48 lines
1.6 KiB
Lua
48 lines
1.6 KiB
Lua
Config = {}
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------------------------------------
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-- FRAMEWORK / SCRIPT CONFIGURATION
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-- Adjust these settings to match the framework and scripts you are using
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-- Note: If using ox for any option, enable @ox_lib/init.lua in the manifest!
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------------------------------------
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--- @type "qb" | "qbx" | "esx"
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Config.Framework = "qb"
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-- The notification script you are using.
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--- @type "qb" | "esx" | "ox" | "none"
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Config.Notify = "qb"
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------------------------------------
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--- END FRAMEWORK / SCRIPT CONFIGURATION
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------------------------------------
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-- The key that the player needs to press to confirm the vehicle selection
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-- See https://docs.fivem.net/docs/game-references/controls/#controls for a list of controls
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Config.ConfirmVehicleSelectionKey = 38 -- E
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Config.ExitVehicleSelectionKey = 214 -- DELETE
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-- If you wish to only allow certain vehicles to be used for towing add the vehicle name to Config.AllowedTowVehicles
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-- and set Config.AllowAllVehiclesToTow to false. If you want to allow all vehicles to tow, set Config.AllowAllVehiclesToTow to true
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Config.AllowAllVehiclesToTow = true
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Config.AllowedTowVehicles = {
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"armytrailer",
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"boattrailer",
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"freighttrailer",
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"flatbed",
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"flatbed3",
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"trflat",
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"tr2",
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"trailerlarge",
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"slamtruck",
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}
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-- If true you can also tow/haul props. If false, you can only tow/haul vehicles
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Config.AllowHaulingProps = true
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-- This enables the /tow and /untow commands. If you disable this, you can still use the client events to trigger tow/untow
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Config.EnableTowCommands = true
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-- The distance the player must be within from the vehicle to tow it
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Config.TowDistance = 15.0
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