Files
Elite-Gaming-FiveM/resources/Car-Nitro/client/purge.lua
T
2021-12-03 01:19:31 +00:00

75 lines
2.4 KiB
Lua

-- local DEFAULT_PURGE_CONFIG = {
-- infernus = {
-- [1] = {
-- scale: 0.5,
-- density: 3,
-- color: { 255, 255, 255 },
-- position: { 0.0, 0.0, 0.0 },
-- rotation: { 0.0, 0.0, 0.0 }
-- }
-- }
-- }
--------------------------------------------------------------------------------
-- local modelConfig = {}
-- local entityConfig = {}
--
-- local function AddVehicleModelNitroPurgeNozzle() end
-- local function RemoveVehicleModelNitroPurgeNozzle() end
-- local function SetVehicleModelNitroPurgeNozzleScale() end
-- local function SetVehicleModelNitroPurgeNozzleDensity() end
-- local function SetVehicleModelNitroPurgeNozzleColor() end
-- local function SetVehicleModelNitroPurgeNozzlePosition() end
-- local function SetVehicleModelNitroPurgeNozzleRotation() end
--
-- local function AddVehicleNitroPurgeNozzle() end
-- local function RemoveVehicleNitroPurgeNozzle() end
-- local function SetVehicleNitroPurgeNozzleScale() end
-- local function SetVehicleNitroPurgeNozzleDensity() end
-- local function SetVehicleNitroPurgeNozzleColor() end
-- local function SetVehicleNitroPurgeNozzlePosition() end
-- local function SetVehicleNitroPurgeNozzleRotation() end
--------------------------------------------------------------------------------
local vehicles = {}
local particles = {}
function IsVehicleNitroPurgeEnabled(vehicle)
return vehicles[vehicle] == true
end
function SetVehicleNitroPurgeEnabled(vehicle, enabled)
if IsVehicleNitroPurgeEnabled(vehicle) == enabled then
return
end
if enabled then
local bone = GetEntityBoneIndexByName(vehicle, 'bonnet')
local pos = GetWorldPositionOfEntityBone(vehicle, bone)
local off = GetOffsetFromEntityGivenWorldCoords(vehicle, pos.x, pos.y, pos.z)
local ptfxs = {}
for i=0,3 do
local leftPurge = CreateVehiclePurgeSpray(vehicle, off.x - 0.5, off.y + 0.05, off.z, 40.0, -20.0, 0.0, 0.5)
local rightPurge = CreateVehiclePurgeSpray(vehicle, off.x + 0.5, off.y + 0.05, off.z, 40.0, 20.0, 0.0, 0.5)
table.insert(ptfxs, leftPurge)
table.insert(ptfxs, rightPurge)
end
vehicles[vehicle] = true
particles[vehicle] = ptfxs
else
if particles[vehicle] and #particles[vehicle] > 0 then
for _, particleId in ipairs(particles[vehicle]) do
StopParticleFxLooped(particleId)
end
end
vehicles[vehicle] = nil
particles[vehicle] = nil
end
end