fixing things
@@ -1,3 +0,0 @@
|
||||
resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5'
|
||||
|
||||
this_is_a_map 'yes'
|
||||
@@ -81,7 +81,30 @@ Config.flatbed = "flatbed" -- Base game flatbed
|
||||
Config.flatbedm2 = "flatbedm2" -- https://www.gta5-mods.com/vehicles/freightliner-m2-crew-cab-flatbed-add-on-script-beta
|
||||
Config.lgc19flatbed = "lgc19flatbed" -- https://forum.cfx.re/t/2019-peterbilt-flatbed/4783413
|
||||
Config.biftowmfd2 = "biftowmfd2" -- https://mfd.tebex.io/package/6281210
|
||||
Config.Gtow = "Gtow" -- https://www.gta5-mods.com/vehicles/peterbilt-337-tuning-by-mfd-fivem
|
||||
Config.Gtow = "Gtow"
|
||||
Config.towy = "towy"
|
||||
Config.rollback1 = "rollback1"
|
||||
Config.rollback14 = "rollback14"
|
||||
Config.tow = "tow"
|
||||
Config.aflatbed = "aflatbed"
|
||||
Config.semihauler = "semihauler"
|
||||
Config.thauler = "thauler"
|
||||
Config.ehauler = "ehauler"
|
||||
Config.hdwrecker = "hdwrecker"
|
||||
Config.shauler = "shauler"
|
||||
Config.bcloadtrail = "bcloadtrail"
|
||||
Config.carhaulsm = "carhaulsm"
|
||||
Config.dylans40 = "dylans40"
|
||||
Config.loadtrail = "loadtrail"
|
||||
Config.rrtrailer = "rrtrailer"
|
||||
Config.gtrailer = "gtrailer"
|
||||
Config.dotgooseneck = "dotgooseneck"
|
||||
Config.firef350 = "firef350"
|
||||
Config.Terrain20tahoe = "Terrain20tahoe"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
-- List any vehicle models here you do not want to be able to be towed
|
||||
|
||||
@@ -736,7 +736,7 @@ Config = {
|
||||
|
||||
--====================== ZONE CHANGE UI ======================--
|
||||
|
||||
EnableZoneChangeUI = true,
|
||||
EnableZoneChangeUI = false,
|
||||
Zones = {
|
||||
['AIRP'] = "Los Santos International Airport", ['ALAMO'] = "Alamo Sea", ['ALTA'] = "Alta", ['ARMYB'] = "Fort Zancudo", ['BANHAMC'] = "Banham Canyon Dr", ['BANNING'] = "Banning",
|
||||
['BEACH'] = "Vespucci Beach", ['BHAMCA'] = "Banham Canyon", ['BRADP'] = "Braddock Pass", ['BRADT'] = "Braddock Tunnel", ['BURTON'] = "Burton", ['CALAFB'] = "Calafia Bridge", ['CANNY'] = "Raton Canyon",
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
.git/
|
||||
.github/
|
||||
@@ -1,339 +0,0 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
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|
||||
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|
||||
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|
||||
and give any other recipients of the Program a copy of this License
|
||||
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|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
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|
||||
distribute such modifications or work under the terms of Section 1
|
||||
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|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
||||
@@ -1,136 +0,0 @@
|
||||
# vehcontrol
|
||||
|
||||
NUI visual menu vehicle script for FiveM
|
||||
|
||||
## Features
|
||||
|
||||
* Control
|
||||
- Hood
|
||||
- Trunk
|
||||
- Doors
|
||||
- Windows
|
||||
- Interior Light
|
||||
- Change Seats
|
||||
- Leave Engine Running on Exit
|
||||
- Bomb Bay Doors
|
||||
|
||||
## NUI Controls
|
||||
|
||||
**Open** - Script Default: HOME
|
||||
|
||||
- Script Default can be changed via config
|
||||
|
||||
- Client changeable via Settings->Keybinds->FiveM game menu
|
||||
|
||||
**Close** - ESC
|
||||
|
||||
## Commands
|
||||
|
||||
**/engine** - Start/Stop Vehicle Engine
|
||||
|
||||
**/hood** - Open/Close Hood
|
||||
|
||||
**/trunk** - Open/Close Trunk
|
||||
|
||||
**/seat** [1-4]- Move Seat
|
||||
|
||||
**/door** [1-4] - Open/Close Door
|
||||
|
||||
**/window** [1-4] - Roll Up/Down Window
|
||||
|
||||
**/windowfront** - Roll Up/Down Front Windows
|
||||
|
||||
**/windowback** - Roll Up/Down Back Windows
|
||||
|
||||
**/windowall** - Roll Up/Down All Windows
|
||||
|
||||
**/vehcontrolclose** - Close NUI (in F8 if stuck open)
|
||||
|
||||
## Config
|
||||
UseCommands [true/false] - Allow the use of /commands
|
||||
|
||||
DisableSeatShuffle [true/false] - Allow auto-seat shuffle from passenger to driver
|
||||
|
||||
LeaveRunning [true/false] - Allow the engine to keep running on exit of the vehicle with a long F keypress
|
||||
|
||||
DefaultOpen - This is they default key to open the menu, client can change in the game menu (Settings->Key Binds->FiveM)
|
||||
|
||||
- USABLE KEY LIST https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
|
||||
|
||||
## Exporting and Events
|
||||
|
||||
The following ways can be used to open the menu from another resource depending on how the resource is coded
|
||||
|
||||
Open menu from another resource with exports
|
||||
>```exports.vehcontrol:openExternal()```
|
||||
|
||||
Open menu from another resource with events
|
||||
>```TriggerEvent("vehcontrol:openExternal")```
|
||||
|
||||
## TODO
|
||||
|
||||
- Nothing Currently
|
||||
|
||||
Feature request can be made [Here](https://github.com/Manvaril/vehcontrol/issues/new/choose)
|
||||
|
||||
## Changelog
|
||||
|
||||
**v1.1.7**
|
||||
- Added Bomb Bay Doors [#22](https://github.com/Manvaril/vehcontrol/issues/22)
|
||||
|
||||
**v1.1.6**
|
||||
- Added KeyMapping so clients can change the keybind in the game menu
|
||||
- Added Default Key to config
|
||||
|
||||
**v1.1.5**
|
||||
- Added new manifest file [#10](https://github.com/Manvaril/vehcontrol/issues/10)
|
||||
|
||||
**v1.1.4**
|
||||
- Added secondary way to call the menu using events
|
||||
|
||||
**v1.1.3**
|
||||
- Added Exports to call the menu from another resource
|
||||
|
||||
**v1.1.2**
|
||||
- Merged Pull request #2 by yhtrae, which added a fix for disabling the opening of the menu while in the ESC pause menu
|
||||
- Added ability to keep the engine running when you get out of the drivers seat
|
||||
- Add LeaveRunning [true/false] flag to config
|
||||
|
||||
**v1.1.1**
|
||||
- Fix Auto-Seat Shuffle
|
||||
- Add DisableSeatShuffle [true/false] flag to config
|
||||
|
||||
**v1.1.0**
|
||||
- Fixed seat switching (was unable to move to driver from every seat)
|
||||
- Added config.lua with settings
|
||||
- Added /engine command
|
||||
- Added /hood command
|
||||
- Added /trunk command
|
||||
- Added /door command
|
||||
- Added /seat command
|
||||
- Added /window command
|
||||
- Added /windowfront command
|
||||
- Added /windowback command
|
||||
- Added /windowall command
|
||||
- Added vehcontrolclose command (use in F8 if NUI stuck open)
|
||||
- Restructured code to be modular with NUI and Commands
|
||||
|
||||
**v1.0.0**
|
||||
- Initial Release
|
||||
|
||||
## License
|
||||
|
||||
Copyright 2020 Manvaril
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
@@ -1,394 +0,0 @@
|
||||
local isInVehControl = false
|
||||
local windowState1 = true
|
||||
local windowState2 = true
|
||||
local windowState3 = true
|
||||
local windowState4 = true
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(0)
|
||||
if LeaveRunning then
|
||||
local playerPed = GetPlayerPed(-1)
|
||||
local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
|
||||
if IsPedInAnyVehicle(playerPed, false) and IsControlPressed(2, 75) and not IsEntityDead(playerPed) then
|
||||
Citizen.Wait(150)
|
||||
if IsPedInAnyVehicle(playerPed, false) and IsControlPressed(2, 75) and not IsEntityDead(playerPed) then
|
||||
SetVehicleEngineOn(vehicle, true, true, false)
|
||||
TaskLeaveVehicle(playerPed, vehicle, 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
if IsPedInAnyVehicle(GetPlayerPed(-1), false) and DisableSeatShuffle then
|
||||
if GetPedInVehicleSeat(GetVehiclePedIsIn(GetPlayerPed(-1), false), 0) == GetPlayerPed(-1) then
|
||||
if GetIsTaskActive(GetPlayerPed(-1), 165) then
|
||||
SetPedIntoVehicle(GetPlayerPed(-1), GetVehiclePedIsIn(GetPlayerPed(-1), false), 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
-- NUI OPEN EXPORT/EVENT
|
||||
-----------------------------------------------------------------------------
|
||||
|
||||
RegisterCommand("vehcontrol", function(source, args, rawCommand)
|
||||
if IsPedInAnyVehicle(PlayerPedId(), false) and not IsPauseMenuActive() then
|
||||
openVehControl()
|
||||
end
|
||||
end, false)
|
||||
|
||||
RegisterKeyMapping('vehcontrol', 'Open Vehicle Menu', 'keyboard', DefaultOpen)
|
||||
|
||||
function openExternal()
|
||||
if IsPedInAnyVehicle(PlayerPedId(), false) then
|
||||
openVehControl()
|
||||
end
|
||||
end
|
||||
|
||||
RegisterNetEvent('vehcontrol:openExternal')
|
||||
AddEventHandler('vehcontrol:openExternal', function()
|
||||
if IsPedInAnyVehicle(PlayerPedId(), false) then
|
||||
openVehControl()
|
||||
end
|
||||
end)
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
-- NUI OPEN/CLOSE FUNCTIONS
|
||||
-----------------------------------------------------------------------------
|
||||
|
||||
function openVehControl()
|
||||
isInVehControl = true
|
||||
SetNuiFocus(true, true)
|
||||
SendNUIMessage({
|
||||
type = "openGeneral"
|
||||
})
|
||||
end
|
||||
|
||||
function closeVehControl()
|
||||
isInVehControl = false
|
||||
SetNuiFocus(false, false)
|
||||
SendNUIMessage({
|
||||
type = "closeAll"
|
||||
})
|
||||
end
|
||||
|
||||
RegisterNUICallback('NUIFocusOff', function()
|
||||
isInVehControl = false
|
||||
SetNuiFocus(false, false)
|
||||
SendNUIMessage({
|
||||
type = "closeAll"
|
||||
})
|
||||
end)
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
-- NUI CALLBACKS
|
||||
-----------------------------------------------------------------------------
|
||||
|
||||
RegisterNUICallback('ignition', function()
|
||||
EngineControl()
|
||||
end)
|
||||
|
||||
RegisterNUICallback('interiorLight', function()
|
||||
InteriorLightControl()
|
||||
end)
|
||||
|
||||
RegisterNUICallback('doors', function(data, cb)
|
||||
DoorControl(data.door)
|
||||
end)
|
||||
|
||||
RegisterNUICallback('seatchange', function(data, cb)
|
||||
SeatControl(data.seat)
|
||||
end)
|
||||
|
||||
RegisterNUICallback('windows', function(data, cb)
|
||||
WindowControl(data.window, data.door)
|
||||
end)
|
||||
|
||||
RegisterNUICallback('bombbay', function()
|
||||
BombBayControl()
|
||||
end)
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
-- ACTION FUNCTIONS
|
||||
-----------------------------------------------------------------------------
|
||||
|
||||
function EngineControl()
|
||||
local vehicle = GetVehiclePedIsIn(PlayerPedId(), false)
|
||||
if vehicle ~= nil and vehicle ~= 0 and GetPedInVehicleSeat(vehicle, 0) then
|
||||
SetVehicleEngineOn(vehicle, (not GetIsVehicleEngineRunning(vehicle)), false, true)
|
||||
end
|
||||
end
|
||||
|
||||
function InteriorLightControl()
|
||||
local playerPed = GetPlayerPed(-1)
|
||||
if (IsPedSittingInAnyVehicle(playerPed)) then
|
||||
local vehicle = GetVehiclePedIsIn(playerPed, false)
|
||||
if IsVehicleInteriorLightOn(vehicle) then
|
||||
SetVehicleInteriorlight(vehicle, false)
|
||||
else
|
||||
SetVehicleInteriorlight(vehicle, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function DoorControl(door)
|
||||
local playerPed = GetPlayerPed(-1)
|
||||
if (IsPedSittingInAnyVehicle(playerPed)) then
|
||||
local vehicle = GetVehiclePedIsIn(playerPed, false)
|
||||
if GetVehicleDoorAngleRatio(vehicle, door) > 0.0 then
|
||||
SetVehicleDoorShut(vehicle, door, false)
|
||||
else
|
||||
SetVehicleDoorOpen(vehicle, door, false)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function SeatControl(seat)
|
||||
local playerPed = GetPlayerPed(-1)
|
||||
if (IsPedSittingInAnyVehicle(playerPed)) then
|
||||
local vehicle = GetVehiclePedIsIn(playerPed, false)
|
||||
if IsVehicleSeatFree(vehicle, seat) then
|
||||
SetPedIntoVehicle(GetPlayerPed(-1), vehicle, seat)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function WindowControl(window, door)
|
||||
local playerPed = GetPlayerPed(-1)
|
||||
if (IsPedSittingInAnyVehicle(playerPed)) then
|
||||
local vehicle = GetVehiclePedIsIn(playerPed, false)
|
||||
if window == 0 then
|
||||
if windowState1 == true and DoesVehicleHaveDoor(vehicle, door) then
|
||||
RollDownWindow(vehicle, window)
|
||||
windowState1 = false
|
||||
else
|
||||
RollUpWindow(vehicle, window)
|
||||
windowState1 = true
|
||||
end
|
||||
elseif window == 1 then
|
||||
if windowState2 == true and DoesVehicleHaveDoor(vehicle, door) then
|
||||
RollDownWindow(vehicle, window)
|
||||
windowState2 = false
|
||||
else
|
||||
RollUpWindow(vehicle, window)
|
||||
windowState2 = true
|
||||
end
|
||||
elseif window == 2 then
|
||||
if windowState3 == true and DoesVehicleHaveDoor(vehicle, door) then
|
||||
RollDownWindow(vehicle, window)
|
||||
windowState3 = false
|
||||
else
|
||||
RollUpWindow(vehicle, window)
|
||||
windowState3 = true
|
||||
end
|
||||
elseif window == 3 then
|
||||
if windowState4 == true and DoesVehicleHaveDoor(vehicle, door) then
|
||||
RollDownWindow(vehicle, window)
|
||||
windowState4 = false
|
||||
else
|
||||
RollUpWindow(vehicle, window)
|
||||
windowState4 = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function FrontWindowControl()
|
||||
local playerPed = GetPlayerPed(-1)
|
||||
if (IsPedSittingInAnyVehicle(playerPed)) then
|
||||
local vehicle = GetVehiclePedIsIn(playerPed, false)
|
||||
if windowState1 == true or windowState2 == true then
|
||||
RollDownWindow(vehicle, 0)
|
||||
RollDownWindow(vehicle, 1)
|
||||
windowState1 = false
|
||||
windowState2 = false
|
||||
else
|
||||
RollUpWindow(vehicle, 0)
|
||||
RollUpWindow(vehicle, 1)
|
||||
windowState1 = true
|
||||
windowState2 = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function BackWindowControl()
|
||||
local playerPed = GetPlayerPed(-1)
|
||||
if (IsPedSittingInAnyVehicle(playerPed)) then
|
||||
local vehicle = GetVehiclePedIsIn(playerPed, false)
|
||||
if windowState3 == true or windowState4 == true then
|
||||
RollDownWindow(vehicle, 2)
|
||||
RollDownWindow(vehicle, 3)
|
||||
windowState3 = false
|
||||
windowState4 = false
|
||||
else
|
||||
RollUpWindow(vehicle, 2)
|
||||
RollUpWindow(vehicle, 3)
|
||||
windowState3 = true
|
||||
windowState4 = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function AllWindowControl()
|
||||
local playerPed = GetPlayerPed(-1)
|
||||
if (IsPedSittingInAnyVehicle(playerPed)) then
|
||||
local vehicle = GetVehiclePedIsIn(playerPed, false)
|
||||
if windowState1 == true or windowState2 == true or windowState3 == true or windowState4 == true then
|
||||
RollDownWindow(vehicle, 0)
|
||||
RollDownWindow(vehicle, 1)
|
||||
RollDownWindow(vehicle, 2)
|
||||
RollDownWindow(vehicle, 3)
|
||||
windowState1 = false
|
||||
windowState2 = false
|
||||
windowState3 = false
|
||||
windowState4 = false
|
||||
else
|
||||
RollUpWindow(vehicle, 0)
|
||||
RollUpWindow(vehicle, 1)
|
||||
RollUpWindow(vehicle, 2)
|
||||
RollUpWindow(vehicle, 3)
|
||||
windowState1 = true
|
||||
windowState2 = true
|
||||
windowState3 = true
|
||||
windowState4 = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function BombBayControl()
|
||||
local playerPed = GetPlayerPed(-1)
|
||||
if (IsPedSittingInAnyVehicle(playerPed)) then
|
||||
local vehicle = GetVehiclePedIsIn(playerPed, false)
|
||||
if AreBombBayDoorsOpen(vehicle) then
|
||||
CloseBombBayDoors(vehicle)
|
||||
else
|
||||
OpenBombBayDoors(vehicle)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
-- VEHICLE COMMANDS
|
||||
-----------------------------------------------------------------------------
|
||||
if UseCommands then
|
||||
-- ENGINE
|
||||
TriggerEvent('chat:addSuggestion', '/engine', 'Start/Stop Engine')
|
||||
|
||||
RegisterCommand("engine", function(source, args, rawCommand)
|
||||
EngineControl()
|
||||
end, false)
|
||||
|
||||
-- DOORS
|
||||
TriggerEvent('chat:addSuggestion', '/door', 'Open/Close Vehicle Door', {
|
||||
{ name="ID", help="1) Driver, 2) Passenger, 3) Driver Side Rear, 4) Passenger Side Rear" }
|
||||
})
|
||||
|
||||
RegisterCommand("door", function(source, args, rawCommand)
|
||||
local doorID = tonumber(args[1])
|
||||
if doorID ~= nil then
|
||||
if doorID == 1 then
|
||||
DoorControl(0)
|
||||
elseif doorID == 2 then
|
||||
DoorControl(1)
|
||||
elseif doorID == 3 then
|
||||
DoorControl(2)
|
||||
elseif doorID == 4 then
|
||||
DoorControl(3)
|
||||
end
|
||||
else
|
||||
TriggerEvent("chatMessage", "Usage: ", {255, 0, 0}, "/door [door id]")
|
||||
end
|
||||
end, false)
|
||||
|
||||
-- SEAT
|
||||
TriggerEvent('chat:addSuggestion', '/seat', 'Move to a seat', {
|
||||
{ name="ID", help="1) Driver, 2) Passenger, 3) Driver Side Rear, 4) Passenger Side Rear" }
|
||||
})
|
||||
|
||||
RegisterCommand("seat", function(source, args, rawCommand)
|
||||
local seatID = tonumber(args[1])
|
||||
if seatID ~= nil then
|
||||
if seatID == 1 then
|
||||
SeatControl(-1)
|
||||
elseif seatID == 2 then
|
||||
SeatControl(0)
|
||||
elseif seatID == 3 then
|
||||
SeatControl(1)
|
||||
elseif seatID == 4 then
|
||||
SeatControl(2)
|
||||
end
|
||||
else
|
||||
TriggerEvent("chatMessage", "Usage: ", {255, 0, 0}, "/seat [seat id]")
|
||||
end
|
||||
end, false)
|
||||
|
||||
-- WINDOWS
|
||||
TriggerEvent('chat:addSuggestion', '/window', 'Roll Up/Down Window', {
|
||||
{ name="ID", help="1) Driver, 2) Passenger, 3) Driver Side Rear, 4) Passenger Side Rear" }
|
||||
})
|
||||
|
||||
RegisterCommand("window", function(source, args, rawCommand)
|
||||
local windowID = tonumber(args[1])
|
||||
|
||||
if windowID ~= nil then
|
||||
if windowID == 1 then
|
||||
WindowControl(0, 0)
|
||||
elseif windowID == 2 then
|
||||
WindowControl(1, 1)
|
||||
elseif windowID == 3 then
|
||||
WindowControl(2, 2)
|
||||
elseif windowID == 4 then
|
||||
WindowControl(3, 3)
|
||||
end
|
||||
else
|
||||
TriggerEvent("chatMessage", "Usage: ", {255, 0, 0}, "/window [door id]")
|
||||
end
|
||||
end, false)
|
||||
|
||||
-- HOOD
|
||||
TriggerEvent('chat:addSuggestion', '/hood', 'Open/Close Hood')
|
||||
|
||||
RegisterCommand("hood", function(source, args, rawCommand)
|
||||
DoorControl(4)
|
||||
end, false)
|
||||
|
||||
-- TRUNK
|
||||
TriggerEvent('chat:addSuggestion', '/trunk', 'Open/Close Trunk')
|
||||
|
||||
RegisterCommand("trunk", function(source, args, rawCommand)
|
||||
DoorControl(5)
|
||||
end, false)
|
||||
|
||||
-- FRONT WINDOWS
|
||||
TriggerEvent('chat:addSuggestion', '/windowfront', 'Roll Up/Down Front Windows')
|
||||
|
||||
RegisterCommand("windowfront", function(source, args, rawCommand)
|
||||
FrontWindowControl()
|
||||
end, false)
|
||||
|
||||
-- BACK WINDOWS
|
||||
TriggerEvent('chat:addSuggestion', '/windowback', 'Roll Up/Down Back Windows')
|
||||
|
||||
RegisterCommand("windowback", function(source, args, rawCommand)
|
||||
BackWindowControl()
|
||||
end, false)
|
||||
|
||||
-- ALL WINDOWS
|
||||
TriggerEvent('chat:addSuggestion', '/windowall', 'Roll Up/Down All Windows')
|
||||
|
||||
RegisterCommand("windowall", function(source, args, rawCommand)
|
||||
AllWindowControl()
|
||||
end, false)
|
||||
end
|
||||
|
||||
-- FORCE CLOSE
|
||||
RegisterCommand("vehcontrolclose", function(source, args, rawCommand)
|
||||
closeVehControl()
|
||||
end, false)
|
||||
|
||||
function DisplayHelpText(str)
|
||||
SetTextComponentFormat("STRING")
|
||||
AddTextComponentString(str)
|
||||
DisplayHelpTextFromStringLabel(0, 0, 1, -1)
|
||||
end
|
||||
@@ -1,11 +0,0 @@
|
||||
-- Commands [true/false]
|
||||
UseCommands = true
|
||||
|
||||
-- Disable ped moving seat from pass to driver unintentionally [true/false]
|
||||
DisableSeatShuffle = true
|
||||
|
||||
-- Keep vehicle running when exit driver with long F key [ ture/false ]
|
||||
LeaveRunning = true
|
||||
|
||||
-- Key to open menu (default: HOME) https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
|
||||
DefaultOpen = 'F8'
|
||||
@@ -1,37 +0,0 @@
|
||||
fx_version 'adamant'
|
||||
games { 'gta5' }
|
||||
|
||||
author 'Manvaril'
|
||||
description 'Vehicle Door/Window/Seat/Engine/Dome Light NUI script'
|
||||
version '1.1.5'
|
||||
|
||||
ui_page "html/vehui.html"
|
||||
|
||||
files {
|
||||
"html/vehui.html",
|
||||
"html/style.css",
|
||||
"html/img/doorFrontLeft.png",
|
||||
"html/img/doorFrontRight.png",
|
||||
"html/img/doorRearLeft.png",
|
||||
"html/img/doorRearRight.png",
|
||||
"html/img/frontHood.png",
|
||||
"html/img/ignition.png",
|
||||
"html/img/rearHood.png",
|
||||
"html/img/rearHood2.png",
|
||||
"html/img/seatFrontLeft.png",
|
||||
"html/img/windowFrontLeft.png",
|
||||
"html/img/windowFrontRight.png",
|
||||
"html/img/windowRearLeft.png",
|
||||
"html/img/windowRearRight.png",
|
||||
"html/img/interiorLight.png",
|
||||
"html/img/bombbay.png"
|
||||
}
|
||||
|
||||
client_script {
|
||||
'config.lua',
|
||||
'client.lua'
|
||||
}
|
||||
|
||||
export {
|
||||
'openExternal'
|
||||
}
|
||||
|
Before Width: | Height: | Size: 587 B |
|
Before Width: | Height: | Size: 4.2 KiB |
|
Before Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 4.1 KiB |
|
Before Width: | Height: | Size: 3.7 KiB |
|
Before Width: | Height: | Size: 5.6 KiB |
|
Before Width: | Height: | Size: 4.0 KiB |
|
Before Width: | Height: | Size: 3.7 KiB |
|
Before Width: | Height: | Size: 3.7 KiB |
|
Before Width: | Height: | Size: 5.6 KiB |
|
Before Width: | Height: | Size: 3.5 KiB |
|
Before Width: | Height: | Size: 3.5 KiB |
|
Before Width: | Height: | Size: 3.4 KiB |
|
Before Width: | Height: | Size: 3.4 KiB |
@@ -1,48 +0,0 @@
|
||||
body {
|
||||
/*background-color: transparent;*/
|
||||
margin:0;
|
||||
padding: 0;
|
||||
font-family: Arial, Helvetica, sans-serif;
|
||||
/*opacity: 0.0;*/
|
||||
}
|
||||
.container {
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
bottom: 40px;
|
||||
transform: translateX(-50%);
|
||||
width: 375px;
|
||||
height: 210px;
|
||||
border-radius: 20px;
|
||||
background-color: #1e1e1eeb;
|
||||
border: 2px solid #c4c4c4;
|
||||
}
|
||||
.content {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: grid;
|
||||
grid-template-columns: auto auto auto auto auto auto;
|
||||
grid-gap: 5px;
|
||||
box-sizing: border-box;
|
||||
padding: 20px;
|
||||
}
|
||||
.overlay {
|
||||
position: absolute;
|
||||
top:0;
|
||||
left:0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background-size: 90px;
|
||||
border-radius: 20px;
|
||||
opacity: 0.25;
|
||||
filter: contrast(25%);
|
||||
}
|
||||
.slot {
|
||||
background-color: #000000;
|
||||
margin: auto;
|
||||
border-radius: 10px;
|
||||
}
|
||||
img {
|
||||
width: 50px;
|
||||
height: 50px;
|
||||
align-self: center;
|
||||
}
|
||||
@@ -1,143 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<link href="style.css" rel="stylesheet" type="text/css" />
|
||||
<script src="nui://game/ui/jquery.js" type="text/javascript"></script>
|
||||
<style>
|
||||
.container {visibility: hidden;}
|
||||
</style>
|
||||
</head>
|
||||
<body id="body">
|
||||
<div class="container">
|
||||
<div class="content">
|
||||
<div class="slot"><img id="ignition" src="img/ignition.png" /></div>
|
||||
<div class="slot"><img id="bombbay" src="img/bombbay.png" /></div>
|
||||
<div class="slot"><img id="frontHood" src="img/frontHood.png" /></div>
|
||||
<div class="slot"><img id="rearHood" src="img/rearHood.png" /></div>
|
||||
<div class="slot"><img id="rearHood2" src="img/rearHood2.png" /></div>
|
||||
<div class="slot"><img id="interiorLight" src="img/interiorLight.png" /></div>
|
||||
<div class="slot"><img id="windowFrontLeft" src="img/windowFrontLeft.png" /></div>
|
||||
<div class="slot"><img id="doorFrontLeft" src="img/doorFrontLeft.png" /></div>
|
||||
<div class="slot"><img id="seatFrontLeft" src="img/seatFrontLeft.png" /></div>
|
||||
<div class="slot"><img id="seatFrontRight" src="img/seatFrontLeft.png" /></div>
|
||||
<div class="slot"><img id="doorFrontRight" src="img/doorFrontRight.png" /></div>
|
||||
<div class="slot"><img id="windowFrontRight" src="img/windowFrontRight.png" /></div>
|
||||
<div class="slot"><img id="windowRearLeft" src="img/windowRearLeft.png" /></div>
|
||||
<div class="slot"><img id="doorRearLeft" src="img/doorRearLeft.png" /></div>
|
||||
<div class="slot"><img id="seatRearLeft" src="img/seatFrontLeft.png" /></div>
|
||||
<div class="slot"><img id="seatRearRight" src="img/seatFrontLeft.png" /></div>
|
||||
<div class="slot"><img id="doorRearRight" src="img/doorRearRight.png" /></div>
|
||||
<div class="slot"><img id="windowRearRight" src="img/windowRearRight.png" /></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script type="text/javascript">
|
||||
$(function() {
|
||||
/* open the UI for user */
|
||||
window.addEventListener('message', function(event) {
|
||||
if (event.data.type == "openGeneral"){
|
||||
$('.container').css('visibility', 'visible')
|
||||
} else if (event.data.type == "closeAll"){
|
||||
$('.container').css('visibility', 'hidden')
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
document.onkeyup = function(data){
|
||||
if (data.which == 27){
|
||||
$('.container').css('visibility', 'hidden')
|
||||
$.post('http://vehcontrol/NUIFocusOff', JSON.stringify({}));
|
||||
}
|
||||
}
|
||||
|
||||
$('#ignition').click(function(){
|
||||
$.post('http://vehcontrol/ignition', JSON.stringify({}));
|
||||
})
|
||||
$('#frontHood').click(function(){
|
||||
$.post('http://vehcontrol/doors', JSON.stringify({
|
||||
door: 4
|
||||
}));
|
||||
})
|
||||
$('#rearHood').click(function(){
|
||||
$.post('http://vehcontrol/doors', JSON.stringify({
|
||||
door: 5
|
||||
}));
|
||||
})
|
||||
$('#rearHood2').click(function(){
|
||||
$.post('http://vehcontrol/doors', JSON.stringify({
|
||||
door: 6
|
||||
}));
|
||||
})
|
||||
$('#interiorLight').click(function(){
|
||||
$.post('http://vehcontrol/interiorLight', JSON.stringify({}));
|
||||
})
|
||||
$('#bombbay').click(function(){
|
||||
$.post('http://vehcontrol/bombbay', JSON.stringify({}));
|
||||
})
|
||||
$('#windowFrontLeft').click(function(){
|
||||
$.post('http://vehcontrol/windows', JSON.stringify({
|
||||
window: 0,
|
||||
door: 0
|
||||
}));
|
||||
})
|
||||
$('#doorFrontLeft').click(function(){
|
||||
$.post('http://vehcontrol/doors', JSON.stringify({
|
||||
door: 0
|
||||
}));
|
||||
})
|
||||
$('#seatFrontLeft').click(function(){
|
||||
$.post('http://vehcontrol/seatchange', JSON.stringify({
|
||||
seat: -1
|
||||
}));
|
||||
})
|
||||
$('#seatFrontRight').click(function(){
|
||||
$.post('http://vehcontrol/seatchange', JSON.stringify({
|
||||
seat: 0,
|
||||
}));
|
||||
})
|
||||
$('#doorFrontRight').click(function(){
|
||||
$.post('http://vehcontrol/doors', JSON.stringify({
|
||||
door: 1
|
||||
}));
|
||||
})
|
||||
$('#windowFrontRight').click(function(){
|
||||
$.post('http://vehcontrol/windows', JSON.stringify({
|
||||
window: 1,
|
||||
door: 1
|
||||
}));
|
||||
})
|
||||
$('#windowRearLeft').click(function(){
|
||||
$.post('http://vehcontrol/windows', JSON.stringify({
|
||||
window: 2,
|
||||
door: 2
|
||||
}));
|
||||
})
|
||||
$('#doorRearLeft').click(function(){
|
||||
$.post('http://vehcontrol/doors', JSON.stringify({
|
||||
door: 2
|
||||
}));
|
||||
})
|
||||
$('#seatRearLeft').click(function(){
|
||||
$.post('http://vehcontrol/seatchange', JSON.stringify({
|
||||
seat: 1,
|
||||
}));
|
||||
})
|
||||
$('#seatRearRight').click(function(){
|
||||
$.post('http://vehcontrol/seatchange', JSON.stringify({
|
||||
seat: 2,
|
||||
}));
|
||||
})
|
||||
$('#doorRearRight').click(function(){
|
||||
$.post('http://vehcontrol/doors', JSON.stringify({
|
||||
door: 3
|
||||
}));
|
||||
})
|
||||
$('#windowRearRight').click(function(){
|
||||
$.post('http://vehcontrol/windows', JSON.stringify({
|
||||
window: 3,
|
||||
door: 3
|
||||
}));
|
||||
})
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||