324 lines
14 KiB
Plaintext
324 lines
14 KiB
Plaintext
<?xml version="1.0" encoding="UTF - 8"?>
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<CWeaponInfoBlob>
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<SlotNavigateOrder>
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<Item>
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<WeaponSlots>
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<Item>
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<OrderNumber value="887"/>
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<Entry>SLOT_WEAPON_GLOCK20</Entry>
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</Item>
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</WeaponSlots>
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</Item>
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</SlotNavigateOrder>
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<Infos>
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<Item>
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<Infos>
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<Item type="CWeaponInfo">
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<Name>WEAPON_GLOCK20</Name>
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<Model>glock20</Model>
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<Audio>AUDIO_ITEM_PISTOL</Audio>
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<Slot>SLOT_WEAPON_GLOCK20</Slot>
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<DamageType>BULLET</DamageType>
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<Explosion>
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<Default>DONTCARE</Default>
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<HitCar>DONTCARE</HitCar>
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<HitTruck>DONTCARE</HitTruck>
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<HitBike>DONTCARE</HitBike>
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<HitBoat>DONTCARE</HitBoat>
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<HitPlane>DONTCARE</HitPlane>
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</Explosion>
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<FireType>INSTANT_HIT</FireType>
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<WheelSlot>WHEEL_PISTOL</WheelSlot>
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<Group>GROUP_PISTOL</Group>
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<AmmoInfo ref="AMMO_PISTOL"/>
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<AimingInfo ref="PISTOL_2H_BASE_STRAFE"/>
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<ClipSize value="17"/>
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<AccuracySpread value="0.000010"/>
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<AccurateModeAccuracyModifier value="0.6500000"/>
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<RunAndGunAccuracyModifier value="2.500000"/>
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<RunAndGunAccuracyMaxModifier value="1.000000"/>
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<RecoilAccuracyMax value="0.8500000"/>
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<RecoilErrorTime value="5.500000"/>
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<RecoilRecoveryRate value="0.500000"/>
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<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
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<MinHeadShotDistanceAI value="1000.000000"/>
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<MaxHeadShotDistanceAI value="1000.000000"/>
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<HeadShotDamageModifierAI value="1000.000000"/>
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<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
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<MinHeadShotDistancePlayer value="5.000000"/>
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<MaxHeadShotDistancePlayer value="40.000000"/>
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<HeadShotDamageModifierPlayer value="20.000000"/>
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<Damage value="30.000000"/>
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<DamageTime value="0.000000"/>
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<DamageTimeInVehicle value="0.000000"/>
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<DamageTimeInVehicleHeadShot value="0.000000"/>
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<HitLimbsDamageModifier value="0.500000"/>
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<NetworkHitLimbsDamageModifier value="0.800000"/>
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<LightlyArmouredDamageModifier value="0.750000"/>
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<Force value="5.000000"/>
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<ForceHitPed value="1.000000"/>
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<ForceHitVehicle value="7.000000"/>
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<ForceHitFlyingHeli value="750.000000"/>
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<OverrideForces>
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<Item>
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<BoneTag>BONETAG_HEAD</BoneTag>
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<ForceFront value="100.000000"/>
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<ForceBack value="80.000000"/>
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</Item>
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<Item>
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<BoneTag>BONETAG_NECK</BoneTag>
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<ForceFront value="60.000000"/>
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<ForceBack value="70.000000"/>
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</Item>
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<Item>
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<BoneTag>BONETAG_L_THIGH</BoneTag>
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<ForceFront value="40.000000"/>
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<ForceBack value="1.000000"/>
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</Item>
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<Item>
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<BoneTag>BONETAG_R_THIGH</BoneTag>
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<ForceFront value="40.000000"/>
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<ForceBack value="1.000000"/>
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</Item>
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<Item>
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<BoneTag>BONETAG_L_CALF</BoneTag>
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<ForceFront value="70.000000"/>
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<ForceBack value="80.000000"/>
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</Item>
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<Item>
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<BoneTag>BONETAG_R_CALF</BoneTag>
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<ForceFront value="60.000000"/>
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<ForceBack value="100.000000"/>
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</Item>
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</OverrideForces>
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<ForceMaxStrengthMult value="1.000000"/>
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<ForceFalloffRangeStart value="0.000000"/>
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<ForceFalloffRangeEnd value="50.000000"/>
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<ForceFalloffMin value="1.000000"/>
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<ProjectileForce value="0.000000"/>
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<FragImpulse value="250.000000"/>
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<Penetration value="0.010000"/>
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<VerticalLaunchAdjustment value="0.000000"/>
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<DropForwardVelocity value="0.000000"/>
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<Speed value="182.000000"/>
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<BulletsInBatch value="1"/>
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<BatchSpread value="0.000000"/>
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<ReloadTimeMP value="-1.000000"/>
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<ReloadTimeSP value="-1.000000"/>
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<VehicleReloadTime value="1.000000"/>
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<AnimReloadRate value="0.685000"/>
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<BulletsPerAnimLoop value="1"/>
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<TimeBetweenShots value="0.1350000"/>
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<TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000"/>
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<SpinUpTime value="0.000000"/>
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<SpinTime value="0.000000"/>
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<SpinDownTime value="0.000000"/>
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<AlternateWaitTime value="-1.000000"/>
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<BulletBendingNearRadius value="0.000000"/>
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<BulletBendingFarRadius value="0.750000"/>
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<BulletBendingZoomedRadius value="0.375000"/>
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<FirstPersonBulletBendingNearRadius value="0.000000"/>
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<FirstPersonBulletBendingFarRadius value="0.750000"/>
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<FirstPersonBulletBendingZoomedRadius value="0.375000"/>
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<Fx>
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<EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
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<FlashFx>muz_assault_rifle_fp</FlashFx>
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<FlashFxAlt>muz_stungun</FlashFxAlt>
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<FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
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<FlashFxAltFP>muz_stungun</FlashFxAltFP>
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<MuzzleSmokeFx>muz_smoking_barrel_minigun</MuzzleSmokeFx>
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<MuzzleSmokeFxFP>muz_smoking_barrel_minigun</MuzzleSmokeFxFP>
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<MuzzleSmokeFxMinLevel value="0.300000"/>
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<MuzzleSmokeFxIncPerShot value="1.5"/>
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<MuzzleSmokeFxDecPerSec value="0.05"/>
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<ShellFx>eject_pistol</ShellFx>
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<ShellFxFP>eject_pistol_fp</ShellFxFP>
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<TracerFx/>
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<PedDamageHash>BulletSmall</PedDamageHash>
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<TracerFxChanceSP value="0.150000"/>
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<TracerFxChanceMP value="0.750000"/>
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<FlashFxChanceSP value="1.000000"/>
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<FlashFxChanceMP value="1.000000"/>
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<FlashFxAltChance value="100.0"/>
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<FlashFxScale value="5.4"/>
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<FlashFxLightEnabled value="true"/>
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<FlashFxLightCastsShadows value="false"/>
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<FlashFxLightOffsetDist value="0.0"/>
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<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000"/>
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<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000"/>
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<FlashFxLightIntensityMinMax x="8.500000" y="13.000000"/>
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<FlashFxLightRangeMinMax x="5.500000" y="10.000000"/>
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<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000"/>
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<GroundDisturbFxEnabled value="true"/>
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<GroundDisturbFxDist value="1.500000"/>
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<GroundDisturbFxNameDefault>weap_hvy_turbulance_default</GroundDisturbFxNameDefault>
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<GroundDisturbFxNameSand>weap_hvy_turbulance_sand</GroundDisturbFxNameSand>
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<GroundDisturbFxNameDirt>weap_hvy_turbulance_dirt</GroundDisturbFxNameDirt>
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<GroundDisturbFxNameWater>weap_hvy_turbulance_water</GroundDisturbFxNameWater>
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<GroundDisturbFxNameFoliage>weap_hvy_turbulance_foliage</GroundDisturbFxNameFoliage>
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</Fx>
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<InitialRumbleDuration value="150"/>
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<InitialRumbleIntensity value="0.200000"/>
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<InitialRumbleIntensityTrigger value="0.850000"/>
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<RumbleDuration value="95"/>
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<RumbleIntensity value="0.200000"/>
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<RumbleIntensityTrigger value="0.800000"/>
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<RumbleDamageIntensity value="1.000000"/>
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<InitialRumbleDurationFps value="150"/>
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<InitialRumbleIntensityFps value="1.000000"/>
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<RumbleDurationFps value="95"/>
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<RumbleIntensityFps value="1.000000"/>
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<NetworkPlayerDamageModifier value="1.000000"/>
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<NetworkPedDamageModifier value="1.000000"/>
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<NetworkHeadShotPlayerDamageModifier value="2.000000"/>
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<LockOnRange value="550.000000"/>
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<WeaponRange value="265.000000"/>
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<BulletDirectionOffsetInDegrees value="0.000000"/>
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<AiSoundRange value="-1.000000"/>
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<AiPotentialBlastEventRange value="-1.000000"/>
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<DamageFallOffRangeMin value="40.000000"/>
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<DamageFallOffRangeMax value="120.000000"/>
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<DamageFallOffModifier value="0.300000"/>
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<VehicleWeaponHash/>
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<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
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<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
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<CoverReadyToFireCameraHash/>
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<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
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<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
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<AlternativeOrScopedCameraHash/>
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<RunAndGunAlternativeOrScopedCameraHash/>
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<CinematicShootingAlternativeOrScopedCameraHash/>
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<CameraFov value="56.000000"/>
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<FirstPersonAimFovMin value="56.000000"/>
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<FirstPersonAimFovMax value="56.000000"/>
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<FirstPersonScopeFov value="56.00000"/>
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<FirstPersonRNGOffset x="-0.107000" y="-20.000000" z="0.045000"/>
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<FirstPersonRNGRotationOffset x="-3.450000" y="0.030000" z="-5.300000"/>
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<FirstPersonLTOffset x="-0.015000" y="-6.244000" z="0.000000"/>
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<FirstPersonLTRotationOffset x="-0.5000000" y="-1.000000" z="-1.5000000"/>
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<FirstPersonScopeOffset x="-0.000655" y="0.010000" z="0.011100"/>
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<FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000"/>
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<FirstPersonScopeRotationOffset x="0.265000" y="0.0000" z="0.0000"/>
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<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/>
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<FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000"/>
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<FirstPersonAsThirdPersonRNGOffset x="-0.025" y="-0.025" z="-0.040"/>
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<FirstPersonAsThirdPersonLTOffset x="0.050" y="0.060" z="-0.0250"/>
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<FirstPersonAsThirdPersonScopeOffset x="0.070" y="0.000000" z="-0.020"/>
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<FirstPersonAsThirdPersonWeaponBlockedOffset x="000000" y="0.000000" z="000000"/>
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<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
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<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
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<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
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<ZoomFactorForAccurateMode value="1.300000"/>
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<RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
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<RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
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<AccuracyOffsetShakeHash/>
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<MinTimeBetweenRecoilShakes value="0"/>
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<RecoilShakeAmplitude value="2.90000"/>
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<ExplosionShakeAmplitude value="-1.000000"/>
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<IkRecoilDisplacement value="0.01"/>
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<IkRecoilDisplacementScope value="0.0055"/>
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<IkRecoilDisplacementScaleBackward value="2.5"/>
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<IkRecoilDisplacementScaleVertical value="1.2"/>
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<ReticuleHudPosition x="0.000000" y="0.000000"/>
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<AimOffsetMin x="0.200000" y="0.100000" z="0.600000"/>
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<AimProbeLengthMin value="0.300000"/>
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<AimOffsetMax x="0.175000" y="-0.200000" z="0.500000"/>
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<AimProbeLengthMax value="0.275000"/>
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<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000"/>
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<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000"/>
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<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000"/>
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<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000"/>
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<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000"/>
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<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000"/>
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<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000"/>
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<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000"/>
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<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000"/>
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<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000"/>
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<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000"/>
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<AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000"/>
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<TorsoAimOffset x="-1.300000" y="0.550000"/>
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<TorsoCrouchedAimOffset x="0.200000" y="0.050000"/>
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<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000"/>
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<ReticuleMinSizeStanding value="0.650000"/>
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<ReticuleMinSizeCrouched value="0.550000"/>
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<ReticuleScale value="0.300000"/>
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<ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
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<FirstPersonReticuleStyleHash/>
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<PickupHash>PICKUP_WEAPON_PISTOL</PickupHash>
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<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
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<HumanNameHash>WEAPON_GLOCK20</HumanNameHash>
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<MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
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<StatName>WEAPON_STAT_GLOCK20</StatName>
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<KnockdownCount value="3"/>
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<KillshotImpulseScale value="1.000000"/>
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<NmShotTuningSet>Normal</NmShotTuningSet>
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<AttachPoints>
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<Item>
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<AttachBone>WAPSupp</AttachBone>
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<Components>
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<Item>
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<Name>COMPONENT_AT_PI_SUPP_02</Name>
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<Default value="false"/>
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</Item>
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<Item>
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<Name>COMPONENT_AT_PI_SUPP</Name>
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<Default value="false"/>
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</Item>
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</Components>
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</Item>
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<Item>
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<AttachBone>WAPClip</AttachBone>
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<Components>
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<Item>
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<Default value="true"/>
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<Name>COMPONENT_GLOCK20_CLIP_01</Name>
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</Item>
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<Item>
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<Default value="false"/>
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<Name>COMPONENT_GLOCK20_CLIP_02</Name>
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</Item>
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</Components>
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</Item>
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<Item>
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<AttachBone>WAPFlshLasr</AttachBone>
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<Components>
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<Item>
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<Default value="false"/>
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<Name>COMPONENT_GLOCK20_FLSH_01</Name>
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</Item>
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<Item>
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<Default value="false"/>
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<Name>COMPONENT_AT_PI_FLSH</Name>
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</Item>
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</Components>
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</Item>
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</AttachPoints>
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<GunFeedBone/>
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<TargetSequenceGroup>PISTOL</TargetSequenceGroup>
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<WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
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<TintSpecValues ref="TINT_DEFAULT"/>
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<FiringPatternAliases ref="FIRING_PATTERN_PISTOL"/>
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<ReloadUpperBodyFixupExpressionData ref="default"/>
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<AmmoDiminishingRate value="3"/>
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<AimingBreathingAdditiveWeight value="1.000000"/>
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<FiringBreathingAdditiveWeight value="1.000000"/>
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<StealthAimingBreathingAdditiveWeight value="1.000000"/>
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<StealthFiringBreathingAdditiveWeight value="1.000000"/>
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<AimingLeanAdditiveWeight value="1.000000"/>
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<FiringLeanAdditiveWeight value="1.000000"/>
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<StealthAimingLeanAdditiveWeight value="1.000000"/>
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<StealthFiringLeanAdditiveWeight value="1.000000"/>
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<ExpandPedCapsuleRadius value="0.000000"/>
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<AudioCollisionHash/>
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<HudDamage value="26"/>
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<HudSpeed value="40"/>
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<HudCapacity value="17"/>
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<HudAccuracy value="40"/>
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<HudRange value="25"/>
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</Item>
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</Infos>
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</Item>
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</Infos>
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<Name>AR</Name>
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</CWeaponInfoBlob> |