fixing k9script

This commit is contained in:
KingMcDonalds
2025-12-01 07:18:11 -08:00
parent c6bdd23cc8
commit a909b6fe42
356 changed files with 19549 additions and 1395 deletions
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resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5'
-- Leaked By: Leaking Hub | Joshua Y. | https://discord.gg/aXWXXst
files {
'vehicles.meta',
'carvariations.meta',
'carcols.meta',
'handling.meta',
'vehiclelayouts.meta',
}
data_file 'HANDLING_FILE' 'handling.meta'
data_file 'VEHICLE_METADATA_FILE' 'vehicles.meta'
data_file 'CARCOLS_FILE' 'carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'carvariations.meta'
data_file 'VEHICLE_LAYOUTS_FILE' 'vehiclelayouts.meta'
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fx_version 'cerulean'
game 'gta5'
description 'Car Packs'
files {
'data/**/vehicles.meta',
'data/**/carcols.meta',
'data/**/carvariations.meta',
'data/**/handling.meta',
'data/**/vehiclelayouts.meta',
'data/**/dlctext.meta',
}
data_file 'handling_file' 'data/**/*handling.meta'
data_file 'vehicle_metadata_file' 'data/**/*vehicles.meta'
data_file 'dlctext_file' 'data/**/*dlctext.meta'
data_file 'carcols_file' 'data/**/*carcols.meta'
data_file 'vehicle_variation_file' 'data/**/*carvariations.meta'
data_file 'vehicle_layouts_file' 'data/**/*vehicleslayouts.meta'
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resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5'
-- Leaked By: Leaking Hub | Joshua Y. | https://discord.gg/aXWXXst
files {
'vehicles.meta',
'carvariations.meta',
'carcols.meta',
'handling.meta',
'vehiclelayouts.meta',
}
data_file 'HANDLING_FILE' 'handling.meta'
data_file 'VEHICLE_METADATA_FILE' 'vehicles.meta'
data_file 'CARCOLS_FILE' 'carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'carvariations.meta'
data_file 'VEHICLE_LAYOUTS_FILE' 'vehiclelayouts.meta'
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fx_version 'cerulean'
game 'gta5'
description 'Car Packs'
files {
'data/**/vehicles.meta',
'data/**/carcols.meta',
'data/**/carvariations.meta',
'data/**/handling.meta',
'data/**/vehiclelayouts.meta',
'data/**/dlctext.meta',
}
data_file 'handling_file' 'data/**/*handling.meta'
data_file 'vehicle_metadata_file' 'data/**/*vehicles.meta'
data_file 'dlctext_file' 'data/**/*dlctext.meta'
data_file 'carcols_file' 'data/**/*carcols.meta'
data_file 'vehicle_variation_file' 'data/**/*carvariations.meta'
data_file 'vehicle_layouts_file' 'data/**/*vehicleslayouts.meta'
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resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5'
-- Leaked By: Leaking Hub | Joshua Y. | https://discord.gg/aXWXXst
files {
'vehicles.meta',
'carvariations.meta',
'carcols.meta',
'handling.meta',
'vehiclelayouts.meta',
}
data_file 'HANDLING_FILE' 'handling.meta'
data_file 'VEHICLE_METADATA_FILE' 'vehicles.meta'
data_file 'CARCOLS_FILE' 'carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'carvariations.meta'
data_file 'VEHICLE_LAYOUTS_FILE' 'vehiclelayouts.meta'
-23
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@@ -1,23 +0,0 @@
fx_version 'cerulean'
game 'gta5'
description 'Car Packs'
files {
'data/**/vehicles.meta',
'data/**/carcols.meta',
'data/**/carvariations.meta',
'data/**/handling.meta',
'data/**/vehiclelayouts.meta',
'data/**/dlctext.meta',
}
data_file 'handling_file' 'data/**/*handling.meta'
data_file 'vehicle_metadata_file' 'data/**/*vehicles.meta'
data_file 'dlctext_file' 'data/**/*dlctext.meta'
data_file 'carcols_file' 'data/**/*carcols.meta'
data_file 'vehicle_variation_file' 'data/**/*carvariations.meta'
data_file 'vehicle_layouts_file' 'data/**/*vehicleslayouts.meta'
+17
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resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5'
-- Leaked By: Leaking Hub | Joshua Y. | https://discord.gg/aXWXXst
files {
'vehicles.meta',
'carvariations.meta',
'carcols.meta',
'handling.meta',
'vehiclelayouts.meta',
}
data_file 'HANDLING_FILE' 'handling.meta'
data_file 'VEHICLE_METADATA_FILE' 'vehicles.meta'
data_file 'CARCOLS_FILE' 'carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'carvariations.meta'
data_file 'VEHICLE_LAYOUTS_FILE' 'vehiclelayouts.meta'
-23
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@@ -1,23 +0,0 @@
fx_version 'cerulean'
game 'gta5'
description 'Car Packs'
files {
'data/**/vehicles.meta',
'data/**/carcols.meta',
'data/**/carvariations.meta',
'data/**/handling.meta',
'data/**/vehiclelayouts.meta',
'data/**/dlctext.meta',
}
data_file 'handling_file' 'data/**/*handling.meta'
data_file 'vehicle_metadata_file' 'data/**/*vehicles.meta'
data_file 'dlctext_file' 'data/**/*dlctext.meta'
data_file 'carcols_file' 'data/**/*carcols.meta'
data_file 'vehicle_variation_file' 'data/**/*carvariations.meta'
data_file 'vehicle_layouts_file' 'data/**/*vehicleslayouts.meta'
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AddTextEntry("WEAPON_2011", "2011")
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fx_version 'cerulean'
games {'gta5'}
description 'Markomods.com 2011'
files{
'**/markomods-2011-components.meta',
'**/markomods-2011-archetypes.meta',
'**/markomods-2011-animations.meta',
'**/markomods-2011-pedpersonality.meta',
'**/markomods-2011.meta',
}
data_file 'WEAPONCOMPONENTSINFO_FILE' '**/markomods-2011-components.meta'
data_file 'WEAPON_METADATA_FILE' '**/markomods-2011-archetypes.meta'
data_file 'WEAPON_ANIMATIONS_FILE' '**/markomods-2011-animations.meta'
data_file 'PED_PERSONALITY_FILE' '**/markomods-2011-pedpersonality.meta'
data_file 'WEAPONINFO_FILE' '**/markomods-2011.meta'
client_script 'cl_weaponNames.lua'
escrow_ignore {
'stream/**/*.ytd',
'data/**/*.meta',
'cl_weaponNames.lua'
}
lua54 'yes'
dependency '/assetpacks'
@@ -0,0 +1,455 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_2011">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@pistol@pistol</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@pistol@pistol</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.100000" />
<AnimBlindFireRateModifier value="1.100000" />
<AnimWantingToShootFireRateModifier value="3.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
</Item>
</WeaponAnimations>
</Item>
<Item key="Gang">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_2011">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash />
<CoverWeaponClipSetHash />
<MotionClipSetHash />
<MotionFilterHash />
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash />
<WeaponClipSetStreamedHash />
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth />
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash />
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash />
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash />
<JumpUpperbodyClipSetHash />
<FallUpperbodyClipSetHash />
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.100000" />
<AnimBlindFireRateModifier value="1.100000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="NULL" />
<AimGrenadeThrowNormalClipsetHash />
<AimGrenadeThrowAlternateClipsetHash />
</Item>
</WeaponAnimations>
</Item>
<Item key="Hillbilly">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_2011">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@pistol_1h@hillbilly</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@pistol_1h@hillbilly</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@pistol_1h@hillbilly_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_hillbilly_pistol_1H</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol_1h@hillbilly</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.100000" />
<AnimBlindFireRateModifier value="1.100000" />
<AnimWantingToShootFireRateModifier value="3.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash />
<AimGrenadeThrowAlternateClipsetHash />
<GestureBeckonOverrideClipSetHash>combat_gestures_beckon_pistol_1h_hillbilly</GestureBeckonOverrideClipSetHash>
<GestureOverThereOverrideClipSetHash>combat_gestures_overthere_pistol_1h_hillbilly</GestureOverThereOverrideClipSetHash>
<GestureHaltOverrideClipSetHash>combat_gestures_halt_pistol_1h_hillbilly</GestureHaltOverrideClipSetHash>
<GestureGlancesOverrideClipSetHash>combat_gestures_glances_pistol_1h_hillbilly</GestureGlancesOverrideClipSetHash>
<CombatReactionOverrideClipSetHash>combat_reactions_pistol_1h_hillbilly</CombatReactionOverrideClipSetHash>
<UseLeftHandIKAllowTags value="true" />
</Item>
</WeaponAnimations>
</Item>
<Item key="Gang1H">
<Fallback>Gang</Fallback>
<WeaponAnimations>
<Item key="WEAPON_2011">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@pistol_1h@gang</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@pistol_1h@gang</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@pistol_1h@gang_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_pistol_1H</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol_1h@gang</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.100000" />
<AnimBlindFireRateModifier value="1.100000" />
<AnimWantingToShootFireRateModifier value="3.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash />
<AimGrenadeThrowAlternateClipsetHash />
<GestureBeckonOverrideClipSetHash>combat_gestures_beckon_pistol_1h_gang</GestureBeckonOverrideClipSetHash>
<GestureOverThereOverrideClipSetHash>combat_gestures_overthere_pistol_1h_gang</GestureOverThereOverrideClipSetHash>
<GestureHaltOverrideClipSetHash>combat_gestures_halt_pistol_1h_gang</GestureHaltOverrideClipSetHash>
<GestureGlancesOverrideClipSetHash>combat_gestures_glances_pistol_1h_gang</GestureGlancesOverrideClipSetHash>
<CombatReactionOverrideClipSetHash>combat_reactions_pistol_1h_gang</CombatReactionOverrideClipSetHash>
<UseLeftHandIKAllowTags value="true" />
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPerson">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_2011">
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@pistol@shared@core</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.100000" />
<AnimBlindFireRateModifier value="1.100000" />
<AnimWantingToShootFireRateModifier value="3.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash></FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@c</Item>
</FPSFidgetClipsetHashes>
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonAiming">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_2011">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.100000" />
<AnimBlindFireRateModifier value="1.100000" />
<AnimWantingToShootFireRateModifier value="3.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash></FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@c</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@d</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonRNG">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_2011">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.100000" />
<AnimBlindFireRateModifier value="1.100000" />
<AnimWantingToShootFireRateModifier value="3.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonScope">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_2011">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.100000" />
<AnimBlindFireRateModifier value="1.100000" />
<AnimWantingToShootFireRateModifier value="3.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
</Item>
</WeaponAnimations>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>
@@ -0,0 +1,138 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponModelInfo__InitDataList>
<InitDatas>
<Item>
<modelName>markomods-2011</modelName>
<txdName>markomods-2011</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="75"/>
</Item>
<Item>
<modelName>markomods-2011-mag1</modelName>
<txdName>markomods-2011</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="75"/>
</Item>
<Item>
<modelName>markomods-2011-mag2</modelName>
<txdName>markomods-2011</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="75"/>
</Item>
<Item>
<modelName>markomods-2011-barrel1</modelName>
<txdName>markomods-2011</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="75"/>
</Item>
<Item>
<modelName>markomods-2011-barrel2</modelName>
<txdName>markomods-2011</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="75"/>
</Item>
<Item>
<modelName>markomods-2011-barrel3</modelName>
<txdName>markomods-2011</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="75"/>
</Item>
<Item>
<modelName>markomods-2011-slide1</modelName>
<txdName>markomods-2011</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="75"/>
</Item>
<Item>
<modelName>markomods-2011-slide2</modelName>
<txdName>markomods-2011</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="75"/>
</Item>
<Item>
<modelName>markomods-2011-slide3</modelName>
<txdName>markomods-2011</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="75"/>
</Item>
<Item>
<modelName>markomods-2011-slide4</modelName>
<txdName>markomods-2011</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="75"/>
</Item>
<Item>
<modelName>markomods-2011-slide5</modelName>
<txdName>markomods-2011</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="75"/>
</Item>
<Item>
<modelName>markomods-2011-slide6</modelName>
<txdName>markomods-2011</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="75"/>
</Item>
<Item>
<modelName>markomods-2011-slide7</modelName>
<txdName>markomods-2011</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="75"/>
</Item>
<Item>
<modelName>markomods-2011-slide8</modelName>
<txdName>markomods-2011</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="75"/>
</Item>
<Item>
<modelName>markomods-2011-muzzle1</modelName>
<txdName>markomods-2011-comp</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="75"/>
</Item>
<Item>
<modelName>markomods-2011-muzzle2</modelName>
<txdName>markomods-2011-comp</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="75"/>
</Item>
<Item>
<modelName>markomods-2011-muzzle3</modelName>
<txdName>markomods-2011-comp</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="75"/>
</Item>
<Item>
<modelName>markomods-2011-flsh1</modelName>
<txdName>markomods-2011-comp</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="75"/>
</Item>
<Item>
<modelName>markomods-2011-flsh2</modelName>
<txdName>markomods-2011-comp</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="75"/>
</Item>
<Item>
<modelName>markomods-2011-flsh3</modelName>
<txdName>markomods-2011-comp</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="75"/>
</Item>
<Item>
<modelName>markomods-2011-flsh4</modelName>
<txdName>markomods-2011-comp</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="75"/>
</Item>
<Item>
<modelName>markomods-2011-flsh5</modelName>
<txdName>markomods-2011-comp</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="75"/>
</Item>
</InitDatas>
</CWeaponModelInfo__InitDataList>
@@ -0,0 +1,548 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponComponentInfoBlob>
<Data>
</Data>
<Infos>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_MARKOMODS2011_CLIP_01</Name>
<Model>markomods-2011-mag1</Model>
<LocName>WCT_MAG</LocName>
<LocDesc>WCD_MAG</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="16" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_MARKOMODS2011_CLIP_02</Name>
<Model>markomods-2011-mag2</Model>
<LocName>WCT_MAG</LocName>
<LocDesc>WCD_MAG</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="21" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
<Item type="CWeaponComponentInfo">
<Name>COMPONENT_MARKOMODS2011_BARREL_01</Name>
<Model>markomods-2011-barrel1</Model>
<LocName>WCT_BARREL</LocName>
<LocDesc>WCD_BARREL</LocDesc>
<AttachBone>AAPGrip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
</Item>
<Item type="CWeaponComponentInfo">
<Name>COMPONENT_MARKOMODS2011_BARREL_02</Name>
<Model>markomods-2011-barrel2</Model>
<LocName>WCT_BARREL</LocName>
<LocDesc>WCD_BARREL</LocDesc>
<AttachBone>AAPGrip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
</Item>
<Item type="CWeaponComponentInfo">
<Name>COMPONENT_MARKOMODS2011_BARREL_03</Name>
<Model>markomods-2011-barrel3</Model>
<LocName>WCT_BARREL</LocName>
<LocDesc>WCD_BARREL</LocDesc>
<AttachBone>AAPGrip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_MARKOMODS2011_SLIDE_01</Name>
<Model>markomods-2011-slide1</Model>
<LocName>WCT_SCOPE_MED</LocName>
<LocDesc>WCD_SCOPE_MED</LocDesc>
<AttachBone>AAPScop_2</AttachBone>
<WeaponAttachBone>WAPScop_2</WeaponAttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="5"/>
<HudRange value="0"/>
<CameraHash/>
<RecoilShakeAmplitude value="0.280000"/>
<Reticule value="0"/>
<ReticuleHash/>
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_MARKOMODS2011_SLIDE_02</Name>
<Model>markomods-2011-slide2</Model>
<LocName>WCT_SCOPE_MED</LocName>
<LocDesc>WCD_SCOPE_MED</LocDesc>
<AttachBone>AAPScop_2</AttachBone>
<WeaponAttachBone>WAPScop_2</WeaponAttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="5"/>
<HudRange value="0"/>
<CameraHash/>
<RecoilShakeAmplitude value="0.280000"/>
<Reticule value="0"/>
<ReticuleHash/>
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_MARKOMODS2011_SLIDE_03</Name>
<Model>markomods-2011-slide3</Model>
<LocName>WCT_SCOPE_MED</LocName>
<LocDesc>WCD_SCOPE_MED</LocDesc>
<AttachBone>AAPScop_2</AttachBone>
<WeaponAttachBone>WAPScop_2</WeaponAttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="5"/>
<HudRange value="0"/>
<CameraHash/>
<RecoilShakeAmplitude value="0.280000"/>
<Reticule value="0"/>
<ReticuleHash/>
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_MARKOMODS2011_SLIDE_04</Name>
<Model>markomods-2011-slide4</Model>
<LocName>WCT_SCOPE_MED</LocName>
<LocDesc>WCD_SCOPE_MED</LocDesc>
<AttachBone>AAPScop_2</AttachBone>
<WeaponAttachBone>WAPScop_2</WeaponAttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="5"/>
<HudRange value="0"/>
<CameraHash/>
<RecoilShakeAmplitude value="0.280000"/>
<Reticule value="0"/>
<ReticuleHash/>
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_MARKOMODS2011_SLIDE_05</Name>
<Model>markomods-2011-slide5</Model>
<LocName>WCT_SCOPE_MED</LocName>
<LocDesc>WCD_SCOPE_MED</LocDesc>
<AttachBone>AAPScop_2</AttachBone>
<WeaponAttachBone>WAPScop_2</WeaponAttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="5"/>
<HudRange value="0"/>
<CameraHash/>
<RecoilShakeAmplitude value="0.280000"/>
<Reticule value="0"/>
<ReticuleHash/>
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_MARKOMODS2011_SLIDE_06</Name>
<Model>markomods-2011-slide6</Model>
<LocName>WCT_SCOPE_MED</LocName>
<LocDesc>WCD_SCOPE_MED</LocDesc>
<AttachBone>AAPScop_2</AttachBone>
<WeaponAttachBone>WAPScop_2</WeaponAttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="5"/>
<HudRange value="0"/>
<CameraHash/>
<RecoilShakeAmplitude value="0.280000"/>
<Reticule value="0"/>
<ReticuleHash/>
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_MARKOMODS2011_SLIDE_07</Name>
<Model>markomods-2011-slide7</Model>
<LocName>WCT_SCOPE_MED</LocName>
<LocDesc>WCD_SCOPE_MED</LocDesc>
<AttachBone>AAPScop_2</AttachBone>
<WeaponAttachBone>WAPScop_2</WeaponAttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="5"/>
<HudRange value="0"/>
<CameraHash/>
<RecoilShakeAmplitude value="0.280000"/>
<Reticule value="0"/>
<ReticuleHash/>
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_MARKOMODS2011_SLIDE_08</Name>
<Model>markomods-2011-slide8</Model>
<LocName>WCT_SCOPE_MED</LocName>
<LocDesc>WCD_SCOPE_MED</LocDesc>
<AttachBone>AAPScop_2</AttachBone>
<WeaponAttachBone>WAPScop_2</WeaponAttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="5"/>
<HudRange value="0"/>
<CameraHash/>
<RecoilShakeAmplitude value="0.280000"/>
<Reticule value="0"/>
<ReticuleHash/>
</Item>
<Item type="CWeaponComponentSuppressorInfo">
<Name>COMPONENT_MARKOMODS2011_MUZZLE_01</Name>
<Model>markomods-2011-muzzle1</Model>
<LocName>WCT_SUPPRESSOR</LocName>
<LocDesc>WCD_SUPPRESSOR</LocDesc>
<AttachBone>AAPSupp</AttachBone>
<WeaponAttachBone>WAPSupp</WeaponAttachBone>
<AccuracyModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="-5"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="-5"/>
<MuzzleBone>Gun_SuMuzzle</MuzzleBone>
<FlashFx>muz_assault_rifle</FlashFx>
<ShouldSilence value="false" />
</Item>
<Item type="CWeaponComponentSuppressorInfo">
<Name>COMPONENT_MARKOMODS2011_MUZZLE_02</Name>
<Model>markomods-2011-muzzle2</Model>
<LocName>WCT_SUPPRESSOR</LocName>
<LocDesc>WCD_SUPPRESSOR</LocDesc>
<AttachBone>AAPSupp</AttachBone>
<WeaponAttachBone>WAPSupp</WeaponAttachBone>
<AccuracyModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="-5"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="-5"/>
<MuzzleBone>Gun_SuMuzzle</MuzzleBone>
<FlashFx>muz_assault_rifle</FlashFx>
<ShouldSilence value="true" />
</Item>
<Item type="CWeaponComponentSuppressorInfo">
<Name>COMPONENT_MARKOMODS2011_MUZZLE_03</Name>
<Model>markomods-2011-muzzle3</Model>
<LocName>WCT_SUPPRESSOR</LocName>
<LocDesc>WCD_SUPPRESSOR</LocDesc>
<AttachBone>AAPSupp</AttachBone>
<WeaponAttachBone>WAPSupp</WeaponAttachBone>
<AccuracyModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="-5"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="-5"/>
<MuzzleBone>Gun_SuMuzzle</MuzzleBone>
<FlashFx>muz_assault_rifle</FlashFx>
<ShouldSilence value="true" />
</Item>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_MARKOMODS2011_FLSH_01</Name>
<Model>markomods-2011-flsh1</Model>
<LocName>WCT_FLASH</LocName>
<LocDesc>WCD_FLASH</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<WeaponAttachBone>WAPFlshLasr</WeaponAttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="0"/>
<MainLightIntensity value="6.000000"/>
<MainLightColor value="0x00FFFFFF"/>
<MainLightRange value="20.000000"/>
<MainLightFalloffExponent value="32.000000"/>
<MainLightInnerAngle value="0.000000"/>
<MainLightOuterAngle value="20.000000"/>
<MainLightCoronaIntensity value="3.000000"/>
<MainLightCoronaSize value="0.200000"/>
<MainLightVolumeIntensity value="0.120000"/>
<MainLightVolumeSize value="0.030000"/>
<MainLightVolumeExponent value="0.010000"/>
<MainLightVolumeOuterColor value="0x00FFFFFF"/>
<MainLightShadowFadeDistance value="15.000000"/>
<MainLightSpecularFadeDistance value="15.000000"/>
<SecondaryLightIntensity value="4.000000"/>
<SecondaryLightColor value="0x00FFFFFF"/>
<SecondaryLightRange value="6.000000"/>
<SecondaryLightFalloffExponent value="64.000000"/>
<SecondaryLightInnerAngle value="0.000000"/>
<SecondaryLightOuterAngle value="60.000000"/>
<SecondaryLightVolumeIntensity value="0.300000"/>
<SecondaryLightVolumeSize value="0.400000"/>
<SecondaryLightVolumeExponent value="24.000000"/>
<SecondaryLightVolumeOuterColor value="0x00FFFFFF"/>
<SecondaryLightFadeDistance value="10.000000"/>
<fTargetDistalongAimCamera value="8.000000"/>
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
</Item>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_MARKOMODS2011_FLSH_02</Name>
<Model>markomods-2011-flsh2</Model>
<LocName>WCT_FLASH</LocName>
<LocDesc>WCD_FLASH</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<WeaponAttachBone>WAPFlshLasr</WeaponAttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="0"/>
<MainLightIntensity value="6.000000"/>
<MainLightColor value="0x00FFFFFF"/>
<MainLightRange value="20.000000"/>
<MainLightFalloffExponent value="32.000000"/>
<MainLightInnerAngle value="0.000000"/>
<MainLightOuterAngle value="20.000000"/>
<MainLightCoronaIntensity value="3.000000"/>
<MainLightCoronaSize value="0.200000"/>
<MainLightVolumeIntensity value="0.120000"/>
<MainLightVolumeSize value="0.030000"/>
<MainLightVolumeExponent value="0.010000"/>
<MainLightVolumeOuterColor value="0x00FFFFFF"/>
<MainLightShadowFadeDistance value="15.000000"/>
<MainLightSpecularFadeDistance value="15.000000"/>
<SecondaryLightIntensity value="4.000000"/>
<SecondaryLightColor value="0x00FFFFFF"/>
<SecondaryLightRange value="6.000000"/>
<SecondaryLightFalloffExponent value="64.000000"/>
<SecondaryLightInnerAngle value="0.000000"/>
<SecondaryLightOuterAngle value="60.000000"/>
<SecondaryLightVolumeIntensity value="0.300000"/>
<SecondaryLightVolumeSize value="0.400000"/>
<SecondaryLightVolumeExponent value="24.000000"/>
<SecondaryLightVolumeOuterColor value="0x00FFFFFF"/>
<SecondaryLightFadeDistance value="10.000000"/>
<fTargetDistalongAimCamera value="8.000000"/>
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
</Item>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_MARKOMODS2011_FLSH_03</Name>
<Model>markomods-2011-flsh3</Model>
<LocName>WCT_FLASH</LocName>
<LocDesc>WCD_FLASH</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<WeaponAttachBone>WAPFlshLasr</WeaponAttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="0"/>
<MainLightIntensity value="6.000000"/>
<MainLightColor value="0x00FFFFFF"/>
<MainLightRange value="20.000000"/>
<MainLightFalloffExponent value="32.000000"/>
<MainLightInnerAngle value="0.000000"/>
<MainLightOuterAngle value="20.000000"/>
<MainLightCoronaIntensity value="3.000000"/>
<MainLightCoronaSize value="0.200000"/>
<MainLightVolumeIntensity value="0.120000"/>
<MainLightVolumeSize value="0.030000"/>
<MainLightVolumeExponent value="0.010000"/>
<MainLightVolumeOuterColor value="0x00FFFFFF"/>
<MainLightShadowFadeDistance value="15.000000"/>
<MainLightSpecularFadeDistance value="15.000000"/>
<SecondaryLightIntensity value="4.000000"/>
<SecondaryLightColor value="0x00FFFFFF"/>
<SecondaryLightRange value="6.000000"/>
<SecondaryLightFalloffExponent value="64.000000"/>
<SecondaryLightInnerAngle value="0.000000"/>
<SecondaryLightOuterAngle value="60.000000"/>
<SecondaryLightVolumeIntensity value="0.300000"/>
<SecondaryLightVolumeSize value="0.400000"/>
<SecondaryLightVolumeExponent value="24.000000"/>
<SecondaryLightVolumeOuterColor value="0x00FFFFFF"/>
<SecondaryLightFadeDistance value="10.000000"/>
<fTargetDistalongAimCamera value="8.000000"/>
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
</Item>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_MARKOMODS2011_FLSH_04</Name>
<Model>markomods-2011-flsh4</Model>
<LocName>WCT_FLASH</LocName>
<LocDesc>WCD_FLASH</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<WeaponAttachBone>WAPFlshLasr</WeaponAttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="0"/>
<MainLightIntensity value="6.000000"/>
<MainLightColor value="0x00FFFFFF"/>
<MainLightRange value="20.000000"/>
<MainLightFalloffExponent value="32.000000"/>
<MainLightInnerAngle value="0.000000"/>
<MainLightOuterAngle value="20.000000"/>
<MainLightCoronaIntensity value="3.000000"/>
<MainLightCoronaSize value="0.200000"/>
<MainLightVolumeIntensity value="0.120000"/>
<MainLightVolumeSize value="0.030000"/>
<MainLightVolumeExponent value="0.010000"/>
<MainLightVolumeOuterColor value="0x00FFFFFF"/>
<MainLightShadowFadeDistance value="15.000000"/>
<MainLightSpecularFadeDistance value="15.000000"/>
<SecondaryLightIntensity value="4.000000"/>
<SecondaryLightColor value="0x00FFFFFF"/>
<SecondaryLightRange value="6.000000"/>
<SecondaryLightFalloffExponent value="64.000000"/>
<SecondaryLightInnerAngle value="0.000000"/>
<SecondaryLightOuterAngle value="60.000000"/>
<SecondaryLightVolumeIntensity value="0.300000"/>
<SecondaryLightVolumeSize value="0.400000"/>
<SecondaryLightVolumeExponent value="24.000000"/>
<SecondaryLightVolumeOuterColor value="0x00FFFFFF"/>
<SecondaryLightFadeDistance value="10.000000"/>
<fTargetDistalongAimCamera value="8.000000"/>
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
</Item>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_MARKOMODS2011_FLSH_05</Name>
<Model>markomods-2011-flsh5</Model>
<LocName>WCT_FLASH</LocName>
<LocDesc>WCD_FLASH</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<WeaponAttachBone>WAPFlshLasr</WeaponAttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="0"/>
<MainLightIntensity value="6.000000"/>
<MainLightColor value="0x00FFFFFF"/>
<MainLightRange value="20.000000"/>
<MainLightFalloffExponent value="32.000000"/>
<MainLightInnerAngle value="0.000000"/>
<MainLightOuterAngle value="20.000000"/>
<MainLightCoronaIntensity value="3.000000"/>
<MainLightCoronaSize value="0.200000"/>
<MainLightVolumeIntensity value="0.120000"/>
<MainLightVolumeSize value="0.030000"/>
<MainLightVolumeExponent value="0.010000"/>
<MainLightVolumeOuterColor value="0x00FFFFFF"/>
<MainLightShadowFadeDistance value="15.000000"/>
<MainLightSpecularFadeDistance value="15.000000"/>
<SecondaryLightIntensity value="4.000000"/>
<SecondaryLightColor value="0x00FFFFFF"/>
<SecondaryLightRange value="6.000000"/>
<SecondaryLightFalloffExponent value="64.000000"/>
<SecondaryLightInnerAngle value="0.000000"/>
<SecondaryLightOuterAngle value="60.000000"/>
<SecondaryLightVolumeIntensity value="0.300000"/>
<SecondaryLightVolumeSize value="0.400000"/>
<SecondaryLightVolumeExponent value="24.000000"/>
<SecondaryLightVolumeOuterColor value="0x00FFFFFF"/>
<SecondaryLightFadeDistance value="10.000000"/>
<fTargetDistalongAimCamera value="8.000000"/>
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
</Item>
</Infos>
<InfoBlobName/>
</CWeaponComponentInfoBlob>
@@ -0,0 +1,381 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<CPedModelInfo__PersonalityDataList>
<MovementModeUnholsterData>
<Item>
<Name>UNHOLSTER_UNARMED</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_2011</Item>
</Weapons>
<Clip>unarmed_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_MELEE</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_2011</Item>
</Weapons>
<Clip>2h_melee_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_1H</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_2011</Item>
</Weapons>
<Clip>1h_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_2011</Item>
</Weapons>
<Clip>2h_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_MINIGUN</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_2011</Item>
</Weapons>
<Clip>mini_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_2011</Item>
</Weapons>
<Clip>unarmed_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_2011</Item>
</Weapons>
<Clip>unarmed_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_1H_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_2011</Item>
</Weapons>
<Clip>1h_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_2011</Item>
</Weapons>
<Clip>2h_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
</MovementModeUnholsterData>
<MovementModes>
<Item>
<Name>DEFAULT_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_2011</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_ACTION@GENERIC@TRANS@1H</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_2011</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_STEALTH@GENERIC@TRANS@1H</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
</Item>
<Item>
<Name>MP_FEMALE_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_2011</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_ACTION@MP_FEMALE@ARMED@1H@TRANS</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_2011</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_STEALTH@MP_FEMALE@1H@TRANS</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
</Item>
<Item>
<Name>MICHAEL_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_2011</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_ACTION@P_M_ZERO@ARMED@1H@TRANS@A</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_2011</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_STEALTH@P_M_ZERO@1H@TRANS@A</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
</Item>
<Item>
<Name>FRANKLIN_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_2011</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_ACTION@P_M_ONE@ARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_ACTION@P_M_ONE@ARMED@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="false"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_ACTION@P_M_ONE@ARMED@1H@TRANS@A</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_ACTION@P_M_ONE@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_2011</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_STEALTH@P_M_ONE@UNARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_STEALTH@P_M_ONE@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="false"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_STEALTH@P_M_ONE@1H@TRANS@A</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_STEALTH@P_M_ONE@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
</Item>
<Item>
<Name>TREVOR_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_2011</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_ACTION@P_M_TWO@ARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_ACTION@P_M_TWO@ARMED@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="false"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_ACTION@P_M_TWO@ARMED@1H@TRANS@A</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_ACTION@P_M_TWO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_2011</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_STEALTH@P_M_TWO@UNARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_STEALTH@P_M_TWO@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="false"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_STEALTH@P_M_TWO@1H@TRANS@A</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_STEALTH@P_M_TWO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
</Item>
</MovementModes>
</CPedModelInfo__PersonalityDataList>
@@ -0,0 +1,443 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="300" />
<Entry>SLOT_2011</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<Infos>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_2011</Name>
<Model>markomods-2011</Model>
<Audio>AUDIO_ITEM_HEAVYPISTOL</Audio>
<Slot>SLOT_2011</Slot>
<DamageType>BULLET</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>INSTANT_HIT</FireType>
<WheelSlot>WHEEL_PISTOL</WheelSlot>
<Group>GROUP_PISTOL</Group>
<AmmoInfo ref="AMMO_PISTOL" />
<AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
<ClipSize value="12" />
<AccuracySpread value="1.500000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMaxModifier value="1.000000" />
<RecoilAccuracyMax value="1.000000" />
<RecoilErrorTime value="3.300000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="20.000000" />
<Damage value="26.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<Force value="50.000000" />
<ForceHitPed value="125.000000" />
<ForceHitVehicle value="750.000000" />
<ForceHitFlyingHeli value="750.000000" />
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="100.000000" />
<ForceBack value="80.000000" />
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="60.000000" />
<ForceBack value="70.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_THIGH</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="1.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_THIGH</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="1.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_CALF</BoneTag>
<ForceFront value="70.000000" />
<ForceBack value="80.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_CALF</BoneTag>
<ForceFront value="60.000000" />
<ForceBack value="100.000000" />
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="250.000000" />
<Penetration value="0.010000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="1.000000" />
<AnimReloadRate value="0.800000" />
<BulletsPerAnimLoop value="3" />
<TimeBetweenShots value="0.370000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.750000" />
<BulletBendingZoomedRadius value="0.375000" />
<FirstPersonBulletBendingNearRadius value="0.000000" />
<FirstPersonBulletBendingFarRadius value="0.750000" />
<FirstPersonBulletBendingZoomedRadius value="0.375000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
<FlashFx>muz_pistol</FlashFx>
<FlashFxAlt />
<FlashFxFP>muz_pistol_fp</FlashFxFP>
<FlashFxAltFP />
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
<MuzzleSmokeFxMinLevel value="0.300000" />
<MuzzleSmokeFxIncPerShot value="0.100000" />
<MuzzleSmokeFxDecPerSec value="0.275000" />
<ShellFx>eject_pistol</ShellFx>
<ShellFxFP>eject_pistol_fp</ShellFxFP>
<TracerFx>bullet_tracer</TracerFx>
<PedDamageHash>BulletSmall</PedDamageHash>
<TracerFxChanceSP value="0.200000" />
<TracerFxChanceMP value="0.750000" />
<FlashFxChanceSP value="1.000000" />
<FlashFxChanceMP value="1.000000" />
<FlashFxAltChance value="0.000000" />
<FlashFxScale value="0.800000" />
<FlashFxLightEnabled value="true" />
<FlashFxLightCastsShadows value="false" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
<FlashFxLightRangeMinMax x="2.000000" y="2.500000" />
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="150" />
<InitialRumbleIntensity value="0.200000" />
<InitialRumbleIntensityTrigger value="0.850000" />
<RumbleDuration value="95" />
<RumbleIntensity value="0.200000" />
<RumbleIntensityTrigger value="0.800000" />
<RumbleDamageIntensity value="1.000000" />
<InitialRumbleDurationFps value="150" />
<InitialRumbleIntensityFps value="1.000000" />
<RumbleDurationFps value="95" />
<RumbleIntensityFps value="1.000000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="2.000000" />
<LockOnRange value="55.000000" />
<WeaponRange value="120.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="40.000000" />
<DamageFallOffRangeMax value="120.000000" />
<DamageFallOffModifier value="0.300000" />
<VehicleWeaponHash />
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<CameraFov value="45.000000" />
<FirstPersonScopeFov value="30.00000"/>
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeOffset x="0.00000" y="0.0000" z="0.0010" />
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000" />
<FirstPersonScopeRotationOffset x="-0.30000" y="0.0000" z="0.0000" />
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
<FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonRNGOffset x="-0.025" y="-0.025" z="-0.040" />
<FirstPersonAsThirdPersonLTOffset x="0.050" y="0.060" z="-0.0250" />
<FirstPersonAsThirdPersonScopeOffset x="0.070" y="0.000000" z="-0.020" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="000000" y="0.000000" z="000000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<FirstPersonScopeAttachmentData>
<Item>
<Name>COMPONENT_MARKOMODS2011_SLIDE_01</Name>
<FirstPersonScopeAttachmentFov value="40.000000" />
<FirstPersonScopeAttachmentOffset x="0.0000000" y="0.000000" z="0.00250000" />
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.00000" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS2011_SLIDE_02</Name>
<FirstPersonScopeAttachmentFov value="40.000000" />
<FirstPersonScopeAttachmentOffset x="0.0000000" y="0.000000" z="0.00350000" />
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.00000" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS2011_SLIDE_03</Name>
<FirstPersonScopeAttachmentFov value="55.000000" />
<FirstPersonScopeAttachmentOffset x="0.0000000" y="0.000000" z="-0.00360000" />
<FirstPersonScopeAttachmentRotationOffset x="-1.500000" y="0.000000" z="0.00000" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS2011_SLIDE_04</Name>
<FirstPersonScopeAttachmentFov value="55.000000" />
<FirstPersonScopeAttachmentOffset x="0.0000000" y="0.000000" z="-0.00380000" />
<FirstPersonScopeAttachmentRotationOffset x="-1.500000" y="0.000000" z="0.00000" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS2011_SLIDE_05</Name>
<FirstPersonScopeAttachmentFov value="55.000000" />
<FirstPersonScopeAttachmentOffset x="0.0000000" y="0.000000" z="-0.00390000" />
<FirstPersonScopeAttachmentRotationOffset x="-1.500000" y="0.000000" z="0.00000" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS2011_SLIDE_06</Name>
<FirstPersonScopeAttachmentFov value="55.000000" />
<FirstPersonScopeAttachmentOffset x="0.0000000" y="0.000000" z="-0.00350000" />
<FirstPersonScopeAttachmentRotationOffset x="-1.500000" y="0.000000" z="0.00000" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS2011_SLIDE_07</Name>
<FirstPersonScopeAttachmentFov value="55.000000" />
<FirstPersonScopeAttachmentOffset x="0.0000000" y="0.000000" z="-0.00400000" />
<FirstPersonScopeAttachmentRotationOffset x="-1.500000" y="0.000000" z="0.00000" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS2011_SLIDE_08</Name>
<FirstPersonScopeAttachmentFov value="55.000000" />
<FirstPersonScopeAttachmentOffset x="0.0000000" y="0.000000" z="-0.00350000" />
<FirstPersonScopeAttachmentRotationOffset x="-1.500000" y="0.000000" z="0.00000" />
</Item>
</FirstPersonScopeAttachmentData>
<ZoomFactorForAccurateMode value="1.300000" />
<RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
<RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
<AccuracyOffsetShakeHash />
<MinTimeBetweenRecoilShakes value="150" />
<RecoilShakeAmplitude value="1.000000" />
<ExplosionShakeAmplitude value="-1.000000" />
<IkRecoilDisplacement value="0.01" />
<IkRecoilDisplacementScope value="0.005" />
<IkRecoilDisplacementScaleBackward value="1.0" />
<IkRecoilDisplacementScaleVertical value="0.4" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<AimOffsetMin x="0.200000" y="0.100000" z="0.600000" />
<AimProbeLengthMin value="0.300000" />
<AimOffsetMax x="0.175000" y="-0.200000" z="0.500000" />
<AimProbeLengthMax value="0.275000" />
<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
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<TorsoAimOffset x="-1.300000" y="0.550000" />
<TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
<ReticuleMinSizeStanding value="0.650000" />
<ReticuleMinSizeCrouched value="0.550000" />
<ReticuleScale value="0.300000" />
<ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
<FirstPersonReticuleStyleHash />
<PickupHash />
<MPPickupHash />
<HumanNameHash>WEAPON_2011</HumanNameHash>
<MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
<StatName>WEAPON_2011</StatName>
<KnockdownCount value="3" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>Normal</NmShotTuningSet>
<AttachPoints>
<Item>
<AttachBone>WAPClip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_MARKOMODS2011_CLIP_01</Name>
<Default value="true" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS2011_CLIP_02</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPGrip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_MARKOMODS2011_BARREL_01</Name>
<Default value="true" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS2011_BARREL_02</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS2011_BARREL_03</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPScop_2</AttachBone>
<Components>
<Item>
<Name>COMPONENT_MARKOMODS2011_SLIDE_01</Name>
<Default value="true" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS2011_SLIDE_02</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS2011_SLIDE_03</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS2011_SLIDE_04</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS2011_SLIDE_05</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS2011_SLIDE_06</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS2011_SLIDE_07</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS2011_SLIDE_08</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPSupp</AttachBone>
<Components>
<Item>
<Name>COMPONENT_MARKOMODS2011_MUZZLE_01</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS2011_MUZZLE_02</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS2011_MUZZLE_03</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPFlshLasr</AttachBone>
<Components>
<Item>
<Name>COMPONENT_MARKOMODS2011_FLSH_01</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS2011_FLSH_02</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS2011_FLSH_03</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS2011_FLSH_04</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS2011_FLSH_05</Name>
<Default value="false" />
</Item>
</Components>
</Item>
</AttachPoints>
<GunFeedBone />
<TargetSequenceGroup>PISTOL</TargetSequenceGroup>
<WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT" />
<FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<AmmoDiminishingRate value="3" />
<AimingBreathingAdditiveWeight value="1.000000" />
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<AudioCollisionHash />
<HudDamage value="26" />
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<HudCapacity value="10" />
<HudAccuracy value="40" />
<HudRange value="25" />
</Item>
</Infos>
</Item>
</Infos>
<Name>2011</Name>
</CWeaponInfoBlob>
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AddTextEntry('WEAPON_DRAGON', 'Dragon')
AddTextEntry('WEAPON_DRAGON_GOLD', 'Gold Dragon')
+28
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@@ -0,0 +1,28 @@
fx_version 'cerulean'
games {'gta5'}
description 'MarkoMods.com Dragon'
files{
'**/markomods-dragon-components.meta',
'**/markomods-dragon-archetypes.meta',
'**/**/markomods-dragon-animations.meta',
'**/**/markomods-dragon-pedpersonality.meta',
'**/**/markomods-dragon.meta',
}
data_file 'WEAPONCOMPONENTSINFO_FILE' '**/markomods-dragon-components.meta'
data_file 'WEAPON_METADATA_FILE' '**/markomods-dragon-archetypes.meta'
data_file 'WEAPON_ANIMATIONS_FILE' '**/**/markomods-dragon-animations.meta'
data_file 'PED_PERSONALITY_FILE' '**/**/markomods-dragon-pedpersonality.meta'
data_file 'WEAPONINFO_FILE' '**/**/markomods-dragon.meta'
client_script 'cl_weaponNames.lua'
escrow_ignore {
'stream/*.ytd',
'meta/*.meta',
'cl_weaponNames.lua'
}
lua54 'yes'
dependency '/assetpacks'
@@ -0,0 +1,441 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Ballistic">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_DRAGON_GOLD">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash />
<CoverWeaponClipSetHash />
<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
<MotionFilterHash />
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash />
<WeaponClipSetStreamedHash />
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth />
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash />
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash />
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash />
<JumpUpperbodyClipSetHash />
<FallUpperbodyClipSetHash />
<FromStrafeTransitionUpperBodyClipSetHash />
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="NULL" />
<AimGrenadeThrowNormalClipsetHash />
<AimGrenadeThrowAlternateClipsetHash />
</Item>
</WeaponAnimations>
</Item>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_DRAGON_GOLD">
<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_RifleHi</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@rifle@hi@assault_rifle</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@rifle@hi@assault_rifle</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@rifle@hi@assault_rifle_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@rifle@hi@assault_rifle@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
</Item>
</WeaponAnimations>
</Item>
<Item key="Gang">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_DRAGON_GOLD">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash />
<CoverWeaponClipSetHash />
<MotionClipSetHash />
<MotionFilterHash />
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash />
<WeaponClipSetStreamedHash />
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth />
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_smg</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash />
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash />
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash />
<JumpUpperbodyClipSetHash />
<FallUpperbodyClipSetHash />
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="0.850000" />
<AnimBlindFireRateModifier value="0.850000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="NULL" />
<AimGrenadeThrowNormalClipsetHash />
<AimGrenadeThrowAlternateClipsetHash />
</Item>
</WeaponAnimations>
</Item>
<Item key="MP_F_Freemode">
<Fallback>Gang</Fallback>
<WeaponAnimations>
<Item key="WEAPON_DRAGON_GOLD">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash />
<CoverWeaponClipSetHash />
<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
<MotionFilterHash />
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash />
<WeaponClipSetStreamedHash />
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth />
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash />
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash />
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash />
<JumpUpperbodyClipSetHash />
<FallUpperbodyClipSetHash />
<FromStrafeTransitionUpperBodyClipSetHash />
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="NULL" />
<AimGrenadeThrowNormalClipsetHash />
<AimGrenadeThrowAlternateClipsetHash />
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPerson">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_DRAGON_GOLD">
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@a</Item>
<Item>WEAPONS@FIRST_PERSON@AIM_IDLE@P_M_ZERO@ASSAULT_RIFLE@SHARED@FIDGETS@B</Item>
<Item>WEAPONS@FIRST_PERSON@AIM_IDLE@P_M_ZERO@ASSAULT_RIFLE@SHARED@FIDGETS@C</Item>
</FPSFidgetClipsetHashes>
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonAiming">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_DRAGON_GOLD">
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@assault_rifle@shared@core</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash></FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonRNG">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_DRAGON_GOLD">
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonScope">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_DRAGON_GOLD">
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@assault_rifle@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
</Item>
</WeaponAnimations>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>
@@ -0,0 +1,213 @@
<?xml version="1.0" encoding="UTF-8"?>
<CPedModelInfo__PersonalityDataList>
<MovementModeUnholsterData>
<Item>
<Name>UNHOLSTER_UNARMED</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_DRAGON_GOLD</Item>
</Weapons>
<Clip>unarmed_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_MELEE</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_DRAGON_GOLD</Item>
</Weapons>
<Clip>2h_melee_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_1H</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_DRAGON_GOLD</Item>
</Weapons>
<Clip>1h_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_DRAGON_GOLD</Item>
</Weapons>
<Clip>2h_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_MINIGUN</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_DRAGON_GOLD</Item>
</Weapons>
<Clip>mini_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_DRAGON_GOLD</Item>
</Weapons>
<Clip>unarmed_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_DRAGON_GOLD</Item>
</Weapons>
<Clip>unarmed_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_1H_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_DRAGON_GOLD</Item>
</Weapons>
<Clip>1h_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_DRAGON_GOLD</Item>
</Weapons>
<Clip>2h_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
</MovementModeUnholsterData>
<MovementModes>
<Item>
<Name>DEFAULT_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_DRAGON_GOLD</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
<WeaponClipSetId>move_action@p_m_zero@armed@2H@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="true" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="true" />
<IdleTransitions>
<Item>MOVE_ACTION@GENERIC@TRANS@2H</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H" />
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_DRAGON_GOLD</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="true" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="true" />
<IdleTransitions>
<Item>move_stealth@generic@trans@2h</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH" />
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
<Item>
<Name>MP_FEMALE_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_DRAGON_GOLD</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
<WeaponClipSetId>move_action@mp_female@armed@2H@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="true" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="true" />
<IdleTransitions>
<Item>MOVE_ACTION@MP_FEMALE@ARMED@2H@TRANS</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H" />
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_DRAGON_GOLD</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="true" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="true" />
<IdleTransitions>
<Item>MOVE_STEALTH@MP_FEMALE@2H@TRANS</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH" />
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
</MovementModes>
</CPedModelInfo__PersonalityDataList>
@@ -0,0 +1,414 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="301" />
<Entry>SLOT_DRAGON_GOLD</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<Infos>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_DRAGON_GOLD</Name>
<Model>markomods-dragon</Model>
<Audio>AUDIO_ITEM_ASSAULTRIFLE</Audio>
<Slot>SLOT_DRAGON_GOLD</Slot>
<DamageType>BULLET</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>INSTANT_HIT</FireType>
<WheelSlot>WHEEL_RIFLE</WheelSlot>
<Group>GROUP_RIFLE</Group>
<AmmoInfo ref="AMMO_RIFLE" />
<AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
<ClipSize value="30" />
<AccuracySpread value="3.000000" />
<AccurateModeAccuracyModifier value="0.650000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMaxModifier value="1.000000" />
<RecoilAccuracyMax value="2.500000" />
<RecoilErrorTime value="3.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<Damage value="40.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<Force value="75.000000" />
<ForceHitPed value="140.000000" />
<ForceHitVehicle value="1300.000000" />
<ForceHitFlyingHeli value="1250.000000" />
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="80.000000" />
<ForceBack value="70.000000" />
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="60.000000" />
<ForceBack value="90.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_THIGH</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="1.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_THIGH</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="1.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_CALF</BoneTag>
<ForceFront value="70.000000" />
<ForceBack value="80.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_CALF</BoneTag>
<ForceFront value="60.000000" />
<ForceBack value="100.000000" />
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="600.000000" />
<Penetration value="0.100000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="1.000000" />
<AnimReloadRate value="1.000000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="0.100000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.750000" />
<BulletBendingZoomedRadius value="0.375000" />
<FirstPersonBulletBendingNearRadius value="0.000000" />
<FirstPersonBulletBendingFarRadius value="0.750000" />
<FirstPersonBulletBendingZoomedRadius value="0.375000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
<FlashFx>muz_assault_rifle</FlashFx>
<FlashFxAlt>muz_alternate_star</FlashFxAlt>
<FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
<FlashFxAltFP />
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
<MuzzleSmokeFxMinLevel value="0.350000" />
<MuzzleSmokeFxIncPerShot value="0.200000" />
<MuzzleSmokeFxDecPerSec value="0.200000" />
<ShellFx>eject_auto</ShellFx>
<ShellFxFP>eject_auto_fp</ShellFxFP>
<TracerFx>bullet_tracer</TracerFx>
<PedDamageHash>BulletLarge</PedDamageHash>
<TracerFxChanceSP value="0.150000" />
<TracerFxChanceMP value="0.750000" />
<FlashFxChanceSP value="1.000000" />
<FlashFxChanceMP value="1.000000" />
<FlashFxAltChance value="0.200000" />
<FlashFxScale value="1.700000" />
<FlashFxLightEnabled value="true" />
<FlashFxLightCastsShadows value="false" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="255.000000" y="80.000000" z="20.000000" />
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="40.000000" />
<FlashFxLightIntensityMinMax x="1.000000" y="3.000000" />
<FlashFxLightRangeMinMax x="3.500000" y="5.500000" />
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="7.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="120" />
<InitialRumbleIntensity value="0.650000" />
<InitialRumbleIntensityTrigger value="0.950000" />
<RumbleDuration value="80" />
<RumbleIntensity value="0.450000" />
<RumbleIntensityTrigger value="0.850000" />
<RumbleDamageIntensity value="1.000000" />
<InitialRumbleDurationFps value="190" />
<InitialRumbleIntensityFps value="1.000000" />
<RumbleDurationFps value="110" />
<RumbleIntensityFps value="1.000000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.700000" />
<LockOnRange value="65.000000" />
<WeaponRange value="120.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="47.500000" />
<DamageFallOffRangeMax value="120.000000" />
<DamageFallOffModifier value="0.300000" />
<VehicleWeaponHash />
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<CameraFov value="35.000000" />
<FirstPersonScopeFov value="25.00000"/>
<FirstPersonScopeAttachmentFov value="20.00000"/>
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeOffset x="0.00000" y="-0.1000000" z="0.00150000" />
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.30000" z="-0.01450" />
<FirstPersonScopeRotationOffset x="0.40000" y="0.0000" z="0.0000" />
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
<FirstPersonAsThirdPersonIdleOffset x="-0.07500000" y="0.000000" z="-0.05" />
<FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000" />
<FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.000000" z="-0.0750000" />
<FirstPersonAsThirdPersonScopeOffset x="0.075000" y="-0.050000" z="-0.060000" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.1000000" y="0.000000" z="-0.100000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<FirstPersonScopeAttachmentData>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_01</Name>
<FirstPersonScopeAttachmentFov value="25.000000" />
<FirstPersonScopeAttachmentOffset x="0.0000000" y="-0.1000000" z="-0.00900000" />
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.00000" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_02</Name>
<FirstPersonScopeAttachmentFov value="25.000000" />
<FirstPersonScopeAttachmentOffset x="0.0000000" y="-0.1000000" z="-0.01200000" />
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.00000" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_03</Name>
<FirstPersonScopeAttachmentFov value="25.000000" />
<FirstPersonScopeAttachmentOffset x="0.0000000" y="-0.1000000" z="-0.01550000" />
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.00000" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_04</Name>
<FirstPersonScopeAttachmentFov value="25.000000" />
<FirstPersonScopeAttachmentOffset x="0.0000000" y="-0.1000000" z="-0.01410000" />
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.00000" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_05</Name>
<FirstPersonScopeAttachmentFov value="25.000000" />
<FirstPersonScopeAttachmentOffset x="0.0005000" y="-0.1000000" z="-0.01600000" />
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.00000" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_06</Name>
<FirstPersonScopeAttachmentFov value="25.000000" />
<FirstPersonScopeAttachmentOffset x="0.0000000" y="-0.1000000" z="-0.01500000" />
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.00000" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_07</Name>
<FirstPersonScopeAttachmentFov value="25.000000" />
<FirstPersonScopeAttachmentOffset x="0.0000000" y="-0.1000000" z="-0.03500000" />
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.00000" />
</Item>
</FirstPersonScopeAttachmentData>
<ZoomFactorForAccurateMode value="1.300000" />
<RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
<RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
<MinTimeBetweenRecoilShakes value="100" />
<RecoilShakeAmplitude value="0.700000" />
<ExplosionShakeAmplitude value="-1.000000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<AimOffsetMin x="0.200000" y="0.300000" z="0.600000" />
<AimProbeLengthMin value="0.520000" />
<AimOffsetMax x="0.180000" y="-0.225000" z="0.475000" />
<AimProbeLengthMax value="0.400000" />
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
<TorsoAimOffset x="-1.300000" y="0.550000" />
<TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
<LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
<ReticuleMinSizeStanding value="0.600000" />
<ReticuleMinSizeCrouched value="0.500000" />
<ReticuleScale value="0.300000" />
<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
<FirstPersonReticuleStyleHash />
<PickupHash>PICKUP_WEAPON_DRAGON_GOLD</PickupHash>
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
<HumanNameHash>WEAPON_DRAGON_GOLD</HumanNameHash>
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
<StatName>WEAPON_DRAGON_GOLD</StatName>
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>Automatic</NmShotTuningSet>
<AttachPoints>
<Item>
<AttachBone>WAPClip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_MAG_01</Name>
<Default value="true" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_MAG_02</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_MAG_03</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_MAG_04</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_MAG_05</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_MAG_06</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPStock</AttachBone>
<Components>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_STOCK_01</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPScop</AttachBone>
<Components>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_01</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_02</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_03</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_04</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_05</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_06</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_07</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPGrip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_LOWER_02</Name>
<Default value="true" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPGrip_2</AttachBone>
<Components>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_UPPER_02</Name>
<Default value="true" />
</Item>
</Components>
</Item>
</AttachPoints>
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps TorsoIKForWeaponBlock LongWeapon UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT" />
<FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<AmmoDiminishingRate value="3" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="1.000000" />
<StealthFiringBreathingAdditiveWeight value="1.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="1.000000" />
<StealthFiringLeanAdditiveWeight value="1.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="30" />
<HudSpeed value="60" />
<HudCapacity value="40" />
<HudAccuracy value="45" />
<HudRange value="45" />
</Item>
</Infos>
</Item>
</Infos>
<Name>Dragon Gold</Name>
</CWeaponInfoBlob>
@@ -0,0 +1,441 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Ballistic">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_DRAGON">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash />
<CoverWeaponClipSetHash />
<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
<MotionFilterHash />
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash />
<WeaponClipSetStreamedHash />
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth />
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash />
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash />
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash />
<JumpUpperbodyClipSetHash />
<FallUpperbodyClipSetHash />
<FromStrafeTransitionUpperBodyClipSetHash />
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="NULL" />
<AimGrenadeThrowNormalClipsetHash />
<AimGrenadeThrowAlternateClipsetHash />
</Item>
</WeaponAnimations>
</Item>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_DRAGON">
<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_RifleHi</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@rifle@hi@assault_rifle</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@rifle@hi@assault_rifle</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@rifle@hi@assault_rifle_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@rifle@hi@assault_rifle@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
</Item>
</WeaponAnimations>
</Item>
<Item key="Gang">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_DRAGON">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash />
<CoverWeaponClipSetHash />
<MotionClipSetHash />
<MotionFilterHash />
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash />
<WeaponClipSetStreamedHash />
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth />
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_smg</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash />
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash />
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash />
<JumpUpperbodyClipSetHash />
<FallUpperbodyClipSetHash />
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="0.850000" />
<AnimBlindFireRateModifier value="0.850000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="NULL" />
<AimGrenadeThrowNormalClipsetHash />
<AimGrenadeThrowAlternateClipsetHash />
</Item>
</WeaponAnimations>
</Item>
<Item key="MP_F_Freemode">
<Fallback>Gang</Fallback>
<WeaponAnimations>
<Item key="WEAPON_DRAGON">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash />
<CoverWeaponClipSetHash />
<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
<MotionFilterHash />
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash />
<WeaponClipSetStreamedHash />
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth />
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash />
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash />
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash />
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash />
<JumpUpperbodyClipSetHash />
<FallUpperbodyClipSetHash />
<FromStrafeTransitionUpperBodyClipSetHash />
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="NULL" />
<AimGrenadeThrowNormalClipsetHash />
<AimGrenadeThrowAlternateClipsetHash />
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPerson">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_DRAGON">
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@a</Item>
<Item>WEAPONS@FIRST_PERSON@AIM_IDLE@P_M_ZERO@ASSAULT_RIFLE@SHARED@FIDGETS@B</Item>
<Item>WEAPONS@FIRST_PERSON@AIM_IDLE@P_M_ZERO@ASSAULT_RIFLE@SHARED@FIDGETS@C</Item>
</FPSFidgetClipsetHashes>
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonAiming">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_DRAGON">
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@assault_rifle@shared@core</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash></FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonRNG">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_DRAGON">
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonScope">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_DRAGON">
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleHi</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@assault_rifle@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@assault_rifle_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@assault_rifle@shared@core</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
</Item>
</WeaponAnimations>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>
@@ -0,0 +1,119 @@
<?xml version='1.0' encoding='UTF-8'?>
<CWeaponModelInfo__InitDataList>
<InitDatas>
<Item>
<modelName>markomods-dragon</modelName>
<txdName>markomods-dragon</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value='75'/>
</Item>
<Item>
<modelName>markomods-dragon-lower1</modelName>
<txdName>markomods-dragon</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value='75'/>
</Item>
<Item>
<modelName>markomods-dragon-lower2</modelName>
<txdName>markomods-dragon</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value='75'/>
</Item>
<Item>
<modelName>markomods-dragon-upper1</modelName>
<txdName>markomods-dragon</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value='75'/>
</Item>
<Item>
<modelName>markomods-dragon-upper2</modelName>
<txdName>markomods-dragon</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value='75'/>
</Item>
<Item>
<modelName>markomods-dragon-stock1</modelName>
<txdName>markomods-dragon-stocks</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value='75'/>
</Item>
<Item>
<modelName>markomods-dragon-mag1</modelName>
<txdName>markomods-dragon-mags</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value='75'/>
</Item>
<Item>
<modelName>markomods-dragon-mag2</modelName>
<txdName>markomods-dragon-mags</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value='75'/>
</Item>
<Item>
<modelName>markomods-dragon-mag3</modelName>
<txdName>markomods-dragon-mags</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value='75'/>
</Item>
<Item>
<modelName>markomods-dragon-mag4</modelName>
<txdName>markomods-dragon-mags</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value='75'/>
</Item>
<Item>
<modelName>markomods-dragon-mag5</modelName>
<txdName>markomods-dragon-mags2</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value='75'/>
</Item>
<Item>
<modelName>markomods-dragon-mag6</modelName>
<txdName>markomods-dragon-mags3</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value='75'/>
</Item>
<Item>
<modelName>markomods-dragon-scope1</modelName>
<txdName>markomods-dragon-scope1</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value='75'/>
</Item>
<Item>
<modelName>markomods-dragon-scope2</modelName>
<txdName>markomods-dragon-scope2</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value='75'/>
</Item>
<Item>
<modelName>markomods-dragon-scope3</modelName>
<txdName>markomods-dragon-scope3</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value='75'/>
</Item>
<Item>
<modelName>markomods-dragon-scope4</modelName>
<txdName>markomods-dragon-scope4</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value='75'/>
</Item>
<Item>
<modelName>markomods-dragon-scope5</modelName>
<txdName>markomods-dragon-scope5</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value='75'/>
</Item>
<Item>
<modelName>markomods-dragon-scope6</modelName>
<txdName>markomods-dragon-scope6</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value='75'/>
</Item>
<Item>
<modelName>markomods-dragon-scope7</modelName>
<txdName>markomods-dragon-scope7</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value='75'/>
</Item>
</InitDatas>
</CWeaponModelInfo__InitDataList>
@@ -0,0 +1,353 @@
<?xml version='1.0' encoding='UTF-8'?>
<CWeaponComponentInfoBlob>
<Infos>
<Item type='CWeaponComponentClipInfo'>
<Name>COMPONENT_MARKOMODS_DRAGON_MAG_01</Name>
<Model>markomods-dragon-mag1</Model>
<LocName>MAG</LocName>
<LocDesc>MAG</LocDesc>
<AttachBone>AAPClip</AttachBone>
<WeaponAttachBone>WAPClip</WeaponAttachBone>
<AccuracyModifier type='NULL' />
<DamageModifier type='NULL' />
<bShownOnWheel value='false' />
<CreateObject value='true' />
<HudDamage value='0' />
<HudSpeed value='0' />
<HudCapacity value='0' />
<HudAccuracy value='0' />
<HudRange value='0' />
<ClipSize value='30' />
<ReloadData ref='RELOAD_DEFAULT' />
</Item>
<Item type='CWeaponComponentClipInfo'>
<Name>COMPONENT_MARKOMODS_DRAGON_MAG_02</Name>
<Model>markomods-dragon-mag2</Model>
<LocName>MAG</LocName>
<LocDesc>MAG</LocDesc>
<AttachBone>AAPClip</AttachBone>
<WeaponAttachBone>WAPClip</WeaponAttachBone>
<AccuracyModifier type='NULL' />
<DamageModifier type='NULL' />
<bShownOnWheel value='false' />
<CreateObject value='true' />
<HudDamage value='0' />
<HudSpeed value='0' />
<HudCapacity value='0' />
<HudAccuracy value='0' />
<HudRange value='0' />
<ClipSize value='30' />
<ReloadData ref='RELOAD_DEFAULT' />
</Item>
<Item type='CWeaponComponentClipInfo'>
<Name>COMPONENT_MARKOMODS_DRAGON_MAG_03</Name>
<Model>markomods-dragon-mag3</Model>
<LocName>MAG</LocName>
<LocDesc>MAG</LocDesc>
<AttachBone>AAPClip</AttachBone>
<WeaponAttachBone>WAPClip</WeaponAttachBone>
<AccuracyModifier type='NULL' />
<DamageModifier type='NULL' />
<bShownOnWheel value='false' />
<CreateObject value='true' />
<HudDamage value='0' />
<HudSpeed value='0' />
<HudCapacity value='0' />
<HudAccuracy value='0' />
<HudRange value='0' />
<ClipSize value='30' />
<ReloadData ref='RELOAD_DEFAULT' />
</Item>
<Item type='CWeaponComponentClipInfo'>
<Name>COMPONENT_MARKOMODS_DRAGON_MAG_04</Name>
<Model>markomods-dragon-mag4</Model>
<LocName>MAG</LocName>
<LocDesc>MAG</LocDesc>
<AttachBone>AAPClip</AttachBone>
<WeaponAttachBone>WAPClip</WeaponAttachBone>
<AccuracyModifier type='NULL' />
<DamageModifier type='NULL' />
<bShownOnWheel value='false' />
<CreateObject value='true' />
<HudDamage value='0' />
<HudSpeed value='0' />
<HudCapacity value='0' />
<HudAccuracy value='0' />
<HudRange value='0' />
<ClipSize value='30' />
<ReloadData ref='RELOAD_DEFAULT' />
</Item>
<Item type='CWeaponComponentClipInfo'>
<Name>COMPONENT_MARKOMODS_DRAGON_MAG_05</Name>
<Model>markomods-dragon-mag5</Model>
<LocName>MAG</LocName>
<LocDesc>MAG</LocDesc>
<AttachBone>AAPClip</AttachBone>
<WeaponAttachBone>WAPClip</WeaponAttachBone>
<AccuracyModifier type='NULL' />
<DamageModifier type='NULL' />
<bShownOnWheel value='false' />
<CreateObject value='true' />
<HudDamage value='0' />
<HudSpeed value='0' />
<HudCapacity value='0' />
<HudAccuracy value='0' />
<HudRange value='0' />
<ClipSize value='60' />
<ReloadData ref='RELOAD_DEFAULT' />
</Item>
<Item type='CWeaponComponentClipInfo'>
<Name>COMPONENT_MARKOMODS_DRAGON_MAG_06</Name>
<Model>markomods-dragon-mag6</Model>
<LocName>MAG</LocName>
<LocDesc>MAG</LocDesc>
<AttachBone>AAPClip</AttachBone>
<WeaponAttachBone>WAPClip</WeaponAttachBone>
<AccuracyModifier type='NULL' />
<DamageModifier type='NULL' />
<bShownOnWheel value='false' />
<CreateObject value='true' />
<HudDamage value='0' />
<HudSpeed value='0' />
<HudCapacity value='0' />
<HudAccuracy value='0' />
<HudRange value='0' />
<ClipSize value='95' />
<ReloadData ref='RELOAD_DEFAULT' />
</Item>
<Item type='CWeaponComponentInfo'>
<Name>COMPONENT_MARKOMODS_DRAGON_STOCK_01</Name>
<Model>markomods-dragon-stock1</Model>
<LocName>STOCK</LocName>
<LocDesc>STOCK</LocDesc>
<AttachBone>AAPStock</AttachBone>
<WeaponAttachBone>WAPStock</WeaponAttachBone>
<AccuracyModifier type='NULL' />
<DamageModifier type='NULL' />
<bShownOnWheel value='false' />
<CreateObject value='true' />
<HudDamage value='0' />
<HudSpeed value='0' />
<HudCapacity value='0' />
<HudAccuracy value='0' />
<HudRange value='0' />
</Item>
<Item type='CWeaponComponentInfo'>
<Name>COMPONENT_MARKOMODS_DRAGON_LOWER_01</Name>
<Model>markomods-dragon-lower1</Model>
<LocName>LOWER</LocName>
<LocDesc>LOWER</LocDesc>
<AttachBone>AAPGrip</AttachBone>
<WeaponAttachBone>WAPGrip</WeaponAttachBone>
<AccuracyModifier type='NULL' />
<DamageModifier type='NULL' />
<bShownOnWheel value='false' />
<CreateObject value='true' />
<HudDamage value='0' />
<HudSpeed value='0' />
<HudCapacity value='0' />
<HudAccuracy value='0' />
<HudRange value='0' />
</Item>
<Item type='CWeaponComponentInfo'>
<Name>COMPONENT_MARKOMODS_DRAGON_LOWER_02</Name>
<Model>markomods-dragon-lower2</Model>
<LocName>LOWER</LocName>
<LocDesc>LOWER</LocDesc>
<AttachBone>AAPGrip</AttachBone>
<WeaponAttachBone>WAPGrip</WeaponAttachBone>
<AccuracyModifier type='NULL' />
<DamageModifier type='NULL' />
<bShownOnWheel value='false' />
<CreateObject value='true' />
<HudDamage value='0' />
<HudSpeed value='0' />
<HudCapacity value='0' />
<HudAccuracy value='0' />
<HudRange value='0' />
</Item>
<Item type='CWeaponComponentInfo'>
<Name>COMPONENT_MARKOMODS_DRAGON_UPPER_01</Name>
<Model>markomods-dragon-upper1</Model>
<LocName>UPPER</LocName>
<LocDesc>UPPER</LocDesc>
<AttachBone>AAPGrip_2</AttachBone>
<WeaponAttachBone>WAPGrip_2</WeaponAttachBone>
<AccuracyModifier type='NULL' />
<DamageModifier type='NULL' />
<bShownOnWheel value='false' />
<CreateObject value='true' />
<HudDamage value='0' />
<HudSpeed value='0' />
<HudCapacity value='0' />
<HudAccuracy value='0' />
<HudRange value='0' />
</Item>
<Item type='CWeaponComponentInfo'>
<Name>COMPONENT_MARKOMODS_DRAGON_UPPER_02</Name>
<Model>markomods-dragon-upper2</Model>
<LocName>UPPER</LocName>
<LocDesc>UPPER</LocDesc>
<AttachBone>AAPGrip_2</AttachBone>
<WeaponAttachBone>WAPGrip_2</WeaponAttachBone>
<AccuracyModifier type='NULL' />
<DamageModifier type='NULL' />
<bShownOnWheel value='false' />
<CreateObject value='true' />
<HudDamage value='0' />
<HudSpeed value='0' />
<HudCapacity value='0' />
<HudAccuracy value='0' />
<HudRange value='0' />
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_01</Name>
<Model>markomods-dragon-scope1</Model>
<LocName>WCT_SCOPE_MED</LocName>
<LocDesc>WCD_SCOPE_MED</LocDesc>
<AttachBone>AAPScop</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="5" />
<HudRange value="0" />
<CameraHash />
<RecoilShakeAmplitude value="0.280000" />
<ExtraZoomFactorForAccurateMode value="1.200000" />
<Reticule value="0" />
<ReticuleHash />
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_02</Name>
<Model>markomods-dragon-scope2</Model>
<LocName>WCT_SCOPE_MED</LocName>
<LocDesc>WCD_SCOPE_MED</LocDesc>
<AttachBone>AAPScop</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="5" />
<HudRange value="0" />
<CameraHash />
<RecoilShakeAmplitude value="0.280000" />
<ExtraZoomFactorForAccurateMode value="1.200000" />
<Reticule value="0" />
<ReticuleHash />
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_03</Name>
<Model>markomods-dragon-scope3</Model>
<LocName>WCT_SCOPE_MED</LocName>
<LocDesc>WCD_SCOPE_MED</LocDesc>
<AttachBone>AAPScop</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="5" />
<HudRange value="0" />
<CameraHash />
<RecoilShakeAmplitude value="0.280000" />
<ExtraZoomFactorForAccurateMode value="1.200000" />
<Reticule value="0" />
<ReticuleHash />
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_04</Name>
<Model>markomods-dragon-scope4</Model>
<LocName>WCT_SCOPE_MED</LocName>
<LocDesc>WCD_SCOPE_MED</LocDesc>
<AttachBone>AAPScop</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="5" />
<HudRange value="0" />
<CameraHash />
<RecoilShakeAmplitude value="0.280000" />
<ExtraZoomFactorForAccurateMode value="1.200000" />
<Reticule value="0" />
<ReticuleHash />
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_05</Name>
<Model>markomods-dragon-scope5</Model>
<LocName>WCT_SCOPE_MED</LocName>
<LocDesc>WCD_SCOPE_MED</LocDesc>
<AttachBone>AAPScop</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="5" />
<HudRange value="0" />
<CameraHash />
<RecoilShakeAmplitude value="0.280000" />
<ExtraZoomFactorForAccurateMode value="1.200000" />
<Reticule value="0" />
<ReticuleHash />
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_06</Name>
<Model>markomods-dragon-scope6</Model>
<LocName>WCT_SCOPE_MED</LocName>
<LocDesc>WCD_SCOPE_MED</LocDesc>
<AttachBone>AAPScop</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="5" />
<HudRange value="0" />
<CameraHash />
<RecoilShakeAmplitude value="0.280000" />
<ExtraZoomFactorForAccurateMode value="1.200000" />
<Reticule value="0" />
<ReticuleHash />
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_07</Name>
<Model>markomods-dragon-scope7</Model>
<LocName>WCT_SCOPE_MED</LocName>
<LocDesc>WCD_SCOPE_MED</LocDesc>
<AttachBone>AAPScop</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="5" />
<HudRange value="0" />
<CameraHash />
<RecoilShakeAmplitude value="0.280000" />
<ExtraZoomFactorForAccurateMode value="1.200000" />
<Reticule value="0" />
<ReticuleHash />
</Item>
</Infos>
<InfoBlobName></InfoBlobName>
</CWeaponComponentInfoBlob>
@@ -0,0 +1,213 @@
<?xml version="1.0" encoding="UTF-8"?>
<CPedModelInfo__PersonalityDataList>
<MovementModeUnholsterData>
<Item>
<Name>UNHOLSTER_UNARMED</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_DRAGON</Item>
</Weapons>
<Clip>unarmed_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_MELEE</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_DRAGON</Item>
</Weapons>
<Clip>2h_melee_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_1H</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_DRAGON</Item>
</Weapons>
<Clip>1h_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_DRAGON</Item>
</Weapons>
<Clip>2h_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_MINIGUN</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_DRAGON</Item>
</Weapons>
<Clip>mini_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_DRAGON</Item>
</Weapons>
<Clip>unarmed_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_DRAGON</Item>
</Weapons>
<Clip>unarmed_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_1H_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_DRAGON</Item>
</Weapons>
<Clip>1h_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_DRAGON</Item>
</Weapons>
<Clip>2h_holster_2h</Clip>
</Item>
</UnholsterClips>
</Item>
</MovementModeUnholsterData>
<MovementModes>
<Item>
<Name>DEFAULT_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_DRAGON</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
<WeaponClipSetId>move_action@p_m_zero@armed@2H@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="true" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="true" />
<IdleTransitions>
<Item>MOVE_ACTION@GENERIC@TRANS@2H</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H" />
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_DRAGON</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="true" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="true" />
<IdleTransitions>
<Item>move_stealth@generic@trans@2h</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH" />
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
<Item>
<Name>MP_FEMALE_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_DRAGON</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_action@p_m_zero@armed@core</MovementClipSetId>
<WeaponClipSetId>move_action@mp_female@armed@2H@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="true" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="true" />
<IdleTransitions>
<Item>MOVE_ACTION@MP_FEMALE@ARMED@2H@TRANS</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H" />
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_DRAGON</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>move_stealth@p_m_zero@unarmed@core</MovementClipSetId>
<WeaponClipSetId>move_stealth@p_m_zero@2h@upper</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true" />
<UpperBodyFeatheredLeanEnabled value="true" />
<UseWeaponAnimsForGrip value="false" />
<UseLeftHandIk value="true" />
<IdleTransitions>
<Item>MOVE_STEALTH@MP_FEMALE@2H@TRANS</Item>
</IdleTransitions>
<IdleTransitionBlendOutTime value="0.500000"/>
<UnholsterClipSetId>move_stealth@p_m_zero@holster</UnholsterClipSetId>
<UnholsterClipData ref="UNHOLSTER_2H_STEALTH" />
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
</Item>
</MovementModes>
</CPedModelInfo__PersonalityDataList>
@@ -0,0 +1,414 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="300" />
<Entry>SLOT_DRAGON</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<Infos>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_DRAGON</Name>
<Model>markomods-dragon</Model>
<Audio>AUDIO_ITEM_ASSAULTRIFLE</Audio>
<Slot>SLOT_DRAGON</Slot>
<DamageType>BULLET</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>INSTANT_HIT</FireType>
<WheelSlot>WHEEL_RIFLE</WheelSlot>
<Group>GROUP_RIFLE</Group>
<AmmoInfo ref="AMMO_RIFLE" />
<AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
<ClipSize value="30" />
<AccuracySpread value="3.000000" />
<AccurateModeAccuracyModifier value="0.650000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMaxModifier value="1.000000" />
<RecoilAccuracyMax value="2.500000" />
<RecoilErrorTime value="3.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<Damage value="40.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<Force value="75.000000" />
<ForceHitPed value="140.000000" />
<ForceHitVehicle value="1300.000000" />
<ForceHitFlyingHeli value="1250.000000" />
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="80.000000" />
<ForceBack value="70.000000" />
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="60.000000" />
<ForceBack value="90.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_THIGH</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="1.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_THIGH</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="1.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_CALF</BoneTag>
<ForceFront value="70.000000" />
<ForceBack value="80.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_CALF</BoneTag>
<ForceFront value="60.000000" />
<ForceBack value="100.000000" />
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="60.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="600.000000" />
<Penetration value="0.100000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="1.000000" />
<AnimReloadRate value="1.000000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="0.100000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.750000" />
<BulletBendingZoomedRadius value="0.375000" />
<FirstPersonBulletBendingNearRadius value="0.000000" />
<FirstPersonBulletBendingFarRadius value="0.750000" />
<FirstPersonBulletBendingZoomedRadius value="0.375000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
<FlashFx>muz_assault_rifle</FlashFx>
<FlashFxAlt>muz_alternate_star</FlashFxAlt>
<FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
<FlashFxAltFP />
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
<MuzzleSmokeFxMinLevel value="0.350000" />
<MuzzleSmokeFxIncPerShot value="0.200000" />
<MuzzleSmokeFxDecPerSec value="0.200000" />
<ShellFx>eject_auto</ShellFx>
<ShellFxFP>eject_auto_fp</ShellFxFP>
<TracerFx>bullet_tracer</TracerFx>
<PedDamageHash>BulletLarge</PedDamageHash>
<TracerFxChanceSP value="0.150000" />
<TracerFxChanceMP value="0.750000" />
<FlashFxChanceSP value="1.000000" />
<FlashFxChanceMP value="1.000000" />
<FlashFxAltChance value="0.200000" />
<FlashFxScale value="1.700000" />
<FlashFxLightEnabled value="true" />
<FlashFxLightCastsShadows value="false" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="255.000000" y="80.000000" z="20.000000" />
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="40.000000" />
<FlashFxLightIntensityMinMax x="1.000000" y="3.000000" />
<FlashFxLightRangeMinMax x="3.500000" y="5.500000" />
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="7.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="120" />
<InitialRumbleIntensity value="0.650000" />
<InitialRumbleIntensityTrigger value="0.950000" />
<RumbleDuration value="80" />
<RumbleIntensity value="0.450000" />
<RumbleIntensityTrigger value="0.850000" />
<RumbleDamageIntensity value="1.000000" />
<InitialRumbleDurationFps value="190" />
<InitialRumbleIntensityFps value="1.000000" />
<RumbleDurationFps value="110" />
<RumbleIntensityFps value="1.000000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.700000" />
<LockOnRange value="45.000000" />
<WeaponRange value="150.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="35.000000" />
<DamageFallOffRangeMax value="150.000000" />
<DamageFallOffModifier value="0.300000" />
<VehicleWeaponHash />
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<CameraFov value="35.000000" />
<FirstPersonScopeFov value="25.00000"/>
<FirstPersonScopeAttachmentFov value="20.00000"/>
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeOffset x="0.00000" y="-0.1000000" z="0.00150000" />
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.1000000" z="-0.01450" />
<FirstPersonScopeRotationOffset x="0.40000" y="0.0000" z="0.0000" />
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
<FirstPersonAsThirdPersonIdleOffset x="-0.07500000" y="0.000000" z="-0.05" />
<FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000" />
<FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.000000" z="-0.0750000" />
<FirstPersonAsThirdPersonScopeOffset x="0.075000" y="-0.050000" z="-0.060000" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.1000000" y="0.000000" z="-0.100000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<FirstPersonScopeAttachmentData>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_01</Name>
<FirstPersonScopeAttachmentFov value="25.000000" />
<FirstPersonScopeAttachmentOffset x="0.0000000" y="-0.1000000" z="-0.00900000" />
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.00000" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_02</Name>
<FirstPersonScopeAttachmentFov value="25.000000" />
<FirstPersonScopeAttachmentOffset x="0.0000000" y="-0.1000000" z="-0.01200000" />
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.00000" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_03</Name>
<FirstPersonScopeAttachmentFov value="25.000000" />
<FirstPersonScopeAttachmentOffset x="0.0000000" y="-0.1000000" z="-0.01550000" />
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.00000" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_04</Name>
<FirstPersonScopeAttachmentFov value="25.000000" />
<FirstPersonScopeAttachmentOffset x="0.0000000" y="-0.1000000" z="-0.01410000" />
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.00000" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_05</Name>
<FirstPersonScopeAttachmentFov value="25.000000" />
<FirstPersonScopeAttachmentOffset x="0.0005000" y="-0.1000000" z="-0.01600000" />
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.00000" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_06</Name>
<FirstPersonScopeAttachmentFov value="25.000000" />
<FirstPersonScopeAttachmentOffset x="0.0000000" y="-0.1000000" z="-0.01500000" />
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.00000" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_07</Name>
<FirstPersonScopeAttachmentFov value="25.000000" />
<FirstPersonScopeAttachmentOffset x="0.0000000" y="-0.1000000" z="-0.03500000" />
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.00000" />
</Item>
</FirstPersonScopeAttachmentData>
<ZoomFactorForAccurateMode value="1.300000" />
<RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
<RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
<MinTimeBetweenRecoilShakes value="100" />
<RecoilShakeAmplitude value="0.700000" />
<ExplosionShakeAmplitude value="-1.000000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<AimOffsetMin x="0.200000" y="0.300000" z="0.600000" />
<AimProbeLengthMin value="0.520000" />
<AimOffsetMax x="0.180000" y="-0.225000" z="0.475000" />
<AimProbeLengthMax value="0.400000" />
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
<TorsoAimOffset x="-1.300000" y="0.550000" />
<TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
<LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
<ReticuleMinSizeStanding value="0.600000" />
<ReticuleMinSizeCrouched value="0.500000" />
<ReticuleScale value="0.300000" />
<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
<FirstPersonReticuleStyleHash />
<PickupHash>PICKUP_WEAPON_DRAGON</PickupHash>
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
<HumanNameHash>WEAPON_DRAGON</HumanNameHash>
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
<StatName>WEAPON_DRAGON</StatName>
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>Automatic</NmShotTuningSet>
<AttachPoints>
<Item>
<AttachBone>WAPClip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_MAG_01</Name>
<Default value="true" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_MAG_02</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_MAG_03</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_MAG_04</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_MAG_05</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_MAG_06</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPStock</AttachBone>
<Components>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_STOCK_01</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPScop</AttachBone>
<Components>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_01</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_02</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_03</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_04</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_05</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_06</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_07</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPGrip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_LOWER_01</Name>
<Default value="true" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPGrip_2</AttachBone>
<Components>
<Item>
<Name>COMPONENT_MARKOMODS_DRAGON_UPPER_01</Name>
<Default value="true" />
</Item>
</Components>
</Item>
</AttachPoints>
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps TorsoIKForWeaponBlock LongWeapon UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT" />
<FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<AmmoDiminishingRate value="3" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="1.000000" />
<StealthFiringBreathingAdditiveWeight value="1.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="1.000000" />
<StealthFiringLeanAdditiveWeight value="1.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="30" />
<HudSpeed value="60" />
<HudCapacity value="40" />
<HudAccuracy value="45" />
<HudRange value="45" />
</Item>
</Infos>
</Item>
</Infos>
<Name>Dragon</Name>
</CWeaponInfoBlob>
Binary file not shown.
Binary file not shown.
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@@ -0,0 +1,2 @@
AddTextEntry("WEAPON_M320a", "M320")
AddTextEntry("WEAPON_M320b", "M320")
+39
View File
@@ -0,0 +1,39 @@
fx_version 'cerulean'
games {'gta5'}
description 'Markomods.com m320'
files{
'**/markomods-m320a-components.meta',
'**/markomods-m320a-archetypes.meta',
'**/markomods-m320a-animations.meta',
'**/markomods-m320a-pedpersonality.meta',
'**/markomods-m320a.meta',
'**/markomods-m320b-components.meta',
'**/markomods-m320b-archetypes.meta',
'**/markomods-m320b-animations.meta',
'**/markomods-m320b-pedpersonality.meta',
'**/markomods-m320b.meta',
}
data_file 'WEAPONCOMPONENTSINFO_FILE' '**/markomods-m320a-components.meta'
data_file 'WEAPON_METADATA_FILE' '**/markomods-m320a-archetypes.meta'
data_file 'WEAPON_ANIMATIONS_FILE' '**/markomods-m320a-animations.meta'
data_file 'PED_PERSONALITY_FILE' '**/markomods-m320a-pedpersonality.meta'
data_file 'WEAPONINFO_FILE' '**/markomods-m320a.meta'
data_file 'WEAPONCOMPONENTSINFO_FILE' '**/markomods-m320b-components.meta'
data_file 'WEAPON_METADATA_FILE' '**/markomods-m320b-archetypes.meta'
data_file 'WEAPON_ANIMATIONS_FILE' '**/markomods-m320b-animations.meta'
data_file 'PED_PERSONALITY_FILE' '**/markomods-m320b-pedpersonality.meta'
data_file 'WEAPONINFO_FILE' '**/markomods-m320b.meta'
client_script 'cl_weaponNames.lua'
escrow_ignore {
'stream/**/*.ytd',
'data/**/*.meta',
'cl_weaponNames.lua'
}
lua54 'yes'
dependency '/assetpacks'
@@ -0,0 +1,455 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_M320a">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@pistol@pistol</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@pistol@pistol</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="3.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
</Item>
</WeaponAnimations>
</Item>
<Item key="Gang">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_M320a">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash />
<CoverWeaponClipSetHash />
<MotionClipSetHash />
<MotionFilterHash />
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash />
<WeaponClipSetStreamedHash />
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth />
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash />
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash />
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash />
<JumpUpperbodyClipSetHash />
<FallUpperbodyClipSetHash />
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="NULL" />
<AimGrenadeThrowNormalClipsetHash />
<AimGrenadeThrowAlternateClipsetHash />
</Item>
</WeaponAnimations>
</Item>
<Item key="Hillbilly">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_M320a">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@pistol_1h@hillbilly</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@pistol_1h@hillbilly</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@pistol_1h@hillbilly_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_hillbilly_pistol_1H</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol_1h@hillbilly</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="3.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash />
<AimGrenadeThrowAlternateClipsetHash />
<GestureBeckonOverrideClipSetHash>combat_gestures_beckon_pistol_1h_hillbilly</GestureBeckonOverrideClipSetHash>
<GestureOverThereOverrideClipSetHash>combat_gestures_overthere_pistol_1h_hillbilly</GestureOverThereOverrideClipSetHash>
<GestureHaltOverrideClipSetHash>combat_gestures_halt_pistol_1h_hillbilly</GestureHaltOverrideClipSetHash>
<GestureGlancesOverrideClipSetHash>combat_gestures_glances_pistol_1h_hillbilly</GestureGlancesOverrideClipSetHash>
<CombatReactionOverrideClipSetHash>combat_reactions_pistol_1h_hillbilly</CombatReactionOverrideClipSetHash>
<UseLeftHandIKAllowTags value="true" />
</Item>
</WeaponAnimations>
</Item>
<Item key="Gang1H">
<Fallback>Gang</Fallback>
<WeaponAnimations>
<Item key="WEAPON_M320a">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@pistol_1h@gang</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@pistol_1h@gang</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@pistol_1h@gang_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_pistol_1H</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol_1h@gang</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="3.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash />
<AimGrenadeThrowAlternateClipsetHash />
<GestureBeckonOverrideClipSetHash>combat_gestures_beckon_pistol_1h_gang</GestureBeckonOverrideClipSetHash>
<GestureOverThereOverrideClipSetHash>combat_gestures_overthere_pistol_1h_gang</GestureOverThereOverrideClipSetHash>
<GestureHaltOverrideClipSetHash>combat_gestures_halt_pistol_1h_gang</GestureHaltOverrideClipSetHash>
<GestureGlancesOverrideClipSetHash>combat_gestures_glances_pistol_1h_gang</GestureGlancesOverrideClipSetHash>
<CombatReactionOverrideClipSetHash>combat_reactions_pistol_1h_gang</CombatReactionOverrideClipSetHash>
<UseLeftHandIKAllowTags value="true" />
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPerson">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_M320a">
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@pistol@shared@core</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="3.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash></FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@c</Item>
</FPSFidgetClipsetHashes>
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonAiming">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_M320a">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="3.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash></FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@c</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@d</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonRNG">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_M320a">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="3.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonScope">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_M320a">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="3.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
</Item>
</WeaponAnimations>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponModelInfo__InitDataList>
<InitDatas>
<Item>
<modelName>markomods-m320a</modelName>
<txdName>markomods-m320a</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="75"/>
</Item>
<Item>
<modelName>markomods-m320a_mag1</modelName>
<txdName>markomods-m320a_mag1</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="75"/>
</Item>
</InitDatas>
</CWeaponModelInfo__InitDataList>
@@ -0,0 +1,73 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponComponentInfoBlob>
<Infos>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_MARKOMODSM320a_FLASH_01</Name>
<Model>markomods-m320-flashlight</Model>
<LocName>WCT_FLASH</LocName>
<LocDesc>WCD_FLASH</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<WeaponAttachBone>WAPFlshLasr</WeaponAttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<MainLightIntensity value="6.000000" />
<MainLightColor value="0xFFC9C9FF" />
<MainLightRange value="30.000000" />
<MainLightFalloffExponent value="32.000000" />
<MainLightInnerAngle value="0.000000" />
<MainLightOuterAngle value="20.000000" />
<MainLightCoronaIntensity value="3.000000" />
<MainLightCoronaSize value="0.200000" />
<MainLightVolumeIntensity value="0.300000" />
<MainLightVolumeSize value="0.100000" />
<MainLightVolumeExponent value="70.000000" />
<MainLightVolumeOuterColor value="0xFF050E3B" />
<MainLightShadowFadeDistance value="10.000000" />
<MainLightSpecularFadeDistance value="10.000000" />
<SecondaryLightIntensity value="4.000000" />
<SecondaryLightColor value="0xFFFFFFFF" />
<SecondaryLightRange value="6.000000" />
<SecondaryLightFalloffExponent value="64.000000" />
<SecondaryLightInnerAngle value="0.000000" />
<SecondaryLightOuterAngle value="40.000000" />
<SecondaryLightVolumeIntensity value="0.300000" />
<SecondaryLightVolumeSize value="0.400000" />
<SecondaryLightVolumeExponent value="24.000000" />
<SecondaryLightVolumeOuterColor value="0xFF000F85" />
<SecondaryLightFadeDistance value="10.000000" />
<fTargetDistalongAimCamera value="8.000000" />
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_MARKOMODSM320a_CLIP_01</Name>
<Model>markomods-m320a_mag1</Model>
<LocName>WCT_CLIP1</LocName>
<LocDesc>WCD_P_CLIP1</LocDesc>
<AttachBone>AAPClip</AttachBone>
<WeaponAttachBone>WAPClip</WeaponAttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="16" />
<AmmoInfo></AmmoInfo>
<ReloadData ref="RELOAD_DEFAULT_WITH_EMPTIES" />
</Item>
</Infos>
<InfoBlobName></InfoBlobName>
</CWeaponComponentInfoBlob>
@@ -0,0 +1,381 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<CPedModelInfo__PersonalityDataList>
<MovementModeUnholsterData>
<Item>
<Name>UNHOLSTER_UNARMED</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_M320a</Item>
</Weapons>
<Clip>unarmed_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_MELEE</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_M320a</Item>
</Weapons>
<Clip>2h_melee_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_1H</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_M320a</Item>
</Weapons>
<Clip>1h_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_M320a</Item>
</Weapons>
<Clip>2h_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_MINIGUN</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_M320a</Item>
</Weapons>
<Clip>mini_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_M320a</Item>
</Weapons>
<Clip>unarmed_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_M320a</Item>
</Weapons>
<Clip>unarmed_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_1H_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_M320a</Item>
</Weapons>
<Clip>1h_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_M320a</Item>
</Weapons>
<Clip>2h_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
</MovementModeUnholsterData>
<MovementModes>
<Item>
<Name>DEFAULT_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_M320a</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_ACTION@GENERIC@TRANS@1H</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_M320a</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_STEALTH@GENERIC@TRANS@1H</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
</Item>
<Item>
<Name>MP_FEMALE_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_M320a</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_ACTION@MP_FEMALE@ARMED@1H@TRANS</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_M320a</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_STEALTH@MP_FEMALE@1H@TRANS</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
</Item>
<Item>
<Name>MICHAEL_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_M320a</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_ACTION@P_M_ZERO@ARMED@1H@TRANS@A</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_M320a</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_STEALTH@P_M_ZERO@1H@TRANS@A</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
</Item>
<Item>
<Name>FRANKLIN_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_M320a</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_ACTION@P_M_ONE@ARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_ACTION@P_M_ONE@ARMED@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="false"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_ACTION@P_M_ONE@ARMED@1H@TRANS@A</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_ACTION@P_M_ONE@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_M320a</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_STEALTH@P_M_ONE@UNARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_STEALTH@P_M_ONE@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="false"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_STEALTH@P_M_ONE@1H@TRANS@A</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_STEALTH@P_M_ONE@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
</Item>
<Item>
<Name>TREVOR_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_M320a</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_ACTION@P_M_TWO@ARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_ACTION@P_M_TWO@ARMED@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="false"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_ACTION@P_M_TWO@ARMED@1H@TRANS@A</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_ACTION@P_M_TWO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_M320a</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_STEALTH@P_M_TWO@UNARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_STEALTH@P_M_TWO@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="false"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_STEALTH@P_M_TWO@1H@TRANS@A</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_STEALTH@P_M_TWO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
</Item>
</MovementModes>
</CPedModelInfo__PersonalityDataList>
@@ -0,0 +1,302 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="305" />
<Entry>SLOT_M320a</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<Infos>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_M320a</Name>
<Model>markomods-m320a</Model>
<Audio>AUDIO_ITEM_HEAVYPISTOL</Audio>
<Slot>SLOT_M320a</Slot>
<DamageType>BULLET</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>INSTANT_HIT</FireType>
<WheelSlot>WHEEL_PISTOL</WheelSlot>
<Group>GROUP_PISTOL</Group>
<AmmoInfo ref="AMMO_PISTOL" />
<AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
<ClipSize value="12" />
<AccuracySpread value="1.500000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMaxModifier value="1.000000" />
<RecoilAccuracyMax value="1.000000" />
<RecoilErrorTime value="3.300000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="20.000000" />
<Damage value="26.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<Force value="50.000000" />
<ForceHitPed value="125.000000" />
<ForceHitVehicle value="750.000000" />
<ForceHitFlyingHeli value="750.000000" />
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="100.000000" />
<ForceBack value="80.000000" />
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="60.000000" />
<ForceBack value="70.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_THIGH</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="1.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_THIGH</BoneTag>
<ForceFront value="40.000000" />
<ForceBack value="1.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_CALF</BoneTag>
<ForceFront value="70.000000" />
<ForceBack value="80.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_CALF</BoneTag>
<ForceFront value="60.000000" />
<ForceBack value="100.000000" />
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="250.000000" />
<Penetration value="0.010000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="1.000000" />
<AnimReloadRate value="1.000000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="0.370000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.750000" />
<BulletBendingZoomedRadius value="0.375000" />
<FirstPersonBulletBendingNearRadius value="0.000000" />
<FirstPersonBulletBendingFarRadius value="0.750000" />
<FirstPersonBulletBendingZoomedRadius value="0.375000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
<FlashFx>muz_pistol</FlashFx>
<FlashFxAlt />
<FlashFxFP>muz_pistol_fp</FlashFxFP>
<FlashFxAltFP />
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
<MuzzleSmokeFxMinLevel value="0.300000" />
<MuzzleSmokeFxIncPerShot value="0.100000" />
<MuzzleSmokeFxDecPerSec value="0.275000" />
<ShellFx>eject_pistol</ShellFx>
<ShellFxFP>eject_pistol_fp</ShellFxFP>
<TracerFx>bullet_tracer</TracerFx>
<PedDamageHash>BulletSmall</PedDamageHash>
<TracerFxChanceSP value="0.200000" />
<TracerFxChanceMP value="0.750000" />
<FlashFxChanceSP value="1.000000" />
<FlashFxChanceMP value="1.000000" />
<FlashFxAltChance value="0.000000" />
<FlashFxScale value="0.800000" />
<FlashFxLightEnabled value="true" />
<FlashFxLightCastsShadows value="false" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
<FlashFxLightRangeMinMax x="2.000000" y="2.500000" />
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="150" />
<InitialRumbleIntensity value="0.200000" />
<InitialRumbleIntensityTrigger value="0.850000" />
<RumbleDuration value="95" />
<RumbleIntensity value="0.200000" />
<RumbleIntensityTrigger value="0.800000" />
<RumbleDamageIntensity value="1.000000" />
<InitialRumbleDurationFps value="150" />
<InitialRumbleIntensityFps value="1.000000" />
<RumbleDurationFps value="95" />
<RumbleIntensityFps value="1.000000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="2.000000" />
<LockOnRange value="55.000000" />
<WeaponRange value="120.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="40.000000" />
<DamageFallOffRangeMax value="120.000000" />
<DamageFallOffModifier value="0.300000" />
<VehicleWeaponHash />
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<CameraFov value="45.000000" />
<FirstPersonScopeFov value="45.00000"/>
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeOffset x="0.00000" y="0.0000" z="-0.0060" />
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000" />
<FirstPersonScopeRotationOffset x="-0.30000" y="0.0000" z="0.0000" />
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
<FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonRNGOffset x="-0.025" y="-0.025" z="-0.040" />
<FirstPersonAsThirdPersonLTOffset x="0.050" y="0.060" z="-0.0250" />
<FirstPersonAsThirdPersonScopeOffset x="0.070" y="0.000000" z="-0.020" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="000000" y="0.000000" z="000000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<ZoomFactorForAccurateMode value="1.300000" />
<RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
<RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
<AccuracyOffsetShakeHash />
<MinTimeBetweenRecoilShakes value="150" />
<RecoilShakeAmplitude value="1.000000" />
<ExplosionShakeAmplitude value="-1.000000" />
<IkRecoilDisplacement value="0.01" />
<IkRecoilDisplacementScope value="0.005" />
<IkRecoilDisplacementScaleBackward value="1.0" />
<IkRecoilDisplacementScaleVertical value="0.4" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<AimOffsetMin x="0.200000" y="0.100000" z="0.600000" />
<AimProbeLengthMin value="0.300000" />
<AimOffsetMax x="0.175000" y="-0.200000" z="0.500000" />
<AimProbeLengthMax value="0.275000" />
<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
<AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
<TorsoAimOffset x="-1.300000" y="0.550000" />
<TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
<ReticuleMinSizeStanding value="0.650000" />
<ReticuleMinSizeCrouched value="0.550000" />
<ReticuleScale value="0.300000" />
<ReticuleStyleHash>WEAPON_M320a</ReticuleStyleHash>
<FirstPersonReticuleStyleHash />
<PickupHash>PICKUP_WEAPON_M320a</PickupHash>
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
<HumanNameHash>WEAPON_M320a</HumanNameHash>
<MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
<StatName>PISTOL</StatName>
<KnockdownCount value="3" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>Normal</NmShotTuningSet>
<AttachPoints>
<Item>
<AttachBone>WAPClip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_MARKOMODSM320a_CLIP_01</Name>
<Default value="true" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPFlshLasr</AttachBone>
<Components>
<Item>
<Name>COMPONENT_MARKOMODSM320a_FLASH_01</Name>
<Default value="false" />
</Item>
</Components>
</Item>
</AttachPoints>
<GunFeedBone />
<TargetSequenceGroup>PISTOL</TargetSequenceGroup>
<WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT" />
<FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<AmmoDiminishingRate value="3" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="1.000000" />
<StealthFiringBreathingAdditiveWeight value="1.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="1.000000" />
<StealthFiringLeanAdditiveWeight value="1.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="26" />
<HudSpeed value="40" />
<HudCapacity value="10" />
<HudAccuracy value="40" />
<HudRange value="25" />
</Item>
</Infos>
</Item>
</Infos>
<Name>AR</Name>
</CWeaponInfoBlob>
@@ -0,0 +1,455 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_M320b">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@pistol@pistol</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@pistol@pistol</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="3.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
</Item>
</WeaponAnimations>
</Item>
<Item key="Gang">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_M320b">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash />
<CoverWeaponClipSetHash />
<MotionClipSetHash />
<MotionFilterHash />
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash />
<WeaponClipSetStreamedHash />
<WeaponClipSetHashInjured />
<WeaponClipSetHashStealth />
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash />
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash />
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash />
<JumpUpperbodyClipSetHash />
<FallUpperbodyClipSetHash />
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash />
<SwapWeaponInLowCoverFilterHash />
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="-1.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="NULL" />
<AimGrenadeThrowNormalClipsetHash />
<AimGrenadeThrowAlternateClipsetHash />
</Item>
</WeaponAnimations>
</Item>
<Item key="Hillbilly">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_M320b">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@pistol_1h@hillbilly</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@pistol_1h@hillbilly</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@pistol_1h@hillbilly_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_hillbilly_pistol_1H</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol_1h@hillbilly</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="3.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash />
<AimGrenadeThrowAlternateClipsetHash />
<GestureBeckonOverrideClipSetHash>combat_gestures_beckon_pistol_1h_hillbilly</GestureBeckonOverrideClipSetHash>
<GestureOverThereOverrideClipSetHash>combat_gestures_overthere_pistol_1h_hillbilly</GestureOverThereOverrideClipSetHash>
<GestureHaltOverrideClipSetHash>combat_gestures_halt_pistol_1h_hillbilly</GestureHaltOverrideClipSetHash>
<GestureGlancesOverrideClipSetHash>combat_gestures_glances_pistol_1h_hillbilly</GestureGlancesOverrideClipSetHash>
<CombatReactionOverrideClipSetHash>combat_reactions_pistol_1h_hillbilly</CombatReactionOverrideClipSetHash>
<UseLeftHandIKAllowTags value="true" />
</Item>
</WeaponAnimations>
</Item>
<Item key="Gang1H">
<Fallback>Gang</Fallback>
<WeaponAnimations>
<Item key="WEAPON_M320b">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@pistol_1h@gang</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash />
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@pistol_1h@gang</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@pistol_1h@gang_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_pistol_1H</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol_1h@gang</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="3.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash />
<AimGrenadeThrowAlternateClipsetHash />
<GestureBeckonOverrideClipSetHash>combat_gestures_beckon_pistol_1h_gang</GestureBeckonOverrideClipSetHash>
<GestureOverThereOverrideClipSetHash>combat_gestures_overthere_pistol_1h_gang</GestureOverThereOverrideClipSetHash>
<GestureHaltOverrideClipSetHash>combat_gestures_halt_pistol_1h_gang</GestureHaltOverrideClipSetHash>
<GestureGlancesOverrideClipSetHash>combat_gestures_glances_pistol_1h_gang</GestureGlancesOverrideClipSetHash>
<CombatReactionOverrideClipSetHash>combat_reactions_pistol_1h_gang</CombatReactionOverrideClipSetHash>
<UseLeftHandIKAllowTags value="true" />
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPerson">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_M320b">
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@pistol@shared@core</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="3.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash></FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@c</Item>
</FPSFidgetClipsetHashes>
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonAiming">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_M320b">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="3.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash></FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@c</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@d</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonRNG">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_M320b">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="3.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonScope">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_M320b">
<CoverMovementClipSetHash />
<CoverMovementExtraClipSetHash />
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash />
<MotionStrafingClipSetHash />
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash />
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover />
<AlternativeClipSetWhenBlocked />
<ScopeWeaponClipSet />
<AlternateAimingStandingClipSetHash />
<AlternateAimingCrouchingClipSetHash />
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
<FiringVariationsCrouchingClipSetHash />
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
<AimTurnCrouchingClipSetHash />
<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash />
<MeleeTauntClipSetHash />
<MeleeSupportTauntClipSetHash />
<MeleeStealthClipSetHash />
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000" />
<AnimBlindFireRateModifier value="1.000000" />
<AnimWantingToShootFireRateModifier value="3.000000" />
<UseFromStrafeUpperBodyAimNetwork value="true" />
<AimingDownTheBarrel value="true" />
<WeaponSwapData ref="SWAP_DEFAULT" />
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash />
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
</Item>
</WeaponAnimations>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponModelInfo__InitDataList>
<InitDatas>
<Item>
<modelName>markomods-m320b</modelName>
<txdName>markomods-m320a</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="75"/>
</Item>
<Item>
<modelName>markomods-m320b_mag1</modelName>
<txdName>markomods-m320a_mag1</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="75"/>
</Item>
</InitDatas>
</CWeaponModelInfo__InitDataList>

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