615 lines
24 KiB
Lua
615 lines
24 KiB
Lua
--[[
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───────────────────────────────────────────────────────────────
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SEM_InteractionMenu (config.lua) - Created by Scott M
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Current Version: v1.7 (Nov 2020)
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Support: https://semdevelopment.com/discord
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───────────────────────────────────────────────────────────────
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]]
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Config = {}
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---------------------------------------------------------------
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-- --
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-- Menu Features --
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-- --
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---------------------------------------------------------------
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--This is how the version check will be displayed in the server console
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--Full = 0 [Default] | Simple = 1 | Disabled = 2
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Config.VersionChecker = 0
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--This is how you open the menu either via a command or button
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--Button = 0 [Default] | Command = 1
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Config.OpenMenu = 1
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--This is the button that will open the menu (If chosen at Config.OpenMenu)
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--Default = 244 [M] | To change the button check out https://docs.fivem.net/game-references/controls/
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--Controller Support for this resource is DISABLED!
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Config.MenuButton = 244
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--This is the command that will open the menu (If chosen at Config.OpenMenu)
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Config.Command = 'rptoolbox'
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--This is the width of the menu when open
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--Default = 80
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Config.MenuWidth = 80
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--This is the position of the menu when open
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--Left = 0 [Default] | Right = 1
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Config.MenuOrientation = 1
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--This is the title of the menu dispalyed
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--Default = The default title of the menu is 'Interaction Menu'
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--Player Name = This is the name of the player
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--Custom = This is a custom title set by you at Config.MenuTitleCustom
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--Default = 0 [Default] | Player Name = 1 | Custom = 2
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Config.MenuTitle = 2
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--This is the custom title you can set for the menu (If chosen at Config.MenuTitle)
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Config.MenuTitleCustom = 'Elite Gaming RP'
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---------------------------------------------------------------
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-- --
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-- General/Shared Features --
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-- --
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---------------------------------------------------------------
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--This determines if the onduty password is active, if false the password will NOT be required when doing the command
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Config.OndutyPSWDActive = false
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--This is the onduty password, only people with the password can access the menu if chosen at Config.LEOAccess/Config.FireAccess
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Config.OndutyPSWD = 'OndutyPSWD'
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--This determines if the distance between the player using the command and the person being cuffed/dragged is checked
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Config.CommandDistanceChecked = true
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--This determines how close you need to be to cuff/drag someone using their ID
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--Default = 50
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Config.CommandDistance = 50
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--This determines if the stations section of the LEO & Fire menu will be visible
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--Station Locations can be set at Config.LEOStations & Config.FireStations
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Config.ShowStations = true
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--This determines if the stations menu will have a teleport section, if set to false ONLY the waypoint option will be visible
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Config.AllowStationTeleport = true
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--This determines if the stations set in the Config.LEOStations & Config.FireStations have blips on the map
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Config.DisplayStationBlips = true
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--This sets where the station blips will be displayed (Mini Map / Main Map)
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--On Mini Map & Main Map = 0 [Default] | Only on Main Map = 1 | Only on Mini Map = 2
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Config.StationBlipsDispalyed = 0
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--These are the props avaliable via the LEO & Fire menus
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Config.Props = {
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--[[
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EXAMPLE:
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{name = 'a', spawncode = 'b'},
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────────────────────────────────────────────────────────────────
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'a' is the title that shows in the menu
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'b' is the spawn code for prop that will be spawned
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]]
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{name = 'Police Barrier', spawncode = 'prop_barrier_work05'},
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{name = 'Barrier', spawncode = 'prop_barrier_work06a'},
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{name = 'Traffic Cone', spawncode = 'prop_roadcone01a'},
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{name = 'Cone', spawncode = 'prop_roadcone02b'},
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{name = 'Work Barrier', spawncode = 'prop_mp_barrier_02b'},
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{name = 'Work Barrier 2', spawncode = 'prop_barrier_work01a'},
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{name = 'Lighting', spawncode = 'prop_worklight_03b'},
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{name = 'Tent', spawncode = 'prop_gazebo_02'},
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}
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---------------------------------------------------------------
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-- --
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-- LEO Features --
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-- --
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---------------------------------------------------------------
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--This sets who can access the LEO menu
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--!!! NOTE: If LEO Peds is selected then onlys peds from the Config.LEOUniforms will have access to the menu
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--Disabled = 0 | Everyone = 1 [Default] | LEO Peds = 2 | Onduty Command = 3 | Ace Permissions = 4
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Config.LEOAccess = 1
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--This determines if the radar button will be displayed
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--NOTE: Wraith Radar is the ONLY radar script that works with the menu at the moment (This also includes any editied version) - Both his old and new radar are compatiable, link below
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--[[
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Links:
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WraithRS | Advanced Radar System: https://forum.cfx.re/t/release-wraithrs-advanced-radar-system-1-0-2/48543
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Ascaped Plate Reader Edit: https://forum.cfx.re/t/release-edit-wraithrs-new-plate-reader/147269
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Wraith ARS 2X Radar & Plate Reader: https://forum.cfx.re/t/release-wraith-ars-2x-police-radar-and-plate-reader-v1-2-4/1058277
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**Other modified version of these resoruce should work**
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]]
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--Disabled = 0 [Default] | Wraith ARS 2x = 1 | WraithRS = 2
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Config.Radar = 0
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--This determines when someone if cuffed if they can enter or exit a vehicle
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Config.VehEnterCuffed = false
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--This determines if you need to unrack the carbine rifle of pumpshotun from a vehicle to obtain it
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--Disabled = 0 | Constant = 1 | Free-hand = 2 [Default]
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--Constant = Once unracked it is unable to be removed from hand until racked again in a vehicle
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--Free-hand = Once unracked it is able to be removed from hand
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Config.UnrackWeapons = 2
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--This sets if the Jail functions will be visible in the menu
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Config.LEOJail = true
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--This is the max time that someone can be jailed for (Seconds)
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Config.MaxJailTime = 300
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--These is the location of the jail and release point
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Config.JailLocation = {
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Jail = {x = 1675.28, y = 2648.55, z = 45.56, h = 49.50},
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Release = {x = 1851.24, y = 2585.77, z = 45.67, h = 271.44},
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}
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--This determines if the backup section of the LEO menu will be visible
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Config.DisplayBackup = true
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--This sets the time between the blip being created and removed (Minutes)
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--Default = 5
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Config.BackupBlipTimeout = 5
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--This determines if the LEO props menu will be available
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Config.DisplayProps = true
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--These are the station available via the station menu
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Config.LEOStations = {
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{name = 'Sandy Shores', coords = {x = 1850.04, y = 3679.36, z = 34.26 , h = 208.84}},
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{name = 'Paleto Bay', coords = {x = -438.51, y = 6017.93, z = 31.49 , h = 352.90}},
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{name = 'Mission Row', coords = {x = 432.08, y = -985.25, z = 30.71 , h = 44.02}},
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{name = 'Davis', coords = {x = 373.99, y = -1607.59, z = 29.29 , h = 192.15}},
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{name = 'Vinewood', coords = {x = 638.03, y = -1.85, z = 82.78 , h = 290.18}},
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{name = 'Vespucci', coords = {x = -1090.87, y = -807.29, z = 19.26 , h = 64.92}},
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{name = 'NOOSE Headquarters', coords = {x = 2504.29, y = -384.11, z = 94.12, h = 264.01}},
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}
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--This determines if the LEO Unfiroms section will be visible
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Config.DisplayLEOUniforms = true
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--These are the LEO uniforms that are available via the loadouts - these will also be the uniforms which will give access to the LEO menu if that option if chosen at Config.LEOAccess
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Config.LEOUniforms = {
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--[[
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EXAMPLE:
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{name = 'a', spawncode = 'b'},
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────────────────────────────────────────────────────────────────
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'a' is the title that shows in the menu
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'b' is the spawn code for uniform that will be spawned
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]]
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{name = 'LSPD', spawncode = 's_m_y_cop_01'},
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{name = 'BCSO', spawncode = 's_m_y_sheriff_01'},
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{name = 'SAHP', spawncode = 's_m_y_hwaycop_01'},
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{name = 'SWAT', spawncode = 's_m_y_swat_01'},
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{name = 'Undercover', spawncode = 's_m_m_ciasec_01'},
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}
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--This determines if the LEO Loadouts section will be visible
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Config.DisplayLEOLoadouts = true
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--These are the weapon loadouts available via the loadouts
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Config.LEOLoadouts = {
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--[[
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EXAMPLE:
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a = {
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{weapon = 'b', components = 'c', 'c'},
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},
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────────────────────────────────────────────────────────────────
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'a' is the title of the Loadout
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'b' is the weapon which you want to be added [A link to weapon names can be found below]
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'c' is the components which you want to be added to the weapon [A link to available weapon components can be found below]
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Weapon Names https://forum.fivem.net/t/list-of-weapon-spawn-names-after-hours/90750
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Weapon Components https://wiki.rage.mp/index.php?title=Weapons_Components
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]]
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['Standard'] = {
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{weapon = 'weapon_flashlight', components = {''}},
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{weapon = 'weapon_combatpistol', components = {'component_at_pi_flsh'}},
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{weapon = 'weapon_stungun', components = {''}},
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{weapon = 'weapon_carbinerifle', components = {'component_at_ar_flsh', 'component_at_scope_medium', 'component_at_ar_afgrip'}},
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{weapon = 'weapon_pumpshotgun', components = {'component_at_ar_flsh'}},
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{weapon = 'weapon_fireextinguisher', components = {''}},
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{weapon = 'weapon_flare', components = {''}},
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},
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['SWAT'] = {
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{weapon = 'weapon_flashlight', components = {''}},
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{weapon = 'weapon_combatpistol', components = {'component_at_pi_flsh'}},
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{weapon = 'weapon_stungun', components = {''}},
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{weapon = 'weapon_smg', components = {'component_at_ar_flsh', 'component_ar_scope_macro_02'}},
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{weapon = 'weapon_carbinerifle', components = {'component_at_ar_flsh', 'component_at_scope_medium', 'component_at_ar_afgrip'}},
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{weapon = 'weapon_pumpshotgun', components = {'component_at_ar_flsh'}},
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{weapon = 'weapon_sniperrifle', components = {'comonent_at_scope_max'}},
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{weapon = 'weapon_bzgas', components = {''}},
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{weapon = 'weapon_fireextinguisher', components = {''}},
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{weapon = 'weapon_flare', components = {''}},
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}
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}
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--This determines if the LEO vehicles section if available
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Config.ShowLEOVehicles = true
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--This determines if the vehicle spawn codes are displayed next to the name
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Config.ShowLEOSpawnCode = true
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--These are the LEO vehicles which are avaiable via the menu
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Config.LEOVehiclesCategories = {
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--[[
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EXAMPLE:
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['a'] = {
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{name = 'b', spawncode = 'c', livery = d, extras = {e, e}},
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}
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────────────────────────────────────────────────────────────────
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'a' is the title of the Category
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'b' is the title of the vehicle that shows in the menu
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'c' is the spawn code for vehicle that will be spawned
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d is the number of the livery which you want it to spawn with
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e is the number(s) of extra(s) which you want it to spawn with
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**NOTE: Sometimes the sections do NOT display if the order in the config below**
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]]
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['Police'] = {
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{name = 'Police', spawncode = 'police'},
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{name = 'Police', spawncode = 'police2'},
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{name = 'Police', spawncode = 'police3'},
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},
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['Sheriff'] = {
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{name = 'Sheriff', spawncode = 'sheriff'},
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{name = 'Sheriff', spawncode = 'sheriff2'},
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},
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['Unmarked'] = {
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{name = 'Unmarked', spawncode = 'police4'},
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},
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}
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--This determines if the ai traffic manager will can accessible
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Config.DisplayTrafficManager = true
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---------------------------------------------------------------
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-- --
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-- Fire Features --
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-- --
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---------------------------------------------------------------
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--This sets who can access the Fire menu
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--!!! NOTE: If Fire Peds is selected then onlys peds from the Config.FireUniforms will have access to the menu
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--Disabled = 0 | Everyone = 1 [Default] | Fire Peds = 2 | Onduty Command = 3 | Ace Permissions = 4
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Config.FireAccess = 1
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--This sets if the Hospitalize functions will be visible in the menu
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Config.FireHospital = true
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--This is the max time that someone can be hospitalized for (Seconds)
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Config.MaxHospitalTime = 300
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--These is the location of the hospital and release point
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--I would recommend using a MLO Interior/Ymap for the hospital
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Config.HospitalLocation = {
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['Pillbox Hill'] = {
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Hospital = {x = 358.34, y = -589.98, z = 28.79, h = 257.19},
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Release = {x = 372.78, y = -595.04, z = 28.84, h = 248.29},
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},
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['Paleto Bay'] = {
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Hospital = {x = -247.34, y = 6332.39, z = 32.42 , h = 226.90},
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Release = {x = -247.34, y = 6332.39, z = 32.42 , h = 226.90},
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}
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}
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--These are the station available via the station menu
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Config.FireStations = {
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{name = 'Sandy Shores', coords = {x = 1693.57, y = 3582.68, z = 35.62 , h = 227.29}},
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{name = 'Paleto Bay', coords = {x = -382.50, y = 6116.76, z = 31.47 , h = 7.29}},
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{name = 'Davis', coords = {x = 201.16, y = -1631.67, z = 29.75, h = 296.67}},
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{name = 'Rockford Hill', coords = {x = -636.47, y = -117.02, z = 38.02, h = 79.64}},
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{name = 'El Burro Heights', coords = {x = 1191.83, y = -1461.74, z = 34.88, h = 329.54}},
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}
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--These are the locations of hospitals avaiable via the hospital menu
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Config.HospitalStations = {
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{name = 'Sandy Shores', coords = {x = 1839.13, y = 3673.26, z = 34.27 , h = 210.83}},
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{name = 'Paleto Bay', coords = {x = -247.34, y = 6332.39, z = 32.42 , h = 226.90}},
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{name = 'Pillbox', coords = {x = 357.19, y = -593.46, z = 28.78, h = 260.70}},
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{name = 'Davis', coords = {x = 294.59, y = -1448.17, z = 29.96, h = 320.92}},
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}
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--This determines if the LEO Unfiroms section will be visible
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Config.DisplayFireUniforms = true
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--These are the Fire uniforms that are available via the loadouts - these will also be the uniforms which will give access to the Fire menu if that option if chosen at Config.FireAccess
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Config.FireUniforms = {
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--[[
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EXAMPLE:
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{name = 'a', spawncode = 'b'},
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────────────────────────────────────────────────────────────────
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'a' is the title that shows in the menu
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'b' is the spawn code for uniform that will be spawned
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]]
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{name = 'Firefighter', spawncode = 's_m_y_fireman_01'},
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{name = 'Paramedic', spawncode = 's_m_m_paramedic_01'},
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}
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--This determines if the LEO Loadouts section will be visible
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Config.DisplayFireLoadouts = true
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--This determines if the Fire vehicles section if available
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Config.ShowFireVehicles = true
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--This determines if the vehicle spawn codes are displayed next to the name
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Config.ShowFireSpawnCode = true
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--These are the Fire vehicles which are avaiable via the menu
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Config.FireVehicles = {
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--[[
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EXAMPLE:
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{name = 'a', spawncode = 'b', livery = c, extras = {d, d}},
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────────────────────────────────────────────────────────────────
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'a' is the title of the vehicle that shows in the menu
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'b' is the spawn code for vehicle that will be spawned
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'c' is the number of the livery which you want it to spawn with
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'd' is the number(s) of extra(s) which you want it to spawn with
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**NOTE: Sometimes the sections do NOT display if the order in the config below**
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]]
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--These are the Vehicles that will show in the Category and there spawn codes
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{name = 'Fire Engine', spawncode = 'firetruk'},
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{name = 'Ambulance', spawncode = 'ambulance'},
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}
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---------------------------------------------------------------
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-- --
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-- Civilian Features --
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-- --
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---------------------------------------------------------------
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--This sets who can access the Civlian menu
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--!!! NOTE: If Fire Peds is selected then onlys peds from the Config.FireUniforms will have access to the menu
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--Disabled = 0 | Everyone = 1 [Default]
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Config.CivAccess = 1
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--This determines if the Civilian vehicles section if available
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Config.ShowCivVehicles = true
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--This determines if the vehicle spawn codes are displayed next to the name
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Config.ShowCivSpawnCode = true
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--These are the Civilian vehicles which are avaiable via the menu
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Config.CivVehicles = {
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--[[
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EXAMPLE:
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{name = 'a', spawncode = 'b'},
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────────────────────────────────────────────────────────────────
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'a' is the title of the vehicle that shows in the menu
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'b' is the spawn code for vehicle that will be spawned
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]]
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--These are the Vehicles that will show in the Category and there spawn codes
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{name = 'Adder', spawncode = 'adder'},
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{name = 'Baller', spawncode = 'baller'},
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}
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--This determines if the civilian adverts sections of the menu if visible
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--NOTE: When someone sends an advert it will display the company name and then "Advertisement ##", this is the Server ID of the person that sent the advert
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Config.ShowCivAdverts = true
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--These are the adverts that are avaiable via the ads menu
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--NOTE: You can add additional adverts from https://wiki.gtanet.work/index.php?title=Notification_Pictures
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Config.CivAdverts = {
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--[[
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EXAMPLE:
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{name = 'a', loc = 'b', file = 'c'},
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────────────────────────────────────────────────────────────────
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'a' is the title of the Adverts
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'b' is the location for the Advert's Image
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'c' is the file name for the Advert's Image
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]]
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-- !!!!! Wouldn't Recommend Changing These Unless You Know What You're Doing !!!!!
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-- !!!!! Wouldn't Recommend Changing These Unless You Know What You're Doing !!!!!
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-- !!!!! Wouldn't Recommend Changing These Unless You Know What You're Doing !!!!!
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{name = '24/7', loc = 'CHAR_FLOYD', file = '247'},
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{name = 'Ammunation', loc = 'CHAR_AMMUNATION', file = 'CHAR_AMMUNATION'},
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{name = 'Bugstars', loc = 'CHAR_BUGSTARS', file = 'CHAR_BUGSTARS'},
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{name = 'Cluckin\' Bell', loc = 'CHAR_FLOYD', file = 'BELL'},
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{name = 'Downtown Cab Co.', loc = 'CHAR_TAXI', file = 'CHAR_TAXI'},
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{name = 'Dynasty 8', loc = 'CHAR_FLOYD', file = 'D8'},
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{name = 'Fleeca Bank', loc = 'CHAR_BANK_FLEECA', file = 'CHAR_BANK_FLEECA'},
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{name = 'Gruppe6', loc = 'CHAR_FLOYD', file = 'GRUPPE6'},
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{name = 'Merry Weather', loc = 'CHAR_MP_MERRYWEATHER', file = 'CHAR_MP_MERRYWEATHER'},
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{name = 'Limited Gasoline', loc = 'CHAR_FLOYD', file = 'LTD'},
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{name = 'Liquor Ace', loc = 'CHAR_FLOYD', file = 'ACE'},
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{name = 'Smoke on the Water', loc = 'CHAR_FLOYD', file = 'SOTW'},
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{name = 'Pegasus', loc = 'CHAR_PEGASUS_DELIVERY', file = 'CHAR_PEGASUS_DELIVERY'},
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{name = 'Los Santos Customs', loc = 'CHAR_LS_CUSTOMS', file = 'CHAR_LS_CUSTOMS'},
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{name = 'Los Santos Traffic Info', loc = 'CHAR_LS_TOURIST_BOARD', file = 'CHAR_LS_TOURIST_BOARD'},
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{name = 'Los Santos Water and Power', loc = 'CHAR_FLOYD', file = 'LSWP'},
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{name = 'Mors Mutual Insurance', loc = 'CHAR_MP_MORS_MUTUAL', file = 'CHAR_MP_MORS_MUTUAL'},
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{name = 'PostOP', loc = 'CHAR_FLOYD', file = 'OP'},
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{name = 'Vanilla Unicorn', loc = 'CHAR_MP_STRIPCLUB_PR', file = 'CHAR_MP_STRIPCLUB_PR'},
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{name = 'Weazel News', loc = 'CHAR_FLOYD', file = 'NEWS'},
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{name = 'Facebook', loc = 'CHAR_FACEBOOK', file = 'CHAR_FACEBOOK'},
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{name = 'Life Invader', loc = 'CHAR_LIFEINVADER', file = 'CHAR_LIFEINVADER'},
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{name = 'YouTube', loc = 'CHAR_YOUTUBE', file = 'CHAR_YOUTUBE'},
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}
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---------------------------------------------------------------
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-- --
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-- Vehicle Features --
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-- --
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---------------------------------------------------------------
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--This sets when players can access the vehicle menu
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--Disabled = 0 | All the Time = 1 [Default] | When in Vehicle = 2
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Config.VehicleAccess = 1
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--This determines if the vehicle options are avaiable, these include: Fix, Clean, Delete
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Config.VehicleOptions = true
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---------------------------------------------------------------
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-- --
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-- Emote Features --
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-- --
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---------------------------------------------------------------
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--This sets which players can access the emote menu
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--Disabled = 0 | Everyone = 1 [Default]
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Config.EmoteAccess = 1
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--This sets if a help message is displayed when playing an emote
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Config.EmoteHelp = true
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--These are the emotes avaiable via the menu and the '/emotes' & '/emote [Emote]' commands
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Config.EmotesList = {
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{name = 'binoculars', emote = 'WORLD_HUMAN_BINOCULARS'},
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{name = 'camera', emote = 'WORLD_HUMAN_PAPARAZZI'},
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{name = 'clean', emote = 'WORLD_HUMAN_MAID_CLEAN'},
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{name = 'clipboard', emote = 'WORLD_HUMAN_CLIPBOARD'},
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{name = 'coffee', emote = 'WORLD_HUMAN_AA_COFFEE'},
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{name = 'cheer', emote = 'WORLD_HUMAN_CHEERING'},
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{name = 'cop', emote = 'WORLD_HUMAN_COP_IDLES'},
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{name = 'film', emote = 'WORLD_HUMAN_MOBILE_FILM_SHOCKING'},
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{name = 'fish', emote = 'WORLD_HUMAN_STAND_FISHING'},
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{name = 'flex', emote = 'WORLD_HUMAN_MUSCLE_FLEX'},
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{name = 'guard', emote = 'WORLD_HUMAN_GUARD_STAND'},
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{name = 'hammer', emote = 'WORLD_HUMAN_HAMMERING'},
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{name = 'homeless', emote = 'WORLD_HUMAN_BUM_FREEWAY'},
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{name = 'impatient', emote = 'WORLD_HUMAN_STAND_IMPATIENT'},
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{name = 'jog', emote = 'WORLD_HUMAN_JOG_STANDING'},
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{name = 'kneel', emote = 'CODE_HUMAN_MEDIC_KNEEL'},
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{name = 'lean', emote = 'WORLD_HUMAN_LEANING'},
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{name = 'mechanic', emote = 'WORLD_HUMAN_VEHICLE_MECHANIC'},
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{name = 'medic', emote = 'CODE_HUMAN_MEDIC_TEND_TO_DEAD'},
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{name = 'music', emote = 'WORLD_HUMAN_MUSICIAN'},
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{name = 'notepad', emote = 'CODE_HUMAN_MEDIC_TIME_OF_DEATH'},
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{name = 'party', emote = 'WORLD_HUMAN_PARTYING'},
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{name = 'phone', emote = 'WORLD_HUMAN_STAND_MOBILE'},
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{name = 'phonecall', emote = 'WORLD_HUMAN_STAND_MOBILE_UPRIGHT'},
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{name = 'selfie', emote = 'WORLD_HUMAN_TOURIST_MOBILE'},
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{name = 'sit', emote = 'WORLD_HUMAN_PICNIC'},
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{name = 'sleep', emote = 'WORLD_HUMAN_BUM_SLUMPED'},
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{name = 'smoke', emote = 'WORLD_HUMAN_SMOKING'},
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{name = 'statue', emote = 'WORLD_HUMAN_HUMAN_STATUE'},
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{name = 'stupor', emote = 'WORLD_HUMAN_STUPOR'},
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{name = 'sunbathe', emote = 'WORLD_HUMAN_SUNBATHE'},
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{name = 'sunbathe2', emote = 'WORLD_HUMAN_SUNBATHE_BACK'},
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{name = 'traffic', emote = 'WORLD_HUMAN_CAR_PARK_ATTENDANT'},
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{name = 'weed', emote = 'WORLD_HUMAN_SMOKING_POT'},
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{name = 'weights', emote = 'WORLD_HUMAN_MUSCLE_FREE_WEIGHTS'},
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{name = 'weld', emote = 'WORLD_HUMAN_WELDING'},
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{name = 'yoga', emote = 'WORLD_HUMAN_YOGA'},
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} |