add new fire truck ,addon map interiors

This commit is contained in:
KingMcDonalds
2024-03-17 14:37:47 -07:00
parent 67c2b8c79a
commit 85cec61052
174 changed files with 4171 additions and 5 deletions
@@ -480,6 +480,21 @@ data_file 'CARCOLS_FILE' 'data/mach1rb/carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'data/mach1rb/carvariations.meta'
data_file 'VEHICLE_LAYOUTS_FILE' 'data/mach1rb/dlctext.meta'
-- lsfd1
files {
'data/lsfd1/vehicles.meta',
'data/lsfd1/carvariations.meta',
'data/lsfd1/carcols.meta',
'data/lsfd1/handling.meta',
'data/lsfd1/vehiclelayouts.meta',
}
data_file 'HANDLING_FILE' 'data/lsfd1/handling.meta'
data_file 'VEHICLE_METADATA_FILE' 'data/lsfd1/vehicles.meta'
data_file 'CARCOLS_FILE' 'data/lsfd1/carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'data/lsfd1/carvariations.meta'
data_file 'VEHICLE_LAYOUTS_FILE' 'data/lsfd1/dlctext.meta'
client_script {
'vehicle_names.lua'
@@ -3,7 +3,7 @@
<CVehicleModelInfoVarGlobal>
<Sirens>
<Item>
<id value="2858413584"/>
<id value="876352"/>
<name>ENLADDER</name>
<timeMultiplier value="1.00000000"/>
<lightFalloffMax value="950.00000000"/>
@@ -110,7 +110,7 @@
</Probabilities>
</plateProbabilities>
<lightSettings value="0" />
<sirenSettings value="2858413584" />
<sirenSettings value="876352" />
</Item>
</variationData>
</CVehicleModelInfoVariation>
@@ -16,7 +16,7 @@
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>veh_barrage</ptfxAssetName>
<audioNameHash>cummins5924v</audioNameHash>
<audioNameHash>FIRETRUK</audioNameHash>
<layout>LAYOUT_FIRETRUCK</layout>
<coverBoundOffsets>SHERIFF_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
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@@ -0,0 +1,36 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- ALL DLC BY BC DESIGNS-->
<CVehicleModelInfoVariation>
<variationData>
<Item>
<modelName>LSFD1</modelName>
<colors>
<Item>
<indices content="char_array">
0
134
0
64
64
64
64
</indices>
</Item>
</colors>
<kits>
<Item>0_default_modkit</Item>
</kits>
<windowsWithExposedEdges/>
<plateProbabilities>
<Probabilities>
<Item>
<Name>Police guv plate</Name>
<Value value="100"/>
</Item>
</Probabilities>
</plateProbabilities>
<lightSettings value="0"/>
<sirenSettings value="123"/>
</Item>
</variationData>
</CVehicleModelInfoVariation>
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@@ -0,0 +1,28 @@
return {name = "LSFD1",
steadyBurnConfig = {
forceOn = false,
useTime = false,
sbExtras = {}
},
parkConfig = {
usePark = true,
useSync = true,
syncWith = {'sp20', 'sp18chrg'},
pExtras = {10, 11},
dExtras = {}
},
hornConfig = {
useHorn = true,
hornExtras = {12}
},
brakeConfig = {
useBrakes = false,
brakeExtras = {}
},
buttons = {
{label = 'MAIN LIGHTS', key = 5, extra = 5, linkedExtras = {1}, offExtras = {}},
{label = 'SCENE LEFT', key = 4, extra = 4, linkedExtras = {}, offExtras = {}},
{label = 'SCENE RIGHT', key = 6, extra = 6, linkedExtras = {}, offExtras = {}},
{label = 'TAKEDOWNS', key = 8, extra = 8, linkedExtras = {}, offExtras = {}},
}
}
@@ -0,0 +1,144 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- ALL DLC BY BC DESIGNS-->
<CVehicleModelInfo__InitDataList>
<residentTxd>vehshare</residentTxd>
<residentAnims />
<InitDatas>
<Item>
<modelName>LSFD1</modelName>
<txdName>LSFD1</txdName>
<handlingId>firetruk</handlingId>
<gameName>LSFD1</gameName>
<vehicleMakeName>BCDESIGNS</vehicleMakeName>
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>firetruk</audioNameHash>
<layout>LAYOUT_STD_EXITFIXUP</layout>
<coverBoundOffsets>POLICE3_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_NEAR</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
<FirstPersonProjectileDriveByIKOffset x="0.055000" y="-0.075000" z="-0.045000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="-0.055000" y="-0.075000" z="-0.045000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.130000" y="0.275000" z="0.530000" />
<FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
<FirstPersonMobilePhoneSeatIKOffset>
<Item>
<Offset x="0.136000" y="0.156000" z="0.445000" />
<SeatIndex value="2" />
</Item>
<Item>
<Offset x="0.136000" y="0.156000" z="0.445000" />
<SeatIndex value="3" />
</Item>
</FirstPersonMobilePhoneSeatIKOffset>
<PovCameraOffset x="0.000000" y="-0.175000" z="0.675000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="false" />
<AllowSundayDriving value="false" />
<AllowBodyColorMapping value="false" />
<wheelScale value="0.244000" />
<wheelScaleRear value="0.244000" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.300000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.600000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
500.000000
500.000000
500.000000
500.000000
500.000000
500.000000
</lodDistances>
<minSeatHeight value="0.83" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_0</swankness>
<maxNum value="2" />
<flags>FLAG_HAS_LIVERY FLAG_EXTRAS_ALL FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_BACK_PLATES</plateType>
<dashboardType>VDT_GENTAXI</dashboardType>
<vehicleClass>VC_EMERGENCY</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>S_M_Y_hwaycop_01</driverName>
<npcName />
</Item>
<Item>
<driverName>S_M_Y_hwaycop_01</driverName>
<npcName />
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards>
<Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
<Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
<Item>REWARD_STAT_WEAPON</Item>
</rewards>
<cinematicPartCamera>
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>STD_POLICE3_FRONT_LEFT</Item>
<Item>STD_POLICE3_FRONT_RIGHT</Item>
<Item>STD_POLICE2_REAR_LEFT</Item>
<Item>STD_POLICE2_REAR_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
</InitDatas>
<txdRelationships>
</txdRelationships>
</CVehicleModelInfo__InitDataList>
@@ -118,7 +118,9 @@ Citizen.CreateThread(function()
-- 11vic
AddTextEntry('11vic', '2011 Ford Crown Victoria Police Interceptor Taxic')
-- mach1rb
AddTextEntry('mach1rb', 'Ford Mustang Mach1 2022')
AddTextEntry('mach1rb', 'Ford Mustang Mach1 2022')
-- lsfd1
AddTextEntry('lsfd1', 'Seagrave Marauder Squad 2015')
end)
@@ -0,0 +1,7 @@
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
this_is_a_map 'yes'
@@ -0,0 +1,5 @@
fx_version 'cerulean'
game 'gta5'
this_is_a_map "yes"
@@ -0,0 +1,18 @@
resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5'
files {
'handling.meta',
'vehicles.meta',
'carvariations.meta',
'carcols.meta'
}
data_file 'HANDLING_FILE' 'handling.meta'
data_file 'VEHICLE_METADATA_FILE' 'vehicles.meta'
data_file 'CARCOLS_FILE' 'carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'carvariations.meta'
-- specfiy the names of the items being added within this (same as in the lang file in a dlc pack(kinda, the formatting is different))
client_script 'names.lua'
@@ -0,0 +1,11 @@
fx_version 'bodacious'
games { 'rdr3', 'gta5' }
this_is_a_map 'yes'
files {
"stream/interiorproxies.meta"
}
data_file 'INTERIOR_PROXY_ORDER_FILE' 'interiorproxies.meta'
@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<SInteriorOrderData>
<startFrom value="3000" />
<proxies>
<Item>sc1_29_motel_shell_milo_</Item>
<Item>sc1_29_shop_shell_milo_</Item>
</proxies>
</SInteriorOrderData>

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