Roxwood County three and other mlos

This commit is contained in:
KingMcDonalds
2025-08-30 23:00:55 -07:00
parent 3f9b847f30
commit 813f936f1d
208 changed files with 4067 additions and 0 deletions
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fx_version 'cerulean'
games {'gta5'}
lua54 'yes'
dependency '/assetpacks'
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fx_version 'cerulean'
games {'gta5'}
files {
'peds.meta',
'gtxd.meta'
}
data_file 'PED_METADATA_FILE' 'peds.meta'
data_file 'GTXD_PARENTING_DATA' 'gtxd.meta'
dependency '/assetpacks'
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<?xml version="1.0" encoding="UTF-8"?>
<CMapParentTxds>
<txdRelationships>
<Item>
<parent>1_amb_cluck_interior</parent>
<child>amb_cluck_interior</child>
</Item>
<Item>
<parent>2_amb_cluck_interior</parent>
<child>1_amb_cluck_interior</child>
</Item>
</txdRelationships>
</CMapParentTxds>
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<?xml version="1.0" encoding="UTF-8"?>
<CPedModelInfo__InitDataList>
<InitDatas>
<Item>
<Name>s_f_y_cluckbell_01</Name>
<ClipDictionaryName>move_f@generic</ClipDictionaryName>
<ExpressionSetName>expr_set_ambient_female</ExpressionSetName>
<Pedtype>CIVFEMALE</Pedtype>
<MovementClipSet>move_f@sexy@a</MovementClipSet>
<StrafeClipSet>move_ped_strafing</StrafeClipSet>
<MovementToStrafeClipSet>move_ped_to_strafe</MovementToStrafeClipSet>
<InjuredStrafeClipSet>move_strafe_injured</InjuredStrafeClipSet>
<FullBodyDamageClipSet>dam_ko</FullBodyDamageClipSet>
<AdditiveDamageClipSet>dam_ad</AdditiveDamageClipSet>
<DefaultGestureClipSet>ANIM_GROUP_GESTURE_M_GENERIC</DefaultGestureClipSet>
<FacialClipsetGroupName>facial_clipset_group_gen_male</FacialClipsetGroupName>
<DefaultVisemeClipSet>ANIM_GROUP_VISEMES_M_LO</DefaultVisemeClipSet>
<PoseMatcherName>Male</PoseMatcherName>
<PoseMatcherProneName>Male_prone</PoseMatcherProneName>
<GetupSetHash>NMBS_SLOW_GETUPS</GetupSetHash>
<CreatureMetadataName>ambientPed_upperWrinkles</CreatureMetadataName>
<DecisionMakerName>DEFAULT</DecisionMakerName>
<MotionTaskDataSetName>STANDARD_PED</MotionTaskDataSetName>
<DefaultTaskDataSetName>STANDARD_PED</DefaultTaskDataSetName>
<PedCapsuleName>STANDARD_MALE</PedCapsuleName>
<RelationshipGroup>CIVFEMALE</RelationshipGroup>
<NavCapabilitiesName>STANDARD_PED</NavCapabilitiesName>
<PerceptionInfo>DEFAULT_PERCEPTION</PerceptionInfo>
<DefaultBrawlingStyle>BS_AI</DefaultBrawlingStyle>
<DefaultUnarmedWeapon>WEAPON_UNARMED</DefaultUnarmedWeapon>
<Personality>FitnessFemale</Personality>
<CombatInfo>DEFAULT</CombatInfo>
<VfxInfoName>VFXPEDINFO_HUMAN_GENERIC</VfxInfoName>
<AmbientClipsForFlee>FLEE</AmbientClipsForFlee>
<AbilityType>SAT_NONE</AbilityType>
<ThermalBehaviour>TB_WARM</ThermalBehaviour>
<SuperlodType>SLOD_HUMAN</SuperlodType>
<ScenarioPopStreamingSlot>SCENARIO_POP_STREAMING_NORMAL</ScenarioPopStreamingSlot>
<DefaultSpawningPreference>DSP_NORMAL</DefaultSpawningPreference>
<IsStreamedGfx value="false" />
</Item>
<Item>
<Name>s_m_m_cluckbell_01</Name>
<ClipDictionaryName>move_m@generic</ClipDictionaryName>
<ExpressionSetName>expr_set_ambient_male</ExpressionSetName>
<Pedtype>CIVMALE</Pedtype>
<MovementClipSet>move_m@business@c</MovementClipSet>
<StrafeClipSet>move_ped_strafing</StrafeClipSet>
<MovementToStrafeClipSet>move_ped_to_strafe</MovementToStrafeClipSet>
<InjuredStrafeClipSet>move_strafe_injured</InjuredStrafeClipSet>
<FullBodyDamageClipSet>dam_ko</FullBodyDamageClipSet>
<AdditiveDamageClipSet>dam_ad</AdditiveDamageClipSet>
<DefaultGestureClipSet>ANIM_GROUP_GESTURE_M_GENERIC</DefaultGestureClipSet>
<FacialClipsetGroupName>facial_clipset_group_gen_male</FacialClipsetGroupName>
<DefaultVisemeClipSet>ANIM_GROUP_VISEMES_M_LO</DefaultVisemeClipSet>
<PoseMatcherName>Male</PoseMatcherName>
<PoseMatcherProneName>Male_prone</PoseMatcherProneName>
<GetupSetHash>NMBS_SLOW_GETUPS</GetupSetHash>
<CreatureMetadataName>ambientPed_upperWrinkles</CreatureMetadataName>
<DecisionMakerName>DEFAULT</DecisionMakerName>
<MotionTaskDataSetName>STANDARD_PED</MotionTaskDataSetName>
<DefaultTaskDataSetName>STANDARD_PED</DefaultTaskDataSetName>
<PedCapsuleName>STANDARD_MALE</PedCapsuleName>
<RelationshipGroup>CIVMALE</RelationshipGroup>
<NavCapabilitiesName>STANDARD_PED</NavCapabilitiesName>
<PerceptionInfo>DEFAULT_PERCEPTION</PerceptionInfo>
<DefaultBrawlingStyle>BS_AI</DefaultBrawlingStyle>
<DefaultUnarmedWeapon>WEAPON_UNARMED</DefaultUnarmedWeapon>
<Personality>SERVICEMALES</Personality>
<CombatInfo>DEFAULT</CombatInfo>
<VfxInfoName>VFXPEDINFO_HUMAN_GENERIC</VfxInfoName>
<AmbientClipsForFlee>FLEE</AmbientClipsForFlee>
<AbilityType>SAT_NONE</AbilityType>
<ThermalBehaviour>TB_WARM</ThermalBehaviour>
<SuperlodType>SLOD_HUMAN</SuperlodType>
<ScenarioPopStreamingSlot>SCENARIO_POP_STREAMING_NORMAL</ScenarioPopStreamingSlot>
<DefaultSpawningPreference>DSP_NORMAL</DefaultSpawningPreference>
<IsStreamedGfx value="false" />
</Item>
</InitDatas>
</CPedModelInfo__InitDataList>
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amb_market_station
amb_market_station_entrance
amb_market_station_main
amb_market_station_corridor
limbo
amb_market_station_entrance
amb_market_station_main
amb_market_station_corridor
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fx_version 'cerulean'
games { 'gta5' }
author 'The Ambitioneers'
description 'Los Santos - Market Station'
version '1.5.0'
this_is_a_map 'yes'
files {
'audio/config/amb_market_station_game.dat151.nametable',
'audio/config/amb_market_station_game.dat151.rel',
}
data_file 'AUDIO_GAMEDATA' 'audio/config/amb_market_station_game.dat'
data_file 'AUDIO_SOUNDDATA' 'audio/config/amb_market_station_game.dat151.rel'
lua54 'yes'
dependency '/assetpacks'

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