Files
Elite-Gaming-FiveM/resources/police/client/armory.lua
T
2021-12-03 01:05:09 +00:00

164 lines
5.1 KiB
Lua

--[[
Cops_FiveM - A cops script for FiveM RP servers.
Copyright (C) 2018 FiveM-Scripts
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Cops_FiveM in the file "LICENSE". If not, see <http://www.gnu.org/licenses/>.
]]
local buttonsCategories = {}
local buttonWeaponList = {}
function load_armory()
for k in ipairs (buttonsCategories) do
buttonsCategories [k] = nil
end
for k in ipairs (buttonWeaponList) do
buttonWeaponList [k] = nil
end
buttonsCategories[#buttonsCategories+1] = {name = i18n.translate("armory_basic_kit"), func = "giveBasicKit", params = ""}
if config.enableOutfits then
buttonsCategories[#buttonsCategories+1] = {name = i18n.translate("armory_add_bulletproof_vest_title"), func = "addBulletproofVest", params = ""}
buttonsCategories[#buttonsCategories+1] = {name = i18n.translate("armory_remove_bulletproof_vest_title"), func = "removeBulletproofVest", params = ""}
end
buttonsCategories[#buttonsCategories+1] = {name = i18n.translate("armory_weapons_list"), func = "openWeaponListMenu", params = ""}
buttonsCategories[#buttonsCategories+1] = {name = "Close", func = "CloseArmory", params = ""}
for k,v in pairs(weapons) do
buttonWeaponList[#buttonWeaponList+1] = {name = tostring(v.name), func = 'GiveCustomWeapon', params = tostring(v.hash)}
end
end
local hashSkin = GetHashKey("mp_m_freemode_01")
function createArmoryPed()
if not DoesEntityExist(armoryPed) then
local model = GetHashKey("s_m_y_cop_01")
RequestModel(model)
while not HasModelLoaded(model) do
Wait(0)
end
local armoryPed = CreatePed(26, model, 454.165, -979.999, 30.690, 92.298, false, false)
SetEntityInvincible(armoryPed, true)
TaskTurnPedToFaceEntity(armoryPed, PlayerId(), -1)
return armoryPed
end
end
function giveBasicKit()
for k,v in pairs(basic_kit) do
GiveWeaponToPed(PlayerPedId(), GetHashKey(v), -1, true, false)
end
SetCurrentPedWeapon(PlayerPedId(), GetHashKey("WEAPON_UNARMED"), true)
PlaySoundFrontend(-1, "PICK_UP", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
end
function giveBasicPrisonKit()
GiveWeaponToPed(PlayerPedId(), GetHashKey("WEAPON_PISTOL50"), -1, true, true)
GiveWeaponToPed(PlayerPedId(), GetHashKey("WEAPON_STUNGUN"), -1, true, true)
GiveWeaponToPed(PlayerPedId(), GetHashKey("WEAPON_NIGHTSTICK"), 200, true, true)
GiveWeaponToPed(PlayerPedId(), GetHashKey("WEAPON_FLASHLIGHT"), 200, true, true)
PlaySoundFrontend(-1, "PICK_UP", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
end
function addBulletproofVest()
if(config.enableOutfits == true) then
if(GetEntityModel(PlayerPedId()) == hashSkin) then
SetPedComponentVariation(PlayerPedId(), 9, 4, 1, 2)
else
SetPedComponentVariation(PlayerPedId(), 9, 6, 1, 2)
end
end
SetPedArmour(PlayerPedId(), 100)
PlaySoundFrontend(-1, "PICK_UP", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
end
function removeBulletproofVest()
if(config.enableOutfits == true) then
SetPedComponentVariation(PlayerPedId(), 9, 0, 1, 2)
end
SetPedArmour(PlayerPedId(), 0)
PlaySoundFrontend(-1, "PICK_UP", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
end
function GiveCustomWeapon(weaponData)
GiveWeaponToPed(PlayerPedId(), GetHashKey(weaponData), -1, false, true)
SetCurrentPedWeapon(PlayerPedId(), GetHashKey("WEAPON_UNARMED"), true)
PlaySoundFrontend(-1, "PICK_UP", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
end
function CloseArmory()
if not IsAnySpeechPlaying(armoryPed) then
PlayAmbientSpeechWithVoice(armoryPed, "WEPSEXPERT_BYESHOPGEN", "WEPSEXP", "SPEECH_PARAMS_FORCE", 0)
end
Wait(850)
CloseMenu()
RenderScriptCams(false, 1, 1000, 1, 0, 0)
SetCamActive(ArmoryRoomCam, false)
DestroyCam(ArmoryRoomCam, true)
DoScreenFadeOut(500)
Wait(600)
if DoesEntityExist(armoryPed) then
DeleteEntity(armoryPed)
end
FreezeEntityPosition(PlayerPedId(), false)
SetEntityCoords(PlayerPedId(), Lx, Ly, Lz)
Citizen.Wait(500)
DoScreenFadeIn(500)
end
function openWeaponListMenu()
CloseMenu()
SendNUIMessage({
title = i18n.translate("armory_global_title"),
subtitle = i18n.translate("armory_weapons_list"),
buttons = buttonWeaponList,
action = "setAndOpen"
})
anyMenuOpen.menuName = "armory-weapon_list"
anyMenuOpen.isActive = true
end
function OpenArmory()
if((anyMenuOpen.menuName ~= "armory" and anyMenuOpen.menuName ~= "armory-weapon_list") and not anyMenuOpen.isActive) then
SendNUIMessage({
title = i18n.translate("armory_global_title"),
subtitle = GetLabelText("PM_WEAPONS"),
buttons = buttonsCategories,
action = "setAndOpen"
})
anyMenuOpen.menuName = "armory"
anyMenuOpen.isActive = true
end
end
function BackArmory()
CloseMenu()
OpenArmory()
end