fixing liverys and scripts
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@@ -15,7 +15,7 @@
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<animConvRoofName>null</animConvRoofName>
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<animConvRoofWindowsAffected />
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<ptfxAssetName>null</ptfxAssetName>
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<audioNameHash>WINDSOR</audioNameHash>
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<audioNameHash>str392m</audioNameHash>
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<layout>LAYOUT_STANDARD</layout>
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<coverBoundOffsets>SHERIFF_COVER_OFFSET_INFO</coverBoundOffsets>
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<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
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@@ -1,19 +0,0 @@
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fx_version 'adamant'
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game 'gta5'
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name 'B1G'
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author 'B1G - https://github.com/CarlosVergikosk'
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version 'v1.0'
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client_script {
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'prop.lua'
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}
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exports {
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'attach',
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'removeall'
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}
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@@ -1,194 +0,0 @@
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local holdingPackage = false
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local dropkey = 246 -- Key to drop/get the props
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local closestEntity = 0
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-- Proplist, you can add as much as you want
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attachPropList = {
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{["model"] = 'prop_roadcone02a', ["name"] = "cone", ["bone"] = 28422, ["x"] = 0.6, ["y"] = -0.15, ["z"] = -0.1, ["xR"] = 315.0, ["yR"] = 288.0, ["zR"] = 0.0, ["anim"] = 'pick' }, -- Done
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{["model"] = 'prop_cs_trolley_01', ["name"] = "trolley", ["bone"] = 28422, ["x"] = 0.0, ["y"] = -0.6, ["z"] = -0.8, ["xR"] = -180.0,["yR"] = -165.0,["zR"] = 90.0, ["anim"] = 'hold' }, -- Done
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{["model"] = 'prop_table_03', ["name"] = "table", ["bone"] = 28422, ["x"] = 0.0, ["y"] = -0.8, ["z"] = -0.7, ["xR"] = -180.0,["yR"] = -165.0,["zR"] = 90.0, ["anim"] = 'hold' }, -- Done
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{["model"] = 'prop_tool_box_04', ["name"] = "tools", ["bone"] = 28422, ["x"] = 0.4, ["y"] = -0.1, ["z"] = -0.1, ["xR"] = 315.0, ["yR"] = 288.0, ["zR"] = 0.0, ["anim"] = 'pick' }, -- Done
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{["model"] = "xm_prop_smug_crate_s_medical", ["name"] = "MedBox", ["bone"] = 28422, ["x"] = 0.0, ["y"] = -0.1, ["z"] = -0.1, ["xR"] = 0.0, ["yR"] = 0.0, ["zR"] = 0.0, ["anim"] = 'hold' }, -- Done
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{["model"] = 'xm_prop_x17_bag_med_01a', ["name"] = "MedBag", ["bone"] = 28422, ["x"] = 0.4, ["y"] = -0.1, ["z"] = -0.1, ["xR"] = 315.0, ["yR"] = 298.0, ["zR"] = 0.0, ["anim"] = 'pick' }, -- Done
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{["model"] = "imp_prop_impexp_car_door_04a", ["name"] = "door", ["bone"] = 28422, ["x"] = -0.5, ["y"] = -0.15, ["z"] = 0.4, ["xR"] = 0.0, ["yR"] = 0.0, ["zR"] = 90.0 , ["anim"] = 'hold' }, -- Done
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{["model"] = "imp_prop_impexp_front_bars_01a", ["name"] = "bar", ["bone"] = 28422, ["x"] = 0.0, ["y"] = -0.25, ["z"] = -0.1, ["xR"] = 0.0, ["yR"] = 0.0, ["zR"] = 0.0 , ["anim"] = 'hold' }, -- Done
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{["model"] = "imp_prop_impexp_bonnet_03a", ["name"] = "bonnet", ["bone"] = 28422, ["x"] = 0.2, ["y"] = 0.2, ["z"] = -0.1, ["xR"] = -0.0, ["yR"] = 0.0, ["zR"] = 180.0 ,["anim"] = 'hold' }, -- Done
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{["model"] = "imp_prop_impexp_front_bumper_02a", ["name"] = "bumpers", ["bone"] = 28422, ["x"] = 0.0, ["y"] = 0.1, ["z"] = 0.05, ["xR"] = 0.0, ["yR"] = 0.0, ["zR"] = 0.0 , ["anim"] = 'hold' }, -- Done
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{["model"] = "prop_car_battery_01", ["name"] = "battery", ["bone"] = 28422, ["x"] = 0.0, ["y"] = -0.1, ["z"] = -0.05, ["xR"] = 0.0, ["yR"] = 0.0, ["zR"] = 0.0 , ["anim"] = 'hold' }, -- Done
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{["model"] = "prop_wheel_tyre", ["name"] = "tire", ["bone"] = 28422, ["x"] = 0.0, ["y"] = -0.1, ["z"] = -0.05, ["xR"] = 0.0, ["yR"] = 0.0, ["zR"] = 0.0 , ["anim"] = 'hold' }, -- Done
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{["model"] = "prop_table_03_chr", ["name"] = "chair", ["bone"] = 28422, ["x"] = 0.0, ["y"] = -0.2, ["z"] = -0.6, ["xR"] = 0.0, ["yR"] = 0.0, ["zR"] = 0.0 , ["anim"] = 'hold' }, -- Done
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{["model"] = 'prop_engine_hoist', ["name"] = "hoist", ["bone"] = 28422, ["x"] = 0.0, ["y"] = -0.5, ["z"] = -1.3, ["xR"] = -195.0,["yR"] = -180.0,["zR"] = 180.0, ["anim"] = 'hold' }, -- Done
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{["model"] = "ex_office_swag_guns03", ["name"] = "weapons", ["bone"] = 28422, ["x"] = 0.0, ["y"] = 0.0, ["z"] = -0.05, ["xR"] = 90.0, ["yR"] = 180.0, ["zR"] = 90.0 , ["anim"] = 'hold' }, -- Done
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{["model"] = 'prop_cs_cardbox_01', ["name"] = "cardbox", ["bone"] = 28422, ["x"] = 0.01, ["y"] = 0.01, ["z"] = 0.0, ["xR"] = -255.0,["yR"] = -120.0,["zR"] = 40.0, ["anim"] = 'hold' }, -- Done
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{["model"] = "imp_prop_impexp_lappy_01a", ["name"] = "laptop", ["bone"] = 28422, ["x"] = 0.0, ["y"] = 0.0, ["z"] = -0.15, ["xR"] = 0.0, ["yR"] = 0.0, ["zR"] = 0.0 , ["anim"] = 'hold' }, -- Done
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{["model"] = 'xm_prop_x17_bag_01a', ["name"] = "bag", ["bone"] = 28422, ["x"] = 0.4, ["y"] = -0.1, ["z"] = -0.1, ["xR"] = 315.0, ["yR"] = 298.0, ["zR"] = 0.0, ["anim"] = 'pick' }, -- Done
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{["model"] = "p_ld_soc_ball_01", ["name"] = "ball", ["bone"] = 28422, ["x"] = 0.0, ["y"] = 0.0, ["z"] = 0.0, ["xR"] = 0.0, ["yR"] = 0.0, ["zR"] = 0.0 , ["anim"] = 'hold' }, -- Done
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{["model"] = "p_gcase_s", ["name"] = "guncase", ["bone"] = 28422, ["x"] = 0.0, ["y"] = -0.25, ["z"] = -0.1, ["xR"] = 0.0, ["yR"] = 0.0, ["zR"] = 0.0 , ["anim"] = 'hold' }, -- Done
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{["model"] = 'prop_cleaning_trolly', ["name"] = "CleaningTrolley", ["bone"] = 28422, ["x"] = -0.2, ["y"] = -0.4, ["z"] = -1.2, ["xR"] = -188.0,["yR"] = -178.0,["zR"] = 180.0, ["anim"] = 'hold' }, -- Done
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{["model"] = "prop_mp_drug_package", ["name"] = "drugs", ["bone"] = 28422, ["x"] = 0.0, ["y"] = -0.25, ["z"] = -0.05, ["xR"] = 0.0, ["yR"] = 0.0, ["zR"] = 0.0 , ["anim"] = 'hold' },
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{["model"] = 'prop_premier_fence_02', ["name"] = "sponsorfence", ["bone"] = 28422, ["x"] = 0.0, ["y"] = -0.6, ["z"] = -0.2, ["xR"] = -180.0,["yR"] = -165.0,["zR"] = 90.0, ["anim"] = 'hold' }, -- Done
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{["model"] = 'prop_premier_fence_01', ["name"] = "fence", ["bone"] = 28422, ["x"] = 0.0, ["y"] = -0.6, ["z"] = -0.8, ["xR"] = -180.0,["yR"] = -165.0,["zR"] = 90.0, ["anim"] = 'hold' }, -- Done
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{["model"] = 'prop_kino_light_02', ["name"] = "light", ["bone"] = 28422, ["x"] = 0.0, ["y"] = -0.6, ["z"] = -0.8, ["xR"] = -180.0,["yR"] = -165.0,["zR"] = 90.0, ["anim"] = 'hold' }, -- Done
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{["model"] = "prop_cash_case_01", ["name"] = "moneycase", ["bone"] = 28422, ["x"] = 0.0, ["y"] = -0.1, ["z"] = -0.1, ["xR"] = 0.0, ["yR"] = 0.0, ["zR"] = 0.0, ["anim"] = 'hold' }, -- Done
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{["model"] = "prop_cs_dildo_01", ["name"] = "dildo", ["bone"] = 28422, ["x"] = 0.0, ["y"] = -0.1, ["z"] = -0.1, ["xR"] = 0.0, ["yR"] = 0.0, ["zR"] = 0.0, ["anim"] = 'hold' } -- Done
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}
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RegisterNetEvent('inrp_propsystem:attachProp')
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AddEventHandler('inrp_propsystem:attachProp', function(attachModelSent,boneNumberSent,x,y,z,xR,yR,zR)
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notifi("~r~Y~w~ to pickup/drop ~r~ /r~w~ to remove", true, false, 120)
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closestEntity = 0
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holdingPackage = true
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local attachModel = GetHashKey(attachModelSent)
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SetCurrentPedWeapon(GetPlayerPed(-1), 0xA2719263)
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local bone = GetPedBoneIndex(GetPlayerPed(-1), boneNumberSent)
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RequestModel(attachModel)
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while not HasModelLoaded(attachModel) do
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Citizen.Wait(0)
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end
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closestEntity = CreateObject(attachModel, 1.0, 1.0, 1.0, 1, 1, 0)
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for i=1 ,#attachPropList , 1 do
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if (attachPropList[i].model == attachModelSent) and (attachPropList[i].anim == 'hold') then
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holdAnim()
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end
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end
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Citizen.Wait(200)
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AttachEntityToEntity(closestEntity, GetPlayerPed(-1), bone, x, y, z, xR, yR, zR, 1, 1, 0, true, 2, 1)
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end)
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function notifi(text)
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BeginTextCommandDisplayHelp("STRING")
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AddTextComponentSubstringPlayerName(text)
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EndTextCommandDisplayHelp(0, false, false, 3000)
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end
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function loadAnimDict(dict)
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while (not HasAnimDictLoaded(dict)) do
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RequestAnimDict(dict)
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Citizen.Wait(0)
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end
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end
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function randPickupAnim()
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local randAnim = math.random(7)
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loadAnimDict('random@domestic')
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TaskPlayAnim(GetPlayerPed(-1),'random@domestic', 'pickup_low',5.0, 1.0, 1.0, 48, 0.0, 0, 0, 0)
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end
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function holdAnim()
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loadAnimDict( "anim@heists@box_carry@" )
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TaskPlayAnim((GetPlayerPed(-1)),"anim@heists@box_carry@","idle",4.0, 1.0, -1,49,0, 0, 0, 0)
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end
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Citizen.CreateThread( function()
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while true do
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Citizen.Wait(10)
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if IsPedOnFoot(GetPlayerPed(-1)) and not IsPedDeadOrDying(GetPlayerPed(-1)) then
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if IsControlJustReleased(0, dropkey) then
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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local closestDistance = -1
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closestEntity = 0
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for i=1, #attachPropList, 1 do
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local object = GetClosestObjectOfType(coords, 1.5, GetHashKey(attachPropList[i].model), false, false, false)
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if DoesEntityExist(object) then
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local objCoords = GetEntityCoords(object)
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local distance = GetDistanceBetweenCoords(coords, objCoords, true)
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if closestDistance == -1 or closestDistance > distance then
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closestDistance = distance
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closestEntity = object
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if not holdingPackage then
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local dst = GetDistanceBetweenCoords(GetEntityCoords(closestEntity) ,GetEntityCoords(GetPlayerPed(-1)),true)
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if dst < 2 then
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holdingPackage = true
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if attachPropList[i].anim == 'pick' then
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randPickupAnim()
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elseif attachPropList[i].anim == 'hold' then
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holdAnim()
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end
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Citizen.Wait(550)
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NetworkRequestControlOfEntity(closestEntity)
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while not NetworkHasControlOfEntity(closestEntity) do
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Wait(0)
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end
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SetEntityAsMissionEntity(closestEntity, true, true)
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while not IsEntityAMissionEntity(closestEntity) do
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Wait(0)
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end
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SetEntityHasGravity(closestEntity, true)
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AttachEntityToEntity(closestEntity, GetPlayerPed(-1),GetPedBoneIndex(GetPlayerPed(-1), attachPropList[i].bone), attachPropList[i].x, attachPropList[i].y, attachPropList[i].z, attachPropList[i].xR, attachPropList[i].yR, attachPropList[i].zR, 1, 1, 0, true, 2, 1)
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end
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else
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holdingPackage = false
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if attachPropList[i].anim == 'pick' then
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randPickupAnim()
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end
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Citizen.Wait(350)
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DetachEntity(closestEntity)
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ClearPedTasks(GetPlayerPed(-1))
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ClearPedSecondaryTask(GetPlayerPed(-1))
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end
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end
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break
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end
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end
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end
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else
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Citizen.Wait(500)
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end
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end
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end)
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function removeAttachedProp()
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if DoesEntityExist(closestEntity) then
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DeleteEntity(closestEntity)
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end
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end
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function attach(prop)
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TriggerEvent("inrp_propsystem:attachItem",prop)
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end
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function removeall()
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TriggerEvent("RemoveItems",false)
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ClearPedTasks(GetPlayerPed(-1))
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ClearPedSecondaryTask(GetPlayerPed(-1))
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end
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RegisterNetEvent('inrp_propsystem:attachItem')
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AddEventHandler('inrp_propsystem:attachItem', function(item)
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for i=1 ,#attachPropList , 1 do
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if (attachPropList[i].model == item) then
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TriggerEvent("inrp_propsystem:attachProp",attachPropList[i].model, attachPropList[i].bone, attachPropList[i].x, attachPropList[i].y, attachPropList[i].z, attachPropList[i].xR, attachPropList[i].yR, attachPropList[i].zR)
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end
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end
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end)
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RegisterNetEvent("RemoveItems")
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AddEventHandler("RemoveItems", function(sentinfo)
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SetCurrentPedWeapon(GetPlayerPed(-1), GetHashKey("weapon_unarmed"), 1)
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removeAttachedProp()
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holdingPackage = false
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end)
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Citizen.CreateThread( function()
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RegisterCommand("r", function()
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removeall()
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end, false)
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for i=1, #attachPropList, 1 do
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RegisterCommand(attachPropList[i].name, function(source, args, raw)
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local arg = args[1]
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if arg == nil then
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attach(attachPropList[i].model)
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end
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end, false)
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end
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end)
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Citizen.CreateThread(function() while true do Citizen.Wait(30000) collectgarbage() end end) -- Prevents RAM LEAKS :)
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+2
-2
@@ -98,7 +98,7 @@ ensure Weaponry
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ensure StreetLabel
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ensure EGRP-HUD
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ensure rpemotesreborn1.6.0
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ensure enhancedcamera
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//ensure enhancedcamera
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ensure FiveM-Vote
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//ensure Lightbars-Menu
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//ensure Lightbars-Script
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@@ -121,7 +121,7 @@ ensure Player-Tracer
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ensure 3dme
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ensure Custom-Commands
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ensure Push-Vehicle
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ensure CinematicCam
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//ensure CinematicCam
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ensure spotlight
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ensure CarryPeople
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ensure Police-Shield
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