Files
KingMcDonalds 5e12aba124 adding new heli
2025-09-06 01:45:19 -07:00

1798 lines
117 KiB
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<?xml version="1.0" encoding="UTF-8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Ballistic">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_ASSAULTRIFLE_MK2">
<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
</Item>
<Item key="WEAPON_CARBINERIFLE_MK2">
<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
</Item>
<Item key="WEAPON_COMBATMG_MK2">
<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
</Item>
<Item key="WEAPON_HEAVYSNIPER_MK2">
<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
</Item>
<Item key="WEAPON_SMG_MK2">
<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
</Item>
</WeaponAnimations>
</Item>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_ASSAULTRIFLE_MK2">
<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_RifleHi</CoverWeaponClipSetHash>
<MotionClipSetHash>anim@weapons@rifle@hi@assault_rifle_mk2@grip_fallback</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>anim@weapons@rifle@hi@assault_rifle_mk2@grip_fallback</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@rifle@hi@assault_rifle_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@rifle@hi@assault_rifle@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
</Item>
<Item key="WEAPON_CARBINERIFLE_MK2">
<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_RifleLo</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@rifle@lo@carbine</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@rifle@lo@carbine</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@rifle@lo@carbine_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@rifle@lo@carbine@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
</Item>
<Item key="WEAPON_COMBATMG_MK2">
<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_CombatMG</CoverWeaponClipSetHash>
<MotionClipSetHash>anim@weapons@machinegun@combat_mg_mk2@grip_fallback</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>anim@weapons@machinegun@combat_mg_mk2@grip_fallback</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@machinegun@combat_mg_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@machinegun@combat_mg@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover>anim@weapons@machinegun@combat_mg_mk2@hi@grip_fallback</WeaponClipSetHashHiCover>
<AlternativeClipSetWhenBlocked>anim@weapons@machinegun@combat_mg_mk2@hi@grip_fallback</AlternativeClipSetWhenBlocked>
<ScopeWeaponClipSet>anim@weapons@machinegun@combat_mg_mk2@hi@grip_fallback</ScopeWeaponClipSet>
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash />
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash />
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="false" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_MG</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowAlternateClipsetHash>
</Item>
<Item key="WEAPON_HEAVYSNIPER_MK2">
<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_RifleSniperHeavy</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@rifle@lo@sniper_heavy</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@rifle@lo@sniper_heavy</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@rifle@lo@sniper_heavy_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@rifle@lo@sniper_heavy@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash />
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash />
<AimGrenadeThrowAlternateClipsetHash />
</Item>
<Item key="WEAPON_P226">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@pistol@pistol</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@pistol@pistol</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="3.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
</Item>
<Item key="WEAPON_SMG_MK2">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_SMGMK2</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@rifle@lo@smg</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@rifle@lo@smg</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@rifle@lo@smg_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@rifle@lo@smg@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="0.900000" />
<AnimBlindFireRateModifier value="0.900000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
</Item>
</WeaponAnimations>
</Item>
<Item key="Gang">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_P226">
<FiringVariationsStandingClipSetHash>ombat_fire_variations_gang_pistol</FiringVariationsStandingClipSetHash>
</Item>
<Item key="WEAPON_SMG_MK2">
<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_smg</FiringVariationsStandingClipSetHash>
</Item>
</WeaponAnimations>
</Item>
<Item key="MP_F_Freemode">
<Fallback>Gang</Fallback>
<WeaponAnimations>
<Item key="WEAPON_ASSAULTRIFLE_MK2">
<MotionClipSetHash>weapons@rifle@hi@assault_rifle@f</MotionClipSetHash>
</Item>
<Item key="WEAPON_CARBINERIFLE_MK2">
<MotionClipSetHash>weapons@rifle@lo@carbine@f</MotionClipSetHash>
</Item>
<Item key="WEAPON_COMBATMG_MK2">
<MotionClipSetHash>weapons@machinegun@combat_mg@f</MotionClipSetHash>
</Item>
<Item key="WEAPON_HEAVYSNIPER_MK2">
<MotionClipSetHash>weapons@rifle@lo@sniper_heavy@f</MotionClipSetHash>
</Item>
<Item key="WEAPON_SMG_MK2">
<MotionClipSetHash>weapons@rifle@lo@smg@f</MotionClipSetHash>
</Item>
</WeaponAnimations>
</Item>
<Item key="Hillbilly">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_P226">
<MotionClipSetHash>weapons@pistol_1h@hillbilly</MotionClipSetHash>
<WeaponClipSetHash>weapons@pistol_1h@hillbilly</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@pistol_1h@hillbilly_str</WeaponClipSetStreamedHash>
<FiringVariationsStandingClipSetHash>combat_fire_variations_hillbilly_pistol_1H</FiringVariationsStandingClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol_1h@hillbilly</FromStrafeTransitionUpperBodyClipSetHash>
<GestureBeckonOverrideClipSetHash>combat_gestures_beckon_pistol_1h_hillbilly</GestureBeckonOverrideClipSetHash>
<GestureOverThereOverrideClipSetHash>combat_gestures_overthere_pistol_1h_hillbilly</GestureOverThereOverrideClipSetHash>
<GestureHaltOverrideClipSetHash>combat_gestures_halt_pistol_1h_hillbilly</GestureHaltOverrideClipSetHash>
<GestureGlancesOverrideClipSetHash>combat_gestures_glances_pistol_1h_hillbilly</GestureGlancesOverrideClipSetHash>
<CombatReactionOverrideClipSetHash>combat_reactions_pistol_1h_hillbilly</CombatReactionOverrideClipSetHash>
<UseLeftHandIKAllowTags value="true" />
</Item>
</WeaponAnimations>
</Item>
<Item key="Gang1H">
<Fallback>Gang</Fallback>
<WeaponAnimations>
<Item key="WEAPON_P226">
<MotionClipSetHash>weapons@pistol_1h@gang</MotionClipSetHash>
<WeaponClipSetHash>weapons@pistol_1h@gang</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@pistol_1h@gang_str</WeaponClipSetStreamedHash>
<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_pistol_1H</FiringVariationsStandingClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol_1h@gang</FromStrafeTransitionUpperBodyClipSetHash>
<GestureBeckonOverrideClipSetHash>combat_gestures_beckon_pistol_1h_gang</GestureBeckonOverrideClipSetHash>
<GestureOverThereOverrideClipSetHash>combat_gestures_overthere_pistol_1h_gang</GestureOverThereOverrideClipSetHash>
<GestureHaltOverrideClipSetHash>combat_gestures_halt_pistol_1h_gang</GestureHaltOverrideClipSetHash>
<GestureGlancesOverrideClipSetHash>combat_gestures_glances_pistol_1h_gang</GestureGlancesOverrideClipSetHash>
<CombatReactionOverrideClipSetHash>combat_reactions_pistol_1h_gang</CombatReactionOverrideClipSetHash>
<UseLeftHandIKAllowTags value="true" />
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPerson">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_ASSAULTRIFLE_MK2">
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
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<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@a</Item>
<Item>WEAPONS@FIRST_PERSON@AIM_IDLE@P_M_ZERO@ASSAULT_RIFLE@SHARED@FIDGETS@B</Item>
<Item>WEAPONS@FIRST_PERSON@AIM_IDLE@P_M_ZERO@ASSAULT_RIFLE@SHARED@FIDGETS@C</Item>
</FPSFidgetClipsetHashes>
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
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<Item key="WEAPON_CARBINERIFLE_MK2">
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@assault_rifle@carbine_rifle</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@c</Item>
</FPSFidgetClipsetHashes>
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
</Item>
<Item key="WEAPON_COMBATMG_MK2">
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CombatMG</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@light_machine_gun@shared@core</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@light_machine_gun@shared@core</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover>weapons@first_person@aim_idle@generic@light_machine_gun@shared@core</WeaponClipSetHashHiCover>
<AlternativeClipSetWhenBlocked>weapons@first_person@aim_idle@generic@light_machine_gun@shared@core</AlternativeClipSetWhenBlocked>
<ScopeWeaponClipSet>weapons@first_person@aim_idle@generic@light_machine_gun@shared@core</ScopeWeaponClipSet>
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash />
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash />
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="false" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowAlternateClipsetHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_idle@p_m_zero@light_machine_gun@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@light_machine_gun@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@light_machine_gun@shared@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
<Item key="WEAPON_HEAVYSNIPER_MK2">
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniperHeavy</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@heavy_sniper@str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@shotgun@shared@core</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash />
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@heavy_sniper@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@heavy_sniper@fidgets@a</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@heavy_sniper@fidgets@b</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@heavy_sniper@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
<Item key="WEAPON_P226">
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@pistol@shared@core</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="3.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash/>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@c</Item>
</FPSFidgetClipsetHashes>
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
</Item>
<Item key="WEAPON_SMG_MK2">
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_SMGMK2</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@submachine_gun@smg@</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@submachine_gun@smg@</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="0.900000" />
<AnimBlindFireRateModifier value="0.900000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@submachine_gun@shared@core</WeaponClipSetHashForClone>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@smg@fidgets@a</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@smg@fidgets@b</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@submachine_gun@smg@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonAiming">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_ASSAULTRIFLE_MK2">
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@assault_rifle@shared@core</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash/>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
<Item key="WEAPON_CARBINERIFLE_MK2">
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash/>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@carbine_rifle@fidgets@a</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@carbine_rifle@fidgets@b</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@carbine_rifle@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
<Item key="WEAPON_COMBATMG_MK2">
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CombatMG</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>anim@weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg_mk2@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>anim@weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg_mk2@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover>anim@weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg_mk2@w_fire</WeaponClipSetHashHiCover>
<AlternativeClipSetWhenBlocked>anim@weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg_mk2@w_fire</AlternativeClipSetWhenBlocked>
<ScopeWeaponClipSet>anim@weapons@first_person@aim_lt@generic@light_machine_gun@combat_mg_mk2@w_fire</ScopeWeaponClipSet>
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash />
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash />
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="false" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowAlternateClipsetHash>
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash/>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_lt@p_m_zero@light_machine_gun@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@light_machine_gun@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@light_machine_gun@shared@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
<Item key="WEAPON_HEAVYSNIPER_MK2">
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniperHeavy</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@sniper_rifle@heavy_sniper@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@heavy_sniper@str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@sniper_rifle@heavy_sniper@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash />
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash/>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
</Item>
<Item key="WEAPON_P226">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="3.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash/>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@c</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@d</Item>
</FPSFidgetClipsetHashes>
</Item>
<Item key="WEAPON_SMG_MK2">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_SMGMK2</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@submachine_gun@smg@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@submachine_gun@smg@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="0.900000" />
<AnimBlindFireRateModifier value="0.900000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash/>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@smg@fidgets@a</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@smg@fidgets@b</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@submachine_gun@smg@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonRNG">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_ASSAULTRIFLE_MK2">
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash/>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
<Item key="WEAPON_CARBINERIFLE_MK2">
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash/>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@carbine_rifle@fidgets@a</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@carbine_rifle@fidgets@b</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@carbine_rifle@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
<Item key="WEAPON_COMBATMG_MK2">
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CombatMG</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>anim@weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg_mk2@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>anim@weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg_mk2@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover>anim@weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg_mk2@w_fire</WeaponClipSetHashHiCover>
<AlternativeClipSetWhenBlocked>anim@weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg_mk2@w_fire</AlternativeClipSetWhenBlocked>
<ScopeWeaponClipSet>anim@weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg_mk2@w_fire</ScopeWeaponClipSet>
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash />
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash />
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="false" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowAlternateClipsetHash>
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash/>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_rng@p_m_zero@light_machine_gun@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@light_machine_gun@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@light_machine_gun@shared@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
<Item key="WEAPON_HEAVYSNIPER_MK2">
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniperHeavy</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_rng@generic@sniper_rifle@heavy_sniper@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@heavy_sniper@str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@sniper_rifle@heavy_sniper@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash />
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash/>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@heavy_sniper@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@heavy_sniper@fidgets@a</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@heavy_sniper@fidgets@b</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@heavy_sniper@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
<Item key="WEAPON_P226">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="3.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash/>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
<Item key="WEAPON_SMG_MK2">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_SMGMK2</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>anim@weapons@first_person@aim_rng@generic@submachine_gun@smg_mk2@driveby_fallback</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@submachine_gun@smg@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="0.900000" />
<AnimBlindFireRateModifier value="0.900000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash/>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@smg@fidgets@a</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@smg@fidgets@b</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@submachine_gun@smg@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonScope">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_ASSAULTRIFLE_MK2">
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@assault_rifle@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash/>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
</Item>
<Item key="WEAPON_CARBINERIFLE_MK2">
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash/>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
</Item>
<Item key="WEAPON_COMBATMG_MK2">
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_CombatMG</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>anim@weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg_mk2@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@light_machine_gun@combat_mg@str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>anim@weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg_mk2@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover>anim@weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg_mk2@w_fire</WeaponClipSetHashHiCover>
<AlternativeClipSetWhenBlocked>anim@weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg_mk2@w_fire</AlternativeClipSetWhenBlocked>
<ScopeWeaponClipSet>anim@weapons@first_person@aim_scope@generic@light_machine_gun@combat_mg_mk2@w_fire</ScopeWeaponClipSet>
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash />
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash />
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="false" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowAlternateClipsetHash>
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash/>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
</Item>
<Item key="WEAPON_HEAVYSNIPER_MK2">
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleSniperHeavy</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@sniper_rifle@heavy_sniper@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@sniper_rifle@heavy_sniper@str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@sniper_rifle@heavy_sniper@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash />
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@sniper_rifle@heavy_sniper@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@sniper_rifle@heavy_sniper@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash/>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@sniper_rifle@heavy_sniper@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
</Item>
<Item key="WEAPON_P226">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="3.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash/>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
</Item>
<Item key="WEAPON_SMG_MK2">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_SMGMK2</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@submachine_gun@smg@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@submachine_gun@smg@str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@submachine_gun@smg@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="0.900000" />
<AnimBlindFireRateModifier value="0.900000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash/>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
</Item>
</WeaponAnimations>
</Item>
<Item key="Fat">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_ASSAULTRIFLE_MK2">
<MotionClipSetHash>move_fat_2h</MotionClipSetHash>
<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
</Item>
<Item key="WEAPON_CARBINERIFLE_MK2">
<MotionClipSetHash>move_fat_2h</MotionClipSetHash>
<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
</Item>
<Item key="WEAPON_COMBATMG_MK2">
<MotionClipSetHash>move_fat_2h</MotionClipSetHash>
<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
</Item>
<Item key="WEAPON_HEAVYSNIPER_MK2">
<MotionClipSetHash>move_fat_2h</MotionClipSetHash>
<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
</Item>
<Item key="WEAPON_SMG_MK2">
<MotionClipSetHash>move_fat_2h</MotionClipSetHash>
<WeaponSwapClipSetHash>weapons@holster_fat_2h</WeaponSwapClipSetHash>
</Item>
</WeaponAnimations>
</Item>
<Item key="SuperFat">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_ASSAULTRIFLE_MK2">
<MotionClipSetHash>move_superfat_2h</MotionClipSetHash>
<WeaponSwapClipSetHash>weapons@holster_superfat_2h</WeaponSwapClipSetHash>
</Item>
<Item key="WEAPON_CARBINERIFLE_MK2">
<MotionClipSetHash>move_superfat_2h</MotionClipSetHash>
<WeaponSwapClipSetHash>weapons@holster_superfat_2h</WeaponSwapClipSetHash>
</Item>
<Item key="WEAPON_COMBATMG_MK2">
<MotionClipSetHash>move_superfat_2h</MotionClipSetHash>
<WeaponSwapClipSetHash>weapons@holster_superfat_2h</WeaponSwapClipSetHash>
</Item>
<Item key="WEAPON_HEAVYSNIPER_MK2">
<MotionClipSetHash>move_superfat_2h</MotionClipSetHash>
<WeaponSwapClipSetHash>weapons@holster_superfat_2h</WeaponSwapClipSetHash>
</Item>
<Item key="WEAPON_SMG_MK2">
<MotionClipSetHash>move_superfat_2h</MotionClipSetHash>
<WeaponSwapClipSetHash>weapons@holster_superfat_2h</WeaponSwapClipSetHash>
</Item>
</WeaponAnimations>
</Item>
<Item key="Female">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_ASSAULTRIFLE_MK2">
<MotionClipSetHash>move_female_2h</MotionClipSetHash>
</Item>
<Item key="WEAPON_CARBINERIFLE_MK2">
<MotionClipSetHash>move_female_2h_carbine_rifle</MotionClipSetHash>
</Item>
<Item key="WEAPON_COMBATMG_MK2">
<MotionClipSetHash>move_female_2h</MotionClipSetHash>
</Item>
<Item key="WEAPON_HEAVYSNIPER_MK2">
<MotionClipSetHash>move_female_2h_heavy_sniper</MotionClipSetHash>
</Item>
<Item key="WEAPON_SMG_MK2">
<MotionClipSetHash>move_female_2h</MotionClipSetHash>
</Item>
</WeaponAnimations>
</Item>
<Item key="GangFemale">
<Fallback>Gang</Fallback>
<WeaponAnimations>
<Item key="WEAPON_ASSAULTRIFLE_MK2">
<MotionClipSetHash>move_female_2h</MotionClipSetHash>
</Item>
<Item key="WEAPON_CARBINERIFLE_MK2">
<MotionClipSetHash>move_female_2h</MotionClipSetHash>
</Item>
<Item key="WEAPON_COMBATMG_MK2">
<MotionClipSetHash>move_female_2h</MotionClipSetHash>
</Item>
<Item key="WEAPON_HEAVYSNIPER_MK2">
<MotionClipSetHash>move_female_2h</MotionClipSetHash>
</Item>
<Item key="WEAPON_SMG_MK2">
<MotionClipSetHash>move_female_2h</MotionClipSetHash>
</Item>
</WeaponAnimations>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>