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Elite-Gaming-FiveM/resources/DOJRPCARS/data/pdheli/handling.meta
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2023-04-24 23:56:51 -07:00

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<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>pdheli</handlingName>
<fMass value="6500.000000" />
<fInitialDragCoeff value="10.000000" />
<fPercentSubmerged value="75.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.335000" z="0.000000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="0.300000" />
<fDriveInertia value="1.000000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="160.000000" />
<fBrakeForce value="0.400000" />
<fBrakeBiasFront value="0.600000" />
<fHandBrakeForce value="0.700000" />
<fSteeringLock value="35.000000" />
<fTractionCurveMax value="1.300000" />
<fTractionCurveMin value="1.200000" />
<fTractionCurveLateral value="12.000000" />
<fTractionSpringDeltaMax value="0.100000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.500000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="3.500000" />
<fSuspensionCompDamp value="1.500000" />
<fSuspensionReboundDamp value="3.000000" />
<fSuspensionUpperLimit value="0.05000" />
<fSuspensionLowerLimit value="-0.088000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.2500" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.000000" />
<fRollCentreHeightRear value="0.000000" />
<fCollisionDamageMult value="1.500000" />
<fWeaponDamageMult value="0.500000" />
<fDeformationDamageMult value="3.000000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="870.000000" />
<fOilVolume value="8.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.200000" />
<nMonetaryValue value="52000" />
<strModelFlags>2004000</strModelFlags>
<strHandlingFlags>401000</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CFlyingHandlingData">
<fThrust value="0.55500" />
<fThrustFallOff value="0.032500" />
<fThrustVectoring value="0.400000" />
<fYawMult value="-1.300000" />
<fYawStabilise value="0.001800" />
<fSideSlipMult value="0.004000" />
<fRollMult value="1.50000" />
<fRollStabilise value="0.011000" />
<fPitchMult value="1.40000" />
<fPitchStabilise value="0.001100" />
<fFormLiftMult value="1.000000" />
<fAttackLiftMult value="2.900000" />
<fAttackDiveMult value="2.900000" />
<fGearDownDragV value="0.100000" />
<fGearDownLiftMult value="1.000000" />
<fWindMult value="0.000300" />
<fMoveRes value="0.035000" />
<vecTurnRes x="0.820000" y="0.740000" z="0.820000" />
<vecSpeedRes x="0.500000" y="0.500000" z="0.700000" />
<fGearDoorFrontOpen value="110.000000" />
<fGearDoorRearOpen value="95.000000" />
<fGearDoorRearOpen2 value="90.000000" />
<fGearDoorRearMOpen value="90.000000" />
<fTurublenceMagnitudeMax value="0.000000" />
<fTurublenceForceMulti value="0.000000" />
<fTurublenceRollTorqueMulti value="0.000000" />
<fTurublencePitchTorqueMulti value="0.000000" />
<fBodyDamageControlEffectMult value="0.400000" />
<fInputSensitivityForDifficulty value="0.400000" />
<fOnGroundYawBoostSpeedPeak value="1.000000" />
<fOnGroundYawBoostSpeedCap value="1.000000" />
<fEngineOffGlideMulti value="1.000000" />
<handlingType>HANDLING_TYPE_FLYING</handlingType>
</Item>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_SEARCHLIGHT</Item>
<Item>VEHICLE_WEAPON_TURRET_INSURGENT</Item>
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
0
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
10.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
-1.000000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.707000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
-0.500000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
0.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
-1.000000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>