Add new Vehicles and weapons & interiors

This commit is contained in:
KingMcDonalds
2023-04-24 23:56:51 -07:00
parent 775709ddef
commit 572d0e4abe
1450 changed files with 167493 additions and 18 deletions
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--[[
FiveM Scripts
Copyright C 2018
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published
by the Free Software Foundation, either version 3 of the License, or
at your option any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
]]
client_script 'client.lua'
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--[[
DO NOT DELETE ANYONE OUT OF THE CREDITS JUST ADD YOUR NAME TO IT!!! DO NOT DELETE ANYONE OUT OF THE CREDITS JUST ADD YOUR NAME TO IT!!! DO NOT DELETE ANYONE OUT OF THE CREDITS JUST ADD YOUR NAME TO IT!!!
DO NOT DELETE ANYONE OUT OF THE CREDITS JUST ADD YOUR NAME TO IT!!! DO NOT DELETE ANYONE OUT OF THE CREDITS JUST ADD YOUR NAME TO IT!!! DO NOT DELETE ANYONE OUT OF THE CREDITS JUST ADD YOUR NAME TO IT!!!
DO NOT DELETE ANYONE OUT OF THE CREDITS JUST ADD YOUR NAME TO IT!!! DO NOT DELETE ANYONE OUT OF THE CREDITS JUST ADD YOUR NAME TO IT!!! DO NOT DELETE ANYONE OUT OF THE CREDITS JUST ADD YOUR NAME TO IT!!!
DO NOT DELETE ANYONE OUT OF THE CREDITS JUST ADD YOUR NAME TO IT!!! DO NOT DELETE ANYONE OUT OF THE CREDITS JUST ADD YOUR NAME TO IT!!! DO NOT DELETE ANYONE OUT OF THE CREDITS JUST ADD YOUR NAME TO IT!!!
DO NOT DELETE ANYONE OUT OF THE CREDITS JUST ADD YOUR NAME TO IT!!! DO NOT DELETE ANYONE OUT OF THE CREDITS JUST ADD YOUR NAME TO IT!!! DO NOT DELETE ANYONE OUT OF THE CREDITS JUST ADD YOUR NAME TO IT!!!
This is my first GTA Script/Mod i did myself. Like the Scripts/Mods i publish for other Games you can edit, reupload, fix, delete, sniff, smoke or what ever you want with this script.
JUST DONT DELETE ANYONE OUT OF THE CREDITS AND ADD YOUR NAME TO IT!!!
CREDITS:
(IceHax) - for publishing an incomplete amublance script on cfx.re which gave me the idea and basic structure to create this script
Mooreiche - Me/Original Uploader
Mobius1 - huge thanks for fixing bugs and saving me alot of headache!
Greetings from Germany to all Capitalists around the World! What a nice Life we all have!
********* !REMEMBER TO FIGHT AGAINST COMMUNISM! *********
]]
-- variables --
police = GetHashKey('police2')
policeman = GetHashKey("s_m_y_cop_01")
companyName = "Dispatch"
companyIcon = "CHAR_CALL911"
drivingStyle = 537133628 -- https://www.vespura.com/fivem/drivingstyle/
playerSpawned = false
active = false
arrived = false
vehicle = nil
driver_ped = nil
passenger_ped = nil
vehBlip = nil
-- spawning events --
RegisterNetEvent('POL:Spawn')
-- AddEventHandler('playerSpawned', function(spawn)
playerSpawned = true
-- end)
-- keybinds --
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if playerSpawned then
if IsControlJustPressed(1, 314) --[[ Num+ ]] then
TriggerEvent('POL:Spawn')
end
end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if playerSpawned then
if IsControlJustPressed(1, 315) --[[ Num- ]] then
LeaveScene()
end
end
end
end)
-- spawning events handlers --
AddEventHandler('POL:Spawn', function(player)
if not active then
if player == nil then
player = PlayerPedId()
end
Citizen.CreateThread(function()
active = true
local pc = GetEntityCoords(player)
RequestModel(policeman)
while not HasModelLoaded(policeman) do
RequestModel(policeman)
Citizen.Wait(1)
end
RequestModel(police)
while not HasModelLoaded(police) do
RequestModel(police)
Citizen.Wait(1)
end
local offset = GetOffsetFromEntityInWorldCoords(player, 50, 50, 0)
local heading, spawn = GetNthClosestVehicleNodeFavourDirection(offset.x, offset.y, offset.z, pc.x, pc.y, pc.z, 20, 1, 0x40400000, 0)
vehicle = CreateVehicle(police, spawn.x, spawn.y, spawn.z, heading, true, true)
driver_ped = CreatePedInsideVehicle(vehicle, 6, policeman, -1, true, true)
passenger_ped = CreatePedInsideVehicle(vehicle, 6, policeman, 0, true, true)
SetEntityAsMissionEntity(vehicle)
SetEntityAsMissionEntity(driver_ped)
SetEntityAsMissionEntity(passenger_ped)
SetModelAsNoLongerNeeded(police)
SetModelAsNoLongerNeeded(policeman)
GiveWeaponToPed(driver_ped, GetHashKey("WEAPON_COMBATPISTOL"), math.random(20, 100), false, true) -- Fahrer/Driver/YYY
GiveWeaponToPed(passenger_ped, GetHashKey("WEAPON_PUMPSHOTGUN"), math.random(20, 100), false, true) -- Beifahrer/Passenger/XXX
LoadAllPathNodes(true)
while not AreAllNavmeshRegionsLoaded() do
Wait(1)
end
-- AI BACKUP Settings --
local playerGroupId = GetPedGroupIndex(player)
SetPedAsGroupMember(driver_ped, playerGroupId) -- Fahrer/Driver/YYY
SetPedAsGroupMember(passenger_ped, playerGroupId) -- Beifahrer/Passenger/XXX
NetworkRequestControlOfEntity(driver_ped) -- Fahrer/Driver/YYY
NetworkRequestControlOfEntity(passenger_ped) -- Beifahrer/Passenger/XXX
ClearPedTasksImmediately(driver_ped) -- Fahrer/Driver/YYY
ClearPedTasksImmediately(passenger_ped) -- Beifahrer/Passenger/XXX
local _, relHash = AddRelationshipGroup("POL8")
SetPedRelationshipGroupHash(driver_ped, relHash)
SetPedRelationshipGroupHash(passenger_ped, relHash)
SetRelationshipBetweenGroups(0, relHash, GetHashKey("PLAYER"))
SetRelationshipBetweenGroups(0, GetHashKey("PLAYER"), relHash)
vehBlip = AddBlipForEntity(vehicle)
SetBlipSprite(vehBlip,3)
SetVehicleSiren(vehicle, true)
EnterVehicle()
TaskVehicleDriveToCoordLongrange(driver_ped, vehicle, pc.x, pc.y, pc.z, 15.0, drivingStyle, 15.0)
ShowAdvancedNotification(companyIcon, companyName, "Panic Button", "Your Panic Button was triggered. A CODE3 Unit has been dispatched to your location.")
arrived = false
while not arrived do
Citizen.Wait(0)
local coords = GetEntityCoords(vehicle)
local distance = #(coords - pc) -- faster than Vdist
if distance < 25.0 then
arrived = true
end
end
while GetEntitySpeed(vehicle) > 0 do
Wait(1)
end
LeaveVehicle()
end)
end
end)
-- command --
RegisterCommand("aib", function()
local player = PlayerPedId()
if player~=nil then
TriggerEvent('POL:Spawn', player)
end
end, false)
RegisterCommand("CB", function()
local player = PlayerPedId()
if player~=nil and active then
LeaveScene()
end
end, false)
RegisterCommand("getout", function()
local player = PlayerPedId()
if player~=nil and active then
LeaveVehicle()
end
end, false)
-- functions --
function EnterVehicle()
if vehicle ~= nil then
TaskEnterVehicle(driver_ped, vehicle, 2000, -1, 20, 1, 0)
while GetIsTaskActive(driver_ped, 160) do
Wait(1)
end
TaskEnterVehicle(passenger_ped, vehicle, 2000, 0, 20, 1, 0)
while GetIsTaskActive(passenger_ped, 160) do
Wait(1)
end
end
end
function LeaveVehicle()
if vehicle ~= nil then
ClearPedTasks(driver_ped)
TaskLeaveVehicle(driver_ped, vehicle, 0)
while IsPedInAnyVehicle(driver_ped, false) do
Wait(1)
end
ClearPedTasks(passenger_ped)
TaskLeaveVehicle(passenger_ped, vehicle, 0)
while IsPedInAnyVehicle(passenger_ped, false) do
Wait(1)
end
end
end
function LeaveScene()
if active then
ShowAdvancedNotification(companyIcon, companyName, "Panic Button", "Backup Dispatch has been cancelled.")
EnterVehicle()
TaskVehicleDriveWander(driver_ped, vehicle, 17.0, 262315)
SetEntityAsNoLongerNeeded(vehicle)
SetPedAsNoLongerNeeded(driver_ped)
SetPedAsNoLongerNeeded(passenger_ped)
SetVehicleSiren(vehicle, false)
RemoveBlip(vehBlip)
-- reset --
active = false
arrived = false
end
end
-- Notifications --
function ShowAdvancedNotification(icon, sender, title, text)
SetNotificationTextEntry("STRING")
AddTextComponentString(text)
SetNotificationMessage(icon, icon, true, 4, sender, title, text)
DrawNotification(false, true)
end
function ShowNotification(text)
SetNotificationTextEntry("STRING")
AddTextComponentString(text)
DrawNotification(false, false)
end
@@ -0,0 +1,5 @@
<?xml version="1.0"?>
<CVehicleModelInfoVarGlobal>
<Kits />
<Lights />
</CVehicleModelInfoVarGlobal>
@@ -0,0 +1,57 @@
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfoVariation>
<variationData>
<Item>
<modelName>pdheli</modelName>
<colors>
<Item>
<indices content="char_array">
111
111
111
111
</indices>
<liveries>
<Item value="true" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item>
<Item>
<indices content="char_array">
111
111
111
111
</indices>
<liveries>
<Item value="false" />
<Item value="true" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item>
</colors>
<kits>
<Item>106_swift_modkit</Item>
</kits>
<windowsWithExposedEdges />
<plateProbabilities>
<Probabilities />
</plateProbabilities>
<lightSettings value="3" />
<sirenSettings value="0" />
</Item>
</variationData>
</CVehicleModelInfoVariation>
@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<CExtraTextMetaFile>
<hasGlobalTextFile value="true"/>
<hasAdditionalText value="false"/>
<isTitleUpdate value="false"/>
</CExtraTextMetaFile>
@@ -0,0 +1,139 @@
<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>pdheli</handlingName>
<fMass value="6500.000000" />
<fInitialDragCoeff value="10.000000" />
<fPercentSubmerged value="75.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.335000" z="0.000000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="0.300000" />
<fDriveInertia value="1.000000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="160.000000" />
<fBrakeForce value="0.400000" />
<fBrakeBiasFront value="0.600000" />
<fHandBrakeForce value="0.700000" />
<fSteeringLock value="35.000000" />
<fTractionCurveMax value="1.300000" />
<fTractionCurveMin value="1.200000" />
<fTractionCurveLateral value="12.000000" />
<fTractionSpringDeltaMax value="0.100000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.500000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="3.500000" />
<fSuspensionCompDamp value="1.500000" />
<fSuspensionReboundDamp value="3.000000" />
<fSuspensionUpperLimit value="0.05000" />
<fSuspensionLowerLimit value="-0.088000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.2500" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.000000" />
<fRollCentreHeightRear value="0.000000" />
<fCollisionDamageMult value="1.500000" />
<fWeaponDamageMult value="0.500000" />
<fDeformationDamageMult value="3.000000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="870.000000" />
<fOilVolume value="8.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.200000" />
<nMonetaryValue value="52000" />
<strModelFlags>2004000</strModelFlags>
<strHandlingFlags>401000</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CFlyingHandlingData">
<fThrust value="0.55500" />
<fThrustFallOff value="0.032500" />
<fThrustVectoring value="0.400000" />
<fYawMult value="-1.300000" />
<fYawStabilise value="0.001800" />
<fSideSlipMult value="0.004000" />
<fRollMult value="1.50000" />
<fRollStabilise value="0.011000" />
<fPitchMult value="1.40000" />
<fPitchStabilise value="0.001100" />
<fFormLiftMult value="1.000000" />
<fAttackLiftMult value="2.900000" />
<fAttackDiveMult value="2.900000" />
<fGearDownDragV value="0.100000" />
<fGearDownLiftMult value="1.000000" />
<fWindMult value="0.000300" />
<fMoveRes value="0.035000" />
<vecTurnRes x="0.820000" y="0.740000" z="0.820000" />
<vecSpeedRes x="0.500000" y="0.500000" z="0.700000" />
<fGearDoorFrontOpen value="110.000000" />
<fGearDoorRearOpen value="95.000000" />
<fGearDoorRearOpen2 value="90.000000" />
<fGearDoorRearMOpen value="90.000000" />
<fTurublenceMagnitudeMax value="0.000000" />
<fTurublenceForceMulti value="0.000000" />
<fTurublenceRollTorqueMulti value="0.000000" />
<fTurublencePitchTorqueMulti value="0.000000" />
<fBodyDamageControlEffectMult value="0.400000" />
<fInputSensitivityForDifficulty value="0.400000" />
<fOnGroundYawBoostSpeedPeak value="1.000000" />
<fOnGroundYawBoostSpeedCap value="1.000000" />
<fEngineOffGlideMulti value="1.000000" />
<handlingType>HANDLING_TYPE_FLYING</handlingType>
</Item>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_SEARCHLIGHT</Item>
<Item>VEHICLE_WEAPON_TURRET_INSURGENT</Item>
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
0
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
10.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
-1.000000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.707000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
-0.500000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
0.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
-1.000000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>
@@ -0,0 +1,3 @@
Citizen.CreateThread(function()
AddTextEntry("pdheli", "HH-65 Dolphin")
end)
@@ -0,0 +1,141 @@
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
<residentTxd>vehshare</residentTxd>
<residentAnims />
<InitDatas>
<Item>
<modelName>pdheli</modelName>
<txdName>pdheli</txdName>
<handlingId>pdheli</handlingId>
<gameName>pdheli</gameName>
<vehicleMakeName>EUROCOPTER</vehicleMakeName>
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash />
<!-- <layout>LAYOUT_HELI_SWIFT</layout> -->
<layout>LAYOUT_HELI_SWIFT</layout>
<coverBoundOffsets>SWIFT_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>FOLLOW_HELI_CAMERA</cameraName>
<aimCameraName>HELI_AIM_CAMERA</aimCameraName>
<bonnetCameraName>DEFAULT_VEHICLE_BONNET_CAMERA</bonnetCameraName>
<povCameraName>HELI_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerIKOffset x="-0.053000" y="-0.053000" z="-0.068000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.080000" z="-0.033000" />
<FirstPersonPassengerMobilePhoneOffset x="0.173000" y="0.273000" z="0.518000" />
<FirstPersonMobilePhoneOffset x="0.183000" y="0.383000" z="0.553000" />
<PovCameraOffset x="0.000000" y="-0.100000" z="0.650000" />
<vfxInfoName>VFXVEHICLEINFO_HELI_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="false" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.137000" />
<wheelScaleRear value="0.144000" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.200000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.600000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x32000000" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
20.000000
40.000000
100.000000
200.000000
1000.000000
1000.000000
</lodDistances>
<minSeatHeight value="1.24" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.350000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_3</swankness>
<maxNum value="999" />
<flags>FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_NO_BOOT FLAG_DRIVER_NO_DRIVE_BY FLAG_HAS_LIVERY FLAG_NO_RESPRAY FLAG_AVERAGE_CAR FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_DONT_TIMESLICE_WHEELS FLAG_LAW_ENFORCEMENT FLAG_ALLOWS_RAPPEL FLAG_HELICOPTER_WITH_LANDING_GEAR</flags>
<type>VEHICLE_TYPE_HELI</type>
<plateType>VPT_NONE</plateType>
<dashboardType>VDT_LAZER</dashboardType>
<vehicleClass>VC_HELICOPTER</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>S_M_Y_USCG_01</driverName>
<npcName>Pilot</npcName>
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="true" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>HELI_REAR_ROTOR_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>STD_FRONT_LEFT</Item>
<Item>HELI_FRONT_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
</InitDatas>
<txdRelationships>
<Item>
<parent>vehicles_boat_interior</parent>
<child>rbs23</child>
</Item>
<Item>
<parent>vehicles_cav_interior</parent>
<child>cgtruck</child>
</Item>
<Item>
<parent>vehicles_wornflyer_interior</parent>
<child>jayhawk</child>
</Item>
<Item>
<parent>vehicles_worn_army_flyer_interior</parent>
<child>c130</child>
</Item>
<Item>
<parent>vehicles_flyer_interior</parent>
<child>mh65</child>
</Item>
<Item>
<parent>vehicles_jet_interior</parent>
<child>defender</child>
</Item>
</txdRelationships>
</CVehicleModelInfo__InitDataList>
@@ -0,0 +1,5 @@
<?xml version="1.0"?>
<CVehicleModelInfoVarGlobal>
<Kits />
<Lights />
</CVehicleModelInfoVarGlobal>
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<CExtraTextMetaFile>
<hasGlobalTextFile value="true"/>
<hasAdditionalText value="false"/>
<isTitleUpdate value="false"/>
</CExtraTextMetaFile>
@@ -0,0 +1,314 @@
<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>polmav</handlingName>
<fMass value="6500.000000" />
<fInitialDragCoeff value="10.000000" />
<fPercentSubmerged value="75.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.200000" z="0.000000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="0.300000" />
<fDriveInertia value="1.000000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="160.000000" />
<fBrakeForce value="0.400000" />
<fBrakeBiasFront value="0.600000" />
<fHandBrakeForce value="0.700000" />
<fSteeringLock value="35.000000" />
<fTractionCurveMax value="1.300000" />
<fTractionCurveMin value="1.200000" />
<fTractionCurveLateral value="12.000000" />
<fTractionSpringDeltaMax value="0.100000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.500000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="3.500000" />
<fSuspensionCompDamp value="2.500000" />
<fSuspensionReboundDamp value="3.000000" />
<fSuspensionUpperLimit value="0.600000" />
<fSuspensionLowerLimit value="-0.050000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.150000" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.000000" />
<fRollCentreHeightRear value="0.000000" />
<fCollisionDamageMult value="1.500000" />
<fWeaponDamageMult value="0.500000" />
<fDeformationDamageMult value="3.000000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="870.000000" />
<fOilVolume value="8.000000" />
<fSeatOffsetDistX value="-0.150000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="52000" />
<strModelFlags>2044000</strModelFlags>
<strHandlingFlags>401000</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CFlyingHandlingData">
<fThrust value="0.530000" />
<fThrustFallOff value="0.035000" />
<fThrustVectoring value="0.400000" />
<fYawMult value="-1.450000" />
<fYawStabilise value="0.002000" />
<fSideSlipMult value="0.004000" />
<fRollMult value="1.850000" />
<fRollStabilise value="0.010000" />
<fPitchMult value="1.670000" />
<fPitchStabilise value="0.001000" />
<fFormLiftMult value="1.000000" />
<fAttackLiftMult value="2.950000" />
<fAttackDiveMult value="2.950000" />
<fGearDownDragV value="0.100000" />
<fGearDownLiftMult value="1.000000" />
<fWindMult value="0.000500" />
<fMoveRes value="0.035000" />
<vecTurnRes x="0.800000" y="0.700000" z="0.800000" />
<vecSpeedRes x="0.500000" y="0.500000" z="0.700000" />
<fGearDoorFrontOpen value="90.000000" />
<fGearDoorRearOpen value="90.000000" />
<fGearDoorRearOpen2 value="90.000000" />
<fGearDoorRearMOpen value="90.000000" />
<fTurublenceMagnitudeMax value="0.000000" />
<fTurublenceForceMulti value="0.000000" />
<fTurublenceRollTorqueMulti value="0.000000" />
<fTurublencePitchTorqueMulti value="0.000000" />
<fBodyDamageControlEffectMult value="0.500000" />
<fInputSensitivityForDifficulty value="0.300000" />
<fOnGroundYawBoostSpeedPeak value="1.000000" />
<fOnGroundYawBoostSpeedCap value="1.000000" />
<fEngineOffGlideMulti value="1.000000" />
<fSubmergeLevelToPullHeliUnderwater value="0.01" />
<handlingType>HANDLING_TYPE_FLYING</handlingType>
</Item>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_SEARCHLIGHT</Item>
<Item />
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">0 0 0</WeaponSeats>
<fTurretSpeed content="float_array">1.000000 0.000000</fTurretSpeed>
<fTurretPitchMin content="float_array">0.000000 0.000000</fTurretPitchMin>
<fTurretPitchMax content="float_array">0.000000 0.000000</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">0.000000 0.000000</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">0.000000 0.000000</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">0.000000 0.000000</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">0.000000 0.000000</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
</SubHandlingData>
</Item>
<Item type="CHandlingData">
<handlingName>JayHawk</handlingName>
<fMass value="7300.000000" />
<fInitialDragCoeff value="9.000000" />
<fPercentSubmerged value="75.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="0.300000" />
<fDriveInertia value="1.000000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="160.000000" />
<fBrakeForce value="0.400000" />
<fBrakeBiasFront value="0.600000" />
<fHandBrakeForce value="0.700000" />
<fSteeringLock value="35.000000" />
<fTractionCurveMax value="1.300000" />
<fTractionCurveMin value="1.200000" />
<fTractionCurveLateral value="12.000000" />
<fTractionSpringDeltaMax value="0.100000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.500000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="2.000000" />
<fSuspensionCompDamp value="2.000000" />
<fSuspensionReboundDamp value="2.000000" />
<fSuspensionUpperLimit value="0.200000" />
<fSuspensionLowerLimit value="-0.100000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.850000" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.000000" />
<fRollCentreHeightRear value="0.000000" />
<fCollisionDamageMult value="1.500000" />
<fWeaponDamageMult value="0.500000" />
<fDeformationDamageMult value="3.000000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="870.000000" />
<fOilVolume value="8.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="52000" />
<strModelFlags>2022000</strModelFlags>
<strHandlingFlags>401000</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CFlyingHandlingData">
<fThrust value="0.550000" />
<fThrustFallOff value="0.035000" />
<fThrustVectoring value="0.400000" />
<fYawMult value="-1.500000" />
<fYawStabilise value="0.001950" />
<fSideSlipMult value="0.004000" />
<fRollMult value="1.850000" />
<fRollStabilise value="0.013000" />
<fPitchMult value="1.630000" />
<fPitchStabilise value="0.001200" />
<fFormLiftMult value="1.000000" />
<fAttackLiftMult value="2.500000" />
<fAttackDiveMult value="2.50000" />
<fGearDownDragV value="0.100000" />
<fGearDownLiftMult value="1.000000" />
<fWindMult value="0.000250" />
<fMoveRes value="0.025000" />
<vecTurnRes x="0.850000" y="0.750000" z="0.850000" />
<vecSpeedRes x="0.500000" y="0.450000" z="0.700000" />
<fGearDoorFrontOpen value="90.000000" />
<fGearDoorRearOpen value="90.000000" />
<fGearDoorRearOpen2 value="90.000000" />
<fGearDoorRearMOpen value="90.000000" />
<fTurublenceMagnitudeMax value="0.000000" />
<fTurublenceForceMulti value="0.000000" />
<fTurublenceRollTorqueMulti value="0.000000" />
<fTurublencePitchTorqueMulti value="0.000000" />
<fBodyDamageControlEffectMult value="0.500000" />
<fInputSensitivityForDifficulty value="0.180000" />
<fOnGroundYawBoostSpeedPeak value="1.000000" />
<fOnGroundYawBoostSpeedCap value="1.000000" />
<fEngineOffGlideMulti value="1.000000" />
<handlingType>HANDLING_TYPE_FLYING</handlingType>
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
<Item type="CHandlingData">
<handlingName>FDHawk</handlingName>
<fMass value="7300.000000" />
<fInitialDragCoeff value="9.000000" />
<fPercentSubmerged value="75.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="0.300000" />
<fDriveInertia value="1.000000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="160.000000" />
<fBrakeForce value="0.400000" />
<fBrakeBiasFront value="0.600000" />
<fHandBrakeForce value="0.700000" />
<fSteeringLock value="35.000000" />
<fTractionCurveMax value="1.300000" />
<fTractionCurveMin value="1.200000" />
<fTractionCurveLateral value="12.000000" />
<fTractionSpringDeltaMax value="0.100000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.500000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="2.000000" />
<fSuspensionCompDamp value="2.000000" />
<fSuspensionReboundDamp value="2.000000" />
<fSuspensionUpperLimit value="0.200000" />
<fSuspensionLowerLimit value="-0.100000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.850000" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.000000" />
<fRollCentreHeightRear value="0.000000" />
<fCollisionDamageMult value="1.500000" />
<fWeaponDamageMult value="0.500000" />
<fDeformationDamageMult value="3.000000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="870.000000" />
<fOilVolume value="8.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="52000" />
<strModelFlags>2022000</strModelFlags>
<strHandlingFlags>401000</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CFlyingHandlingData">
<fThrust value="0.550000" />
<fThrustFallOff value="0.035000" />
<fThrustVectoring value="0.400000" />
<fYawMult value="-1.500000" />
<fYawStabilise value="0.001950" />
<fSideSlipMult value="0.004000" />
<fRollMult value="1.850000" />
<fRollStabilise value="0.013000" />
<fPitchMult value="1.630000" />
<fPitchStabilise value="0.001200" />
<fFormLiftMult value="1.000000" />
<fAttackLiftMult value="2.500000" />
<fAttackDiveMult value="2.50000" />
<fGearDownDragV value="0.100000" />
<fGearDownLiftMult value="1.000000" />
<fWindMult value="0.000250" />
<fMoveRes value="0.025000" />
<vecTurnRes x="0.850000" y="0.750000" z="0.850000" />
<vecSpeedRes x="0.500000" y="0.450000" z="0.700000" />
<fGearDoorFrontOpen value="90.000000" />
<fGearDoorRearOpen value="90.000000" />
<fGearDoorRearOpen2 value="90.000000" />
<fGearDoorRearMOpen value="90.000000" />
<fTurublenceMagnitudeMax value="0.000000" />
<fTurublenceForceMulti value="0.000000" />
<fTurublenceRollTorqueMulti value="0.000000" />
<fTurublencePitchTorqueMulti value="0.000000" />
<fBodyDamageControlEffectMult value="0.500000" />
<fInputSensitivityForDifficulty value="0.180000" />
<fOnGroundYawBoostSpeedPeak value="1.000000" />
<fOnGroundYawBoostSpeedCap value="1.000000" />
<fEngineOffGlideMulti value="1.000000" />
<handlingType>HANDLING_TYPE_FLYING</handlingType>
</Item>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_WATER_CANNON</Item>
<Item>VEHICLE_WEAPON_SEARCHLIGHT</Item>
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">0 0 0</WeaponSeats>
<fTurretSpeed content="float_array">3.000000 0.000000</fTurretSpeed>
<fTurretPitchMin content="float_array">-0.400000 0.000000</fTurretPitchMin>
<fTurretPitchMax content="float_array">0.707000 0.000000</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">-0.500000 0.000000</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">0.000000 0.000000</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">25.000000 0.000000</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">-0.080000 0.000000</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>
@@ -0,0 +1,7 @@
Citizen.CreateThread(function()
AddTextEntry("polmav", "AS-350 Écureuil")
AddTextEntry("soheli", "SO HH-60 Jayhawk")
AddTextEntry("fdhawk", "FD S-70 Firehawk")
AddTextEntry("pdheli1", "PD HH-60 Jayhawk")
AddTextEntry("hpheli", "HP HH-60 Jayhawk")
end)
@@ -0,0 +1,983 @@
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
<residentTxd>vehshare</residentTxd>
<residentAnims />
<InitDatas>
<Item>
<modelName>fdhawk</modelName>
<txdName>fdhawk</txdName>
<handlingId>FDHawk</handlingId>
<gameName>fdhawk</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash />
<layout>LAYOUT_HELI_SWIFT</layout>
<coverBoundOffsets>ANNIHILATOR_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>FOLLOW_HELI_CAMERA</cameraName>
<aimCameraName>HELI_AIM_CAMERA</aimCameraName>
<bonnetCameraName>ANNIHILATOR_BONNET_CAMERA</bonnetCameraName>
<povCameraName>ANNIHILATOR_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.035000" y="-0.215000" z="-0.018000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.040000" z="-0.128000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.050000" z="-0.035000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.040000" z="-0.128000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.190000" y="0.345000" z="0.490000" />
<FirstPersonPassengerMobilePhoneOffset x="0.190000" y="0.283000" z="0.448000" />
<FirstPersonMobilePhoneSeatIKOffset>
<Item>
<Offset x="-0.504000" y="-0.143000" z="0.478000" />
<SeatIndex value="2" />
</Item>
<Item>
<Offset x="0.599000" y="-0.448000" z="0.466000" />
<SeatIndex value="3" />
</Item>
</FirstPersonMobilePhoneSeatIKOffset>
<PovCameraOffset x="0.000000" y="-0.050000" z="0.625000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.030000" z="0.055000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.030000" z="0.055000" />
<vfxInfoName>VFXVEHICLEINFO_HELI_ANNIHILATOR</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="false" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.200100" />
<wheelScaleRear value="0.117600" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.450000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="0.200000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="0.200000" />
<damageMapScale value="0.300000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
25.000000
35.000000
100.000000
200.000000
1000.000000
1000.000000
</lodDistances>
<minSeatHeight value="0.969" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.500000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_4</swankness>
<maxNum value="999" />
<flags>FLAG_NO_BOOT FLAG_LAW_ENFORCEMENT FLAG_DRIVER_NO_DRIVE_BY FLAG_NO_RESPRAY FLAG_ALLOWS_RAPPEL FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_DONT_TIMESLICE_WHEELS FLAG_DISABLE_WEAPON_WHEEL_IN_FIRST_PERSON FLAG_USE_PILOT_HELMET</flags>
<type>VEHICLE_TYPE_HELI</type>
<plateType>VPT_NONE</plateType>
<dashboardType>VDT_MAVERICK</dashboardType>
<vehicleClass>VC_HELICOPTER</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>s_m_y_swat_01</driverName>
<npcName />
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="true" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>HELI_REAR_ROTOR_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="-0.500000" />
<buoyancySphereSizeScale value="0.900000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>STD_FRONT_LEFT</Item>
<Item>HELI_ANNIHILATOR_FRONT_RIGHT</Item>
<Item>HELI_LEFT_SIDE_PASSENGER</Item>
<Item>HELI_RIGHT_SIDE_PASSENGER</Item>
<Item>HELI_FROGGER_REAR_LEFT</Item>
<Item>HELI_FROGGER_REAR_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
<Item>
<modelName>hpheli</modelName>
<txdName>hpheli</txdName>
<handlingId>JayHawk</handlingId>
<gameName>hpheli</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>HUNTER</audioNameHash>
<layout>LAYOUT_HELI_FROGGER</layout>
<coverBoundOffsets>ANNIHILATOR_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>FOLLOW_HELI_CAMERA</cameraName>
<aimCameraName>HELI_AIM_CAMERA</aimCameraName>
<bonnetCameraName>ANNIHILATOR_BONNET_CAMERA</bonnetCameraName>
<povCameraName>ANNIHILATOR_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.035000" y="-0.215000" z="-0.018000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.040000" z="-0.128000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.050000" z="-0.035000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.040000" z="-0.128000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.190000" y="0.345000" z="0.490000" />
<FirstPersonPassengerMobilePhoneOffset x="0.190000" y="0.283000" z="0.448000" />
<FirstPersonMobilePhoneSeatIKOffset>
<Item>
<Offset x="-0.504000" y="-0.143000" z="0.478000" />
<SeatIndex value="2" />
</Item>
<Item>
<Offset x="0.599000" y="-0.448000" z="0.466000" />
<SeatIndex value="3" />
</Item>
</FirstPersonMobilePhoneSeatIKOffset>
<PovCameraOffset x="0.000000" y="-0.050000" z="0.625000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.030000" z="0.055000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.030000" z="0.055000" />
<vfxInfoName>VFXVEHICLEINFO_HELI_ANNIHILATOR</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="false" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.200100" />
<wheelScaleRear value="0.117600" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.450000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="0.200000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="0.200000" />
<damageMapScale value="0.300000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
25.000000
35.000000
100.000000
200.000000
1000.000000
1000.000000
</lodDistances>
<minSeatHeight value="0.969" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.500000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_4</swankness>
<maxNum value="999" />
<flags>FLAG_NO_BOOT FLAG_LAW_ENFORCEMENT FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_DRIVER_NO_DRIVE_BY FLAG_NO_RESPRAY FLAG_ALLOWS_RAPPEL FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_DONT_TIMESLICE_WHEELS FLAG_DISABLE_WEAPON_WHEEL_IN_FIRST_PERSON FLAG_USE_PILOT_HELMET</flags>
<type>VEHICLE_TYPE_HELI</type>
<plateType>VPT_NONE</plateType>
<dashboardType>VDT_MAVERICK</dashboardType>
<vehicleClass>VC_HELICOPTER</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>s_m_y_swat_01</driverName>
<npcName />
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed>
<Item>VEH_EXT_DOOR_DSIDE_R</Item>
</doorsWithCollisionWhenClosed>
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="true" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>HELI_REAR_ROTOR_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="-0.500000" />
<buoyancySphereSizeScale value="0.900000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>STD_FRONT_LEFT</Item>
<Item>HELI_ANNIHILATOR_FRONT_RIGHT</Item>
<Item>HELI_LEFT_SIDE_PASSENGER</Item>
<Item>HELI_RIGHT_SIDE_PASSENGER</Item>
<Item>HELI_FROGGER_REAR_LEFT</Item>
<Item>HELI_FROGGER_REAR_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
<Item>
<modelName>hpheli1</modelName>
<txdName>hpheli1</txdName>
<handlingId>hpheli1</handlingId>
<gameName>hpheli1</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>HUNTER</audioNameHash>
<layout>LAYOUT_HELI_FROGGER</layout>
<coverBoundOffsets>ANNIHILATOR_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>FOLLOW_HELI_CAMERA</cameraName>
<aimCameraName>HELI_AIM_CAMERA</aimCameraName>
<bonnetCameraName>ANNIHILATOR_BONNET_CAMERA</bonnetCameraName>
<povCameraName>ANNIHILATOR_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.035000" y="-0.215000" z="-0.018000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.040000" z="-0.128000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.050000" z="-0.035000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.040000" z="-0.128000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.190000" y="0.345000" z="0.490000" />
<FirstPersonPassengerMobilePhoneOffset x="0.190000" y="0.283000" z="0.448000" />
<FirstPersonMobilePhoneSeatIKOffset>
<Item>
<Offset x="-0.504000" y="-0.143000" z="0.478000" />
<SeatIndex value="2" />
</Item>
<Item>
<Offset x="0.599000" y="-0.448000" z="0.466000" />
<SeatIndex value="3" />
</Item>
</FirstPersonMobilePhoneSeatIKOffset>
<PovCameraOffset x="0.000000" y="-0.050000" z="0.625000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.030000" z="0.055000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.030000" z="0.055000" />
<vfxInfoName>VFXVEHICLEINFO_HELI_ANNIHILATOR</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="false" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.200100" />
<wheelScaleRear value="0.117600" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.450000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="0.200000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="0.200000" />
<damageMapScale value="0.300000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
25.000000
35.000000
100.000000
200.000000
1000.000000
1000.000000
</lodDistances>
<minSeatHeight value="0.969" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.500000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_4</swankness>
<maxNum value="999" />
<flags>FLAG_NO_BOOT FLAG_LAW_ENFORCEMENT FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_DRIVER_NO_DRIVE_BY FLAG_NO_RESPRAY FLAG_ALLOWS_RAPPEL FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_DONT_TIMESLICE_WHEELS FLAG_DISABLE_WEAPON_WHEEL_IN_FIRST_PERSON FLAG_USE_PILOT_HELMET</flags>
<type>VEHICLE_TYPE_HELI</type>
<plateType>VPT_NONE</plateType>
<dashboardType>VDT_MAVERICK</dashboardType>
<vehicleClass>VC_HELICOPTER</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>s_m_y_swat_01</driverName>
<npcName />
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed>
<Item>VEH_EXT_DOOR_DSIDE_R</Item>
</doorsWithCollisionWhenClosed>
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="true" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>HELI_REAR_ROTOR_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="-0.500000" />
<buoyancySphereSizeScale value="0.900000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>STD_FRONT_LEFT</Item>
<Item>HELI_ANNIHILATOR_FRONT_RIGHT</Item>
<Item>HELI_LEFT_SIDE_PASSENGER</Item>
<Item>HELI_RIGHT_SIDE_PASSENGER</Item>
<Item>HELI_FROGGER_REAR_LEFT</Item>
<Item>HELI_FROGGER_REAR_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
<Item>
<modelName>pdheli1</modelName>
<txdName>pdheli1</txdName>
<handlingId>JayHawk</handlingId>
<gameName>pdheli1</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>HUNTER</audioNameHash>
<layout>LAYOUT_HELI_FROGGER</layout>
<coverBoundOffsets>ANNIHILATOR_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>FOLLOW_HELI_CAMERA</cameraName>
<aimCameraName>HELI_AIM_CAMERA</aimCameraName>
<bonnetCameraName>ANNIHILATOR_BONNET_CAMERA</bonnetCameraName>
<povCameraName>ANNIHILATOR_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.035000" y="-0.215000" z="-0.018000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.040000" z="-0.128000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.050000" z="-0.035000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.040000" z="-0.128000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.190000" y="0.345000" z="0.490000" />
<FirstPersonPassengerMobilePhoneOffset x="0.190000" y="0.283000" z="0.448000" />
<FirstPersonMobilePhoneSeatIKOffset>
<Item>
<Offset x="-0.504000" y="-0.143000" z="0.478000" />
<SeatIndex value="2" />
</Item>
<Item>
<Offset x="0.599000" y="-0.448000" z="0.466000" />
<SeatIndex value="3" />
</Item>
</FirstPersonMobilePhoneSeatIKOffset>
<PovCameraOffset x="0.000000" y="-0.050000" z="0.625000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.030000" z="0.055000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.030000" z="0.055000" />
<vfxInfoName>VFXVEHICLEINFO_HELI_ANNIHILATOR</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="false" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.200100" />
<wheelScaleRear value="0.117600" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.450000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="0.200000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="0.200000" />
<damageMapScale value="0.300000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
25.000000
35.000000
100.000000
200.000000
1000.000000
1000.000000
</lodDistances>
<minSeatHeight value="0.969" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.500000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_4</swankness>
<maxNum value="999" />
<flags>FLAG_NO_BOOT FLAG_LAW_ENFORCEMENT FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_DRIVER_NO_DRIVE_BY FLAG_NO_RESPRAY FLAG_ALLOWS_RAPPEL FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_DONT_TIMESLICE_WHEELS FLAG_DISABLE_WEAPON_WHEEL_IN_FIRST_PERSON FLAG_USE_PILOT_HELMET</flags>
<type>VEHICLE_TYPE_HELI</type>
<plateType>VPT_NONE</plateType>
<dashboardType>VDT_MAVERICK</dashboardType>
<vehicleClass>VC_HELICOPTER</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>s_m_y_swat_01</driverName>
<npcName />
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed>
<Item>VEH_EXT_DOOR_DSIDE_R</Item>
</doorsWithCollisionWhenClosed>
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="true" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>HELI_REAR_ROTOR_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="-0.500000" />
<buoyancySphereSizeScale value="0.900000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>STD_FRONT_LEFT</Item>
<Item>HELI_ANNIHILATOR_FRONT_RIGHT</Item>
<Item>HELI_LEFT_SIDE_PASSENGER</Item>
<Item>HELI_RIGHT_SIDE_PASSENGER</Item>
<Item>HELI_FROGGER_REAR_LEFT</Item>
<Item>HELI_FROGGER_REAR_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
<Item>
<modelName>LEOdodo</modelName>
<txdName>LEOdodo</txdName>
<handlingId>SEAPLANE</handlingId>
<gameName>LEODODO</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash />
<layout>LAYOUT_PLANE_SEAPLANE</layout>
<coverBoundOffsets>STANDARD_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>FOLLOW_PLANE_CAMERA</cameraName>
<aimCameraName>PLANE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>SEAPLANE_BONNET_CAMERA</bonnetCameraName>
<povCameraName>PLANE_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.035000" z="-0.053000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.035000" z="-0.053000" />
<FirstPersonPassengerMobilePhoneOffset x="0.153000" y="0.241000" z="0.441000" />
<FirstPersonMobilePhoneOffset x="0.135000" y="0.295000" z="0.563000" />
<PovCameraOffset x="0.000000" y="-0.075000" z="0.680000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_PLANE_DODO</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="false" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.117600" />
<wheelScaleRear value="0.117600" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.400000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.250000" />
<damageOffsetScale value="0.250000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="50.000000" />
<lodDistances content="float_array">
50
150
500
500
500
800
</lodDistances>
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.400000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_4</swankness>
<maxNum value="999" />
<flags>FLAG_NO_BOOT FLAG_HAS_LIVERY FLAG_DRIVER_NO_DRIVE_BY FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_DONT_TIMESLICE_WHEELS</flags>
<type>VEHICLE_TYPE_PLANE</type>
<plateType>VPT_NONE</plateType>
<dashboardType>VDT_MAVERICK</dashboardType>
<vehicleClass>VC_PLANE</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>s_m_m_gentransport</driverName>
<npcName>Pilot</npcName>
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>MAMMATUS_WINGLIGHT_LEFT_CAMERA</Item>
<Item>MAMMATUS_WINGLIGHT_RIGHT_CAMERA</Item>
<Item>PLANE_TAIL_LEFT_CAMERA</Item>
<Item>PLANE_TAIL_RIGHT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>STD_FRONT_LEFT</Item>
<Item>PLANE_LUXOR_FRONT_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
<Item>
<modelName>soheli</modelName>
<txdName>soheli</txdName>
<handlingId>JayHawk</handlingId>
<gameName>soheli</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>HUNTER</audioNameHash>
<layout>LAYOUT_HELI_FROGGER</layout>
<coverBoundOffsets>ANNIHILATOR_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>FOLLOW_HELI_CAMERA</cameraName>
<aimCameraName>HELI_AIM_CAMERA</aimCameraName>
<bonnetCameraName>ANNIHILATOR_BONNET_CAMERA</bonnetCameraName>
<povCameraName>ANNIHILATOR_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.035000" y="-0.215000" z="-0.018000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.040000" z="-0.128000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.050000" z="-0.035000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.040000" z="-0.128000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.190000" y="0.345000" z="0.490000" />
<FirstPersonPassengerMobilePhoneOffset x="0.190000" y="0.283000" z="0.448000" />
<FirstPersonMobilePhoneSeatIKOffset>
<Item>
<Offset x="-0.504000" y="-0.143000" z="0.478000" />
<SeatIndex value="2" />
</Item>
<Item>
<Offset x="0.599000" y="-0.448000" z="0.466000" />
<SeatIndex value="3" />
</Item>
</FirstPersonMobilePhoneSeatIKOffset>
<PovCameraOffset x="0.000000" y="-0.050000" z="0.625000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.030000" z="0.055000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.030000" z="0.055000" />
<vfxInfoName>VFXVEHICLEINFO_HELI_ANNIHILATOR</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="false" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.200100" />
<wheelScaleRear value="0.117600" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.450000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="0.200000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="0.200000" />
<damageMapScale value="0.300000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
25.000000
35.000000
100.000000
200.000000
1000.000000
1000.000000
</lodDistances>
<minSeatHeight value="0.969" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.500000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_4</swankness>
<maxNum value="999" />
<flags>FLAG_NO_BOOT FLAG_LAW_ENFORCEMENT FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_DRIVER_NO_DRIVE_BY FLAG_NO_RESPRAY FLAG_ALLOWS_RAPPEL FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_DONT_TIMESLICE_WHEELS FLAG_DISABLE_WEAPON_WHEEL_IN_FIRST_PERSON FLAG_USE_PILOT_HELMET</flags>
<type>VEHICLE_TYPE_HELI</type>
<plateType>VPT_NONE</plateType>
<dashboardType>VDT_MAVERICK</dashboardType>
<vehicleClass>VC_HELICOPTER</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>s_m_y_swat_01</driverName>
<npcName />
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed>
<Item>VEH_EXT_DOOR_DSIDE_R</Item>
</doorsWithCollisionWhenClosed>
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="true" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>HELI_REAR_ROTOR_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="-0.500000" />
<buoyancySphereSizeScale value="0.900000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>STD_FRONT_LEFT</Item>
<Item>HELI_ANNIHILATOR_FRONT_RIGHT</Item>
<Item>HELI_LEFT_SIDE_PASSENGER</Item>
<Item>HELI_RIGHT_SIDE_PASSENGER</Item>
<Item>HELI_FROGGER_REAR_LEFT</Item>
<Item>HELI_FROGGER_REAR_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
<Item>
<modelName>defender</modelName>
<txdName>defender</txdName>
<handlingId>DEFENDER</handlingId>
<gameName>PREDATOR</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>PREDATOR</audioNameHash>
<layout>LAYOUT_BOAT_DINGHY</layout>
<coverBoundOffsets>STANDARD_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_BOAT_MEDIUM</explosionInfo>
<scenarioLayout />
<cameraName>FOLLOW_BOAT_CAMERA</cameraName>
<aimCameraName>BOAT_AIM_CAMERA</aimCameraName>
<bonnetCameraName>BOAT_BONNET_CAMERA</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="-0.040000" z="-0.033000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="-0.050000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="-0.050000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.063000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.063000" />
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<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.020000" z="-0.041000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.033000" y="0.020000" z="-0.070000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.155000" y="0.315000" z="0.643000" />
<FirstPersonPassengerMobilePhoneOffset x="0.113000" y="0.450000" z="0.503000" />
<FirstPersonMobilePhoneSeatIKOffset>
<Item>
<Offset x="0.113000" y="0.450000" z="0.596000" />
<SeatIndex value="2" />
</Item>
<Item>
<Offset x="0.113000" y="0.450000" z="0.596000" />
<SeatIndex value="3" />
</Item>
</FirstPersonMobilePhoneSeatIKOffset>
<PovCameraOffset x="0.000000" y="-0.050000" z="0.755000" />
<PovCameraVerticalAdjustmentForRollCage value="-0.045000" />
<PovPassengerCameraOffset x="0.125000" y="0.200000" z="-0.050000" />
<PovRearPassengerCameraOffset x="0.125000" y="0.200000" z="-0.050000" />
<vfxInfoName>VFXVEHICLEINFO_BOAT_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
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<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
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<wheelScaleRear value="0.500000" />
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<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.600000" />
<damageOffsetScale value="1.000000" />
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</lodDistances>
<minSeatHeight value="0.922" />
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<maxNumOfSameColor value="10" />
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<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_3</swankness>
<maxNum value="999" />
<flags>FLAG_NO_BOOT FLAG_PEDS_CAN_STAND_ON_TOP FLAG_GEN_NAVMESH FLAG_LAW_ENFORCEMENT FLAG_DONT_SPAWN_IN_CARGEN FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_DONT_SPAWN_AS_AMBIENT</flags>
<type>VEHICLE_TYPE_BOAT</type>
<plateType>VPT_NONE</plateType>
<dashboardType>VDT_TRUCK</dashboardType>
<vehicleClass>VC_BOAT</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>S_M_Y_USCG_01</driverName>
<npcName />
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>VEH_WINDOW_FRONT_LEFT_CAMERA</Item>
<Item>VEH_WINDOW_FRONT_RIGHT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
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<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>BOAT_PREDATOR_FRONT_LEFT</Item>
<Item>BOAT_PREDATOR_FRONT_RIGHT</Item>
<Item>BOAT_PREDATOR_REAR_LEFT</Item>
<Item>BOAT_PREDATOR_REAR_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
</InitDatas>
<txdRelationships>
<Item>
<parent>vehshare_truck</parent>
<child>fd1</child>
</Item>
<Item>
<parent>vehshare_truck</parent>
<child>fd2</child>
</Item>
<Item>
<parent>vehshare_truck</parent>
<child>fd5</child>
</Item>
<Item>
<parent>vehshare</parent>
<child>fd5</child>
</Item>
<Item>
<parent>vehshare_army</parent>
<child>fd5</child>
</Item>
<Item>
<parent>vehshare_truck</parent>
<child>fdparade1</child>
</Item>
<Item>
<parent>vehshare</parent>
<child>fdparade1</child>
</Item>
<Item>
<parent>vehshare_army</parent>
<child>fdparade1</child>
</Item>
<Item>
<parent>vehshare_truck</parent>
<child>fdtractor1</child>
</Item>
<Item>
<parent>vehshare</parent>
<child>fdtractor1</child>
</Item>
<Item>
<parent>vehshare_army</parent>
<child>fdtractor1</child>
</Item>
<Item>
<parent>vehshare_truck</parent>
<child>fd6</child>
</Item>
<Item>
<parent>vehshare</parent>
<child>fd6</child>
</Item>
<Item>
<parent>vehshare_army</parent>
<child>fd6</child>
</Item>
<Item>
<parent>vehshare</parent>
<child>fd3</child>
</Item>
<Item>
<parent>vehshare_army</parent>
<child>fd3</child>
</Item>
<Item>
<parent>vehshare_truck</parent>
<child>fd3</child>
</Item>
<Item>
<parent>vehshare</parent>
<child>fd7</child>
</Item>
<Item>
<parent>vehshare_army</parent>
<child>fd7</child>
</Item>
<Item>
<parent>vehshare_truck</parent>
<child>fd7</child>
</Item>
<Item>
<parent>vehshare</parent>
<child>fdvolly</child>
</Item>
<Item>
<parent>vehshare_army</parent>
<child>fdvolly</child>
</Item>
<Item>
<parent>vehshare_truck</parent>
<child>fdvolly</child>
</Item>
<Item>
<parent>vehshare</parent>
<child>fd8</child>
</Item>
<Item>
<parent>vehshare_army</parent>
<child>fd8</child>
</Item>
<Item>
<parent>vehshare_truck</parent>
<child>fd8</child>
</Item>
<Item>
<parent>vehicles_flyer_interior</parent>
<child>hpheli</child>
</Item>
</txdRelationships>
</CVehicleModelInfo__InitDataList>
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,573 @@
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfoVariation>
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</Item>
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<kits>
<Item>0_default_modkit</Item>
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<windowsWithExposedEdges/>
<plateProbabilities>
<Probabilities>
<Item>
<Name>Police guv plate</Name>
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</Probabilities>
</plateProbabilities>
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</liveries>
</Item>
</colors>
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<windowsWithExposedEdges/>
<plateProbabilities>
<Probabilities>
<Item>
<Name>Police guv plate</Name>
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</plateProbabilities>
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</Item>
<Item>
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</Item>
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<kits>
<Item>1992_16FPIU_modkit</Item>
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<windowsWithExposedEdges/>
<plateProbabilities>
<Probabilities>
<Item>
<Name>Police guv plate</Name>
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</Probabilities>
</plateProbabilities>
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</Item>
<Item>
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</liveries>
</Item>
</colors>
<kits>
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<windowsWithExposedEdges/>
<plateProbabilities>
<Probabilities>
<Item>
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</plateProbabilities>
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</Item>
<Item>
<modelName>st5</modelName>
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<Item>
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</liveries>
</Item>
</colors>
<kits>
<Item>0_default_modkit</Item>
</kits>
<windowsWithExposedEdges/>
<plateProbabilities>
<Probabilities>
<Item>
<Name>Police guv plate</Name>
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</Probabilities>
</plateProbabilities>
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</Item>
<Item>
<modelName>ST6</modelName>
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<Item>
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</Item>
</colors>
<kits>
<Item>1994_14Chrg_modkit</Item>
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<windowsWithExposedEdges/>
<plateProbabilities>
<Probabilities>
<Item>
<Name>Police guv plate</Name>
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</Probabilities>
</plateProbabilities>
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</Item>
<Item>
<modelName>ST7</modelName>
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<Item>
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</Item>
</colors>
<kits>
<Item>1995_18F150_modkit</Item>
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<windowsWithExposedEdges/>
<plateProbabilities>
<Probabilities>
<Item>
<Name>Police guv plate</Name>
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</plateProbabilities>
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</Item>
<Item>
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</colors>
<kits>
<Item>1996_14FPIU_modkit</Item>
</kits>
<windowsWithExposedEdges />
<plateProbabilities>
<Probabilities />
</plateProbabilities>
<lightSettings value="702" />
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</Item>
<Item>
<modelName>ST9</modelName>
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<Item>
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</indices>
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</Item>
</colors>
<kits>
<Item>1991_TAHOE_modkit</Item>
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<windowsWithExposedEdges/>
<plateProbabilities>
<Probabilities>
<Item>
<Name>Police guv plate</Name>
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</Probabilities>
</plateProbabilities>
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</Item>
<Item>
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<kits>
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<windowsWithExposedEdges/>
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<Item>
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</Probabilities>
</plateProbabilities>
<lightSettings value="1004"/>
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</Item>
</variationData>
</CVehicleModelInfoVariation>
@@ -0,0 +1,616 @@
<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
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<Item type="CHandlingData">
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<fMass value="2404.000000" />
<fInitialDragCoeff value="8.000000" />
<fPercentSubmerged value="85.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.055000" />
<vecInertiaMultiplier x="1.200000" y="1.30000" z="1.400000" />
<fDriveBiasFront value="0.320000" />
<nInitialDriveGears value="6" />
<fInitialDriveForce value="0.310000" />
<fDriveInertia value="1.500000" />
<fClutchChangeRateScaleUpShift value="2.300000" />
<fClutchChangeRateScaleDownShift value="2.300000" />
<fInitialDriveMaxFlatVel value="190.000000" />
<fBrakeForce value="2.000000" />
<fBrakeBiasFront value="0.650000" />
<fHandBrakeForce value="1.50000" />
<fSteeringLock value="42.000000" />
<fTractionCurveMax value="2.600000" />
<fTractionCurveMin value="2.400000" />
<fTractionCurveLateral value="24.500000" />
<fTractionSpringDeltaMax value="0.130000" />
<fLowSpeedTractionLossMult value="0.230000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.450000" />
<fTractionLossMult value="0.900000" />
<fSuspensionForce value="2.000000" />
<fSuspensionCompDamp value="1.300000" />
<fSuspensionReboundDamp value="1.300000" />
<fSuspensionUpperLimit value="0.09000" />
<fSuspensionLowerLimit value="-0.120000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.500000" />
<fAntiRollBarForce value="1.000000" />
<fAntiRollBarBiasFront value="0.400000" />
<fRollCentreHeightFront value="0.250000" />
<fRollCentreHeightRear value="0.300000" />
<fCollisionDamageMult value="1.000000" />
<fWeaponDamageMult value="1.000000" />
<fDeformationDamageMult value="0.700000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="65.000000" />
<fOilVolume value="5.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="50000" />
<strModelFlags>440010</strModelFlags>
<strHandlingFlags>1</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>SPORTS_CAR</AIHandling>
<SubHandlingData>
<Item type="CCarHandlingData">
<fBackEndPopUpCarImpulseMult value="0.100000" />
<fBackEndPopUpBuildingImpulseMult value="0.030000" />
<fBackEndPopUpMaxDeltaSpeed value="0.600000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,188 @@
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfoVarGlobal>
<Wheels>
<Item/> <!-- VWT_SPORT -->
<Item> <!-- VWT_MUSCLE -->
<Item>
<wheelName>wheel_musc_chrgAWD_01</wheelName>
<wheelVariation />
<modShopLabel>ChrgAWD_01</modShopLabel>
<rimRadius value="0.52252573"/>
<rear value="false"/>
</Item>
<Item>
<wheelName>wheel_musc_chrgAWD_02</wheelName>
<wheelVariation />
<modShopLabel>ChrgAWD02</modShopLabel>
<rimRadius value="0.52252573"/>
<rear value="false"/>
</Item>
<Item>
<wheelName>wheel_musc_chrgAWD_03</wheelName>
<wheelVariation />
<modShopLabel>ChrgAWD03</modShopLabel>
<rimRadius value="0.52252573"/>
<rear value="false"/>
</Item>
<Item>
<wheelName>wheel_musc_chrgRWD_01</wheelName>
<wheelVariation />
<modShopLabel>ChrgRWD01</modShopLabel>
<rimRadius value="0.52252573"/>
<rear value="false"/>
</Item>
<Item>
<wheelName>wheel_musc_chrgRWD_02</wheelName>
<wheelVariation />
<modShopLabel>ChrgRWD02</modShopLabel>
<rimRadius value="0.52252573"/>
<rear value="false"/>
</Item>
<Item>
<wheelName>wheel_musc_chrgRWD_03</wheelName>
<wheelVariation />
<modShopLabel>ChrgRWD03</modShopLabel>
<rimRadius value="0.52252573"/>
<rear value="false"/>
</Item>
<Item>
<wheelName>wheel_musc_chrgSAP_01</wheelName>
<wheelVariation />
<modShopLabel>ChrgSAP01</modShopLabel>
<rimRadius value="0.52252573"/>
<rear value="false"/>
</Item>
<Item>
<wheelName>wheel_musc_chrgCIV_01</wheelName>
<wheelVariation />
<modShopLabel>ChrgCIV01</modShopLabel>
<rimRadius value="0.52252573"/>
<rear value="false"/>
</Item>
<Item>
<wheelName>wheel_musc_fpis_01</wheelName>
<wheelVariation />
<modShopLabel>fpis01</modShopLabel>
<rimRadius value="0.51549184"/>
<rear value="false"/>
</Item>
<Item>
<wheelName>wheel_musc_fpis_02</wheelName>
<wheelVariation />
<modShopLabel>fpis02</modShopLabel>
<rimRadius value="0.51549184"/>
<rear value="false"/>
</Item>
<Item>
<wheelName>wheel_musc_fpis_03</wheelName>
<wheelVariation />
<modShopLabel>fpis03</modShopLabel>
<rimRadius value="0.51549184"/>
<rear value="false"/>
</Item>
<Item>
<wheelName>wheel_musc_fpis_04</wheelName>
<wheelVariation />
<modShopLabel>fpis04</modShopLabel>
<rimRadius value="0.51549184"/>
<rear value="false"/>
</Item>
<Item>
<wheelName>wheel_musc_cvpi_01</wheelName>
<wheelVariation />
<modShopLabel>cvpi01</modShopLabel>
<rimRadius value="0.348500"/>
<rear value="false"/>
</Item>
<Item>
<wheelName>wheel_musc_cvpi_02</wheelName>
<wheelVariation />
<modShopLabel>cvpi02</modShopLabel>
<rimRadius value="0.348500"/>
<rear value="false"/>
</Item>
</Item>
<Item/> <!-- VWT_LOWRIDER -->
<Item> <!-- VWT_SUV -->
<Item>
<wheelName>wheel_suv_tsteel_01</wheelName>
<wheelVariation />
<modShopLabel>tsteel01</modShopLabel>
<rimRadius value="0.55015755"/>
<rear value="false"/>
</Item>
<Item>
<wheelName>wheel_suv_tsteel_02</wheelName>
<wheelVariation />
<modShopLabel>tsteel02</modShopLabel>
<rimRadius value="0.55015755"/>
<rear value="false"/>
</Item>
<Item>
<wheelName>wheel_suv_talum_01</wheelName>
<wheelVariation />
<modShopLabel>talum01</modShopLabel>
<rimRadius value="0.55015755"/>
<rear value="false"/>
</Item>
<Item>
<wheelName>wheel_suv_talum_02</wheelName>
<wheelVariation />
<modShopLabel>talum02</modShopLabel>
<rimRadius value="0.55015755"/>
<rear value="false"/>
</Item>
<Item>
<wheelName>wheel_suv_tSSV_01</wheelName>
<wheelVariation />
<modShopLabel>tSSV01</modShopLabel>
<rimRadius value="0.55015755"/>
<rear value="false"/>
</Item>
<Item>
<wheelName>wheel_suv_tSSV_02</wheelName>
<wheelVariation />
<modShopLabel>tSSV02</modShopLabel>
<rimRadius value="0.55015755"/>
<rear value="false"/>
</Item>
<Item>
<wheelName>wheel_suv_FPIU_01</wheelName>
<wheelVariation />
<modShopLabel>FPIU01</modShopLabel>
<rimRadius value="0.53422880"/>
<rear value="false"/>
</Item>
<Item>
<wheelName>wheel_suv_FPIU_02</wheelName>
<wheelVariation />
<modShopLabel>FPIU02</modShopLabel>
<rimRadius value="0.53422880"/>
<rear value="false"/>
</Item>
<Item>
<wheelName>wheel_suv_20FPIUhub</wheelName>
<wheelVariation />
<modShopLabel>20FPIUhub</modShopLabel>
<rimRadius value="0.55669200"/>
<rear value="false"/>
</Item>
<Item>
<wheelName>wheel_SUV_f150s_01</wheelName>
<wheelVariation />
<modShopLabel>f150s01</modShopLabel>
<rimRadius value="0.55669200"/>
<rear value="false"/>
</Item>
</Item>
<Item/> <!-- VWT_Offroad -->
<Item/> <!-- VWT_TUNER -->
<Item/> <!-- VWT_BIKE -->
<Item/> <!-- VWT_HIEND -->
<Item/> <!-- VWT_SUPERMOD1 -->
<Item/> <!-- VWT_SUPERMOD2 -->
<Item/>
</Wheels>
</CVehicleModelInfoVarGlobal>
@@ -0,0 +1,37 @@
Citizen.CreateThread(function()
AddTextEntry("st1", "'11 CVPI (ST)")
AddTextEntry("st2", "'18 Charger (ST)")
AddTextEntry("st3", "'18 FPIU (ST)")
AddTextEntry("st4", "'13 Caprice (ST)")
AddTextEntry("st5", "'17 FPIS (ST)")
AddTextEntry("st6", "'14 Charger (ST)")
AddTextEntry("st7", "'18 F150 (ST)")
AddTextEntry("st8", "'14 FPIU (ST)")
AddTextEntry("st9", "'18 Tahoe (ST)")
AddTextEntry("st10", "'20 FPIU (ST)")
AddTextEntry("ChrgAWD_01", "Charger AWD Steel")
AddTextEntry("ChrgAWD02", "Charger AWD Hub")
AddTextEntry("ChrgAWD03", "Charger AWD Hub2")
AddTextEntry("ChrgRWD01", "Charger RWD Steel")
AddTextEntry("ChrgRWD02", "Charger RWD Hub")
AddTextEntry("ChrgRWD03", "Charger RWD Hub2")
AddTextEntry("ChrgSAP01", "Charger SAP")
AddTextEntry("ChrgCIV01", "Charger Civ")
AddTextEntry("fpis01", "FPIS HubCap")
AddTextEntry("fpis02", "FPIS Alloy")
AddTextEntry("fpis03", "FPIS Steel")
AddTextEntry("fpis04", "FPIS Steel/No Cap")
AddTextEntry("tsteel01", "Tahoe Steel")
AddTextEntry("tsteel02", "Tahoe Steel 2")
AddTextEntry("talum01", "Tahoe Alum")
AddTextEntry("talum02", "Tahoe Alum2")
AddTextEntry("tSSV01", "Tahoe SSV")
AddTextEntry("tSSV02", "Tahoe SSV2")
AddTextEntry("FPIU01", "FPIU Hubcap")
AddTextEntry("FPIU02", "FPIU Steel")
AddTextEntry("cvpi01", "CVPI Hubcap")
AddTextEntry("cvpi02", "CVPI Steel")
AddTextEntry("20FPIUhub", "'20 FPIU Hub")
end)
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File diff suppressed because it is too large Load Diff
@@ -0,0 +1,225 @@
<?xml version="1.0" encoding="UTF-8"?>
<fwClipSetManager>
<clipSets>
<!-- VEHICLES -->
<!-- RROCKET -->
<Item type="fwClipSet" key="clipset@veh@bike@hemi_trike@front@base">
<fallbackId>clipset@veh@bike@police@front@base</fallbackId>
<clipDictionaryName>anim@veh@bike@hemi_trike@front@base</clipDictionaryName>
<clipItems />
<moveNetworkFlags />
</Item>
<Item type="fwClipSet" key="clipset@veh@bike@hemi_trike@front@ds">
<fallbackId>clipset@veh@bike@police@front@ds</fallbackId>
<clipDictionaryName>anim@veh@bike@hemi_trike@front@ds</clipDictionaryName>
<clipItems />
<moveNetworkFlags />
</Item>
<Item type="fwClipSet" key="clipset@veh@bike@hemi_trike@front@ps">
<fallbackId>clipset@veh@bike@police@front@ps</fallbackId>
<clipDictionaryName>anim@veh@bike@hemi_trike@front@ps</clipDictionaryName>
<clipItems />
<moveNetworkFlags />
</Item>
<Item type="fwClipSet" key="clipset@veh@bike@hemi_trike@front@rear">
<fallbackId>clipset@veh@bike@hemi_trike@front@rear_fallback</fallbackId>
<clipDictionaryName>anim@veh@bike@hemi_trike@front@rear</clipDictionaryName>
<clipItems />
<moveNetworkFlags />
</Item>
<Item type="fwClipSet" key="clipset@veh@bike@hemi_trike@front@rear_fallback">
<fallbackId />
<clipDictionaryName>veh@bike@police@front@ds</clipDictionaryName>
<clipItems>
<Item type="fwClipItem" key="jump_out" />
</clipItems>
<moveNetworkFlags />
</Item>
<!-- S80 -->
<Item type="fwClipSet" key="clipset@veh@low@s80@ds@enter_exit">
<fallbackId>clipset@veh@low@ds@enter_exit</fallbackId>
<clipDictionaryName>anim@veh@low@s80@ds@enter_exit</clipDictionaryName>
<clipItems />
<moveNetworkFlags />
</Item>
<Item type="fwClipSet" key="clipset@veh@low@s80@ps@enter_exit">
<fallbackId>clipset@veh@low@ps@enter_exit</fallbackId>
<clipDictionaryName>anim@veh@low@s80@ps@enter_exit</clipDictionaryName>
<clipItems />
<moveNetworkFlags />
</Item>
<Item type="fwClipSet" key="clipset@drive_by@low_s80_ds">
<fallbackId>clip@anim@veh@drivebyraptor@ds</fallbackId>
<clipDictionaryName>anim@veh@drivebylows80@@ds</clipDictionaryName>
<clipItems />
<moveNetworkFlags />
</Item>
<Item type="fwClipSet" key="clipset@drive_by@low_s80_ds_grenades">
<fallbackId />
<clipDictionaryName>anim@veh@drivebylows80@@ds_grenade</clipDictionaryName>
<clipItems />
<moveNetworkFlags />
</Item>
<Item type="fwClipSet" key="clip@anim@veh@drivebyraptor@ds">
<fallbackId>drive_by@low_ds</fallbackId>
<clipDictionaryName>anim@veh@drivebyraptor@ds</clipDictionaryName>
<clipItems />
<moveNetworkFlags />
</Item>
<!-- CARACARA2 -->
<Item type="fwClipSet" key="clipset@drive_by@caracara2_rds">
<fallbackId>drive_by@riot_van_ds</fallbackId>
<clipDictionaryName>veh@drivebyvan_ds</clipDictionaryName>
<clipItems>
<Item type="fwClipItem" key="smash_window" />
</clipItems>
<moveNetworkFlags />
</Item>
<Item type="fwClipSet" key="clipset@drive_by@caracara2_rps">
<fallbackId>drive_by@riot_van_ps</fallbackId>
<clipDictionaryName>veh@drivebyvan_ps</clipDictionaryName>
<clipItems>
<Item type="fwClipItem" key="smash_window" />
</clipItems>
<moveNetworkFlags />
</Item>
<!-- LOCUST -->
<Item type="fwClipSet" key="clipset@anim@veh@low@locust@ds">
<fallbackId>clipset@veh@low@ds@enter_exit</fallbackId>
<clipDictionaryName>anim@veh@low@locust@ds@</clipDictionaryName>
<clipItems />
<moveNetworkFlags />
</Item>
<Item type="fwClipSet" key="clipset@veh@low@locust@ds@female@enter_exit">
<fallbackId>clipset@anim@veh@low@locust@ds</fallbackId>
<clipDictionaryName>veh@low@front_ds@female@enter_exit</clipDictionaryName>
<clipItems />
<moveNetworkFlags />
</Item>
<!-- NOVAK -->
<Item type="fwClipSet" key="clipset@anim@veh@van@novak@ds@enter_exit">
<fallbackId>clipset@veh@van@granger@ds@enter_exit</fallbackId>
<clipDictionaryName>anim@veh@van@novak@ds@enter_exit</clipDictionaryName>
<clipItems />
<moveNetworkFlags />
</Item>
<Item type="fwClipSet" key="clipset@anim@veh@van@novak@ps@enter_exit">
<fallbackId>clipset@veh@van@granger@ps@enter_exit</fallbackId>
<clipDictionaryName>anim@veh@van@novak@ps@enter_exit</clipDictionaryName>
<clipItems />
<moveNetworkFlags />
</Item>
<!-- PEYOTE2 -->
<Item type="fwClipSet" key="clipset@veh@low@peyote2@ds@enter_exit">
<fallbackId>clipset@veh@low@ds@enter_exit</fallbackId>
<clipDictionaryName>anim@veh@low@peyote2@ds@enter_exit</clipDictionaryName>
<clipItems />
<moveNetworkFlags />
</Item>
<Item type="fwClipSet" key="clipset@veh@low@peyote2@ps@enter_exit">
<fallbackId>clipset@veh@low@ps@enter_exit</fallbackId>
<clipDictionaryName>anim@veh@low@peyote2@Ps@enter_exit</clipDictionaryName>
<clipItems />
<moveNetworkFlags />
</Item>
<Item type="fwClipSet" key="clipset@veh@low@peyote2@ds@female@enter_exit">
<fallbackId>clipset@veh@low@peyote2@ds@enter_exit</fallbackId>
<clipDictionaryName>veh@low@front_ds@female@enter_exit</clipDictionaryName>
<clipItems />
<moveNetworkFlags />
</Item>
<Item type="fwClipSet" key="clipset@veh@low@peyote2@ps@female@enter_exit">
<fallbackId>clipset@veh@low@peyote2@ps@enter_exit</fallbackId>
<clipDictionaryName>veh@low@front_ps@female@enter_exit</clipDictionaryName>
<clipItems />
<moveNetworkFlags />
</Item>
<!-- ZION3 -->
<Item type="fwClipSet" key="clipset@drive_by@std_zion3">
<fallbackId>drive_by@ztype_ds</fallbackId>
<clipDictionaryName>veh@drivebystd_ds</clipDictionaryName>
<clipItems>
<Item type="fwClipItem" key="smash_window" />
</clipItems>
<moveNetworkFlags />
</Item>
</clipSets>
<clipDictionaryMetadatas>
<Item key="anim@veh@bike@hemi_trike@front@base">
<streamingPolicy>SP_STREAMING</streamingPolicy>
<memoryGroup>MG_Vehicle</memoryGroup>
<streamingPriority>SP_Low</streamingPriority>
</Item>
<Item key="anim@veh@bike@hemi_trike@front@ds">
<streamingPolicy>SP_STREAMING</streamingPolicy>
<memoryGroup>MG_Vehicle</memoryGroup>
<streamingPriority>SP_Medium</streamingPriority>
</Item>
<Item key="anim@veh@bike@hemi_trike@front@ps">
<streamingPolicy>SP_STREAMING</streamingPolicy>
<memoryGroup>MG_Vehicle</memoryGroup>
<streamingPriority>SP_Medium</streamingPriority>
</Item>
<Item key="anim@veh@bike@hemi_trike@front@rear">
<streamingPolicy>SP_STREAMING</streamingPolicy>
<memoryGroup>MG_Vehicle</memoryGroup>
<streamingPriority>SP_Medium</streamingPriority>
</Item>
<Item key="anim@veh@low@s80@ds@enter_exit">
<streamingPolicy>SP_STREAMING</streamingPolicy>
<memoryGroup>MG_Vehicle</memoryGroup>
<streamingPriority>SP_Medium</streamingPriority>
</Item>
<Item key="anim@veh@low@s80@ps@enter_exit">
<streamingPolicy>SP_STREAMING</streamingPolicy>
<memoryGroup>MG_Vehicle</memoryGroup>
<streamingPriority>SP_Medium</streamingPriority>
</Item>
<Item key="anim@veh@drivebylows80@@ds">
<streamingPolicy>SP_STREAMING</streamingPolicy>
<memoryGroup>MG_Vehicle</memoryGroup>
<streamingPriority>SP_Medium</streamingPriority>
</Item>
<Item key="anim@veh@drivebylows80@@ds_grenade">
<streamingPolicy>SP_STREAMING</streamingPolicy>
<memoryGroup>MG_Vehicle</memoryGroup>
<streamingPriority>SP_Medium</streamingPriority>
</Item>
<Item key="anim@veh@low@locust@ds@">
<streamingPolicy>SP_STREAMING</streamingPolicy>
<memoryGroup>MG_Vehicle</memoryGroup>
<streamingPriority>SP_Medium</streamingPriority>
</Item>
<Item key="anim@veh@van@novak@ds@enter_exit">
<streamingPolicy>SP_STREAMING</streamingPolicy>
<memoryGroup>MG_Vehicle</memoryGroup>
<streamingPriority>SP_Medium</streamingPriority>
</Item>
<Item key="anim@veh@van@novak@ps@enter_exit">
<streamingPolicy>SP_STREAMING</streamingPolicy>
<memoryGroup>MG_Vehicle</memoryGroup>
<streamingPriority>SP_Medium</streamingPriority>
</Item>
<Item key="anim@veh@low@peyote2@ds@enter_exit">
<streamingPolicy>SP_STREAMING</streamingPolicy>
<memoryGroup>MG_Vehicle</memoryGroup>
<streamingPriority>SP_Medium</streamingPriority>
</Item>
<Item key="anim@veh@low@peyote2@ps@enter_exit">
<streamingPolicy>SP_STREAMING</streamingPolicy>
<memoryGroup>MG_Vehicle</memoryGroup>
<streamingPriority>SP_Medium</streamingPriority>
</Item>
</clipDictionaryMetadatas>
</fwClipSetManager>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<CExtraTextMetaFile>
<hasGlobalTextFile value="true"/>
<hasAdditionalText value="false"/>
<isTitleUpdate value="false"/>
</CExtraTextMetaFile>
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,34 @@
Citizen.CreateThread(function()
AddTextEntry("civtow", "Mule")
AddTextEntry("civtow2", "Flatbed")
AddTextEntry("nspeedo", "Speedo Van")
AddTextEntry("boxville2", "Boxville Van")
AddTextEntry("g6speedo", "G6 Speedo Van")
AddTextEntry("civcaddy", "Caddy")
AddTextEntry("nbison", "Bravado Bison")
AddTextEntry("dottrailer", "DOT Traffic Trailer")
AddTextEntry("Charger18", "Civ '18 Charger")
AddTextEntry("CivCVPI", "Civ '11 Crown Victoria")
AddTextEntry("CivRam", "Civ '16 Ram 2500")
AddTextEntry("CivTahoe06", "Civ '06 Tahoe")
AddTextEntry("civ13explorer", "Civ '13 Explorer")
AddTextEntry("mwalamo", "MW Declasse Alamo")
AddTextEntry("mwalamo2", "MW Declasse Alamo")
AddTextEntry("mwbison", "MW Bravado Bison")
AddTextEntry("mwbison2", "MW Bravado Bison")
AddTextEntry("mwbuffalo", "MW Bravado Buffalo")
AddTextEntry("mwbuffalo2", "MW Bravado Buffalo")
AddTextEntry("mwbuffalostx", "MW Bravado Buffalo STX")
AddTextEntry("mwbuffalostx2", "MW Bravado Buffalo STX")
AddTextEntry("mwcara", "MW Vapid Caracara")
AddTextEntry("mwcara2", "MW Vapid Caracara")
AddTextEntry("mwfugitive", "MW Cheval Fugitive")
AddTextEntry("mwscout", "MW Vapid Scout")
AddTextEntry("mwscout2", "MW Vapid Scout")
AddTextEntry("mwstalker", "MW Dundreary Landstalker XL")
AddTextEntry("mwstalker2", "MW Dundreary Landstalker XL")
AddTextEntry("mwstanier", "MW Vapid Stamier")
AddTextEntry("mwstanier2", "MW Vapid Stamier")
AddTextEntry("mwstockade", "MW Brute Stockade")
AddTextEntry("mwtorence", "MW Vapid Torence")
end)
@@ -0,0 +1,213 @@
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleMetadataMgr>
<ClipSetMaps>
<Item type="CClipSetMap">
<Name>INSIDE_CLIPSET_SECPIGEON</Name>
<Maps>
<Item>
<ClipSetId>clipset@veh@truck@ds@base</ClipSetId>
<VarClipSetId>InsideVarClipSet</VarClipSetId>
<ConditionFlags />
<InformationFlags />
</Item>
</Maps>
</Item>
</ClipSetMaps>
<VehicleSeatAnimInfos>
<Item type="CVehicleSeatAnimInfo">
<Name>SEAT_ANIM_SECPIGEON</Name>
<DriveByInfo ref="DRIVEBY_STANDARD_FRONT_LEFT" />
<InsideClipSetMap ref="INSIDE_CLIPSET_SECPIGEON" />
<PanicClipSet>clipset@veh@truck@ds@idle_panic</PanicClipSet>
<AgitatedClipSet>clipset@veh@truck@ds@idle_agitated</AgitatedClipSet>
<DuckedClipSet>clipset@veh@truck@ds@idle_duck</DuckedClipSet>
<FemaleClipSet />
<LowLODIdleAnim>TRUCK_FRONT_DS_IDLE</LowLODIdleAnim>
<SeatAmbientContext>IN_TRUCK</SeatAmbientContext>
<InVehicleMoveNetwork>VEHICLE_DEFAULT</InVehicleMoveNetwork>
<SeatAnimFlags>UseStandardInVehicleAnims UseCloseDoorBlendAnims</SeatAnimFlags>
<SteeringSmoothing value="0.080000" />
<ExitToAimInfoName>STANDARD</ExitToAimInfoName>
<MaleGestureClipSetId>ANIM_GROUP_GESTURE_M_CAR_TRUCK_DS</MaleGestureClipSetId>
<FemaleGestureClipSetId>ANIM_GROUP_GESTURE_F_CAR_TRUCK_DS</FemaleGestureClipSetId>
<FPSMinSteeringRateOverride value="1.50000" />
<FPSMaxSteeringRateOverride value="4.00000" />
</Item>
</VehicleSeatAnimInfos>
<VehicleEntryPointInfos>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_SECPIGEON_FRONT_LEFT</Name>
<DoorBoneName>door_dside_f</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName>handle_dside_f</DoorHandleBoneName>
<WindowId>FRONT_LEFT</WindowId>
<VehicleSide>SIDE_LEFT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_SINGLE_FRONT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_LEFT" />
<Flags />
<BlockJackReactionSides />
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
<Item type="CVehicleEntryPointInfo">
<Name>ENTRY_POINT_SECPIGEON_FRONT_RIGHT</Name>
<DoorBoneName>door_pside_f</DoorBoneName>
<SecondDoorBoneName />
<DoorHandleBoneName>handle_pside_f</DoorHandleBoneName>
<WindowId>FRONT_RIGHT</WindowId>
<VehicleSide>SIDE_RIGHT</VehicleSide>
<AccessableSeats>
<Item ref="SEAT_SINGLE_FRONT" />
</AccessableSeats>
<VehicleExtraPointsInfo ref="EXTRA_VEHICLE_POINTS_STD_RIGHT" />
<Flags />
<BlockJackReactionSides />
<BreakoutTestPoint>POINT_TYPE_MAX</BreakoutTestPoint>
</Item>
</VehicleEntryPointInfos>
<VehicleEntryPointAnimInfos>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_SECPIGEON_FRONT_LEFT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_LEFT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_RIPLEY_FRONT_LEFT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_VAN_FRONT_LEFT" />
<AlternateTryLockedDoorClipId>LOW_Locked_DS</AlternateTryLockedDoorClipId>
<AlternateForcedEntryClipId>LOW_Force_Entry_DS</AlternateForcedEntryClipId>
<AlternateJackFromOutSideClipId>low_perp_ds_a</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>low_victim_ds_a</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="-1.300000" y="-0.450000" z="0.200000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="1.570000" />
<EntryHeadingChange value="-1.570000" />
<ExtraZForMPPlaneWarp value="0.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet>LOWCAR</NMJumpFromVehicleTuningSet>
</Item>
<Item type="CVehicleEntryPointAnimInfo">
<Name>ENTRY_POINT_ANIM_SECPIGEON_FRONT_RIGHT</Name>
<CommonClipSetMap ref="COMMON_CLIPSET_MAP_AUTOMOBILE_RIGHT" />
<EntryClipSetMap ref="ENTRY_CLIPSET_MAP_STD_RIPLEY_FRONT_RIGHT" />
<ExitClipSetMap ref="EXIT_CLIPSET_MAP_VAN_FRONT_RIGHT" />
<AlternateTryLockedDoorClipId>LOW_Locked_PS</AlternateTryLockedDoorClipId>
<AlternateForcedEntryClipId>LOW_Force_Entry_PS</AlternateForcedEntryClipId>
<AlternateJackFromOutSideClipId>low_perp_ps_a</AlternateJackFromOutSideClipId>
<AlternateBeJackedFromOutSideClipId>low_victim_ps_a</AlternateBeJackedFromOutSideClipId>
<AlternateEntryPointClipSetId />
<EnterVehicleMoveNetwork>ENTER_VEHICLE_STD</EnterVehicleMoveNetwork>
<EntryTranslation x="1.300000" y="-0.450000" z="0.200000" />
<OpenDoorTranslation x="0.000000" y="0.000000" />
<OpenDoorHeadingChange value="-1.570000" />
<EntryHeadingChange value="1.570000" />
<ExtraZForMPPlaneWarp value="0.000000" />
<EntryPointFlags>JackIncludesGetIn UsesNoDoorTransitionForExit UseOpenDoorBlendAnims UseGetUpAfterJack JackVariationsIncludeGetIn HasCombatEntry</EntryPointFlags>
<EntryAnimVariations ref="NULL" />
<NMJumpFromVehicleTuningSet />
</Item>
</VehicleEntryPointAnimInfos>
<VehicleLayoutInfos>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_VAN_G6CADDY</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_VAN_FRONT_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_VAN_CADDY_FRONT_LEFT" />
</Item>
<Item>
<SeatInfo ref="SEAT_VAN_FRONT_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_VAN_CADDY_FRONT_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_VAN_REAR_LEFT" />
<SeatAnimInfo ref="SEAT_ANIM_VAN_CADDY_FRONT_RIGHT" />
</Item>
<Item>
<SeatInfo ref="SEAT_VAN_REAR_RIGHT" />
<SeatAnimInfo ref="SEAT_ANIM_VAN_CADDY_FRONT_RIGHT" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_VAN_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_CADDY_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_VAN_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_CADDY_FRONT_RIGHT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_VAN_REAR_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_CADDY_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_VAN_REAR_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_VAN_CADDY_FRONT_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseLeanSteerAnims UseFinerAlignTolerance</LayoutFlags>
<BicycleInfo ref="NULL" />
<HandsUpClipSetId>busted_vehicle_van</HandsUpClipSetId>
<SteeringWheelOffset x="0.006700" y="0.330000" z="0.270000" />
<MaxXAcceleration value="3.00000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@van@ds@idle_a</Item>
<Item>clipset@veh@van@ds@idle_b</Item>
<Item>clipset@veh@van@ds@idle_c</Item>
<Item>clipset@veh@van@ds@idle_d</Item>
<Item>clipset@veh@van@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@van@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@van@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@van@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
</Item>
<Item type="CVehicleLayoutInfo">
<Name>LAYOUT_SECPIGEON</Name>
<Seats>
<Item>
<SeatInfo ref="SEAT_SINGLE_FRONT" />
<SeatAnimInfo ref="SEAT_ANIM_SECPIGEON" />
</Item>
</Seats>
<EntryPoints>
<Item>
<EntryPointInfo ref="ENTRY_POINT_SECPIGEON_FRONT_LEFT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_SECPIGEON_FRONT_LEFT" />
</Item>
<Item>
<EntryPointInfo ref="ENTRY_POINT_SECPIGEON_FRONT_RIGHT" />
<EntryPointAnimInfo ref="ENTRY_POINT_ANIM_SECPIGEON_FRONT_RIGHT" />
</Item>
</EntryPoints>
<LayoutFlags>StreamAnims UseVanOpenDoorBlendParams NoArmIkOnInsideCloseDoor UseLeanSteerAnims NoArmIkOnOutsideOpenDoor UseSteeringWheelIk UseFinerAlignTolerance</LayoutFlags>
<BicycleInfo ref="NULL" />
<HandsUpClipSetId>busted_vehicle_std</HandsUpClipSetId>
<SteeringWheelOffset x="0.000000" y="0.000000" z="0.300000" />
<MaxXAcceleration value="4.00000" />
<BodyLeanXApproachSpeed value="5.00000" />
<BodyLeanXSmallDelta value="0.30000" />
<FirstPersonAdditiveIdleClipSets>
<Item>clipset@veh@truck@ds@idle_a</Item>
<Item>clipset@veh@truck@ds@idle_b</Item>
<Item>clipset@veh@truck@ds@idle_c</Item>
<Item>clipset@veh@truck@ds@idle_d</Item>
<Item>clipset@veh@truck@ds@idle_e</Item>
</FirstPersonAdditiveIdleClipSets>
<FirstPersonRoadRageClipSets>
<Item>clipset@veh@truck@ds@hit_wheel@idle_a</Item>
<Item>clipset@veh@truck@ds@hit_wheel@idle_b</Item>
<Item>clipset@veh@truck@ds@hit_wheel@idle_c</Item>
</FirstPersonRoadRageClipSets>
</Item>
</VehicleLayoutInfos>
<VehicleEntryPointInfos />
<VehicleExtraPointsInfos />
<VehicleEntryPointAnimInfos />
<VehicleSeatAnimInfos />
<VehicleSeatInfos />
</CVehicleMetadataMgr>
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fx_version 'adamant'
games { 'gta5' }
files {
'data/**/*.meta',
'data/**/*.dat10',
'data/**/*.dat10.nametable',
'data/**/*.dat10.rel',
'data/**/*.dat151',
'data/**/*.dat151.nametable',
'data/**/*.dat151.rel',
'data/**/*.dat15',
'data/**/*.dat15.nametable',
'data/**/*.dat15.rel',
'data/**/*.dat54',
'data/**/*.dat54.nametable',
'data/**/*.dat54.rel',
'data/**/*.dat4',
'data/**/*.dat4.nametable',
'data/**/*.dat4.rel',
'data/**/*.awc',
'data/**/clip_sets.xml'
}
client_script 'data/**/vehicle_names.lua'
data_file 'VEHICLE_LAYOUTS_FILE' 'data/**/vehiclelayouts.meta'
data_file 'HANDLING_FILE' 'data/**/handling.meta'
data_file 'VEHICLE_METADATA_FILE' 'data/**/vehicles.meta'
data_file 'CARCOLS_FILE' 'data/**/carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'data/**/carvariations.meta'
data_file 'CONTENTUNLOCKS_METADATA_FILE' 'data/**/contentunlocks.meta'
data_file 'DLCTEXT_METADATA_FILE' 'data/**/dlctext.meta'
data_file 'AUDIO_GAMEDATA' 'data/vehicles-civ-casino/audio/dlcvinewood_game.dat'
data_file 'AUDIO_SOUNDDATA' 'data/vehicles-civ-casino/audio/dlcvinewood_sounds.dat'
data_file 'AUDIO_DYNAMIXDATA' 'data/vehicles-civ-casino/audio/dlcvinewood_mix.dat'
data_file 'AUDIO_SYNTHDATA' 'data/vehicles-civ-casino/audio/dlcvinewood_amp.dat'
data_file 'AUDIO_SPEECHDATA' 'data/vehicles-civ-casino/audio/dlcvinewood_speech.dat'
data_file 'AUDIO_WAVEPACK' 'data/vehicles-civ-casino/audio/sfx/dlc_vinewood'
data_file 'CLIP_SETS_FILE' 'data/**/clip_sets.xml'
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