fixing vehicles
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resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5'
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files {
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'handling.meta',
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'vehicles.meta',
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'carvariations.meta',
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'carcols.meta'
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}
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data_file 'HANDLING_FILE' 'handling.meta'
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data_file 'VEHICLE_METADATA_FILE' 'vehicles.meta'
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data_file 'CARCOLS_FILE' 'carcols.meta'
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data_file 'VEHICLE_VARIATION_FILE' 'carvariations.meta'
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-- specfiy the names of the items being added within this (same as in the lang file in a dlc pack(kinda, the formatting is different))
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client_script 'names.lua'
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<?xml version="1.0" encoding="utf-8"?>
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<CExtraTextMetaFile>
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<hasGlobalTextFile value="true"/>
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<hasAdditionalText value="false"/>
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<isTitleUpdate value="false"/>
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</CExtraTextMetaFile>
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<?xml version="1.0" encoding="utf-8"?>
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<ShopVehicleDataArray>
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<Vehicles>
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<Item>
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<lockHash>CU_VEH_lacamegapack</lockHash>
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<modelNameHash>lacamegapack</modelNameHash>
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<cost value="100"/>
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<textLabel>lacamegapack</textLabel>
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<textLabel></textLabel>
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</Item>
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</Vehicles>
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</ShopVehicleDataArray>
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