414 lines
18 KiB
Plaintext
414 lines
18 KiB
Plaintext
<?xml version="1.0" encoding="UTF-8"?>
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<CWeaponInfoBlob>
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<SlotNavigateOrder>
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<Item>
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<WeaponSlots>
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<Item>
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<OrderNumber value="301" />
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<Entry>SLOT_DRAGON_GOLD</Entry>
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</Item>
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</WeaponSlots>
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</Item>
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</SlotNavigateOrder>
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<Infos>
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<Item>
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<Infos>
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<Item type="CWeaponInfo">
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<Name>WEAPON_DRAGON_GOLD</Name>
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<Model>markomods-dragon</Model>
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<Audio>AUDIO_ITEM_ASSAULTRIFLE</Audio>
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<Slot>SLOT_DRAGON_GOLD</Slot>
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<DamageType>BULLET</DamageType>
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<Explosion>
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<Default>DONTCARE</Default>
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<HitCar>DONTCARE</HitCar>
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<HitTruck>DONTCARE</HitTruck>
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<HitBike>DONTCARE</HitBike>
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<HitBoat>DONTCARE</HitBoat>
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<HitPlane>DONTCARE</HitPlane>
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</Explosion>
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<FireType>INSTANT_HIT</FireType>
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<WheelSlot>WHEEL_RIFLE</WheelSlot>
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<Group>GROUP_RIFLE</Group>
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<AmmoInfo ref="AMMO_RIFLE" />
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<AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
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<ClipSize value="30" />
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<AccuracySpread value="3.000000" />
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<AccurateModeAccuracyModifier value="0.650000" />
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<RunAndGunAccuracyModifier value="2.000000" />
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<RunAndGunAccuracyMaxModifier value="1.000000" />
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<RecoilAccuracyMax value="2.500000" />
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<RecoilErrorTime value="3.000000" />
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<RecoilRecoveryRate value="1.000000" />
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<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
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<MinHeadShotDistanceAI value="1000.000000" />
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<MaxHeadShotDistanceAI value="1000.000000" />
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<HeadShotDamageModifierAI value="1000.000000" />
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<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
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<MinHeadShotDistancePlayer value="5.000000" />
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<MaxHeadShotDistancePlayer value="40.000000" />
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<HeadShotDamageModifierPlayer value="18.000000" />
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<Damage value="40.000000" />
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<DamageTime value="0.000000" />
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<DamageTimeInVehicle value="0.000000" />
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<DamageTimeInVehicleHeadShot value="0.000000" />
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<HitLimbsDamageModifier value="0.500000" />
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<NetworkHitLimbsDamageModifier value="0.800000" />
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<LightlyArmouredDamageModifier value="0.750000" />
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<Force value="75.000000" />
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<ForceHitPed value="140.000000" />
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<ForceHitVehicle value="1300.000000" />
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<ForceHitFlyingHeli value="1250.000000" />
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<OverrideForces>
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<Item>
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<BoneTag>BONETAG_HEAD</BoneTag>
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<ForceFront value="80.000000" />
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<ForceBack value="70.000000" />
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</Item>
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<Item>
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<BoneTag>BONETAG_NECK</BoneTag>
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<ForceFront value="60.000000" />
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<ForceBack value="90.000000" />
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</Item>
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<Item>
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<BoneTag>BONETAG_L_THIGH</BoneTag>
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<ForceFront value="40.000000" />
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<ForceBack value="1.000000" />
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</Item>
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<Item>
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<BoneTag>BONETAG_R_THIGH</BoneTag>
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<ForceFront value="40.000000" />
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<ForceBack value="1.000000" />
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</Item>
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<Item>
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<BoneTag>BONETAG_L_CALF</BoneTag>
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<ForceFront value="70.000000" />
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<ForceBack value="80.000000" />
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</Item>
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<Item>
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<BoneTag>BONETAG_R_CALF</BoneTag>
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<ForceFront value="60.000000" />
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<ForceBack value="100.000000" />
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</Item>
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</OverrideForces>
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<ForceMaxStrengthMult value="1.000000" />
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<ForceFalloffRangeStart value="0.000000" />
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<ForceFalloffRangeEnd value="50.000000" />
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<ForceFalloffMin value="1.000000" />
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<ProjectileForce value="0.000000" />
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<FragImpulse value="600.000000" />
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<Penetration value="0.100000" />
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<VerticalLaunchAdjustment value="0.000000" />
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<DropForwardVelocity value="0.000000" />
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<Speed value="2000.000000" />
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<BulletsInBatch value="1" />
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<BatchSpread value="0.000000" />
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<ReloadTimeMP value="-1.000000" />
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<ReloadTimeSP value="-1.000000" />
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<VehicleReloadTime value="1.000000" />
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<AnimReloadRate value="1.000000" />
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<BulletsPerAnimLoop value="1" />
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<TimeBetweenShots value="0.100000" />
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<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
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<SpinUpTime value="0.000000" />
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<SpinTime value="0.000000" />
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<SpinDownTime value="0.000000" />
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<AlternateWaitTime value="-1.000000" />
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<BulletBendingNearRadius value="0.000000" />
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<BulletBendingFarRadius value="0.750000" />
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<BulletBendingZoomedRadius value="0.375000" />
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<FirstPersonBulletBendingNearRadius value="0.000000" />
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<FirstPersonBulletBendingFarRadius value="0.750000" />
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<FirstPersonBulletBendingZoomedRadius value="0.375000" />
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<Fx>
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<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
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<FlashFx>muz_assault_rifle</FlashFx>
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<FlashFxAlt>muz_alternate_star</FlashFxAlt>
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<FlashFxFP>muz_assault_rifle_fp</FlashFxFP>
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<FlashFxAltFP />
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<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
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<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
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<MuzzleSmokeFxMinLevel value="0.350000" />
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<MuzzleSmokeFxIncPerShot value="0.200000" />
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<MuzzleSmokeFxDecPerSec value="0.200000" />
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<ShellFx>eject_auto</ShellFx>
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<ShellFxFP>eject_auto_fp</ShellFxFP>
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<TracerFx>bullet_tracer</TracerFx>
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<PedDamageHash>BulletLarge</PedDamageHash>
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<TracerFxChanceSP value="0.150000" />
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<TracerFxChanceMP value="0.750000" />
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<FlashFxChanceSP value="1.000000" />
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<FlashFxChanceMP value="1.000000" />
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<FlashFxAltChance value="0.200000" />
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<FlashFxScale value="1.700000" />
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<FlashFxLightEnabled value="true" />
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<FlashFxLightCastsShadows value="false" />
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<FlashFxLightOffsetDist value="0.000000" />
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<FlashFxLightRGBAMin x="255.000000" y="80.000000" z="20.000000" />
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<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="40.000000" />
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<FlashFxLightIntensityMinMax x="1.000000" y="3.000000" />
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<FlashFxLightRangeMinMax x="3.500000" y="5.500000" />
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<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
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<GroundDisturbFxEnabled value="false" />
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<GroundDisturbFxDist value="7.000000" />
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<GroundDisturbFxNameDefault />
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<GroundDisturbFxNameSand />
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<GroundDisturbFxNameDirt />
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<GroundDisturbFxNameWater />
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<GroundDisturbFxNameFoliage />
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</Fx>
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<InitialRumbleDuration value="120" />
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<InitialRumbleIntensity value="0.650000" />
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<InitialRumbleIntensityTrigger value="0.950000" />
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<RumbleDuration value="80" />
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<RumbleIntensity value="0.450000" />
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<RumbleIntensityTrigger value="0.850000" />
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<RumbleDamageIntensity value="1.000000" />
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<InitialRumbleDurationFps value="190" />
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<InitialRumbleIntensityFps value="1.000000" />
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<RumbleDurationFps value="110" />
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<RumbleIntensityFps value="1.000000" />
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<NetworkPlayerDamageModifier value="1.000000" />
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<NetworkPedDamageModifier value="1.000000" />
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<NetworkHeadShotPlayerDamageModifier value="1.700000" />
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<LockOnRange value="65.000000" />
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<WeaponRange value="120.000000" />
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<BulletDirectionOffsetInDegrees value="0.000000" />
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<AiSoundRange value="-1.000000" />
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<AiPotentialBlastEventRange value="-1.000000" />
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<DamageFallOffRangeMin value="47.500000" />
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<DamageFallOffRangeMax value="120.000000" />
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<DamageFallOffModifier value="0.300000" />
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<VehicleWeaponHash />
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<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
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<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
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<CoverReadyToFireCameraHash />
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<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
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<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
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<AlternativeOrScopedCameraHash />
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<RunAndGunAlternativeOrScopedCameraHash />
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<CinematicShootingAlternativeOrScopedCameraHash />
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<CameraFov value="35.000000" />
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<FirstPersonScopeFov value="25.00000"/>
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<FirstPersonScopeAttachmentFov value="20.00000"/>
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<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonScopeOffset x="0.00000" y="-0.1000000" z="0.00150000" />
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<FirstPersonScopeAttachmentOffset x="0.00000" y="0.30000" z="-0.01450" />
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<FirstPersonScopeRotationOffset x="0.40000" y="0.0000" z="0.0000" />
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<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
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<FirstPersonAsThirdPersonIdleOffset x="-0.07500000" y="0.000000" z="-0.05" />
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<FirstPersonAsThirdPersonRNGOffset x="-0.025000" y="0.000000" z="-0.075000" />
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<FirstPersonAsThirdPersonLTOffset x="0.025000" y="0.000000" z="-0.0750000" />
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<FirstPersonAsThirdPersonScopeOffset x="0.075000" y="-0.050000" z="-0.060000" />
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<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.1000000" y="0.000000" z="-0.100000" />
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<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
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<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
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<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
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<FirstPersonScopeAttachmentData>
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<Item>
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<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_01</Name>
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<FirstPersonScopeAttachmentFov value="25.000000" />
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<FirstPersonScopeAttachmentOffset x="0.0000000" y="-0.1000000" z="-0.00900000" />
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<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.00000" />
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</Item>
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<Item>
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<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_02</Name>
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<FirstPersonScopeAttachmentFov value="25.000000" />
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<FirstPersonScopeAttachmentOffset x="0.0000000" y="-0.1000000" z="-0.01200000" />
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<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.00000" />
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</Item>
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<Item>
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<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_03</Name>
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<FirstPersonScopeAttachmentFov value="25.000000" />
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<FirstPersonScopeAttachmentOffset x="0.0000000" y="-0.1000000" z="-0.01550000" />
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<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.00000" />
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</Item>
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<Item>
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<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_04</Name>
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<FirstPersonScopeAttachmentFov value="25.000000" />
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<FirstPersonScopeAttachmentOffset x="0.0000000" y="-0.1000000" z="-0.01410000" />
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<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.00000" />
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</Item>
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<Item>
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<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_05</Name>
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<FirstPersonScopeAttachmentFov value="25.000000" />
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<FirstPersonScopeAttachmentOffset x="0.0005000" y="-0.1000000" z="-0.01600000" />
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<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.00000" />
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</Item>
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<Item>
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<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_06</Name>
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<FirstPersonScopeAttachmentFov value="25.000000" />
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<FirstPersonScopeAttachmentOffset x="0.0000000" y="-0.1000000" z="-0.01500000" />
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<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.00000" />
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</Item>
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<Item>
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<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_07</Name>
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<FirstPersonScopeAttachmentFov value="25.000000" />
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<FirstPersonScopeAttachmentOffset x="0.0000000" y="-0.1000000" z="-0.03500000" />
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<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.00000" />
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</Item>
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</FirstPersonScopeAttachmentData>
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<ZoomFactorForAccurateMode value="1.300000" />
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<RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
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<RecoilShakeHashFirstPerson>FPS_ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
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<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
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<MinTimeBetweenRecoilShakes value="100" />
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<RecoilShakeAmplitude value="0.700000" />
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<ExplosionShakeAmplitude value="-1.000000" />
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<ReticuleHudPosition x="0.000000" y="0.000000" />
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<AimOffsetMin x="0.200000" y="0.300000" z="0.600000" />
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<AimProbeLengthMin value="0.520000" />
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<AimOffsetMax x="0.180000" y="-0.225000" z="0.475000" />
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<AimProbeLengthMax value="0.400000" />
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<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
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<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
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<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
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<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
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<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
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<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
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<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
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<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
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<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
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<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
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<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
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<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
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<TorsoAimOffset x="-1.300000" y="0.550000" />
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<TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
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<LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
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<ReticuleMinSizeStanding value="0.600000" />
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<ReticuleMinSizeCrouched value="0.500000" />
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<ReticuleScale value="0.300000" />
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<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
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<FirstPersonReticuleStyleHash />
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<PickupHash>PICKUP_WEAPON_DRAGON_GOLD</PickupHash>
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<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
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<HumanNameHash>WEAPON_DRAGON_GOLD</HumanNameHash>
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<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
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<StatName>WEAPON_DRAGON_GOLD</StatName>
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<KnockdownCount value="-1" />
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<KillshotImpulseScale value="1.000000" />
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<NmShotTuningSet>Automatic</NmShotTuningSet>
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<AttachPoints>
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<Item>
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<AttachBone>WAPClip</AttachBone>
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<Components>
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<Item>
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<Name>COMPONENT_MARKOMODS_DRAGON_MAG_01</Name>
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<Default value="true" />
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</Item>
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<Item>
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<Name>COMPONENT_MARKOMODS_DRAGON_MAG_02</Name>
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<Default value="false" />
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</Item>
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<Item>
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<Name>COMPONENT_MARKOMODS_DRAGON_MAG_03</Name>
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<Default value="false" />
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</Item>
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<Item>
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<Name>COMPONENT_MARKOMODS_DRAGON_MAG_04</Name>
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<Default value="false" />
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</Item>
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<Item>
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<Name>COMPONENT_MARKOMODS_DRAGON_MAG_05</Name>
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<Default value="false" />
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</Item>
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<Item>
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<Name>COMPONENT_MARKOMODS_DRAGON_MAG_06</Name>
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<Default value="false" />
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</Item>
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</Components>
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</Item>
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<Item>
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<AttachBone>WAPStock</AttachBone>
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<Components>
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<Item>
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<Name>COMPONENT_MARKOMODS_DRAGON_STOCK_01</Name>
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<Default value="false" />
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</Item>
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</Components>
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</Item>
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<Item>
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<AttachBone>WAPScop</AttachBone>
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<Components>
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<Item>
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<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_01</Name>
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<Default value="false" />
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</Item>
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<Item>
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<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_02</Name>
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<Default value="false" />
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</Item>
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<Item>
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<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_03</Name>
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<Default value="false" />
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</Item>
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<Item>
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<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_04</Name>
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<Default value="false" />
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</Item>
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<Item>
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<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_05</Name>
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<Default value="false" />
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</Item>
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<Item>
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<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_06</Name>
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<Default value="false" />
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</Item>
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<Item>
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<Name>COMPONENT_MARKOMODS_DRAGON_SCOPE_07</Name>
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<Default value="false" />
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</Item>
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</Components>
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</Item>
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<Item>
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<AttachBone>WAPGrip</AttachBone>
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<Components>
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<Item>
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<Name>COMPONENT_MARKOMODS_DRAGON_LOWER_02</Name>
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<Default value="true" />
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</Item>
|
|
</Components>
|
|
</Item>
|
|
<Item>
|
|
<AttachBone>WAPGrip_2</AttachBone>
|
|
<Components>
|
|
<Item>
|
|
<Name>COMPONENT_MARKOMODS_DRAGON_UPPER_02</Name>
|
|
<Default value="true" />
|
|
</Item>
|
|
</Components>
|
|
</Item>
|
|
</AttachPoints>
|
|
<GunFeedBone />
|
|
<TargetSequenceGroup />
|
|
<WeaponFlags>CarriedInHand Automatic Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowEarlyExitFromFireAnimAfterBulletFired NoLeftHandIKWhenBlocked AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps TorsoIKForWeaponBlock LongWeapon UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
|
|
<TintSpecValues ref="TINT_DEFAULT" />
|
|
<FiringPatternAliases ref="FIRING_PATTERN_RIFLE" />
|
|
<ReloadUpperBodyFixupExpressionData ref="default" />
|
|
<AmmoDiminishingRate value="3" />
|
|
<AimingBreathingAdditiveWeight value="1.000000" />
|
|
<FiringBreathingAdditiveWeight value="1.000000" />
|
|
<StealthAimingBreathingAdditiveWeight value="1.000000" />
|
|
<StealthFiringBreathingAdditiveWeight value="1.000000" />
|
|
<AimingLeanAdditiveWeight value="1.000000" />
|
|
<FiringLeanAdditiveWeight value="1.000000" />
|
|
<StealthAimingLeanAdditiveWeight value="1.000000" />
|
|
<StealthFiringLeanAdditiveWeight value="1.000000" />
|
|
<ExpandPedCapsuleRadius value="0.000000" />
|
|
<AudioCollisionHash />
|
|
<HudDamage value="30" />
|
|
<HudSpeed value="60" />
|
|
<HudCapacity value="40" />
|
|
<HudAccuracy value="45" />
|
|
<HudRange value="45" />
|
|
</Item>
|
|
</Infos>
|
|
</Item>
|
|
</Infos>
|
|
<Name>Dragon Gold</Name>
|
|
</CWeaponInfoBlob> |