fixing and updating vehicles and scripts

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KingMcDonalds
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![London Studios](https://i.ibb.co/1mwSS1q/Untitled-design.png)
# London Studios - Update
Since forming London Studios in April 2020 we've created a number of **high quality** and **premium** resources for the FiveM project, focusing on the emergency services and aiming to bring your server to the next level.
Although we made a number of free resources such as this one in the first year, we've now switched to creating paid content, keeping them constantly updated and working along with providing the best possible support to our customers.
Our **most popular** resources now include *Smart Fires, Police Grappler* and *Smart Hose*.
With **thousands** of **happy customers** we are confident you'll love our resources and our active support team are on hand to help if you have any questions!
# Our store: https://store.londonstudios.net/github
# Our discord: https://discord.gg/nC2krpN
Therefore, this resource is now likely *out of date* and is *no longer supported by us*. The full source code is available should you wish to make any changes. All of our paid resources however are constantly updated and we invite you to take a look!
![PlayCustomSounds Banner](https://i.ibb.co/wCVs2YR/Play-Custom-Sounds-Banner-jpg-3267.png)
# Play Custom Sounds - London Studios
**PlayCustomSounds** is a standalone C# FiveM Resource allowing you to play **external sounds** in your FiveM server from other resources and scripts. Four main functions:
**1.** Play sounds to all players
**2.** Play sounds to a specified player
**3.** Play sounds to a specified player and all players in a certain radius, including a reduction in volume the further away you are.
**4.** Play sounds to a set 3D coordinate, and all players in a radius, including a volume reduction the further away you are.
This resource works by the triggering of **ServerEvents** from external scripts, the possibilities are endless, you may choose to play a sound upon a player entering a vehicle, or even play sounds in a certain area of the map such as a custom fire alarm or sound. This is similar to a Lua plugin for external sounds, however this version has more functionality.
Please use the documentation below on how to install and use this in your resources. You may call these external ServerEvents from any FiveM supported language. Any bugs or feedback is greatly appreciated in the thread and we will support any queries with installations or those requiring assistance.
# 1. Installation
Any external resources triggering **ServerEvents** handled by this resource (**playCustomSounds**) will require the server to have this installed. The installation comes with a FiveM-Ready “fxmanifest.lua” file. This should be placed in the server resources file, and ensure you start “playcustomsounds” in server.cfg.
**IMPORTANT:** The resource name must remain lowercase, this is due to an interaction with the FiveM NUI function requiring this for DNS purposes.
## 2. Installing custom sounds
All custom sounds must be in the **“.ogg”** format. Online converters can be used to format files this way. Place all custom sounds in the **“html/sounds/”** folder in the **"playcustomsounds"** resource folder.
## 3. Triggering Custom Sounds
After the **PlayCustomSounds** resource is on the server, you will have the ability to **TriggerServerEvents** from any other resource, including ones you create.
These are all Server Events, and triggered from a Client resource file.
(examples, client.lua or Client.net.dll)
**NOTES:**
- The specified volume must be at a maximum of 1.0 and must be as a float value.
- The specified sound file to play must not include .ogg, this is automatically added!
- The dynamic volume (further away you are), is automatic but requires a base volume.
- The distance (or radius) is a float value, it is worth testing this out in-game
## Play sound to all players - “Server:SoundToAll”
Play a sound to all players on the server
**Format:**
TriggerServerEvent(“Server:SoundToAll”, soundFile, soundVolume);
soundFile = String, soundVolume = Float
**Example:**
TriggerServerEvent(“Server:SoundToAll”, “example”, 1.0f);
This would play the “example.ogg” sound at Volume 1.0 to all players.
(Note: The f after 1.0 is used in C# programming to declare a float.)
## Play sound to client - “Server:SoundToClient”
Play a sound to a specified client based on NetworkID. (Not other players nearby)
**Format:**
TriggerServerEvent(“Server:SoundToClient”, networkId, soundFile, soundVolume);
networkId = Specified Player, soundFile = String, soundVolume = Float
**Example:**
TriggerServerEvent(“Server:SoundToClient”, networkId, “example”, 1.0f);
This would play the “example.ogg” sound at Volume 1.0 to the player with “networkId”.
(Note: The f after 1.0 is used in C# programming to declare a float.)
## Play sound to player and radius - “Server:SoundToRadius”
Play a sound to the specified player based on NetworkID and all players in a specified radius to the player, reducing the volume based on distance from the player.
**Format:**
TriggerServerEvent(“Server:SoundToRadius”, networkId, soundRadius, soundFile, soundVolume”);
networkId = Specified Player, soundRadius = Float, soundFile = String, soundVolume = Float
**Example:**
TriggerServerEvent(“Server:SoundToRadius”, networkId, 20.0f, “example”, 1.0f);
(Note: The f after 1.0 is used in C# programming to declare a float.)
This would play the “example.ogg” sound at Volume 1.0 to the player with “networkId” and all players in a 20.0 float radius, reducing the volume based on distance.
## Play sound to coords and radius - “Server:SoundToCoords”
Play a sound to the specified coordinates (3D) and all players in a specified radius, reducing the volume based on distance from the coordinates.
**Format:**
TriggerServerEvent(“Server:SoundToCoords”, positionX, positionY, positionZ, soundRadius, soundFile, soundVolume);
positionX, positionY, positionZ = Floats, soundRadius = Float, soundFile = String, soundVolume = Float.
**Example:**
TriggerServerEvent(“Server:SoundToCoords”, positionX, positionY, positionZ, 20.0f, “example”, 1.0f);
(Note: The f after 1.0 is used in C# programming to declare a float.)
This would play the “example.ogg” sound at the specified coordinates at volume 1.0 and all players in a 20.0 float radius, reducing the volume based on distance.
One way these coordinates can be declared prior is through the use of Vector3, a FiveM Native Function, you can then enter positionX, positionY and positionZ as parameters.
## Licence Information
© 2020 - London Studios
This plugin may be freely distributed however the source code should not be modified or changed without obtained permission from London Studios.
Credit must be given when redistributing or using as part of external resources.
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fx_version 'bodacious'
game 'gta5'
author 'London Studios'
description 'PlayCustomSounds'
version '1.0.0'
client_script 'Client.net.dll'
server_script 'Server.net.dll'
ui_page 'html/index.html'
files {
'html/index.html',
-- Sound files must be in html/sounds/
-- Sound files must be in .ogg format
'html/sounds/*.ogg'
}
@@ -0,0 +1,22 @@
<html>
<head>
<script src="nui://game/ui/jquery.js" type="text/javascript"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/howler/2.1.1/howler.min.js" type="text/javascript"></script>
<script>
var audioPlayer = null;
window.addEventListener('message', function(event) {
if (event.data.submissionType == "sendSound") {
if (audioPlayer != null) {
audioPlayer.pause();
}
audioPlayer = new Howl({src: ["./sounds/" + event.data.submissionFile + ".ogg"]});
audioPlayer.volume(event.data.submissionVolume);
audioPlayer.play();
}
});
</script>
</head>
</html>
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using System;
using CitizenFX.Core;
using CitizenFX.Core.Native;
using static CitizenFX.Core.Native.API;
namespace Client
{
public class Main : BaseScript
{
public Main()
{
EventHandlers["Client:SoundToClient"] += new Action<string, float>(SoundToClient);
EventHandlers["Client:SoundToAll"] += new Action<string, float>(SoundToAll);
EventHandlers["Client:SoundToRadius"] += new Action<int, float, string, float>(SoundToRadius);
EventHandlers["Client:SoundToCoords"] += new Action<float, float, float, float, string, float>(SoundToCoords);
}
private void SoundToClient(string soundFile, float soundVolume)
{
SendNuiMessage(string.Format("{{\"submissionType\":\"sendSound\", \"submissionVolume\":{0}, \"submissionFile\":\"{1}\"}}", (object)soundVolume, (object)soundFile));
}
private void SoundToAll(string soundFile, float soundVolume)
{
SendNuiMessage(string.Format("{{\"submissionType\":\"sendSound\", \"submissionVolume\":{0}, \"submissionFile\":\"{1}\"}}", (object)soundVolume, (object)soundFile));
}
private void SoundToRadius(int networkId, float soundRadius, string soundFile, float soundVolume)
{
Vector3 playerCoords = Game.Player.Character.Position;
Vector3 targetCoords = GetEntityCoords(NetworkGetEntityFromNetworkId(networkId), true);
var distance = Vdist(playerCoords.X, playerCoords.Y, playerCoords.Z, targetCoords.X, targetCoords.Y, targetCoords.Z);
float distanceVolumeMultiplier = (soundVolume / soundRadius);
float distanceVolume = soundVolume - (distance * distanceVolumeMultiplier);
if (distance <= soundRadius)
{
SendNuiMessage(string.Format("{{\"submissionType\":\"sendSound\", \"submissionVolume\":{0}, \"submissionFile\":\"{1}\"}}", (object)distanceVolume, (object)soundFile));
}
}
private void SoundToCoords(float positionX, float positionY, float positionZ, float soundRadius, string soundFile, float soundVolume)
{
Vector3 playerCoords = Game.Player.Character.Position;
var compare = Vdist(playerCoords.X, playerCoords.Y, playerCoords.Z, positionX, positionY, positionZ);
float distanceVolumeMultiplier = (soundVolume / soundRadius);
float distanceVolume = soundVolume - (compare * distanceVolumeMultiplier);
if (compare <= soundRadius)
{
SendNuiMessage(string.Format("{{\"submissionType\":\"sendSound\", \"submissionVolume\":{0}, \"submissionFile\":\"{1}\"}}", (object)distanceVolume, (object)soundFile));
}
}
/* © 2020 - London Studios - Do not modify/change source code obtained permission.
This may be used on public/private FiveM servers and used in videos published to websites,
This is for non-commercial use. */
}
}
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using System;
using CitizenFX.Core;
using CitizenFX.Core.Native;
using static CitizenFX.Core.Native.API;
namespace Server
{
public class Main : BaseScript
{
public Main()
{
EventHandlers["Server:SoundToClient"] += new Action<int, string, float>(ServerSoundToClient);
EventHandlers["Server:SoundToAll"] += new Action<string, float>(ServerSoundToAll);
EventHandlers["Server:SoundToRadius"] += new Action<int, float, string, float>(ServerSoundToRadius);
EventHandlers["Server:SoundToCoords"] += new Action<float, float, float, float, string, float>(ServerSoundToCoords);
}
private void ServerSoundToClient(int netId, string soundFile, float soundVolume)
{
Player plyr = new PlayerList()[netId];
plyr.TriggerEvent("Client:SoundToClient", soundFile, soundVolume);
}
private void ServerSoundToAll (string soundFile, float soundVolume)
{
TriggerClientEvent("Client:SoundToAll", soundFile, soundVolume);
}
private void ServerSoundToRadius(int netid, float soundRadius, string soundFile, float soundVolume)
{
TriggerClientEvent("Client:SoundToRadius", netid, soundRadius, soundFile, soundVolume);
}
private void ServerSoundToCoords(float positionX, float positionY, float positionZ, float soundRadius, string soundFile, float soundVolume)
{
TriggerClientEvent("Client:SoundToCoords", positionX, positionY, positionZ, soundRadius, soundFile, soundVolume);
}
/* © 2020 - London Studios - Do not modify/change source code obtained permission.
This may be used on public/private FiveM servers and used in videos published to websites,
This is for non-commercial use. */
}
}
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@@ -2310,8 +2310,555 @@ Config.VehicleRestrictions = {
"kamov",
"marineone",
"maverick2-newsmav",
"mh60t",
"formula",
"formula2",
"openwheel1",
"openwheel2",
"tankercar",
"metrotrain",
"freightgrain",
"freightcont2",
"freightcont1",
"freightcar2",
"freightcar",
"freight2",
"freight",
"cablecar",
"terbyte",
"stockade4",
"stockade3",
"stockade",
"pounder2",
"phantom2",
"mule5",
"mule4",
"mule3",
"hauler2",
"cerberus3",
"cerberus2",
"cerberus",
"trailersmall2",
"thruster",
"scarab3",
"scarab2",
"scarab",
"rhino",
"minitank",
"khanjali",
"halftrack",
"crusader",
"chernobog",
"barrage",
"barracks3",
"barracks2",
"barracks",
"apc",
"riot2",
"riot",
"policet",
"wastelander",
"brickade2",
"volatol",
"vestra",
"velum2",
"velum",
"tula",
"titan",
"stunt",
"strikeforce",
"streamer216",
"starling",
"shamal",
"seabreeze",
"rogue",
"raiju",
"pyro",
"nokota",
"nimbus",
"molotok",
"mogul",
"miljet",
"microlight",
"mammatus",
"luxor2",
"luxor",
"lazer",
"jet",
"hydra",
"howard",
"duster",
"dodo",
"cuban800",
"cargoplane2",
"cargoplane",
"bombushka",
"blimp3",
"blimp2",
"blimp",
"besra",
"avenger4",
"avenger3",
"avenger2",
"avenger",
"alphaz1",
"alkonost",
"volatus",
"valkyrie2",
"valkyrie",
"swift2",
"swift",
"supervolito2",
"supervolito",
"skylift",
"seasparrow3",
"seasparrow2",
"seasparrow",
"savage",
"polmav",
"maverick2",
"maverick",
"hunter",
"havok",
"frogger2",
"frogger",
"conada2",
"conada",
"cargobob4",
"cargobob3",
"cargobob2",
"cargobob",
"buzzard2",
"buzzard",
"annihilator2",
"annihilator",
"akula",
"tug",
"submersible2",
"submersible",
"patrolboat",
"predator",
"kosatka",
"dinghy5",
"avisa",
"dinghy4",
"boxville5",
"trailerlarge",
"dump",
"cutter",
"bulldozer",
"zhaba",
"verus",
"technical3",
"technical2",
"technical",
"rcbandito",
"nightshark",
"monster5",
"monster4",
"monster3",
"trophytruck2",
"monster",
"menacer",
"marshall",
"insurgent3",
"insurgent2",
"insurgent",
"dune5",
"dune4",
"dune3",
"caracara",
"brutus3",
"brutus2",
"bruiser2",
"bruiser3",
"bruiser",
"blazer5",
"shotaro",
"rrocket",
"oppressor2",
"oppressor",
"deathbike3",
"deathbike2",
"hakuchou2",
"bf400",
"voltic2",
"vigilante",
"scramjet",
"zr3803",
"zr3802",
"zr380",
"tropos",
"paragon2",
"kuruma2",
"torero",
"ardent",
"btype3",
"cheetah3",
"cheetah2",
"coquette2",
"infernus2",
"jb7002",
"monroe",
"stingergt",
"stromberg",
"tampa3",
"slamvan6",
"slamvan5",
"ruiner3",
"imperator3",
"imperator2",
"imperator",
"impaler3",
"impaler2",
"gauntlet5",
"dukes2",
"dominator6",
"dominator5",
"dominator4",
"deviant",
"xls2",
"granger2",
"baller6",
"baller5",
"schafter6",
"schafter5",
"limo2",
"cognoscenti2",
"cog552",
"issi6",
"issi5",
"issi4",
"brioso3",
"18challengerbw",
"21mach1stang",
"21rangost",
"21tacouc",
"22expdr",
"22f150rb",
"22silv2",
"22silv2visor",
"23f150pr",
"23f150prbb",
"23f150st",
"23gmc2",
"23gmc2visor",
"23gmcleo",
"23gmcleoslick",
"23hoe",
"23hoeb",
"23ram6",
"23ramrb",
"23ssjam",
"23tahoeppvrb",
"23tahoessvrb",
"24sodur_ht",
"24tactrd",
"903um",
"2019GMCSlick",
"2021legacymuscle",
"2021lib1muscle",
"2021libertymuscle",
"2021muscleslick",
"2021medheli",
"2025MAXcat",
"7728",
"202346gmc",
"a321cfm",
"am_srt15",
"amrheli",
"as332",
"as365",
"aspa22",
"atltahoe",
"AUSTINHP1",
"AUSTINHP2",
"AUSTINHP3",
"AUSTINHP4",
"AUSTINHP5",
"AUSTINHP6",
"AUSTINHP7",
"AUSTINHP8",
"AUSTINHP9",
"AUSTINHP10",
"AUSTINHP11",
"AUSTINHP12",
"AUSTINHP13",
"AUSTINHP14",
"AUSTINHP15",
"AUSTINHP16",
"AUSTINHP17",
"AUSTINHP18",
"AUSTINHP19",
"AUSTINHP20",
"AUSTINHP21",
"AUSTINHP22",
"B737800",
"b737800C",
"bbam_supramk5",
"bearcat",
"BearcatRBstairs",
"CadesFord6.7",
"ccso1",
"ccso4",
"Chevy18",
"chp15tahoeum",
"chp19tahoeum",
"chp19must",
"chpisuimpala",
"chpum16fpiu",
"dhs14norm",
"ecsortrango",
"EGRPBearcat",
"f350bubba",
"fd_drone",
"fdchevy17silver",
"ffury",
"FIRE03sierra",
"fire23f150xlt",
"fire2014silvc",
"firegmc23sirhd",
"freebovenomgt",
"g18charger2",
"g18charger2rb",
"gm5303",
"hab23charger",
"hazop1",
"hpsrtcat18",
"ISP_20charger",
"LACoFDDurango",
"leg20fpiurb",
"leg21tahoeht_rb",
"lib20fpiu",
"maxchasrt",
"max-stang21",
"merc550",
"mrap",
"mxxraprb",
"nxsmods20x7",
"nxsmods21rs7",
"nxsmods21sierra",
"nxsmods21tah",
"nxsmods21yukon",
"nxsmods22jeep",
"orsilvrr",
"pdstang",
"Polmrambb23",
"psp16fpiu",
"psp16fpiulib2",
"psp18charger2",
"psp18taurus",
"psp20fpiu2",
"ram3500h",
"ram3500hrr",
"ramfire",
"riothuey",
"Specfpui2016",
"ST_Durango",
"st23tahoe",
"Staff-EGRPescal21",
"Staff-EGRPf350su",
"staff-rs518",
"swat22tahoe",
"swatexpedition",
"swatraptor",
"tahoe14swat",
"thp24dur",
"ukbusses",
"um23tahoe",
"umimpala",
"valormrap",
"vpd3",
"vpd3st",
"vpd3uc",
"whelen22sierra",
"wp3",
"wtfpiu",
"x3bearcat",
"x3bearcat2",
"Zl116Camaro",
"lapdexc",
"lasd18chrg",
"lasdtahoelan",
"13capriceslick",
"21silvst",
"23lapdlasdsuburls",
"23UNMARKsubun",
"25fpiupov",
"fs25f150",
"lasd13fsfpiu",
"lasd16ram",
"lasd18taurus",
"lasd16chrgr",
"lax20fpiu",
"lasd20funm",
"lasd22tunm",
"lasd23tunm",
"lasdf150u",
"lasd2025tahoe1",
"ocsd18dur",
"lossantospd08impa_unm",
"metstcvpi",
"oocsd20fpiust",
"senorapd18fpiu_817",
"18charger",
"18chargerb",
"20Maxfdramsquad",
"21f150",
"23f150",
"23ram2",
"23ram3",
"23silverlt",
"23sir",
"24heatgt",
"19mustgtrb",
"19mustgtrw",
"24mustgt",
"24sodur_ht",
"25darkhorse",
"615",
"704durango",
"2010cvpipov",
"as350",
"aw139",
"GSD2013GenericSUVK9",
"GSD2013GenericSUVK9Slicktop",
"BCSO21ppv",
"commandtruck",
"commandtruckr",
"commandcenter",
"Commandcenterr",
"20portexp",
"22ct5vbw",
"24grandhighlandermax",
"33hellcat",
"ghibli21",
"skcharger",
"1seprb",
"2seprb",
"3seprb",
"4seprb",
"5seprb",
"18gtruckrb",
"19Yukonrb",
"19yukonslick",
"20expk9rb",
"20fpiu_pd",
"22tahoe",
"bmwi4gc",
"epcso20fpiu",
"epcso20tahoe",
"fhp_20fpiu2",
"fhp_20fpiu2st",
"fhp_charger3",
"fhp_charger3bw",
"fhp_charger3st",
"fhp_charger3ta",
"fhp_charger3uc",
"fhp_durango",
"fhp_durangost",
"fireburb",
"gt24non",
"mach1rb",
"maxcamaro19",
"maxfedv",
"nf12cap",
"nf14charg",
"nf14tah",
"nf16exp",
"nf18charg",
"nf18f150",
"nf18taur",
"nf20dur",
"nf20exp",
"nf21tah",
"nforce24mustang",
"PD23Suburban",
"sdgcvpi",
"seb2",
"slick23tahoe",
"SMPDF150",
"swat1",
"survaltruck",
"swat18charger",
"swat20fpiu",
"trackhawkPD",
"vsp20um",
"vsp25um",
"zr1RB",
"18gscrb",
"21durangowb",
"21gscrb",
"21pdrbsub",
"21shelby",
"24mustanggt4d",
"128",
"640",
"704",
"2019rtr",
"2022pshrb",
"bccat140",
"bccat430",
"bcsspd",
"BlackCt5vf",
"breakingbadrv",
"caddys",
"chp2",
"ct4vblackwing",
"ct624",
"ctt55vv",
"dick",
"dill23tundra",
"domboss",
"Dylanm5",
"f350k9",
"GC21F250",
"gofvrb",
"gpd7",
"kgbearcat",
"lasdchrg14",
"m8gc",
"MAX_dbs770",
"MAX2019zrr19",
"MAXgtsx500",
"mpf250rb",
"nm_jeep",
"1E32",
"1T87",
"L101",
"oycbcgt",
"robct5v",
"s6318",
"speed1",
"staff-22gscrb",
"Staff-23gsrb",
"Staff-Buggy",
"Staff-DMLEOF82",
"Staff-gtwinturbocobra",
"x3ct522",
"fs23hoe",
"IDHP_25stang",
"mbankssRTCharger",
"montereyparkpd25dura_180",
"reevesaceunit",
"spec20legcyfpiu",
"firehawk",
"23HennesseyDurango",
"csdotp579",
"bc950m",
"bc950mf",
"bcd8t",
"d7r",
"ah64d",
"as332",
"gripene",
"kamov",
"marineone",
"maverick2-newsmav",
"mh60t",
"uh1raaf-2",
"uh1raaf-2",
},
['EG | Server Developer'] = {
@@ -3193,31 +3740,7 @@ Config.VehicleRestrictions = {
"uh1raaf-2",
},
['Booster'] = {
"f21pgt3",
"f23count",
"f190e",
"famg1",
"fct4v",
"fdiablosv",
"fenzo",
"ffcr8",
"flfa",
"fmagnum",
"freebovenomgt",
"fsc20",
"fsm07",
"fsvj",
"ftecnica",
"fz0615",
"vanzwbchev",
"vanzwbchevy",
"civ25durango",
"ST_Durango",
},
}
-- Requires Config.InheritanceEnabled to be = true
@@ -453,6 +453,24 @@ Config = {
CustodyLocations = {
vector3(533.8215, -12.1921, 70.6256), -- Downtown Vinewood Police Station
vector3(475.0804, -1021.3436, 28.0728), -- Mission Row Police Station
vector3(-1088.298, -793.1522, 19.23534), -- Vespucci
vector3(-554.9328, -135.0505, 38.26282), -- Rockford Hills
vector3(362.1192, -1578.618, 29.29195), -- Davis sheriff
vector3(501.04, 285.53, 83.13, 38.46), -- west Vinewood Sheriff Dept
vector3(816.2065, -1290.355, 26.2846), -- La mesa
vector3(1715.61, 3874.96, 35.04 136.09), -- New Sandy Shores Sheriff
vector3(-3142.29, 1385, 20.85, 41.28), -- route1 highway station
vector3(-3145.67, 20.79, 241.69), -- sheriff chumash Plaza
vector3(1540.18, 810.15, 77.66), -- Highway Station
vector3(237.65, -318.47, 33.65, 333.84), -- HQ Highway Station City
vector3(-885.87, -2402.8, 14.02, 317.73), -- airport Police Station
vector3(335.02, -2791.62, 5, 268.28), -- Port sheriff police dept
vector3(2815.41, 4752.03, 47.89, 300.98), -- route13 highway station
vector3(484.55, 2652.3, 43.17, 16.84), -- route68 Sheriff station
vector3(1649.32, 4857.61, 42.61, 172.56), -- Grapeseed Sheriff Dept
vector3(-565.16, -624.26, 40.06, 122.38), -- Little Seoul station Police Dept
vector3(85.29, -398.17, 48.5, 328.21), -- Police hq in city
vector3(-1622.61, -1033.74, 13.1), -- Del Perro Police Dept
vector3(-441.9879, 6017.8491, 31.6403), -- Paleto Bay Police Station
vector3(1851.2694, 3692.9575, 34.2194), -- Sandy Shores Police Station
},
@@ -537,6 +537,40 @@ Config.randomFourDoorVehiclesSpecific = {
"gburrito",
"washington",
"asterope",
"chrgsrt2020",
"ctsv16",
"evcrs8",
"03impabs",
"08char",
"13malibu",
"14genesis",
"22ct4v",
"70polarastd",
"22550i",
"camry18",
"lincolnlimo",
"panamera",
"RS72020",
"s65amg",
"avalon",
"lapd14tahoe1",
"lasd25fpiu",
"chp15tahoeum",
"23esv",
"23santa",
"23jeepwag3",
"23subur",
"21bro",
"22jeep",
"21yuk",
"19yukonslt",
"cullinan",
"gcmterraindenali2019",
"navigator",
"22macgt",
"fusion18",
"charger21",
"schafter3",
"schafter4",
"schafter5",
-13
View File
@@ -1,13 +0,0 @@
<h2 align="center">FiveM Axon Body 3 FORK</h2>
## Configuration
Change the framework name in config to match the folder name.
## Credits
[Original Author](https://github.com/TFNRP/axonbody3)
## Screenshots
![img](https://cdn.nat2k15.xyz/img/FiveM_GTAProcess_ybEvj9zdC7.png)
-160
View File
@@ -1,160 +0,0 @@
-- globals
local hudForceHide = false
local hudPresence
local activated = false
----------------------------------------------------------
-------------------- Commands
----------------------------------------------------------
-- HUD
RegisterCommand('axonhide', function()
hudForceHide = true
ShowNotification("~y~Axon Body 3~s~ overlay now ~r~hidden~s~.")
end)
RegisterCommand('axonshow', function()
hudForceHide = false
ShowNotification("~y~Axon Body 3~s~ overlay now ~g~visible~s~.")
end)
-- Activation and deactivation
if Config.CommandBinding then
RegisterKeyMapping('axon', 'Toggle Axon Body 3', 'keyboard', Config.CommandBinding)
end
RegisterCommand('axon', function ()
if activated then
DeactivateAB3()
ShowNotification("~y~Axon Body 3~s~ has ~r~stopped recording~s~.")
else
local server_id = GetPlayerServerId(PlayerId())
local player = exports[Config.framework_name]:getclientdept(server_id)
if(player ~= nil) then
if(player[server_id].dept ~= "Civilian") then
ActivateAB3(player[server_id].char_name .. " (" .. player[server_id].dept .. ")")
ShowNotification("~y~Axon Body 3~s~ has ~g~started recording~s~.")
else
-- ShowNotification("You have to be ~r~on duty~s~ to enable ~y~Axon Body 3~s~.")
end
end
end
end)
RegisterCommand('axonon', function ()
local server_id = GetPlayerServerId(PlayerId())
local player = exports[Config.framework_name]:getclientdept(server_id)
if(player ~= nil) then
if(player[server_id].dept ~= "Civilian") then
if activated then
ShowNotification("~y~Axon Body 3~s~ is already ~g~recording~s~.")
else
ActivateAB3(player[server_id].char_name .. " (" .. player[server_id].dept .. ")")
ShowNotification("~y~Axon Body 3~s~ has ~g~started recording~s~.")
end
else
-- ShowNotification("You have to be ~r~on duty~s~ to use ~y~Axon Body 3~s~.")
end
end
end)
RegisterCommand('axonoff', function ()
if not activated then
ShowNotification("~y~Axon Body 3~s~ has already ~r~stopped recording~s~.")
else
DeactivateAB3()
ShowNotification("~y~Axon Body 3~s~ has ~r~stopped recording~s~.")
end
end)
----------------------------------------------------------
----------------------------------------------------------
----------------------------------------------------------
-- Events
RegisterNetEvent("AB3:SetState", function(state)
if state == true then
ActivateAB3()
elseif state == false then
DeactivateAB3()
end
end)
RegisterNetEvent("AB3:ServerBeep", function(netId)
local otherPed = GetPlayerPed(GetPlayerFromServerId(netId))
local ped = PlayerPedId()
if (IsPedInAnyVehicle(ped) == IsPedInAnyVehicle(otherPed)) or not IsPedInAnyVehicle(ped) then
local volume = 0.05
local radius = 10
local playerCoords = GetEntityCoords(ped);
local targetCoords = GetEntityCoords(otherPed);
local distance = Vdist(playerCoords.x, playerCoords.y, playerCoords.z, targetCoords.x, targetCoords.y, targetCoords.z);
local distanceVolumeMultiplier = volume / radius;
local distanceVolume = volume - (distance * distanceVolumeMultiplier);
if (distance <= radius) then
SendNUIMessage({ AxonBeep = { volume = distanceVolume } })
end
end
end)
-- Utils
function ActivateAB3(name)
if activated then
return error("AB3 attempted to activate when already active.")
end
activated = true
-- beeper
-- Citizen.CreateThread(function()
-- Citizen.Wait(12e4)
-- while activated do
-- TriggerServerEvent("AB3:ClientBeep")
-- Citizen.Wait(12e4)
-- end
-- end)
-- HUD
Citizen.CreateThread(function()
while activated do
Citizen.Wait(0)
if (GetFollowPedCamViewMode() == 4 or Config.ThirdPersonMode) and not hudForceHide then
if not hudPresence then
SetHudPresence(true, name)
end
elseif hudPresence then
SetHudPresence(false, name)
end
end
SetHudPresence(false, name)
end)
end
function DeactivateAB3()
if not activated then
return error("AB3 attempted to deactivate when already deactivated.")
end
activated = false
end
function SetHudPresence(state, charname)
SendNUIMessage({AxonUIPresence = state, name = charname})
hudPresence = state
end
function ShowNotification(message)
BeginTextCommandThefeedPost("STRING")
AddTextComponentSubstringPlayerName(message)
EndTextCommandThefeedPostTicker(true, false)
end
-6
View File
@@ -1,6 +0,0 @@
Config = {
framework_name = "core_framework",
CommandBinding = 'SLASH',
--- whether the axon overlay is also visible in third person
--- @type boolean
ThirdPersonMode = true,
-25
View File
@@ -1,25 +0,0 @@
fx_version 'cerulean'
game 'gta5'
repository 'https://github.com/TFNRP/axonbody3'
version '0.0.1'
author 'Reece Stokes <hagen@hyena.gay> Edit: NAT2K15'
ui_page 'html/index.html'
file {
'html/sound/beep.wav',
'html/index.html',
'html/img/logo.png',
'html/css/style.css',
'html/fonts/KlartextMonoBold.ttf',
}
client_script {
'config.lua',
'client/client.lua',
}
server_scripts {
'server/server.lua'
}
@@ -1,73 +0,0 @@
@font-face {
font-family: "Klartext Mono Bold";
src: url("fonts/KlartextMonoBold.ttf") format("truetype");
}
p {
display: inline;
text-align: left;
font-family: "Klartext Mono Bold", monospace;
font-weight: 600;
font-style: normal;
text-shadow: -1px -1px 0 black, 1px -1px 0 black, -1px 1px 0 black, 1px 1px 0 black;
color: rgb(255, 255, 255);
font-size: 1.2vw;
margin: 1%;
}
body {
user-select: none;
overflow: hidden;
}
p,
button,
div,
svg,
img,
input,
select {
position: absolute;
}
#ui {
display: none;
}
#date {
top: 3vw;
left: 79.5vw;
width: 17vw;
}
#text {
top: 4.2vw;
left: 79.5vw;
width: 17vw;
}
#logo {
top: 2.6vw;
left: 95vw;
width: 3.5vw;
height: 3.5vw;
}
svg {
display: none;
top: 2.5vw;
left: 81vw;
width: 18vw;
height: 3.8vw;
z-index: -1;
}
rect {
fill: rgb(40, 40, 40);
width: 100%;
height: 100%;
}
img {
opacity: .75;
}
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-77
View File
@@ -1,77 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<script src="nui://game/ui/jquery.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/howler/2.2.3/howler.min.js" integrity="sha512-6+YN/9o9BWrk6wSfGxQGpt3EUK6XeHi6yeHV+TYD2GR0Sj/cggRpXr1BrAQf0as6XslxomMUxXp2vIl+fv0QRA==" crossorigin="anonymous" referrerpolicy="no-referrer"></script>
<link href="css/style.css" rel="stylesheet">
<script>
var offset = 0,
setoffset = 0,
utc = false,
player = new Howl({
src: ["./sound/beep.wav"]
}),
s = "",
keys = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
for (var i = 0; i < 4; i++) {
s += keys.charAt(Math.floor(Math.random() * (keys.length)));
}
var serial = "6039" + s;
setInterval(() => {
let timedate;
if (utc) timedate = new Date();
else {
const now = new Date();
now.setTime(now.getTime() + now.getTimezoneOffset() * 6e4);
if (
now.getTimezoneOffset() <
Math.max(
new Date(now.getFullYear(), 0, 1).getTimezoneOffset(),
now.getTimezoneOffset()
)
) setoffset = offset + 1;
else setoffset = offset;
timedate = new Date(now.getTime() + (setoffset * 36e5));
}
const iso = timedate.toISOString();
$("#date").text(`${iso.substring(0, 10)} ${iso.substring(11, 19)} ${offset > 0 ? '-' : '+'}${offset.toString().padEnd(3, '0').padStart(4, '0')}`);
}, 1e3)
$(() => {
window.addEventListener('message', function(event) {
if ('AxonUIPresence' in event.data) {
$("#ui").css('display', event.data.AxonUIPresence ? "block" : "none");
}
if ('AxonBeep' in event.data) {
player.volume(event.data.AxonBeep.volume);
player.play();
}
$("name").text(``)
$("#text").text(`AXON BODY 3 X ${serial}\n${event.data.name}`);
});
});
</script>
</head>
<body>
<div id="ui">
<p id="date">1337-42-00 00:00:00</p>
<p id="text">AXON BODY 3 X60390000</p>
<img id="logo" src="img/logo.png" alt="Logo">
<svg>
<rect/>
</svg>
</div>
</body>
</html>
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@@ -1,3 +0,0 @@
RegisterNetEvent('AB3:ClientBeep', function()
TriggerClientEvent('AB3:ServerBeep', -1, source)
end)
+397
View File
@@ -0,0 +1,397 @@
-- Config (DON'T TOUCH)
Config = {
Model = axon
}
-- THIS IS WHERE YOU DONT TOUCH, THESE ARE THE SOUNDS.
local function PlayAxonBodyOn()
local playerNetId = NetworkGetNetworkIdFromEntity(PlayerPedId())
TriggerServerEvent("Server:SoundToRadius", playerNetId, 4.0, "BODYCAMAXON_ON", 0.6)
end
local function PlayAxonBodyOff()
local playerNetId = NetworkGetNetworkIdFromEntity(PlayerPedId())
TriggerServerEvent("Server:SoundToRadius", playerNetId, 4.0, "BODYCAMAXON_OFF", 0.6)
end
local function PlayAxonBodyDPress()
local playerNetId = NetworkGetNetworkIdFromEntity(PlayerPedId())
TriggerServerEvent("Server:SoundToRadius", playerNetId, 4.0, "BODYCAMAXON_DPRESS", 0.6)
end
local function PlayAxonBodyPress()
local playerNetId = NetworkGetNetworkIdFromEntity(PlayerPedId())
TriggerServerEvent("Server:SoundToRadius", playerNetId, 4.0, "BODYCAMAXON_PRESS", 0.6)
end
local function PlayAxonBodyLowCharge()
local playerNetId = NetworkGetNetworkIdFromEntity(PlayerPedId())
TriggerServerEvent("Server:SoundToRadius", playerNetId, 4.0, "BODYCAMAXON_LOWBATTERY", 0.6)
end
local function PlayGBodycamSoundOn()
PlaySoundFrontend(-1, "5_SEC_WARNING", "HUD_MINI_GAME_SOUNDSET", 1)
end
local function PlayGBodycamSoundOff()
PlaySoundFrontend(-1, "ATM_WINDOW", "HUD_FRONTEND_DEFAULT_SOUNDSET", 1)
end
function StartAxonTaserRecording()
PlayAxonBodyOn()
Notify("~y~Axon Taser: ~o~Taser unholstered. ~w~Body camera has ~g~started ~w~recording.")
end
----
----
----
-- START OF MAIN CODE SORTA
local isABCon = false
local isTaserDrawn = false
local isTaserFired = false
local batteryLevel = 100
local lowBatteryThreshold = 20
local batteryDrainRate = 1
local rechargeRate = 5
local rechargeInterval = 60000
local isRecharging = false
local isCalibrated = false
RegisterCommand("bcCalibrate", function()
isCalibrated = true
Notify("~g~Bodycam calibrated successfully.")
end, false)
function ToggleBodycam()
if isABCon then
isABCon = false
else
if batteryLevel > 0 then
isABCon = true
else
Notify("~r~Battery depleted. Unable to start recording.")
PlayAxonBodyLowCharge()
end
end
end
Citizen.CreateThread(function()
while true do
Citizen.Wait(60000)
if isABCon and batteryLevel > 0 and not isRecharging then
batteryLevel = batteryLevel - 5
if batteryLevel <= 10 then
Notify("~r~Bodycam Battery Low: ~w~" .. batteryLevel .. "% remaining.")
end
elseif batteryLevel <= 0 then
isABCon = false
Notify("~r~Bodycam Battery: ~w~Depleted. Recording stopped.")
end
end
end)
function StartRecharge()
if isRecharging or batteryLevel >= 100 then return end
isRecharging = true
Citizen.CreateThread(function()
while isRecharging and batteryLevel < 100 do
Citizen.Wait(rechargeInterval)
batteryLevel = math.min(batteryLevel + rechargeRate, 100)
if batteryLevel < 100 then
Notify("~y~Bodycam Battery: ~g~" .. batteryLevel .. "% ~y~(Still Charging...)")
else
Notify("~g~Bodycam battery fully recharged. Charging stopped.")
PlayAxonBodyLowCharge()
isRecharging = false
end
end
end)
end
RegisterCommand("bodycamCharge", function()
Notify("~y~Bodycam Battery Level: ~g~" .. batteryLevel .. "%")
end, false)
RegisterCommand("rechargeBodycam", function()
local playerPed = PlayerPedId()
if IsPedInAnyVehicle(playerPed, false) then
if batteryLevel < 100 then
Notify("~y~Axon Body: ~w~ You're bodycam has started charging.")
StartRecharge()
elseif batteryLevel == 100 then
Notify("~y~Axon Body: ~w~You're bodycam has started charging.")
Notify("~y~Axon Body: ~w~Battery ~r~Full~w~, Charging has stopped.")
PlayAxonBodyLowCharge()
end
else
Notify("~r~You must be in a vehicle to recharge the bodycam.")
end
end, false)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local playerPed = PlayerPedId()
local playerWeapon = GetSelectedPedWeapon(playerPed)
if isCalibrated then
if playerWeapon == GetHashKey("WEAPON_STUNGUN") then
if not isTaserDrawn then
Citizen.Wait(3000)
isTaserDrawn = true
if not isABCon then
isABCon = true
Config.Model = 'axon'
StartAxonTaserRecording()
end
end
if IsPedShooting(playerPed) and not isTaserFired then
isTaserFired = true
Notify("~y~Axon Taser: ~o~Taser fired, updating dispatch.")
Citizen.Wait(1000)
end
else
if isTaserDrawn then
isTaserDrawn = false
isTaserFired = false
end
end
end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(3000)
if isABCon == true then
Citizen.Wait(120000)
PlayAxonBodyOn()
end
end
end)
local isShowingAxon = false
local record = false
local bdWeapons = {
'WEAPON_PISTOL',
'WEAPON_COMBATPISTOL',
'WEAPON_SNSPISTOL',
'WEAPON_HEAVYPISTOL'
}
Citizen.CreateThread(function()
while true do
Citizen.Wait(100)
local ped = PlayerPedId()
local currentWeapon = GetSelectedPedWeapon(ped)
local isWeaponMatched = false
for _, weapon in ipairs(bdWeapons) do
if currentWeapon == GetHashKey(weapon) then
isWeaponMatched = true
break
end
end
if not IsPedInAnyVehicle(ped, true) then
if isWeaponMatched and not isABCon then
if not isCalibrated then
return
end
Citizen.Wait(2000)
Notify("~y~Axon Signal Sidearm: ~o~Weapon unholstered. ~w~Body camera has ~g~started ~w~recording.")
PlayAxonBodyOn()
isABCon = true
Config.Model = 'axon'
end
else
Citizen.Wait(1000)
end
end
end)
-----
-- VEHICLE AXON SIGNAL
Citizen.CreateThread(function()
while true do
Citizen.Wait(100)
local ped = PlayerPedId()
if IsPedInAnyVehicle(ped, false) then
local currentVehicle = GetVehiclePedIsIn(ped, false)
local LightsOn = IsVehicleSirenOn(currentVehicle)
if isCalibrated then
if LightsOn and not isABCon then
Citizen.Wait(2000)
if IsVehicleSirenOn(currentVehicle) then
Notify("~y~Axon Signal Vehicle: ~o~Emergency lights activated. ~w~Body camera has ~g~started ~w~recording.")
PlayAxonBodyOn()
isABCon = true
Config.Model = 'axon'
end
end
else
Citizen.Wait(1000)
end
else
Citizen.Wait(1000)
end
end
end)
RegisterKeyMapping('axonbc', 'Toggle your Axon Bodycam', 'keyboard', 'numpad7')
RegisterCommand("axonbc", function(source, args, rawCommand)
if isCalibrated == false then
Notify("~r~Please calibrate your bodycam first using /bcCalibrate.")
else
local ped = PlayerPedId()
while not HasAnimDictLoaded("clothingtie") do
RequestAnimDict("clothingtie")
Citizen.Wait(0)
end
local pos = GetEntityCoords(ped, true)
local rot = GetEntityHeading(ped)
if isABCon then
TaskPlayAnimAdvanced(ped, "clothingtie", "outro", pos, 0.0, 0.0, rot, 8.0, 3.0, -1, 50, 0.125, 0, 0)
Citizen.Wait(300)
PlayAxonBodyPress()
Citizen.Wait(600)
ClearPedTasks(ped)
Notify("~y~AXON BODY: ~w~Body Camera has ~r~stopped~w~ recording.")
PlayAxonBodyOff()
else
TaskPlayAnimAdvanced(ped, "clothingtie", "outro", pos, 0.0, 0.0, rot, 8.0, 3.0, -1, 50, 0.125, 0, 0)
Citizen.Wait(600)
PlayAxonBodyDPress()
Citizen.Wait(600)
ClearPedTasks(ped)
Notify("~y~AXON BODY: ~w~Body Camera has ~g~started~w~ recording.")
PlayAxonBodyOn()
end
isABCon = not isABCon
Config.Model = 'axon'
end
end, false)
RegisterCommand("togglerec", function(source, args, rawCommand)
record = not record
if not record then
TriggerEvent('chat:addMessage', {
color = {255, 0, 0},
multiline = true,
args = {"Bodycam", "Bodycam recording set to ^1 false"}
})
else
TriggerEvent('chat:addMessage', {
color = {255, 0, 0},
multiline = true,
args = {"Bodycam", "Bodycam recording set to ^2 true"}
})
end
end, false)
function Notify(string)
SetNotificationTextEntry("STRING")
AddTextComponentString(string)
DrawNotification(false, true)
end
Citizen.CreateThread(function()
while true do
if isABCon then
local year, month, day, hour, minute, second = GetLocalTime()
if month < 10 then
month = "0" .. month
end
if day < 10 then
day = "0" .. day
end
if isShowingAxon and Config.Model == 'axon' then
SendNUIMessage({
transactionType = 'updateTime',
timestamp = year .. '-0' .. month .. '-' .. day .. ' ' .. 'T' .. hour .. ':' .. minute .. ':' .. second,
})
end
if Config.Model == 'axon' and not isShowingAxon then
SendNUIMessage({
transactionType = 'showAxon',
show = true,
timestamp = year .. '-0' .. month .. '-' .. day .. ' ' .. 'T' .. hour .. ':' .. minute .. ':' .. second,
})
isShowingAxon = true
end
else
if isShowingAxon and Config.Model == 'axon' then
SendNUIMessage({
transactionType = 'showAxon',
show = false,
})
isShowingAxon = false
end
end
Citizen.Wait(100)
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0) -- Continuous check
if isABCon then
Citizen.Wait(20000) -- Wait 20 seconds after the bodycam is turned on
while isABCon do
PlayAxonBodyOn() -- Play the activation sound
Citizen.Wait(20000) -- Repeat every 20 seconds
end
else
Citizen.Wait(100) -- Prevent excessive looping when the bodycam is off
end
end
end)
+1
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@@ -0,0 +1 @@
-- NOT INN USE
+16
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@@ -0,0 +1,16 @@
fx_version 'cerulean'
games { 'gta5' }
author 'Code4Collective'
description 'Axon Body Cam Script'
version '1.0.0'
ui_page 'html/index.html'
files {
'html/index.html',
'html/images/axon.png',
}
shared_script 'config.lua'
client_script 'client.lua'
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@@ -0,0 +1,81 @@
<html>
<head>
<!-- Need to include jQuery! -->
<script src="nui://game/ui/jquery.js" type="text/javascript"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/howler/2.1.1/howler.min.js" type="text/javascript"></script>
<script>
var audioPlayer = null;
// Listen for NUI Messages.
window.addEventListener('message', function(event) {
// Check for playSound transaction
if (event.data.transactionType == "playSound") {
if (audioPlayer != null) {
audioPlayer.pause();
}
audioPlayer = new Howl({
src: ["./sounds/" + event.data.transactionFile + ".ogg"],
autoplay: false,
loop: true,
volume: event.data.transactionVolume,
onend: function() {
}
});
audioPlayer.play();
} else if (event.data.transactionType == "showAxon") {
var div = document.getElementById("axonOverlay");
if (event.data.show == true) {
div.style.display = "block";
document.getElementById("timestamp").innerHTML = event.data.timestamp;
} else {
div.style.display = "none";
}
} else if (event.data.transactionType == "showReveal") {
var div = document.getElementById("revealOverlay");
if (event.data.show == true) {
div.style.display = "block";
document.getElementById("timestamp").innerHTML = event.data.timestamp;
} else {
div.style.display = "none";
}
}
if (event.data.transactionType == "updateTime") {
document.getElementById("timestamp").innerHTML = event.data.timestamp;
document.getElementById("timestamp2").innerHTML = event.data.timestamp;
}
});
</script>
<link href="https://fonts.googleapis.com/css2?family=Roboto+Mono&display=swap" rel="stylesheet">
</head>
<style>
</style>
<body>
<div id='axonOverlay' style='display:none; text-align:right;'>
<div style='color:#ffff; font-weight:normal; font-size:1.6rem; height:100px; position:relative; margin-top:20px; margin-left:100px;'>
<img src='images/axon.png' width='5%' height='auto' style='padding:5px; float:right; margin-top:10px; margin-left:10px;'>
<div style="font-family: 'Roboto Mono', monospace; padding-top:20px; margin-right:50px; margin-left:100px;">
<span id='timestamp'>2020-09-29 T18:29</span>
<br>
<span id='serial'>AXON BODY 3 X81020805</span>
</div>
</div>
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<div id='revealOverlay' style='display:none;text-align:right;'>
<div style='color:#ffff;font-weight:bold;font-size:1.4rem;height:100px;position:relative;'>
<div style="font-family: 'Roboto Mono', monospace;padding-top:85vh;padding-right:100px;">
<span id='serial'>249105</span>
<br>
<span id='timestamp2'>2020/10/09 17:44:32</span>
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@@ -5,86 +5,53 @@
"Mission row": "426.1223, -979.7187, 30.70979",
"Davis sheriff": "362.1192, -1578.618, 29.29195",
"Vinewood": "621.2551, 21.02688, 88.3762",
"west Vinewood Sheriff Dept": "501.04, 285.53, 83.13, 38.46",
"La mesa": "816.2065, -1290.355, 26.2846",
"BEACH POLICE": "1628.44, -1022.21, 13.15, 76.22",
"Sandy Shores": "1857.092, 3679.564, 33.78053",
"lasd sheriff": "1714.64, 3873.29, 35.03, 310.45",
"lasd route68": "476.4, 2655.79, 43.23, 125.4",
"lasd grapeseed": "1650.46, 4856.93, 42.61, 125.07",
"lasd hollywood": "-501.15, 279.69, 83.13, 19.88",
"LAPD HQ": "72.98, -396.83, 92.75, 146.94",
"LAPD LITTLE Seoul": "-548.34, -613.17, 40.17, 187.9",
"chp route13": "2806.59, 4752.43, 47.89, 311.99",
"chp route1": "-3142.79, 1394.88, 20.85, 59.3",
"chp hq": "237.97, -326.28, 44.65, 308.7",
"New Sandy Shores Sheriff": "1715.61, 3874.96, 35.04 136.09",
"Paleto Bay": "-439.927, 6019.884, 31.49011",
"Beaver bush": "386.77, 788.6, 187.61"
"route1 highway station": "-3142.29, 1385, 20.85, 41.28",
"sheriff chumash Plaza": "-3145.67, 20.79, 241.69",
"Highway Station": "1540.18, 810.15, 77.66",
"HQ Highway Station City": "237.65, -318.47, 33.65, 333.84",
"airport Police Station": "-885.87, -2402.8, 14.02, 317.73",
"Port sheriff police dept": "335.02, -2791.62, 5, 268.28",
"route13 highway station": "2815.41, 4752.03, 47.89, 300.98",
"route68 Sheriff station": "484.55, 2652.3, 43.17, 16.84",
"Grapeseed Sheriff Dept": "1649.32, 4857.61, 42.61, 172.56",
"Little Seoul station Police Dept": "-565.16, -624.26, 40.06, 122.38",
"Police hq in city": "85.29, -398.17, 48.5, 328.21",
"Fort Zancudo Police Dept": "-2236, 3489.26, 30.35",
"Del Perro Police Dept": "-1622.61, -1033.74, 13.15",
"Shipping Yard Police Dept": "-63.07, -2514.51, 7.39",
},
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