312 lines
11 KiB
Lua
312 lines
11 KiB
Lua
TriggerServerEvent("dp:CheckVersion")
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rightPosition = {x = 1450, y = 100}
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leftPosition = {x = 0, y = 100}
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menuPosition = {x = 0, y = 200}
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if Config.MenuPosition then
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if Config.MenuPosition == "left" then
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menuPosition = leftPosition
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elseif Config.MenuPosition == "right" then
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menuPosition = rightPosition
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end
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end
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if Config.CustomMenuEnabled then
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local RuntimeTXD = CreateRuntimeTxd('Custom_Menu_Head')
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local Object = CreateDui(Config.MenuImage, 512, 128)
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_G.Object = Object
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local TextureThing = GetDuiHandle(Object)
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local Texture = CreateRuntimeTextureFromDuiHandle(RuntimeTXD, 'Custom_Menu_Head', TextureThing)
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Menuthing = "Custom_Menu_Head"
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else
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Menuthing = "shopui_title_sm_hangar"
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end
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_menuPool = NativeUI.CreatePool()
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mainMenu = NativeUI.CreateMenu("dp Emotes", "", menuPosition["x"], menuPosition["y"], Menuthing, Menuthing)
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_menuPool:Add(mainMenu)
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function ShowNotification(text)
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SetNotificationTextEntry("STRING")
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AddTextComponentString(text)
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DrawNotification(false, false)
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end
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local EmoteTable = {}
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local FavEmoteTable = {}
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local KeyEmoteTable = {}
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local DanceTable = {}
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local PropETable = {}
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local WalkTable = {}
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local FaceTable = {}
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local ShareTable = {}
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local FavoriteEmote = ""
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Citizen.CreateThread(function()
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while true do
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if Config.FavKeybindEnabled then
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if IsControlPressed(0, Config.FavKeybind) then
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if not IsPedSittingInAnyVehicle(PlayerPedId()) then
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if FavoriteEmote ~= "" then
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EmoteCommandStart(nil,{FavoriteEmote, 0})
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Wait(3000)
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end
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end
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end
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end
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Citizen.Wait(1)
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end
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end)
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lang = Config.MenuLanguage
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function AddEmoteMenu(menu)
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local submenu = _menuPool:AddSubMenu(menu, Config.Languages[lang]['emotes'], "", "", Menuthing, Menuthing)
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local dancemenu = _menuPool:AddSubMenu(submenu, Config.Languages[lang]['danceemotes'], "", "", Menuthing, Menuthing)
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local propmenu = _menuPool:AddSubMenu(submenu, Config.Languages[lang]['propemotes'], "", "", Menuthing, Menuthing)
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table.insert(EmoteTable, Config.Languages[lang]['danceemotes'])
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table.insert(EmoteTable, Config.Languages[lang]['danceemotes'])
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if Config.SharedEmotesEnabled then
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sharemenu = _menuPool:AddSubMenu(submenu, Config.Languages[lang]['shareemotes'], Config.Languages[lang]['shareemotesinfo'], "", Menuthing, Menuthing)
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shareddancemenu = _menuPool:AddSubMenu(sharemenu, Config.Languages[lang]['sharedanceemotes'], "", "", Menuthing, Menuthing)
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table.insert(ShareTable, 'none')
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table.insert(EmoteTable, Config.Languages[lang]['shareemotes'])
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end
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if not Config.SqlKeybinding then
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unbind2item = NativeUI.CreateItem(Config.Languages[lang]['rfavorite'], Config.Languages[lang]['rfavorite'])
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unbinditem = NativeUI.CreateItem(Config.Languages[lang]['prop2info'], "")
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favmenu = _menuPool:AddSubMenu(submenu, Config.Languages[lang]['favoriteemotes'], Config.Languages[lang]['favoriteinfo'], "", Menuthing, Menuthing)
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favmenu:AddItem(unbinditem)
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favmenu:AddItem(unbind2item)
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table.insert(FavEmoteTable, Config.Languages[lang]['rfavorite'])
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table.insert(FavEmoteTable, Config.Languages[lang]['rfavorite'])
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table.insert(EmoteTable, Config.Languages[lang]['favoriteemotes'])
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else
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table.insert(EmoteTable, "keybinds")
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keyinfo = NativeUI.CreateItem(Config.Languages[lang]['keybinds'], Config.Languages[lang]['keybindsinfo'].." /emotebind [~y~num4-9~w~] [~g~emotename~w~]")
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submenu:AddItem(keyinfo)
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end
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for a,b in pairsByKeys(DP.Emotes) do
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x,y,z = table.unpack(b)
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emoteitem = NativeUI.CreateItem(z, "/e ("..a..")")
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submenu:AddItem(emoteitem)
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table.insert(EmoteTable, a)
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if not Config.SqlKeybinding then
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favemoteitem = NativeUI.CreateItem(z, Config.Languages[lang]['set']..z..Config.Languages[lang]['setboundemote'])
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favmenu:AddItem(favemoteitem)
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table.insert(FavEmoteTable, a)
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end
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end
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for a,b in pairsByKeys(DP.Dances) do
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x,y,z = table.unpack(b)
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danceitem = NativeUI.CreateItem(z, "/e ("..a..")")
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sharedanceitem = NativeUI.CreateItem(z, "")
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dancemenu:AddItem(danceitem)
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if Config.SharedEmotesEnabled then
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shareddancemenu:AddItem(sharedanceitem)
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end
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table.insert(DanceTable, a)
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end
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if Config.SharedEmotesEnabled then
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for a,b in pairsByKeys(DP.Shared) do
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x,y,z,otheremotename = table.unpack(b)
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if otheremotename == nil then
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shareitem = NativeUI.CreateItem(z, "/nearby (~g~"..a.."~w~)")
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else
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shareitem = NativeUI.CreateItem(z, "/nearby (~g~"..a.."~w~) "..Config.Languages[lang]['makenearby'].." (~y~"..otheremotename.."~w~)")
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end
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sharemenu:AddItem(shareitem)
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table.insert(ShareTable, a)
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end
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end
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for a,b in pairsByKeys(DP.PropEmotes) do
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x,y,z = table.unpack(b)
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propitem = NativeUI.CreateItem(z, "/e ("..a..")")
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propmenu:AddItem(propitem)
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table.insert(PropETable, a)
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if not Config.SqlKeybinding then
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propfavitem = NativeUI.CreateItem(z, Config.Languages[lang]['set']..z..Config.Languages[lang]['setboundemote'])
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favmenu:AddItem(propfavitem)
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table.insert(FavEmoteTable, a)
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end
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end
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if not Config.SqlKeybinding then
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favmenu.OnItemSelect = function(sender, item, index)
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if FavEmoteTable[index] == Config.Languages[lang]['rfavorite'] then
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FavoriteEmote = ""
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ShowNotification(Config.Languages[lang]['rfavorite'], 2000)
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return end
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if Config.FavKeybindEnabled then
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FavoriteEmote = FavEmoteTable[index]
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ShowNotification("~o~"..firstToUpper(FavoriteEmote)..Config.Languages[lang]['newsetemote'])
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end
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end
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end
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dancemenu.OnItemSelect = function(sender, item, index)
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EmoteMenuStart(DanceTable[index], "dances")
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end
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if Config.SharedEmotesEnabled then
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sharemenu.OnItemSelect = function(sender, item, index)
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if ShareTable[index] ~= 'none' then
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target, distance = GetClosestPlayer()
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if(distance ~= -1 and distance < 3) then
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_,_,rename = table.unpack(DP.Shared[ShareTable[index]])
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TriggerServerEvent("ServerEmoteRequest", GetPlayerServerId(target), ShareTable[index])
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SimpleNotify(Config.Languages[lang]['sentrequestto']..GetPlayerName(target))
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else
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SimpleNotify(Config.Languages[lang]['nobodyclose'])
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end
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end
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end
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shareddancemenu.OnItemSelect = function(sender, item, index)
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target, distance = GetClosestPlayer()
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if(distance ~= -1 and distance < 3) then
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_,_,rename = table.unpack(DP.Dances[DanceTable[index]])
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TriggerServerEvent("ServerEmoteRequest", GetPlayerServerId(target), DanceTable[index], 'Dances')
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SimpleNotify(Config.Languages[lang]['sentrequestto']..GetPlayerName(target))
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else
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SimpleNotify(Config.Languages[lang]['nobodyclose'])
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end
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end
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end
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propmenu.OnItemSelect = function(sender, item, index)
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EmoteMenuStart(PropETable[index], "props")
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end
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submenu.OnItemSelect = function(sender, item, index)
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if EmoteTable[index] ~= Config.Languages[lang]['favoriteemotes'] then
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EmoteMenuStart(EmoteTable[index], "emotes")
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end
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end
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end
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function AddCancelEmote(menu)
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local newitem = NativeUI.CreateItem(Config.Languages[lang]['cancelemote'], Config.Languages[lang]['cancelemoteinfo'])
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menu:AddItem(newitem)
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menu.OnItemSelect = function(sender, item, checked_)
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if item == newitem then
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EmoteCancel()
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DestroyAllProps()
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end
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end
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end
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function AddWalkMenu(menu)
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local submenu = _menuPool:AddSubMenu(menu, Config.Languages[lang]['walkingstyles'], "", "", Menuthing, Menuthing)
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walkreset = NativeUI.CreateItem(Config.Languages[lang]['normalreset'], Config.Languages[lang]['resetdef'])
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submenu:AddItem(walkreset)
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table.insert(WalkTable, Config.Languages[lang]['resetdef'])
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WalkInjured = NativeUI.CreateItem("Injured", "")
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submenu:AddItem(WalkInjured)
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table.insert(WalkTable, "move_m@injured")
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for a,b in pairsByKeys(DP.Walks) do
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x = table.unpack(b)
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walkitem = NativeUI.CreateItem(a, "")
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submenu:AddItem(walkitem)
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table.insert(WalkTable, x)
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end
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submenu.OnItemSelect = function(sender, item, index)
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if item ~= walkreset then
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WalkMenuStart(WalkTable[index])
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else
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ResetPedMovementClipset(PlayerPedId())
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end
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end
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end
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function AddFaceMenu(menu)
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local submenu = _menuPool:AddSubMenu(menu, Config.Languages[lang]['moods'], "", "", Menuthing, Menuthing)
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facereset = NativeUI.CreateItem(Config.Languages[lang]['normalreset'], Config.Languages[lang]['resetdef'])
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submenu:AddItem(facereset)
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table.insert(FaceTable, "")
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for a,b in pairsByKeys(DP.Expressions) do
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x,y,z = table.unpack(b)
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faceitem = NativeUI.CreateItem(a, "")
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submenu:AddItem(faceitem)
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table.insert(FaceTable, a)
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end
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submenu.OnItemSelect = function(sender, item, index)
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if item ~= facereset then
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EmoteMenuStart(FaceTable[index], "expression")
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else
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ClearFacialIdleAnimOverride(PlayerPedId())
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end
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end
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end
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function AddInfoMenu(menu)
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if not UpdateAvailable then
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infomenu = _menuPool:AddSubMenu(menu, Config.Languages[lang]['infoupdate'], "(1.7.3)", "", Menuthing, Menuthing)
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else
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infomenu = _menuPool:AddSubMenu(menu, Config.Languages[lang]['infoupdateav'], Config.Languages[lang]['infoupdateavtext'], "", Menuthing, Menuthing)
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end
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contact = NativeUI.CreateItem(Config.Languages[lang]['suggestions'], Config.Languages[lang]['suggestionsinfo'])
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u170 = NativeUI.CreateItem("1.7.0", "Added /emotebind [key] [emote]!")
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u165 = NativeUI.CreateItem("1.6.5", "Updated camera/phone/pee/beg, added makeitrain/dance(glowstick/horse).")
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u160 = NativeUI.CreateItem("1.6.0", "Added shared emotes /nearby, or in menu, also fixed some emotes!")
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u151 = NativeUI.CreateItem("1.5.1", "Added /walk and /walks, for walking styles without menu")
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u150 = NativeUI.CreateItem("1.5.0", "Added Facial Expressions menu (if enabled by server owner)")
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infomenu:AddItem(contact)
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infomenu:AddItem(u170)
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infomenu:AddItem(u165)
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infomenu:AddItem(u160)
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infomenu:AddItem(u151)
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infomenu:AddItem(u150)
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end
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function OpenEmoteMenu()
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mainMenu:Visible(not mainMenu:Visible())
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end
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function firstToUpper(str)
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return (str:gsub("^%l", string.upper))
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end
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AddEmoteMenu(mainMenu)
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AddCancelEmote(mainMenu)
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if Config.WalkingStylesEnabled then
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AddWalkMenu(mainMenu)
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end
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if Config.ExpressionsEnabled then
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AddFaceMenu(mainMenu)
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end
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_menuPool:RefreshIndex()
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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_menuPool:ProcessMenus()
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end
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end)
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RegisterNetEvent("dp:Update")
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AddEventHandler("dp:Update", function(state)
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UpdateAvailable = state
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AddInfoMenu(mainMenu)
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_menuPool:RefreshIndex()
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end)
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RegisterNetEvent("dp:RecieveMenu") -- For opening the emote menu from another resource.
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AddEventHandler("dp:RecieveMenu", function()
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OpenEmoteMenu()
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end) |