adding new heli

This commit is contained in:
KingMcDonalds
2025-09-06 01:45:19 -07:00
parent 685b00a79e
commit 5e12aba124
43 changed files with 4399 additions and 1 deletions
+17
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resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5'
-- Leaked By: Leaking Hub | Joshua Y. | https://discord.gg/aXWXXst
files {
'vehicles.meta',
'carvariations.meta',
'carcols.meta',
'handling.meta',
'vehiclelayouts.meta',
}
data_file 'HANDLING_FILE' 'handling.meta'
data_file 'VEHICLE_METADATA_FILE' 'vehicles.meta'
data_file 'CARCOLS_FILE' 'carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'carvariations.meta'
data_file 'VEHICLE_LAYOUTS_FILE' 'vehiclelayouts.meta'
+221
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<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfoVarGlobal>
<Sirens>
<Item>
<id value="51"/>
<name>ec145</name>
<timeMultiplier value="1.00000000"/>
<lightFalloffMax value="90.00000000"/>
<lightFalloffExponent value="10.00000000"/>
<lightInnerConeAngle value="2.29061000"/>
<lightOuterConeAngle value="70.00000000"/>
<lightOffset value="0.00000000"/>
<textureName>VehicleLight_sirenlight</textureName>
<sequencerBpm value="200"/>
<leftHeadLight>
<sequencer value=""/>
</leftHeadLight>
<rightHeadLight>
<sequencer value=""/>
</rightHeadLight>
<leftTailLight>
<sequencer value=""/>
</leftTailLight>
<rightTailLight>
<sequencer value=""/>
</rightTailLight>
<leftHeadLightMultiples value="1"/>
<rightHeadLightMultiples value="1"/>
<leftTailLightMultiples value="2"/>
<rightTailLightMultiples value="2"/>
<useRealLights value="true"/>
<sirens>
<Item>
<!--siren1-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="3435973836"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="28.68000000"/>
<sequencer value="3435973836"/>
<multiples value="2"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="0.00000000"/>
<size value="0.00000000"/>
<pull value="0.20000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="0.10000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<Item>
<!--siren2-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="858993459"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="28.68000000"/>
<sequencer value="858993459"/>
<multiples value="2"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="0.00000000"/>
<size value="0.00000000"/>
<pull value="0.20000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="0.10000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<Item>
<!--siren3-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="2863311530"/>
<multiples value="1"/>
<direction value="true"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="28.68000000"/>
<sequencer value="2863311530"/>
<multiples value="2"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="0.00000000"/>
<size value="0.00000000"/>
<pull value="3.14159265"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF008000"/>
<intensity value="0.10000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<Item>
<!--siren4-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="3435973836"/>
<multiples value="1"/>
<direction value="true"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="28.68000000"/>
<sequencer value="3435973836"/>
<multiples value="2"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="0.00000000"/>
<size value="0.00000000"/>
<pull value="3.14159265"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="0.10000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<Item>
<!--siren5-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="858993459"/>
<multiples value="1"/>
<direction value="true"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="28.68000000"/>
<sequencer value="858993459"/>
<multiples value="2"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="0.00000000"/>
<size value="0.00000000"/>
<pull value="3.14159265"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="0.10000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
</sirens>
</Item>
</Sirens>
</CVehicleModelInfoVarGlobal>
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<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfoVariation>
<variationData>
<Item>
<modelName>909_seahawk</modelName>
<colors>
<Item>
<indices content="char_array">
<Item value="134"/>
<Item value="134"/>
<Item value="111"/>
<Item value="156"/>
</indices>
<liveries/>
</Item>
</colors>
<kits/>
<windowsWithExposedEdges/>
<plateProbabilities>
<Probabilities/>
</plateProbabilities>
<lightSettings value="1"/>
<sirenSettings value="51"/>
</Item>
</variationData>
</CVehicleModelInfoVariation>
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<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
<residentTxd>vehshare</residentTxd>
<residentAnims/>
<InitDatas>
<Item>
<modelName>909_seahawk</modelName>
<txdName>909_seahawk</txdName>
<handlingId>ANNIHL</handlingId>
<gameName>909_seahawk</gameName>
<vehicleMakeName>SIKORSKY</vehicleMakeName>
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected/>
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>SVOLITO</audioNameHash>
<layout>LAYOUT_HELI_ANNIHILATOR</layout>
<coverBoundOffsets>SUPERVOLITO_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout/>
<cameraName>FOLLOW_HELI_CAMERA</cameraName>
<aimCameraName>HELI_AIM_CAMERA</aimCameraName>
<bonnetCameraName>DEFAULT_VEHICLE_BONNET_CAMERA</bonnetCameraName>
<povCameraName>HELI_SWIFT_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000"/>
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000"/>
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000"/>
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000"/>
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000"/>
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000"/>
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.123000"/>
<FirstPersonDriveByRightPassengerIKOffset x="-0.053000" y="-0.053000" z="-0.068000"/>
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.123000"/>
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000"/>
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.080000" z="-0.033000"/>
<FirstPersonPassengerMobilePhoneOffset x="0.173000" y="0.273000" z="0.518000"/>
<FirstPersonMobilePhoneOffset x="0.183000" y="0.383000" z="0.553000"/>
<PovCameraOffset x="0.000000" y="-0.025000" z="0.725000"/>
<PovCameraVerticalAdjustmentForRollCage value="0.000000"/>
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000"/>
<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000"/>
<vfxInfoName>VFXVEHICLEINFO_HELI_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true"/>
<shouldCameraTransitionOnClimbUpDown value="false"/>
<shouldCameraIgnoreExiting value="false"/>
<AllowPretendOccupants value="false"/>
<AllowJoyriding value="true"/>
<AllowSundayDriving value="true"/>
<AllowBodyColorMapping value="true"/>
<wheelScale value="0.137000"/>
<wheelScaleRear value="0.144000"/>
<dirtLevelMin value="0.000000"/>
<dirtLevelMax value="0.0050000"/>
<envEffScaleMin value="0.000000"/>
<envEffScaleMax value="1.000000"/>
<envEffScaleMin2 value="0.000000"/>
<envEffScaleMax2 value="1.000000"/>
<damageMapScale value="0.400000"/>
<damageOffsetScale value="0.400000"/>
<diffuseTint value="0x00FFFFFF"/>
<steerWheelMult value="1.000000"/>
<HDTextureDist value="5.000000"/>
<lodDistances content="float_array">
1000.000000
1000.000000
1000.000000
1000.000000
1000.000000
1000.000000
</lodDistances>
<minSeatHeight value="1.24"/>
<identicalModelSpawnDistance value="20"/>
<maxNumOfSameColor value="10"/>
<defaultBodyHealth value="1000.000000"/>
<pretendOccupantsScale value="1.000000"/>
<visibleSpawnDistScale value="1.350000"/>
<trackerPathWidth value="2.000000"/>
<weaponForceMult value="1.000000"/>
<frequency value="100"/>
<swankness>SWANKNESS_3</swankness>
<maxNum value="999"/>
<flags>FLAG_NO_BOOT FLAG_HAS_LIVERY FLAG_LAW_ENFORCEMENT FLAG_ALLOWS_RAPPEL FLAG_DRIVER_NO_DRIVE_BY FLAG_NO_RESPRAY FLAG_AVERAGE_CAR FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_DONT_TIMESLICE_WHEELS FLAG_HAS_REAR_SEAT_ACTIVITIES FLAG_USE_LIGHTING_INTERIOR_OVERRIDE FLAG_HAS_EXTRAS</flags>
<type>VEHICLE_TYPE_HELI</type>
<plateType>VPT_NONE</plateType>
<dashboardType>VDT_MAVERICK</dashboardType>
<vehicleClass>VC_HELICOPTER</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers/>
<additionalTrailers/>
<drivers>
<Item>
<driverName>S_M_Y_SWAT_01</driverName>
<npcName/>
</Item>
</drivers>
<extraIncludes/>
<doorsWithCollisionWhenClosed/>
<driveableDoors/>
<bumpersNeedToCollideWithMap value="false"/>
<needsRopeTexture value="true"/>
<requiredExtras/>
<rewards>
<Item>REWARD_WEAPON_SNIPERRIFLE</Item>
<Item>REWARD_AMMO_SNIPERRIFLE</Item>
<Item>REWARD_STAT_WEAPON</Item>
</rewards>
<cinematicPartCamera>
<Item>HELI_REAR_ROTOR_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet/>
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000"/>
<buoyancySphereSizeScale value="1.000000"/>
<pOverrideRagdollThreshold type="NULL"/>
<firstPersonDrivebyData>
<Item>STD_FRONT_LEFT</Item>
<Item>HELI_FRONT_RIGHT</Item>
<Item>HELI_FROGGER_REAR_LEFT</Item>
<Item>HELI_FROGGER_REAR_RIGHT</Item>
</firstPersonDrivebyData>
<engineIndex>2244</engineIndex></Item>
</InitDatas>
<txdRelationships>
<Item>
<parent>vehicles_flyer_interior</parent>
<child>policejpheli</child>
</Item>
</txdRelationships>
</CVehicleModelInfo__InitDataList>
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resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5'
-- Leaked By: Leaking Hub | Joshua Y. | https://discord.gg/aXWXXst
files {
'vehicles.meta',
'carvariations.meta',
'carcols.meta',
'handling.meta',
'vehiclelayouts.meta',
}
data_file 'HANDLING_FILE' 'handling.meta'
data_file 'VEHICLE_METADATA_FILE' 'vehicles.meta'
data_file 'CARCOLS_FILE' 'carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'carvariations.meta'
data_file 'VEHICLE_LAYOUTS_FILE' 'vehiclelayouts.meta'
+217
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<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfoVarGlobal>
<Sirens>
<Item>
<id value="33856"/>
<name>as365</name>
<timeMultiplier value="1.00000000"/>
<lightFalloffMax value="90.00000000"/>
<lightFalloffExponent value="10.00000000"/>
<lightInnerConeAngle value="2.29061000"/>
<lightOuterConeAngle value="70.00000000"/>
<lightOffset value="0.00000000"/>
<textureName>VehicleLight_sirenlight</textureName>
<sequencerBpm value="200"/>
<leftHeadLight>
<sequencer value=""/>
</leftHeadLight>
<rightHeadLight>
<sequencer value=""/>
</rightHeadLight>
<leftTailLight>
<sequencer value=""/>
</leftTailLight>
<rightTailLight>
<sequencer value=""/>
</rightTailLight>
<leftHeadLightMultiples value="1"/>
<rightHeadLightMultiples value="1"/>
<leftTailLightMultiples value="2"/>
<rightTailLightMultiples value="2"/>
<useRealLights value="true"/>
<sirens>
<Item> <!--siren1-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="3435973836"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="28.68000000"/>
<sequencer value="3435973836"/>
<multiples value="2"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="0.00000000"/>
<size value="0.00000000"/>
<pull value="0.20000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="0.10000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<Item> <!--siren2-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="858993459"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="28.68000000"/>
<sequencer value="858993459"/>
<multiples value="2"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="0.00000000"/>
<size value="0.00000000"/>
<pull value="0.20000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="0.10000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<Item> <!--siren3-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="2863311530"/>
<multiples value="1"/>
<direction value="true"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="28.68000000"/>
<sequencer value="2863311530"/>
<multiples value="2"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="0.00000000"/>
<size value="0.00000000"/>
<pull value="3.14159265"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF008000"/>
<intensity value="0.10000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<Item> <!--siren4-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="3435973836"/>
<multiples value="1"/>
<direction value="true"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="28.68000000"/>
<sequencer value="3435973836"/>
<multiples value="2"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="0.00000000"/>
<size value="0.00000000"/>
<pull value="3.14159265"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="0.10000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<Item> <!--siren5-->
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="858993459"/>
<multiples value="1"/>
<direction value="true"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="28.68000000"/>
<sequencer value="858993459"/>
<multiples value="2"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="0.00000000"/>
<size value="0.00000000"/>
<pull value="3.14159265"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="0.10000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="10"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
</sirens>
</Item>
</Sirens>
</CVehicleModelInfoVarGlobal>
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<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfoVariation>
<variationData>
<Item>
<modelName>as365</modelName>
<colors>
<Item>
<indices content="char_array">
<Item value="134" />
<Item value="134" />
<Item value="111" />
<Item value="156" />
</indices>
<liveries/>
</Item>
</colors>
<kits />
<windowsWithExposedEdges />
<plateProbabilities>
<Probabilities />
</plateProbabilities>
<lightSettings value="1" />
<sirenSettings value="33856" />
</Item>
</variationData>
</CVehicleModelInfoVariation>
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<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
<residentTxd>vehshare</residentTxd>
<residentAnims/>
<InitDatas>
<Item>
<modelName>as365</modelName>
<txdName>as365</txdName>
<handlingId>VOLATUS</handlingId>
<gameName>as365</gameName>
<vehicleMakeName>EC</vehicleMakeName>
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected/>
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash/>
<layout>LAYOUT_HELI_VOLATUS</layout>
<coverBoundOffsets>VOLATUS_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout/>
<cameraName>FOLLOW_HELI_CAMERA</cameraName>
<aimCameraName>HELI_AIM_CAMERA</aimCameraName>
<bonnetCameraName>DEFAULT_VEHICLE_BONNET_CAMERA</bonnetCameraName>
<povCameraName>HELI_SWIFT_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000"/>
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000"/>
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000"/>
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000"/>
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000"/>
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000"/>
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.123000"/>
<FirstPersonDriveByRightPassengerIKOffset x="-0.053000" y="-0.053000" z="-0.068000"/>
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.123000"/>
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000"/>
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.080000" z="-0.033000"/>
<FirstPersonPassengerMobilePhoneOffset x="0.173000" y="0.273000" z="0.518000"/>
<FirstPersonMobilePhoneOffset x="0.183000" y="0.383000" z="0.553000"/>
<PovCameraOffset x="0.000000" y="-0.025000" z="0.675000"/>
<PovCameraVerticalAdjustmentForRollCage value="0.000000"/>
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000"/>
<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000"/>
<vfxInfoName>VFXVEHICLEINFO_HELI_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true"/>
<shouldCameraTransitionOnClimbUpDown value="false"/>
<shouldCameraIgnoreExiting value="false"/>
<AllowPretendOccupants value="false"/>
<AllowJoyriding value="true"/>
<AllowSundayDriving value="true"/>
<AllowBodyColorMapping value="true"/>
<wheelScale value="0.137000"/>
<wheelScaleRear value="0.144000"/>
<dirtLevelMin value="0.000000"/>
<dirtLevelMax value="0.005000"/>
<envEffScaleMin value="0.000000"/>
<envEffScaleMax value="1.000000"/>
<envEffScaleMin2 value="0.000000"/>
<envEffScaleMax2 value="1.000000"/>
<damageMapScale value="0.400000"/>
<damageOffsetScale value="0.400000"/>
<diffuseTint value="0x00FFFFFF"/>
<steerWheelMult value="1.000000"/>
<HDTextureDist value="5.000000"/>
<lodDistances content="float_array">
1000.000000
1000.000000
1000.000000
1000.000000
1000.000000
1000.000000
</lodDistances>
<minSeatHeight value="1.24"/>
<identicalModelSpawnDistance value="20"/>
<maxNumOfSameColor value="10"/>
<defaultBodyHealth value="1000.000000"/>
<pretendOccupantsScale value="1.000000"/>
<visibleSpawnDistScale value="1.350000"/>
<trackerPathWidth value="2.000000"/>
<weaponForceMult value="1.000000"/>
<frequency value="100"/>
<swankness>SWANKNESS_3</swankness>
<maxNum value="999"/>
<flags>FLAG_HELICOPTER_WITH_LANDING_GEAR FLAG_NO_BOOT FLAG_DRIVER_NO_DRIVE_BY FLAG_NO_RESPRAY FLAG_AVERAGE_CAR FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_DONT_TIMESLICE_WHEELS FLAG_HAS_REAR_SEAT_ACTIVITIES FLAG_USE_LIGHTING_INTERIOR_OVERRIDE</flags>
<type>VEHICLE_TYPE_HELI</type>
<plateType>VPT_NONE</plateType>
<dashboardType>VDT_MAVERICK</dashboardType>
<vehicleClass>VC_HELICOPTER</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers/>
<additionalTrailers/>
<drivers>
<Item>
<driverName>S_M_M_Gentransport</driverName>
<npcName>Pilot</npcName>
</Item>
</drivers>
<extraIncludes/>
<doorsWithCollisionWhenClosed/>
<driveableDoors/>
<bumpersNeedToCollideWithMap value="false"/>
<needsRopeTexture value="true"/>
<requiredExtras/>
<rewards/>
<cinematicPartCamera>
<Item>HELI_REAR_ROTOR_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet/>
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000"/>
<buoyancySphereSizeScale value="1.000000"/>
<pOverrideRagdollThreshold type="NULL"/>
<firstPersonDrivebyData>
<Item>STD_FRONT_LEFT</Item>
<Item>HELI_VOLATUS_FRONT_RIGHT</Item>
<Item>HELI_FROGGER_REAR_LEFT</Item>
<Item>HELI_FROGGER_REAR_RIGHT</Item>
</firstPersonDrivebyData>
<engineIndex>2087</engineIndex></Item>
</InitDatas>
<txdRelationships>
<Item>
<parent>vehicles_flyer_interior</parent>
<child>policejpheli</child>
</Item>
</txdRelationships>
</CVehicleModelInfo__InitDataList>
+50
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--
--███████╗██╗░░░░░██╗░░░██╗███████╗███████╗██╗░░░██╗███╗░░░███╗░█████╗░██████╗░░██████╗
--██╔════╝██║░░░░░██║░░░██║██╔════╝██╔════╝╚██╗░██╔╝████╗░████║██╔══██╗██╔══██╗██╔════╝
--█████╗░░██║░░░░░██║░░░██║█████╗░░█████╗░░░╚████╔╝░██╔████╔██║██║░░██║██║░░██║╚█████╗░
--██╔══╝░░██║░░░░░██║░░░██║██╔══╝░░██╔══╝░░░░╚██╔╝░░██║╚██╔╝██║██║░░██║██║░░██║░╚═══██╗
--██║░░░░░███████╗╚██████╔╝██║░░░░░██║░░░░░░░░██║░░░██║░╚═╝░██║╚█████╔╝██████╔╝██████╔╝
--╚═╝░░░░░╚══════╝░╚═════╝░╚═╝░░░░░╚═╝░░░░░░░░╚═╝░░░╚═╝░░░░░╚═╝░╚════╝░╚═════╝░╚═════╝░
--
-- █▀▄ █ █▀ █▀▀ █▀█ █▀█ █▀▄ ░ █▀▀ █▀▀ ░░▄▀ █▀▀ █░░ █░█ █▀▀ █▀▀ █▄█ █▀▄▀█ █▀█ █▀▄ █▀
-- █▄▀ █ ▄█ █▄▄ █▄█ █▀▄ █▄▀ ▄ █▄█ █▄█ ▄▀░░ █▀░ █▄▄ █▄█ █▀░ █▀░ ░█░ █░▀░█ █▄█ █▄▀ ▄█
fx_version 'cerulean'
games {'gta5'}
description 'www.fluffymods.com'
files{
'**/weaponcomponents.meta',
'**/weaponarchetypes.meta',
'**/weaponanimations.meta',
'**/pedpersonality.meta',
'**/weapons.meta',
}
data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta'
data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta'
data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta'
data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta'
data_file 'WEAPONINFO_FILE' '**/weapons.meta'
client_script 'cl_weaponNames.lua'
escrow_ignore {
'stream/**/*.ytd',
'stream/**/*.ydr',
'data/**/*.meta',
'cl_weaponNames.lua'
}
lua54 'yes'
dependency '/assetpacks'
+382
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<?xml version="1.0" encoding="UTF - 8"?>
<CPedModelInfo__PersonalityDataList>
<MovementModeUnholsterData>
<Item>
<Name>UNHOLSTER_UNARMED</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_GLOCK20</Item>
</Weapons>
<Clip>unarmed_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_MELEE</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_GLOCK20</Item>
</Weapons>
<Clip>2h_melee_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_1H</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_GLOCK20</Item>
</Weapons>
<Clip>1h_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_GLOCK20</Item>
</Weapons>
<Clip>2h_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_MINIGUN</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_GLOCK20</Item>
</Weapons>
<Clip>mini_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_GLOCK20</Item>
</Weapons>
<Clip>unarmed_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_GLOCK20</Item>
</Weapons>
<Clip>unarmed_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_1H_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_GLOCK20</Item>
</Weapons>
<Clip>1h_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_GLOCK20</Item>
</Weapons>
<Clip>2h_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
</MovementModeUnholsterData>
<MovementModes>
<Item>
<Name>DEFAULT_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_GLOCK20</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_ACTION@GENERIC@TRANS@1H</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_GLOCK20</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_STEALTH@GENERIC@TRANS@1H</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
</Item>
<Item>
<Name>MP_FEMALE_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_GLOCK20</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_ACTION@MP_FEMALE@ARMED@1H@TRANS</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_GLOCK20</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_STEALTH@MP_FEMALE@1H@TRANS</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
</Item>
<Item>
<Name>MICHAEL_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_GLOCK20</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_ACTION@P_M_ZERO@ARMED@1H@TRANS@A</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_GLOCK20</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_STEALTH@P_M_ZERO@1H@TRANS@A</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
</Item>
<Item>
<Name>FRANKLIN_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_GLOCK20</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_ACTION@P_M_ONE@ARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_ACTION@P_M_ONE@ARMED@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="false"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_ACTION@P_M_ONE@ARMED@1H@TRANS@A</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_ACTION@P_M_ONE@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_GLOCK20</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_STEALTH@P_M_ONE@UNARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_STEALTH@P_M_ONE@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="false"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_STEALTH@P_M_ONE@1H@TRANS@A</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_STEALTH@P_M_ONE@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
</Item>
<Item>
<Name>TREVOR_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_GLOCK20</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_ACTION@P_M_TWO@ARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_ACTION@P_M_TWO@ARMED@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="false"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_ACTION@P_M_TWO@ARMED@1H@TRANS@A</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_ACTION@P_M_TWO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_GLOCK20</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_STEALTH@P_M_TWO@UNARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_STEALTH@P_M_TWO@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="false"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_STEALTH@P_M_TWO@1H@TRANS@A</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_STEALTH@P_M_TWO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
</Item>
</MovementModes>
</CPedModelInfo__PersonalityDataList>
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+456
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<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_GLOCK20">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@pistol@pistol</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash/>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash>weapons@pistol@pistol</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.4000000"/>
<AnimBlindFireRateModifier value="1.47500000"/>
<AnimWantingToShootFireRateModifier value="3.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="true"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash/>
</Item>
</WeaponAnimations>
</Item>
<Item key="Gang">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_GLOCK20">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash/>
<CoverWeaponClipSetHash/>
<MotionClipSetHash/>
<MotionFilterHash/>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash/>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash/>
<WeaponClipSetStreamedHash/>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth/>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash/>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash/>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash/>
<JumpUpperbodyClipSetHash/>
<FallUpperbodyClipSetHash/>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash/>
<SwapWeaponInLowCoverFilterHash/>
<AnimFireRateModifier value="1.4000000"/>
<AnimBlindFireRateModifier value="1.400000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="true"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="NULL"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
</Item>
</WeaponAnimations>
</Item>
<Item key="Hillbilly">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_GLOCK20">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@pistol_1h@hillbilly</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash/>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash>weapons@pistol_1h@hillbilly</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@pistol_1h@hillbilly_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash>combat_fire_variations_hillbilly_pistol_1H</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol_1h@hillbilly</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.4000000"/>
<AnimBlindFireRateModifier value="1.400000"/>
<AnimWantingToShootFireRateModifier value="3.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="true"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
<GestureBeckonOverrideClipSetHash>combat_gestures_beckon_pistol_1h_hillbilly</GestureBeckonOverrideClipSetHash>
<GestureOverThereOverrideClipSetHash>combat_gestures_overthere_pistol_1h_hillbilly</GestureOverThereOverrideClipSetHash>
<GestureHaltOverrideClipSetHash>combat_gestures_halt_pistol_1h_hillbilly</GestureHaltOverrideClipSetHash>
<GestureGlancesOverrideClipSetHash>combat_gestures_glances_pistol_1h_hillbilly</GestureGlancesOverrideClipSetHash>
<CombatReactionOverrideClipSetHash>combat_reactions_pistol_1h_hillbilly</CombatReactionOverrideClipSetHash>
<UseLeftHandIKAllowTags value="true"/>
</Item>
</WeaponAnimations>
</Item>
<Item key="Gang1H">
<Fallback>Gang</Fallback>
<WeaponAnimations>
<Item key="WEAPON_GLOCK20">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@pistol_1h@gang</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash/>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash>weapons@pistol_1h@gang</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@pistol_1h@gang_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_pistol_1H</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol_1h@gang</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.4000000"/>
<AnimBlindFireRateModifier value="1.400000"/>
<AnimWantingToShootFireRateModifier value="3.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="true"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
<GestureBeckonOverrideClipSetHash>combat_gestures_beckon_pistol_1h_gang</GestureBeckonOverrideClipSetHash>
<GestureOverThereOverrideClipSetHash>combat_gestures_overthere_pistol_1h_gang</GestureOverThereOverrideClipSetHash>
<GestureHaltOverrideClipSetHash>combat_gestures_halt_pistol_1h_gang</GestureHaltOverrideClipSetHash>
<GestureGlancesOverrideClipSetHash>combat_gestures_glances_pistol_1h_gang</GestureGlancesOverrideClipSetHash>
<CombatReactionOverrideClipSetHash>combat_reactions_pistol_1h_gang</CombatReactionOverrideClipSetHash>
<UseLeftHandIKAllowTags value="true"/>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPerson">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_GLOCK20">
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@pistol@shared@core</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="2.4000000"/>
<AnimBlindFireRateModifier value="2.400000"/>
<AnimWantingToShootFireRateModifier value="3.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="true"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash/>
<FPSTransitionFromIdleHash/>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@c</Item>
</FPSFidgetClipsetHashes>
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonAiming">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_GLOCK20">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="2.4000000"/>
<AnimBlindFireRateModifier value="2.400000"/>
<AnimWantingToShootFireRateModifier value="3.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="true"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash/>
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash/>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@c</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@d</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonRNG">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_GLOCK20">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="2.4000000"/>
<AnimBlindFireRateModifier value="2.400000"/>
<AnimWantingToShootFireRateModifier value="3.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="true"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash/>
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash/>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonScope">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_GLOCK20">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="2.400000"/>
<AnimBlindFireRateModifier value="2.400000"/>
<AnimWantingToShootFireRateModifier value="3.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="true"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash/>
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash/>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
</Item>
</WeaponAnimations>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>
+31
View File
@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponModelInfo__InitDataList>
<InitDatas>
<Item>
<modelName>glock20_clip_01</modelName>
<txdName>glock20_clip_01</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="50"/>
</Item>
<Item>
<modelName>glock20_clip_02</modelName>
<txdName>glock20_clip_02</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="50"/>
</Item>
<Item>
<modelName>glock20_flsh_01</modelName>
<txdName>glock20_flsh_01</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="50"/>
</Item>
<Item>
<modelName>glock20</modelName>
<txdName>glock20</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="50"/>
</Item>
</InitDatas>
</CWeaponModelInfo__InitDataList>
+92
View File
@@ -0,0 +1,92 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponComponentInfoBlob>
<Infos>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_GLOCK20_CLIP_01</Name>
<Model>glock20_clip_01</Model>
<LocName>WCT_CLIP1</LocName>
<LocDesc>WCD_P_CLIP1</LocDesc>
<AttachBone>AAPClip</AttachBone>
<WeaponAttachBone>WAPClip</WeaponAttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="false"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="0"/>
<ClipSize value="19"/>
<AmmoInfo/>
<ReloadData ref="RELOAD_DEFAULT_WITH_EMPTIES"/>
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_GLOCK20_CLIP_02</Name>
<Model>glock20_clip_02</Model>
<LocName>WCT_CLIP1</LocName>
<LocDesc>WCD_P_CLIP1</LocDesc>
<AttachBone>AAPClip</AttachBone>
<WeaponAttachBone>WAPClip</WeaponAttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="false"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="0"/>
<ClipSize value="22"/>
<AmmoInfo/>
<ReloadData ref="RELOAD_DEFAULT_WITH_EMPTIES"/>
</Item>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_GLOCK20_FLSH_01</Name>
<Model>glock20_flsh_01</Model>
<LocName></LocName>
<LocDesc></LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<MainLightIntensity value="5.000000" />
<MainLightColor value="0x00FFFFFF" />
<MainLightRange value="68.000000" />
<MainLightFalloffExponent value="16.000000" />
<MainLightInnerAngle value="0.0" />
<MainLightOuterAngle value="40.0" />
<MainLightCoronaIntensity value="10.000000" />
<MainLightCoronaSize value="0.15000" />
<MainLightVolumeIntensity value="0.0010000" />
<MainLightVolumeSize value="0.0001000" />
<MainLightVolumeExponent value="0.00000" />
<MainLightVolumeOuterColor value="0x00FFFFFF" />
<MainLightShadowFadeDistance value="15.000000" />
<MainLightSpecularFadeDistance value="15.000000" />
<SecondaryLightIntensity value="0.000000" />
<SecondaryLightColor value="0x00FFFFFF" />
<SecondaryLightRange value="60.000000" />
<SecondaryLightFalloffExponent value="64.000000" />
<SecondaryLightInnerAngle value="12.000000" />
<SecondaryLightOuterAngle value="12.000000" />
<SecondaryLightVolumeIntensity value="0.300000" />
<SecondaryLightVolumeSize value="0.400000" />
<SecondaryLightVolumeExponent value="24.000000" />
<SecondaryLightVolumeOuterColor value="0x00FFFFFF" />
<SecondaryLightFadeDistance value="10.000000" />
<fTargetDistalongAimCamera value="8.000000" />
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
</Item>
</Infos>
<InfoBlobName/>
</CWeaponComponentInfoBlob>
+324
View File
@@ -0,0 +1,324 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="887"/>
<Entry>SLOT_WEAPON_GLOCK20</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<Infos>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_GLOCK20</Name>
<Model>glock20</Model>
<Audio>AUDIO_ITEM_PISTOL</Audio>
<Slot>SLOT_WEAPON_GLOCK20</Slot>
<DamageType>BULLET</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>INSTANT_HIT</FireType>
<WheelSlot>WHEEL_PISTOL</WheelSlot>
<Group>GROUP_PISTOL</Group>
<AmmoInfo ref="AMMO_PISTOL"/>
<AimingInfo ref="PISTOL_2H_BASE_STRAFE"/>
<ClipSize value="17"/>
<AccuracySpread value="0.000010"/>
<AccurateModeAccuracyModifier value="0.6500000"/>
<RunAndGunAccuracyModifier value="2.500000"/>
<RunAndGunAccuracyMaxModifier value="1.000000"/>
<RecoilAccuracyMax value="0.8500000"/>
<RecoilErrorTime value="5.500000"/>
<RecoilRecoveryRate value="0.500000"/>
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
<MinHeadShotDistanceAI value="1000.000000"/>
<MaxHeadShotDistanceAI value="1000.000000"/>
<HeadShotDamageModifierAI value="1000.000000"/>
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
<MinHeadShotDistancePlayer value="5.000000"/>
<MaxHeadShotDistancePlayer value="40.000000"/>
<HeadShotDamageModifierPlayer value="20.000000"/>
<Damage value="30.000000"/>
<DamageTime value="0.000000"/>
<DamageTimeInVehicle value="0.000000"/>
<DamageTimeInVehicleHeadShot value="0.000000"/>
<HitLimbsDamageModifier value="0.500000"/>
<NetworkHitLimbsDamageModifier value="0.800000"/>
<LightlyArmouredDamageModifier value="0.750000"/>
<Force value="5.000000"/>
<ForceHitPed value="1.000000"/>
<ForceHitVehicle value="7.000000"/>
<ForceHitFlyingHeli value="750.000000"/>
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="100.000000"/>
<ForceBack value="80.000000"/>
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="60.000000"/>
<ForceBack value="70.000000"/>
</Item>
<Item>
<BoneTag>BONETAG_L_THIGH</BoneTag>
<ForceFront value="40.000000"/>
<ForceBack value="1.000000"/>
</Item>
<Item>
<BoneTag>BONETAG_R_THIGH</BoneTag>
<ForceFront value="40.000000"/>
<ForceBack value="1.000000"/>
</Item>
<Item>
<BoneTag>BONETAG_L_CALF</BoneTag>
<ForceFront value="70.000000"/>
<ForceBack value="80.000000"/>
</Item>
<Item>
<BoneTag>BONETAG_R_CALF</BoneTag>
<ForceFront value="60.000000"/>
<ForceBack value="100.000000"/>
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000"/>
<ForceFalloffRangeStart value="0.000000"/>
<ForceFalloffRangeEnd value="50.000000"/>
<ForceFalloffMin value="1.000000"/>
<ProjectileForce value="0.000000"/>
<FragImpulse value="250.000000"/>
<Penetration value="0.010000"/>
<VerticalLaunchAdjustment value="0.000000"/>
<DropForwardVelocity value="0.000000"/>
<Speed value="182.000000"/>
<BulletsInBatch value="1"/>
<BatchSpread value="0.000000"/>
<ReloadTimeMP value="-1.000000"/>
<ReloadTimeSP value="-1.000000"/>
<VehicleReloadTime value="1.000000"/>
<AnimReloadRate value="0.685000"/>
<BulletsPerAnimLoop value="1"/>
<TimeBetweenShots value="0.1350000"/>
<TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000"/>
<SpinUpTime value="0.000000"/>
<SpinTime value="0.000000"/>
<SpinDownTime value="0.000000"/>
<AlternateWaitTime value="-1.000000"/>
<BulletBendingNearRadius value="0.000000"/>
<BulletBendingFarRadius value="0.750000"/>
<BulletBendingZoomedRadius value="0.375000"/>
<FirstPersonBulletBendingNearRadius value="0.000000"/>
<FirstPersonBulletBendingFarRadius value="0.750000"/>
<FirstPersonBulletBendingZoomedRadius value="0.375000"/>
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
<FlashFx>muz_assault_rifle_fp</FlashFx>
<FlashFxAlt>muz_stungun</FlashFxAlt>
<FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
<FlashFxAltFP>muz_stungun</FlashFxAltFP>
<MuzzleSmokeFx>muz_smoking_barrel_minigun</MuzzleSmokeFx>
<MuzzleSmokeFxFP>muz_smoking_barrel_minigun</MuzzleSmokeFxFP>
<MuzzleSmokeFxMinLevel value="0.300000"/>
<MuzzleSmokeFxIncPerShot value="1.5"/>
<MuzzleSmokeFxDecPerSec value="0.05"/>
<ShellFx>eject_pistol</ShellFx>
<ShellFxFP>eject_pistol_fp</ShellFxFP>
<TracerFx/>
<PedDamageHash>BulletSmall</PedDamageHash>
<TracerFxChanceSP value="0.150000"/>
<TracerFxChanceMP value="0.750000"/>
<FlashFxChanceSP value="1.000000"/>
<FlashFxChanceMP value="1.000000"/>
<FlashFxAltChance value="100.0"/>
<FlashFxScale value="5.4"/>
<FlashFxLightEnabled value="true"/>
<FlashFxLightCastsShadows value="false"/>
<FlashFxLightOffsetDist value="0.0"/>
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000"/>
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000"/>
<FlashFxLightIntensityMinMax x="8.500000" y="13.000000"/>
<FlashFxLightRangeMinMax x="5.500000" y="10.000000"/>
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000"/>
<GroundDisturbFxEnabled value="true"/>
<GroundDisturbFxDist value="1.500000"/>
<GroundDisturbFxNameDefault>weap_hvy_turbulance_default</GroundDisturbFxNameDefault>
<GroundDisturbFxNameSand>weap_hvy_turbulance_sand</GroundDisturbFxNameSand>
<GroundDisturbFxNameDirt>weap_hvy_turbulance_dirt</GroundDisturbFxNameDirt>
<GroundDisturbFxNameWater>weap_hvy_turbulance_water</GroundDisturbFxNameWater>
<GroundDisturbFxNameFoliage>weap_hvy_turbulance_foliage</GroundDisturbFxNameFoliage>
</Fx>
<InitialRumbleDuration value="150"/>
<InitialRumbleIntensity value="0.200000"/>
<InitialRumbleIntensityTrigger value="0.850000"/>
<RumbleDuration value="95"/>
<RumbleIntensity value="0.200000"/>
<RumbleIntensityTrigger value="0.800000"/>
<RumbleDamageIntensity value="1.000000"/>
<InitialRumbleDurationFps value="150"/>
<InitialRumbleIntensityFps value="1.000000"/>
<RumbleDurationFps value="95"/>
<RumbleIntensityFps value="1.000000"/>
<NetworkPlayerDamageModifier value="1.000000"/>
<NetworkPedDamageModifier value="1.000000"/>
<NetworkHeadShotPlayerDamageModifier value="2.000000"/>
<LockOnRange value="550.000000"/>
<WeaponRange value="265.000000"/>
<BulletDirectionOffsetInDegrees value="0.000000"/>
<AiSoundRange value="-1.000000"/>
<AiPotentialBlastEventRange value="-1.000000"/>
<DamageFallOffRangeMin value="40.000000"/>
<DamageFallOffRangeMax value="120.000000"/>
<DamageFallOffModifier value="0.300000"/>
<VehicleWeaponHash/>
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash/>
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
<AlternativeOrScopedCameraHash/>
<RunAndGunAlternativeOrScopedCameraHash/>
<CinematicShootingAlternativeOrScopedCameraHash/>
<CameraFov value="56.000000"/>
<FirstPersonAimFovMin value="56.000000"/>
<FirstPersonAimFovMax value="56.000000"/>
<FirstPersonScopeFov value="56.00000"/>
<FirstPersonRNGOffset x="-0.107000" y="-20.000000" z="0.045000"/>
<FirstPersonRNGRotationOffset x="-3.450000" y="0.030000" z="-5.300000"/>
<FirstPersonLTOffset x="-0.015000" y="-6.244000" z="0.000000"/>
<FirstPersonLTRotationOffset x="-0.5000000" y="-1.000000" z="-1.5000000"/>
<FirstPersonScopeOffset x="-0.000655" y="0.010000" z="0.011100"/>
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000"/>
<FirstPersonScopeRotationOffset x="0.265000" y="0.0000" z="0.0000"/>
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/>
<FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000"/>
<FirstPersonAsThirdPersonRNGOffset x="-0.025" y="-0.025" z="-0.040"/>
<FirstPersonAsThirdPersonLTOffset x="0.050" y="0.060" z="-0.0250"/>
<FirstPersonAsThirdPersonScopeOffset x="0.070" y="0.000000" z="-0.020"/>
<FirstPersonAsThirdPersonWeaponBlockedOffset x="000000" y="0.000000" z="000000"/>
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
<ZoomFactorForAccurateMode value="1.300000"/>
<RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
<RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
<AccuracyOffsetShakeHash/>
<MinTimeBetweenRecoilShakes value="0"/>
<RecoilShakeAmplitude value="2.90000"/>
<ExplosionShakeAmplitude value="-1.000000"/>
<IkRecoilDisplacement value="0.01"/>
<IkRecoilDisplacementScope value="0.0055"/>
<IkRecoilDisplacementScaleBackward value="2.5"/>
<IkRecoilDisplacementScaleVertical value="1.2"/>
<ReticuleHudPosition x="0.000000" y="0.000000"/>
<AimOffsetMin x="0.200000" y="0.100000" z="0.600000"/>
<AimProbeLengthMin value="0.300000"/>
<AimOffsetMax x="0.175000" y="-0.200000" z="0.500000"/>
<AimProbeLengthMax value="0.275000"/>
<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000"/>
<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000"/>
<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000"/>
<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000"/>
<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000"/>
<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000"/>
<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000"/>
<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000"/>
<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000"/>
<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000"/>
<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000"/>
<AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000"/>
<TorsoAimOffset x="-1.300000" y="0.550000"/>
<TorsoCrouchedAimOffset x="0.200000" y="0.050000"/>
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000"/>
<ReticuleMinSizeStanding value="0.650000"/>
<ReticuleMinSizeCrouched value="0.550000"/>
<ReticuleScale value="0.300000"/>
<ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
<FirstPersonReticuleStyleHash/>
<PickupHash>PICKUP_WEAPON_PISTOL</PickupHash>
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
<HumanNameHash>WEAPON_GLOCK20</HumanNameHash>
<MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
<StatName>WEAPON_STAT_GLOCK20</StatName>
<KnockdownCount value="3"/>
<KillshotImpulseScale value="1.000000"/>
<NmShotTuningSet>Normal</NmShotTuningSet>
<AttachPoints>
<Item>
<AttachBone>WAPSupp</AttachBone>
<Components>
<Item>
<Name>COMPONENT_AT_PI_SUPP_02</Name>
<Default value="false"/>
</Item>
<Item>
<Name>COMPONENT_AT_PI_SUPP</Name>
<Default value="false"/>
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPClip</AttachBone>
<Components>
<Item>
<Default value="true"/>
<Name>COMPONENT_GLOCK20_CLIP_01</Name>
</Item>
<Item>
<Default value="false"/>
<Name>COMPONENT_GLOCK20_CLIP_02</Name>
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPFlshLasr</AttachBone>
<Components>
<Item>
<Default value="false"/>
<Name>COMPONENT_GLOCK20_FLSH_01</Name>
</Item>
<Item>
<Default value="false"/>
<Name>COMPONENT_AT_PI_FLSH</Name>
</Item>
</Components>
</Item>
</AttachPoints>
<GunFeedBone/>
<TargetSequenceGroup>PISTOL</TargetSequenceGroup>
<WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT"/>
<FiringPatternAliases ref="FIRING_PATTERN_PISTOL"/>
<ReloadUpperBodyFixupExpressionData ref="default"/>
<AmmoDiminishingRate value="3"/>
<AimingBreathingAdditiveWeight value="1.000000"/>
<FiringBreathingAdditiveWeight value="1.000000"/>
<StealthAimingBreathingAdditiveWeight value="1.000000"/>
<StealthFiringBreathingAdditiveWeight value="1.000000"/>
<AimingLeanAdditiveWeight value="1.000000"/>
<FiringLeanAdditiveWeight value="1.000000"/>
<StealthAimingLeanAdditiveWeight value="1.000000"/>
<StealthFiringLeanAdditiveWeight value="1.000000"/>
<ExpandPedCapsuleRadius value="0.000000"/>
<AudioCollisionHash/>
<HudDamage value="26"/>
<HudSpeed value="40"/>
<HudCapacity value="17"/>
<HudAccuracy value="40"/>
<HudRange value="25"/>
</Item>
</Infos>
</Item>
</Infos>
<Name>AR</Name>
</CWeaponInfoBlob>
+2
View File
@@ -1246,6 +1246,8 @@
"WEAPON_LESSLAUNCHER",
"WEAPON_LESSLAUNCHER",
"WEAPON_flashbang",
"WEAPON_GLOCK20",
"WEAPON_P226",
"WEAPON_stungun",
"WEAPON_TASER10",
+17
View File
@@ -0,0 +1,17 @@
resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5'
files {
'weaponarchetypes.meta',
'weaponcomponents.meta',
'weaponanimations.meta',
'weapon_p226.meta',
'weapons.meta',
'client.meta'
}
data_file 'WEAPON_METADATA_FILE' 'weaponarchetypes.meta'
data_file 'WEAPON_ANIMATIONS_FILE' 'weaponanimations.meta'
data_file 'WEAPON_COMPONENTS_FILE' 'weaponcomponents.meta'
data_file 'WEAPONCOMPONENTSINFO_FILE' 'weaponcomponents.meta'
data_file 'WEAPONINFO_FILE' 'weapon_p226.meta'
data_file 'WEAPONINFO_FILE_PATCH' 'weapons.meta'
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+359
View File
@@ -0,0 +1,359 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="525" />
<Entry>SLOT_P226</Entry>
</Item>
</WeaponSlots>
</Item>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="515" />
<Entry>SLOT_P226</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<SlotBestOrder>
<WeaponSlots>
<Item>
<OrderNumber value="465" />
<Entry>SLOT_P226</Entry>
</Item>
</WeaponSlots>
</SlotBestOrder>
<TintSpecValues />
<FiringPatternAliases />
<UpperBodyFixupExpressionData />
<AimingInfos />
<Infos>
<Item>
<Infos />
</Item>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_P226</Name>
<Model>w_pi_p226</Model>
<Audio>AUDIO_ITEM_PISTOL_MK2</Audio>
<Slot>SLOT_P226</Slot>
<DamageType>BULLET</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>INSTANT_HIT</FireType>
<WheelSlot>WHEEL_PISTOL</WheelSlot>
<Group>GROUP_PISTOL</Group>
<AmmoInfo ref="AMMO_PISTOL" />
<AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
<ClipSize value="12" />
<AccuracySpread value="1.500000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RecoilAccuracyMax value="1.000000" />
<RecoilErrorTime value="3.300000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="20.000000" />
<Damage value="32.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<VehicleDamageModifier value="1.000000" />
<Force value="50.000000" />
<ForceHitPed value="125.000000" />
<ForceHitVehicle value="750.000000" />
<ForceHitFlyingHeli value="750.000000" />
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="100.000000" />
<ForceBack value="80.000000" />
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="60.000000" />
<ForceBack value="70.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_THIGH</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="1.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_THIGH</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="1.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_CALF</BoneTag>
<ForceFront value="70.000000" />
<ForceBack value="80.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_CALF</BoneTag>
<ForceFront value="60.000000" />
<ForceBack value="100.000000" />
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="250.000000" />
<Penetration value="0.010000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="1.000000" />
<AnimReloadRate value="1.000000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="0.370000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.750000" />
<BulletBendingZoomedRadius value="0.375000" />
<FirstPersonBulletBendingNearRadius value="0.000000" />
<FirstPersonBulletBendingFarRadius value="0.750000" />
<FirstPersonBulletBendingZoomedRadius value="0.375000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
<FlashFx>muz_pistol</FlashFx>
<FlashFxAlt />
<FlashFxFP>muz_pistol_fp</FlashFxFP>
<FlashFxFPAlt />
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
<MuzzleSmokeFxMinLevel value="0.300000" />
<MuzzleSmokeFxIncPerShot value="0.100000" />
<MuzzleSmokeFxDecPerSec value="0.275000" />
<MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
<ShellFx>eject_pistol</ShellFx>
<ShellFxFP>eject_pistol_fp</ShellFxFP>
<TracerFx>bullet_tracer</TracerFx>
<PedDamageHash>BulletSmall</PedDamageHash>
<TracerFxChanceSP value="0.200000" />
<TracerFxChanceMP value="0.750000" />
<FlashFxChanceSP value="1.000000" />
<FlashFxChanceMP value="1.000000" />
<FlashFxAltChance value="0.000000" />
<FlashFxScale value="0.800000" />
<FlashFxLightEnabled value="true" />
<FlashFxLightCastsShadows value="false" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
<FlashFxLightRangeMinMax x="2.000000" y="2.500000" />
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="150" />
<InitialRumbleIntensity value="0.400000" />
<InitialRumbleIntensityTrigger value="0.850000" />
<RumbleDuration value="80" />
<RumbleIntensity value="0.300000" />
<RumbleIntensityTrigger value="0.800000" />
<RumbleDamageIntensity value="1.000000" />
<InitialRumbleDurationFps value="120" />
<InitialRumbleIntensityFps value="0.700000" />
<RumbleDurationFps value="80" />
<RumbleIntensityFps value="0.700000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="2.000000" />
<LockOnRange value="55.000000" />
<WeaponRange value="120.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<BulletDirectionPitchOffset value="0.000000" />
<BulletDirectionPitchHomingOffset value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="40.000000" />
<DamageFallOffRangeMax value="120.000000" />
<DamageFallOffModifier value="0.300000" />
<VehicleWeaponHash />
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
<AimCameraHash />
<FireCameraHash />
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<PovTurretCameraHash />
<CameraFov value="45.000000" />
<FirstPersonAimFovMin value="42.000000" />
<FirstPersonAimFovMax value="47.000000" />
<FirstPersonScopeFov value="30.000000" />
<FirstPersonScopeAttachmentFov value="25.000000" />
<FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.002000" />
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.100000" z="-0.013000" />
<FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentRotationOffset x="-0.500000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonIdleOffset x="0.075000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonRNGOffset x="-0.030000" y="-0.000000" z="0.010000" />
<FirstPersonAsThirdPersonLTOffset x="0.050000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonScopeOffset x="0.070000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<FirstPersonScopeAttachmentData />
<ZoomFactorForAccurateMode value="1.300000" />
<RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
<RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
<AccuracyOffsetShakeHash />
<MinTimeBetweenRecoilShakes value="150" />
<RecoilShakeAmplitude value="1.000000" />
<ExplosionShakeAmplitude value="-1.000000" />
<IkRecoilDisplacement value="0.010000" />
<IkRecoilDisplacementScope value="0.005000" />
<IkRecoilDisplacementScaleBackward value="1.000000" />
<IkRecoilDisplacementScaleVertical value="0.400000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
<AimOffsetMin x="0.200000" y="0.100000" z="0.600000" />
<AimProbeLengthMin value="0.300000" />
<AimOffsetMax x="0.175000" y="-0.200000" z="0.500000" />
<AimProbeLengthMax value="0.275000" />
<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
<AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
<AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
<AimProbeRadiusOverrideFPSIdle value="0.000000" />
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
<AimProbeRadiusOverrideFPSLT value="0.000000" />
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
<AimProbeRadiusOverrideFPSScope value="0.000000" />
<TorsoAimOffset x="-1.300000" y="0.550000" />
<TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
<ReticuleMinSizeStanding value="0.650000" />
<ReticuleMinSizeCrouched value="0.550000" />
<ReticuleScale value="0.300000" />
<ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
<FirstPersonReticuleStyleHash />
<PickupHash>PICKUP_WEAPON_P226</PickupHash>
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
<HumanNameHash>WT_P226</HumanNameHash>
<MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
<StatName>PISTOL</StatName>
<KnockdownCount value="3" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>normal</NmShotTuningSet>
<AttachPoints>
<Item>
<AttachBone>WAPClip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_P226_CLIP_01</Name>
<Default value="true" />
</Item>
</Components>
</Item>
</AttachPoints>
<GunFeedBone />
<TargetSequenceGroup>Pistol</TargetSequenceGroup>
<WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
<TintSpecValues ref="TINT_GUNRUNNING" />
<FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<AmmoDiminishingRate value="3" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="1.000000" />
<StealthFiringBreathingAdditiveWeight value="1.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="1.000000" />
<StealthFiringLeanAdditiveWeight value="1.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="38" />
<HudSpeed value="40" />
<HudCapacity value="10" />
<HudAccuracy value="40" />
<HudRange value="25" />
<VehicleAttackAngle value="25.000000" />
<TorsoIKAngleLimit value="-1.000000" />
<MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
<AirborneAircraftLockOnMultiplier value="1.000000" />
<ArmouredVehicleGlassDamageOverride value="-1.000000" />
<CamoDiffuseTexIdxs />
<RotateBarrelBone />
<RotateBarrelBone2 />
<FrontClearTestParams>
<ShouldPerformFrontClearTest value="false" />
<ForwardOffset value="0.000000" />
<VerticalOffset value="0.000000" />
<HorizontalOffset value="0.000000" />
<CapsuleRadius value="0.000000" />
<CapsuleLength value="0.000000" />
</FrontClearTestParams>
</Item>
</Infos>
</Item>
<Item>
<Infos />
</Item>
<Item>
<Infos />
</Item>
</Infos>
<VehicleWeaponInfos />
<Name>DLC - Marko P226</Name>
</CWeaponInfoBlob>
File diff suppressed because it is too large Load Diff
+18
View File
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponModelInfo__InitDataList>
<InitDatas>
<Item>
<modelName>w_pi_p226</modelName>
<txdName>w_pi_p226</txdName>
<ptfxAssetName>null</ptfxAssetName>
<lodDist value="500"/>
</Item>
<Item>
<modelName>w_pi_p226_mag1</modelName>
<txdName>w_pi_p226_mag1</txdName>
<ptfxAssetName>null</ptfxAssetName>
<lodDist value="500"/>
</Item>
</InitDatas>
</CWeaponModelInfo__InitDataList>
+27
View File
@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponComponentInfoBlob>
<Data>
</Data>
<Infos>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_P226_CLIP_01</Name>
<Model>w_pi_p226_mag1</Model>
<LocName>WCT_CLIP1</LocName>
<LocDesc>WCD_CR_CLIP1</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="12" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
</Infos>
<InfoBlobName>DLC - Marko P226</InfoBlobName>
</CWeaponComponentInfoBlob>
+3 -1
View File
@@ -551,7 +551,9 @@ ensure mp5
ensure scar
ensure P90
ensure stungun
ensure w_pi_p226
ensure glock20
ensure
#[-----Weapon Add-On-----]
ensure Flame-Thrower