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Elite-Gaming-FiveM/resources/[EGRP-CarPacks]/EGRP-Emergency/data/onebeast/beastweapons.meta
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2023-04-24 23:56:51 -07:00

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<?xml version="1.0" encoding="UTF-8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item />
<Item />
</SlotNavigateOrder>
<SlotBestOrder />
<AimingInfos />
<Infos>
<Item>
<Infos>
<Item type="CAmmoProjectileInfo">
<Name>AMMO_BEAST_SMOKE</Name>
<Model>w_lr_40mm</Model>
<Audio />
<Slot />
<AmmoMax value="20" />
<AmmoMax50 value="20" />
<AmmoMax100 value="20" />
<AmmoMaxMP value="20" />
<AmmoMax50MP value="20" />
<AmmoMax100MP value="20" />
<AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
<Damage value="0.000000" />
<LifeTime value="35.000000" />
<FromVehicleLifeTime value="30.000000" />
<LifeTimeAfterImpact value="1.000000" />
<LifeTimeAfterExplosion value="0.000000" />
<ExplosionTime value="30.000000" />
<LaunchSpeed value="10.000000" />
<SeparationTime value="0.000000" />
<TimeToReachTarget value="2.000000" />
<Damping value="0.000000" />
<GravityFactor value="1.000000" />
<RicochetTolerance value="0.000000" />
<PedRicochetTolerance value="0.000000" />
<VehicleRicochetTolerance value="0.000000" />
<Explosion>
<Default>SMOKEGRENADELAUNCHER</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FuseFx />
<TrailFx>proj_rpg_trail</TrailFx>
<TrailFxUnderWater />
<TrailFxFadeInTime value="0.000000" />
<TrailFxFadeOutTime value="0.000000" />
<PrimedFx />
<DisturbFxDefault />
<DisturbFxSand />
<DisturbFxWater />
<DisturbFxDirt />
<DisturbFxFoliage />
<DisturbFxProbeDist value="0.000000" />
<DisturbFxScale value="0.000000" />
<LightOnlyActiveWhenStuck value="false" />
<LightFlickers value="false" />
<LightBone />
<LightColour x="0.000000" y="0.000000" z="0.000000" />
<LightIntensity value="0.000000" />
<LightRange value="0.000000" />
<LightFalloffExp value="0.000000" />
<LightFrequency value="0.000000" />
<LightPower value="0.000000" />
<CoronaSize value="0.000000" />
<CoronaIntensity value="0.000000" />
<CoronaZBias value="0.000000" />
<ProjectileFlags>ProcessImpacts</ProjectileFlags>
</Item>
<Item type="CAmmoProjectileInfo">
<Name>AMMO_BEAST_TEAR</Name>
<Model>w_ex_grenadesmoke</Model>
<Audio />
<Slot />
<AmmoMax value="20" />
<AmmoMax50 value="20" />
<AmmoMax100 value="20" />
<AmmoMaxMP value="20" />
<AmmoMax50MP value="20" />
<AmmoMax100MP value="20" />
<AmmoFlags>AddSmokeOnExplosion</AmmoFlags>
<Damage value="0.000000" />
<LifeTime value="35.000000" />
<FromVehicleLifeTime value="30.000000" />
<LifeTimeAfterImpact value="1.000000" />
<LifeTimeAfterExplosion value="0.000000" />
<ExplosionTime value="30.000000" />
<LaunchSpeed value="25.000000" />
<SeparationTime value="0.000000" />
<TimeToReachTarget value="2.000000" />
<Damping value="0.000000" />
<GravityFactor value="1.000000" />
<RicochetTolerance value="1.000000" />
<PedRicochetTolerance value="0.000000" />
<VehicleRicochetTolerance value="0.000000" />
<Explosion>
<Default>BZGAS</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FuseFx />
<TrailFx>proj_rpg_trail</TrailFx>
<TrailFxUnderWater />
<TrailFxFadeInTime value="0.000000" />
<TrailFxFadeOutTime value="0.000000" />
<PrimedFx />
<DisturbFxDefault />
<DisturbFxSand />
<DisturbFxWater />
<DisturbFxDirt />
<DisturbFxFoliage />
<DisturbFxProbeDist value="0.000000" />
<DisturbFxScale value="0.000000" />
<LightOnlyActiveWhenStuck value="false" />
<LightFlickers value="false" />
<LightBone />
<LightColour x="0.000000" y="0.000000" z="0.000000" />
<LightIntensity value="0.000000" />
<LightRange value="0.000000" />
<LightFalloffExp value="0.000000" />
<LightFrequency value="0.000000" />
<LightPower value="0.000000" />
<CoronaSize value="0.000000" />
<CoronaIntensity value="0.000000" />
<CoronaZBias value="0.000000" />
<ProjectileFlags>ProcessImpacts</ProjectileFlags>
</Item>
</Infos>
</Item>
<Item />
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>VEHICLE_BEAST_SMOKE</Name>
<Model />
<Audio>AUDIO_ITEM_GR_VEHICLE_TAMPA_MORTAR</Audio>
<Slot />
<DamageType>EXPLOSIVE</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>PROJECTILE</FireType>
<WheelSlot>WHEEL_HEAVY</WheelSlot>
<Group />
<AmmoInfo ref="AMMO_BEAST_SMOKE" />
<AimingInfo ref="GRENADELAUNCHER" />
<ClipSize value="1" />
<AccuracySpread value="1.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RecoilAccuracyMax value="1.000000" />
<RecoilErrorTime value="0.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<Damage value="0.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<VehicleDamageModifier value="1.000000" />
<Force value="0.000000" />
<ForceHitPed value="0.000000" />
<ForceHitVehicle value="0.000000" />
<ForceHitFlyingHeli value="0.000000" />
<OverrideForces />
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="1000.000000" />
<Penetration value="0.000000" />
<VerticalLaunchAdjustment value="0.150000" />
<DropForwardVelocity value="0.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="1.000000" />
<AnimReloadRate value="1.000000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="1.220000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.000000" />
<BulletBendingZoomedRadius value="0.000000" />
<FirstPersonBulletBendingNearRadius value="0.000000" />
<FirstPersonBulletBendingFarRadius value="0.000000" />
<FirstPersonBulletBendingZoomedRadius value="0.000000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_GRENADE</EffectGroup>
<FlashFx />
<FlashFxAlt />
<FlashFxFP />
<FlashFxFPAlt />
<MuzzleSmokeFx />
<MuzzleSmokeFxFP />
<MuzzleSmokeFxMinLevel value="0.000000" />
<MuzzleSmokeFxIncPerShot value="0.000000" />
<MuzzleSmokeFxDecPerSec value="0.000000" />
<MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
<ShellFx />
<ShellFxFP />
<TracerFx />
<PedDamageHash />
<TracerFxChanceSP value="0.000000" />
<TracerFxChanceMP value="0.000000" />
<FlashFxChanceSP value="1.000000" />
<FlashFxChanceMP value="1.000000" />
<FlashFxAltChance value="0.000000" />
<FlashFxScale value="1.300000" />
<FlashFxLightEnabled value="false" />
<FlashFxLightCastsShadows value="true" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="0" />
<InitialRumbleIntensity value="0.000000" />
<InitialRumbleIntensityTrigger value="0.800000" />
<RumbleDuration value="100" />
<RumbleIntensity value="0.800000" />
<RumbleIntensityTrigger value="0.800000" />
<RumbleDamageIntensity value="1.000000" />
<InitialRumbleDurationFps value="150" />
<InitialRumbleIntensityFps value="1.000000" />
<RumbleDurationFps value="150" />
<RumbleIntensityFps value="0.900000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.000000" />
<LockOnRange value="5.000000" />
<WeaponRange value="5.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<BulletDirectionPitchOffset value="0.000000" />
<BulletDirectionPitchHomingOffset value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="25.000000" />
<DamageFallOffRangeMax value="25.000000" />
<DamageFallOffModifier value="0.300000" />
<VehicleWeaponHash>VEHICLE_DATA_TAMPA_MORTAR</VehicleWeaponHash>
<DefaultCameraHash />
<AimCameraHash />
<FireCameraHash />
<CoverCameraHash />
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash />
<CinematicShootingCameraHash />
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<PovTurretCameraHash />
<CameraFov value="45.000000" />
<FirstPersonAimFovMin value="42.000000" />
<FirstPersonAimFovMax value="47.000000" />
<FirstPersonScopeFov value="30.000000" />
<FirstPersonScopeAttachmentFov value="30.000000" />
<FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="-0.050000" />
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTOffset x="0.020000" y="0.000000" z="-0.050000" />
<FirstPersonLTRotationOffset x="1.000000" y="0.000000" z="2.000000" />
<FirstPersonScopeOffset x="0.000000" y="0.100000" z="-0.001000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.080000" z="-0.032000" />
<FirstPersonScopeRotationOffset x="0.300000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonIdleOffset x="-0.075000" y="0.000000" z="-0.075000" />
<FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.100000" />
<FirstPersonAsThirdPersonLTOffset x="0.040000" y="-0.025000" z="-0.075000" />
<FirstPersonAsThirdPersonScopeOffset x="0.050000" y="-0.050000" z="-0.010000" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<FirstPersonScopeAttachmentData />
<ZoomFactorForAccurateMode value="1.300000" />
<RecoilShakeHash>GRENADE_LAUNCHER_RECOIL_SHAKE</RecoilShakeHash>
<RecoilShakeHashFirstPerson>FPS_GRENADE_LAUNCHER_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
<AccuracyOffsetShakeHash />
<MinTimeBetweenRecoilShakes value="150" />
<RecoilShakeAmplitude value="0.500000" />
<ExplosionShakeAmplitude value="-1.000000" />
<IkRecoilDisplacement value="0.000000" />
<IkRecoilDisplacementScope value="0.000000" />
<IkRecoilDisplacementScaleBackward value="1.000000" />
<IkRecoilDisplacementScaleVertical value="0.400000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
<AimOffsetMin x="0.200000" y="0.115000" z="0.400000" />
<AimProbeLengthMin value="0.350000" />
<AimOffsetMax x="0.125000" y="-0.200000" z="0.550000" />
<AimProbeLengthMax value="0.300000" />
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
<AimOffsetMinFPSLT x="0.180000" y="0.331000" z="0.469000" />
<AimOffsetMaxFPSLT x="0.048000" y="-0.275000" z="0.609000" />
<AimOffsetMinFPSRNG x="0.220000" y="0.375000" z="0.509000" />
<AimOffsetMaxFPSRNG x="0.068000" y="-0.212000" z="0.518000" />
<AimOffsetMinFPSScope x="0.090000" y="0.278000" z="0.531000" />
<AimOffsetMaxFPSScope x="0.066000" y="-0.059000" z="0.594000" />
<AimOffsetEndPosMinFPSIdle x="-0.216000" y="0.507000" z="-0.098000" />
<AimOffsetEndPosMedFPSIdle x="-0.140000" y="0.486000" z="0.562000" />
<AimOffsetEndPosMaxFPSIdle x="-0.090000" y="0.066000" z="0.889000" />
<AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimProbeRadiusOverrideFPSIdle value="0.000000" />
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
<AimProbeRadiusOverrideFPSLT value="0.000000" />
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
<AimProbeRadiusOverrideFPSScope value="0.000000" />
<TorsoAimOffset x="-1.000000" y="0.530000" />
<TorsoCrouchedAimOffset x="0.120000" y="0.050000" />
<LeftHandIkOffset x="0.100000" y="0.075000" z="-0.025000" />
<ReticuleMinSizeStanding value="1.000000" />
<ReticuleMinSizeCrouched value="1.000000" />
<ReticuleScale value="0.000000" />
<ReticuleStyleHash>WEAPON_HEAVY_GRENADE_LAUNCHER</ReticuleStyleHash>
<FirstPersonReticuleStyleHash />
<PickupHash />
<MPPickupHash />
<HumanNameHash>WT_V_TAM_MORT</HumanNameHash>
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
<StatName>MORT</StatName>
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>normal</NmShotTuningSet>
<AttachPoints />
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>Vehicle Scary HideReticule UseVehicleWeaponBoneForward VehicleChargedLaunch</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT" />
<FiringPatternAliases ref="NULL" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<AmmoDiminishingRate value="3" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="1.000000" />
<StealthFiringBreathingAdditiveWeight value="1.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="1.000000" />
<StealthFiringLeanAdditiveWeight value="1.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="95" />
<HudSpeed value="20" />
<HudCapacity value="20" />
<HudAccuracy value="10" />
<HudRange value="50" />
<VehicleAttackAngle value="25.000000" />
<TorsoIKAngleLimit value="-1.000000" />
<MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
<AirborneAircraftLockOnMultiplier value="1.000000" />
<ArmouredVehicleGlassDamageOverride value="-1.000000" />
<CamoDiffuseTexIdxs />
<RotateBarrelBone />
<RotateBarrelBone2 />
<FrontClearTestParams>
<ShouldPerformFrontClearTest value="false" />
<ForwardOffset value="0.000000" />
<VerticalOffset value="0.000000" />
<HorizontalOffset value="0.000000" />
<CapsuleRadius value="0.000000" />
<CapsuleLength value="0.000000" />
</FrontClearTestParams>
</Item>
<Item type="CWeaponInfo">
<Name>VEHICLE_BEAST_TEAR</Name>
<Model />
<Audio>AUDIO_ITEM_GR_VEHICLE_TAMPA_MORTAR</Audio>
<Slot />
<DamageType>EXPLOSIVE</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>PROJECTILE</FireType>
<WheelSlot>WHEEL_HEAVY</WheelSlot>
<Group />
<AmmoInfo ref="AMMO_BEAST_TEAR" />
<AimingInfo ref="GRENADELAUNCHER" />
<ClipSize value="1" />
<AccuracySpread value="1.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RecoilAccuracyMax value="1.000000" />
<RecoilErrorTime value="0.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<Damage value="0.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<VehicleDamageModifier value="1.000000" />
<Force value="0.000000" />
<ForceHitPed value="0.000000" />
<ForceHitVehicle value="0.000000" />
<ForceHitFlyingHeli value="0.000000" />
<OverrideForces />
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="1000.000000" />
<Penetration value="0.000000" />
<VerticalLaunchAdjustment value="0.150000" />
<DropForwardVelocity value="0.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="1.000000" />
<AnimReloadRate value="1.000000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="1.220000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.000000" />
<BulletBendingZoomedRadius value="0.000000" />
<FirstPersonBulletBendingNearRadius value="0.000000" />
<FirstPersonBulletBendingFarRadius value="0.000000" />
<FirstPersonBulletBendingZoomedRadius value="0.000000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_GRENADE</EffectGroup>
<FlashFx />
<FlashFxAlt />
<FlashFxFP />
<FlashFxFPAlt />
<MuzzleSmokeFx />
<MuzzleSmokeFxFP />
<MuzzleSmokeFxMinLevel value="0.000000" />
<MuzzleSmokeFxIncPerShot value="0.000000" />
<MuzzleSmokeFxDecPerSec value="0.000000" />
<MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
<ShellFx />
<ShellFxFP />
<TracerFx />
<PedDamageHash />
<TracerFxChanceSP value="0.000000" />
<TracerFxChanceMP value="0.000000" />
<FlashFxChanceSP value="1.000000" />
<FlashFxChanceMP value="1.000000" />
<FlashFxAltChance value="0.000000" />
<FlashFxScale value="1.300000" />
<FlashFxLightEnabled value="false" />
<FlashFxLightCastsShadows value="true" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="0" />
<InitialRumbleIntensity value="0.000000" />
<InitialRumbleIntensityTrigger value="0.800000" />
<RumbleDuration value="100" />
<RumbleIntensity value="0.800000" />
<RumbleIntensityTrigger value="0.800000" />
<RumbleDamageIntensity value="1.000000" />
<InitialRumbleDurationFps value="150" />
<InitialRumbleIntensityFps value="1.000000" />
<RumbleDurationFps value="150" />
<RumbleIntensityFps value="0.900000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.000000" />
<LockOnRange value="5.000000" />
<WeaponRange value="5.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<BulletDirectionPitchOffset value="0.000000" />
<BulletDirectionPitchHomingOffset value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="25.000000" />
<DamageFallOffRangeMax value="25.000000" />
<DamageFallOffModifier value="0.300000" />
<VehicleWeaponHash>VEHICLE_DATA_TAMPA_MORTAR</VehicleWeaponHash>
<DefaultCameraHash />
<AimCameraHash />
<FireCameraHash />
<CoverCameraHash />
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash />
<CinematicShootingCameraHash />
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<PovTurretCameraHash />
<CameraFov value="45.000000" />
<FirstPersonAimFovMin value="42.000000" />
<FirstPersonAimFovMax value="47.000000" />
<FirstPersonScopeFov value="30.000000" />
<FirstPersonScopeAttachmentFov value="30.000000" />
<FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="-0.050000" />
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTOffset x="0.020000" y="0.000000" z="-0.050000" />
<FirstPersonLTRotationOffset x="1.000000" y="0.000000" z="2.000000" />
<FirstPersonScopeOffset x="0.000000" y="0.100000" z="-0.001000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.080000" z="-0.032000" />
<FirstPersonScopeRotationOffset x="0.300000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonIdleOffset x="-0.075000" y="0.000000" z="-0.075000" />
<FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.100000" />
<FirstPersonAsThirdPersonLTOffset x="0.040000" y="-0.025000" z="-0.075000" />
<FirstPersonAsThirdPersonScopeOffset x="0.050000" y="-0.050000" z="-0.010000" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.050000" y="0.100000" z="-0.050000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<FirstPersonScopeAttachmentData />
<ZoomFactorForAccurateMode value="1.300000" />
<RecoilShakeHash>GRENADE_LAUNCHER_RECOIL_SHAKE</RecoilShakeHash>
<RecoilShakeHashFirstPerson>FPS_GRENADE_LAUNCHER_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
<AccuracyOffsetShakeHash />
<MinTimeBetweenRecoilShakes value="150" />
<RecoilShakeAmplitude value="0.500000" />
<ExplosionShakeAmplitude value="-1.000000" />
<IkRecoilDisplacement value="0.000000" />
<IkRecoilDisplacementScope value="0.000000" />
<IkRecoilDisplacementScaleBackward value="1.000000" />
<IkRecoilDisplacementScaleVertical value="0.400000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
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<AimProbeLengthMin value="0.350000" />
<AimOffsetMax x="0.125000" y="-0.200000" z="0.550000" />
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<AimOffsetMaxFPSLT x="0.048000" y="-0.275000" z="0.609000" />
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<AimOffsetMaxFPSScope x="0.066000" y="-0.059000" z="0.594000" />
<AimOffsetEndPosMinFPSIdle x="-0.216000" y="0.507000" z="-0.098000" />
<AimOffsetEndPosMedFPSIdle x="-0.140000" y="0.486000" z="0.562000" />
<AimOffsetEndPosMaxFPSIdle x="-0.090000" y="0.066000" z="0.889000" />
<AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
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<AimProbeRadiusOverrideFPSIdle value="0.000000" />
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
<AimProbeRadiusOverrideFPSLT value="0.000000" />
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
<AimProbeRadiusOverrideFPSScope value="0.000000" />
<TorsoAimOffset x="-1.000000" y="0.530000" />
<TorsoCrouchedAimOffset x="0.120000" y="0.050000" />
<LeftHandIkOffset x="0.100000" y="0.075000" z="-0.025000" />
<ReticuleMinSizeStanding value="1.000000" />
<ReticuleMinSizeCrouched value="1.000000" />
<ReticuleScale value="0.000000" />
<ReticuleStyleHash>WEAPON_HEAVY_GRENADE_LAUNCHER</ReticuleStyleHash>
<FirstPersonReticuleStyleHash />
<PickupHash />
<MPPickupHash />
<HumanNameHash>WT_V_TAM_MORT</HumanNameHash>
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
<StatName>MORT</StatName>
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>normal</NmShotTuningSet>
<AttachPoints />
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>Vehicle Scary HideReticule UseVehicleWeaponBoneForward VehicleChargedLaunch</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT" />
<FiringPatternAliases ref="NULL" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<AmmoDiminishingRate value="3" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="1.000000" />
<StealthFiringBreathingAdditiveWeight value="1.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="1.000000" />
<StealthFiringLeanAdditiveWeight value="1.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="95" />
<HudSpeed value="20" />
<HudCapacity value="20" />
<HudAccuracy value="10" />
<HudRange value="50" />
<VehicleAttackAngle value="25.000000" />
<TorsoIKAngleLimit value="-1.000000" />
<MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
<AirborneAircraftLockOnMultiplier value="1.000000" />
<ArmouredVehicleGlassDamageOverride value="-1.000000" />
<CamoDiffuseTexIdxs />
<RotateBarrelBone />
<RotateBarrelBone2 />
<FrontClearTestParams>
<ShouldPerformFrontClearTest value="false" />
<ForwardOffset value="0.000000" />
<VerticalOffset value="0.000000" />
<HorizontalOffset value="0.000000" />
<CapsuleRadius value="0.000000" />
<CapsuleLength value="0.000000" />
</FrontClearTestParams>
</Item>
</Infos>
</Item>
</Infos>
<VehicleWeaponInfos>
<Item type="CVehicleWeaponInfo">
<Name>VEHICLE_DATA_TAMPA_MORTAR</Name>
<KickbackAmplitude value="0.015000" />
<KickbackImpulse value="0.150000" />
<KickbackOverrideTiming value="4.000000" />
</Item>
<Item type="CVehicleWeaponInfo">
<Name>VEHICLE_DATA_TAMPA_DUALMINIGUN</Name>
<KickbackAmplitude value="0.003000" />
<KickbackImpulse value="0.065000" />
<KickbackOverrideTiming value="0.750000" />
</Item>
</VehicleWeaponInfos>
<WeaponGroupDamageForArmouredVehicleGlass />
<Name>DLC - Vehicle - Tampa3</Name>
</CWeaponInfoBlob>