487 lines
22 KiB
Plaintext
487 lines
22 KiB
Plaintext
<?xml version="1.0" encoding="UTF-8"?>
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<CWeaponInfoBlob>
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<SlotNavigateOrder>
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<Item>
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<WeaponSlots>
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<Item>
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<OrderNumber value="185" />
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<Entry>SLOT_PEPPERSPRAY</Entry>
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</Item>
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<Item>
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<OrderNumber value="395" />
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<Entry>SLOT_ANTIDOTE</Entry>
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</Item>
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</WeaponSlots>
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</Item>
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</SlotNavigateOrder>
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<SlotBestOrder>
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<WeaponSlots>
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<Item>
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<OrderNumber value="185" />
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<Entry>SLOT_PEPPERSPRAY</Entry>
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</Item>
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<Item>
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<OrderNumber value="395" />
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<Entry>SLOT_ANTIDOTE</Entry>
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</Item>
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</WeaponSlots>
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</SlotBestOrder>
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<TintSpecValues />
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<FiringPatternAliases />
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<UpperBodyFixupExpressionData />
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<AimingInfos />
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<Infos>
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<Item>
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<Infos>
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<Item type="CAmmoProjectileInfo">
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<Name>AMMO_PEPPERSPRAY</Name>
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<Model>w_pi_singleshot_shell</Model>
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<Audio />
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<Slot />
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<AmmoMax value="2000" />
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<AmmoMax50 value="2000" />
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<AmmoMax100 value="2000" />
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<AmmoMaxMP value="2000" />
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<AmmoMax50MP value="2000" />
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<AmmoMax100MP value="2000" />
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<AmmoFlags>FixedAfterExplosion Fuse</AmmoFlags>
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<Damage value="0.000000" />
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<LifeTime value="0.000010" />
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<FromVehicleLifeTime value="0.000000" />
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<LifeTimeAfterImpact value="0.000000" />
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<LifeTimeAfterExplosion value="0.000000" />
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<ExplosionTime value="0.000000" />
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<LaunchSpeed value="100.000000" />
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<SeparationTime value="0.000000" />
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<TimeToReachTarget value="0.000000" />
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<Damping value="0.000000" />
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<GravityFactor value="0.000000" />
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<RicochetTolerance value="0.000000" />
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<PedRicochetTolerance value="0.000000" />
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<VehicleRicochetTolerance value="0.000000" />
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<Explosion>
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<Default>EXTINGUISHER</Default>
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<HitCar>DONTCARE</HitCar>
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<HitTruck>DONTCARE</HitTruck>
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<HitBike>DONTCARE</HitBike>
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<HitBoat>DONTCARE</HitBoat>
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<HitPlane>DONTCARE</HitPlane>
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</Explosion>
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<FuseFx />
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<TrailFx>proj_grenade_smoke</TrailFx>
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<TrailFxUnderWater />
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<TrailFxFadeInTime value="0.000000" />
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<TrailFxFadeOutTime value="0.000000" />
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<PrimedFx>proj_grenade_smoke</PrimedFx>
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<DisturbFxDefault />
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<DisturbFxSand />
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<DisturbFxWater />
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<DisturbFxDirt />
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<DisturbFxFoliage />
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<DisturbFxProbeDist value="0.000000" />
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<DisturbFxScale value="0.000000" />
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<LightOnlyActiveWhenStuck value="false" />
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<LightFlickers value="false" />
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<LightBone>Gun_ARM</LightBone>
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<LightColour x="0.550000" y="0.700000" z="1.0000000" />
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<LightIntensity value="0.000000" />
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<LightRange value="0.000000" />
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<LightFalloffExp value="0.050000" />
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<LightFrequency value="0.400000" />
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<LightPower value="0.000000" />
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<CoronaSize value="0.000000" />
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<CoronaIntensity value="0.000000" />
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<CoronaZBias value="0.000000" />
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<ProjectileFlags>Sticky ProcessImpacts DestroyOnImpact HideDrawable DontFireAnyEvents</ProjectileFlags>
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<ThrownForce value="0.000000" />
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<ThrownForceFromVehicle value="0.000000" />
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</Item>
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</Infos>
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</Item>
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<Item>
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<Infos>
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<Item type="CWeaponInfo">
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<Name>WEAPON_PEPPERSPRAY</Name>
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<Model>w_pi_pepperspray</Model>
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<Audio>AUDIO_ITEM_RAILGUN</Audio>
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<Slot>SLOT_PEPPERSPRAY</Slot>
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<DamageType>SMOKE</DamageType>
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<Explosion>
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<Default>DONTCARE</Default>
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<HitCar>DONTCARE</HitCar>
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<HitTruck>DONTCARE</HitTruck>
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<HitBike>DONTCARE</HitBike>
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<HitBoat>DONTCARE</HitBoat>
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<HitPlane>DONTCARE</HitPlane>
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</Explosion>
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<FireType>PROJECTILE</FireType>
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<WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
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<Group>GROUP_FIREEXTINGUISHER</Group>
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<AmmoInfo ref="AMMO_PEPPERSPRAY" />
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<AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
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<ClipSize value="2000" />
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<AccuracySpread value="1.000000" />
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<AccurateModeAccuracyModifier value="0.500000" />
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<RunAndGunAccuracyModifier value="2.000000" />
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<RunAndGunAccuracyMinOverride value="-1.000000" />
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<RecoilAccuracyMax value="1.000000" />
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<RecoilErrorTime value="0.000000" />
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<RecoilRecoveryRate value="1.000000" />
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<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
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<MinHeadShotDistanceAI value="1000.000000" />
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<MaxHeadShotDistanceAI value="1000.000000" />
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<HeadShotDamageModifierAI value="1.000000" />
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<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
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<MinHeadShotDistancePlayer value="5.000000" />
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<MaxHeadShotDistancePlayer value="40.000000" />
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<HeadShotDamageModifierPlayer value="1.000000" />
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<Damage value="0.000000" />
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<DamageTime value="0.000000" />
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<DamageTimeInVehicle value="0.000000" />
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<DamageTimeInVehicleHeadShot value="0.000000" />
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<HitLimbsDamageModifier value="1.00000" />
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<NetworkHitLimbsDamageModifier value="1.00000" />
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<LightlyArmouredDamageModifier value="1.0000" />
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<Force value="0.000000" />
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<ForceHitPed value="0.000000" />
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<ForceHitVehicle value="0.000000" />
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<ForceHitFlyingHeli value="0.000000" />
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<OverrideForces />
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<ForceMaxStrengthMult value="1.000000" />
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<ForceFalloffRangeStart value="0.000000" />
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<ForceFalloffRangeEnd value="50.000000" />
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<ForceFalloffMin value="1.000000" />
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<ProjectileForce value="0.000000" />
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<FragImpulse value="250.000000" />
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<Penetration value="0.010000" />
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<VerticalLaunchAdjustment value="0.000000" />
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<DropForwardVelocity value="0.000000" />
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<Speed value="2000.000000" />
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<BulletsInBatch value="1" />
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<BatchSpread value="0.000000" />
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<ReloadTimeMP value="-1.000000" />
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<ReloadTimeSP value="-1.000000" />
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<VehicleReloadTime value="-1.000000" />
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<AnimReloadRate value="1.000000" />
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<BulletsPerAnimLoop value="1" />
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<TimeBetweenShots value="0.000000" />
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<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
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<SpinUpTime value="0.000000" />
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<SpinTime value="0.000000" />
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<SpinDownTime value="0.000000" />
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<AlternateWaitTime value="-1.000000" />
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<BulletBendingNearRadius value="0.000000" />
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<BulletBendingFarRadius value="0.750000" />
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<BulletBendingZoomedRadius value="0.375000" />
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<FirstPersonBulletBendingNearRadius value="0.000000" />
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<FirstPersonBulletBendingFarRadius value="0.750000" />
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<FirstPersonBulletBendingZoomedRadius value="0.375000" />
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<Fx>
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<EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
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<FlashFx>weap_extinguisher</FlashFx>
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<FlashFxAlt />
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<MuzzleSmokeFx />
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<MuzzleSmokeFxMinLevel value="0.000000" />
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<MuzzleSmokeFxIncPerShot value="0.000000" />
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<MuzzleSmokeFxDecPerSec value="0.000000" />
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<ShellFx />
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<TracerFx />
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<PedDamageHash>BulletSmall</PedDamageHash>
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<TracerFxChanceSP value="0.000000" />
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<TracerFxChanceMP value="0.000000" />
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<FlashFxChanceSP value="0.000000" />
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<FlashFxChanceMP value="0.000000" />
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<FlashFxAltChance value="0.000000" />
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<FlashFxScale value="1.000000" />
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<FlashFxLightEnabled value="false" />
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<FlashFxLightCastsShadows value="true" />
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<FlashFxLightOffsetDist value="0.000000" />
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<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
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<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
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<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
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<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
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<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
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<GroundDisturbFxEnabled value="false" />
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<GroundDisturbFxDist value="5.000000" />
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<GroundDisturbFxNameDefault />
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<GroundDisturbFxNameSand />
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<GroundDisturbFxNameDirt />
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<GroundDisturbFxNameWater />
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<GroundDisturbFxNameFoliage />
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</Fx>
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<InitialRumbleDuration value="0" />
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<InitialRumbleIntensity value="0.000000" />
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<InitialRumbleIntensityTrigger value="0.300000" />
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<RumbleDuration value="110" />
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<RumbleIntensity value="0.020000" />
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<RumbleIntensityTrigger value="0.100000" />
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<RumbleDamageIntensity value="1.000000" />
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<NetworkPlayerDamageModifier value="1.000000" />
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<NetworkPedDamageModifier value="1.000000" />
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<NetworkHeadShotPlayerDamageModifier value="1.000000" />
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<LockOnRange value="45.000000" />
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<WeaponRange value="50.000000" />
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<BulletDirectionOffsetInDegrees value="0.000000" />
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<AiSoundRange value="-1.000000" />
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<AiPotentialBlastEventRange value="-1.000000" />
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<DamageFallOffRangeMin value="50.000000" />
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<DamageFallOffRangeMax value="50.000000" />
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<DamageFallOffModifier value="0.300000" />
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<VehicleWeaponHash />
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<DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
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<CoverCameraHash>HIP_AIM_IN_COVER_CAMERA</CoverCameraHash>
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<CoverReadyToFireCameraHash />
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<RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
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<CinematicShootingCameraHash />
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<AlternativeOrScopedCameraHash />
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<RunAndGunAlternativeOrScopedCameraHash />
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<CinematicShootingAlternativeOrScopedCameraHash />
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<CameraFov value="45.000000" />
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<ZoomFactorForAccurateMode value="1.000000" />
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<RecoilShakeHash />
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<RecoilShakeHashFirstPerson />
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<AccuracyOffsetShakeHash />
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<MinTimeBetweenRecoilShakes value="150" />
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<RecoilShakeAmplitude value="1.000000" />
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<ExplosionShakeAmplitude value="-1.000000" />
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<ReticuleHudPosition x="0.000000" y="0.000000" />
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<AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
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<AimProbeLengthMin value="0.000000" />
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<AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
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<AimProbeLengthMax value="0.000000" />
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<TorsoAimOffset x="0.150000" y="0.550000" />
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<TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
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<LeftHandIkOffset x="0.025000" y="0.110000" z="0.075000" />
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<ReticuleMinSizeStanding value="0.650000" />
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<ReticuleMinSizeCrouched value="0.550000" />
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<ReticuleScale value="0.300000" />
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<ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
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<FirstPersonReticuleStyleHash />
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<PickupHash />
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<MPPickupHash />
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<HumanNameHash>WT_FIRE</HumanNameHash>
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<MovementModeConditionalIdle />
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<StatName>EXTINGUISHER</StatName>
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<KnockdownCount value="-1" />
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<KillshotImpulseScale value="1.000000" />
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<NmShotTuningSet>Normal</NmShotTuningSet>
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<AttachPoints />
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<GunFeedBone />
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<TargetSequenceGroup />
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<WeaponFlags>CarriedInHand Automatic Gun CanFreeAim TwoHanded UsableOnFoot AllowEarlyExitFromFireAnimAfterBulletFired ForceEjectShellAfterFiring ForcesActionMode DisableCombatRoll DisableStealth DisableFPSScope UseFPSAimIK UseFPSSecondaryMotion ApplyVehicleDamageToEngine</WeaponFlags>
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<TintSpecValues ref="TINT_DEFAULT" />
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<FiringPatternAliases ref="NULL" />
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<ReloadUpperBodyFixupExpressionData ref="default" />
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<AmmoDiminishingRate value="0" />
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<AimingBreathingAdditiveWeight value="1.000000" />
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<FiringBreathingAdditiveWeight value="1.000000" />
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<StealthAimingBreathingAdditiveWeight value="0.000000" />
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<StealthFiringBreathingAdditiveWeight value="0.000000" />
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<AimingLeanAdditiveWeight value="1.000000" />
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<FiringLeanAdditiveWeight value="1.000000" />
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<StealthAimingLeanAdditiveWeight value="0.000000" />
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<StealthFiringLeanAdditiveWeight value="0.000000" />
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<ExpandPedCapsuleRadius value="0.000000" />
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<AudioCollisionHash />
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<HudDamage value="0" />
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<HudSpeed value="100" />
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<HudCapacity value="100" />
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<HudAccuracy value="10" />
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<HudRange value="35" />
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</Item>
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<Item type="CWeaponInfo">
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<Name>WEAPON_ANTIDOTE</Name>
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<Model>w_pi_antidote</Model>
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<Audio>AUDIO_ITEM_RAILGUN</Audio>
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<Slot>SLOT_ANTIDOTE</Slot>
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<DamageType>SMOKE</DamageType>
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<Explosion>
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<Default>DONTCARE</Default>
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<HitCar>DONTCARE</HitCar>
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<HitTruck>DONTCARE</HitTruck>
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<HitBike>DONTCARE</HitBike>
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<HitBoat>DONTCARE</HitBoat>
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<HitPlane>DONTCARE</HitPlane>
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</Explosion>
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<FireType>PROJECTILE</FireType>
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<WheelSlot>WHEEL_THROWABLE_SPECIAL</WheelSlot>
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<Group>GROUP_FIREEXTINGUISHER</Group>
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<AmmoInfo ref="AMMO_PEPPERSPRAY" />
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<AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
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<ClipSize value="2000" />
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<AccuracySpread value="1.000000" />
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<AccurateModeAccuracyModifier value="0.500000" />
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<RunAndGunAccuracyModifier value="2.000000" />
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<RunAndGunAccuracyMinOverride value="-1.000000" />
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<RecoilAccuracyMax value="1.000000" />
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<RecoilErrorTime value="0.000000" />
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<RecoilRecoveryRate value="1.000000" />
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<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
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<MinHeadShotDistanceAI value="1000.000000" />
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<MaxHeadShotDistanceAI value="1000.000000" />
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<HeadShotDamageModifierAI value="1.000000" />
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<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
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<MinHeadShotDistancePlayer value="5.000000" />
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<MaxHeadShotDistancePlayer value="40.000000" />
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<HeadShotDamageModifierPlayer value="1.000000" />
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<Damage value="0.000000" />
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<DamageTime value="0.000000" />
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<DamageTimeInVehicle value="0.000000" />
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<DamageTimeInVehicleHeadShot value="0.000000" />
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<HitLimbsDamageModifier value="1.00000" />
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<NetworkHitLimbsDamageModifier value="1.00000" />
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<LightlyArmouredDamageModifier value="1.0000" />
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<Force value="0.000000" />
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<ForceHitPed value="0.000000" />
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<ForceHitVehicle value="0.000000" />
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<ForceHitFlyingHeli value="0.000000" />
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<OverrideForces />
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<ForceMaxStrengthMult value="1.000000" />
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<ForceFalloffRangeStart value="0.000000" />
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<ForceFalloffRangeEnd value="50.000000" />
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<ForceFalloffMin value="1.000000" />
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<ProjectileForce value="0.000000" />
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<FragImpulse value="250.000000" />
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<Penetration value="0.010000" />
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<VerticalLaunchAdjustment value="0.000000" />
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<DropForwardVelocity value="0.000000" />
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<Speed value="2000.000000" />
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<BulletsInBatch value="1" />
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<BatchSpread value="0.000000" />
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<ReloadTimeMP value="-1.000000" />
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<ReloadTimeSP value="-1.000000" />
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<VehicleReloadTime value="-1.000000" />
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<AnimReloadRate value="1.000000" />
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<BulletsPerAnimLoop value="1" />
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<TimeBetweenShots value="0.000000" />
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<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
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<SpinUpTime value="0.000000" />
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<SpinTime value="0.000000" />
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<SpinDownTime value="0.000000" />
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<AlternateWaitTime value="-1.000000" />
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<BulletBendingNearRadius value="0.000000" />
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<BulletBendingFarRadius value="0.750000" />
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<BulletBendingZoomedRadius value="0.375000" />
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<FirstPersonBulletBendingNearRadius value="0.000000" />
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<FirstPersonBulletBendingFarRadius value="0.750000" />
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<FirstPersonBulletBendingZoomedRadius value="0.375000" />
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<Fx>
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<EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
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<FlashFx>weap_extinguisher</FlashFx>
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<FlashFxAlt />
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<MuzzleSmokeFx />
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<MuzzleSmokeFxMinLevel value="0.000000" />
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<MuzzleSmokeFxIncPerShot value="0.000000" />
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<MuzzleSmokeFxDecPerSec value="0.000000" />
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<ShellFx />
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<TracerFx />
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<PedDamageHash>BulletSmall</PedDamageHash>
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<TracerFxChanceSP value="0.000000" />
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<TracerFxChanceMP value="0.000000" />
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<FlashFxChanceSP value="0.000000" />
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<FlashFxChanceMP value="0.000000" />
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<FlashFxAltChance value="0.000000" />
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<FlashFxScale value="1.000000" />
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<FlashFxLightEnabled value="false" />
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<FlashFxLightCastsShadows value="true" />
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<FlashFxLightOffsetDist value="0.000000" />
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<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
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<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
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<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
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<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
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<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
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<GroundDisturbFxEnabled value="false" />
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<GroundDisturbFxDist value="5.000000" />
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<GroundDisturbFxNameDefault />
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<GroundDisturbFxNameSand />
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<GroundDisturbFxNameDirt />
|
|
<GroundDisturbFxNameWater />
|
|
<GroundDisturbFxNameFoliage />
|
|
</Fx>
|
|
<InitialRumbleDuration value="0" />
|
|
<InitialRumbleIntensity value="0.000000" />
|
|
<InitialRumbleIntensityTrigger value="0.300000" />
|
|
<RumbleDuration value="110" />
|
|
<RumbleIntensity value="0.020000" />
|
|
<RumbleIntensityTrigger value="0.100000" />
|
|
<RumbleDamageIntensity value="1.000000" />
|
|
<NetworkPlayerDamageModifier value="1.000000" />
|
|
<NetworkPedDamageModifier value="1.000000" />
|
|
<NetworkHeadShotPlayerDamageModifier value="1.000000" />
|
|
<LockOnRange value="45.000000" />
|
|
<WeaponRange value="50.000000" />
|
|
<BulletDirectionOffsetInDegrees value="0.000000" />
|
|
<AiSoundRange value="-1.000000" />
|
|
<AiPotentialBlastEventRange value="-1.000000" />
|
|
<DamageFallOffRangeMin value="50.000000" />
|
|
<DamageFallOffRangeMax value="50.000000" />
|
|
<DamageFallOffModifier value="0.300000" />
|
|
<VehicleWeaponHash />
|
|
<DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
|
|
<CoverCameraHash>HIP_AIM_IN_COVER_CAMERA</CoverCameraHash>
|
|
<CoverReadyToFireCameraHash />
|
|
<RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
|
|
<CinematicShootingCameraHash />
|
|
<AlternativeOrScopedCameraHash />
|
|
<RunAndGunAlternativeOrScopedCameraHash />
|
|
<CinematicShootingAlternativeOrScopedCameraHash />
|
|
<CameraFov value="45.000000" />
|
|
<ZoomFactorForAccurateMode value="1.000000" />
|
|
<RecoilShakeHash />
|
|
<RecoilShakeHashFirstPerson />
|
|
<AccuracyOffsetShakeHash />
|
|
<MinTimeBetweenRecoilShakes value="150" />
|
|
<RecoilShakeAmplitude value="1.000000" />
|
|
<ExplosionShakeAmplitude value="-1.000000" />
|
|
<ReticuleHudPosition x="0.000000" y="0.000000" />
|
|
<AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
|
|
<AimProbeLengthMin value="0.000000" />
|
|
<AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
|
|
<AimProbeLengthMax value="0.000000" />
|
|
<TorsoAimOffset x="0.150000" y="0.550000" />
|
|
<TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
|
|
<LeftHandIkOffset x="0.025000" y="0.110000" z="0.075000" />
|
|
<ReticuleMinSizeStanding value="0.650000" />
|
|
<ReticuleMinSizeCrouched value="0.550000" />
|
|
<ReticuleScale value="0.300000" />
|
|
<ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
|
|
<FirstPersonReticuleStyleHash />
|
|
<PickupHash />
|
|
<MPPickupHash />
|
|
<HumanNameHash>WT_FIRE</HumanNameHash>
|
|
<MovementModeConditionalIdle />
|
|
<StatName>EXTINGUISHER</StatName>
|
|
<KnockdownCount value="-1" />
|
|
<KillshotImpulseScale value="1.000000" />
|
|
<NmShotTuningSet>Normal</NmShotTuningSet>
|
|
<AttachPoints />
|
|
<GunFeedBone />
|
|
<TargetSequenceGroup />
|
|
<WeaponFlags>CarriedInHand Automatic Gun CanFreeAim TwoHanded UsableOnFoot AllowEarlyExitFromFireAnimAfterBulletFired ForceEjectShellAfterFiring ForcesActionMode DisableCombatRoll DisableStealth DisableFPSScope UseFPSAimIK UseFPSSecondaryMotion ApplyVehicleDamageToEngine</WeaponFlags>
|
|
<TintSpecValues ref="TINT_DEFAULT" />
|
|
<FiringPatternAliases ref="NULL" />
|
|
<ReloadUpperBodyFixupExpressionData ref="default" />
|
|
<AmmoDiminishingRate value="0" />
|
|
<AimingBreathingAdditiveWeight value="1.000000" />
|
|
<FiringBreathingAdditiveWeight value="1.000000" />
|
|
<StealthAimingBreathingAdditiveWeight value="0.000000" />
|
|
<StealthFiringBreathingAdditiveWeight value="0.000000" />
|
|
<AimingLeanAdditiveWeight value="1.000000" />
|
|
<FiringLeanAdditiveWeight value="1.000000" />
|
|
<StealthAimingLeanAdditiveWeight value="0.000000" />
|
|
<StealthFiringLeanAdditiveWeight value="0.000000" />
|
|
<ExpandPedCapsuleRadius value="0.000000" />
|
|
<AudioCollisionHash />
|
|
<HudDamage value="0" />
|
|
<HudSpeed value="100" />
|
|
<HudCapacity value="100" />
|
|
<HudAccuracy value="10" />
|
|
<HudRange value="35" />
|
|
</Item>
|
|
</Infos>
|
|
</Item>
|
|
</Infos>
|
|
<VehicleWeaponInfos />
|
|
<Name>r_pepperspray</Name>
|
|
</CWeaponInfoBlob> |