Initial commit

This commit is contained in:
Jacob
2021-12-03 01:19:31 +00:00
parent c1add166a1
commit f8efc78730
807 changed files with 201658 additions and 0 deletions
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resource_manifest_version '05cfa83c-a124-4cfa-a768-c24a5811d8f9'
client_script 'client.lua'
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-- FiveM Above Head ID/Name Client Script
local showPlayerBlips = false
local ignorePlayerNameDistance = false
local disPlayerNames = 12.5
local playerSource = 0
function DrawText3D(x,y,z, text) -- some useful function, use it if you want!
local onScreen,_x,_y=World3dToScreen2d(x,y,z)
local px,py,pz=table.unpack(GetGameplayCamCoords())
local dist = GetDistanceBetweenCoords(px,py,pz, x,y,z, 1)
local scale = (1/dist)*2
local fov = (1/GetGameplayCamFov())*100
local scale = scale*fov
if onScreen then
SetTextScale(0.0*scale, 0.55*scale)
SetTextFont(4)
SetTextProportional(1)
-- SetTextScale(0.0, 0.55)
SetTextColour(255, 255, 255, 255)
SetTextDropshadow(0, 0, 0, 0, 255)
SetTextEdge(2, 0, 0, 0, 225)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
SetTextCentre(1)
AddTextComponentString(text)
DrawText(_x,_y)
end
end
Citizen.CreateThread(function()
while true do
for i=0,99 do
N_0x31698aa80e0223f8(i)
end
for id = 0, 31 do
if ((NetworkIsPlayerActive( id )) and GetPlayerPed( id ) ~= GetPlayerPed( -1 )) then
ped = GetPlayerPed( id )
blip = GetBlipFromEntity( ped )
x1, y1, z1 = table.unpack( GetEntityCoords( GetPlayerPed( -1 ), true ) )
x2, y2, z2 = table.unpack( GetEntityCoords( GetPlayerPed( id ), true ) )
distance = math.floor(GetDistanceBetweenCoords(x1, y1, z1, x2, y2, z2, true))
if(ignorePlayerNameDistance) then
DrawText3D(x2, y2, z2+1, GetPlayerServerId(id) .. "~r~ | ~w~" .. string.sub(GetPlayerName(id), 1, 50))
end
if ((distance < disPlayerNames)) then
if not (ignorePlayerNameDistance) then
DrawText3D(x2, y2, z2+1, GetPlayerServerId(id) .. "~r~ | ~w~" .. string.sub(GetPlayerName(id), 1, 50))
end
end
end
end
Citizen.Wait(0)
end
end)
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-- FiveM Above Head ID/Name Client Script
local showPlayerBlips = false
local ignorePlayerNameDistance = false
local disPlayerNames = 12.5
local playerSource = 0
function DrawText3D(x,y,z, text) -- some useful function, use it if you want!
local onScreen,_x,_y=World3dToScreen2d(x,y,z)
local px,py,pz=table.unpack(GetGameplayCamCoords())
local dist = GetDistanceBetweenCoords(px,py,pz, x,y,z, 1)
local scale = (1/dist)*2
local fov = (1/GetGameplayCamFov())*100
local scale = scale*fov
if onScreen then
SetTextScale(0.0*scale, 0.55*scale)
SetTextFont(4)
SetTextProportional(1)
-- SetTextScale(0.0, 0.55)
SetTextColour(255, 255, 255, 255)
SetTextDropshadow(0, 0, 0, 0, 255)
SetTextEdge(2, 0, 0, 0, 225)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
SetTextCentre(1)
AddTextComponentString(text)
DrawText(_x,_y)
end
end
Citizen.CreateThread(function()
while true do
for i=0,99 do
N_0x31698aa80e0223f8(i)
end
for id = 0, 31 do
if ((NetworkIsPlayerActive( id )) and GetPlayerPed( id ) ~= GetPlayerPed( -1 )) then
ped = GetPlayerPed( id )
blip = GetBlipFromEntity( ped )
x1, y1, z1 = table.unpack( GetEntityCoords( GetPlayerPed( -1 ), true ) )
x2, y2, z2 = table.unpack( GetEntityCoords( GetPlayerPed( id ), true ) )
distance = math.floor(GetDistanceBetweenCoords(x1, y1, z1, x2, y2, z2, true))
if(ignorePlayerNameDistance) and (isafk == false) then
DrawText3D(x2, y2, z2+1, GetPlayerServerId(id) .. "~r~ | ~w~" .. string.sub(GetPlayerName(id), 1, 50))
end
elseif(ignorePlayerNameDistance) and (isafk == true) then
DrawText3D(x2, y2, z2+1, "~r~[AFK] ~w~" .. GetPlayerServerId(id) .. "~r~ | ~w~" .. string.sub(GetPlayerName(id), 1, 50))
end
if ((distance < disPlayerNames)) and (isafk == false) then
if not (ignorePlayerNameDistance) then
DrawText3D(x2, y2, z2+1, GetPlayerServerId(id) .. "~r~ | ~w~" .. string.sub(GetPlayerName(id), 1, 50))
end
end
elseif ((distance < disPlayerNames)) and (isafk == true) then
if not (ignorePlayerNameDistance) then
DrawText3D(x2, y2, z2+1, "~r~[AFK] ~w~" .. GetPlayerServerId(id) .. "~r~ | ~w~" .. string.sub(GetPlayerName(id), 1, 50))
end
end
end
end
Citizen.Wait(0)
end
end)
function toggleAFK()
if(isafk == nil) then
isafk = true
end
if(isafk == true) then
isafk = false
end
if(isafk == false) then
isafk = true
end
end
RegisterCommand('afk', function()
toggleAFK()
end, false)
--Register the /afk command
TriggerEvent('chat:addSuggestion', '/afk', 'Toggle AFK above your nametag.')
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resource_manifest_version "44febabe-d386-4d18-afbe-5e627f4af937"
this_is_a_map 'yes'
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use openiv to edit ytd "lafa2k_animation.ytd" file.
mods\update\x64\dlcpacks\lafa2k_animated\dlc.rpf\x64\levels\gta5\lafa2k_animated\props.rpf\
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resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
title 'Auto Announcements'
author 'Rage_YouTube'
client_scripts {
'config.lua',
'client.lua'
}
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--============================================================
-- Please do not touch or edit any of this code, unless your =
-- smarter than me and know what your doing. Thanks <3 =======
--============================================================
local delay = config.delay * 60000
local prefix = config.prefix
local messages = config.messages
Citizen.CreateThread(function()
while true do
for a = 1, #config.messages do
TriggerEvent('chat:addMessage', {args = { prefix .. messages[a] }})
Citizen.Wait(delay)
end
Citizen.Wait(0)
end
end)
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config = {}
-- The delay is in minutes, so 10 will be 10 minutes.
config.delay = 10
-- If you understand color coding in text, you will know what the ^[NumberHere] is for, otherwise refer to the guide on the page.
config.prefix = '^*^8[Announcement] ^7'
--===================================================================
-- Add any message you want within the '' This is an unlimited list =
-- so you can add as many messages as you want, make sure ===========
-- to use , after '' before the last message on the list. ===========
--===================================================================
config.messages = {
'CAD is a requirement on our server! You can join by heading to: cad.elite-gaming.co.uk',
'Join our discord for news and updates by using /discord! (discord.gg/2XvwvgR)',
'Any suggestions are welcome to be shared at our Elite Gaming RP discord server!',
'Want to apply for a job? Head over to: forum.elite-gaming.co.uk and apply for a role today!',
'Did you know we have over 50+ add-on interiors around the map!',
'Need help around the server? Head over to our discord to access the #server-faq channel which has useful guides!',
'The AOP can be found next to the minimap, which shows where the Area Of Patrol is currently located.'
'Server Status can be found on our discord through Elite Bot!'
'We have move EGRP into the main EGUK discord. Make sure to join the EGUK discord through: discord.gg/2XvwvgR'
}
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local vehicle = nil
local isDriver = false
local fTractionLossMult = nil
local isModed = false
local class = nil
local isBlacklisted = false
local classMod = {
[0]= 2.51, -- Compacts
[1] = 2.51, --Sedans
[2] = 1.01, --SUVs
[3] = 2.51, --Coupes
[4] = 2.501, --Muscle
[5] = 2.51, --Sports Classics
[6] = 2.51, --Sports
[7] = 2.51, --Super
[8] = 1.51, --Motorcycles
[9] = 0, --Off-road
[10] = 0, --Industrial
[11] = 0, --Utility
[12] = 2.21, --Vans
[13] = 0, --Cycles
[14] = 0, --Boats
[15] = 0, --Helicopters
[16] = 0, --Planes
[17] = 0, --Service
[18] = 2.21, --Emergency
[19] = 0, --Military
[20] = 2.21, --Commercial
[21] = 0 --Trains
}
local blackListed = {
788045382, --"sanchez"
-1453280962,--"sanchez2"
1753414259, --"enduro"
2035069708, --"esskey"
86520421, --"bf400"
-- Here you can add some vehicles hash
}
Citizen.CreateThread(function()
while true do
local ped = GetPlayerPed(-1)
if IsPedInAnyVehicle(ped, false) then
if vehicle == nil then
vehicle = GetVehiclePedIsUsing(ped)
if GetPedInVehicleSeat(vehicle, -1) == ped then
isDriver = true
if DecorExistOn(vehicle, 'fTractionLossMult') then
fTractionLossMult = DecorGetFloat(vehicle, 'fTractionLossMult')
--print("Default value: "..fTractionLossMult)
else
fTractionLossMult = GetVehicleHandlingFloat(vehicle, 'CHandlingData', 'fTractionLossMult')
DecorRegister('fTractionLossMult', 1)
DecorSetFloat(vehicle,'fTractionLossMult', fTractionLossMult)
--print("Default value: "..fTractionLossMult)
end
class = GetVehicleClass(vehicle)
isBlacklisted = isModelBlacklisted(GetEntityModel(vehicle))
end
end
else
if vehicle ~= nil then
if DoesEntityExist(vehicle) then
setTractionLost (fTractionLossMult)
end
Citizen.Wait(1000)
vehicle = nil
isDriver = false
fTractionLossMult = nil
isModed = false
class = nil
isBlacklisted = false
end
end
Citizen.Wait(2000)
end
end)
Citizen.CreateThread(function()
while true do
if isBlacklisted == false then
if vehicle ~= nil and isDriver == true then
local speed = GetEntitySpeed(vehicle)*3.6
if not pointingRoad(vehicle) then
if groundAsphalt() or speed <= 35.0 then
if isModed == true then
isModed = false
setTractionLost (fTractionLossMult)
end
else
if isModed == false and speed > 35.0 then
isModed = true
setTractionLost (fTractionLossMult + classMod[class])
end
end
else
if isModed == true then
isModed = false
setTractionLost (fTractionLossMult)
end
end
end
end
Citizen.Wait(500)
end
end)
function setTractionLost (value)
if isBlacklisted == false and vehicle ~= nil and value ~= nil then
SetVehicleHandlingFloat(vehicle, 'CHandlingData', 'fTractionLossMult', value)
--print("fTractionLossMult: "..value)
end
end
function isModelBlacklisted(model)
local found = false
for i = 1, #blackListed do
if blackListed[i] == model then
found = true
break
end
end
return found
end
function groundAsphalt()
local ped = PlayerPedId()
local playerCoord = GetEntityCoords(ped)
local target = GetOffsetFromEntityInWorldCoords(ped, vector3(0,2,-3))
local testRay = StartShapeTestRay(playerCoord, target, 17, ped, 7) -- This 7 is entirely cargo cult. No idea what it does.
local _, hit, hitLocation, surfaceNormal, material, _ = GetShapeTestResultEx(testRay)
if hit then
--print (material)
if material == 282940568 then
return true
else
return false
end
else
return false
end
end
function pointingRoad(veh)
local pos = GetEntityCoords(veh, true)
if IsPointOnRoad(pos.x,pos.y,pos.z-1,false) then
return true
end
local pos2 = GetOffsetFromEntityInWorldCoords(veh, 1.5, 0, 0)
local pos3 = GetOffsetFromEntityInWorldCoords(veh, -1.5, 0, 0)
if IsPointOnRoad(pos2.x,pos2.y,pos2.z-1,false) then
return true
end
if IsPointOnRoad(pos3.x,pos3.y,pos3.z,false) then
return true
end
return false
end
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fx_version 'bodacious'
game 'gta5'
description 'AntiPowerGaming - CFX.RE release'
author 'Sosa#2021'
client_scripts {
'client.lua'
}
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client_script 'client.lua'
server_script 'server.lua'
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RegisterNetEvent("TrafficAlert")
AddEventHandler("TrafficAlert",function()
DisplayOnscreenKeyboard(false, "FMMC_KEY_TIP8", "", "", "", "", "", 150)
local input = true
Citizen.CreateThread(function()
while input do
if input == true then
HideHudAndRadarThisFrame()
if UpdateOnscreenKeyboard() == 3 then
input = false
elseif UpdateOnscreenKeyboard() == 1 then
local inputText = GetOnscreenKeyboardResult()
if string.len(inputText) > 0 then
TriggerServerEvent('SyncTrafficAlert', inputText)
input = false
else
DisplayOnscreenKeyboard(false, "FMMC_KEY_TIP8", "", "", "", "", "", 150)
end
elseif UpdateOnscreenKeyboard() == 2 then
input = false
end
end
Citizen.Wait(0)
end
end)
end)
RegisterNetEvent('DisplayTrafficAlert')
AddEventHandler('DisplayTrafficAlert',function(inputText)
SetNotificationTextEntry("STRING");
AddTextComponentString(inputText);
SetNotificationMessage("CHAR_LS_TOURIST_BOARD", "CHAR_LS_TOURIST_BOARD", true, 1, "~y~LS Traffic~s~", "");
DrawNotification(false, true);
end)
RegisterNetEvent("AmmuAd")
AddEventHandler("AmmuAd",function()
DisplayOnscreenKeyboard(false, "FMMC_KEY_TIP8", "", "", "", "", "", 150)
local input = true
Citizen.CreateThread(function()
while input do
if input == true then
HideHudAndRadarThisFrame()
if UpdateOnscreenKeyboard() == 3 then
input = false
elseif UpdateOnscreenKeyboard() == 1 then
local inputText = GetOnscreenKeyboardResult()
if string.len(inputText) > 0 then
TriggerServerEvent('SyncAmmuAd', inputText)
input = false
else
DisplayOnscreenKeyboard(false, "FMMC_KEY_TIP8", "", "", "", "", "", 150)
end
elseif UpdateOnscreenKeyboard() == 2 then
input = false
end
end
Citizen.Wait(0)
end
end)
end)
RegisterNetEvent('DisplayAmmuAd')
AddEventHandler('DisplayAmmuAd',function(inputText)
SetNotificationTextEntry("STRING");
AddTextComponentString(inputText);
SetNotificationMessage("CHAR_AMMUNATION", "CHAR_AMMUNATION", true, 1, "~y~Ammunation~s~", "");
DrawNotification(false, true);
end)
RegisterNetEvent("AmmuAd")
AddEventHandler("AmmuAd",function()
DisplayOnscreenKeyboard(false, "FMMC_KEY_TIP8", "", "", "", "", "", 150)
local input = true
Citizen.CreateThread(function()
while input do
if input == true then
HideHudAndRadarThisFrame()
if UpdateOnscreenKeyboard() == 3 then
input = false
elseif UpdateOnscreenKeyboard() == 1 then
local inputText = GetOnscreenKeyboardResult()
if string.len(inputText) > 0 then
TriggerServerEvent('SyncAmmuAd', inputText)
input = false
else
DisplayOnscreenKeyboard(false, "FMMC_KEY_TIP8", "", "", "", "", "", 150)
end
elseif UpdateOnscreenKeyboard() == 2 then
input = false
end
end
Citizen.Wait(0)
end
end)
end)
RegisterNetEvent('DisplayAmmuAd')
AddEventHandler('DisplayAmmuAd',function(inputText)
SetNotificationTextEntry("STRING");
AddTextComponentString(inputText);
SetNotificationMessage("CHAR_AMMUNATION", "CHAR_AMMUNATION", true, 1, "~y~Ammunation~s~", "");
DrawNotification(false, true);
end)
RegisterNetEvent("FleecaAd")
AddEventHandler("FleecaAd",function()
DisplayOnscreenKeyboard(false, "FMMC_KEY_TIP8", "", "", "", "", "", 150)
local input = true
Citizen.CreateThread(function()
while input do
if input == true then
HideHudAndRadarThisFrame()
if UpdateOnscreenKeyboard() == 3 then
input = false
elseif UpdateOnscreenKeyboard() == 1 then
local inputText = GetOnscreenKeyboardResult()
if string.len(inputText) > 0 then
TriggerServerEvent('SyncFleecaAd', inputText)
input = false
else
DisplayOnscreenKeyboard(false, "FMMC_KEY_TIP8", "", "", "", "", "", 150)
end
elseif UpdateOnscreenKeyboard() == 2 then
input = false
end
end
Citizen.Wait(0)
end
end)
end)
RegisterNetEvent('DisplayFleecaAd')
AddEventHandler('DisplayFleecaAd',function(inputText)
SetNotificationTextEntry("STRING");
AddTextComponentString(inputText);
SetNotificationMessage("CHAR_BANK_FLEECA", "CHAR_BANK_FLEECA", true, 1, "~y~Fleeca Bank~s~", "");
DrawNotification(false, true);
end)
RegisterNetEvent("MBankAd")
AddEventHandler("MBankAd",function()
DisplayOnscreenKeyboard(false, "FMMC_KEY_TIP8", "", "", "", "", "", 150)
local input = true
Citizen.CreateThread(function()
while input do
if input == true then
HideHudAndRadarThisFrame()
if UpdateOnscreenKeyboard() == 3 then
input = false
elseif UpdateOnscreenKeyboard() == 1 then
local inputText = GetOnscreenKeyboardResult()
if string.len(inputText) > 0 then
TriggerServerEvent('SyncMBankAd', inputText)
input = false
else
DisplayOnscreenKeyboard(false, "FMMC_KEY_TIP8", "", "", "", "", "", 150)
end
elseif UpdateOnscreenKeyboard() == 2 then
input = false
end
end
Citizen.Wait(0)
end
end)
end)
RegisterNetEvent('DisplayMBankAd')
AddEventHandler('DisplayMBankAd',function(inputText)
SetNotificationTextEntry("STRING");
AddTextComponentString(inputText);
SetNotificationMessage("CHAR_BANK_MAZE", "CHAR_BANK_MAZE", true, 1, "~y~Maze Bank~s~", "");
DrawNotification(false, true);
end)
RegisterNetEvent("LMotorsAd")
AddEventHandler("LMotorsAd",function()
DisplayOnscreenKeyboard(false, "FMMC_KEY_TIP8", "", "", "", "", "", 150)
local input = true
Citizen.CreateThread(function()
while input do
if input == true then
HideHudAndRadarThisFrame()
if UpdateOnscreenKeyboard() == 3 then
input = false
elseif UpdateOnscreenKeyboard() == 1 then
local inputText = GetOnscreenKeyboardResult()
if string.len(inputText) > 0 then
TriggerServerEvent('SyncLMotorsAd', inputText)
input = false
else
DisplayOnscreenKeyboard(false, "FMMC_KEY_TIP8", "", "", "", "", "", 150)
end
elseif UpdateOnscreenKeyboard() == 2 then
input = false
end
end
Citizen.Wait(0)
end
end)
end)
RegisterNetEvent('DisplayLMotorsAd')
AddEventHandler('DisplayLMotorsAd',function(inputText)
SetNotificationTextEntry("STRING");
AddTextComponentString(inputText);
SetNotificationMessage("CHAR_CARSITE", "CHAR_CARSITE", true, 1, "~y~Legendary Motorsports~s~", "");
DrawNotification(false, true);
end)
RegisterNetEvent("SAMotorsAd")
AddEventHandler("SAMotorsAd",function()
DisplayOnscreenKeyboard(false, "FMMC_KEY_TIP8", "", "", "", "", "", 150)
local input = true
Citizen.CreateThread(function()
while input do
if input == true then
HideHudAndRadarThisFrame()
if UpdateOnscreenKeyboard() == 3 then
input = false
elseif UpdateOnscreenKeyboard() == 1 then
local inputText = GetOnscreenKeyboardResult()
if string.len(inputText) > 0 then
TriggerServerEvent('SyncSAMotorsAd', inputText)
input = false
else
DisplayOnscreenKeyboard(false, "FMMC_KEY_TIP8", "", "", "", "", "", 150)
end
elseif UpdateOnscreenKeyboard() == 2 then
input = false
end
end
Citizen.Wait(0)
end
end)
end)
RegisterNetEvent('DisplaySAMotorsAd')
AddEventHandler('DisplaySAMotorsAd',function(inputText)
SetNotificationTextEntry("STRING");
AddTextComponentString(inputText);
SetNotificationMessage("CHAR_CARSITE2", "CHAR_CARSITE2", true, 1, "~y~San Andreas Motorsports~s~", "");
DrawNotification(false, true);
end)
RegisterNetEvent("LSCustomsAd")
AddEventHandler("LSCustomsAd",function()
DisplayOnscreenKeyboard(false, "FMMC_KEY_TIP8", "", "", "", "", "", 150)
local input = true
Citizen.CreateThread(function()
while input do
if input == true then
HideHudAndRadarThisFrame()
if UpdateOnscreenKeyboard() == 3 then
input = false
elseif UpdateOnscreenKeyboard() == 1 then
local inputText = GetOnscreenKeyboardResult()
if string.len(inputText) > 0 then
TriggerServerEvent('SyncLSCustomsAd', inputText)
input = false
else
DisplayOnscreenKeyboard(false, "FMMC_KEY_TIP8", "", "", "", "", "", 150)
end
elseif UpdateOnscreenKeyboard() == 2 then
input = false
end
end
Citizen.Wait(0)
end
end)
end)
RegisterNetEvent('DisplayLSCustomsAd')
AddEventHandler('DisplayLSCustomsAd',function(inputText)
SetNotificationTextEntry("STRING");
AddTextComponentString(inputText);
SetNotificationMessage("CHAR_LS_CUSTOMS", "CHAR_LS_CUSTOMS", true, 1, "~y~LS Customs~s~", "");
DrawNotification(false, true);
end)
RegisterNetEvent("CabAd")
AddEventHandler("CabAd",function()
DisplayOnscreenKeyboard(false, "FMMC_KEY_TIP8", "", "", "", "", "", 150)
local input = true
Citizen.CreateThread(function()
while input do
if input == true then
HideHudAndRadarThisFrame()
if UpdateOnscreenKeyboard() == 3 then
input = false
elseif UpdateOnscreenKeyboard() == 1 then
local inputText = GetOnscreenKeyboardResult()
if string.len(inputText) > 0 then
TriggerServerEvent('SyncCabAd', inputText)
input = false
else
DisplayOnscreenKeyboard(false, "FMMC_KEY_TIP8", "", "", "", "", "", 150)
end
elseif UpdateOnscreenKeyboard() == 2 then
input = false
end
end
Citizen.Wait(0)
end
end)
end)
RegisterNetEvent('DisplayCabAd')
AddEventHandler('DisplayCabAd',function(inputText)
SetNotificationTextEntry("STRING");
AddTextComponentString(inputText);
SetNotificationMessage("CHAR_TAXI", "CHAR_TAXI", true, 1, "~y~Downtown Cab Co.~s~", "");
DrawNotification(false, true);
end)
RegisterNetEvent("FBAd")
AddEventHandler("FBAd",function()
DisplayOnscreenKeyboard(false, "FMMC_KEY_TIP8", "", "", "", "", "", 150)
local input = true
Citizen.CreateThread(function()
while input do
if input == true then
HideHudAndRadarThisFrame()
if UpdateOnscreenKeyboard() == 3 then
input = false
elseif UpdateOnscreenKeyboard() == 1 then
local inputText = GetOnscreenKeyboardResult()
if string.len(inputText) > 0 then
TriggerServerEvent('SyncFBAd', inputText)
input = false
else
DisplayOnscreenKeyboard(false, "FMMC_KEY_TIP8", "", "", "", "", "", 150)
end
elseif UpdateOnscreenKeyboard() == 2 then
input = false
end
end
Citizen.Wait(0)
end
end)
end)
RegisterNetEvent('DisplayFBAd')
AddEventHandler('DisplayFBAd',function(inputText)
SetNotificationTextEntry("STRING");
AddTextComponentString(inputText);
SetNotificationMessage("CHAR_FACEBOOK", "CHAR_FACEBOOK", true, 1, "~y~Facebook~s~", "");
DrawNotification(false, true);
end)
RegisterNetEvent("247Ad")
AddEventHandler("247Ad",function()
DisplayOnscreenKeyboard(false, "FMMC_KEY_TIP8", "", "", "", "", "", 150)
local input = true
Citizen.CreateThread(function()
while input do
if input == true then
HideHudAndRadarThisFrame()
if UpdateOnscreenKeyboard() == 3 then
input = false
elseif UpdateOnscreenKeyboard() == 1 then
local inputText = GetOnscreenKeyboardResult()
if string.len(inputText) > 0 then
TriggerServerEvent('Sync247Ad', inputText)
input = false
else
DisplayOnscreenKeyboard(false, "FMMC_KEY_TIP8", "", "", "", "", "", 150)
end
elseif UpdateOnscreenKeyboard() == 2 then
input = false
end
end
Citizen.Wait(0)
end
end)
end)
RegisterNetEvent('Display247Ad')
AddEventHandler('Display247Ad',function(inputText)
SetNotificationTextEntry("STRING");
AddTextComponentString(inputText);
SetNotificationMessage("CHAR_PROPERTY_WEED_SHOP", "CHAR_PROPERTY_WEED_SHOP", true, 1, "~y~247 Store~s~", "");
DrawNotification(false, true);
end)
RegisterNetEvent("YoutubeAd")
AddEventHandler("YoutubeAd",function()
DisplayOnscreenKeyboard(false, "FMMC_KEY_TIP8", "", "", "", "", "", 150)
local input = true
Citizen.CreateThread(function()
while input do
if input == true then
HideHudAndRadarThisFrame()
if UpdateOnscreenKeyboard() == 3 then
input = false
elseif UpdateOnscreenKeyboard() == 1 then
local inputText = GetOnscreenKeyboardResult()
if string.len(inputText) > 0 then
TriggerServerEvent('SyncYoutubeAd', inputText)
input = false
else
DisplayOnscreenKeyboard(false, "FMMC_KEY_TIP8", "", "", "", "", "", 150)
end
elseif UpdateOnscreenKeyboard() == 2 then
input = false
end
end
Citizen.Wait(0)
end
end)
end)
RegisterNetEvent('DisplayYoutubeAd')
AddEventHandler('DisplayYoutubeAd',function(inputText)
SetNotificationTextEntry("STRING");
AddTextComponentString(inputText);
SetNotificationMessage("CHAR_YOUTUBE", "CHAR_YOUTUBE", true, 1, "~y~Youtube~s~", "");
DrawNotification(false, true);
end)
RegisterNetEvent("MilitaryAd")
AddEventHandler("MilitaryAd",function()
DisplayOnscreenKeyboard(false, "FMMC_KEY_TIP8", "", "", "", "", "", 150)
local input = true
Citizen.CreateThread(function()
while input do
if input == true then
HideHudAndRadarThisFrame()
if UpdateOnscreenKeyboard() == 3 then
input = false
elseif UpdateOnscreenKeyboard() == 1 then
local inputText = GetOnscreenKeyboardResult()
if string.len(inputText) > 0 then
TriggerServerEvent('SyncMilitaryAd', inputText)
input = false
else
DisplayOnscreenKeyboard(false, "FMMC_KEY_TIP8", "", "", "", "", "", 150)
end
elseif UpdateOnscreenKeyboard() == 2 then
input = false
end
end
Citizen.Wait(0)
end
end)
end)
RegisterNetEvent('DisplayMilitaryAd')
AddEventHandler('DisplayMilitaryAd',function(inputText)
SetNotificationTextEntry("STRING");
AddTextComponentString(inputText);
SetNotificationMessage("CHAR_MP_MERRYWEATHER", "CHAR_MP_MERRYWEATHER", true, 1, "~y~SA Military~s~", "");
DrawNotification(false, true);
end)
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RegisterServerEvent("SyncTrafficAlert")
AddEventHandler('SyncTrafficAlert', function(inputText)
TriggerClientEvent('DisplayTrafficAlert', -1, inputText)
end)
AddEventHandler('chatMessage', function(from, name, message)
if message == "/ad traffic" then
CancelEvent()
TriggerClientEvent("TrafficAlert", from)
end
end)
RegisterServerEvent("SyncAmmuAd")
AddEventHandler('SyncAmmuAd', function(inputText)
TriggerClientEvent('DisplayAmmuAd', -1, inputText)
end)
AddEventHandler('chatMessage', function(from, name, message)
if message == "/ad ammunation" then
CancelEvent()
TriggerClientEvent("AmmuAd", from)
end
end)
RegisterServerEvent("SyncFleecaAd")
AddEventHandler('SyncFleecaAd', function(inputText)
TriggerClientEvent('DisplayFleecaAd', -1, inputText)
end)
AddEventHandler('chatMessage', function(from, name, message)
if message == "/ad fleeca" then
CancelEvent()
TriggerClientEvent("FleecaAd", from)
end
end)
RegisterServerEvent("SyncMBankAd")
AddEventHandler('SyncMBankAd', function(inputText)
TriggerClientEvent('DisplayMBankAd', -1, inputText)
end)
AddEventHandler('chatMessage', function(from, name, message)
if message == "/ad mazebank" then
CancelEvent()
TriggerClientEvent("MBankAd", from)
end
end)
RegisterServerEvent("SyncLMotorsAd")
AddEventHandler('SyncLMotorsAd', function(inputText)
TriggerClientEvent('DisplayLMotorsAd', -1, inputText)
end)
AddEventHandler('chatMessage', function(from, name, message)
if message == "/ad lmotors" then
CancelEvent()
TriggerClientEvent("LMotorsAd", from)
end
end)
RegisterServerEvent("SyncSAMotorsAd")
AddEventHandler('SyncSAMotorsAd', function(inputText)
TriggerClientEvent('DisplaySAMotorsAd', -1, inputText)
end)
AddEventHandler('chatMessage', function(from, name, message)
if message == "/ad samotors" then
CancelEvent()
TriggerClientEvent("SAMotorsAd", from)
end
end)
RegisterServerEvent("SyncLSCustomsAd")
AddEventHandler('SyncLSCustomsAd', function(inputText)
TriggerClientEvent('DisplayLSCustomsAd', -1, inputText)
end)
AddEventHandler('chatMessage', function(from, name, message)
if message == "/ad lscustoms" then
CancelEvent()
TriggerClientEvent("LSCustomsAd", from)
end
end)
RegisterServerEvent("SyncCabAd")
AddEventHandler('SyncCabAd', function(inputText)
TriggerClientEvent('DisplayCabAd', -1, inputText)
end)
AddEventHandler('chatMessage', function(from, name, message)
if message == "/ad taxi" then
CancelEvent()
TriggerClientEvent("CabAd", from)
end
end)
RegisterServerEvent("Sync247Ad")
AddEventHandler('Sync247Ad', function(inputText)
TriggerClientEvent('Display247Ad', -1, inputText)
end)
AddEventHandler('chatMessage', function(from, name, message)
if message == "/ad 247" then
CancelEvent()
TriggerClientEvent("247Ad", from)
end
end)
RegisterServerEvent("SyncYoutubeAd")
AddEventHandler('SyncYoutubeAd', function(inputText)
TriggerClientEvent('DisplayYoutubeAd', -1, inputText)
end)
AddEventHandler('chatMessage', function(from, name, message)
if message == "/ad youtube" then
CancelEvent()
TriggerClientEvent("YoutubeAd", from)
end
end)
RegisterServerEvent("SyncMilitaryAd")
AddEventHandler('SyncMilitaryAd', function(inputText)
TriggerClientEvent('DisplayMilitaryAd', -1, inputText)
end)
AddEventHandler('chatMessage', function(from, name, message)
if message == "/ad military" then
CancelEvent()
TriggerClientEvent("MilitaryAd", from)
end
end)
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# Auto detect text files and perform LF normalization
* text=auto
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MIT License
Copyright (c) 2020 Jordan.#2139
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
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# Calm-AI V3
## What is it?
Essentially Calm-AI V3 is a script that takes the old Calm-AI by NickThe0ne but improves it by adding a feature that lets you control the amount of AI around you as well all in a nice config file. This script is 100% standalone and requires minimal configuration. You can configure the AI density(amount of AI) in the `config.lua` and manage the AI relationships in the `relationships.dat` file. This script also allows for the disabling of AI dispatching as a whole.
### Configuration
```
-------------------------------------------------------------
-- Calm-AI V3- A Simple FiveM Script, Made By Jordan.#2139 --
-------------------------------------------------------------
-------------------------------------------------------
-- CONFIG YOUR PERIPHERALS HERE! --
-------------------------------------------------------
Config = {
VehDensity = 1, -- How many vehicles are driving (10 - 1) | The lower the number the less cars
PedDensity = 1, -- How many AI are around (10 - 1) | The lower the number the less AI
RanVehDensity = 1, -- How many Random Cars (10 - 1) | The lower the number the less cars
ParkCarDensity = 1, -- How many parked cars (10 - 1) | The lower the number the less cars
ScenePedDensity = 1, -- How many AI doing emotes (scenarios) (10 - 1) | The lower the number the less AI
DispatchDead = true, -- Do you want AI to dispatch? True = No | False = Yes
}
--------------------------
-- ^^^ DO THAT HERE ^^^ --
--------------------------
```
# Acknowledgments
- NickThe0ne- Inital Calm-AI Release
# TJH Development Discord
[![Developer Discord](https://discordapp.com/api/guilds/696266949348425739/widget.png?style=banner4)](https://discord.com/invite/x7cYjg5)
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-------------------------------------------------------------
-- Calm-AI V3- A Simple FiveM Script, Made By Jordan.#2139 --
-------------------------------------------------------------
----------------------------------------------------------------------------------------------
-- !WARNING! !WARNING! !WARNING! !WARNING! !WARNING! --
-- DO NOT TOUCH THIS FILE OR YOU /WILL/ FUCK SHIT UP! EDIT THE CONFIG.LUA --
-- DO NOT BE STUPID AND WHINE TO ME ABOUT THIS BEING BROKEN IF YOU TOUCHED THE LINES BELOW. --
----------------------------------------------------------------------------------------------
SetRelationshipBetweenGroups(1, GetHashKey("AMBIENT_GANG_HILLBILLY"), GetHashKey('PLAYER'))
SetRelationshipBetweenGroups(1, GetHashKey("AMBIENT_GANG_BALLAS"), GetHashKey('PLAYER'))
SetRelationshipBetweenGroups(1, GetHashKey("AMBIENT_GANG_MEXICAN"), GetHashKey('PLAYER'))
SetRelationshipBetweenGroups(1, GetHashKey("AMBIENT_GANG_FAMILY"), GetHashKey('PLAYER'))
SetRelationshipBetweenGroups(1, GetHashKey("AMBIENT_GANG_MARABUNTE"), GetHashKey('PLAYER'))
SetRelationshipBetweenGroups(1, GetHashKey("AMBIENT_GANG_SALVA"), GetHashKey('PLAYER'))
SetRelationshipBetweenGroups(1, GetHashKey("GANG_1"), GetHashKey('PLAYER'))
SetRelationshipBetweenGroups(1, GetHashKey("GANG_2"), GetHashKey('PLAYER'))
SetRelationshipBetweenGroups(1, GetHashKey("GANG_9"), GetHashKey('PLAYER'))
SetRelationshipBetweenGroups(1, GetHashKey("GANG_10"), GetHashKey('PLAYER'))
SetRelationshipBetweenGroups(1, GetHashKey("FIREMAN"), GetHashKey('PLAYER'))
SetRelationshipBetweenGroups(1, GetHashKey("MEDIC"), GetHashKey('PLAYER'))
SetRelationshipBetweenGroups(1, GetHashKey("COP"), GetHashKey('PLAYER'))
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
SetVehicleDensityMultiplierThisFrame(Config.VehDensity)
SetPedDensityMultiplierThisFrame(Config.PedDensity)
SetRandomVehicleDensityMultiplierThisFrame(Config.RanVehDensity)
SetParkedVehicleDensityMultiplierThisFrame(Config.ParkCarDensity)
SetScenarioPedDensityMultiplierThisFrame(Config.ScenePedDensity, Config.ScenePedDensity)
end
end)
Citizen.CreateThread(function()
if Config.DispatchDead then
while true do
Wait(0)
for i = 1, 12 do
EnableDispatchService(i, false)
end
SetPlayerWantedLevel(PlayerId(), 0, false)
SetPlayerWantedLevelNow(PlayerId(), false)
SetPlayerWantedLevelNoDrop(PlayerId(), 0, false)
end
else
end
end)
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-------------------------------------------------------------
-- Calm-AI V3- A Simple FiveM Script, Made By Jordan.#2139 --
-------------------------------------------------------------
-------------------------------------------------------
-- CONFIG YOUR PERIPHERALS HERE! --
-------------------------------------------------------
Config = {
VehDensity = 0.90, -- How many vehicles are driving (0.0 - 1.0) | The lower the number the less cars
PedDensity = 0.85, -- How many AI are around (0.0 - 1.0) | The lower the number the less AI
RanVehDensity = 0.85, -- How many Random Cars (0.0 - 1.0) | The lower the number the less cars
ParkCarDensity = 0.90, -- How many parked cars (0.0 - 1.0) | The lower the number the less cars
ScenePedDensity = 0.35, -- How many AI doing emotes (scenarios) (0.0 - 1.0) | The lower the number the less AI
DispatchDead = true, -- Do you want AI to dispatch? True = No | False = Yes
}
--------------------------
-- ^^^ DO THAT HERE ^^^ --
--------------------------
File diff suppressed because it is too large Load Diff
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-------------------------------------------------------------
-- Calm-AI V3- A Simple FiveM Script, Made By Jordan.#2139 --
-------------------------------------------------------------
fx_version 'bodacious'
games { 'gta5' }
-- Define the resource metadata
name 'Calm-AI V3'
description 'A simple reboot that also includes an AI density manager'
author 'Jordan.#2139'
version 'v1.1.0'
-- Client Scripts
client_script "config.lua"
client_script "client.lua"
-- Server Scripts
server_script "config.lua"
server_script "version_check.lua"
-- Calling Files For The Script
files {
'events.meta',
'relationships.dat'
}
-- Defining the data file
data_file 'FIVEM_LOVES_YOU_4B38E96CC036038F' 'events.meta'
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#-------------------------------------------------------------
#-- Calm-AI V3- A Simple FiveM Script, Made By Jordan.#2139 --
#-------------------------------------------------------------
# Acquaintance options:
# - Hate (More than likley will immediately attack)
# - Dislike (Will tease and talk bad about player but won't immediately attack)
# - Like (Will attempt to interact or greet. Good greetings)
# - Respect (Nuteral)
# People Options
PLAYER
CIVMALE
CIVFEMALE
COP
SECURITY_GUARD
PRIVATE_SECURITY
FIREMAN
GANG_1
GANG_2
GANG_9
GANG_10
AMBIENT_GANG_LOST
AMBIENT_GANG_MEXICAN
AMBIENT_GANG_FAMILY
AMBIENT_GANG_BALLAS
AMBIENT_GANG_MARABUNTE
AMBIENT_GANG_CULT
AMBIENT_GANG_SALVA
AMBIENT_GANG_WEICHENG
AMBIENT_GANG_HILLBILLY
DEALER
HATES_PLAYER
HEN
WILD_ANIMAL
SHARK
COUGAR
NO_RELATIONSHIP
SPECIAL
MISSION2
MISSION3
MISSION4
MISSION5
MISSION6
MISSION7
MISSION8
ARMY
GUARD_DOG
AGGRESSIVE_INVESTIGATE
MEDIC
CAT
#
PLAYER
Like PLAYER
CIVMALE
Respect CIVMALE
Respect CIVFEMALE
CIVFEMALE
Respect CIVFEMALE
Respect CIVMALE
COP
Respect MEDIC FIREMAN COP
Respect ARMY
Respect PLAYER
Like SECURITY_GUARD
ARMY
Like ARMY
Respect COP
SECURITY_GUARD
Like COP SECURITY_GUARD GUARD_DOG
PRIVATE_SECURITY
Like PRIVATE_SECURITY GUARD_DOG
PRISONER
Like PRISONER
Hate PLAYER
FIREMAN
Respect MEDIC FIREMAN COP
Respect PLAYER
GANG_1
Respect GANG_1
GANG_2
Respect GANG_2
GANG_9
Respect GANG_9
GANG_10
Respect GANG_10
HATES_PLAYER
Hate PLAYER
Like HATES_PLAYER AGGRESSIVE_INVESTIGATE
HEN
Dislike PLAYER
AMBIENT_GANG_LOST
Like AMBIENT_GANG_LOST GUARD_DOG
AMBIENT_GANG_MEXICAN
Respect PLAYER
Like AMBIENT_GANG_MEXICAN GUARD_DOG
AMBIENT_GANG_FAMILY
Like AMBIENT_GANG_FAMILY GUARD_DOG
AMBIENT_GANG_BALLAS
Respect PLAYER
Like AMBIENT_GANG_BALLAS GUARD_DOG
AMBIENT_GANG_MARABUNTE
Like AMBIENT_GANG_MARABUNTE GUARD_DOG
AMBIENT_GANG_CULT
Like AMBIENT_GANG_CULT GUARD_DOG
AMBIENT_GANG_SALVA
Like AMBIENT_GANG_SALVA GUARD_DOG
AMBIENT_GANG_WEICHENG
Like AMBIENT_GANG_WEICHENG GUARD_DOG
AMBIENT_GANG_HILLBILLY
Respect PLAYER
Like AMBIENT_GANG_HILLBILLY GUARD_DOG
DOMESTIC_ANIMAL
Hate PLAYER
Like CIVMALE CIVFEMALE COP SECURITY_GUARD DOMESTIC_ANIMAL FIREMAN GANG_1 GANG_2 GANG_9 GANG_10 AMBIENT_GANG_LOST AMBIENT_GANG_MEXICAN AMBIENT_GANG_BALLAS AMBIENT_GANG_FAMILY DEALER HATES_PLAYER
WILD_ANIMAL
Hate PLAYER CIVMALE CIVFEMALE COP SECURITY_GUARD FIREMAN GANG_1 GANG_2 GANG_9 GANG_10 AMBIENT_GANG_LOST AMBIENT_GANG_MEXICAN AMBIENT_GANG_BALLAS AMBIENT_GANG_FAMILY DEALER HATES_PLAYER
DEER
Hate PLAYER CIVMALE CIVFEMALE COP SECURITY_GUARD FIREMAN GANG_1 GANG_2 GANG_9 GANG_10 AMBIENT_GANG_LOST AMBIENT_GANG_MEXICAN AMBIENT_GANG_BALLAS AMBIENT_GANG_FAMILY DEALER HATES_PLAYER
Respect DEER
SHARK
Hate PLAYER
GUARD_DOG
Like GUARD_DOG CIVMALE CIVFEMALE SECURITY_GUARD AMBIENT_GANG_LOST AMBIENT_GANG_MEXICAN AMBIENT_GANG_FAMILY AMBIENT_GANG_BALLAS AMBIENT_GANG_MARABUNTE AMBIENT_GANG_CULT AMBIENT_GANG_SALVA AMBIENT_GANG_WEICHENG AMBIENT_GANG_HILLBILLY PRIVATE_SECURITY
AGGRESSIVE_INVESTIGATE
Hate PLAYER
Like HATES_PLAYER AGGRESSIVE_INVESTIGATE
MEDIC
Respect PLAYER
Like MEDIC
Respect COP ARMY SECURITY_GUARD FIREMAN
COUGAR
Hate PLAYER CIVMALE CIVFEMALE SECURITY_GUARD AMBIENT_GANG_LOST AMBIENT_GANG_MEXICAN AMBIENT_GANG_FAMILY AMBIENT_GANG_BALLAS AMBIENT_GANG_MARABUNTE AMBIENT_GANG_CULT AMBIENT_GANG_SALVA AMBIENT_GANG_WEICHENG AMBIENT_GANG_HILLBILLY PRIVATE_SECURITY COP ARMY PRISONER FIREMAN
CAT
Hate PLAYER
Like CIVMALE CIVFEMALE COP SECURITY_GUARD DOMESTIC_ANIMAL FIREMAN GANG_1 GANG_2 GANG_9 GANG_10 AMBIENT_GANG_LOST AMBIENT_GANG_MEXICAN AMBIENT_GANG_BALLAS AMBIENT_GANG_FAMILY DEALER HATES_PLAYER
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-------------------------------------------------------------
-- Calm-AI V3- A Simple FiveM Script, Made By Jordan.#2139 --
-------------------------------------------------------------
----------------------------------------------------------------------------------------------
-- !WARNING! !WARNING! !WARNING! !WARNING! !WARNING! --
-- DO NOT TOUCH THIS FILE OR YOU /WILL/ FUCK SHIT UP! EDIT THE CONFIG.LUA --
-- DO NOT BE STUPID AND WHINE TO ME ABOUT THIS BEING BROKEN IF YOU TOUCHED THE LINES BELOW. --
----------------------------------------------------------------------------------------------
local label =
[[
//
||
||
|| ______ __ ___ ____ _ _______
|| / ____/___ _/ /___ ___ / | / _/ | | / /__ /
|| / / / __ `/ / __ `__ \______/ /| | / / | | / / /_ <
|| / /___/ /_/ / / / / / / /_____/ ___ |_/ / | |/ /___/ /
|| \____/\__,_/_/_/ /_/ /_/ /_/ |_/___/ |___//____/
||
||
|| Created by Jordan.#2139
||]]
Citizen.CreateThread(function()
local CurrentVersion = GetResourceMetadata(GetCurrentResourceName(), 'version', 0)
if not CurrentVersion then
print('^1Calm-AI V3 Version Check Failed!^7')
end
function VersionCheckHTTPRequest()
PerformHttpRequest('https://raw.githubusercontent.com/Jordan2139/versions/master/calmv3.json', VersionCheck, 'GET')
end
function VersionCheck(err, response, headers)
Citizen.Wait(3000)
if err == 200 then
local Data = json.decode(response)
if CurrentVersion ~= Data.NewestVersion then
print( label )
print(' || \n || Calm-AI V3 is outdated!')
print(' || Current version: ^2' .. Data.NewestVersion .. '^7')
print(' || Your version: ^1' .. CurrentVersion .. '^7')
print(' || Please download the lastest version from ^5' .. Data.DownloadLocation .. '^7')
if Data.Changes ~= '' then
print(' || \n || ^5Changes: ^7' .. Data.Changes .. "\n^0 \\\\\n")
end
else
print( label )
print(' || ^2Calm-AI V3 is up to date!\n^0 ||\n \\\\\n')
end
else
print( label )
print(' || ^1There was an error getting the latest version information, if the issue persists contact Jordan.#2139 on Discord.\n^0 ||\n \\\\\n')
end
SetTimeout(60000000, VersionCheckHTTPRequest)
end
VersionCheckHTTPRequest()
end)
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Advanced nitro system for FiveM
===============================
The most advanced nitro system for FiveM, inspired by the Need for Speed: Underground series. Works out of the box, no configuration is required.
Features
--------
- Torque-based speed modifier
- Exhaust particles
- NOS purge
- Light trails
<!-- - Nitro fuel system -->
- Screen effects
- Fully synced
- Controller support
<!--
Planned features:
- Implement exported API for:
- Customizable control configuration
- Customizable speed modifier
- Customizable exhaust particles
- Customizable purge locations & colors
- Customizable light trail length, fade & color
- Customizable nitro fuel depletion speed
- Synchronized nitro fuel levels
-->
Controls
--------
- **Keyboard**: Hold `INPUT_CHARACTER_WHEEL` (Default: left ALT)
- **Gamepad:** Hold `INPUT_VEH_DUCK` (Default: A on Xbox, X on DualShock)
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local vehicles = {}
function SetNitroBoostScreenEffectsEnabled(enabled)
if enabled then
StopScreenEffect('RaceTurbo')
StartScreenEffect('RaceTurbo', 0, false)
SetTimecycleModifier('rply_motionblur')
ShakeGameplayCam('SKY_DIVING_SHAKE', 0.25)
else
StopGameplayCamShaking(true)
SetTransitionTimecycleModifier('default', 0.35)
end
end
function IsVehicleNitroBoostEnabled(vehicle)
return vehicles[vehicle] == true
end
function SetVehicleNitroBoostEnabled(vehicle, enabled)
if IsVehicleNitroBoostEnabled(vehicle) == enabled then
return
end
if IsPedInVehicle(PlayerPedId(), vehicle) then
SetNitroBoostScreenEffectsEnabled(enabled)
end
SetVehicleBoostActive(vehicle, enabled)
vehicles[vehicle] = enabled or nil
end
Citizen.CreateThread(function ()
local function BackfireLoop()
-- TODO: Only do this for nearby vehicles.
for vehicle in pairs(vehicles) do
CreateVehicleExhaustBackfire(vehicle, 1.25)
end
end
while true do
Citizen.Wait(0)
BackfireLoop()
end
end)
Citizen.CreateThread(function ()
local function BoostLoop()
local player = PlayerPedId()
local vehicle = GetVehiclePedIsIn(player)
local driver = GetPedInVehicleSeat(vehicle, -1)
local enabled = IsVehicleNitroBoostEnabled(vehicle)
if vehicle == 0 or driver ~= player or not enabled then
return
end
-- TODO: Use better math. The effect of nitro is quite extreme for cars with
-- custom handling, while slow cars have almost no effect from this at all.
-- Also, maybe torque is not the correct setting to change.
if not IsVehicleStopped(vehicle) then
local vehicleModel = GetEntityModel(vehicle)
local currentSpeed = GetEntitySpeed(vehicle)
local maximumSpeed = GetVehicleModelMaxSpeed(vehicleModel)
local multiplier = 2.0 * maximumSpeed / currentSpeed
SetVehicleEngineTorqueMultiplier(vehicle, multiplier)
end
end
while true do
Citizen.Wait(0)
BoostLoop()
end
end)
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local vehicles = {}
local lastNitro = 0
local nitroCooldown = 2500 -- TODO: per-vehicle cooldown?
local nitroFuelSize = 2000
local nitroFuelDrainRate = 10
local nitroPurgeFuelDrainRate = nitroFuelDrainRate * 2
local nitroRechargeRate = nitroFuelDrainRate / 2
function InitNitroFuel(vehicle)
if not vehicles[vehicle] then
vehicles[vehicle] = nitroFuelSize
end
end
function DrainNitroFuel(vehicle, purge)
if not purge then
purge = false
end
if not vehicles[vehicle] then
vehicles[vehicle] = nitroFuelSize
end
if vehicles[vehicle] > 0 then
if purge then
vehicles[vehicle] = vehicles[vehicle] - nitroFuelDrainRate * 2
else
vehicles[vehicle] = vehicles[vehicle] - nitroFuelDrainRate
end
lastNitro = GetGameTimer()
end
end
function RechargeNitroFuel(vehicle)
if not vehicles[vehicle] then
vehicles[vehicle] = nitroFuelSize
end
if vehicles[vehicle] and vehicles[vehicle] < nitroFuelSize then
vehicles[vehicle] = vehicles[vehicle] + nitroRechargeRate
end
end
function GetNitroFuelLevel(vehicle)
if vehicles[vehicle] then
return math.max(0, vehicles[vehicle])
end
return 0
end
function SetNitroFuelLevel(vehicle, level)
vehicles[vehicle] = level
end
Citizen.CreateThread(function ()
local function FuelLoop()
local player = PlayerPedId()
local vehicle = GetVehiclePedIsIn(player)
local driver = GetPedInVehicleSeat(vehicle, -1)
local isRunning = GetIsVehicleEngineRunning(vehicle)
local isBoosting = IsVehicleNitroBoostEnabled(vehicle)
local isPurging = IsVehicleNitroPurgeEnabled(vehicle)
if vehicle == 0 or driver ~= player or not isRunning then
return
end
if isRunning then
if isBoosting == false and isPurging == false and GetGameTimer() > lastNitro + nitroCooldown then
RechargeNitroFuel(vehicle)
end
end
end
while true do
Citizen.Wait(0)
FuelLoop()
end
end)
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local INPUT_CHARACTER_WHEEL = 19
local INPUT_VEH_ACCELERATE = 71
local INPUT_VEH_DUCK = 73
local function IsNitroControlPressed()
if not IsInputDisabled(2) then
DisableControlAction(2, INPUT_VEH_DUCK)
return IsDisabledControlPressed(2, INPUT_VEH_DUCK)
end
return IsControlPressed(0, INPUT_CHARACTER_WHEEL)
end
local function IsDrivingControlPressed()
return IsControlPressed(0, INPUT_VEH_ACCELERATE)
end
local function NitroLoop(lastVehicle)
local player = PlayerPedId()
local vehicle = GetVehiclePedIsIn(player)
local driver = GetPedInVehicleSeat(vehicle, -1)
if lastVehicle ~= 0 and lastVehicle ~= vehicle then
SetVehicleNitroBoostEnabled(lastVehicle, false)
SetVehicleLightTrailEnabled(lastVehicle, false)
SetVehicleNitroPurgeEnabled(lastVehicle, false)
TriggerServerEvent('nitro:__sync', false, false, true)
end
if vehicle == 0 or driver ~= player then
return 0
end
local model = GetEntityModel(vehicle)
if not IsThisModelACar(model) or IsVehicleElectric(vehicle) then
return 0
end
local isEnabled = IsNitroControlPressed()
local isDriving = IsDrivingControlPressed()
local isRunning = GetIsVehicleEngineRunning(vehicle)
local isBoosting = IsVehicleNitroBoostEnabled(vehicle)
local isPurging = IsVehicleNitroPurgeEnabled(vehicle)
local isFueled = GetNitroFuelLevel(vehicle) > 0
if isRunning and isEnabled and isFueled then
if isDriving then
if not isBoosting then
SetVehicleNitroBoostEnabled(vehicle, true)
SetVehicleLightTrailEnabled(vehicle, true)
SetVehicleNitroPurgeEnabled(vehicle, false)
TriggerServerEvent('nitro:__sync', true, false, false)
end
else
if not isPurging then
SetVehicleNitroBoostEnabled(vehicle, false)
SetVehicleLightTrailEnabled(vehicle, false)
SetVehicleNitroPurgeEnabled(vehicle, true)
TriggerServerEvent('nitro:__sync', false, true, false)
end
end
elseif isBoosting or isPurging then
SetVehicleNitroBoostEnabled(vehicle, false)
SetVehicleLightTrailEnabled(vehicle, false)
SetVehicleNitroPurgeEnabled(vehicle, false)
TriggerServerEvent('nitro:__sync', false, false, false)
end
return vehicle
end
Citizen.CreateThread(function ()
local lastVehicle = 0
while true do
Citizen.Wait(0)
lastVehicle = NitroLoop(lastVehicle)
end
end)
RegisterNetEvent('nitro:__update')
AddEventHandler('nitro:__update', function (playerServerId, boostEnabled, purgeEnabled, lastVehicle)
local playerId = GetPlayerFromServerId(playerServerId)
-- Sometimes, the source player is disconnected from our session. If we don't
-- check for that, their player ID will be -1. GetPlayerPed(-1) is our local
-- player, so the logic to apply nitro sync will apply it to our vehicle when
-- that happens.
--
-- Say, the source player enables nitro, but is not connected in our session.
-- Nitro is then synced on the vehicle for player -1, which is us, so nitro is
-- activated on our vehicle. However, because we're not actually pressing the
-- nitro key, our client will update the nitro state accordingly, and turn it
-- off. That then syncs to the original source player, who has the exact same
-- network issue as we do. Nitro will be disabled on his vehicle, but he's
-- still pressing the nitro key, so it's being enabled right after. Long story
-- short, this causes an infinite sync loop between all clients as long as at
-- least one player has nitro activated.
--
-- Therefor, simply check if the source player is connected to our session. If
-- not, ignore the synced state and don't do anything.
if not NetworkIsPlayerConnected(playerId) then
return
end
local player = GetPlayerPed(playerId)
local vehicle = GetVehiclePedIsIn(player, lastVehicle)
local driver = GetPedInVehicleSeat(vehicle, -1)
SetVehicleNitroBoostEnabled(vehicle, boostEnabled)
SetVehicleLightTrailEnabled(vehicle, boostEnabled)
SetVehicleNitroPurgeEnabled(vehicle, purgeEnabled)
end)
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-- TODO: Get actual exhaust positions and rotations. This is based on bone
-- positions, but custom exhausts can have different positions or rotations.
function CreateVehicleExhaustBackfire(vehicle, scale)
local exhaustNames = {
"exhaust", "exhaust_2", "exhaust_3", "exhaust_4",
"exhaust_5", "exhaust_6", "exhaust_7", "exhaust_8",
"exhaust_9", "exhaust_10", "exhaust_11", "exhaust_12",
"exhaust_13", "exhaust_14", "exhaust_15", "exhaust_16"
}
for _, exhaustName in ipairs(exhaustNames) do
local boneIndex = GetEntityBoneIndexByName(vehicle, exhaustName)
if boneIndex ~= -1 then
local pos = GetWorldPositionOfEntityBone(vehicle, boneIndex)
local off = GetOffsetFromEntityGivenWorldCoords(vehicle, pos.x, pos.y, pos.z)
UseParticleFxAssetNextCall('core')
StartParticleFxNonLoopedOnEntity('veh_backfire', vehicle, off.x, off.y, off.z, 0.0, 0.0, 0.0, scale, false, false, false)
end
end
end
function CreateVehiclePurgeSpray(vehicle, xOffset, yOffset, zOffset, xRot, yRot, zRot, scale)
UseParticleFxAssetNextCall('core')
return StartParticleFxLoopedOnEntity('ent_sht_steam', vehicle, xOffset, yOffset, zOffset, xRot, yRot, zRot, scale, false, false, false)
end
function CreateVehicleLightTrail(vehicle, bone, scale)
UseParticleFxAssetNextCall('core')
local ptfx = StartParticleFxLoopedOnEntityBone('veh_light_red_trail', vehicle, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, bone, scale, false, false, false)
SetParticleFxLoopedEvolution(ptfx, "speed", 1.0, false)
return ptfx
end
function StopVehicleLightTrail(ptfx, duration)
Citizen.CreateThread(function()
local startTime = GetGameTimer()
local endTime = GetGameTimer() + duration
while GetGameTimer() < endTime do
Citizen.Wait(0)
local now = GetGameTimer()
local scale = (endTime - now) / duration
SetParticleFxLoopedScale(ptfx, scale)
SetParticleFxLoopedAlpha(ptfx, scale)
end
StopParticleFxLooped(ptfx)
end)
end
-- function CreateVehiclePurgeSpray(vehicle, xOffset, yOffset, zOffset, xRot, yRot, zRot, scale, density, r, g, b)
-- local boneIndex = GetEntityBoneIndexByName(vehicle, 'bonnet')
-- local pos = GetWorldPositionOfEntityBone(vehicle, boneIndex)
-- local off = GetOffsetFromEntityGivenWorldCoords(vehicle, pos.x, pos.y, pos.z)
--
-- local xOffset = (xOffset or 0) + off.x
-- local yOffset = (yOffset or 0) + off.y
-- local zOffset = (zOffset or 0) + off.z
--
-- local xRot = xRot or 0
-- local yRot = yRot or 0
-- local zRot = zRot or 0
--
-- local scale = scale or 0.5
-- local density = density or 3
--
-- local r = (r or 255) / 255
-- local g = (g or 255) / 255
-- local b = (b or 255) / 255
--
-- local particles = {}
--
-- for i = 0, density do
-- UseParticleFxAssetNextCall('core')
-- local fx1 = StartParticleFxLoopedOnEntity('ent_sht_steam', vehicle, off.x - 0.5, off.y + 0.05, off.z, 40.0, -20.0, 0.0, 0.5, false, false, false)
-- SetParticleFxLoopedColour(fx1, r, g, b)
--
-- UseParticleFxAssetNextCall('core')
-- local fx2 = StartParticleFxLoopedOnEntity('ent_sht_steam', vehicle, off.x + 0.5, off.y + 0.05, off.z, 40.0, 20.0, 0.0, 0.5, false, false, false)
-- SetParticleFxLoopedColour(fx2, r, g, b)
-- end
-- end
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-- local DEFAULT_PURGE_CONFIG = {
-- infernus = {
-- [1] = {
-- scale: 0.5,
-- density: 3,
-- color: { 255, 255, 255 },
-- position: { 0.0, 0.0, 0.0 },
-- rotation: { 0.0, 0.0, 0.0 }
-- }
-- }
-- }
--------------------------------------------------------------------------------
-- local modelConfig = {}
-- local entityConfig = {}
--
-- local function AddVehicleModelNitroPurgeNozzle() end
-- local function RemoveVehicleModelNitroPurgeNozzle() end
-- local function SetVehicleModelNitroPurgeNozzleScale() end
-- local function SetVehicleModelNitroPurgeNozzleDensity() end
-- local function SetVehicleModelNitroPurgeNozzleColor() end
-- local function SetVehicleModelNitroPurgeNozzlePosition() end
-- local function SetVehicleModelNitroPurgeNozzleRotation() end
--
-- local function AddVehicleNitroPurgeNozzle() end
-- local function RemoveVehicleNitroPurgeNozzle() end
-- local function SetVehicleNitroPurgeNozzleScale() end
-- local function SetVehicleNitroPurgeNozzleDensity() end
-- local function SetVehicleNitroPurgeNozzleColor() end
-- local function SetVehicleNitroPurgeNozzlePosition() end
-- local function SetVehicleNitroPurgeNozzleRotation() end
--------------------------------------------------------------------------------
local vehicles = {}
local particles = {}
function IsVehicleNitroPurgeEnabled(vehicle)
return vehicles[vehicle] == true
end
function SetVehicleNitroPurgeEnabled(vehicle, enabled)
if IsVehicleNitroPurgeEnabled(vehicle) == enabled then
return
end
if enabled then
local bone = GetEntityBoneIndexByName(vehicle, 'bonnet')
local pos = GetWorldPositionOfEntityBone(vehicle, bone)
local off = GetOffsetFromEntityGivenWorldCoords(vehicle, pos.x, pos.y, pos.z)
local ptfxs = {}
for i=0,3 do
local leftPurge = CreateVehiclePurgeSpray(vehicle, off.x - 0.5, off.y + 0.05, off.z, 40.0, -20.0, 0.0, 0.5)
local rightPurge = CreateVehiclePurgeSpray(vehicle, off.x + 0.5, off.y + 0.05, off.z, 40.0, 20.0, 0.0, 0.5)
table.insert(ptfxs, leftPurge)
table.insert(ptfxs, rightPurge)
end
vehicles[vehicle] = true
particles[vehicle] = ptfxs
else
if particles[vehicle] and #particles[vehicle] > 0 then
for _, particleId in ipairs(particles[vehicle]) do
StopParticleFxLooped(particleId)
end
end
vehicles[vehicle] = nil
particles[vehicle] = nil
end
end
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-- synced by Xinerki :^)
local vehicles = {}
local particles = {}
function IsVehicleLightTrailEnabled(vehicle)
return vehicles[vehicle] == true
end
function SetVehicleLightTrailEnabled(vehicle, enabled)
if IsVehicleLightTrailEnabled(vehicle) == enabled then
return
end
if enabled then
local ptfxs = {}
local leftTrail = CreateVehicleLightTrail(vehicle, GetEntityBoneIndexByName(vehicle, "taillight_l"), 1.0)
local rightTrail = CreateVehicleLightTrail(vehicle, GetEntityBoneIndexByName(vehicle, "taillight_r"), 1.0)
table.insert(ptfxs, leftTrail)
table.insert(ptfxs, rightTrail)
vehicles[vehicle] = true
particles[vehicle] = ptfxs
else
if particles[vehicle] and #particles[vehicle] > 0 then
for _, particleId in ipairs(particles[vehicle]) do
StopVehicleLightTrail(particleId, 500)
end
end
vehicles[vehicle] = nil
particles[vehicle] = nil
end
end
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local ELECTRIC_VEHICLES = {
[GetHashKey('AIRTUG')] = true,
[GetHashKey('CYCLONE')] = true,
[GetHashKey('CADDY')] = true,
[GetHashKey('CADDY2')] = true,
[GetHashKey('CADDY3')] = true,
[GetHashKey('DILETTANTE')] = true,
[GetHashKey('IMORGON')] = true,
[GetHashKey('KHAMEL')] = true,
[GetHashKey('NEON')] = true,
[GetHashKey('RAIDEN')] = true,
[GetHashKey('SURGE')] = true,
[GetHashKey('VOLTIC')] = true,
[GetHashKey('TEZERACT')] = true
}
-- TODO: Replace with `FLAG_IS_ELECTRIC` from vehicles.meta:
-- https://gtamods.com/wiki/Vehicles.meta
function IsVehicleElectric(vehicle)
local model = GetEntityModel(vehicle)
return ELECTRIC_VEHICLES[model] or false
end
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fx_version 'bodacious'
game 'gta5'
name 'sw-nitro'
description 'The most advanced nitro system for FiveM'
author 'Deltanic - https://github.com/Deltanic/'
url 'https://github.com/swcfx/sw-nitro'
client_script 'client/utils.lua'
client_script 'client/fuel.lua'
client_script 'client/ptfx.lua'
client_script 'client/boost.lua'
client_script 'client/purge.lua'
client_script 'client/trails.lua'
client_script 'client/main.lua'
server_script 'server/main.lua'
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RegisterNetEvent('nitro:__sync')
AddEventHandler('nitro:__sync', function (boostEnabled, purgeEnabled, lastVehicle)
-- Fix for source reference being lost during loop below.
local source = source
for _, player in ipairs(GetPlayers()) do
if player ~= tostring(source) then
TriggerClientEvent('nitro:__update', player, source, boostEnabled, purgeEnabled, lastVehicle)
end
end
end)
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client_script "client.lua"
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Citizen.CreateThread(function()
while true do
Citizen.Wait(1)
car = GetVehiclePedIsIn(GetPlayerPed(-1), false)
if car then
Citizen.InvokeNative(0xB736A491E64A32CF,Citizen.PointerValueIntInitialized(car))
end
end
end)
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resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5'
client_script 'carhud.lua'
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-- ###################################
--
-- C O N F I G
--
-- ###################################
-- show/hide compoent
local HUD = {
Speed = 'mph', -- kmh or mph
DamageSystem = true,
SpeedIndicator = true,
ParkIndicator = false,
Top = true, -- ALL TOP PANAL ( oil, dsc, plate, fluid, ac )
Plate = true, -- only if Top is false and you want to keep Plate Number
}
-- move all ui
local UI = {
x = 0.000 , -- Base Screen Coords + x
y = -0.001 , -- Base Screen Coords + -y
}
-- ###################################
--
-- C O D E
--
-- ###################################
Citizen.CreateThread(function()
while true do Citizen.Wait(1)
local MyPed = GetPlayerPed(-1)
if(IsPedInAnyVehicle(MyPed, false))then
local MyPedVeh = GetVehiclePedIsIn(GetPlayerPed(-1),false)
local PlateVeh = GetVehicleNumberPlateText(MyPedVeh)
local VehStopped = IsVehicleStopped(MyPedVeh)
local VehEngineHP = GetVehicleEngineHealth(MyPedVeh)
local VehBodyHP = GetVehicleBodyHealth(MyPedVeh)
local VehBurnout = IsVehicleInBurnout(MyPedVeh)
if HUD.Speed == 'kmh' then
Speed = GetEntitySpeed(GetVehiclePedIsIn(GetPlayerPed(-1), false)) * 3.6
elseif HUD.Speed == 'mph' then
Speed = GetEntitySpeed(GetVehiclePedIsIn(GetPlayerPed(-1), false)) * 2.236936
else
Speed = 0.0
end
if HUD.Top then
drawTxt(UI.x + 0.563, UI.y + 1.2624, 1.0,1.0,0.55, "~w~" .. PlateVeh, 255, 255, 255, 255)
drawTxt(UI.x + 0.619, UI.y + 1.245, 1.0,1.0,0.45, "ENG", 114, 219, 165,200)
if VehBurnout then
drawTxt(UI.x + 0.535, UI.y + 1.266, 1.0,1.0,0.44, "~r~DSC", 255, 255, 255, 200)
else
drawTxt(UI.x + 0.535, UI.y + 1.266, 1.0,1.0,0.44, "DSC", 255, 255, 255, 150)
end
if (VehEngineHP > 0) and (VehEngineHP < 300) then
drawTxt(UI.x + 0.619, UI.y + 1.266, 1.0,1.0,0.45, "~r~Fluid", 255, 255, 255, 200)
drawTxt(UI.x + 0.514, UI.y + 1.266, 1.0,1.0,0.45, "~r~Oil", 255, 255, 255, 200)
drawTxt(UI.x + 0.645, UI.y + 1.266, 1.0,1.0,0.45, "~r~AC", 255, 255, 255, 200)
drawTxt(UI.x + 0.619, UI.y + 1.245, 1.0,1.0,0.45, "~r~ENG", 255, 255, 255, 200)
elseif VehEngineHP < 1 then
drawRct(UI.x + 0.159, UI.y + 0.809, 0.005, 0,0,0,0,100) -- panel damage
drawTxt(UI.x + 0.619, UI.y + 1.266, 1.0,1.0,0.45, "~r~Fluid", 255, 255, 255, 200)
drawTxt(UI.x + 0.514, UI.y + 1.266, 1.0,1.0,0.45, "~r~Oil", 255, 255, 255, 200)
drawTxt(UI.x + 0.645, UI.y + 1.266, 1.0,1.0,0.45, "~r~AC", 255, 255, 255, 200)
drawTxt(UI.x + 0.619, UI.y + 1.245, 1.0,1.0,0.45, "~r~ENG", 255, 255, 255, 200)
else
drawTxt(UI.x + 0.619, UI.y + 1.266, 1.0,1.0,0.45, "Fluid", 255, 255, 255, 150)
drawTxt(UI.x + 0.514, UI.y + 1.266, 1.0,1.0,0.45, "Oil", 255, 255, 255, 150)
drawTxt(UI.x + 0.645, UI.y + 1.266, 1.0,1.0,0.45, "AC", 255, 255, 255, 150)
drawTxt(UI.x + 0.619, UI.y + 1.245, 1.0,1.0,0.45, "ENG", 87, 158, 113,200)
end
if HUD.ParkIndicator then
if VehStopped then
drawTxt(UI.x + 0.6605, UI.y + 1.262, 1.0,1.0,0.6, "~r~P", 255, 255, 255, 200)
else
drawTxt(UI.x + 0.6605, UI.y + 1.262, 1.0,1.0,0.6, "P", 255, 255, 255, 150)
end
end
else
if HUD.Plate then
drawTxt(UI.x + 0.61, UI.y + 1.385, 1.0,1.0,0.55, "~w~" .. PlateVeh, 255, 255, 255, 255)
end
if HUD.ParkIndicator then
if VehStopped then
drawTxt(UI.x + 0.643, UI.y + 1.34, 1.0,1.0,0.6, "~r~P", 255, 255, 255, 200)
else
drawTxt(UI.x + 0.643, UI.y + 1.34, 1.0,1.0,0.6, "P", 255, 255, 255, 150)
end
end
end
if HUD.SpeedIndicator then
drawRct(UI.x + 0.11, UI.y + 0.932, 0.046,0.03,0,0,0,150) -- Speed panel
if HUD.Speed == 'kmh' then
drawTxt(UI.x + 0.61, UI.y + 1.42, 1.0,1.0,0.64 , "~w~" .. math.ceil(Speed), 255, 255, 255, 255)
drawTxt(UI.x + 0.633, UI.y + 1.432, 1.0,1.0,0.4, "~w~ km/h", 255, 255, 255, 255)
elseif HUD.Speed == 'mph' then
drawTxt(UI.x + 0.61, UI.y + 1.42, 1.0,1.0,0.64 , "~w~" .. math.ceil(Speed), 255, 255, 255, 255)
drawTxt(UI.x + 0.633, UI.y + 1.432, 1.0,1.0,0.4, "~w~ mph", 255, 255, 255, 255)
else
drawTxt(UI.x + 0.81, UI.y + 1.42, 1.0,1.0,0.64 , [[Carhud ~r~ERROR~w~ ~c~in ~w~HUD Speed~c~ config (something else than ~y~'kmh'~c~ or ~y~'mph'~c~)]], 255, 255, 255, 255)
end
end
if HUD.DamageSystem then
end
end
end
end)
function drawTxt(x,y ,width,height,scale, text, r,g,b,a)
SetTextFont(4)
SetTextProportional(0)
SetTextScale(scale, scale)
SetTextColour(r, g, b, a)
SetTextDropShadow(0, 0, 0, 0,255)
SetTextEdge(2, 0, 0, 0, 255)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
AddTextComponentString(text)
DrawText(x - width/2, y - height/2 + 0.005)
end
function drawRct(x,y,width,height,r,g,b,a)
DrawRect(x + width/2, y + height/2, width, height, r, g, b, a)
end
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# Carry People by Robbster
Instructions on how to use:
Type /carry close to someone then either person can cancel by again doing /carry
Feel free to make improvements with PRs
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client_script "cl_carry.lua"
server_script "sv_carry.lua"
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local carryingBackInProgress = false
local carryAnimNamePlaying = ""
local carryAnimDictPlaying = ""
local carryControlFlagPlaying = 0
RegisterCommand("carry",function(source, args)
if not carryingBackInProgress then
local player = PlayerPedId()
lib = 'missfinale_c2mcs_1'
anim1 = 'fin_c2_mcs_1_camman'
lib2 = 'nm'
anim2 = 'firemans_carry'
distans = 0.15
distans2 = 0.27
height = 0.63
spin = 0.0
length = 100000
controlFlagMe = 49
controlFlagTarget = 33
animFlagTarget = 1
local closestPlayer = GetClosestPlayer(3)
target = GetPlayerServerId(closestPlayer)
if closestPlayer ~= -1 and closestPlayer ~= nil then
carryingBackInProgress = true
TriggerServerEvent('CarryPeople:sync', closestPlayer, lib,lib2, anim1, anim2, distans, distans2, height,target,length,spin,controlFlagMe,controlFlagTarget,animFlagTarget)
else
drawNativeNotification("No one nearby to carry!")
end
else
carryingBackInProgress = false
ClearPedSecondaryTask(GetPlayerPed(-1))
DetachEntity(GetPlayerPed(-1), true, false)
local closestPlayer = GetClosestPlayer(3)
target = GetPlayerServerId(closestPlayer)
if target ~= 0 then
TriggerServerEvent("CarryPeople:stop",target)
end
end
end,false)
RegisterNetEvent('CarryPeople:syncTarget')
AddEventHandler('CarryPeople:syncTarget', function(target, animationLib, animation2, distans, distans2, height, length,spin,controlFlag)
local playerPed = GetPlayerPed(-1)
local targetPed = GetPlayerPed(GetPlayerFromServerId(target))
carryingBackInProgress = true
RequestAnimDict(animationLib)
while not HasAnimDictLoaded(animationLib) do
Citizen.Wait(10)
end
if spin == nil then spin = 180.0 end
AttachEntityToEntity(GetPlayerPed(-1), targetPed, 0, distans2, distans, height, 0.5, 0.5, spin, false, false, false, false, 2, false)
if controlFlag == nil then controlFlag = 0 end
TaskPlayAnim(playerPed, animationLib, animation2, 8.0, -8.0, length, controlFlag, 0, false, false, false)
carryAnimNamePlaying = animation2
carryAnimDictPlaying = animationLib
carryControlFlagPlaying = controlFlag
end)
RegisterNetEvent('CarryPeople:syncMe')
AddEventHandler('CarryPeople:syncMe', function(animationLib, animation,length,controlFlag,animFlag)
local playerPed = GetPlayerPed(-1)
RequestAnimDict(animationLib)
while not HasAnimDictLoaded(animationLib) do
Citizen.Wait(10)
end
Wait(500)
if controlFlag == nil then controlFlag = 0 end
TaskPlayAnim(playerPed, animationLib, animation, 8.0, -8.0, length, controlFlag, 0, false, false, false)
carryAnimNamePlaying = animation
carryAnimDictPlaying = animationLib
carryControlFlagPlaying = controlFlag
end)
RegisterNetEvent('CarryPeople:cl_stop')
AddEventHandler('CarryPeople:cl_stop', function()
carryingBackInProgress = false
ClearPedSecondaryTask(GetPlayerPed(-1))
DetachEntity(GetPlayerPed(-1), true, false)
end)
Citizen.CreateThread(function()
while true do
if carryingBackInProgress then
while not IsEntityPlayingAnim(GetPlayerPed(-1), carryAnimDictPlaying, carryAnimNamePlaying, 3) do
TaskPlayAnim(GetPlayerPed(-1), carryAnimDictPlaying, carryAnimNamePlaying, 8.0, -8.0, 100000, carryControlFlagPlaying, 0, false, false, false)
Citizen.Wait(0)
end
end
Wait(0)
end
end)
function GetPlayers()
local players = {}
for i = 0, 255 do
if NetworkIsPlayerActive(i) then
table.insert(players, i)
end
end
return players
end
function GetClosestPlayer(radius)
local players = GetPlayers()
local closestDistance = -1
local closestPlayer = -1
local ply = GetPlayerPed(-1)
local plyCoords = GetEntityCoords(ply, 0)
for index,value in ipairs(players) do
local target = GetPlayerPed(value)
if(target ~= ply) then
local targetCoords = GetEntityCoords(GetPlayerPed(value), 0)
local distance = GetDistanceBetweenCoords(targetCoords['x'], targetCoords['y'], targetCoords['z'], plyCoords['x'], plyCoords['y'], plyCoords['z'], true)
if(closestDistance == -1 or closestDistance > distance) then
closestPlayer = value
closestDistance = distance
end
end
end
--print("closest player is dist: " .. tostring(closestDistance))
if closestDistance <= radius then
return closestPlayer
else
return nil
end
end
function drawNativeNotification(text)
SetTextComponentFormat('STRING')
AddTextComponentString(text)
DisplayHelpTextFromStringLabel(0, 0, 1, -1)
end
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RegisterServerEvent('CarryPeople:sync')
AddEventHandler('CarryPeople:sync', function(target, animationLib,animationLib2, animation, animation2, distans, distans2, height,targetSrc,length,spin,controlFlagSrc,controlFlagTarget,animFlagTarget)
TriggerClientEvent('CarryPeople:syncTarget', targetSrc, source, animationLib2, animation2, distans, distans2, height, length,spin,controlFlagTarget,animFlagTarget)
TriggerClientEvent('CarryPeople:syncMe', source, animationLib, animation,length,controlFlagSrc,animFlagTarget)
end)
RegisterServerEvent('CarryPeople:stop')
AddEventHandler('CarryPeople:stop', function(targetSrc)
TriggerClientEvent('CarryPeople:cl_stop', targetSrc)
end)
+24
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d0p3t - https://www.d0p3t.nl
Copyright © 2020
-----
THIS PROJECT USES A CUSTOM LICENSE. MAKE SURE TO READ IT BEFORE THINKING ABOUT DOING ANYTHING WITH DOPE_ISLAND_HOPPER.
-----
- YOU ARE ALLOWED TO USE DOPE_ISLAND_HOPPER ON AS MANY SERVERS AS YOU WANT.
- _YOU ARE ALSO ALLOWED TO EDIT THIS RESOURCE TO ADD/CHANGE/REMOVE WHATEVER YOU WANT._ (see the exception to this rule in the "credits" section below)
- **YOU ARE HOWEVER _NOT_ ALLOWED TO RE-RELEASE (EDITED OR NON-EDITED) VERSIONS OF THIS RESOURCE WITHOUT WRITTEN PERMISSIONS BY MYSELF (REMCO TROOST / D0P3T). FOR ADDED FEATURES/CHANGES, FEEL FREE TO CREATE A FORK & CREATE A PULL REQUEST.**
----
**Credits**
Never should you change the credits (for example in the source code comment section) to claim this resource to be your own. 90% of the users will recognize this resource as being dope_island_hopper, so changing the name of it and removing the credits section, is just useless. You're just being extremely rude and nodoby likes you anymore if they find out you're a big fat liar.
-----
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+1
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No README here yet.
+118
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function LoadCutscene(cut, flag1, flag2)
if (not flag1) then
RequestCutscene(cut, 8)
else
RequestCutsceneEx(cut, flag1, flag2)
end
while (not HasThisCutsceneLoaded(cut)) do Wait(0) end
return
end
local function BeginCutsceneWithPlayer()
local plyrId = PlayerPedId()
local playerClone = ClonePed_2(plyrId, 0.0, false, true, 1)
SetBlockingOfNonTemporaryEvents(playerClone, true)
SetEntityVisible(playerClone, false, false)
SetEntityInvincible(playerClone, true)
SetEntityCollision(playerClone, false, false)
FreezeEntityPosition(playerClone, true)
SetPedHelmet(playerClone, false)
RemovePedHelmet(playerClone, true)
SetCutsceneEntityStreamingFlags('MP_1', 0, 1)
RegisterEntityForCutscene(plyrId, 'MP_1', 0, GetEntityModel(plyrId), 64)
Wait(10)
StartCutscene(0)
Wait(10)
ClonePedToTarget(playerClone, plyrId)
Wait(10)
DeleteEntity(playerClone)
Wait(50)
DoScreenFadeIn(250)
return playerClone
end
local function Finish(timer)
local tripped = false
repeat
Wait(0)
if (timer and (GetCutsceneTime() > timer))then
DoScreenFadeOut(250)
tripped = true
end
if (GetCutsceneTotalDuration() - GetCutsceneTime() <= 250) then
DoScreenFadeOut(250)
tripped = true
end
until not IsCutscenePlaying()
if (not tripped) then
DoScreenFadeOut(100)
Wait(150)
end
return
end
local landAnim = {1, 2, 4}
local timings = {
[1] = 9100,
[2] = 17500,
[4] = 25400
}
function BeginLeaving(isIsland)
if (isIsland) then
RequestCollisionAtCoord(-2392.838, -2427.619, 43.1663)
LoadCutscene('hs4_nimb_isd_lsa', 8, 24)
BeginCutsceneWithPlayer()
Finish()
RemoveCutscene()
else
RequestCollisionAtCoord(-1652.79, -3117.5, 13.98)
LoadCutscene('hs4_lsa_take_nimb2')
BeginCutsceneWithPlayer()
Finish()
RemoveCutscene()
if (Config.Cutscenes.long) then
LoadCutscene('hs4_nimb_lsa_isd', 128, 24)
BeginCutsceneWithPlayer()
Finish(165000)
LoadCutscene('hs4_nimb_lsa_isd', 256, 24)
BeginCutsceneWithPlayer()
Finish(170000)
LoadCutscene('hs4_nimb_lsa_isd', 512, 24)
BeginCutsceneWithPlayer()
Finish(175200)
RemoveCutscene()
end
end
end
function BeginLanding(isIsland)
if (isIsland) then
RequestCollisionAtCoord(-1652.79, -3117.5, 13.98)
local flag = landAnim[ math.random( #landAnim ) ]
LoadCutscene('hs4_lsa_land_nimb', flag, 24)
BeginCutsceneWithPlayer()
Finish(timings[flag])
RemoveCutscene()
else
LoadCutscene('hs4_nimb_lsa_isd_repeat')
RequestCollisionAtCoord(-2392.838, -2427.619, 43.1663)
BeginCutsceneWithPlayer()
Finish()
RemoveCutscene()
end
end
+8
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function EnableIsland(enabled)
Citizen.InvokeNative(0x9A9D1BA639675CF1, "HeistIsland", enabled) -- Toggle island gta5 level
Citizen.InvokeNative(0x5E1460624D194A38, enabled) -- Toggle island minimap
end
function ToggleIslandPathNodes(enabled)
Citizen.InvokeNative(0xF74B1FFA4A15FBEA, enabled) -- Toggle island path nodes
end
+274
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local IsOnIsland = false
local IsInSideTeleportLocation = false
local ClosestTeleportLocation = nil
local IsTeleporting = false
local PedCoordinates = vector3(0.0, 0.0, 0.0)
local IslandBounds = {
x1 = 6093.88,
y1 = -5966.44,
x2 = 3283.17,
y2 = -4199.8
}
local Blips = {}
local function GetFromCoordinate(location)
local coordinate = location.LosSantosCoordinate
local heading = location.LosSantosHeading
if IsOnIsland then
coordinate = location.IslandCoordinate
heading = location.IslandHeading
end
return coordinate, heading
end
local function GetToCoordinate(location)
local coordinate = location.IslandCoordinate
local heading = location.IslandHeading
if IsOnIsland then
coordinate = location.LosSantosCoordinate
heading = location.LosSantosHeading
end
return coordinate, heading
end
local function CreateNewBlips()
for _, blip in pairs(Blips) do
RemoveBlip(blip)
end
Blips = {}
for _, location in pairs(Config.TeleportLocations) do
local blip = nil
local blipName = Config.Blip.LosSantosName
if not IsOnIsland then
blip = AddBlipForCoord(location.LosSantosCoordinate.x, location.LosSantosCoordinate.y, location.LosSantosCoordinate.z)
else
blip = AddBlipForCoord(location.IslandCoordinate.x, location.IslandCoordinate.y, location.IslandCoordinate.z)
blipName = Config.Blip.IslandName
end
if blip then
SetBlipAsShortRange(blip, Config.Blip.MinimapOnly)
SetBlipSprite(blip, Config.Blip.Sprite)
SetBlipColour(blip, Config.Blip.Color)
SetBlipScale(blip, Config.Blip.Size)
SetBlipDisplayIndicatorOnBlip(blip, false)
BeginTextCommandSetBlipName("STRING")
AddTextComponentSubstringPlayerName(blipName)
EndTextCommandSetBlipName(blip)
end
table.insert(Blips, blip)
end
end
local function DisplayTeleportHelpText()
local key = Config.Control
if not key or not IsInSideTeleportLocation then
return
end
local destination = "Cayo Perico"
if IsOnIsland then
destination = "Los Santos"
end
BeginTextCommandDisplayHelp("DOPE_PERICO_HELP")
AddTextComponentSubstringPlayerName(key.Name)
AddTextComponentSubstringPlayerName(destination)
EndTextCommandDisplayHelp(0, false, false, -1)
end
local function ShowMarker()
local marker = Config.Marker
local startCoordinate = GetFromCoordinate(ClosestTeleportLocation)
local endCoordinate = GetToCoordinate(ClosestTeleportLocation)
-- Some config issue
if not marker or not startCoordinate or not endCoordinate then
return
end
-- Draw marker
DrawMarker(
marker.Type,
startCoordinate.x,
startCoordinate.y,
startCoordinate.z,
0.0,
0.0,
0.0,
0.0,
0.0,
0.0,
marker.Size,
marker.Size,
marker.Size,
marker.Color.Red,
marker.Color.Green,
marker.Color.Blue,
marker.Color.Alpha,
false,
true,
2,
nil,
nil,
nil,
false
)
end
local function GetClosestLocation()
local closestLocation = Config.TeleportLocations[1]
local closestLocationCoords = GetFromCoordinate(closestLocation)
for index, location in pairs(Config.TeleportLocations) do
local startCoordinate = GetFromCoordinate(location)
local distance = #(PedCoordinates - startCoordinate)
local currentClosestDistance = #(PedCoordinates - closestLocationCoords)
if distance < currentClosestDistance then
closestLocation = location
closestLocationCoords = startCoordinate
end
end
ClosestTeleportLocation = closestLocation
local dist = #(PedCoordinates - closestLocationCoords)
if #(PedCoordinates - closestLocationCoords) < Config.DrawDistance then
IsInSideTeleportLocation = true
end
end
local function IsPointInsideRectangle(x, y, x1, y1, x2, y2)
return (x1 < x and x < x2) and (y1 < y and y < y2)
end
-- Refresh client's ped coordinates only once 500ms
Citizen.CreateThread(
function()
if IsScreenFadedOut() then
DoScreenFadeIn(500)
end
while true do
PedCoordinates = GetEntityCoords(PlayerPedId(), true)
Wait(500)
end
end
)
Citizen.CreateThread(
function()
local waitTime = 500
AddTextEntry("DOPE_PERICO_HELP", "Press ~a~ to teleport to ~a~")
CreateNewBlips()
while true do
Wait(waitTime)
if not IsInSideTeleportLocation then
GetClosestLocation()
else
local closestLocationCoords = GetFromCoordinate(ClosestTeleportLocation)
local distance = #(PedCoordinates - closestLocationCoords)
if distance > 20.0 then
IsInSideTeleportLocation = false
waitTime = 500
else
waitTime = 0
if distance < (Config.Marker.Size * Config.ActivationDistanceScaler) then
DisplayTeleportHelpText()
end
ShowMarker()
end
end
end
end
)
RegisterKeyMapping("+dope_perico", "Teleport to/from Cayo Perico Island", "keyboard", Config.Control.Key)
RegisterCommand(
"+dope_perico",
function()
if not IsInSideTeleportLocation then
return
end
local endCoordinate, endHeading = GetToCoordinate(ClosestTeleportLocation)
if not IsTeleporting then
Citizen.CreateThread(
function()
if not IsPlayerTeleportActive() then
IsTeleporting = true
local ped = PlayerPedId()
FreezeEntityPosition(ped, true)
if IsScreenFadedIn() then
DoScreenFadeOut(500)
while not IsScreenFadedOut() do
Wait(50)
end
end
if (Config.Cutscenes.enabled) then BeginLeaving(IsOnIsland) end
EnableIsland(not IsOnIsland)
if (Config.Cutscenes.enabled) then BeginLanding(IsOnIsland) end
StartPlayerTeleport(PlayerId(), endCoordinate.x, endCoordinate.y, endCoordinate.z, endHeading, true, true, false)
local start = GetGameTimer()
while IsPlayerTeleportActive() do
if GetGameTimer() - start > 20000 then
print("^1Could not teleport. Report this to server administrator(s).^7")
if IsScreenFadedOut() then
DoScreenFadeIn(0)
end
return
end
Wait(500)
end
SetGameplayCamRelativePitch(0.0, 1.0)
SetGameplayCamRelativeHeading(0.0)
if IsScreenFadedOut() then
DoScreenFadeIn(1000)
while not IsScreenFadedIn() do
Wait(50)
end
end
IsTeleporting = false
IsOnIsland = not IsOnIsland
CreateNewBlips()
ToggleIslandPathNodes(IsOnIsland)
FreezeEntityPosition(ped, false)
end
end
)
end
end,
false
)
RegisterCommand(
"-dope_perico",
function()
-- empty to prevent chat message
end,
false
)
+16
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fx_version "cerulean"
game "gta5"
author "d0p3t <d0p3t89@gmail.com>"
description "Conveniently hop between Los Santos and Cayo Perico island"
version "1.0.0"
client_scripts {
'shared/config.lua',
'client/*.lua'
}
server_scripts {
'shared/config.lua',
'server/*.lua'
}
+58
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@@ -0,0 +1,58 @@
local function VerifyConfig()
local invalid = false
if not Config then
print("^1Could not find shared/config.lua!^7")
invalid = true
end
if Config.Debug == nil or not Config.Marker or not Config.DrawDistance or not Config.ActivationDistanceScaler then
print("^1Missing default values Debug, Marker, DrawDistance or ActivationDistanceScaler.^7")
invalid = true
end
-- Check Config.Control
if not Config.Control.Key or not Config.Control.Name then
print("^1Invalid Control setting.^7")
invalid = true
end
-- Check Config.TeleportLocations
if not Config.TeleportLocations then
print("^1Could not find TeleportLocations.^7")
invalid = true
else
for index, location in ipairs(Config.TeleportLocations) do
if not location.LosSantosCoordinate or not location.IslandCoordinate then
print("^1Could not find Markers, LosSantosCoordinate or IslandCoordinate in teleport location " .. index .. ".^7")
invalid = true
break
end
if type(location.LosSantosCoordinate) ~= "vector3" or type(location.IslandCoordinate) ~= "vector3" then
print("^1Invalid type for LosSantosCoordinate or IslandCoordinate in teleport location " .. index .. ". Type must be vector3^7")
invalid = true
break
end
if not location.LosSantosHeading or not location.IslandHeading then
print("^1Could not find location headings.^7")
invalid = true
end
end
end
if invalid then
local resource = GetCurrentResourceName()
print("^1You have one or more errors in your configuration file. Please check Config.lua.^7")
print("^3Can't fix this issue yourself? Check the forum topic of" .. resource .. " on the Cfx.re forum.^7")
print("^1Stopping " .. resource .. " ...^7")
StopResource(GetCurrentResourceName())
end
end
Citizen.CreateThread(
function()
VerifyConfig()
end
)
+59
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@@ -0,0 +1,59 @@
Config = {}
Config.Debug = false
Config.Control = {
Key = "e",
Name = "~INPUT_CONTEXT~"
}
Config.Cutscenes = {
enabled = true,
long = false
}
Config.DrawDistance = 20.0
Config.ActivationDistanceScaler = 1.2
Config.Blip = {
Sprite = 365,
Color = 21,
Size = 1.0,
LosSantosName = "Cayo Perico Island",
IslandName = "Los Santos",
MinimapOnly = true
}
Config.Marker = {
Type = 23,
Color = {
Red = 255,
Green = 0,
Blue = 0,
Alpha = 255
},
Size = 1.0
}
-- An array of locations to teleport to/from the island.
Config.TeleportLocations = {
{
LosSantosCoordinate = vector3(3857.16, 4459.48, 0.85),
LosSantosHeading = 357.31,
IslandCoordinate = vector3(4929.47, -5174.01, 1.5),
IslandHeading = 241.13
},
{
LosSantosCoordinate = vector3(-1605.7, 5258.76,1.2),
LosSantosHeading = 23.88,
IslandCoordinate = vector3(5094.14,-4655.52, 0.8),
IslandHeading = 70.03
},
{
LosSantosCoordinate = vector3(-1016.42, -2468.58, 12.99),
LosSantosHeading = 233.31,
IslandCoordinate = vector3(4425.68,-4487.06, 3.25),
IslandHeading = 200.56
}
}
+674
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@@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
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+23
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# ChairBedSystem
<html>
<h3>What do this script do?</h3>
<p>This script will let you sit or lay on a bed, chair or what ever you want:P
<br>There is an easy config in the client.lua, where you can add/remove objects.</p>
<h3>Requirements?</h3>
<p>- None</p>
<h3>Video</h3>
<p>Click on the video below!</p>
<a href="https://streamable.com/doa1q" target="_blank">
<img src="https://i.gyazo.com/16da4dc3bfb0e82814247729c9e4332d.jpg"
alt="IMAGE ALT TEXT HERE" width="540" height="280" border="10" /></a>
<br>
<h3>Other Releases</h3>
<p><b>- Radargun (<a href="https://github.com/TerbSEC/Radargun" target="_blank">Github</a> / <a href="https://forum.fivem.net/t/release-radargun-laser-gun-v1-1-huge-improvements-and-new-ui/179682" target="_blank">FiveM Forum</a>)
<br>- Healthbar / UI (<a href="https://github.com/TerbSEC/HealthbarUI" target="_blank">Github</a> / <a href="https://forum.fivem.net/t/discontinued-healthbar-ui-now-supports-vrp-and-esx-v-1-1/265693" target="_blank">FiveM Forum</a>)
<br>- Coords Pack (<a href="https://github.com/TerbSEC/FiveM-CoordsSaver" target="_blank">Github</a> / <a href="https://forum.fivem.net/t/release-coords-pack-include-copy-coords-to-clipboard-and-tpc/747132" target="_blank">FiveM Forum</a>)
</html>
+11
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resource_manifest_version "44febabe-d386-4d18-afbe-5e627f4af937"
client_scripts{
'client.lua',
'config.lua'
}
server_scripts{
'server.lua'
}
+233
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local plyCoords = GetEntityCoords(PlayerPedId())
local isWithinObject = false
local oElement = {}
-- // BASIC
local InUse = false
local IsTextInUse = false
local PlyLastPos = 0
-- // ANIMATION
local Anim = 'sit'
local AnimScroll = 0
-- Fast Thread
CreateThread(function()
while true do
if isWithinObject and oElement.fObject ~= 0 then
local ply = PlayerPedId()
local objectCoords = oElement.fObjectCoords
local distanceDiff = #(objectCoords - plyCoords)
if (distanceDiff < 2.0 and not InUse) then
if (oElement.fObjectIsBed == true) then
-- // ARROW RIGHT
if IsControlJustPressed(0, 175) then -- right
if (AnimScroll ~= 2) then
AnimScroll = AnimScroll + 1
end
if AnimScroll == 1 then
Anim = "back"
elseif AnimScroll == 2 then
Anim = "stomach"
end
end
-- // ARROW LEFT
if IsControlJustPressed(0, 174) then -- left
if (AnimScroll ~= 0) then
AnimScroll = AnimScroll - 1
end
if AnimScroll == 1 then
Anim = "back"
elseif AnimScroll == 0 then
Anim = "sit"
end
end
if (Anim == 'sit') then
DrawText3Ds(objectCoords.x, objectCoords.y, objectCoords.z, Config.Text.SitOnBed .. ' | ' .. Config.Text.SwitchBetween)
else
DrawText3Ds(objectCoords.x, objectCoords.y, objectCoords.z, Config.Text.LieOnBed .. ' ~g~' .. Anim .. '~w~ | ' .. Config.Text.SwitchBetween)
end
if IsControlJustPressed(0, Config.objects.ButtonToLayOnBed) then
TriggerServerEvent('ChairBedSystem:Server:Enter', oElement, oElement.fObjectCoords)
end
else
DrawText3Ds(objectCoords.x, objectCoords.y, objectCoords.z, Config.Text.SitOnChair)
if IsControlJustPressed(0, Config.objects.ButtonToSitOnChair) then
TriggerServerEvent('ChairBedSystem:Server:Enter', oElement, oElement.fObjectCoords)
end
end
end
if (InUse) then
DrawText3Ds(objectCoords.x, objectCoords.y, objectCoords.z, Config.Text.Standup)
if IsControlJustPressed(0, Config.objects.ButtonToStandUp) then
InUse = false
TriggerServerEvent('ChairBedSystem:Server:Leave', oElement.fObjectCoords)
ClearPedTasksImmediately(ply)
FreezeEntityPosition(ply, false)
local x, y, z = table.unpack(PlyLastPos)
if GetDistanceBetweenCoords(x, y, z, plyCoords) < 10 then
SetEntityCoords(ply, PlyLastPos)
end
end
end
end
Wait(0)
end
end)
-- Medium Thread
CreateThread(function()
while true do
plyCoords = GetEntityCoords(PlayerPedId())
Wait(1000)
end
end)
-- Slow Thread
CreateThread(function()
Wait(1500)
while true do
for _, element in pairs(Config.objects.locations) do
local closestObject = GetClosestObjectOfType(plyCoords.x, plyCoords.y, plyCoords.z, 3.0, GetHashKey(element.object), 0, 0, 0)
local coordsObject = GetEntityCoords(closestObject)
local distanceDiff = #(coordsObject - plyCoords)
--if (distanceDiff < 3.00 and closestObject ~= 0) then
--if (distanceDiff < 2.00) then
if (distanceDiff < 2.25 and closestObject ~= 0) then
if (distanceDiff < 2.00) then
oElement = {
fObject = closestObject,
fObjectCoords = coordsObject,
fObjectcX = element.verticalOffsetX,
fObjectcY = element.verticalOffsetY,
fObjectcZ = element.verticalOffsetZ,
fObjectDir = element.direction,
fObjectIsBed = element.bed
}
isWithinObject = true
end
break
else
isWithinObject = false
end
end
Wait(2000)
end
end)
-- Healing Thread
CreateThread(function()
while Config.Healing ~= 0 do
Wait(Config.Healing * 1000)
if InUse == true then
if oElement.fObjectIsBed == true then
local ply = PlayerPedId()
local health = GetEntityHealth(ply)
if health <= 199 then
SetEntityHealth(ply, health + 1)
end
end
end
end
end)
RegisterNetEvent('ChairBedSystem:Client:Animation')
AddEventHandler('ChairBedSystem:Client:Animation', function(v, coords)
local object = v.fObject
local vertx = v.fObjectcX
local verty = v.fObjectcY
local vertz = v.fObjectcZ
local dir = v.fObjectDir
local isBed = v.fObjectIsBed
local objectcoords = coords
local ped = PlayerPedId()
PlyLastPos = GetEntityCoords(ped)
FreezeEntityPosition(object, true)
FreezeEntityPosition(ped, true)
InUse = true
if isBed == false then
if Config.objects.SitAnimation.dict ~= nil then
SetEntityCoords(ped, objectcoords.x, objectcoords.y, objectcoords.z + 0.5)
SetEntityHeading(ped, GetEntityHeading(object) - 180.0)
local dict = Config.objects.SitAnimation.dict
local anim = Config.objects.SitAnimation.anim
AnimLoadDict(dict, anim, ped)
else
TaskStartScenarioAtPosition(ped, Config.objects.SitAnimation.anim, objectcoords.x + vertx, objectcoords.y + verty, objectcoords.z - vertz, GetEntityHeading(object) + dir, 0, true, true)
end
else
if Anim == 'back' then
if Config.objects.BedBackAnimation.dict ~= nil then
SetEntityCoords(ped, objectcoords.x, objectcoords.y, objectcoords.z + 0.5)
SetEntityHeading(ped, GetEntityHeading(object) - 180.0)
local dict = Config.objects.BedBackAnimation.dict
local anim = Config.objects.BedBackAnimation.anim
Animation(dict, anim, ped)
else
TaskStartScenarioAtPosition(ped, Config.objects.BedBackAnimation.anim, objectcoords.x + vertx, objectcoords.y + verty, objectcoords.z - vertz, GetEntityHeading(object) + dir, 0, true, true
)
end
elseif Anim == 'stomach' then
if Config.objects.BedStomachAnimation.dict ~= nil then
SetEntityCoords(ped, objectcoords.x, objectcoords.y, objectcoords.z + 0.5)
SetEntityHeading(ped, GetEntityHeading(object) - 180.0)
local dict = Config.objects.BedStomachAnimation.dict
local anim = Config.objects.BedStomachAnimation.anim
Animation(dict, anim, ped)
else
TaskStartScenarioAtPosition(ped, Config.objects.BedStomachAnimation.anim, objectcoords.x + vertx, objectcoords.y + verty, objectcoords.z - vertz, GetEntityHeading(object) + dir, 0, true, true)
end
elseif Anim == 'sit' then
if Config.objects.BedSitAnimation.dict ~= nil then
SetEntityCoords(ped, objectcoords.x, objectcoords.y, objectcoords.z + 0.5)
SetEntityHeading(ped, GetEntityHeading(object) - 180.0)
local dict = Config.objects.BedSitAnimation.dict
local anim = Config.objects.BedSitAnimation.anim
Animation(dict, anim, ped)
else
TaskStartScenarioAtPosition(ped, Config.objects.BedSitAnimation.anim, objectcoords.x + vertx, objectcoords.y + verty, objectcoords.z - vertz, GetEntityHeading(object) + 180.0, 0, true, true)
end
end
end
end)
function DrawText3Ds(x, y, z, text)
local onScreen, _x, _y = World3dToScreen2d(x, y, z)
if onScreen then
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry("STRING")
SetTextCentre(1)
AddTextComponentString(text)
DrawText(_x, _y)
local factor = (string.len(text)) / 350
DrawRect(_x, _y + 0.0125, 0.015 + factor, 0.03, 41, 11, 41, 68)
end
end
function Animation(dict, anim, ped)
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Citizen.Wait(0)
end
TaskPlayAnim(ped, dict, anim, 8.0, 1.0, -1, 1, 0, 0, 0, 0)
end
+44
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Config = {}
Config.Healing = 1 -- // If this is 0, then its disabled.. Default: 3.. That means, if a person lies in a bed, then he will get 1 health every 3 seconds.
Config.objects = {
ButtonToSitOnChair = 58, -- // Default: G -- // https://docs.fivem.net/game-references/controls/
ButtonToLayOnBed = 38, -- // Default: E -- // https://docs.fivem.net/game-references/controls/
ButtonToStandUp = 23, -- // Default: F -- // https://docs.fivem.net/game-references/controls/
SitAnimation = {anim='PROP_HUMAN_SEAT_CHAIR_MP_PLAYER'},
BedBackAnimation = {dict='anim@gangops@morgue@table@', anim='ko_front'},
BedStomachAnimation = {anim='WORLD_HUMAN_SUNBATHE'},
BedSitAnimation = {anim='WORLD_HUMAN_PICNIC'},
locations = {
{object="v_med_bed2", verticalOffsetX=0.0, verticalOffsetY=0.0, verticalOffsetZ=-1.4, direction=0.0, bed=true},
{object="v_serv_ct_chair02", verticalOffsetX=0.0, verticalOffsetY=0.0, verticalOffsetZ=-0.0, direction=168.0, bed=false},
{object="prop_off_chair_04", verticalOffsetX=0.0, verticalOffsetY=0.0, verticalOffsetZ=-0.4, direction=168.0, bed=false},
{object="prop_off_chair_03", verticalOffsetX=0.0, verticalOffsetY=0.0, verticalOffsetZ=-0.4, direction=168.0, bed=false},
{object="prop_off_chair_05", verticalOffsetX=0.0, verticalOffsetY=0.0, verticalOffsetZ=-0.4, direction=168.0, bed=false},
{object="v_club_officechair", verticalOffsetX=0.0, verticalOffsetY=0.0, verticalOffsetZ=-0.4, direction=168.0, bed=false},
{object="v_ilev_leath_chr", verticalOffsetX=0.0, verticalOffsetY=0.0, verticalOffsetZ=-0.4, direction=168.0, bed=false},
{object="v_corp_offchair", verticalOffsetX=0.0, verticalOffsetY=0.0, verticalOffsetZ=-0.4, direction=168.0, bed=false},
{object="v_med_emptybed", verticalOffsetX=0.0, verticalOffsetY=0.13, verticalOffsetZ=-0.2, direction=90.0, bed=false},
{object="Prop_Off_Chair_01", verticalOffsetX=0.0, verticalOffsetY=-0.1, verticalOffsetZ=-0.5, direction=180.0, bed=false},
{object="hei_prop_heist_off_chair", verticalOffsetX=0.0, verticalOffsetY=0.0, verticalOffsetZ=-0.4, direction=168.0, bed=false},
{object="prop_sol_chair", verticalOffsetX=0.0, verticalOffsetY=0.0, verticalOffsetZ=-0.4, direction=168.0, bed=false},
{object="v_med_whickerchair1", verticalOffsetX=0.0, verticalOffsetY=0.0, verticalOffsetZ=-0.4, direction=168.0, bed=false},
{object="prop_waiting_seat_01", verticalOffsetX=0.0, verticalOffsetY=0.0, verticalOffsetZ=-0.4, direction=168.0, bed=false},
{object="v_ret_gc_chair02", verticalOffsetX=0.0, verticalOffsetY=0.0, verticalOffsetZ=-0.4, direction=168.0, bed=false},
{object="p_clb_officechair_s", verticalOffsetX=0.0, verticalOffsetY=0.0, verticalOffsetZ=-0.4, direction=168.0, bed=false},
{object="v_corp_lazychair", verticalOffsetX=0.0, verticalOffsetY=0.0, verticalOffsetZ=-0.4, direction=168.0, bed=false},
{object="prop_wait_bench_01", verticalOffsetX=0.0, verticalOffsetY=0.0, verticalOffsetZ=-0.4, direction=168.0, bed=false},
}
}
-- // YOU WILL FIND ALL BUTTONS HERE FOR CODE BELOW;P
-- [[ https://docs.fivem.net/game-references/controls/ ]]
Config.Text = {
SitOnChair = '~r~G~w~ to sit',
SitOnBed = '~r~E~w~ to sit on the bed',
LieOnBed = '~r~E~w~ to lay on your',
SwitchBetween = 'Switch between with ~r~Arrow left~w~ and ~r~arrow right~w~',
Standup = '~r~F~w~ to stand up!',
}
+39
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--
-- * Created with PhpStorm
-- * User: Terbium
-- * Date: 05/11/2019
-- * Time: 02:21
--
local oArray = {}
local oPlayerUse = {}
AddEventHandler('playerDropped', function()
local oSource = source
if oPlayerUse[oSource] ~= nil then
oArray[oPlayerUse[oSource]] = nil
oPlayerUse[oSource] = nil
end
end)
RegisterServerEvent('ChairBedSystem:Server:Enter')
AddEventHandler('ChairBedSystem:Server:Enter', function(object, objectcoords)
local oSource = source
if oArray[objectcoords] == nil then
oPlayerUse[oSource] = objectcoords
oArray[objectcoords] = true
TriggerClientEvent('ChairBedSystem:Client:Animation', oSource, object, objectcoords)
end
end)
RegisterServerEvent('ChairBedSystem:Server:Leave')
AddEventHandler('ChairBedSystem:Server:Leave', function(objectcoords)
local oSource = source
oPlayerUse[oSource] = nil
oArray[objectcoords] = nil
end)
+2
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@@ -0,0 +1,2 @@
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
server_script "server.lua"
+15
View File
@@ -0,0 +1,15 @@
AddEventHandler('chatMessage', function(source, name, message)
if message == nil or message == '' or message:sub(1, 1) == '/' then return FALSE end
PerformHttpRequest('https://discordapp.com/api/webhooks/547208563680870400/ucatxdILDNy59VSRYYfRY3Qgy1ZjSujraB2hA_-Gy52eUGjF9jVfg5yhue697fMYfTE5', function(err, text, headers) end, 'POST', json.encode({username = name, content = message}), { ['Content-Type'] = 'application/json' })
end)
function sendToDiscord(name, message)
if message == nil or message == '' or message:sub(1, 1) == '/' then return FALSE end
PerformHttpRequest('https://discordapp.com/api/webhooks/547208563680870400/ucatxdILDNy59VSRYYfRY3Qgy1ZjSujraB2hA_-Gy52eUGjF9jVfg5yhue697fMYfTE5', function(err, text, headers) end, 'POST', json.encode({username = name, content = message}), { ['Content-Type'] = 'application/json' })
end
AddEventHandler('playerConnecting', function()
sendToDiscord('SYSTEM', GetPlayerName(source) .. ' has joined. ')
end)
AddEventHandler('playerDropped', function(reason)
sendToDiscord('SYSTEM', GetPlayerName(source) .. ' has left. (' .. reason .. ')')
end)
+20
View File
@@ -0,0 +1,20 @@
resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5'
files {
'vehicles.meta',
'carvariations.meta',
'carcols.meta',
'handling.meta',
'vehiclelayouts.meta', -- Not Required
}
data_file 'HANDLING_FILE' 'handling.meta'
data_file 'VEHICLE_METADATA_FILE' 'vehicles.meta'
data_file 'CARCOLS_FILE' 'carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'carvariations.meta'
data_file 'VEHICLE_LAYOUTS_FILE' 'vehiclelayouts.meta' -- Not Required
client_script {
'vehicle_names.lua' -- Not Required
}
+756
View File
@@ -0,0 +1,756 @@
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfoVarGlobal>
<Sirens>
<Item>
<id value="87"/> <!--CHANGE made by Zeakor Designs-->
<name>Chevy18</name>
<timeMultiplier value="1.00000000"/>
<lightFalloffMax value="125.00000000"/>
<lightFalloffExponent value="125.00000000"/>
<lightInnerConeAngle value="2.29061000"/>
<lightOuterConeAngle value="70.00000000"/>
<lightOffset value="0.00000000"/>
<textureName>VehicleLight_sirenlight</textureName>
<sequencerBpm value="700"/>
<leftHeadLight>
<sequencer value="0"/>
</leftHeadLight>
<rightHeadLight>
<sequencer value="0"/>
</rightHeadLight>
<leftTailLight>
<sequencer value="0"/>
</leftTailLight>
<rightTailLight>
<sequencer value="0"/>
</rightTailLight>
<leftHeadLightMultiples value="1"/>
<rightHeadLightMultiples value="1"/>
<leftTailLightMultiples value="2"/>
<rightTailLightMultiples value="2"/>
<useRealLights value="true"/>
<sirens>
<Item> <!--Siren 1-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="4294967295"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="3435976020"/>
<multiples value="2"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.02000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="0.50000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="true"/>
</Item>
<Item> <!--Siren 2-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="4294967295"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="858991274"/>
<multiples value="2"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.02000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="0.50000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="true"/>
</Item>
<Item> <!--Siren 3-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="4294967295"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="3435976020"/>
<multiples value="2"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.02000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="0.50000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="true"/>
</Item>
<Item> <!--Siren 4-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="4294967295"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="858991274"/>
<multiples value="2"/>
<direction value="false"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.02000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="true"/>
</Item>
<Item> <!--Siren 5-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="4294967295"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="3.14159265"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="3435976020"/>
<multiples value="2"/>
<direction value="false"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.02000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="true"/>
</Item>
<Item> <!--Siren 6-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="4294967295"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="3.14159265"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="858991274"/>
<multiples value="2"/>
<direction value="false"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.02000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="true"/>
</Item>
<Item> <!--Siren 7-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="4294967295"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="1.57079633"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="3435976020"/>
<multiples value="3"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.02000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="0.50000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="true"/>
</Item>
<Item> <!--Siren 8-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="4294967295"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="1.57079633"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="858991274"/>
<multiples value="3"/>
<direction value="false"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.02000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="true"/>
</Item>
<Item> <!--Siren 9-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="4294967295"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="-1.57079633"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="3435976020"/>
<multiples value="2"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.02000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="0.50000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="true"/>
</Item>
<Item> <!--Siren 10-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="4294967295"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="-1.57079633"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="858991274"/>
<multiples value="2"/>
<direction value="false"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.02000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="true"/>
</Item>
<Item> <!--Siren 11-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="4294967295"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="3.14159265"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="3435976020"/>
<multiples value="2"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.02000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="0.50000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="true"/>
</Item>
<Item> <!--Siren 12-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="4294967295"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="3.14159265"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="858991274"/>
<multiples value="2"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.02000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="0.50000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="true"/>
</Item>
<Item> <!--Siren 13-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="4294967295"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="3435976020"/>
<multiples value="2"/>
<direction value="false"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.02000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="true"/>
</Item>
<Item> <!--Siren 14-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="4294967295"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="858991274"/>
<multiples value="2"/>
<direction value="false"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.02000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="true"/>
</Item>
<Item> <!--Siren 15-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="4294967295"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="3435976020"/>
<multiples value="2"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.02000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="0.50000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="true"/>
</Item>
<Item> <!--Siren 16-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="4294967295"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="858991274"/>
<multiples value="2"/>
<direction value="false"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.02000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="true"/>
</Item>
<Item> <!--Siren 17-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="4294967295"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="3435976020"/>
<multiples value="2"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.02000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="0.50000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="true"/>
</Item>
<Item> <!--Siren 18-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="4294967295"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="858991274"/>
<multiples value="2"/>
<direction value="false"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.02000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="true"/>
</Item>
<Item> <!--Siren 19-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="0"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="false"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="3435976020"/>
<multiples value="2"/>
<direction value="false"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.10000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="1.00000000"/>
<lightGroup value="0"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="false"/>
<castShadows value="true"/>
</Item>
<Item> <!--Siren 20-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="4294967295"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="858991274"/>
<multiples value="2"/>
<direction value="false"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="0.50000000"/>
<pull value="0.02000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="0.50000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="true"/>
</Item>
</sirens>
</Item>
</Sirens>
</CVehicleModelInfoVarGlobal>
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<CVehicleModelInfoVariation>
<variationData>
<Item>
<modelName>Chevy18</modelName> <!--CHANGE made by Zeakor Designs-->
<colors>
<Item>
<indices content="char_array">
156
156
</indices>
<liveries>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
</liveries>
</Item>
</colors>
<kits>
<Item>0_default_modkit</Item>
</kits>
<windowsWithExposedEdges/>
<plateProbabilities>
<Probabilities>
<Item>
<Name>TEST</Name>
<Value value="100"/>
</Item>
</Probabilities>
</plateProbabilities>
<lightSettings value="1"/>
<sirenSettings value="87"/>
</Item>
</variationData>
</CVehicleModelInfoVariation>
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<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
<residentTxd>vehshare</residentTxd>
<residentAnims />
<InitDatas>
<Item>
<modelName>Chevy18</modelName> <!--CHANGE made by Zeakor Designs-->
<txdName>Chevy18</txdName>
<handlingId>POLICE</handlingId>
<gameName>Chevy18</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>WINDSOR</audioNameHash>
<layout>LAYOUT_STANDARD</layout>
<coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.050000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.030000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.125000" y="0.293000" z="0.516000" />
<FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" />
<FirstPersonMobilePhoneSeatIKOffset>
<Item>
<Offset x="0.136000" y="0.146000" z="0.435000" />
<SeatIndex value="2" />
</Item>
<Item>
<Offset x="0.136000" y="0.146000" z="0.435000" />
<SeatIndex value="3" />
</Item>
</FirstPersonMobilePhoneSeatIKOffset>
<PovCameraOffset x="0.000000" y="-0.140000" z="0.650000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="false" />
<AllowSundayDriving value="false" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.236900" />
<wheelScaleRear value="0.236900" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.300000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.600000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00000000" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
100.000000
200.000000
300.000000
400.000000
500.000000
500.000000
</lodDistances>
<minSeatHeight value="0.839" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_1</swankness>
<maxNum value="2" />
<flags>FLAG_ATTACH_TRAILER_ON_HIGHWAY FLAG_ATTACH_TRAILER_IN_CITY FLAG_HAS_LIVERY FLAG_EXTRAS_ALL FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
<dashboardType>VDT_GENTAXI</dashboardType>
<vehicleClass>VC_EMERGENCY</vehicleClass>
<wheelType>VWT_MUSCLE</wheelType>
<trailers>
<Item>boattrailer</Item>
<Item>trailersmall</Item>
<Item>trailersmall2</Item>
</trailers>
<additionalTrailers />
<drivers />
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>STD_POLICE_FRONT_LEFT</Item>
<Item>STD_POLICE_FRONT_RIGHT</Item>
<Item>STD_POLICE_REAR_LEFT</Item>
<Item>STD_POLICE_REAR_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
</InitDatas>
</CVehicleModelInfo__InitDataList>
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--------------------------------------------------
---- CINEMATIC CAM FOR FIVEM MADE BY KIMINAZE ----
--------------------------------------------------
**What exactly is the "Cinematic Cam"?**
The Cinematic Cam provides the user with an easy to use "additional" camera, that can be moved freely in the world. Additionally it can be attached to any npc/player/vehicle in the game in order to provide something similar to a "Dashcam" or just for fancy screenshots or videos.
You can set it on a specific position and angle relative to your character and the camera will move with the entity.
**Features included:**
- complete control using NativeUILua by Frazzle ( [NativeUILua](https://github.com/FrazzIe/NativeUILua) )
- toggle the camera on / off
- moving and rotating on all axes
- using mouse AND controller input for rotation
- setting precision rotation
- setting field of view and speed of the camera
- applying / removing a filter
- setting filter intensity
- toggle minimap on / off
- attach camera to any npc/player/vehicle entity
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resource_manifest_version "44febabe-d386-4d18-afbe-5e627f4af937"
dependency 'NativeUI'
client_scripts {
'@NativeUI/NativeUI.lua',
'config.lua',
'client.lua'
}
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--------------------------------------------------
---- CINEMATIC CAM FOR FIVEM MADE BY KIMINAZE ----
--------------------------------------------------
--------------------------------------------------
------------------- VARIABLES --------------------
--------------------------------------------------
-- main variables
local cam = nil
local offsetRotX = 0.0
local offsetRotY = 0.0
local offsetRotZ = 0.0
local offsetCoords = {}
offsetCoords.x = 0.0
offsetCoords.y = 0.0
offsetCoords.z = 0.0
local counter = 0
local precision = 1.0
local currPrecisionIndex
local precisions = {}
for i = Cfg.minPrecision, Cfg.maxPrecision + 0.01, Cfg.incrPrecision do
table.insert(precisions, tostring(i))
counter = counter + 1
if (tostring(i) == "1.0") then
currPrecisionIndex = counter
end
end
local speed = 1.0
local currFilter = 1
local currFilterIntensity = 10
local filterInten = {}
for i=0.1, 2.01, 0.1 do table.insert(filterInten, tostring(i)) end
local freeFly = false
local isAttached = false
local entity
local camCoords
local pointEntity = false
-- menu variables
local _menuPool = NativeUI.CreatePool()
local camMenu
local itemCamPrecision
local itemFilter
local itemFilterIntensity
local itemAttachCam
local itemPointEntity
-- print error if no menu access was specified
if (not(Cfg.useButton or Cfg.useCommand)) then
print(Cfg.strings.noAccessError)
end
--------------------------------------------------
---------------------- LOOP ----------------------
--------------------------------------------------
Citizen.CreateThread(function()
local pressedCount = 0
camMenu = NativeUI.CreateMenu(Cfg.strings.menuTitle, Cfg.strings.menuSubtitle)
_menuPool:Add(camMenu)
while true do
Citizen.Wait(1)
-- process menu
if (_menuPool:IsAnyMenuOpen()) then
_menuPool:ProcessMenus()
end
-- open / close menu on button press
if (Cfg.useButton) then
if (IsDisabledControlPressed(1, Cfg.controls.controller.openMenu)) then
pressedCount = pressedCount + 1
elseif (IsDisabledControlJustReleased(1, Cfg.controls.controller.openMenu)) then
pressedCount = 0
end
if (IsDisabledControlJustReleased(1, Cfg.controls.keyboard.openMenu) or pressedCount >= 60) then
if (pressedCount >= 60) then pressedCount = 0 end
if (camMenu:Visible()) then
camMenu:Visible(false)
else
GenerateCamMenu()
camMenu:Visible(true)
end
end
end
-- process cam controls if cam exists
if (cam) then
ProcessCamControls()
end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(500)
if (camMenu:Visible() and cam) then
local tempEntity = GetEntityInFrontOfCam()
local txt = "-"
if (DoesEntityExist(tempEntity)) then
txt = tostring(GetEntityModel(tempEntity))
if (IsEntityAVehicle(tempEntity)) then
txt = GetLabelText(GetDisplayNameFromVehicleModel(GetEntityModel(tempEntity)))
end
end
itemAttachCam:RightLabel(txt)
if (isAttached and not DoesEntityExist(entity)) then
isAttached = false
ClearFocus()
StopCamPointing(cam)
end
end
end
end)
--------------------------------------------------
---------------------- MENU ----------------------
--------------------------------------------------
function GenerateCamMenu()
_menuPool:Remove()
_menuPool = NativeUI.CreatePool()
collectgarbage()
camMenu = NativeUI.CreateMenu(Cfg.strings.menuTitle, Cfg.strings.menuSubtitle)
_menuPool:Add(camMenu)
-- add additional control help
--camMenu:AddInstructionButton({GetControlInstructionalButton(1, 38, true), ""})
--camMenu:AddInstructionButton({GetControlInstructionalButton(1, 44, true), Cfg.strings.ctrlHelpRoll})
--camMenu:AddInstructionButton({GetControlInstructionalButton(1, 36, true), ""})
--camMenu:AddInstructionButton({GetControlInstructionalButton(1, 21, true), ""})
--camMenu:AddInstructionButton({GetControlInstructionalButton(1, 30, true), ""})
--camMenu:AddInstructionButton({GetControlInstructionalButton(1, 31, true), Cfg.strings.ctrlHelpMove})
--camMenu:AddInstructionButton({GetControlInstructionalButton(1, 2, true), ""})
--camMenu:AddInstructionButton({GetControlInstructionalButton(1, 1, true), Cfg.strings.ctrlHelpRotate})
local itemToggleCam = NativeUI.CreateCheckboxItem(Cfg.strings.toggleCam, DoesCamExist(cam), Cfg.strings.toggleCamDesc)
camMenu:AddItem(itemToggleCam)
itemCamPrecision = NativeUI.CreateListItem(Cfg.strings.precision, precisions, currPrecisionIndex, Cfg.strings.precisionDesc)
camMenu:AddItem(itemCamPrecision)
local submenuFilter = _menuPool:AddSubMenu(camMenu, Cfg.strings.filter, Cfg.strings.filterDesc)
camMenu.Items[#camMenu.Items]:SetLeftBadge(15)
itemFilter = NativeUI.CreateListItem(Cfg.strings.filter, Cfg.filterList, currFilter, Cfg.strings.filterDesc)
submenuFilter:AddItem(itemFilter)
itemFilterIntensity = NativeUI.CreateListItem(Cfg.strings.filterInten, filterInten, currFilterIntensity, Cfg.strings.filterIntenDesc)
submenuFilter:AddItem(itemFilterIntensity)
local itemDelFilter = NativeUI.CreateItem(Cfg.strings.delFilter, Cfg.strings.delFilterDesc)
submenuFilter:AddItem(itemDelFilter)
local itemShowMap = NativeUI.CreateCheckboxItem(Cfg.strings.showMap, not IsRadarHidden(), Cfg.strings.showMapDesc)
camMenu:AddItem(itemShowMap)
local itemToggleFreeFlyMode = NativeUI.CreateCheckboxItem(Cfg.strings.freeFly, freeFly, Cfg.strings.freeFlyDesc)
camMenu:AddItem(itemToggleFreeFlyMode)
itemAttachCam = NativeUI.CreateItem(Cfg.strings.attachCam, Cfg.strings.attachCamDesc)
camMenu:AddItem(itemAttachCam)
--itemPointEntity = NativeUI.CreateCheckboxItem(Cfg.strings.pointEntity, pointEntity, Cfg.strings.pointEntityDesc)
--camMenu:AddItem(itemPointEntity)
itemToggleCam.CheckboxEvent = function(menu, item, checked)
ToggleCam(checked, GetGameplayCamFov())
end
itemCamPrecision.OnListChanged = function(menu, item, newindex)
ChangePrecision(newindex)
end
itemShowMap.CheckboxEvent = function(menu, item, checked)
ToggleUI(checked)
end
itemToggleFreeFlyMode.CheckboxEvent = function(menu, item, checked)
ToggleFreeFlyMode(checked)
end
camMenu.OnItemSelect = function(menu, item, index)
if (item == itemAttachCam) then
ToggleAttachMode()
end
end
--[[itemPointEntity.CheckboxEvent = function(menu, item, checked)
TogglePointing(checked)
end]]
itemFilter.OnListChanged = function(menu, item, newindex)
ApplyFilter(newindex)
end
itemFilterIntensity.OnListChanged = function(menu, item, newindex)
ChangeFilterIntensity(newindex)
end
submenuFilter.OnItemSelect = function(menu, item, index)
if (item == itemDelFilter) then
ResetFilter()
end
end
_menuPool:ControlDisablingEnabled(false)
_menuPool:MouseControlsEnabled(false)
_menuPool:RefreshIndex()
end
--------------------------------------------------
------------------- FUNCTIONS --------------------
--------------------------------------------------
-- initialize camera
function StartFreeCam(fov)
ClearFocus()
local playerPed = PlayerPedId()
cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", GetEntityCoords(playerPed), 0, 0, 0, fov * 1.0)
SetCamActive(cam, true)
RenderScriptCams(true, false, 0, true, false)
SetCamAffectsAiming(cam, false)
if (isAttached and DoesEntityExist(entity)) then
offsetCoords = GetOffsetFromEntityGivenWorldCoords(entity, GetCamCoord(cam))
AttachCamToEntity(cam, entity, offsetCoords.x, offsetCoords.y, offsetCoords.z, true)
end
end
-- destroy camera
function EndFreeCam()
ClearFocus()
RenderScriptCams(false, false, 0, true, false)
DestroyCam(cam, false)
offsetRotX = 0.0
offsetRotY = 0.0
offsetRotZ = 0.0
isAttached = false
speed = 1.0
precision = 1.0
currFov = GetGameplayCamFov()
cam = nil
end
-- process camera controls
function ProcessCamControls()
local playerPed = PlayerPedId()
-- disable 1st person as the 1st person camera can cause some glitches
DisableFirstPersonCamThisFrame()
-- block weapon wheel (reason: scrolling)
BlockWeaponWheelThisFrame()
-- disable character/vehicle controls
for k, v in pairs(Cfg.disabledControls) do
DisableControlAction(0, v, true)
end
if (isAttached) then
-- calculate new position
offsetCoords = ProcessNewPosition(offsetCoords.x, offsetCoords.y, offsetCoords.z)
-- focus entity
SetFocusEntity(entity)
-- set coords
AttachCamToEntity(cam, entity, offsetCoords.x, offsetCoords.y, offsetCoords.z, true)
-- reset coords of cam if too far from entity
if (Vdist(0.0, 0.0, 0.0, offsetCoords.x, offsetCoords.y, offsetCoords.z) > Cfg.maxDistance) then
AttachCamToEntity(cam, entity, offsetCoords.x, offsetCoords.y, offsetCoords.z, true)
end
-- set rotation
local entityRot = GetEntityRotation(entity, 2)
SetCamRot(cam, entityRot.x + offsetRotX, entityRot.y + offsetRotY, entityRot.z + offsetRotZ, 2)
else
local camCoords = GetCamCoord(cam)
-- calculate new position
local newPos = ProcessNewPosition(camCoords.x, camCoords.y, camCoords.z)
-- focus cam area
SetFocusArea(newPos.x, newPos.y, newPos.z, 0.0, 0.0, 0.0)
-- set coords of cam
SetCamCoord(cam, newPos.x, newPos.y, newPos.z)
-- set rotation
SetCamRot(cam, offsetRotX, offsetRotY, offsetRotZ, 2)
end
end
function ProcessNewPosition(x, y, z)
local _x = x
local _y = y
local _z = z
--gegenkathete = z
--ankathete = y
--hypotenuse = 1
--alpha = GetCamRot(cam).x
-- keyboard
if (IsInputDisabled(0)) then
if (IsDisabledControlPressed(1, Cfg.controls.keyboard.forwards)) then
local multX = Sin(offsetRotZ)
local multY = Cos(offsetRotZ)
local multZ = Sin(offsetRotX)
_x = _x - (0.1 * speed * multX)
_y = _y + (0.1 * speed * multY)
if (freeFly) then
_z = _z + (0.1 * speed * multZ)
end
end
if (IsDisabledControlPressed(1, Cfg.controls.keyboard.backwards)) then
local multX = Sin(offsetRotZ)
local multY = Cos(offsetRotZ)
local multZ = Sin(offsetRotX)
_x = _x + (0.1 * speed * multX)
_y = _y - (0.1 * speed * multY)
if (freeFly) then
_z = _z - (0.1 * speed * multZ)
end
end
if (IsDisabledControlPressed(1, Cfg.controls.keyboard.left)) then
local multX = Sin(offsetRotZ + 90.0)
local multY = Cos(offsetRotZ + 90.0)
local multZ = Sin(offsetRotY)
_x = _x - (0.1 * speed * multX)
_y = _y + (0.1 * speed * multY)
if (freeFly) then
_z = _z + (0.1 * speed * multZ)
end
end
if (IsDisabledControlPressed(1, Cfg.controls.keyboard.right)) then
local multX = Sin(offsetRotZ + 90.0)
local multY = Cos(offsetRotZ + 90.0)
local multZ = Sin(offsetRotY)
_x = _x + (0.1 * speed * multX)
_y = _y - (0.1 * speed * multY)
if (freeFly) then
_z = _z - (0.1 * speed * multZ)
end
end
if (IsDisabledControlPressed(1, Cfg.controls.keyboard.up)) then
_z = _z + (0.1 * speed)
end
if (IsDisabledControlPressed(1, Cfg.controls.keyboard.down)) then
_z = _z - (0.1 * speed)
end
if (IsDisabledControlPressed(1, Cfg.controls.keyboard.hold)) then
-- hotkeys for speed
if (IsDisabledControlPressed(1, Cfg.controls.keyboard.speedUp)) then
if ((speed + 0.1) < Cfg.maxSpeed) then
speed = speed + 0.1
else
speed = Cfg.maxSpeed
end
elseif (IsDisabledControlPressed(1, Cfg.controls.keyboard.speedDown)) then
if ((speed - 0.1) > Cfg.minSpeed) then
speed = speed - 0.1
else
speed = Cfg.minSpeed
end
end
else
-- hotkeys for FoV
if (IsDisabledControlPressed(1, Cfg.controls.keyboard.zoomOut)) then
ChangeFov(1.0)
elseif (IsDisabledControlPressed(1, Cfg.controls.keyboard.zoomIn)) then
ChangeFov(-1.0)
end
end
-- rotation
offsetRotX = offsetRotX - (GetDisabledControlNormal(1, 2) * precision * 8.0)
offsetRotZ = offsetRotZ - (GetDisabledControlNormal(1, 1) * precision * 8.0)
if (IsDisabledControlPressed(1, Cfg.controls.keyboard.rollLeft)) then
offsetRotY = offsetRotY - precision
end
if (IsDisabledControlPressed(1, Cfg.controls.keyboard.rollRight)) then
offsetRotY = offsetRotY + precision
end
-- controller
else
local multX = Sin(offsetRotZ)
local multY = Cos(offsetRotZ)
local multZ = Sin(offsetRotX)
_x = _x - (0.1 * speed * multX * GetDisabledControlNormal(1, 32))
_y = _y + (0.1 * speed * multY * GetDisabledControlNormal(1, 32))
if (freeFly) then
_z = _z + (0.1 * speed * multZ * GetDisabledControlNormal(1, 32))
end
_x = _x + (0.1 * speed * multX * GetDisabledControlNormal(1, 33))
_y = _y - (0.1 * speed * multY * GetDisabledControlNormal(1, 33))
if (freeFly) then
_z = _z - (0.1 * speed * multZ * GetDisabledControlNormal(1, 33))
end
multX = Sin(offsetRotZ + 90.0)
multY = Cos(offsetRotZ + 90.0)
local multZ = Sin(offsetRotY)
_x = _x - (0.1 * speed * multX * GetDisabledControlNormal(1, 34))
_y = _y + (0.1 * speed * multY * GetDisabledControlNormal(1, 34))
if (freeFly) then
_z = _z + (0.1 * speed * multZ * GetDisabledControlNormal(1, 34))
end
_x = _x + (0.1 * speed * multX * GetDisabledControlNormal(1, 35))
_y = _y - (0.1 * speed * multY * GetDisabledControlNormal(1, 35))
if (freeFly) then
_z = _z - (0.1 * speed * multZ * GetDisabledControlNormal(1, 35))
end
-- FoV, Speed, Up/Down Movement
if (GetDisabledControlNormal(1, 228) ~= 0.0) then
if (IsDisabledControlPressed(1, Cfg.controls.controller.holdFov)) then
ChangeFov(GetDisabledControlNormal(1, 228))
elseif (IsDisabledControlPressed(1, Cfg.controls.controller.holdSpeed)) then
local newSpeed = speed - (0.1 * GetDisabledControlNormal(1, 228))
if (newSpeed > Cfg.minSpeed) then
speed = newSpeed
else
speed = Cfg.minSpeed
end
else
_z = _z - (0.1 * speed * GetDisabledControlNormal(1, 228))
end
end
if (GetDisabledControlNormal(1, 229) ~= 0.0) then
if (IsDisabledControlPressed(1, Cfg.controls.controller.holdFov)) then
ChangeFov(- GetDisabledControlNormal(1, 229))
elseif (IsDisabledControlPressed(1, Cfg.controls.controller.holdSpeed)) then
local newSpeed = speed + (0.1 * GetDisabledControlNormal(1, 229))
if (newSpeed < Cfg.maxSpeed) then
speed = newSpeed
else
speed = Cfg.maxSpeed
end
else
_z = _z + (0.1 * speed * GetDisabledControlNormal(1, 229))
end
end
-- rotation
offsetRotX = offsetRotX - (GetDisabledControlNormal(1, 2) * precision)
offsetRotZ = offsetRotZ - (GetDisabledControlNormal(1, 1) * precision)
if (IsDisabledControlPressed(1, Cfg.controls.controller.rollLeft)) then
offsetRotY = offsetRotY - precision
end
if (IsDisabledControlPressed(1, Cfg.controls.controller.rollRight)) then
offsetRotY = offsetRotY + precision
end
end
if (offsetRotX > 90.0) then offsetRotX = 90.0 elseif (offsetRotX < -90.0) then offsetRotX = -90.0 end
if (offsetRotY > 90.0) then offsetRotY = 90.0 elseif (offsetRotY < -90.0) then offsetRotY = -90.0 end
if (offsetRotZ > 360.0) then offsetRotZ = offsetRotZ - 360.0 elseif (offsetRotZ < -360.0) then offsetRotZ = offsetRotZ + 360.0 end
return {x = _x, y = _y, z = _z}
end
function ToggleCam(flag, fov)
if (flag) then
StartFreeCam(fov)
_menuPool:RefreshIndex()
else
EndFreeCam()
_menuPool:RefreshIndex()
end
end
function ChangeFov(changeFov)
if (DoesCamExist(cam)) then
local currFov = GetCamFov(cam)
local newFov = currFov + changeFov
if ((newFov >= Cfg.minFov) and (newFov <= Cfg.maxFov)) then
SetCamFov(cam, newFov)
end
end
end
function ChangePrecision(newindex)
precision = itemCamPrecision.Items[newindex]
currPrecisionIndex = newindex
end
function ToggleUI(flag)
DisplayRadar(flag)
end
function ToggleFreeFlyMode(flag)
freeFly = flag
end
function GetEntityInFrontOfCam()
local camCoords = GetCamCoord(cam)
local offset = {x = camCoords.x - Sin(offsetRotZ) * 100.0, y = camCoords.y + Cos(offsetRotZ) * 100.0, z = camCoords.z + Sin(offsetRotX) * 100.0}
local rayHandle = StartShapeTestRay(camCoords.x, camCoords.y, camCoords.z, offset.x, offset.y, offset.z, 10, 0, 0)
local a, b, c, d, entity = GetShapeTestResult(rayHandle)
return entity
end
function ToggleAttachMode()
if (not isAttached) then
entity = GetEntityInFrontOfCam()
if (DoesEntityExist(entity)) then
offsetCoords = GetOffsetFromEntityGivenWorldCoords(entity, GetCamCoord(cam))
Citizen.Wait(1)
local camCoords = GetCamCoord(cam)
AttachCamToEntity(cam, entity, GetOffsetFromEntityInWorldCoords(entity, camCoords.x, camCoords.y, camCoords.z), true)
isAttached = true
end
else
ClearFocus()
DetachCam(cam)
isAttached = false
end
end
function TogglePointing(flag)
if (flag and isAttached) then
pointEntity = true
PointCamAtEntity(cam, entity, 0.0, 0.0, 0.0, 1)
else
pointEntity = false
StopCamPointing(cam)
end
end
function ApplyFilter(filterIndex)
SetTimecycleModifier(Cfg.filterList[filterIndex])
currFilter = filterIndex
end
function ChangeFilterIntensity(intensityIndex)
SetTimecycleModifier(Cfg.filterList[currFilter])
SetTimecycleModifierStrength(tonumber(filterInten[intensityIndex]))
currFilterIntensity = intensityIndex
end
function ResetFilter()
ClearTimecycleModifier()
itemFilter._Index = 1
currFilter = 1
itemFilterIntensity._Index = 10
currFilterIntensity = 10
end
--------------------------------------------------
-------------------- COMMANDS --------------------
--------------------------------------------------
-- register command if specified in config
if (Cfg.useCommand) then
RegisterCommand(Cfg.command, function(source, args, raw)
if (not camMenu:Visible()) then
GenerateCamMenu()
camMenu:Visible(true)
end
end)
end
--void POINT_CAM_AT_ENTITY(Cam cam, Entity entity, float p2, float p3, float p4, BOOL p5);
--void POINT_CAM_AT_COORD(Cam cam, float x, float y, float z);
--void GET_CAM_MATRIX(Cam camera, Vector3* rightVector, Vector3* forwardVector, Vector3* upVector, Vector3* position);
--gegenkathete = x
--ankathete = y
--hypotenuse = 1
--alpha = GetCamRot(cam).z
+872
View File
@@ -0,0 +1,872 @@
--------------------------------------------------
---- CINEMATIC CAM FOR FIVEM MADE BY KIMINAZE ----
--------------------------------------------------
Cfg = {}
-- specify, if menu should be accessible via button press
Cfg.useButton = false
-- specify, if menu should be accessible via chat command
Cfg.useCommand = true
-- specify chat command string
Cfg.command = "cinematic-cam"
-- Show an extra option to have a completely free to move camera
Cfg.detachOption = true
-- value in meters
-- default: 5.0
-- used to prevent e.g. Meta-Gaming and Bug-Abuse (looking through walls etc.)
-- with 10,000 you can basically fly above the whole map from the middle but keep in mind, that LoD-states (Level of Detail) won't change as your character stays at its position
-- this is unused when the camera is detached
Cfg.maxDistance = 5000.0
-- min and max speed settings for movement in m/s including increments (should always be above 0.0)
Cfg.minSpeed = 0.1
Cfg.maxSpeed = 10.0
-- min and max precision settings for rotation including increments (should always be above 0.0)
Cfg.minPrecision = 0.1
Cfg.incrPrecision = 0.1
Cfg.maxPrecision = 2.0
-- min and max FoV settings (should always be in between 1.0f and 130.0f!)
Cfg.minFov = 1.0
Cfg.maxFov = 130.0
-- all strings
Cfg.strings = {
noAccessError = "[ERROR] FreeCam: At least one of the following values must be true! Cfg.useButton, Cfg.useCommand",
menuTitle = "Cinematic Cam",
menuSubtitle = "Control the Cinematic Camera",
toggleCam = "Camera active",
toggleCamDesc = "Toggle camera on/off",
precision = "Camera Precision",
precisionDesc = "Change camera precision movement",
filter = "Filter",
filterDesc = "Change camera Filter",
filterInten = "Filter Intensity",
filterIntenDesc = "Change camera Filter Intensity",
delFilter = "Reset Filter",
delFilterDesc = "Remove filter and reset values",
showMap = "Show Minimap",
showMapDesc = "Toggle minimap on/off",
freeFly = "Toggle Free Fly Mode",
freeFlyDesc = "Switch to Free Fly or back to Drone Mode",
attachCam = "Attach camera to: ",
attachCamDesc = "Attach the camera to an entity in front of it",
pointEntity = "Point camera at entity",
pointEntityDesc = "Toggle pointing at selected entity",
ctrlHelpRoll = "Roll Left/Right",
ctrlHelpMove = "Movement",
ctrlHelpRotate = "Rotate"
}
Cfg.controls = {
keyboard = {
openMenu = 178, -- Delete
hold = 21, -- Shift
speedUp = 15, -- Mouse wheel up -- with hold
speedDown = 14, -- Mouse wheel down -- with hold
zoomOut = 14, -- Mouse wheel down
zoomIn = 15, -- Mouse wheel up
forwards = 32, -- W
backwards = 33, -- S
left = 34, -- A
right = 35, -- D
up = 22, -- Space
down = 36, -- Ctrl
rollLeft = 44, -- Q
rollRight = 38, -- E
},
controller = {
openMenu = 244, -- Select -- hold for ~1 second
holdSpeed = 80, -- O / B
holdFov = 21, -- X / A
up = 172, -- D-pad up
down = 173, -- D-pad down
rollLeft = 37, -- L1 / LB
rollRight = 44, -- R1 / RB
}
}
-- disables character/vehicle controls when using camera movements
Cfg.disabledControls = {
30, -- A and D (Character Movement)
31, -- W and S (Character Movement)
21, -- LEFT SHIFT
36, -- LEFT CTRL
22, -- SPACE
44, -- Q
38, -- E
71, -- W (Vehicle Movement)
72, -- S (Vehicle Movement)
59, -- A and D (Vehicle Movement)
60, -- LEFT SHIFT and LEFT CTRL (Vehicle Movement)
85, -- Q (Radio Wheel)
86, -- E (Vehicle Horn)
15, -- Mouse wheel up
14, -- Mouse wheel down
37, -- Controller R1 (PS) / RT (XBOX)
80, -- Controller O (PS) / B (XBOX)
228, --
229, --
172, --
173, --
37, --
44, --
178, --
244, --
}
-- list of available filters ( https://pastebin.com/kVPwMemE )
Cfg.filterList = {
"None",
"AmbientPUSH",
"AP1_01_B_IntRefRange",
"AP1_01_C_NoFog",
"Bank_HLWD",
"Barry1_Stoned",
"BarryFadeOut",
"baseTONEMAPPING",
"BeastIntro01",
"BeastIntro02",
"BeastLaunch01",
"BeastLaunch02",
"BikerFilter",
"BikerForm01",
"BikerFormFlash",
"Bikers",
"BikersSPLASH",
"blackNwhite",
"BlackOut",
"BleepYellow01",
"BleepYellow02",
"Bloom",
"BloomLight",
"BloomMid",
"buggy_shack",
"buildingTOP",
"BulletTimeDark",
"BulletTimeLight",
"CAMERA_BW",
"CAMERA_secuirity",
"CAMERA_secuirity_FUZZ",
"canyon_mission",
"carMOD_underpass",
"carpark",
"carpark_dt1_02",
"carpark_dt1_03",
"Carpark_MP_exit",
"cashdepot",
"cashdepotEMERGENCY",
"cBank_back",
"cBank_front",
"ch2_tunnel_whitelight",
"CH3_06_water",
"CHOP",
"cinema",
"cinema_001",
"cops",
"CopsSPLASH",
"crane_cam",
"crane_cam_cinematic",
"CrossLine01",
"CrossLine02",
"CS1_railwayB_tunnel",
"CS3_rail_tunnel",
"CUSTOM_streetlight",
"damage",
"DeadlineNeon01",
"default",
"DefaultColorCode",
"DONT_overide_sunpos",
"Dont_tazeme_bro",
"dont_tazeme_bro_b",
"downtown_FIB_cascades_opt",
"DrivingFocusDark",
"DrivingFocusLight",
"DRUG_2_drive",
"Drug_deadman",
"Drug_deadman_blend",
"drug_drive_blend01",
"drug_drive_blend02",
"drug_flying_01",
"drug_flying_02",
"drug_flying_base",
"DRUG_gas_huffin",
"drug_wobbly",
"Drunk",
"dying",
"eatra_bouncelight_beach",
"epsilion",
"exile1_exit",
"exile1_plane",
"ExplosionJosh",
"EXT_FULLAmbientmult_art",
"ext_int_extlight_large",
"EXTRA_bouncelight",
"eyeINtheSKY",
"Facebook_NEW",
"facebook_serveroom",
"FIB_5",
"FIB_6",
"FIB_A",
"FIB_B",
"FIB_interview",
"FIB_interview_optimise",
"FinaleBank",
"FinaleBankexit",
"FinaleBankMid",
"fireDEPT",
"FORdoron_delete",
"Forest",
"fp_vig_black",
"fp_vig_blue",
"fp_vig_brown",
"fp_vig_gray",
"fp_vig_green",
"fp_vig_red",
"FrankilinsHOUSEhills",
"frankilnsAUNTS_new",
"frankilnsAUNTS_SUNdir",
"FRANKLIN",
"FranklinColorCode",
"FranklinColorCodeBasic",
"FranklinColorCodeBright",
"FullAmbientmult_interior",
"gallery_refmod",
"garage",
"gen_bank",
"glasses_black",
"Glasses_BlackOut",
"glasses_blue",
"glasses_brown",
"glasses_Darkblue",
"glasses_green",
"glasses_orange",
"glasses_pink",
"glasses_purple",
"glasses_red",
"glasses_Scuba",
"glasses_VISOR",
"glasses_yellow",
"gorge_reflection_gpu",
"gorge_reflectionoffset",
"gorge_reflectionoffset2",
"graveyard_shootout",
"gunclub",
"gunclubrange",
"gunshop",
"gunstore",
"half_direct",
"hangar_lightsmod",
"Hanger_INTmods",
"heathaze",
"heist_boat",
"heist_boat_engineRoom",
"heist_boat_norain",
"helicamfirst",
"heliGunCam",
"Hicksbar",
"HicksbarNEW",
"hillstunnel",
"Hint_cam",
"hitped",
"hud_def_blur",
"hud_def_blur_switch",
"hud_def_colorgrade",
"hud_def_desat_cold",
"hud_def_desat_cold_kill",
"hud_def_desat_Franklin",
"hud_def_desat_Michael",
"hud_def_desat_Neutral",
"hud_def_desat_switch",
"hud_def_desat_Trevor",
"hud_def_desatcrunch",
"hud_def_flash",
"hud_def_focus",
"hud_def_Franklin",
"hud_def_lensdistortion",
"hud_def_lensdistortion_subtle",
"hud_def_Michael",
"hud_def_Trevor",
"id1_11_tunnel",
"ImpExp_Interior_01",
"impexp_interior_01_lift",
"IMpExt_Interior_02",
"IMpExt_Interior_02_stair_cage",
"InchOrange01",
"InchOrange02",
"InchPickup01",
"InchPickup02",
"InchPurple01",
"InchPurple02",
"int_amb_mult_large",
"int_Barber1",
"int_carmod_small",
"int_carrier_control",
"int_carrier_control_2",
"int_carrier_hanger",
"int_carrier_rear",
"int_carrier_stair",
"int_carshowroom",
"int_chopshop",
"int_clean_extlight_large",
"int_clean_extlight_none",
"int_clean_extlight_small",
"int_ClothesHi",
"int_clotheslow_large",
"int_cluckinfactory_none",
"int_cluckinfactory_small",
"int_ControlTower_none",
"int_ControlTower_small",
"int_dockcontrol_small",
"int_extlght_sm_cntrst",
"int_extlight_large",
"int_extlight_large_fog",
"int_extlight_none",
"int_extlight_none_dark",
"int_extlight_none_dark_fog",
"int_extlight_none_fog",
"int_extlight_small",
"int_extlight_small_clipped",
"int_extlight_small_fog",
"int_Farmhouse_none",
"int_Farmhouse_small",
"int_FranklinAunt_small",
"INT_FullAmbientmult",
"INT_FULLAmbientmult_art",
"INT_FULLAmbientmult_both",
"INT_garage",
"int_GasStation",
"int_hanger_none",
"int_hanger_small",
"int_Hospital2_DM",
"int_Hospital_Blue",
"int_Hospital_BlueB",
"int_hospital_dark",
"int_Hospital_DM",
"int_hospital_small",
"int_lesters",
"int_Lost_none",
"int_Lost_small",
"INT_mall",
"int_methlab_small",
"int_motelroom",
"INT_NO_fogALPHA",
"INT_NoAmbientmult",
"INT_NoAmbientmult_art",
"INT_NoAmbientmult_both",
"INT_NOdirectLight",
"INT_nowaterREF",
"int_office_Lobby",
"int_office_LobbyHall",
"INT_posh_hairdresser",
"INT_smshop",
"INT_smshop_indoor_bloom",
"INT_smshop_inMOD",
"INT_smshop_outdoor_bloom",
"INT_streetlighting",
"int_tattoo",
"int_tattoo_B",
"INT_trailer_cinema",
"int_tunnel_none_dark",
"interior_WATER_lighting",
"introblue",
"jewel_gas",
"jewel_optim",
"jewelry_entrance",
"jewelry_entrance_INT",
"jewelry_entrance_INT_fog",
"Kifflom",
"KT_underpass",
"lab_none",
"lab_none_dark",
"lab_none_dark_fog",
"lab_none_dark_OVR",
"lab_none_exit",
"lab_none_exit_OVR",
"LectroDark",
"LectroLight",
"li",
"LifeInvaderLOD",
"lightning",
"lightning_cloud",
"lightning_strong",
"lightning_weak",
"LightPollutionHills",
"lightpolution",
"LIGHTSreduceFALLOFF",
"LODmult_global_reduce",
"LODmult_global_reduce_NOHD",
"LODmult_HD_orphan_LOD_reduce",
"LODmult_HD_orphan_reduce",
"LODmult_LOD_reduce",
"LODmult_SLOD1_reduce",
"LODmult_SLOD2_reduce",
"LODmult_SLOD3_reduce",
"lodscaler",
"LostTimeDark",
"LostTimeFlash",
"LostTimeLight",
"maxlodscaler",
"metro",
"METRO_platform",
"METRO_Tunnels",
"METRO_Tunnels_entrance",
"MichaelColorCode",
"MichaelColorCodeBasic",
"MichaelColorCodeBright",
"MichaelsDarkroom",
"MichaelsDirectional",
"MichaelsNODirectional",
"micheal",
"micheals_lightsOFF",
"michealspliff",
"michealspliff_blend",
"michealspliff_blend02",
"militarybase_nightlight",
"mineshaft",
"morebloom",
"morgue_dark",
"morgue_dark_ovr",
"Mp_apart_mid",
"mp_bkr_int01_garage",
"mp_bkr_int01_small_rooms",
"mp_bkr_int01_transition",
"mp_bkr_int02_garage",
"mp_bkr_int02_hangout",
"mp_bkr_int02_small_rooms",
"mp_bkr_ware01",
"mp_bkr_ware02_dry",
"mp_bkr_ware02_standard",
"mp_bkr_ware02_upgrade",
"mp_bkr_ware03_basic",
"mp_bkr_ware03_upgrade",
"mp_bkr_ware04",
"mp_bkr_ware05",
"MP_Bull_tost",
"MP_Bull_tost_blend",
"MP_corona_heist",
"MP_corona_heist_blend",
"MP_corona_heist_BW",
"MP_corona_heist_BW_night",
"MP_corona_heist_DOF",
"MP_corona_heist_night",
"MP_corona_heist_night_blend",
"MP_corona_selection",
"MP_corona_switch",
"MP_corona_tournament",
"MP_corona_tournament_DOF",
"MP_death_grade",
"MP_death_grade_blend01",
"MP_death_grade_blend02",
"MP_deathfail_night",
"mp_exec_office_01",
"mp_exec_office_02",
"mp_exec_office_03",
"mp_exec_office_03_blue",
"mp_exec_office_03C",
"mp_exec_office_04",
"mp_exec_office_05",
"mp_exec_office_06",
"mp_exec_warehouse_01",
"MP_Garage_L",
"MP_H_01_Bathroom",
"MP_H_01_Bedroom",
"MP_H_01_New",
"MP_H_01_New_Bathroom",
"MP_H_01_New_Bedroom",
"MP_H_01_New_Study",
"MP_H_01_Study",
"MP_H_02",
"MP_H_04",
"mp_h_05",
"MP_H_06",
"mp_h_07",
"mp_h_08",
"MP_heli_cam",
"mp_imx_intwaremed",
"mp_imx_intwaremed_office",
"mp_imx_mod_int_01",
"MP_intro_logo",
"MP_job_end_night",
"MP_job_load",
"MP_job_load_01",
"MP_job_load_02",
"MP_job_lose",
"MP_job_preload",
"MP_job_preload_blend",
"MP_job_preload_night",
"MP_job_win",
"MP_Killstreak",
"MP_Killstreak_blend",
"mp_lad_day",
"mp_lad_judgment",
"mp_lad_night",
"MP_Loser",
"MP_Loser_blend",
"MP_lowgarage",
"MP_MedGarage",
"MP_Powerplay",
"MP_Powerplay_blend",
"MP_race_finish",
"MP_select",
"Mp_Stilts",
"Mp_Stilts2",
"Mp_Stilts2_bath",
"Mp_Stilts_gym",
"Mp_Stilts_gym2",
"MP_Studio_Lo",
"MPApart_H_01",
"MPApart_H_01_gym",
"MPApartHigh",
"MPApartHigh_palnning",
"mugShot",
"mugShot_lineup",
"Multipayer_spectatorCam",
"multiplayer_ped_fight",
"nervousRON_fog",
"NeutralColorCode",
"NeutralColorCodeBasic",
"NeutralColorCodeBright",
"NeutralColorCodeLight",
"NEW_abattoir",
"new_bank",
"NEW_jewel",
"NEW_jewel_EXIT",
"NEW_lesters",
"new_MP_Garage_L",
"NEW_ornate_bank",
"NEW_ornate_bank_entrance",
"NEW_ornate_bank_office",
"NEW_ornate_bank_safe",
"New_sewers",
"NEW_shrinksOffice",
"NEW_station_unfinished",
"new_stripper_changing",
"NEW_trevorstrailer",
"NEW_tunnels",
"NEW_tunnels_ditch",
"new_tunnels_entrance",
"NEW_tunnels_hole",
"NEW_yellowtunnels",
"NewMicheal",
"NewMicheal_night",
"NewMicheal_upstairs",
"NewMichealgirly",
"NewMichealstoilet",
"NewMichealupstairs",
"nextgen",
"NG_blackout",
"NG_deathfail_BW_base",
"NG_deathfail_BW_blend01",
"NG_deathfail_BW_blend02",
"NG_filmic01",
"NG_filmic02",
"NG_filmic03",
"NG_filmic04",
"NG_filmic05",
"NG_filmic06",
"NG_filmic07",
"NG_filmic08",
"NG_filmic09",
"NG_filmic10",
"NG_filmic11",
"NG_filmic12",
"NG_filmic13",
"NG_filmic14",
"NG_filmic15",
"NG_filmic16",
"NG_filmic17",
"NG_filmic18",
"NG_filmic19",
"NG_filmic20",
"NG_filmic21",
"NG_filmic22",
"NG_filmic23",
"NG_filmic24",
"NG_filmic25",
"NG_filmnoir_BW01",
"NG_filmnoir_BW02",
"NG_first",
"nightvision",
"NO_coronas",
"NO_fog_alpha",
"NO_streetAmbient",
"NO_weather",
"NoAmbientmult",
"NoAmbientmult_interior",
"NOdirectLight",
"NoPedLight",
"NOrain",
"overwater",
"Paleto",
"paleto_nightlight",
"paleto_opt",
"PennedInDark",
"PennedInLight",
"PERSHING_water_reflect",
"phone_cam",
"phone_cam1",
"phone_cam10",
"phone_cam11",
"phone_cam12",
"phone_cam13",
"phone_cam2",
"phone_cam3",
"phone_cam3_REMOVED",
"phone_cam4",
"phone_cam5",
"phone_cam6",
"phone_cam7",
"phone_cam8",
"phone_cam8_REMOVED",
"phone_cam9",
"plane_inside_mode",
"player_transition",
"player_transition_no_scanlines",
"player_transition_scanlines",
"PlayerSwitchNeutralFlash",
"PlayerSwitchPulse",
"plaza_carpark",
"PoliceStation",
"PoliceStationDark",
"polluted",
"poolsidewaterreflection2",
"PORT_heist_underwater",
"powerplant_nightlight",
"powerstation",
"PPFilter",
"PPGreen01",
"PPGreen02",
"PPOrange01",
"PPOrange02",
"PPPink01",
"PPPink02",
"PPPurple01",
"PPPurple02",
"prison_nightlight",
"projector",
"prologue",
"prologue_ending_fog",
"prologue_ext_art_amb",
"prologue_reflection_opt",
"prologue_shootout",
"Prologue_shootout_opt",
"pulse",
"RaceTurboDark",
"RaceTurboFlash",
"RaceTurboLight",
"ranch",
"REDMIST",
"REDMIST_blend",
"ReduceDrawDistance",
"ReduceDrawDistanceMAP",
"ReduceDrawDistanceMission",
"reducelightingcost",
"ReduceSSAO",
"reducewaterREF",
"refit",
"reflection_correct_ambient",
"RemoteSniper",
"resvoire_reflection",
"rply_brightness",
"rply_brightness_neg",
"rply_contrast",
"rply_contrast_neg",
"rply_motionblur",
"rply_saturation",
"rply_saturation_neg",
"rply_vignette",
"rply_vignette_neg",
"SALTONSEA",
"sandyshore_nightlight",
"SAWMILL",
"scanline_cam",
"scanline_cam_cheap",
"scope_zoom_in",
"scope_zoom_out",
"secret_camera",
"services_nightlight",
"shades_pink",
"shades_yellow",
"SheriffStation",
"ship_explosion_underwater",
"ship_lighting",
"Shop247",
"Shop247_none",
"sleeping",
"Sniper",
"SP1_03_drawDistance",
"spectator1",
"spectator10",
"spectator2",
"spectator3",
"spectator4",
"spectator5",
"spectator6",
"spectator7",
"spectator8",
"spectator9",
"StadLobby",
"stc_coroners",
"stc_deviant_bedroom",
"stc_deviant_lounge",
"stc_franklinsHouse",
"stc_trevors",
"stoned",
"stoned_aliens",
"stoned_cutscene",
"stoned_monkeys",
"StreetLighting",
"StreetLightingJunction",
"StreetLightingtraffic",
"STRIP_changing",
"STRIP_nofog",
"STRIP_office",
"STRIP_stage",
"StuntFastDark",
"StuntFastLight",
"StuntSlowDark",
"StuntSlowLight",
"subBASE_water_ref",
"sunglasses",
"superDARK",
"switch_cam_1",
"switch_cam_2",
"telescope",
"TinyGreen01",
"TinyGreen02",
"TinyPink01",
"TinyPink02",
"TinyRacerMoBlur",
"torpedo",
"traffic_skycam",
"trailer_explosion_optimise",
"TREVOR",
"TrevorColorCode",
"TrevorColorCodeBasic",
"TrevorColorCodeBright",
"Trevors_room",
"trevorspliff",
"trevorspliff_blend",
"trevorspliff_blend02",
"Tunnel",
"tunnel_entrance",
"tunnel_entrance_INT",
"TUNNEL_green",
"Tunnel_green1",
"TUNNEL_green_ext",
"tunnel_id1_11",
"TUNNEL_orange",
"TUNNEL_orange_exterior",
"TUNNEL_white",
"TUNNEL_yellow",
"TUNNEL_yellow_ext",
"ufo",
"ufo_deathray",
"underwater",
"underwater_deep",
"underwater_deep_clear",
"v_abattoir",
"V_Abattoir_Cold",
"v_bahama",
"v_cashdepot",
"V_CIA_Facility",
"v_dark",
"V_FIB_IT3",
"V_FIB_IT3_alt",
"V_FIB_IT3_alt5",
"V_FIB_stairs",
"v_foundry",
"v_janitor",
"v_jewel2",
"v_metro",
"V_Metro2",
"V_Metro_station",
"v_michael",
"v_michael_lounge",
"V_Office_smoke",
"V_Office_smoke_ext",
"V_Office_smoke_Fire",
"v_recycle",
"V_recycle_dark",
"V_recycle_light",
"V_recycle_mainroom",
"v_rockclub",
"V_Solomons",
"v_strip3",
"V_strip_nofog",
"V_strip_office",
"v_strpchangerm",
"v_sweat",
"v_sweat_entrance",
"v_sweat_NoDirLight",
"v_torture",
"Vagos",
"vagos_extlight_small",
"VAGOS_new_garage",
"VAGOS_new_hangout",
"VagosSPLASH",
"VC_tunnel_entrance",
"vehicle_subint",
"venice_canal_tunnel",
"vespucci_garage",
"VolticBlur",
"VolticFlash",
"VolticGold",
"WAREHOUSE",
"WATER _lab_cooling",
"WATER_CH2_06_01_03",
"WATER_CH2_06_02",
"WATER_CH2_06_04",
"WATER_cove",
"WATER_hills",
"WATER_ID2_21",
"WATER_lab",
"WATER_militaryPOOP",
"WATER_muddy",
"WATER_port",
"WATER_REF_malibu",
"WATER_refmap_high",
"WATER_refmap_hollywoodlake",
"WATER_refmap_low",
"WATER_refmap_med",
"WATER_refmap_off",
"WATER_refmap_poolside",
"WATER_refmap_silverlake",
"WATER_refmap_venice",
"WATER_refmap_verylow",
"WATER_resevoir",
"WATER_RichmanStuntJump",
"WATER_river",
"WATER_salton",
"WATER_salton_bottom",
"WATER_shore",
"WATER_silty",
"WATER_silverlake",
"whitenightlighting",
"WhiteOut",
"winning_room",
"yacht_DLC",
"yell_tunnel_nodirect",
}
+19
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@@ -0,0 +1,19 @@
AddEventHandler('chatMessage', function(source, name, msg)
sm = stringsplit(msg, " ");
if sm[1] == "/911" then
CancelEvent()
TriggerClientEvent('chatMessage', -1, "📲 911 | " .. name, { 30, 144, 255 }, string.sub(msg,5))
end
end)
function stringsplit(inputstr, sep)
if sep == nil then
sep = "%s"
end
local t={} ; i=1
for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
t[i] = str
i = i + 1
end
return t
end
+9
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@@ -0,0 +1,9 @@
description 'Enables use of /ooc for out of character chat.'
server_script 'ooc.lua'
server_script 'dispatch.lua'
server_script 'me.lua'
server_script 'tweet.lua'
server_script 'darkweb.lua'
server_script 'drugdeal.lua'
server_script 'serveradmin.lua'
server_script 'atc.lua'
+19
View File
@@ -0,0 +1,19 @@
AddEventHandler('chatMessage', function(source, name, msg)
sm = stringsplit(msg, " ");
if sm[1] == "/ad" then
CancelEvent()
TriggerClientEvent('chatMessage', -1, "📡 Advertisement | " .. name, { 255, 255, 51 }, string.sub(msg,5))
end
end)
function stringsplit(inputstr, sep)
if sep == nil then
sep = "%s"
end
local t={} ; i=1
for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
t[i] = str
i = i + 1
end
return t
end
+19
View File
@@ -0,0 +1,19 @@
AddEventHandler('chatMessage', function(source, name, msg)
sm = stringsplit(msg, " ");
if sm[1] == "/atc" then
CancelEvent()
TriggerClientEvent('chatMessage', -1, "👨‍✈️ ATC | " .. name, { 255, 140, 0 }, string.sub(msg,6))
end
end)
function stringsplit(inputstr, sep)
if sep == nil then
sep = "%s"
end
local t={} ; i=1
for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
t[i] = str
i = i + 1
end
return t
end
+19
View File
@@ -0,0 +1,19 @@
AddEventHandler('chatMessage', function(source, name, msg)
sm = stringsplit(msg, " ");
if sm[1] == "/darkweb" then
CancelEvent()
TriggerClientEvent('chatMessage', -1, "👨‍💻 Dark Web | " .. name, { 0, 0, 0 }, string.sub(msg,10))
end
end)
function stringsplit(inputstr, sep)
if sep == nil then
sep = "%s"
end
local t={} ; i=1
for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
t[i] = str
i = i + 1
end
return t
end
+19
View File
@@ -0,0 +1,19 @@
AddEventHandler('chatMessage', function(source, name, msg)
sm = stringsplit(msg, " ");
if sm[1] == "/dispatch" then
CancelEvent()
TriggerClientEvent('chatMessage', -1, "📲 Dispatch | " .. name, { 30, 144, 255 }, string.sub(msg,10))
end
end)
function stringsplit(inputstr, sep)
if sep == nil then
sep = "%s"
end
local t={} ; i=1
for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
t[i] = str
i = i + 1
end
return t
end
+19
View File
@@ -0,0 +1,19 @@
AddEventHandler('chatMessage', function(source, name, msg)
sm = stringsplit(msg, " ");
if sm[1] == "/drugdeal" then
CancelEvent()
TriggerClientEvent('chatMessage', -1, "💊 Drug Deal | " .. name, { 0, 100, 0 }, string.sub(msg,11))
end
end)
function stringsplit(inputstr, sep)
if sep == nil then
sep = "%s"
end
local t={} ; i=1
for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
t[i] = str
i = i + 1
end
return t
end
+19
View File
@@ -0,0 +1,19 @@
AddEventHandler('chatMessage', function(source, name, msg)
sm = stringsplit(msg, " ");
if sm[1] == "/me" then
CancelEvent()
TriggerClientEvent('chatMessage', -1, "Me | " .. name, { 255, 0, 0 }, string.sub(msg,5))
end
end)
function stringsplit(inputstr, sep)
if sep == nil then
sep = "%s"
end
local t={} ; i=1
for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
t[i] = str
i = i + 1
end
return t
end
+19
View File
@@ -0,0 +1,19 @@
AddEventHandler('chatMessage', function(source, name, msg)
sm = stringsplit(msg, " ");
if sm[1] == "/ooc" then
CancelEvent()
TriggerClientEvent('chatMessage', -1, "OOC | " .. name, { 128, 128, 128 }, string.sub(msg,5))
end
end)
function stringsplit(inputstr, sep)
if sep == nil then
sep = "%s"
end
local t={} ; i=1
for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
t[i] = str
i = i + 1
end
return t
end
+19
View File
@@ -0,0 +1,19 @@
AddEventHandler('chatMessage', function(source, name, msg)
sm = stringsplit(msg, " ");
if sm[1] == "/serveradmin" then
CancelEvent()
TriggerClientEvent('chatMessage', -1, "🔧 Server Admin | " .. name, { 255, 0, 0 }, string.sub(msg,14))
end
end)
function stringsplit(inputstr, sep)
if sep == nil then
sep = "%s"
end
local t={} ; i=1
for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
t[i] = str
i = i + 1
end
return t
end
+19
View File
@@ -0,0 +1,19 @@
AddEventHandler('chatMessage', function(source, name, msg)
sm = stringsplit(msg, " ");
if sm[1] == "/tweet" then
CancelEvent()
TriggerClientEvent('chatMessage', -1, "📶 Tweet | " .. name, { 87, 160, 211 }, string.sub(msg,7))
end
end)
function stringsplit(inputstr, sep)
if sep == nil then
sep = "%s"
end
local t={} ; i=1
for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
t[i] = str
i = i + 1
end
return t
end
+41
View File
@@ -0,0 +1,41 @@
# Compiled Lua sources
luac.out
# luarocks build files
*.src.rock
*.zip
*.tar.gz
# Object files
*.o
*.os
*.ko
*.obj
*.elf
# Precompiled Headers
*.gch
*.pch
# Libraries
*.lib
*.a
*.la
*.lo
*.def
*.exp
# Shared objects (inc. Windows DLLs)
*.dll
*.so
*.so.*
*.dylib
# Executables
*.exe
*.out
*.app
*.i*86
*.x86_64
*.hex
+674
View File
@@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
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For example, if you distribute copies of such a program, whether
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know their rights.
Developers that use the GNU GPL protect your rights with two steps:
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For the developers' and authors' protection, the GPL clearly explains
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Some devices are designed to deny users access to install or run
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+1
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@@ -0,0 +1 @@
# ContainerForklift
+68
View File
@@ -0,0 +1,68 @@
isAttached = false
canSleep = false
Citizen.CreateThread(function()
AddTextEntry("press_attach_vehicle", "Press ~INPUT_DETONATE~ to pick up this container up")
AddTextEntry("press_detach_vehicle", "Press ~INPUT_DETONATE~ to detach this container")
while true do
Citizen.Wait(10)
local ped = PlayerPedId()
if IsPedInAnyVehicle(ped, false) then
local veh = GetVehiclePedIsIn(ped, false)
if GetEntityModel(veh) == `handler` then -- Hash > Handler
local pedCoords = GetEntityCoords(ped, 0)
local objectId = GetClosestObjectOfType(pedCoords.x, pedCoords.y, pedCoords.z+5.0, 5.0, GetHashKey("prop_contr_03b_ld"), false)
if objectId ~= 0 then
if isAttached then
if IsEntityAttachedToHandlerFrame(veh, objectId) == false then
isAttached = false
Wait(2000)
end
DisplayHelpTextThisFrame("press_detach_vehicle")
else
if IsHandlerFrameAboveContainer(veh, objectId) == 1 then
DisplayHelpTextThisFrame("press_attach_vehicle")
end
end
if IsControlJustPressed(0, 47) then
if isAttached ~= true and IsHandlerFrameAboveContainer(veh, objectId) == 1 then
N_0x6a98c2ecf57fa5d4(veh, objectId) -- // Attach Container to Handler Frame (Thx Indra :3)
isAttached = true
else
DetachContainerFromHandlerFrame(veh)
isAttached = false
Wait(2000)
end
end
canSleep = false
else
if not isAttached then
canSleep = true
end
end
end
end
if canSleep then
Citizen.Wait(2000)
end
end
end)
RegisterCommand('handler', function(source, args, rawCommand)
local myPed = PlayerPedId()
local vehicle = GetHashKey('Handler')
RequestModel(vehicle)
while not HasModelLoaded(vehicle) do
Wait(1)
end
local coords = GetOffsetFromEntityInWorldCoords(GetPlayerPed(-1), 0, 5.0, 0)
local spawned_car = CreateVehicle(vehicle, coords, 64.55118,116.613,78.69622, true, false)
SetVehicleOnGroundProperly(spawned_car)
SetPedIntoVehicle(myPed, spawned_car, - 1)
end)
@@ -0,0 +1,7 @@
fx_version 'adamant'
author 'terbium'
game "gta5"
client_scripts {
'client.lua'
}
+9
View File
@@ -0,0 +1,9 @@
-- Crouch script written by WolfKnight
-- Made for AfterLifeRP
-- Version 1.0.1
-- Set the resource manifest
resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5'
-- Add a client script
client_script 'client.lua'
+31
View File
@@ -0,0 +1,31 @@
local crouched = false
Citizen.CreateThread( function()
while true do
Citizen.Wait( 1 )
local ped = GetPlayerPed( -1 )
if ( DoesEntityExist( ped ) and not IsEntityDead( ped ) ) then
DisableControlAction( 0, 36, true ) -- INPUT_DUCK
if ( not IsPauseMenuActive() ) then
if ( IsDisabledControlJustPressed( 0, 36 ) ) then
RequestAnimSet( "move_ped_crouched" )
while ( not HasAnimSetLoaded( "move_ped_crouched" ) ) do
Citizen.Wait( 100 )
end
if ( crouched == true ) then
ResetPedMovementClipset( ped, 0 )
crouched = false
elseif ( crouched == false ) then
SetPedMovementClipset( ped, "move_ped_crouched", 0.25 )
crouched = true
end
end
end
end
end
end )
+6
View File
@@ -0,0 +1,6 @@
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
client_scripts {
'config.lua',
'client.lua'
}
+297
View File
@@ -0,0 +1,297 @@
tc = false
Citizen.CreateThread(function()
if Config.TCon == true then
while true do
Wait(20)
playerped = GetPlayerPed(-1)
if IsPedSittingInAnyVehicle(playerped) then
local veh = GetVehiclePedIsIn(playerped,false)
if playerped == GetPedInVehicleSeat(veh,-1) then
if IsControlPressed(0,Config.TCkey) then
tc = true
TC()
end
end
end
end
end
end)
cruse = false
Citizen.CreateThread(function()
if Config.CCon == true then
while true do
Wait(20)
local playerped = GetPlayerPed(-1)
if IsPedSittingInAnyVehicle(playerped) then
local veh = GetVehiclePedIsIn(playerped,false)
if playerped == GetPedInVehicleSeat(veh,-1) then
if IsControlPressed(0,Config.CCkey) then
cruse = true
Cruse()
end
end
else
Wait(2500)
end
end
end
end)
function TC()
if not HasStreamedTextureDictLoaded('cctcimages') then
RequestStreamedTextureDict('cctcimages', true)
while not HasStreamedTextureDictLoaded('cctcimages') do
Wait(0)
end
end
playerped = GetPlayerPed(-1)
local veh = GetVehiclePedIsIn(playerped,false)
local drivebias = GetVehicleHandlingFloat(veh,"CHandlingData", "fDriveBiasFront")
oldvalue = GetVehicleHandlingFloat(vehicle,'CHandlingData','fLowSpeedTractionLossMult')
repeat
Wait(0)
if IsPedGettingIntoAVehicle(playerped) then
Wait(2000)
veh = GetVehiclePedIsIn(playerped,false)
drivebias = GetVehicleHandlingFloat(veh,"CHandlingData", "fDriveBiasFront")
oldvalue = GetVehicleHandlingFloat(vehicle,'CHandlingData','fLowSpeedTractionLossMult')
end
if IsPedInAnyVehicle(playerped) then
if tcacting == true then
-- SetVehicleHandlingField(vehicle,'CHandlingData','fLowSpeedTractionLossMult',newvalue5)
--SetVehicleEngineTorqueMultiplier(veh, var1)
else
SetVehicleHandlingField(vehicle,'CHandlingData','fLowSpeedTractionLossMult',oldvalue)
SetVehicleEngineTorqueMultiplier(veh, 1.0)
end
var1 = 1.0
mod1 = 0.0
newvalue5 = oldvalue
tcacting = false
wh1 = GetVehicleWheelSpeed(veh,0)
wh1 = (GetVehicleWheelSpeed(veh,1) + wh1) / 2
wh2 = (GetVehicleWheelSpeed(veh,1) + wh1) / 2
wh3 = GetVehicleWheelSpeed(veh,2)
wh4 = GetVehicleWheelSpeed(veh,3)
throttle = 0.0
wheelave = (GetVehicleWheelSpeed(veh,0) + GetVehicleWheelSpeed(veh,1) + GetVehicleWheelSpeed(veh,2) + GetVehicleWheelSpeed(veh,3)) / 4
if Config.OnScreendisplayTC == true then
DrawRect(UITC.x + 0.01 ,UITC.y + 0.04 ,0.05,0.01,0,0,0,255)
end
steerang = GetVehicleSteeringAngle(veh)
if steerang > 1 then
mod1 = steerang / 20
elseif steerang < -1.0 then
steerang = steerang - steerang*2
mod1 = steerang / 20
end
if wh1 > (wheelave + 0.05 + mod1) then
var1 = 1.0 / ((wh1 - (wheelave + 0.00 + mod1) )- 0.04) *Config.action
newvalue5 = oldvalue * var1
tcacting = true
elseif wh2 > (wheelave + 0.05 + mod1) then
var1 = 1.0 / ((wh2 - (wheelave + 0.00 + mod1) )- 0.04) *Config.action
newvalue5 = oldvalue * var1
tcacting = true
elseif wh3 > (wheelave + 0.05 + mod1) then
var1 = 1.0 / ((wh3 - (wheelave + 0.00 + mod1) )- 0.04) *Config.action
newvalue5 = oldvalue * var1
tcacting = true
elseif wh4 > (wheelave + 0.05 + mod1) then
var1 = 1.0 / ((wh4 - (wheelave + 0.00 + mod1) )- 0.04) *Config.action
newvalue5 = oldvalue * var1
tcacting = true
end
if tcacting == true then
if newvalue5 > 0.0 and newvalue5 < oldvalue then
SetVehicleHandlingField(vehicle,'CHandlingData','fLowSpeedTractionLossMult',newvalue5)
newvalue5 = oldvalue * var1
elseif newvalue5 > oldvalue then
newvalue5 = oldvalue * var1
SetVehicleHandlingField(vehicle,'CHandlingData','fLowSpeedTractionLossMult',newvalue5)
elseif newvalue5 < 0.0 then
newvalue5 = 0.01
SetVehicleHandlingField(vehicle,'CHandlingData','fLowSpeedTractionLossMult',newvalue5)
end
if var1 < 1.0 then
SetVehicleEngineTorqueMultiplier(veh, var1)
if var1 < 0.98 then
drawbox(UITC.x - 0.01 ,UITC.y + 0.04,0,255)
end
if var1 < 0.7 then
drawbox(UITC.x - 0.00 ,UITC.y + 0.04 ,100,200)
end
if var1 < 0.5 then
drawbox(UITC.x + 0.01 ,UITC.y + 0.04 ,150,200)
end
if var1 < 0.3 then
drawbox(UITC.x + 0.02 ,UITC.y + 0.04 ,150,100)
end
if var1 < 0.2 then
drawbox(UITC.x + 0.03 ,UITC.y + 0.04,233,0)
end
else
var1 = 1.0
SetVehicleEngineTorqueMultiplier(veh, var1)
end
end
if Config.OnScreenTextTC then
drawTxta(UITC.x - 0.0 ,UITC.y + 0.0 ,0.55,"~w~TC ~g~ON", 255,50,0,255)
end
if Config.SimpleTCimmage then
if tcacting == true then
DrawSprite('cctcimages','SRTC1',UITC.x + 0.04 ,UITC.y + 0.02,0.014,0.024,0.0,255,255,255,200)
else
DrawSprite('cctcimages','SRTC2',UITC.x + 0.04 ,UITC.y + 0.02,0.014,0.024,0.0,255,255,255,200)
end
end
if Config.Watermark then
drawTxtb(UITC.x - 0.01 ,UITC.y + 0.041 ,0.27,"By DOJSRC", 255,255,255,255)
end
if IsControlJustPressed(0,Config.TCkey) or IsControlJustPressed(0,Config.TCkey) then
SetVehicleMaxSpeed(veh,300.0)
tc = false
elseif IsPedInAnyVehicle(playerped,true) == false and Config.enableTCtoggle == false then
tc = false
end
end
until tc == false
SetVehicleHandlingField(vehicle,'CHandlingData','fLowSpeedTractionLossMult',oldvalue)
Wait(500)
end
function drawbox(x,y,r,g)
if Config.OnScreendisplayTC == true then
DrawRect(x,y,0.01,0.01,r,g,0,255)
end
end
function Cruse()
if not HasStreamedTextureDictLoaded('cctcimages') then
RequestStreamedTextureDict('cctcimages', true)
while not HasStreamedTextureDictLoaded('cctcimages') do
Wait(0)
end
end
print"starting CC"
local playerped = PlayerPedId()
local veh = GetVehiclePedIsIn(playerped, false)
local vel = GetVehicleWheelSpeed(veh, 1)
if vel > Config.Minspeed and vel < Config.Maxspeed then
local speed = vel * 2.237
repeat
Wait(0)
local vel2 = GetVehicleWheelSpeed(veh, 1)
if vel2 < 0.001 then
vel2 = 0.01
end
local diff = vel + 0.2 - vel2
local throttle = 0.2
if diff > 1.0 then
throttle = 1.0
else
throttle = diff
end
if not IsControlPressed(0, 76) and throttle > 0.01 then
SetControlNormal(0, 71, throttle)
end
if throttle < 0.001 then
throttle = 0.0
end
local curspeed = GetVehicleWheelSpeed(veh, 1) * 2.237
speed = vel * 2.237
if Config.OnScreenTextCC then
drawTxta(UI.x, UI.y - 0.12, 0.45, "~r~Target Speed: ~w~" ..(round(speed,1)).. " MPH", 255, 50, 0, 255)
drawTxta(UI.x, UI.y - 0.095, 0.45, "~r~Current speed: ~w~" ..round(curspeed,1).. " MPH", 255, 50, 0, 255)
drawTxta(UI.x, UI.y - 0.07, 0.45, "~r~Throttle %: ~w~" ..round((throttle*100)), 255, 50, 0, 255)
end
if Config.OnScreendisplayCC then
local sr = toint((throttle*255)) - 10
local sg = 255 - sr + 10
sg = toint(sg)
DrawRect(UI.x + 0.06, UI.y - 0.03, throttle/12, 0.01, sr, sg, 0, 255)
end
if Config.Watermark2 then
drawTxtb(UI.x + 0.01 ,UI.y - 0.03 ,0.27,"By DOJSRC", 255,255,255,255)
end
if Config.SimpleCCimmage then
DrawSprite('cctcimages','SRCC1',UI.x - 0.0 ,UI.y - 0.01,0.023,0.04,0.0,255,255,255,200)
end
if IsControlPressed(0, Config.CCkey) and GetVehicleWheelSpeed(veh,1) < Config.Maxspeed then
vel = GetVehicleWheelSpeed(veh,1)
end
if IsControlJustPressed(0, 8) or IsControlJustPressed(0, Config.CCkey) then
SetVehicleMaxSpeed(veh, 300.0)
cruse = false
elseif IsPedInAnyVehicle(playerped,true) == false then
cruse = false
end
until cruse == false
Wait(500)
end
end
function round(num, numDecimalPlaces)
local mult = 10^(numDecimalPlaces or 0)
if num >= 0 then return math.floor(num * mult + 0.5) / mult
else return math.ceil(num * mult - 0.5) / mult end
end
function toint(n)
local s = tostring(n)
local i, j = s:find('%.')
if i then
return tonumber(s:sub(1, i-1))
else
return n
end
end
function drawTxta(x, y, scale, text, r, g, b, a)
SetTextFont(4)
SetTextProportional(0)
SetTextScale(scale, scale)
SetTextColour(r, g, b, a)
SetTextDropShadow(0, 0, 0, 0,255)
SetTextEdge(1, 0, 0, 0, 255)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
AddTextComponentString(text)
DrawText(x, y)
end
function drawTxtb(x, y, scale, text, r, g, b, a)
SetTextFont(4)
SetTextProportional(0)
SetTextScale(scale, scale)
SetTextColour(r, g, b, a)
SetTextEntry("STRING")
AddTextComponentString(text)
DrawText(x, y)
end
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Config = {}
Config.TCon = false --- Enable/Disable Traction Control
Config.CCon = true --- Enable/Disable Cruise Control
Config.TCkey = 20 --- Traction Control Key (Default Z) // https://docs.fivem.net/game-references/controls/
Config.CCkey = 246 --- Cruise Control Key (Default Y) // https://docs.fivem.net/game-references/controls/
Config.Maxspeed = 68.0 --- In meters per second 34 = 75mph
Config.Minspeed = 5.0 --- In meters per second 0.1 = 0.2mph
Config.action = 0.2 --- How much the TC wil try to stop you sliding Lower = more help
Config.OnScreenTextCC = true --- Enable/Disable On-Screen text
Config.OnScreendisplayCC = false --- Enable/Disable On-Screen display/colours
Config.SimpleCCimmage = false --- a small symbol
Config.OnScreenTextTC = false --- Enable/Disable On-Screen text
Config.OnScreendisplayTC = false --- Enable/Disable On-Screen display/colours
Config.SimpleTCimmage = false --- a small symbol
Config.Watermark = false --- Enable/Disable Watermark
Config.Watermark2 = false --- Enable/Disable Watermark
Config.enableTCtoggle = false
UITC = {
x = 0.20 , -- Traction Control Screen Coords 0.0-1.0 left to right
y = 0.720 , -- Traction Control Screen Coords 0.0-1.0 = top to bottom
}
UI = {
x = 0.015 , -- Cruise Control Screen Coords 0.0-1.0 left to right
y = 0.84 , -- Cruise Control Screen Coords 0.0-1.0 = top to bottom
}
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+9
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-----------------------------------------------------------------
-----------------------------------------------------------------
--------------------Made by ServerCopMug#0392--------------------
----------------Customizable-Response-Commands-------------------
-----------------------------------------------------------------
----DON'T NEED TO TOUCH THIS---
client_script "client.lua"
+44
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-----------------------------------------------------------------
-----------------------------------------------------------------
--------------------Made by ServerCopMug#0392--------------------
----------------Customizable-Response-Commands-------------------
-----------------------------------------------------------------
--------**To add more links copy and paste the lines below**--------
--------**To change the colors of the message follow this page: https://forum.cfx.re/t/chat-formatting-colors-bold-underline/67641**--------
--------------------RESPONSE COMMANDS--------------------------
RegisterCommand("discord", function(source, args, rawCommand) -------- replace "discord" with any other command you want **DON'T INCLUDE /**
TriggerEvent("chatMessage", "^*^8[Our Discord:] ^7https://discord.gg/2XvwvgR") ------- change message in the ""
end)
--RegisterCommand("cad", function(source, args, rawCommand) ------- replace "cad" with any other command you want DON'T INCLUDE /
-- TriggerEvent("chatMessage", "^*^8[Our CAD:] ^7https://cad.elite-gaming.co.uk/") ------- change message in the ""
--end)
RegisterCommand("website", function(source, args, rawCommand) ------- replace "website" with any other command you want DON'T INCLUDE /
TriggerEvent("chatMessage", "^*^8[Our Website:] ^7https://elite-gaming.co.uk/") ------- change message in the ""
end)
RegisterCommand("forum", function(source, args, rawCommand) ------- replace "website" with any other command you want DON'T INCLUDE /
TriggerEvent("chatMessage", "^*^8[Our Forum:] ^7https://forum.elite-gaming.co.uk/") ------- change message in the ""
end)
--RegisterCommand("commands", function(source, args, rawCommand) ------- replace "commands" with any other command you want DON'T INCLUDE /
-- TriggerEvent("chatMessage", "^*^8[Commands:] ^7/website, /cad, /discord, /cars, /info, /help") ------- change message in the ""
--end)
--RegisterCommand("cars", function(source, args, rawCommand) ------- replace "cars" with any other command you want DON'T INCLUDE /
-- TriggerEvent("chatMessage", "^*^8[Custom Car Spawn Codes:] ^7CAR1, CAR2, CAR3, CAR4, CAR5") ------- change message in the ""
--end)
--RegisterCommand("info", function(source, args, rawCommand) ------- replace "info" with any other command you want DON'T INCLUDE /
-- TriggerEvent("chatMessage", "^*^8[Server Info:] ^7Some server info...") ------- change message in the ""
--end)
--RegisterCommand("help", function(source, args, rawCommand) ------- replace "help" with any other command you want DON'T INCLUDE /
-- TriggerEvent("chatMessage", "^*^8[Help:] ^7Some help...") ------- change message in the ""
--end)
+6
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resource_manifest_version "44febabe-d386-4d18-afbe-5e627f4af937"
client_scripts {
'config.lua',
'client.lua'
}

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