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Elite-Gaming-FiveM/resources/cl415/handling.meta
T
KingMcDonalds 17654cac06 fixing eup and removing and adding
scripts and mlo ,vehicles
2024-12-13 09:08:14 -08:00

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6.2 KiB
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<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>CL415</handlingName>
<fMass value="13400.000000" />
<fInitialDragCoeff value="8.000000" />
<fPercentSubmerged value="80.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.400000" z="0.000000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="0.001000" />
<fDriveInertia value="1.000000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="250.00000" />
<fBrakeForce value="0.025000" />
<fBrakeBiasFront value="0.600000" />
<fHandBrakeForce value="0.700000" />
<fSteeringLock value="30.000000" />
<fTractionCurveMax value="2.150000" />
<fTractionCurveMin value="1.800000" />
<fTractionCurveLateral value="12.000000" />
<fTractionSpringDeltaMax value="0.150000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.500000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="6.500000" />
<fSuspensionCompDamp value="6.800000" />
<fSuspensionReboundDamp value="6.800000" />
<fSuspensionUpperLimit value="0.06000" />
<fSuspensionLowerLimit value="-0.02000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.50000" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.400000" />
<fRollCentreHeightRear value="0.400000" />
<fCollisionDamageMult value="1.500000" />
<fWeaponDamageMult value="0.500000" />
<fDeformationDamageMult value="4.000000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="65.000000" />
<fOilVolume value="5.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="-0.300000" />
<fSeatOffsetDistZ value="0.300000" />
<nMonetaryValue value="45000" />
<strModelFlags>0</strModelFlags>
<strHandlingFlags>400000</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<fRocketBoostCapacity value="5.0" />
<fBoostMaxSpeed value="65.0" />
<SubHandlingData>
<Item type="CFlyingHandlingData">
<fThrust value="0.650000" />
<fThrustFallOff value="0.000090" />
<fThrustVectoring value="0.000000" />
<fYawMult value="-0.001000" />
<fYawStabilise value="0.002000" />
<fSideSlipMult value="0.050000" />
<fRollMult value="0.005200" />
<fRollStabilise value="-0.000000" />
<fPitchMult value="0.001600" />
<fPitchStabilise value="0.001400" />
<fFormLiftMult value="0.000380" />
<fAttackLiftMult value="0.013000" />
<fAttackDiveMult value="0.002500" />
<fGearDownDragV value="0.001000" />
<fGearDownLiftMult value="0.700000" />
<fWindMult value="0.100000" />
<fMoveRes value="0.015000" />
<vecTurnRes x="0.250000" y="0.700000" z="0.500000" />
<vecSpeedRes x="0.060000" y="0.060000" z="0.060000" />
<fGearDoorFrontOpen value="90.000000" />
<fGearDoorRearOpen value="0.000000" />
<fGearDoorRearOpen2 value="110.000000" />
<fGearDoorRearMOpen value="0.000000" />
<fTurublenceMagnitudeMax value="0.000000" />
<fTurublenceForceMulti value="0.000000" />
<fTurublenceRollTorqueMulti value="0.000000" />
<fTurublencePitchTorqueMulti value="0.000000" />
<fBodyDamageControlEffectMult value="0.100000" />
<fInputSensitivityForDifficulty value="1.200000" />
<fOnGroundYawBoostSpeedPeak value="3.000000" />
<fOnGroundYawBoostSpeedCap value="6.000000" />
<fEngineOffGlideMulti value="1.000000" />
<handlingType>HANDLING_TYPE_FLYING</handlingType>
</Item>
<Item type="CSeaPlaneHandlingData">
<fLeftPontoonComponentId value="0"/>
<fRightPontoonComponentId value="0"/>
<fPontoonBuoyConst value="15.0"/>
<fPontoonSampleSizeFront value="1.6"/>
<fPontoonSampleSizeMiddle value="2.8"/>
<fPontoonSampleSizeRear value="2.0"/>
<fPontoonLengthFractionForSamples value="0.8"/>
<fPontoonDragCoefficient value="1.0"/>
<fPontoonVerticalDampingCoefficientUp value="500.0"/>
<fPontoonVerticalDampingCoefficientDown value="1000.0"/>
<fKeelSphereSize value="0.3"/>
</Item>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_WATER_CANNON</Item>
<Item />
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
0
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
3.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
-0.400000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.707000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
-0.500000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
25.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
-0.080000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>