225 lines
12 KiB
Plaintext
225 lines
12 KiB
Plaintext
<?xml version="1.0" encoding="UTF-8"?>
|
|
<CWeaponAnimationsSets>
|
|
<WeaponAnimationsSets>
|
|
<Item key="Default">
|
|
<WeaponAnimations>
|
|
<Item key="WEAPON_FLASHBANG">
|
|
<CoverMovementClipSetHash />
|
|
<CoverMovementExtraClipSetHash />
|
|
<CoverAlternateMovementClipSetHash />
|
|
<CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
|
|
<MotionClipSetHash>Wpn_Grenade_WeaponHolding</MotionClipSetHash>
|
|
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
|
<MotionCrouchClipSetHash />
|
|
<MotionStrafingClipSetHash />
|
|
<MotionStrafingStealthClipSetHash />
|
|
<MotionStrafingUpperBodyClipSetHash />
|
|
<WeaponClipSetHash>Wpn_Thrown_Grenade</WeaponClipSetHash>
|
|
<WeaponClipSetStreamedHash>Wpn_Thrown_Grenade_Str</WeaponClipSetStreamedHash>
|
|
<WeaponClipSetHashInjured />
|
|
<WeaponClipSetHashStealth />
|
|
<WeaponClipSetHashHiCover />
|
|
<AlternativeClipSetWhenBlocked />
|
|
<ScopeWeaponClipSet />
|
|
<AlternateAimingStandingClipSetHash />
|
|
<AlternateAimingCrouchingClipSetHash />
|
|
<FiringVariationsStandingClipSetHash />
|
|
<FiringVariationsCrouchingClipSetHash />
|
|
<AimTurnStandingClipSetHash />
|
|
<AimTurnCrouchingClipSetHash />
|
|
<MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
|
|
<MeleeVariationClipSetHash />
|
|
<MeleeTauntClipSetHash />
|
|
<MeleeSupportTauntClipSetHash />
|
|
<MeleeStealthClipSetHash />
|
|
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
|
<JumpUpperbodyClipSetHash />
|
|
<FallUpperbodyClipSetHash />
|
|
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
|
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
|
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
|
<AnimFireRateModifier value="1.000000" />
|
|
<AnimBlindFireRateModifier value="1.000000" />
|
|
<AnimWantingToShootFireRateModifier value="-1.000000" />
|
|
<UseFromStrafeUpperBodyAimNetwork value="false" />
|
|
<AimingDownTheBarrel value="true" />
|
|
<WeaponSwapData ref="SWAP_DEFAULT" />
|
|
<AimGrenadeThrowNormalClipsetHash />
|
|
<AimGrenadeThrowAlternateClipsetHash />
|
|
</Item>
|
|
</WeaponAnimations>
|
|
</Item>
|
|
<Item key="FirstPerson">
|
|
<Fallback>Default</Fallback>
|
|
<WeaponAnimations>
|
|
<Item key="WEAPON_FLASHBANG">
|
|
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
|
|
<CoverMovementClipSetHash />
|
|
<CoverMovementExtraClipSetHash />
|
|
<CoverAlternateMovementClipSetHash />
|
|
<CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
|
|
<MotionClipSetHash>fps_projectile_motion_tear_gas</MotionClipSetHash>
|
|
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
|
<MotionCrouchClipSetHash />
|
|
<MotionStrafingClipSetHash />
|
|
<MotionStrafingStealthClipSetHash />
|
|
<MotionStrafingUpperBodyClipSetHash />
|
|
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@projectile@tear_gas@</WeaponClipSetHash>
|
|
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@projectile@grenade_str</WeaponClipSetStreamedHash>
|
|
<WeaponClipSetHashInjured />
|
|
<WeaponClipSetHashStealth />
|
|
<WeaponClipSetHashHiCover />
|
|
<AlternativeClipSetWhenBlocked />
|
|
<ScopeWeaponClipSet />
|
|
<AlternateAimingStandingClipSetHash />
|
|
<AlternateAimingCrouchingClipSetHash />
|
|
<FiringVariationsStandingClipSetHash />
|
|
<FiringVariationsCrouchingClipSetHash />
|
|
<AimTurnStandingClipSetHash />
|
|
<AimTurnCrouchingClipSetHash />
|
|
<MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
|
|
<MeleeVariationClipSetHash />
|
|
<MeleeTauntClipSetHash />
|
|
<MeleeSupportTauntClipSetHash />
|
|
<MeleeStealthClipSetHash />
|
|
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
|
<JumpUpperbodyClipSetHash />
|
|
<FallUpperbodyClipSetHash />
|
|
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
|
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
|
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
|
<AnimFireRateModifier value="1.000000" />
|
|
<AnimBlindFireRateModifier value="1.000000" />
|
|
<AnimWantingToShootFireRateModifier value="-1.000000" />
|
|
<UseFromStrafeUpperBodyAimNetwork value="false" />
|
|
<AimingDownTheBarrel value="true" />
|
|
<WeaponSwapData ref="SWAP_DEFAULT" />
|
|
<AimGrenadeThrowNormalClipsetHash />
|
|
<AimGrenadeThrowAlternateClipsetHash />
|
|
<FPSTransitionFromIdleHash></FPSTransitionFromIdleHash>
|
|
<FPSTransitionFromRNGHash>weapons@first_person@aim_idle@p_m_zero@projectile@tear_gas@aim_trans@unholster_to_idle</FPSTransitionFromRNGHash>
|
|
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@projectile@tear_gas@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
|
|
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@projectile@tear_gas@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
|
|
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@projectile@shared@core</WeaponClipSetHashForClone>
|
|
<FPSFidgetClipsetHashes>
|
|
<Item>weapons@first_person@aim_idle@p_m_zero@projectile@tear_gas@fidgets@a</Item>
|
|
<Item>weapons@first_person@aim_idle@p_m_zero@projectile@tear_gas@fidgets@b</Item>
|
|
<Item>weapons@first_person@aim_idle@p_m_zero@projectile@tear_gas@fidgets@c</Item>
|
|
</FPSFidgetClipsetHashes>
|
|
</Item>
|
|
</WeaponAnimations>
|
|
</Item>
|
|
<Item key="FirstPersonAiming">
|
|
<Fallback>Default</Fallback>
|
|
<WeaponAnimations>
|
|
<Item key="WEAPON_FLASHBANG">
|
|
<CoverMovementClipSetHash />
|
|
<CoverMovementExtraClipSetHash />
|
|
<CoverAlternateMovementClipSetHash />
|
|
<CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
|
|
<MotionClipSetHash>fps_projectile_motion_tear_gas</MotionClipSetHash>
|
|
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
|
<MotionCrouchClipSetHash />
|
|
<MotionStrafingClipSetHash />
|
|
<MotionStrafingStealthClipSetHash />
|
|
<MotionStrafingUpperBodyClipSetHash />
|
|
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@projectile@tear_gas@</WeaponClipSetHash>
|
|
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@projectile@grenade_str</WeaponClipSetStreamedHash>
|
|
<WeaponClipSetHashInjured />
|
|
<WeaponClipSetHashStealth />
|
|
<WeaponClipSetHashHiCover />
|
|
<AlternativeClipSetWhenBlocked />
|
|
<ScopeWeaponClipSet />
|
|
<AlternateAimingStandingClipSetHash />
|
|
<AlternateAimingCrouchingClipSetHash />
|
|
<FiringVariationsStandingClipSetHash />
|
|
<FiringVariationsCrouchingClipSetHash />
|
|
<AimTurnStandingClipSetHash />
|
|
<AimTurnCrouchingClipSetHash />
|
|
<MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
|
|
<MeleeVariationClipSetHash />
|
|
<MeleeTauntClipSetHash />
|
|
<MeleeSupportTauntClipSetHash />
|
|
<MeleeStealthClipSetHash />
|
|
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
|
<JumpUpperbodyClipSetHash />
|
|
<FallUpperbodyClipSetHash />
|
|
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
|
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
|
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
|
<AnimFireRateModifier value="1.000000" />
|
|
<AnimBlindFireRateModifier value="1.000000" />
|
|
<AnimWantingToShootFireRateModifier value="-1.000000" />
|
|
<UseFromStrafeUpperBodyAimNetwork value="false" />
|
|
<AimingDownTheBarrel value="true" />
|
|
<WeaponSwapData ref="SWAP_DEFAULT" />
|
|
<AimGrenadeThrowNormalClipsetHash />
|
|
<AimGrenadeThrowAlternateClipsetHash />
|
|
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@projectile@tear_gas@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
|
|
<FPSTransitionFromRNGHash>weapons@first_person@aim_idle@p_m_zero@projectile@tear_gas@aim_trans@unholster_to_idle</FPSTransitionFromRNGHash>
|
|
<FPSTransitionFromLTHash></FPSTransitionFromLTHash>
|
|
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@projectile@tear_gas@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
|
|
<FPSFidgetClipsetHashes>
|
|
<Item>weapons@first_person@aim_lt@p_m_zero@projectile@tear_gas@fidgets@a</Item>
|
|
<Item>weapons@first_person@aim_lt@p_m_zero@projectile@tear_gas@fidgets@b</Item>
|
|
<Item>weapons@first_person@aim_lt@p_m_zero@projectile@tear_gas@fidgets@c</Item>
|
|
</FPSFidgetClipsetHashes>
|
|
</Item>
|
|
</WeaponAnimations>
|
|
</Item>
|
|
<Item key="FirstPersonRNG">
|
|
<Fallback>Default</Fallback>
|
|
<WeaponAnimations>
|
|
<Item key="WEAPON_FLASHBANG">
|
|
<CoverMovementClipSetHash />
|
|
<CoverMovementExtraClipSetHash />
|
|
<CoverAlternateMovementClipSetHash />
|
|
<CoverWeaponClipSetHash>Cover_Wpn_Thrown_Grenade</CoverWeaponClipSetHash>
|
|
<MotionClipSetHash>fps_projectile_motion_tear_gas</MotionClipSetHash>
|
|
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
|
<MotionCrouchClipSetHash />
|
|
<MotionStrafingClipSetHash />
|
|
<MotionStrafingStealthClipSetHash />
|
|
<MotionStrafingUpperBodyClipSetHash />
|
|
<WeaponClipSetHash>weapons@first_person@aim_rng@generic@projectile@tear_gas@</WeaponClipSetHash>
|
|
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@projectile@grenade_str</WeaponClipSetStreamedHash>
|
|
<WeaponClipSetHashInjured />
|
|
<WeaponClipSetHashStealth />
|
|
<WeaponClipSetHashHiCover />
|
|
<AlternativeClipSetWhenBlocked />
|
|
<ScopeWeaponClipSet />
|
|
<AlternateAimingStandingClipSetHash />
|
|
<AlternateAimingCrouchingClipSetHash />
|
|
<FiringVariationsStandingClipSetHash />
|
|
<FiringVariationsCrouchingClipSetHash />
|
|
<AimTurnStandingClipSetHash />
|
|
<AimTurnCrouchingClipSetHash />
|
|
<MeleeClipSetHash>melee@thrown@streamed_core</MeleeClipSetHash>
|
|
<MeleeVariationClipSetHash />
|
|
<MeleeTauntClipSetHash />
|
|
<MeleeSupportTauntClipSetHash />
|
|
<MeleeStealthClipSetHash />
|
|
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
|
<JumpUpperbodyClipSetHash />
|
|
<FallUpperbodyClipSetHash />
|
|
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
|
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
|
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
|
<AnimFireRateModifier value="1.000000" />
|
|
<AnimBlindFireRateModifier value="1.000000" />
|
|
<AnimWantingToShootFireRateModifier value="-1.000000" />
|
|
<UseFromStrafeUpperBodyAimNetwork value="false" />
|
|
<AimingDownTheBarrel value="true" />
|
|
<WeaponSwapData ref="SWAP_DEFAULT" />
|
|
<AimGrenadeThrowNormalClipsetHash />
|
|
<AimGrenadeThrowAlternateClipsetHash />
|
|
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@projectile@tear_gas@aim_trans@idle_to_idlerng</FPSTransitionFromIdleHash>
|
|
<FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
|
|
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@projectile@tear_gas@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
|
|
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@projectile@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
|
|
</Item>
|
|
</WeaponAnimations>
|
|
</Item>
|
|
</WeaponAnimationsSets>
|
|
</CWeaponAnimationsSets>
|