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Elite-Gaming-FiveM/resources/lacofdeng/handling.meta
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2025-05-23 14:05:54 -07:00

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<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>lacofdeng</handlingName>
<fMass value="12000.0" />
<fInitialDragCoeff value="10.0" />
<fDownforceModifier value="0.0" />
<fPercentSubmerged value="200.0" />
<vecCentreOfMassOffset x="0.0" y="0.0" z="0.0" />
<vecInertiaMultiplier x="1.3999999761581" y="1.6000000238419" z="1.0" />
<fDriveBiasFront value="0.0" /> <!--Controls 4WD(0.5)/RWD(0.0)/FWD(1.0)-->
<nInitialDriveGears value="5" />
<fInitialDriveForce value="0.21" />
<fDriveInertia value="1.0" />
<fClutchChangeRateScaleUpShift value="1.3" />
<fClutchChangeRateScaleDownShift value="1.3" />
<fInitialDriveMaxFlatVel value="123.0" />
<fBrakeForce value="2.0" />
<fBrakeBiasFront value="0.525" />
<fHandBrakeForce value="1.0" />
<fSteeringLock value="30.0" />
<fTractionCurveMax value="3.5" /> <!--Controls Stickiness-->
<fTractionCurveMin value="4.5" /> <!--Controls Stickiness-->
<fTractionCurveLateral value="25.5" />
<fTractionSpringDeltaMax value="0.15" />
<fLowSpeedTractionLossMult value="0.5" />
<fCamberStiffnesss value="0.0" />
<fTractionBiasFront value="0.485" />
<fTractionLossMult value="0.4" />
<fSuspensionForce value="1.8" />
<fSuspensionCompDamp value="1.0" />
<fSuspensionReboundDamp value="1.2" />
<fSuspensionUpperLimit value="0.15" />
<fSuspensionLowerLimit value="-0.22" />
<fSuspensionRaise value="0.0" />
<fSuspensionBiasFront value="0.6" />
<fAntiRollBarForce value="0.0" />
<fAntiRollBarBiasFront value="0.0" />
<fRollCentreHeightFront value="0.9" /> <!--Controls flipping (ADJUST BY .1 at a time)-->
<fRollCentreHeightRear value="0.9" /> <!--Controls flipping (ADJUST BY .1 at a time)-->
<fCollisionDamageMult value="1.0" />
<fWeaponDamageMult value="1.0" />
<fDeformationDamageMult value="0.8" />
<fEngineDamageMult value="1.5" />
<fPetrolTankVolume value="65.0" />
<fOilVolume value="5.0" />
<fSeatOffsetDistX value="0.05" />
<fSeatOffsetDistY value="0.0" />
<fSeatOffsetDistZ value="0.0" />
<nMonetaryValue value="40000" />
<strModelFlags>48</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_WATER_CANNON</Item>
<Item />
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
0
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
3.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
-0.400000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.707000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
-0.500000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
25.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
-0.080000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>