fixing unlocking vehicles
This commit is contained in:
@@ -0,0 +1,41 @@
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# Compiled Lua sources
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luac.out
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# luarocks build files
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*.src.rock
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*.zip
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*.tar.gz
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# Object files
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*.o
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*.os
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*.ko
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*.obj
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*.elf
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# Precompiled Headers
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*.gch
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*.pch
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# Libraries
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*.lib
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*.a
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*.la
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*.lo
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*.def
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*.exp
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# Shared objects (inc. Windows DLLs)
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*.dll
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*.so
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*.so.*
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*.dylib
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# Executables
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*.exe
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*.out
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*.app
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*.i*86
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*.x86_64
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*.hex
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@@ -0,0 +1,674 @@
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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Preamble
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When we speak of free software, we are referring to freedom, not
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|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
@@ -0,0 +1,30 @@
|
||||
[](https://semdevelopment.com/discord)
|
||||
|
||||
# SEM_InteractionMenu
|
||||
*Multi Purpose FiveM Interaction Menu*
|
||||
|
||||
This resource is a menu with actions for LEO, Fire and Civ including Vehicle Controls and Emotes!
|
||||
|
||||
Each section has features that would be used by each of the professions, for example the LEO Menu has Cuff, Drag, Seat, etc.
|
||||
Some menu features also have commands out of ease during RP.
|
||||
|
||||
SEM_InteractionMenu was created using NativeUI [LUA]
|
||||
|
||||
|
||||
### Information:
|
||||
Current Version: **v1.7.1**
|
||||
|
||||
Changes: **• Fixes menu item skipping**
|
||||
|
||||
**THIS UPDATE *ONLY* AFFECTS THE DEPENDENCY NATIVEUI - YOU CAN JUST UPDATE THAT FILE *(NO OTHER FILES WERE CHANGED!)***
|
||||
|
||||
|
||||
### Links:
|
||||
|
||||
Support/Discord: [Click Here](https://semdevelopment.com/discord)
|
||||
|
||||
Information: [Click Here](https://semdevelopment.com/releases/interactionmenu)
|
||||
|
||||
Instruction/Docs: [Click here](https://semdevelopment.com/releases/interactionmenu/docs)
|
||||
|
||||
*For full changes checkout [here](https://semdevelopment.com/releases/interactionmenu/docs/changelog)*
|
||||
@@ -0,0 +1,898 @@
|
||||
--[[
|
||||
──────────────────────────────────────────────────────────────
|
||||
|
||||
SEM_InteractionMenu (client.lua) - Created by Scott M
|
||||
Current Version: v1.7.1 (Sep 2021)
|
||||
|
||||
Support: https://semdevelopment.com/discord
|
||||
|
||||
!!! Change vaules in the 'config.lua' !!!
|
||||
DO NOT EDIT THIS IF YOU DON'T KNOW WHAT YOU ARE DOING
|
||||
|
||||
──────────────────────────────────────────────────────────────
|
||||
]]
|
||||
|
||||
|
||||
|
||||
--Cuffing Event
|
||||
local isCuffed = false
|
||||
RegisterNetEvent('SEM_InteractionMenu:Cuff')
|
||||
AddEventHandler('SEM_InteractionMenu:Cuff', function()
|
||||
local Ped = PlayerPedId()
|
||||
if (DoesEntityExist(Ped)) then
|
||||
Citizen.CreateThread(function()
|
||||
RequestAnimDict('mp_arresting')
|
||||
while not HasAnimDictLoaded('mp_arresting') do
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
|
||||
if isCuffed then
|
||||
isCuffed = false
|
||||
Citizen.Wait(500)
|
||||
SetEnableHandcuffs(Ped, false)
|
||||
ClearPedTasksImmediately(Ped)
|
||||
else
|
||||
isCuffed = true
|
||||
SetEnableHandcuffs(Ped, true)
|
||||
TaskPlayAnim(Ped, 'mp_arresting', 'idle', 8.0, -8, -1, 49, 0, 0, 0, 0)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
--Cuff Animation & Restructions
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(1)
|
||||
|
||||
if isCuffed then
|
||||
if not IsEntityPlayingAnim(GetPlayerPed(PlayerId()), 'mp_arresting', 'idle', 3) then
|
||||
TaskPlayAnim(GetPlayerPed(PlayerId()), 'mp_arresting', 'idle', 8.0, -8, -1, 49, 0, 0, 0, 0)
|
||||
end
|
||||
|
||||
SetCurrentPedWeapon(PlayerPedId(), 'weapon_unarmed', true)
|
||||
|
||||
if not Config.VehEnterCuffed then
|
||||
DisableControlAction(1, 23, true) --F | Enter Vehicle
|
||||
DisableControlAction(1, 75, true) --F | Exit Vehicle
|
||||
end
|
||||
DisableControlAction(1, 140, true) --R
|
||||
DisableControlAction(1, 141, true) --Q
|
||||
DisableControlAction(1, 142, true) --LMB
|
||||
SetPedPathCanUseLadders(GetPlayerPed(PlayerId()), false)
|
||||
if IsPedInAnyVehicle(GetPlayerPed(PlayerId()), false) then
|
||||
DisableControlAction(0, 59, true) --Vehicle Driving
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
|
||||
--Dragging Event
|
||||
local Drag = false
|
||||
local OfficerDrag = -1
|
||||
RegisterNetEvent('SEM_InteractionMenu:Drag')
|
||||
AddEventHandler('SEM_InteractionMenu:Drag', function(ID)
|
||||
Drag = not Drag
|
||||
OfficerDrag = ID
|
||||
|
||||
if not Drag then
|
||||
DetachEntity(PlayerPedId(), true, false)
|
||||
end
|
||||
end)
|
||||
|
||||
--Drag Attachment
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(1)
|
||||
|
||||
if Drag then
|
||||
local Ped = GetPlayerPed(GetPlayerFromServerId(OfficerDrag))
|
||||
local Ped2 = PlayerPedId()
|
||||
AttachEntityToEntity(Ped2, Ped, 4103, 0.35, 0.38, 0.0, 0.0, 0.0, 0.0, false, false, false, false, 2, true)
|
||||
DisableControlAction(1, 140, true) --R
|
||||
DisableControlAction(1, 141, true) --Q
|
||||
DisableControlAction(1, 142, true) --LMB
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
|
||||
--Force Seat Player Event
|
||||
RegisterNetEvent('SEM_InteractionMenu:Seat')
|
||||
AddEventHandler('SEM_InteractionMenu:Seat', function(Veh)
|
||||
local Pos = GetEntityCoords(PlayerPedId())
|
||||
local EntityWorld = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0.0, 20.0, 0.0)
|
||||
local RayHandle = CastRayPointToPoint(Pos.x, Pos.y, Pos.z, EntityWorld.x, EntityWorld.y, EntityWorld.z, 10, PlayerPedId(), 0)
|
||||
local _, _, _, _, VehicleHandle = GetRaycastResult(RayHandle)
|
||||
if VehicleHandle ~= nil then
|
||||
SetPedIntoVehicle(PlayerPedId(), VehicleHandle, 1)
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
|
||||
--Force Unseat Player Event
|
||||
RegisterNetEvent('SEM_InteractionMenu:Unseat')
|
||||
AddEventHandler('SEM_InteractionMenu:Unseat', function(ID)
|
||||
local Ped = GetPlayerPed(ID)
|
||||
ClearPedTasksImmediately(Ped)
|
||||
PlayerPos = GetEntityCoords(PlayerPedId(), true)
|
||||
local X = PlayerPos.x - 0
|
||||
local Y = PlayerPos.y - 0
|
||||
|
||||
SetEntityCoords(PlayerPedId(), X, Y, PlayerPos.z)
|
||||
end)
|
||||
|
||||
|
||||
|
||||
--Spike Strip Spawn Event
|
||||
local SpawnedSpikes = {}
|
||||
RegisterNetEvent('SEM_InteractionMenu:Spikes-SpawnSpikes')
|
||||
AddEventHandler('SEM_InteractionMenu:Spikes-SpawnSpikes', function(Length)
|
||||
if IsPedInAnyVehicle(PlayerPedId(), false) then
|
||||
Notify('~r~You can\'t set spikes while in a vehicle!')
|
||||
return
|
||||
end
|
||||
|
||||
local SpawnCoords = GetOffsetFromEntityInWorldCoords(GetPlayerPed(PlayerId()) , 0.0, 2.0, 0.0)
|
||||
for a = 1, Length do
|
||||
local Spike = CreateObject(GetHashKey('P_ld_stinger_s'), SpawnCoords.x, SpawnCoords.y, SpawnCoords.z, 1, 1, 1)
|
||||
local NetID = NetworkGetNetworkIdFromEntity(Spike)
|
||||
SetNetworkIdExistsOnAllMachines(NetID, true)
|
||||
SetNetworkIdCanMigrate(NetID, false)
|
||||
SetEntityHeading(Spike, GetEntityHeading(GetPlayerPed(PlayerId()) ))
|
||||
PlaceObjectOnGroundProperly(Spike)
|
||||
FreezeEntityPosition(Spike, true)
|
||||
SpawnCoords = GetOffsetFromEntityInWorldCoords(Spike, 0.0, 4.0, 0.0)
|
||||
table.insert(SpawnedSpikes, NetID)
|
||||
end
|
||||
end)
|
||||
|
||||
--Spike Strip Delete Event
|
||||
RegisterNetEvent('SEM_InteractionMenu:Spikes-DeleteSpikes')
|
||||
AddEventHandler('SEM_InteractionMenu:Spikes-DeleteSpikes', function()
|
||||
for a = 1, #SpawnedSpikes do
|
||||
local Spike = NetworkGetEntityFromNetworkId(SpawnedSpikes[a])
|
||||
DeleteEntity(Spike)
|
||||
end
|
||||
Notify('~r~Spikes Strips Removed!')
|
||||
SpawnedSpikes = {}
|
||||
end)
|
||||
|
||||
--Spike Strip Tire Popping
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(25)
|
||||
|
||||
if IsPedInAnyVehicle(PlayerPedId() , false) then
|
||||
local Vehicle = GetVehiclePedIsIn(PlayerPedId() , false)
|
||||
|
||||
if GetPedInVehicleSeat(Vehicle, -1) == PlayerPedId() then
|
||||
local VehiclePos = GetEntityCoords(Vehicle, false)
|
||||
local Spike = GetClosestObjectOfType(VehiclePos.x, VehiclePos.y, VehiclePos.z, 2.0, GetHashKey('P_ld_stinger_s'), 1, 1, 1)
|
||||
|
||||
if Spike ~= 0 then
|
||||
local Tires = {
|
||||
{bone = 'wheel_lf', index = 0},
|
||||
{bone = 'wheel_rf', index = 1},
|
||||
{bone = 'wheel_lm', index = 2},
|
||||
{bone = 'wheel_rm', index = 3},
|
||||
{bone = 'wheel_lr', index = 4},
|
||||
{bone = 'wheel_rr', index = 5}
|
||||
}
|
||||
|
||||
for a = 1, #Tires do
|
||||
local TirePos = GetWorldPositionOfEntityBone(Vehicle, GetEntityBoneIndexByName(Vehicle, Tires[a].bone))
|
||||
local Spike = GetClosestObjectOfType(TirePos.x, TirePos.y, TirePos.z, 2.0, GetHashKey('P_ld_stinger_s'), 1, 1, 1)
|
||||
local SpikePos = GetEntityCoords(Spike, false)
|
||||
local Distance = Vdist(TirePos.x, TirePos.y, TirePos.z, SpikePos.x, SpikePos.y, SpikePos.z)
|
||||
|
||||
if Distance < 1.8 then
|
||||
if not IsVehicleTyreBurst(Vehicle, Tires[a].index, true) or IsVehicleTyreBurst(Vehicle, Tires[a].index, false) then
|
||||
SetVehicleTyreBurst(Vehicle, Tires[a].index, false, 1000.0)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
|
||||
--Backup
|
||||
RegisterNetEvent('SEM_InteractionMenu:CallBackup')
|
||||
AddEventHandler('SEM_InteractionMenu:CallBackup', function(Code, StreetName, Coords)
|
||||
if LEORestrict() then
|
||||
local BackupBlip = nil
|
||||
local BackupBlips = {}
|
||||
|
||||
local function CreateBlip(x, y, z, Name, Sprite, Size, Colour)
|
||||
BackupBlip = AddBlipForCoord(x, y, z)
|
||||
SetBlipSprite(BackupBlip, Sprite)
|
||||
SetBlipDisplay(BackupBlip, 4)
|
||||
SetBlipScale(BackupBlip, Size)
|
||||
SetBlipColour(BackupBlip, Colour)
|
||||
SetBlipAsShortRange(BackupBlip, true)
|
||||
|
||||
BeginTextCommandSetBlipName('STRING')
|
||||
AddTextComponentString(Name)
|
||||
EndTextCommandSetBlipName(BackupBlip)
|
||||
table.insert(BackupBlips, BackupBlip)
|
||||
Citizen.Wait(Config.BackupBlipTimeout * 60000)
|
||||
for _, Blip in pairs(BackupBlips) do
|
||||
RemoveBlip(Blip)
|
||||
end
|
||||
end
|
||||
|
||||
if Code == 1 then
|
||||
Notify('An officer is requesting ~g~Code 1 ~w~backup at ~b~' .. StreetName)
|
||||
CreateBlip(Coords.x, Coords.y, Coords.z, 'Code 1 Backup Requested', 56, 0.8, 2)
|
||||
elseif Code == 2 then
|
||||
Notify('An officer is requesting ~y~Code 2 ~w~backup at ~b~' .. StreetName)
|
||||
CreateBlip(Coords.x, Coords.y, Coords.z, 'Code 2 Backup Requested', 56, 0.8, 17)
|
||||
elseif Code == 3 then
|
||||
Notify('An officer is requesting ~r~Code 3 ~w~backup at ~b~' .. StreetName)
|
||||
CreateBlip(Coords.x, Coords.y, Coords.z, 'Code 3 Backup Requested', 56, 1.0, 49)
|
||||
elseif Code == 99 then
|
||||
Notify('An officer is requesting ~r~Code 99 ~w~backup at ~b~' .. StreetName)
|
||||
CreateBlip(Coords.x, Coords.y, Coords.z, 'Code 99 Backup Requested', 56, 1.2, 49)
|
||||
elseif Code == 'panic' then
|
||||
Notify('An officer has pressed their ~r~Panic Button ~w~at ~b~' .. StreetName)
|
||||
CreateBlip(Coords.x, Coords.y, Coords.z, 'Panic Button Pressed', 103, 1.2, 49)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
|
||||
--Jail
|
||||
CurrentlyJailed = false
|
||||
EarlyRelease = false
|
||||
OriginalJailTime = 0
|
||||
RegisterNetEvent('SEM_InteractionMenu:JailPlayer')
|
||||
AddEventHandler('SEM_InteractionMenu:JailPlayer', function(JailTime)
|
||||
if CurrentlyJailed then
|
||||
return
|
||||
end
|
||||
if CurrentlyHospitaled then
|
||||
return
|
||||
end
|
||||
|
||||
OriginalJailTime = JailTime
|
||||
|
||||
local Ped = PlayerPedId()
|
||||
if DoesEntityExist(Ped) then
|
||||
Citizen.CreateThread(function()
|
||||
SetEntityCoords(Ped, Config.JailLocation.Jail.x, Config.JailLocation.Jail.y, Config.JailLocation.Jail.z)
|
||||
SetEntityHeading(Ped, Config.JailLocation.Jail.h)
|
||||
CurrentlyJailed = true
|
||||
|
||||
while JailTime >= 0 and not EarlyRelease do
|
||||
SetEntityInvincible(Ped, true)
|
||||
if IsPedInAnyVehicle(Ped, false) then
|
||||
ClearPedTasksImmediately(Ped)
|
||||
end
|
||||
|
||||
if JailTime % 30 == 0 and JailTime ~= 0 then
|
||||
TriggerEvent('chat:addMessage', {
|
||||
multiline = true,
|
||||
color = {86, 96, 252},
|
||||
args = {'Judge', JailTime .. ' months until release.'},
|
||||
})
|
||||
end
|
||||
|
||||
Citizen.Wait(1000)
|
||||
|
||||
local Location = GetEntityCoords(Ped, true)
|
||||
local Distance = Vdist(Config.JailLocation.Jail.x, Config.JailLocation.Jail.y, Config.JailLocation.Jail.z, Location['x'], Location['y'], Location['z'])
|
||||
if Distance > 100 then
|
||||
SetEntityCoords(Ped, Config.JailLocation.Jail.x, Config.JailLocation.Jail.y, Config.JailLocation.Jail.z)
|
||||
SetEntityHeading(Ped, Config.JailLocation.Jail.h)
|
||||
TriggerEvent('chat:addMessage', {
|
||||
multiline = true,
|
||||
color = {86, 96, 252},
|
||||
args = {'Judge', 'Don\'t try escape, its impossible'},
|
||||
})
|
||||
end
|
||||
|
||||
JailTime = JailTime - 1
|
||||
end
|
||||
|
||||
if EarlyRelease then
|
||||
TriggerServerEvent('SEM_InteractionMenu:GlobalChat', {86, 96, 252}, 'Judge', GetPlayerName(PlayerId()) .. ' was released from Jail on Parole')
|
||||
else
|
||||
TriggerServerEvent('SEM_InteractionMenu:GlobalChat', {86, 96, 252}, 'Judge', GetPlayerName(PlayerId()) .. ' was released from Jail after ' .. OriginalJailTime .. ' months(s).')
|
||||
end
|
||||
SetEntityCoords(Ped, Config.JailLocation.Release.x, Config.JailLocation.Release.y, Config.JailLocation.Release.z)
|
||||
SetEntityHeading(Ped, Config.JailLocation.Release.h)
|
||||
CurrentlyJailed = false
|
||||
EarlyRelease = false
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('SEM_InteractionMenu:UnjailPlayer')
|
||||
AddEventHandler('SEM_InteractionMenu:UnjailPlayer', function()
|
||||
EarlyRelease = true
|
||||
end)
|
||||
|
||||
|
||||
|
||||
--Toggle LEO Weapons
|
||||
CarbineEquipped = false
|
||||
ShotgunEquipped = false
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(50)
|
||||
|
||||
if Config.UnrackWeapons == 1 then
|
||||
local Ped = PlayerPedId()
|
||||
local CurrentWeapon = GetSelectedPedWeapon(Ped)
|
||||
|
||||
if CarbineEquipped then
|
||||
SetCurrentPedWeapon(Ped, 'weapon_carbinerifle', true)
|
||||
else
|
||||
if tostring(CurrentWeapon) == '-2084633992' then
|
||||
Notify('~o~You need to unrack your rifle before you can use it')
|
||||
SetCurrentPedWeapon(Ped, 'weapon_unarmed', true)
|
||||
end
|
||||
end
|
||||
|
||||
if ShotgunEquipped then
|
||||
SetCurrentPedWeapon(Ped, 'weapon_pumpshotgun', true)
|
||||
else
|
||||
if tostring(CurrentWeapon) == '487013001' then
|
||||
Notify('~o~You need to unrack your shotgun before you can use it')
|
||||
SetCurrentPedWeapon(Ped, 'weapon_unarmed', true)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
|
||||
--Civilian Adverts
|
||||
RegisterNetEvent('SEM_InteractionMenu:SyncAds')
|
||||
AddEventHandler('SEM_InteractionMenu:SyncAds',function(Text, Name, Loc, File, ID)
|
||||
Ad(Text, Name, Loc, File, ID)
|
||||
end)
|
||||
|
||||
|
||||
|
||||
--Inventory
|
||||
RegisterNetEvent('SEM_InteractionMenu:InventoryResult')
|
||||
AddEventHandler('SEM_InteractionMenu:InventoryResult', function(Inventory)
|
||||
Citizen.Wait(5000)
|
||||
|
||||
if Inventory == nil then
|
||||
Inventory = 'Empty'
|
||||
end
|
||||
|
||||
Notify('~b~Inventory Items: ~g~' .. Inventory)
|
||||
end)
|
||||
|
||||
|
||||
|
||||
--BAC
|
||||
RegisterNetEvent('SEM_InteractionMenu:BACResult')
|
||||
AddEventHandler('SEM_InteractionMenu:BACResult', function(BACLevel)
|
||||
Citizen.Wait(5000)
|
||||
|
||||
if BACLevel == nil then
|
||||
BACLevel = 0.00
|
||||
end
|
||||
|
||||
if tonumber(BACLevel) < 0.08 then
|
||||
Notify('~b~BAC Level: ~g~' .. tostring(BACLevel))
|
||||
else
|
||||
Notify('~b~BAC Level: ~r~' .. tostring(BACLevel))
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
|
||||
|
||||
--Hospital
|
||||
CurrentlyHospitalized = false
|
||||
EarlyDischarge = false
|
||||
OriginalHospitalTime = 0
|
||||
RegisterNetEvent('SEM_InteractionMenu:HospitalizePlayer')
|
||||
AddEventHandler('SEM_InteractionMenu:HospitalizePlayer', function(HospitalTime, HospitalLocation)
|
||||
if CurrentlyHospitaled then
|
||||
return
|
||||
end
|
||||
if CurrentlyJailed then
|
||||
return
|
||||
end
|
||||
|
||||
OriginalHospitalTime = HospitalTime
|
||||
|
||||
local Ped = PlayerPedId()
|
||||
if DoesEntityExist(Ped) then
|
||||
Citizen.CreateThread(function()
|
||||
SetEntityCoords(Ped, HospitalLocation.Hospital.x, HospitalLocation.Hospital.y, HospitalLocation.Hospital.z)
|
||||
SetEntityHeading(Ped, HospitalLocation.Hospital.h)
|
||||
CurrentlyHospitaled = true
|
||||
|
||||
while HospitalTime >= 0 and not EarlyDischarge do
|
||||
SetEntityInvincible(Ped, true)
|
||||
if IsPedInAnyVehicle(Ped, false) then
|
||||
ClearPedTasksImmediately(Ped)
|
||||
end
|
||||
|
||||
if HospitalTime % 30 == 0 and HospitalTime ~= 0 then
|
||||
TriggerEvent('chat:addMessage', {
|
||||
multiline = true,
|
||||
color = {86, 96, 252},
|
||||
args = {'Doctor', HospitalTime .. ' months until release.'},
|
||||
})
|
||||
end
|
||||
|
||||
Citizen.Wait(1000)
|
||||
|
||||
local Location = GetEntityCoords(Ped, true)
|
||||
local Distance = Vdist(HospitalLocation.Hospital.x, HospitalLocation.Hospital.y, HospitalLocation.Hospital.z, Location['x'], Location['y'], Location['z'])
|
||||
if Distance > 30 then
|
||||
SetEntityCoords(Ped, HospitalLocation.Hospital.x, HospitalLocation.Hospital.y, HospitalLocation.Hospital.z)
|
||||
SetEntityHeading(Ped, HospitalLocation.Hospital.h)
|
||||
TriggerEvent('chat:addMessage', {
|
||||
multiline = true,
|
||||
color = {86, 96, 252},
|
||||
args = {'Doctor', 'You cannot discharge yourself!'},
|
||||
})
|
||||
end
|
||||
|
||||
HospitalTime = HospitalTime - 1
|
||||
end
|
||||
|
||||
if EarlyDischarge then
|
||||
TriggerServerEvent('SEM_InteractionMenu:GlobalChat', {86, 96, 252}, 'Doctor', GetPlayerName(PlayerId()) .. ' was discharged from Hospital early')
|
||||
else
|
||||
TriggerServerEvent('SEM_InteractionMenu:GlobalChat', {86, 96, 252}, 'Doctor', GetPlayerName(PlayerId()) .. ' was discharged from Hospital after ' .. OriginalHospitalTime .. ' months(s).')
|
||||
end
|
||||
SetEntityCoords(Ped, HospitalLocation.Release.x, HospitalLocation.Release.y, HospitalLocation.Release.z)
|
||||
SetEntityHeading(Ped, HospitalLocation.Release.h)
|
||||
CurrentlyHospitaled = false
|
||||
EarlyDischarge = false
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('SEM_InteractionMenu:UnhospitalizePlayer')
|
||||
AddEventHandler('SEM_InteractionMenu:UnhospitalizePlayer', function()
|
||||
EarlyDischarge = true
|
||||
end)
|
||||
|
||||
|
||||
|
||||
--Station Blips
|
||||
Citizen.CreateThread(function()
|
||||
if Config.DisplayStationBlips then
|
||||
local function CreateBlip(x, y, z, Name, Colour, Sprite)
|
||||
StationBlip = AddBlipForCoord(x, y, z)
|
||||
SetBlipSprite(StationBlip, Sprite)
|
||||
if Config.StationBlipsDispalyed == 1 then
|
||||
SetBlipDisplay(StationBlip, 3)
|
||||
elseif Config.StationBlipsDispalyed == 2 then
|
||||
SetBlipDisplay(StationBlip, 5)
|
||||
else
|
||||
SetBlipDisplay(StationBlip, 2)
|
||||
end
|
||||
SetBlipScale(StationBlip, 1.0)
|
||||
SetBlipColour(StationBlip, Colour)
|
||||
SetBlipAsShortRange(StationBlip, true)
|
||||
|
||||
BeginTextCommandSetBlipName('STRING')
|
||||
AddTextComponentString(Name)
|
||||
EndTextCommandSetBlipName(StationBlip)
|
||||
end
|
||||
|
||||
for _, Station in pairs(Config.LEOStations) do
|
||||
CreateBlip(Station.coords.x, Station.coords.y, Station.coords.z, 'Police Station', 38, 60)
|
||||
end
|
||||
for _, Station in pairs(Config.FireStations) do
|
||||
CreateBlip(Station.coords.x, Station.coords.y, Station.coords.z, 'Fire Station', 1, 60)
|
||||
end
|
||||
for _, Station in pairs(Config.HospitalStations) do
|
||||
CreateBlip(Station.coords.x, Station.coords.y, Station.coords.z, 'Hospital', 2, 61)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
|
||||
--Permissions
|
||||
LEOAce = false
|
||||
TriggerServerEvent('SEM_InteractionMenu:LEOPerms')
|
||||
RegisterNetEvent('SEM_InteractionMenu:LEOPermsResult')
|
||||
AddEventHandler('SEM_InteractionMenu:LEOPermsResult', function(Allowed)
|
||||
if Allowed then
|
||||
LEOAce = true
|
||||
else
|
||||
LEOAce = false
|
||||
end
|
||||
end)
|
||||
|
||||
FireAce = false
|
||||
TriggerServerEvent('SEM_InteractionMenu:FirePerms')
|
||||
RegisterNetEvent('SEM_InteractionMenu:FirePermsResult')
|
||||
AddEventHandler('SEM_InteractionMenu:FirePermsResult', function(Allowed)
|
||||
if Allowed then
|
||||
FireAce = true
|
||||
else
|
||||
FireAce = false
|
||||
end
|
||||
end)
|
||||
|
||||
UnjailAllowed = false
|
||||
TriggerServerEvent('SEM_InteractionMenu:UnjailPerms')
|
||||
RegisterNetEvent('SEM_InteractionMenu:UnjailPermsResult')
|
||||
AddEventHandler('SEM_InteractionMenu:UnjailPermsResult', function(Allowed)
|
||||
if Allowed then
|
||||
UnjailAllowed = true
|
||||
else
|
||||
UnjailAllowed = false
|
||||
end
|
||||
end)
|
||||
|
||||
UnhospitalAllowed = false
|
||||
TriggerServerEvent('SEM_InteractionMenu:UnhospitalPerms')
|
||||
RegisterNetEvent('SEM_InteractionMenu:UnhospitalPermsResult')
|
||||
AddEventHandler('SEM_InteractionMenu:UnhospitalPermsResult', function(Allowed)
|
||||
if Allowed then
|
||||
UnhospitalAllowed = true
|
||||
else
|
||||
UnhospitalAllowed = false
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
|
||||
--Emote
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(1)
|
||||
|
||||
if EmotePlaying then
|
||||
if Config.EmoteHelp then
|
||||
NotifyHelp('You are playing an Emote, ~b~Move to Cancel')
|
||||
end
|
||||
|
||||
-- Spacebar W S A D
|
||||
if (IsControlPressed(0, 22) or IsControlPressed(0, 32) or IsControlPressed(0, 33) or IsControlPressed(0, 34) or IsControlPressed(0, 35)) then
|
||||
CancelEmote()
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
|
||||
--Commands
|
||||
Citizen.CreateThread(function()
|
||||
if EmoteRestrict() then
|
||||
local Index = 0
|
||||
local Emotes = ''
|
||||
for _, Emote in pairs(Config.EmotesList) do
|
||||
Index = Index + 1
|
||||
if Index == 1 then
|
||||
Emotes = Emotes .. Emote.name
|
||||
else
|
||||
Emotes = Emotes .. ', ' .. Emote.name
|
||||
end
|
||||
end
|
||||
|
||||
TriggerEvent('chat:addSuggestion', '/emotes', 'List of Current Avaliable Emotes')
|
||||
TriggerEvent('chat:addSuggestion', '/emote', 'Play Emote', {{name = 'Emote Name', help = 'Emotes: ' .. Emotes}})
|
||||
else
|
||||
TriggerEvent('chat:removeSuggestion', '/emotes')
|
||||
TriggerEvent('chat:removeSuggestion', '/emote')
|
||||
end
|
||||
|
||||
TriggerEvent('chat:addSuggestion', '/eng', 'Toggles Engine')
|
||||
TriggerEvent('chat:addSuggestion', '/hood', 'Toggles Vehicle\'s Hood')
|
||||
TriggerEvent('chat:addSuggestion', '/trunk', 'Toggles Vehicle\'s Trunk')
|
||||
TriggerEvent('chat:addSuggestion', '/clear', 'Clears all Weapons')
|
||||
TriggerEvent('chat:addSuggestion', '/cuff', 'Cuff Player', {{name = 'ID', help = 'Players Server ID'}})
|
||||
TriggerEvent('chat:addSuggestion', '/drag', 'Drag Player', {{name = 'ID', help = 'Players Server ID'}})
|
||||
TriggerEvent('chat:addSuggestion', '/dropweapon', 'Drops Weapon in Hand')
|
||||
TriggerEvent('chat:addSuggestion', '/loadout', 'Equips LEO Weapon Loadout')
|
||||
TriggerEvent('chat:addSuggestion', '/coords', 'Shows Current Player Coords and Heading')
|
||||
|
||||
if Config.Radar ~= 0 then
|
||||
TriggerEvent('chat:addSuggestion', '/radar', 'Toggle Radar Menu')
|
||||
end
|
||||
|
||||
if Config.LEOAccess == 3 or Config.FireAccess == 3 then
|
||||
if Config.OndutyPSWDActive then
|
||||
TriggerEvent('chat:addSuggestion', '/onduty', 'Enable LEO/Fire Menu', {{name = 'Department', help = 'LEO or Fire'}, {name = 'Password', help = 'Onduty Password'}})
|
||||
else
|
||||
TriggerEvent('chat:addSuggestion', '/onduty', 'Enable LEO/Fire Menu', {{name = 'Department', help = 'LEO or Fire'}})
|
||||
end
|
||||
else
|
||||
TriggerEvent('chat:removeSuggestion', '/onduty')
|
||||
end
|
||||
end)
|
||||
|
||||
LEOOnduty = false
|
||||
FireOnduty = false
|
||||
RegisterCommand('onduty', function(source, args, rawCommand)
|
||||
if Config.LEOAccess == 3 or Config.FireAccess == 3 then
|
||||
if Config.OndutyPSWDActive then
|
||||
if args[2] == Config.OndutyPSWD then
|
||||
local Department = args[1]:lower()
|
||||
if Department == 'leo' then
|
||||
LEOOnduty = not LEOOnduty
|
||||
if LEOOnduty then
|
||||
Notify('~g~You are onduty as an LEO')
|
||||
else
|
||||
Notify('~o~You are no longer onduty as an LEO')
|
||||
end
|
||||
elseif Department == 'fire' then
|
||||
FireOnduty = not FireOnduty
|
||||
if FireOnduty == true then
|
||||
Notify('~g~You are onduty as an Firefighter')
|
||||
else
|
||||
Notify('~o~You are no longer onduty as an Firefighter')
|
||||
end
|
||||
else
|
||||
Notify('~r~Invalid Department!')
|
||||
end
|
||||
else
|
||||
Notify('~r~Incorrect Password')
|
||||
end
|
||||
else
|
||||
local Department = args[1]:lower()
|
||||
if Department == 'leo' then
|
||||
LEOOnduty = not LEOOnduty
|
||||
if LEOOnduty then
|
||||
Notify('~g~You are onduty as an LEO')
|
||||
else
|
||||
Notify('~o~You are no longer onduty as an LEO')
|
||||
end
|
||||
elseif Department == 'fire' then
|
||||
FireOnduty = not FireOnduty
|
||||
if FireOnduty == true then
|
||||
Notify('~g~You are onduty as an Firefighter')
|
||||
else
|
||||
Notify('~o~You are no longer onduty as an Firefighter')
|
||||
end
|
||||
else
|
||||
Notify('~r~Invalid Department!')
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function IsOndutyLEO()
|
||||
return LEOOnduty
|
||||
end
|
||||
function IsOndutyFire()
|
||||
return FireOnduty
|
||||
end
|
||||
|
||||
RegisterCommand('cuff', function(source, args, rawCommand)
|
||||
if LEORestrict() or FireRestrict() then
|
||||
if args[1] ~= nil then
|
||||
local ID = tonumber(args[1])
|
||||
if Config.CommandDistanceChecked then
|
||||
if GetDistance(source) < Config.CommandDistance then
|
||||
TriggerServerEvent('SEM_InteractionMenu:CuffNear', ID)
|
||||
else
|
||||
Notify('~r~That player is too far away')
|
||||
end
|
||||
else
|
||||
TriggerServerEvent('SEM_InteractionMenu:CuffNear', ID)
|
||||
end
|
||||
else
|
||||
TriggerServerEvent('SEM_InteractionMenu:CuffNear', GetClosestPlayer())
|
||||
end
|
||||
else
|
||||
Notify('~r~Insufficient Permissions')
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterCommand('drag', function(source, args, rawCommand)
|
||||
if LEORestrict() or FireRestrict() then
|
||||
if args[1] ~= nil then
|
||||
local ID = tonumber(args[1])
|
||||
if Config.CommandDistanceChecked then
|
||||
if GetDistance(source) < Config.CommandDistance then
|
||||
TriggerServerEvent('SEM_InteractionMenu:DragNear', ID)
|
||||
else
|
||||
Notify('~r~That player is too far away')
|
||||
end
|
||||
else
|
||||
TriggerServerEvent('SEM_InteractionMenu:DragNear', ID)
|
||||
end
|
||||
else
|
||||
TriggerServerEvent('SEM_InteractionMenu:DragNear', GetClosestPlayer())
|
||||
end
|
||||
else
|
||||
Notify('~r~Insufficient Permissions')
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterCommand('radar', function(source, args, rawCommand)
|
||||
if Config.Radar ~= 0 then
|
||||
if LEORestrict() or FireRestrict() then
|
||||
ToggleRadar()
|
||||
else
|
||||
Notify('~r~Insufficient Permissions')
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterCommand('loadout', function(source, args, rawCommand)
|
||||
if LEORestrict() then
|
||||
if args[1] then
|
||||
local RequestedLoadout = args[1]
|
||||
|
||||
for Name, Loadout in pairs(Config.LEOLoadouts) do
|
||||
if Name:lower() == RequestedLoadout:lower() then
|
||||
SetEntityHealth(GetPlayerPed(-1), 200)
|
||||
RemoveAllPedWeapons(GetPlayerPed(-1), true)
|
||||
AddArmourToPed(GetPlayerPed(-1), 100)
|
||||
|
||||
for _, Weapon in pairs(Loadout) do
|
||||
GiveWeapon(Weapon.weapon)
|
||||
|
||||
for _, Component in pairs(Weapon.components) do
|
||||
AddWeaponComponent(Weapon.weapon, Component)
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
Notify('~r~Invalid Loadout')
|
||||
else
|
||||
SetEntityHealth(PlayerPedId(), 200)
|
||||
RemoveAllPedWeapons(PlayerPedId(), true)
|
||||
AddArmourToPed(PlayerPedId(), 100)
|
||||
GiveWeapon('weapon_nightstick')
|
||||
GiveWeapon('weapon_flashlight')
|
||||
GiveWeapon('weapon_fireextinguisher')
|
||||
GiveWeapon('weapon_flare')
|
||||
GiveWeapon('weapon_stungun')
|
||||
GiveWeapon('weapon_combatpistol')
|
||||
AddWeaponComponent('weapon_combatpistol', 'component_at_pi_flsh')
|
||||
Notify('~g~Loadout Spawned')
|
||||
end
|
||||
else
|
||||
Notify('~r~You aren\'t an LEO')
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterCommand('hu', function(source, args, rawCommand)
|
||||
local Ped = PlayerPedId()
|
||||
if DoesEntityExist(Ped) and not HandCuffed then
|
||||
Citizen.CreateThread(function()
|
||||
LoadAnimation('random@mugging3')
|
||||
if IsEntityPlayingAnim(Ped, 'random@mugging3', 'handsup_standing_base', 3) or HandCuffed then
|
||||
ClearPedSecondaryTask(Ped)
|
||||
SetEnableHandcuffs(Ped, false)
|
||||
elseif not IsEntityPlayingAnim(Ped, 'random@mugging3', 'handsup_standing_base', 3) or not HandCuffed then
|
||||
TaskPlayAnim(Ped, 'random@mugging3', 'handsup_standing_base', 8.0, -8, -1, 49, 0, 0, 0, 0)
|
||||
SetEnableHandcuffs(Ped, true)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterCommand('huk', function(source, args, rawCommand)
|
||||
local Ped = PlayerPedId()
|
||||
if (DoesEntityExist(Ped) and not IsEntityDead(Ped)) and not HandCuffed then
|
||||
Citizen.CreateThread(function()
|
||||
LoadAnimation('random@arrests')
|
||||
if (IsEntityPlayingAnim(Ped, 'random@arrests', 'kneeling_arrest_idle', 3)) then
|
||||
TaskPlayAnim(Ped, 'random@arrests', 'kneeling_arrest_get_up', 8.0, 1.0, -1, 128, 0, 0, 0, 0)
|
||||
else
|
||||
TaskPlayAnim(Ped, 'random@arrests', 'idle_2_hands_up', 8.0, 1.0, -1, 2, 0, 0, 0, 0)
|
||||
Wait (4000)
|
||||
TaskPlayAnim(Ped, 'random@arrests', 'kneeling_arrest_idle', 8.0, 1.0, -1, 2, 0, 0, 0, 0)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterCommand('dropweapon', function(source, args, rawCommand)
|
||||
local CurrentWeapon = GetSelectedPedWeapon(PlayerPedId())
|
||||
SetPedDropsInventoryWeapon(PlayerPedId(), CurrentWeapon, -2.0, 0.0, 0.5, 30)
|
||||
Notify('~r~Weapon Dropped!')
|
||||
end)
|
||||
|
||||
RegisterCommand('clear', function(source, args, rawCommand)
|
||||
SetEntityHealth(PlayerPedId(), 200)
|
||||
RemoveAllPedWeapons(PlayerPedId(), true)
|
||||
Notify('~r~All Weapons Cleared!')
|
||||
end)
|
||||
|
||||
RegisterCommand('eng', function(source, args, rawCommand)
|
||||
local Veh = GetVehiclePedIsIn(PlayerPedId(), false)
|
||||
if Veh ~= nil and Veh ~= 0 and GetPedInVehicleSeat(Veh, 0) then
|
||||
SetVehicleEngineOn(Veh, (not GetIsVehicleEngineRunning(Veh)), false, true)
|
||||
Notify('~g~Engine Toggled!')
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterCommand('hood', function(source, args, rawCommand)
|
||||
local Veh = GetVehiclePedIsIn(PlayerPedId(), false)
|
||||
|
||||
if Veh ~= nil and Veh ~= 0 and Veh ~= 1 then
|
||||
if GetVehicleDoorAngleRatio(Veh, 4) > 0 then
|
||||
SetVehicleDoorShut(Veh, 4, false)
|
||||
else
|
||||
SetVehicleDoorOpen(Veh, 4, false, false)
|
||||
end
|
||||
end
|
||||
|
||||
Notify('~g~Hood Toggled!')
|
||||
end)
|
||||
|
||||
RegisterCommand('trunk', function(source, args, rawCommand)
|
||||
local Veh = GetVehiclePedIsIn(PlayerPedId(), false)
|
||||
|
||||
if Veh ~= nil and Veh ~= 0 and Veh ~= 1 then
|
||||
if GetVehicleDoorAngleRatio(Veh, 5) > 0 then
|
||||
SetVehicleDoorShut(Veh, 5, false)
|
||||
else
|
||||
SetVehicleDoorOpen(Veh, 5, false, false)
|
||||
end
|
||||
end
|
||||
|
||||
Notify('~g~Trunk Toggled!')
|
||||
end)
|
||||
|
||||
RegisterCommand('emotes', function(source, args, rawCommand)
|
||||
if EmoteRestrict() then
|
||||
local Index = 0
|
||||
local Emotes = ''
|
||||
for _, Emote in pairs(Config.EmotesList) do
|
||||
Index = Index + 1
|
||||
if Index == 1 then
|
||||
Emotes = Emotes .. Emote.name
|
||||
else
|
||||
Emotes = Emotes .. ', ' .. Emote.name
|
||||
end
|
||||
end
|
||||
|
||||
TriggerEvent('chat:addMessage', {
|
||||
multiline = true,
|
||||
color = {255, 0 ,0},
|
||||
args = {'Emotes', '\n^r^7' .. Emotes},
|
||||
})
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterCommand('emote', function(source, args, rawCommand)
|
||||
if EmoteRestrict() then
|
||||
local SelectedEmote = args[1]
|
||||
|
||||
for _, Emote in pairs(Config.EmotesList) do
|
||||
if Emote.name == SelectedEmote then
|
||||
PlayEmote(Emote.emote, Emote.name)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
TriggerEvent('chat:addMessage', {
|
||||
multiline = true,
|
||||
color = {255, 0, 0},
|
||||
args = {'Emotes', 'Invalid Emote!'},
|
||||
})
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterCommand('coords', function(source, args, rawCommand)
|
||||
local Coords = GetEntityCoords(PlayerPedId())
|
||||
local Heading = GetEntityHeading(PlayerPedId())
|
||||
|
||||
TriggerEvent('chatMessage', 'Coords', {255, 255, 0}, '\nX: ' .. Coords.x .. '\nY: ' .. Coords.y .. '\nZ: ' .. Coords.z .. '\nHeading: ' .. Heading)
|
||||
end)
|
||||
@@ -0,0 +1,803 @@
|
||||
--[[
|
||||
───────────────────────────────────────────────────────────────
|
||||
|
||||
SEM_InteractionMenu (config.lua) - Created by Scott M
|
||||
Current Version: v1.7.1 (Sep 2021)
|
||||
|
||||
Support: https://semdevelopment.com/discord
|
||||
|
||||
───────────────────────────────────────────────────────────────
|
||||
]]
|
||||
|
||||
|
||||
|
||||
Config = {}
|
||||
|
||||
|
||||
|
||||
---------------------------------------------------------------
|
||||
-- --
|
||||
-- Menu Features --
|
||||
-- --
|
||||
---------------------------------------------------------------
|
||||
|
||||
--This is how the version check will be displayed in the server console
|
||||
--Full = 0 [Default] | Simple = 1 | Disabled = 2
|
||||
Config.VersionChecker = 1
|
||||
|
||||
--This is how you open the menu either via a command or button
|
||||
--Button = 0 [Default] | Command = 1
|
||||
Config.OpenMenu = 0
|
||||
|
||||
--This is the button that will open the menu (If chosen at Config.OpenMenu)
|
||||
--Default = 244 [M] | To change the button check out https://docs.fivem.net/game-references/controls/
|
||||
--Controller Support for this resource is DISABLED!
|
||||
Config.MenuButton = 166
|
||||
|
||||
--This is the command that will open the menu (If chosen at Config.OpenMenu)
|
||||
Config.Command = 'policemenu'
|
||||
|
||||
--This is the width of the menu when open
|
||||
--Default = 80
|
||||
Config.MenuWidth = 80
|
||||
|
||||
--This is the position of the menu when open
|
||||
--Left = 0 [Default] | Right = 1
|
||||
Config.MenuOrientation = 0
|
||||
|
||||
--This is the title of the menu dispalyed
|
||||
--Default = The default title of the menu is 'Interaction Menu'
|
||||
--Player Name = This is the name of the player
|
||||
--Custom = This is a custom title set by you at Config.MenuTitleCustom
|
||||
--Default = 0 [Default] | Player Name = 1 | Custom = 2
|
||||
Config.MenuTitle = 0
|
||||
|
||||
--This is the custom title you can set for the menu (If chosen at Config.MenuTitle)
|
||||
Config.MenuTitleCustom = 'Custom Menu Title'
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
---------------------------------------------------------------
|
||||
-- --
|
||||
-- General/Shared Features --
|
||||
-- --
|
||||
---------------------------------------------------------------
|
||||
|
||||
--This determines if the onduty password is active, if false the password will NOT be required when doing the command
|
||||
Config.OndutyPSWDActive = false
|
||||
|
||||
--This is the onduty password, only people with the password can access the menu if chosen at Config.LEOAccess/Config.FireAccess
|
||||
Config.OndutyPSWD = 'OndutyPSWD'
|
||||
|
||||
--This determines if the distance between the player using the command and the person being cuffed/dragged is checked
|
||||
Config.CommandDistanceChecked = true
|
||||
|
||||
--This determines how close you need to be to cuff/drag someone using their ID
|
||||
--Default = 50
|
||||
Config.CommandDistance = 50
|
||||
|
||||
--This determines if the stations section of the LEO & Fire menu will be visible
|
||||
--Station Locations can be set at Config.LEOStations & Config.FireStations
|
||||
Config.ShowStations = true
|
||||
|
||||
--This determines if the stations menu will have a teleport section, if set to false ONLY the waypoint option will be visible
|
||||
Config.AllowStationTeleport = true
|
||||
|
||||
--This determines if the stations set in the Config.LEOStations & Config.FireStations have blips on the map
|
||||
Config.DisplayStationBlips = true
|
||||
|
||||
--This sets where the station blips will be displayed (Mini Map / Main Map)
|
||||
--On Mini Map & Main Map = 0 [Default] | Only on Main Map = 1 | Only on Mini Map = 2
|
||||
Config.StationBlipsDispalyed = 0
|
||||
|
||||
--These are the props avaliable via the LEO & Fire menus
|
||||
Config.Props = {
|
||||
--[[
|
||||
EXAMPLE:
|
||||
{name = 'a', spawncode = 'b'},
|
||||
────────────────────────────────────────────────────────────────
|
||||
'a' is the title that shows in the menu
|
||||
'b' is the spawn code for prop that will be spawned
|
||||
]]
|
||||
{name = 'Police Barrier', spawncode = 'prop_barrier_work05'},
|
||||
{name = 'Barrier', spawncode = 'prop_barrier_work06a'},
|
||||
{name = 'Traffic Cone', spawncode = 'prop_roadcone01a'},
|
||||
{name = 'Cone', spawncode = 'prop_roadcone02b'},
|
||||
{name = 'Work Barrier', spawncode = 'prop_mp_barrier_02b'},
|
||||
{name = 'Work Barrier 2', spawncode = 'prop_barrier_work01a'},
|
||||
{name = 'Lighting', spawncode = 'prop_worklight_03b'},
|
||||
{name = 'Tent', spawncode = 'prop_gazebo_02'},
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
---------------------------------------------------------------
|
||||
-- --
|
||||
-- LEO Features --
|
||||
-- --
|
||||
---------------------------------------------------------------
|
||||
|
||||
--This sets who can access the LEO menu
|
||||
--!!! NOTE: If LEO Peds is selected then onlys peds from the Config.LEOUniforms will have access to the menu
|
||||
--Disabled = 0 | Everyone = 1 [Default] | LEO Peds = 2 | Onduty Command = 3 | Ace Permissions = 4
|
||||
Config.LEOAccess = 1
|
||||
|
||||
--This determines if the radar button will be displayed
|
||||
--NOTE: Wraith Radar is the ONLY radar script that works with the menu at the moment (This also includes any editied version) - Both his old and new radar are compatiable, link below
|
||||
--[[
|
||||
Links:
|
||||
WraithRS | Advanced Radar System: https://forum.cfx.re/t/release-wraithrs-advanced-radar-system-1-0-2/48543
|
||||
Ascaped Plate Reader Edit: https://forum.cfx.re/t/release-edit-wraithrs-new-plate-reader/147269
|
||||
|
||||
Wraith ARS 2X Radar & Plate Reader: https://forum.cfx.re/t/release-wraith-ars-2x-police-radar-and-plate-reader-v1-2-4/1058277
|
||||
|
||||
**Other modified version of these resoruce should work**
|
||||
]]
|
||||
--Disabled = 0 [Default] | Wraith ARS 2x = 1 | WraithRS = 2
|
||||
Config.Radar = 0
|
||||
|
||||
--This determines when someone if cuffed if they can enter or exit a vehicle
|
||||
Config.VehEnterCuffed = false
|
||||
|
||||
--This determines if you need to unrack the carbine rifle of pumpshotun from a vehicle to obtain it
|
||||
--Disabled = 0 | Constant = 1 | Free-hand = 2 [Default]
|
||||
--Constant = Once unracked it is unable to be removed from hand until racked again in a vehicle
|
||||
--Free-hand = Once unracked it is able to be removed from hand
|
||||
Config.UnrackWeapons = 2
|
||||
|
||||
--This sets if the Jail functions will be visible in the menu
|
||||
Config.LEOJail = true
|
||||
|
||||
--This is the max time that someone can be jailed for (Seconds)
|
||||
Config.MaxJailTime = 300
|
||||
|
||||
--These is the location of the jail and release point
|
||||
Config.JailLocation = {
|
||||
Jail = {x = 1675.28, y = 2648.55, z = 45.56, h = 49.50},
|
||||
Release = {x = 1851.24, y = 2585.77, z = 45.67, h = 271.44},
|
||||
}
|
||||
|
||||
--This determines if the backup section of the LEO menu will be visible
|
||||
Config.DisplayBackup = true
|
||||
|
||||
--This sets the time between the blip being created and removed (Minutes)
|
||||
--Default = 5
|
||||
Config.BackupBlipTimeout = 5
|
||||
|
||||
--This determines if the LEO props menu will be available
|
||||
Config.DisplayProps = true
|
||||
|
||||
--These are the station available via the station menu
|
||||
Config.LEOStations = {
|
||||
{name = 'Sandy Shores', coords = {x = 1850.04, y = 3679.36, z = 34.26 , h = 208.84}},
|
||||
{name = 'Paleto Bay', coords = {x = -438.51, y = 6017.93, z = 31.49 , h = 352.90}},
|
||||
|
||||
{name = 'Mission Row', coords = {x = 432.08, y = -985.25, z = 30.71 , h = 44.02}},
|
||||
{name = 'Davis', coords = {x = 373.99, y = -1607.59, z = 29.29 , h = 192.15}},
|
||||
{name = 'Vinewood', coords = {x = 638.03, y = -1.85, z = 82.78 , h = 290.18}},
|
||||
{name = 'Vespucci', coords = {x = -1090.87, y = -807.29, z = 19.26 , h = 64.92}},
|
||||
|
||||
{name = 'NOOSE Headquarters', coords = {x = 2504.29, y = -384.11, z = 94.12, h = 264.01}},
|
||||
}
|
||||
|
||||
--This determines if the LEO Unfiroms section will be visible
|
||||
Config.DisplayLEOUniforms = true
|
||||
|
||||
--These are the LEO uniforms that are available via the loadouts - these will also be the uniforms which will give access to the LEO menu if that option if chosen at Config.LEOAccess
|
||||
Config.LEOUniforms = {
|
||||
--[[
|
||||
EXAMPLE:
|
||||
{name = 'a', spawncode = 'b'},
|
||||
────────────────────────────────────────────────────────────────
|
||||
'a' is the title that shows in the menu
|
||||
'b' is the spawn code for uniform that will be spawned
|
||||
]]
|
||||
{name = 'LSPD', spawncode = 's_m_y_cop_01'},
|
||||
{name = 'BCSO', spawncode = 's_m_y_sheriff_01'},
|
||||
{name = 'SAHP', spawncode = 's_m_y_hwaycop_01'},
|
||||
{name = 'SWAT', spawncode = 's_m_y_swat_01'},
|
||||
{name = 'Undercover', spawncode = 's_m_m_ciasec_01'},
|
||||
}
|
||||
|
||||
--This determines if the LEO Loadouts section will be visible
|
||||
Config.DisplayLEOLoadouts = true
|
||||
|
||||
--These are the weapon loadouts available via the loadouts
|
||||
Config.LEOLoadouts = {
|
||||
--[[
|
||||
EXAMPLE:
|
||||
a = {
|
||||
{weapon = 'b', components = 'c', 'c'},
|
||||
},
|
||||
────────────────────────────────────────────────────────────────
|
||||
'a' is the title of the Loadout
|
||||
'b' is the weapon which you want to be added [A link to weapon names can be found below]
|
||||
'c' is the components which you want to be added to the weapon [A link to available weapon components can be found below]
|
||||
|
||||
Weapon Names https://forum.fivem.net/t/list-of-weapon-spawn-names-after-hours/90750
|
||||
Weapon Components https://wiki.rage.mp/index.php?title=Weapons_Components
|
||||
]]
|
||||
['Standard'] = {
|
||||
{weapon = 'weapon_flashlight', components = {''}},
|
||||
{weapon = 'weapon_combatpistol', components = {'component_at_pi_flsh'}},
|
||||
{weapon = 'weapon_stungun', components = {''}},
|
||||
{weapon = 'weapon_carbinerifle', components = {'component_at_ar_flsh', 'component_at_scope_medium', 'component_at_ar_afgrip'}},
|
||||
{weapon = 'weapon_pumpshotgun', components = {'component_at_ar_flsh'}},
|
||||
{weapon = 'weapon_fireextinguisher', components = {''}},
|
||||
{weapon = 'weapon_flare', components = {''}},
|
||||
},
|
||||
|
||||
['SWAT'] = {
|
||||
{weapon = 'weapon_flashlight', components = {''}},
|
||||
{weapon = 'weapon_combatpistol', components = {'component_at_pi_flsh'}},
|
||||
{weapon = 'weapon_stungun', components = {''}},
|
||||
{weapon = 'weapon_smg', components = {'component_at_ar_flsh', 'component_ar_scope_macro_02'}},
|
||||
{weapon = 'weapon_carbinerifle', components = {'component_at_ar_flsh', 'component_at_scope_medium', 'component_at_ar_afgrip'}},
|
||||
{weapon = 'weapon_pumpshotgun', components = {'component_at_ar_flsh'}},
|
||||
{weapon = 'weapon_sniperrifle', components = {'comonent_at_scope_max'}},
|
||||
{weapon = 'weapon_bzgas', components = {''}},
|
||||
{weapon = 'weapon_fireextinguisher', components = {''}},
|
||||
{weapon = 'weapon_flare', components = {''}},
|
||||
}
|
||||
}
|
||||
|
||||
--This determines if the LEO vehicles section if available
|
||||
Config.ShowLEOVehicles = true
|
||||
|
||||
--This determines if the vehicle spawn codes are displayed next to the name
|
||||
Config.ShowLEOSpawnCode = true
|
||||
|
||||
--These are the LEO vehicles which are avaiable via the menu
|
||||
Config.LEOVehiclesCategories = {
|
||||
--[[
|
||||
EXAMPLE:
|
||||
['a'] = {
|
||||
{name = 'b', spawncode = 'c', livery = d, extras = {e, e}},
|
||||
}
|
||||
────────────────────────────────────────────────────────────────
|
||||
'a' is the title of the Category
|
||||
'b' is the title of the vehicle that shows in the menu
|
||||
'c' is the spawn code for vehicle that will be spawned
|
||||
d is the number of the livery which you want it to spawn with
|
||||
e is the number(s) of extra(s) which you want it to spawn with
|
||||
|
||||
**NOTE: Sometimes the sections do NOT display if the order in the config below**
|
||||
]]
|
||||
|
||||
['lapd'] = {
|
||||
{name = 'LAPD', spawncode = 'lapd09charger1'},
|
||||
{name = 'LAPD', spawncode = 'lapd09charger2'},
|
||||
{name = 'LAPD', spawncode = 'lapd09dual'},
|
||||
{name = 'LAPD', spawncode = 'lapd14charger'},
|
||||
{name = 'LAPD', spawncode = 'lapd14chargertd'},
|
||||
{name = 'LAPD', spawncode = 'metrocharger'},
|
||||
{name = 'LAPD', spawncode = 'lapdcvpialpr'},
|
||||
{name = 'LAPD', spawncode = 'lapdcvpithermal'},
|
||||
{name = 'LAPD', spawncode = '2005LAPDCVPI_Hybrid1'},
|
||||
{name = 'LAPD', spawncode = '2005LAPDCVPI_Hybrid2'},
|
||||
{name = 'LAPD', spawncode = '2005LAPDCVPI_HybridH'},
|
||||
{name = 'LAPD', spawncode = '2008LAPDCVPI_77th1'},
|
||||
{name = 'LAPD', spawncode = '2008LAPDCVPI_77th2'},
|
||||
{name = 'LAPD', spawncode = '2008LAPDCVPI_Hardtop1'},
|
||||
{name = 'LAPD', spawncode = '2008LAPDCVPI_Hardtop2'},
|
||||
{name = 'LAPD', spawncode = '2008LAPDCVPI_Hybrid1'},
|
||||
{name = 'LAPD', spawncode = '2008LAPDCVPI_Hybrid2'},
|
||||
{name = 'LAPD', spawncode = '2008LAPDCVPI_HybridT'},
|
||||
{name = 'LAPD', spawncode = '2008LAPDCVPI_Traffic1'},
|
||||
{name = 'LAPD', spawncode = '08hybridcvpi1'},
|
||||
{name = 'LAPD', spawncode = '08hybridcvpi2'},
|
||||
{name = 'LAPD', spawncode = '08lapdcvpi1'},
|
||||
{name = 'LAPD', spawncode = '08lapdcvpi2'},
|
||||
{name = 'LAPD', spawncode = '08lapdcvpighost'},
|
||||
{name = 'LAPD', spawncode = '08lapdcvpiharbor'},
|
||||
{name = 'LAPD', spawncode = '08lapdcvpisecsd'},
|
||||
{name = 'LAPD', spawncode = '08lapdsap'},
|
||||
{name = 'LAPD', spawncode = 'lapdtahoe08'},
|
||||
{name = 'LAPD', spawncode = 'lapd16fpiu'},
|
||||
{name = 'LAPD', spawncode = 'lapd16fpiu2'},
|
||||
{name = 'LAPD', spawncode = 'lapd16fpiusecsd'},
|
||||
{name = 'LAPD', spawncode = 'lapd16fpiutraffic'},
|
||||
{name = 'LAPD', spawncode = 'lapd16fpiutraffic2'},
|
||||
{name = 'LAPD', spawncode = 'metro16fpiu'},
|
||||
{name = 'LAPD', spawncode = 'metro16fpiu2'},
|
||||
{name = 'LAPD', spawncode = 'metro16fpiu3'},
|
||||
{name = 'LAPD', spawncode = 'lapdfpis'},
|
||||
{name = 'LAPD', spawncode = 'lapdfpis2'},
|
||||
{name = 'LAPD', spawncode = 'lapdfpis3'},
|
||||
{name = 'LAPD', spawncode = 'LAPD12000'},
|
||||
{name = 'LAPD', spawncode = '17colorado'},
|
||||
{name = 'LAPD', spawncode = 'hybrid20fpiu'},
|
||||
{name = 'LAPD', spawncode = 'lapd20fpiu'},
|
||||
{name = 'LAPD', spawncode = 'lapd20fpiu2'},
|
||||
{name = 'LAPD', spawncode = 'lapd20fpiutraffic'},
|
||||
{name = 'LAPD', spawncode = 'lapd20fpiutraffic2'},
|
||||
{name = 'LAPD', spawncode = 'SHOP00000'},
|
||||
{name = 'LAPD', spawncode = 'SHOP80693'},
|
||||
{name = 'LAPD', spawncode = 'SHOP81622'},
|
||||
{name = 'LAPD', spawncode = 'SHOP83039'},
|
||||
{name = 'LAPD', spawncode = 'SHOP89471'},
|
||||
{name = 'LAPD', spawncode = 'SHOPFPIS'},
|
||||
{name = 'LAPD', spawncode = 'BombSquadF450'},
|
||||
{name = 'LAPD', spawncode = 'lapdurango'},
|
||||
},
|
||||
|
||||
['LASD'] = {
|
||||
{name = 'LASD', spawncode = 'lasd1990caprice'},
|
||||
{name = 'LASD', spawncode = 'lasd1991caprice'},
|
||||
{name = 'LASD', spawncode = 'lasd1992'},
|
||||
{name = 'LASD', spawncode = 'lasd1993caprice'},
|
||||
{name = 'LASD', spawncode = 'lasd1993capricemerger'},
|
||||
{name = 'LASD', spawncode = 'lasd1993capriceparamount'},
|
||||
{name = 'LASD', spawncode = 'lasd1996caprice'},
|
||||
{name = 'LASD', spawncode = 'lasd1996capriceamber'},
|
||||
{name = 'LASD', spawncode = 'lasd1996capricefull'},
|
||||
{name = 'LASD', spawncode = 'LASDSEDANSford'},
|
||||
{name = 'LASD', spawncode = 'lasdtaurus'},
|
||||
{name = 'LASD', spawncode = 'lacpvic'},
|
||||
{name = 'LASD', spawncode = 'lasdcrownvic'},
|
||||
{name = 'LASD', spawncode = 'lasdlithium'},
|
||||
{name = 'LASD', spawncode = 'lasdparamount'},
|
||||
{name = 'LASD', spawncode = 'lasdsd7100'},
|
||||
{name = 'LASD', spawncode = 'lasd05cvpi'},
|
||||
{name = 'LASD', spawncode = 'lasd06cvpi'},
|
||||
{name = 'LASD', spawncode = 'lasd06cvpicarson'},
|
||||
{name = 'LASD', spawncode = 'lasd06cvpisd7100'},
|
||||
{name = 'LASD', spawncode = 'lasd08cvpi'},
|
||||
{name = 'LASD', spawncode = 'lasd08cvpilomita'},
|
||||
{name = 'LASD', spawncode = 'lasd08cvpitransit'},
|
||||
{name = 'LASD', spawncode = 'lasd1997'},
|
||||
{name = 'LASD', spawncode = 'lasd1997amber'},
|
||||
{name = 'LASD', spawncode = 'lasd1997paramount'},
|
||||
{name = 'LASD', spawncode = 'lasd1998'},
|
||||
{name = 'LASD', spawncode = 'lasd1998compton'},
|
||||
{name = 'LASD', spawncode = 'lasd1998hg'},
|
||||
{name = 'LASD', spawncode = 'lasd1998hub'},
|
||||
{name = 'LASD', spawncode = 'lasd1998temple'},
|
||||
{name = 'LASD', spawncode = 'lasd1999'},
|
||||
{name = 'LASD', spawncode = 'lasd2000'},
|
||||
{name = 'LASD', spawncode = 'lasd2000stage'},
|
||||
{name = 'LASD', spawncode = 'lasd2000two'},
|
||||
{name = 'LASD', spawncode = 'lasd2001'},
|
||||
{name = 'LASD', spawncode = 'lasd2002'},
|
||||
{name = 'LASD', spawncode = 'lasd2003'},
|
||||
{name = 'LASD', spawncode = 'LASDSEDANSdodge'},
|
||||
{name = 'LASD', spawncode = 'lasdchrg14'},
|
||||
{name = 'LASD', spawncode = 'lasd18chrg'},
|
||||
{name = 'LASD', spawncode = 'LASDSEDANSdodge'},
|
||||
{name = 'LASD', spawncode = 'fordexplorerLASDS'},
|
||||
{name = 'LASD', spawncode = 'lasd13fasap'},
|
||||
{name = 'LASD', spawncode = 'lasd13fpiu1'},
|
||||
{name = 'LASD', spawncode = 'lasd13fpiu2'},
|
||||
{name = 'LASD', spawncode = 'lasd13fpiu3'},
|
||||
{name = 'LASD', spawncode = 'lasd13fpiu4'},
|
||||
{name = 'LASD', spawncode = 'lasd13fpiu5'},
|
||||
{name = 'LASD', spawncode = 'lasd13fsfpiu'},
|
||||
{name = 'LASD', spawncode = 'lasd13funm'},
|
||||
{name = 'LASD', spawncode = 'lasd13funm2'},
|
||||
{name = 'LASD', spawncode = 'lasd13funm3'},
|
||||
{name = 'LASD', spawncode = 'lasd13funm4'},
|
||||
{name = 'LASD', spawncode = 'lasd16asap'},
|
||||
{name = 'LASD', spawncode = 'lasd16asapb'},
|
||||
{name = 'LASD', spawncode = 'lasd16asapc'},
|
||||
{name = 'LASD', spawncode = 'lasd16asapd'},
|
||||
{name = 'LASD', spawncode = 'lasd16fpiu'},
|
||||
{name = 'LASD', spawncode = 'lasd16fpiub'},
|
||||
{name = 'LASD', spawncode = 'lasd16rfr'},
|
||||
{name = 'LASD', spawncode = 'lasd16rfrb'},
|
||||
{name = 'LASD', spawncode = 'chevytahoe'},
|
||||
{name = 'LASD', spawncode = 'lasd08tahoe'},
|
||||
{name = 'LASD', spawncode = 'lasd08tahoe2'},
|
||||
{name = 'LASD', spawncode = 'lasd14tahoe'},
|
||||
{name = 'LASD', spawncode = 'lasd15tahoe'},
|
||||
{name = 'LASD', spawncode = 'lasd15tahoeb'},
|
||||
{name = 'LASD', spawncode = 'lasd15k9'},
|
||||
{name = 'LASD', spawncode = 'lasd15k9b'},
|
||||
{name = 'LASD', spawncode = 'lasd20tahoe'},
|
||||
{name = 'LASD', spawncode = 'lasd20tfs'},
|
||||
{name = 'LASD', spawncode = 'lasd20k9'},
|
||||
{name = 'LASD', spawncode = 'lasd20lp'},
|
||||
{name = 'LASD', spawncode = 'lasd23tahoe'},
|
||||
{name = 'LASD', spawncode = 'lasd23k9t'},
|
||||
{name = 'LASD', spawncode = 'lasd22tunm'},
|
||||
{name = 'LASD', spawncode = '19Yukonrb'},
|
||||
{name = 'LASD', spawncode = '19yukonslick'},
|
||||
{name = 'LASD', spawncode = 'lasd1999tahoe'},
|
||||
{name = 'LASD', spawncode = 'chevytahoe'},
|
||||
{name = 'LASD', spawncode = 'LASDTRUCKS'},
|
||||
{name = 'LASD', spawncode = '23gmcleo'},
|
||||
{name = 'LASD', spawncode = '23gmcleoslick'},
|
||||
{name = 'LASD', spawncode = '21f150'},
|
||||
{name = 'LASD', spawncode = '22f150rb'},
|
||||
{name = 'LASD', spawncode = '23f150pr'},
|
||||
{name = 'LASD', spawncode = '24tactrd'},
|
||||
{name = 'LASD', spawncode = 'f350bubba'},
|
||||
{name = 'LASD', spawncode = '14F250'},
|
||||
{name = 'LASD', spawncode = '23f150st'},
|
||||
{name = 'LASD', spawncode = 'Commandcenter'},
|
||||
{name = 'LASD', spawncode = 'commandtruck'},
|
||||
{name = 'LASD', spawncode = 'LASDTRUCKS'},
|
||||
{name = 'LASD', spawncode = 'LASDUNMARK'},
|
||||
{name = 'LASD', spawncode = 'lasdurango'},
|
||||
{name = 'LASD', spawncode = 'sebcharger'},
|
||||
{name = 'LASD', spawncode = 'sebexp'},
|
||||
{name = 'LASD', spawncode = 'sebexp2'},
|
||||
{name = 'LASD', spawncode = 'sebtahoe2'},
|
||||
{name = 'LASD', spawncode = 'lasdcharger'},
|
||||
{name = 'LASD', spawncode = 'lasdfpiu'},
|
||||
{name = 'LASD', spawncode = 'lasdsap'},
|
||||
{name = 'LASD', spawncode = 'lasdtaurus'},
|
||||
{name = 'LASD', spawncode = 'sebtahoe'},
|
||||
{name = 'LASD', spawncode = '24tactrd'},
|
||||
{name = 'LASD', spawncode = 'LASDUNMARK'},
|
||||
},
|
||||
|
||||
['CHP'] = {
|
||||
{name = 'CHP', spawncode = 'chp23charg'},
|
||||
{name = 'CHP', spawncode = 'chp23charggr'},
|
||||
{name = 'CHP', spawncode = 'chp20fpiup'},
|
||||
{name = 'CHP', spawncode = 'chp21tahoe'},
|
||||
{name = 'CHP', spawncode = 'chp211tahoe'},
|
||||
{name = 'CHP', spawncode = 'chpfpiuk9'},
|
||||
{name = 'CHP', spawncode = 'chp23durango'},
|
||||
{name = 'CHP', spawncode = 'chp23durangop'},
|
||||
{name = 'CHP', spawncode = 'chp18charger'},
|
||||
{name = 'CHP', spawncode = 'chp1200rt'},
|
||||
{name = 'CHP', spawncode = 'chp13harley'},
|
||||
{name = 'CHP', spawncode = 'chp20fpiuS'},
|
||||
{name = 'CHP', spawncode = 'chp20tahoe'},
|
||||
{name = 'CHP', spawncode = 'chp16fpiu'},
|
||||
{name = 'CHP', spawncode = 'chp181charger'},
|
||||
{name = 'CHP', spawncode = 'chp11cvpiS'},
|
||||
{name = 'CHP', spawncode = 'chp11cvpi'},
|
||||
{name = 'CHP', spawncode = 'chp18chargerS'},
|
||||
{name = 'CHP', spawncode = 'chp13fpiuS'},
|
||||
{name = 'CHP', spawncode = 'chp13fpiu'},
|
||||
{name = 'CHP', spawncode = 'chp18chargerS'},
|
||||
{name = 'CHP', spawncode = 'chp20tahoeS'},
|
||||
{name = 'CHP', spawncode = 'chp20tahoe'},
|
||||
},
|
||||
}
|
||||
|
||||
--This determines if the ai traffic manager will can accessible
|
||||
Config.DisplayTrafficManager = true
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
---------------------------------------------------------------
|
||||
-- --
|
||||
-- Fire Features --
|
||||
-- --
|
||||
---------------------------------------------------------------
|
||||
|
||||
--This sets who can access the Fire menu
|
||||
--!!! NOTE: If Fire Peds is selected then onlys peds from the Config.FireUniforms will have access to the menu
|
||||
--Disabled = 0 | Everyone = 1 [Default] | Fire Peds = 2 | Onduty Command = 3 | Ace Permissions = 4
|
||||
Config.FireAccess = 1
|
||||
|
||||
--This sets if the Hospitalize functions will be visible in the menu
|
||||
Config.FireHospital = true
|
||||
|
||||
--This is the max time that someone can be hospitalized for (Seconds)
|
||||
Config.MaxHospitalTime = 300
|
||||
|
||||
--These is the location of the hospital and release point
|
||||
--I would recommend using a MLO Interior/Ymap for the hospital
|
||||
Config.HospitalLocation = {
|
||||
['Pillbox Hill'] = {
|
||||
Hospital = {x = 358.34, y = -589.98, z = 28.79, h = 257.19},
|
||||
Release = {x = 372.78, y = -595.04, z = 28.84, h = 248.29},
|
||||
},
|
||||
['Paleto Bay'] = {
|
||||
Hospital = {x = -247.34, y = 6332.39, z = 32.42 , h = 226.90},
|
||||
Release = {x = -247.34, y = 6332.39, z = 32.42 , h = 226.90},
|
||||
}
|
||||
}
|
||||
|
||||
--These are the station available via the station menu
|
||||
Config.FireStations = {
|
||||
{name = 'Sandy Shores', coords = {x = 1693.57, y = 3582.68, z = 35.62 , h = 227.29}},
|
||||
{name = 'Paleto Bay', coords = {x = -382.50, y = 6116.76, z = 31.47 , h = 7.29}},
|
||||
|
||||
{name = 'Davis', coords = {x = 201.16, y = -1631.67, z = 29.75, h = 296.67}},
|
||||
{name = 'Rockford Hill', coords = {x = -636.47, y = -117.02, z = 38.02, h = 79.64}},
|
||||
{name = 'El Burro Heights', coords = {x = 1191.83, y = -1461.74, z = 34.88, h = 329.54}},
|
||||
}
|
||||
|
||||
--These are the locations of hospitals avaiable via the hospital menu
|
||||
Config.HospitalStations = {
|
||||
{name = 'Sandy Shores', coords = {x = 1839.13, y = 3673.26, z = 34.27 , h = 210.83}},
|
||||
{name = 'Paleto Bay', coords = {x = -247.34, y = 6332.39, z = 32.42 , h = 226.90}},
|
||||
|
||||
{name = 'Pillbox', coords = {x = 357.19, y = -593.46, z = 28.78, h = 260.70}},
|
||||
{name = 'Davis', coords = {x = 294.59, y = -1448.17, z = 29.96, h = 320.92}},
|
||||
}
|
||||
|
||||
--This determines if the LEO Unfiroms section will be visible
|
||||
Config.DisplayFireUniforms = true
|
||||
|
||||
--These are the Fire uniforms that are available via the loadouts - these will also be the uniforms which will give access to the Fire menu if that option if chosen at Config.FireAccess
|
||||
Config.FireUniforms = {
|
||||
--[[
|
||||
EXAMPLE:
|
||||
{name = 'a', spawncode = 'b'},
|
||||
────────────────────────────────────────────────────────────────
|
||||
'a' is the title that shows in the menu
|
||||
'b' is the spawn code for uniform that will be spawned
|
||||
]]
|
||||
{name = 'Firefighter', spawncode = 's_m_y_fireman_01'},
|
||||
{name = 'Paramedic', spawncode = 's_m_m_paramedic_01'},
|
||||
}
|
||||
|
||||
--This determines if the LEO Loadouts section will be visible
|
||||
Config.DisplayFireLoadouts = true
|
||||
|
||||
--This determines if the Fire vehicles section if available
|
||||
Config.ShowFireVehicles = true
|
||||
|
||||
--This determines if the vehicle spawn codes are displayed next to the name
|
||||
Config.ShowFireSpawnCode = true
|
||||
|
||||
--These are the Fire vehicles which are avaiable via the menu
|
||||
Config.FireVehicles = {
|
||||
--[[
|
||||
EXAMPLE:
|
||||
{name = 'a', spawncode = 'b', livery = c, extras = {d, d}},
|
||||
────────────────────────────────────────────────────────────────
|
||||
'a' is the title of the vehicle that shows in the menu
|
||||
'b' is the spawn code for vehicle that will be spawned
|
||||
'c' is the number of the livery which you want it to spawn with
|
||||
'd' is the number(s) of extra(s) which you want it to spawn with
|
||||
|
||||
**NOTE: Sometimes the sections do NOT display if the order in the config below**
|
||||
]]
|
||||
|
||||
--These are the Vehicles that will show in the Category and there spawn codes
|
||||
{name = 'Ambulance', spawncode = 'rambulance'},
|
||||
{name = 'Ambulance', spawncode = 'ALSrescue1'},
|
||||
{name = 'Ambulance', spawncode = 'f250ambo'},
|
||||
{name = 'Ambulance', spawncode = 'CAMBO'},
|
||||
{name = 'Ambulance', spawncode = 'medic22'},
|
||||
{name = 'Ambulance', spawncode = 'amrvan'},
|
||||
{name = 'Ambulance', spawncode = '24ramambo'},
|
||||
{name = 'Ambulance', spawncode = 'e350vanb'},
|
||||
{name = 'Ambulance', spawncode = 'e450ambo'},
|
||||
{name = 'Ambulance', spawncode = '20ramambo'},
|
||||
{name = 'Fire Engine', spawncode = 'firetruk'},
|
||||
{name = 'Ambulance', spawncode = 'ambulance'},
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
---------------------------------------------------------------
|
||||
-- --
|
||||
-- Civilian Features --
|
||||
-- --
|
||||
---------------------------------------------------------------
|
||||
|
||||
--This sets who can access the Civlian menu
|
||||
--!!! NOTE: If Fire Peds is selected then onlys peds from the Config.FireUniforms will have access to the menu
|
||||
--Disabled = 0 | Everyone = 1 [Default]
|
||||
Config.CivAccess = 1
|
||||
|
||||
--This determines if the Civilian vehicles section if available
|
||||
Config.ShowCivVehicles = true
|
||||
|
||||
--This determines if the vehicle spawn codes are displayed next to the name
|
||||
Config.ShowCivSpawnCode = true
|
||||
|
||||
--These are the Civilian vehicles which are avaiable via the menu
|
||||
Config.CivVehicles = {
|
||||
--[[
|
||||
EXAMPLE:
|
||||
{name = 'a', spawncode = 'b'},
|
||||
────────────────────────────────────────────────────────────────
|
||||
'a' is the title of the vehicle that shows in the menu
|
||||
'b' is the spawn code for vehicle that will be spawned
|
||||
]]
|
||||
|
||||
--These are the Vehicles that will show in the Category and there spawn codes
|
||||
{name = 'Adder', spawncode = 'adder'},
|
||||
{name = 'Baller', spawncode = 'baller'},
|
||||
}
|
||||
|
||||
--This determines if the civilian adverts sections of the menu if visible
|
||||
--NOTE: When someone sends an advert it will display the company name and then "Advertisement ##", this is the Server ID of the person that sent the advert
|
||||
Config.ShowCivAdverts = true
|
||||
|
||||
--These are the adverts that are avaiable via the ads menu
|
||||
--NOTE: You can add additional adverts from https://wiki.gtanet.work/index.php?title=Notification_Pictures
|
||||
Config.CivAdverts = {
|
||||
--[[
|
||||
EXAMPLE:
|
||||
{name = 'a', loc = 'b', file = 'c'},
|
||||
────────────────────────────────────────────────────────────────
|
||||
'a' is the title of the Adverts
|
||||
'b' is the location for the Advert's Image
|
||||
'c' is the file name for the Advert's Image
|
||||
]]
|
||||
|
||||
|
||||
|
||||
-- !!!!! Wouldn't Recommend Changing These Unless You Know What You're Doing !!!!!
|
||||
-- !!!!! Wouldn't Recommend Changing These Unless You Know What You're Doing !!!!!
|
||||
-- !!!!! Wouldn't Recommend Changing These Unless You Know What You're Doing !!!!!
|
||||
|
||||
{name = '24/7', loc = 'CHAR_FLOYD', file = '247'},
|
||||
{name = 'Ammunation', loc = 'CHAR_AMMUNATION', file = 'CHAR_AMMUNATION'},
|
||||
{name = 'Bugstars', loc = 'CHAR_BUGSTARS', file = 'CHAR_BUGSTARS'},
|
||||
{name = 'Cluckin\' Bell', loc = 'CHAR_FLOYD', file = 'BELL'},
|
||||
{name = 'Downtown Cab Co.', loc = 'CHAR_TAXI', file = 'CHAR_TAXI'},
|
||||
{name = 'Dynasty 8', loc = 'CHAR_FLOYD', file = 'D8'},
|
||||
{name = 'Fleeca Bank', loc = 'CHAR_BANK_FLEECA', file = 'CHAR_BANK_FLEECA'},
|
||||
{name = 'Gruppe6', loc = 'CHAR_FLOYD', file = 'GRUPPE6'},
|
||||
{name = 'Merry Weather', loc = 'CHAR_MP_MERRYWEATHER', file = 'CHAR_MP_MERRYWEATHER'},
|
||||
{name = 'Limited Gasoline', loc = 'CHAR_FLOYD', file = 'LTD'},
|
||||
{name = 'Liquor Ace', loc = 'CHAR_FLOYD', file = 'ACE'},
|
||||
{name = 'Smoke on the Water', loc = 'CHAR_FLOYD', file = 'SOTW'},
|
||||
{name = 'Pegasus', loc = 'CHAR_PEGASUS_DELIVERY', file = 'CHAR_PEGASUS_DELIVERY'},
|
||||
{name = 'Los Santos Customs', loc = 'CHAR_LS_CUSTOMS', file = 'CHAR_LS_CUSTOMS'},
|
||||
{name = 'Los Santos Traffic Info', loc = 'CHAR_LS_TOURIST_BOARD', file = 'CHAR_LS_TOURIST_BOARD'},
|
||||
{name = 'Los Santos Water and Power', loc = 'CHAR_FLOYD', file = 'LSWP'},
|
||||
{name = 'Mors Mutual Insurance', loc = 'CHAR_MP_MORS_MUTUAL', file = 'CHAR_MP_MORS_MUTUAL'},
|
||||
{name = 'PostOP', loc = 'CHAR_FLOYD', file = 'OP'},
|
||||
{name = 'Vanilla Unicorn', loc = 'CHAR_MP_STRIPCLUB_PR', file = 'CHAR_MP_STRIPCLUB_PR'},
|
||||
{name = 'Weazel News', loc = 'CHAR_FLOYD', file = 'NEWS'},
|
||||
{name = 'Facebook', loc = 'CHAR_FACEBOOK', file = 'CHAR_FACEBOOK'},
|
||||
{name = 'Life Invader', loc = 'CHAR_LIFEINVADER', file = 'CHAR_LIFEINVADER'},
|
||||
{name = 'YouTube', loc = 'CHAR_YOUTUBE', file = 'CHAR_YOUTUBE'},
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
---------------------------------------------------------------
|
||||
-- --
|
||||
-- Vehicle Features --
|
||||
-- --
|
||||
---------------------------------------------------------------
|
||||
|
||||
--This sets when players can access the vehicle menu
|
||||
--Disabled = 0 | All the Time = 1 [Default] | When in Vehicle = 2
|
||||
Config.VehicleAccess = 1
|
||||
|
||||
--This determines if the vehicle options are avaiable, these include: Fix, Clean, Delete
|
||||
Config.VehicleOptions = true
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
---------------------------------------------------------------
|
||||
-- --
|
||||
-- Emote Features --
|
||||
-- --
|
||||
---------------------------------------------------------------
|
||||
|
||||
--This sets which players can access the emote menu
|
||||
--Disabled = 0 | Everyone = 1 [Default]
|
||||
Config.EmoteAccess = 1
|
||||
|
||||
--This sets if a help message is displayed when playing an emote
|
||||
Config.EmoteHelp = true
|
||||
|
||||
--These are the emotes avaiable via the menu and the '/emotes' & '/emote [Emote]' commands
|
||||
Config.EmotesList = {
|
||||
{name = 'binoculars', emote = 'WORLD_HUMAN_BINOCULARS'},
|
||||
{name = 'camera', emote = 'WORLD_HUMAN_PAPARAZZI'},
|
||||
{name = 'clean', emote = 'WORLD_HUMAN_MAID_CLEAN'},
|
||||
{name = 'clipboard', emote = 'WORLD_HUMAN_CLIPBOARD'},
|
||||
{name = 'coffee', emote = 'WORLD_HUMAN_AA_COFFEE'},
|
||||
{name = 'cheer', emote = 'WORLD_HUMAN_CHEERING'},
|
||||
{name = 'cop', emote = 'WORLD_HUMAN_COP_IDLES'},
|
||||
{name = 'film', emote = 'WORLD_HUMAN_MOBILE_FILM_SHOCKING'},
|
||||
{name = 'fish', emote = 'WORLD_HUMAN_STAND_FISHING'},
|
||||
{name = 'flex', emote = 'WORLD_HUMAN_MUSCLE_FLEX'},
|
||||
{name = 'guard', emote = 'WORLD_HUMAN_GUARD_STAND'},
|
||||
{name = 'hammer', emote = 'WORLD_HUMAN_HAMMERING'},
|
||||
{name = 'homeless', emote = 'WORLD_HUMAN_BUM_FREEWAY'},
|
||||
{name = 'impatient', emote = 'WORLD_HUMAN_STAND_IMPATIENT'},
|
||||
{name = 'jog', emote = 'WORLD_HUMAN_JOG_STANDING'},
|
||||
{name = 'kneel', emote = 'CODE_HUMAN_MEDIC_KNEEL'},
|
||||
{name = 'lean', emote = 'WORLD_HUMAN_LEANING'},
|
||||
{name = 'mechanic', emote = 'WORLD_HUMAN_VEHICLE_MECHANIC'},
|
||||
{name = 'medic', emote = 'CODE_HUMAN_MEDIC_TEND_TO_DEAD'},
|
||||
{name = 'music', emote = 'WORLD_HUMAN_MUSICIAN'},
|
||||
{name = 'notepad', emote = 'CODE_HUMAN_MEDIC_TIME_OF_DEATH'},
|
||||
{name = 'party', emote = 'WORLD_HUMAN_PARTYING'},
|
||||
{name = 'phone', emote = 'WORLD_HUMAN_STAND_MOBILE'},
|
||||
{name = 'phonecall', emote = 'WORLD_HUMAN_STAND_MOBILE_UPRIGHT'},
|
||||
{name = 'selfie', emote = 'WORLD_HUMAN_TOURIST_MOBILE'},
|
||||
{name = 'sit', emote = 'WORLD_HUMAN_PICNIC'},
|
||||
{name = 'sleep', emote = 'WORLD_HUMAN_BUM_SLUMPED'},
|
||||
{name = 'smoke', emote = 'WORLD_HUMAN_SMOKING'},
|
||||
{name = 'statue', emote = 'WORLD_HUMAN_HUMAN_STATUE'},
|
||||
{name = 'stupor', emote = 'WORLD_HUMAN_STUPOR'},
|
||||
{name = 'sunbathe', emote = 'WORLD_HUMAN_SUNBATHE'},
|
||||
{name = 'sunbathe2', emote = 'WORLD_HUMAN_SUNBATHE_BACK'},
|
||||
{name = 'traffic', emote = 'WORLD_HUMAN_CAR_PARK_ATTENDANT'},
|
||||
{name = 'weed', emote = 'WORLD_HUMAN_SMOKING_POT'},
|
||||
{name = 'weights', emote = 'WORLD_HUMAN_MUSCLE_FREE_WEIGHTS'},
|
||||
{name = 'weld', emote = 'WORLD_HUMAN_WELDING'},
|
||||
{name = 'yoga', emote = 'WORLD_HUMAN_YOGA'},
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,478 @@
|
||||
--[[
|
||||
─────────────────────────────────────────────────────────────────
|
||||
|
||||
SEM_InteractionMenu (functions.lua) - Created by Scott M
|
||||
Current Version: v1.7.1 (Sep 2021)
|
||||
|
||||
Support: https://semdevelopment.com/discord
|
||||
|
||||
!!! Change vaules in the 'config.lua' !!!
|
||||
DO NOT EDIT THIS IF YOU DON'T KNOW WHAT YOU ARE DOING
|
||||
|
||||
─────────────────────────────────────────────────────────────────
|
||||
]]
|
||||
|
||||
|
||||
|
||||
--General Functions
|
||||
function Notify(Text)
|
||||
SetNotificationTextEntry('STRING')
|
||||
AddTextComponentString(Text)
|
||||
DrawNotification(true, true)
|
||||
end
|
||||
|
||||
function NotifyHelp(Text)
|
||||
SetTextComponentFormat('STRING')
|
||||
AddTextComponentString(Text)
|
||||
DisplayHelpTextFromStringLabel(0, 0, 1, -1)
|
||||
end
|
||||
|
||||
function LoadAnimation(Dict)
|
||||
while not HasAnimDictLoaded(Dict) do
|
||||
RequestAnimDict(Dict)
|
||||
Citizen.Wait(5)
|
||||
end
|
||||
end
|
||||
|
||||
function KeyboardInput(TextEntry, MaxStringLenght)
|
||||
AddTextEntry('FMMC_KEY_TIP1', TextEntry)
|
||||
DisplayOnscreenKeyboard(1, 'FMMC_KEY_TIP1', '', '', '', '', '', MaxStringLenght)
|
||||
BlockInput = true
|
||||
|
||||
while UpdateOnscreenKeyboard() ~= 1 and UpdateOnscreenKeyboard() ~= 2 do
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
|
||||
if UpdateOnscreenKeyboard() ~= 2 then
|
||||
local Result = GetOnscreenKeyboardResult()
|
||||
Citizen.Wait(500)
|
||||
BlockInput = false
|
||||
return Result
|
||||
else
|
||||
Citizen.Wait(500)
|
||||
BlockInput = false
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
function GetClosestPlayer()
|
||||
local Ped = PlayerPedId()
|
||||
|
||||
for _, Player in ipairs(GetActivePlayers()) do
|
||||
if GetPlayerPed(Player) ~= GetPlayerPed(-1) then
|
||||
local Ped2 = GetPlayerPed(Player)
|
||||
local x, y, z = table.unpack(GetEntityCoords(Ped))
|
||||
if (GetDistanceBetweenCoords(GetEntityCoords(Ped2), x, y, z) < 2) then
|
||||
return GetPlayerServerId(Player)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Notify('~r~No Player Nearby!')
|
||||
return false
|
||||
end
|
||||
|
||||
function GetDistance(ID)
|
||||
local Ped = GetPlayerPed(-1)
|
||||
local Ped2 = GetPlayerPed(ID)
|
||||
local x, y, z = table.unpack(GetEntityCoords(Ped))
|
||||
return GetDistanceBetweenCoords(GetEntityCoords(Ped2), x, y, z)
|
||||
end
|
||||
|
||||
--LEO Functions
|
||||
function ToggleRadar()
|
||||
if Config.Radar ~= 0 then
|
||||
if IsPedInAnyVehicle(GetPlayerPed(-1)) then
|
||||
if GetVehicleClass(GetVehiclePedIsIn(GetPlayerPed(-1))) == 18 then
|
||||
if GetPedInVehicleSeat(GetVehiclePedIsIn(GetPlayerPed(-1)) == -1) then
|
||||
_MenuPool:CloseAllMenus()
|
||||
if Config.Radar == 1 then
|
||||
TriggerEvent('wk:openRemote')
|
||||
elseif Config.Radar == 2 then
|
||||
TriggerEvent('wk:radarRC')
|
||||
end
|
||||
else
|
||||
Notify('~o~You need to be in the driver seat')
|
||||
end
|
||||
else
|
||||
Notify('~o~You need to be in a police vehicle')
|
||||
end
|
||||
else
|
||||
Notify('~o~You need to be in a vehicle')
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function EnableShield()
|
||||
ShieldActive = true
|
||||
local Ped = GetPlayerPed(-1)
|
||||
local PedPos = GetEntityCoords(Ped, false)
|
||||
|
||||
if IsPedInAnyVehicle(GetPlayerPed(-1), true) then
|
||||
Notify('~r~You cannot be in a vehicle when getting your shield out!')
|
||||
ShieldActive = false
|
||||
return
|
||||
end
|
||||
|
||||
RequestAnimDict('combat@gestures@gang@pistol_1h@beckon')
|
||||
while not HasAnimDictLoaded('combat@gestures@gang@pistol_1h@beckon') do
|
||||
Citizen.Wait(100)
|
||||
end
|
||||
|
||||
TaskPlayAnim(Ped, 'combat@gestures@gang@pistol_1h@beckon', '0', 8.0, -8.0, -1, (2 + 16 + 32), 0.0, 0, 0, 0)
|
||||
|
||||
RequestModel(GetHashKey('prop_ballistic_shield'))
|
||||
while not HasModelLoaded(GetHashKey('prop_ballistic_shield')) do
|
||||
Citizen.Wait(100)
|
||||
end
|
||||
|
||||
local shield = CreateObject(GetHashKey('prop_ballistic_shield'), PedPos.x, PedPos.y, PedPos.z, 1, 1, 1)
|
||||
shieldEntity = shield
|
||||
AttachEntityToEntity(shieldEntity, Ped, GetEntityBoneIndexByName(Ped, 'IK_L_Hand'), 0.0, -0.05, -0.10, -30.0, 180.0, 40.0, 0, 0, 1, 0, 0, 1)
|
||||
SetWeaponAnimationOverride(Ped, 'Gang1H')
|
||||
|
||||
if HasPedGotWeapon(Ped, 'weapon_combatpistol', 0) or GetSelectedPedWeapon(Ped) == 'weapon_combatpistol' then
|
||||
SetCurrentPedWeapon(Ped, 'weapon_combatpistol', 1)
|
||||
HadPistol = true
|
||||
else
|
||||
GiveWeaponToPed(Ped, 'weapon_combatpistol', 300, 0, 1)
|
||||
SetCurrentPedWeapon(Ped, 'weapon_combatpistol', 1)
|
||||
HadPistol = false
|
||||
end
|
||||
SetEnableHandcuffs(Ped, true)
|
||||
end
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(1)
|
||||
|
||||
if ShieldActive == true then
|
||||
DisableControlAction(1, 23, true) --F | Enter Vehicle
|
||||
DisableControlAction(1, 75, true) --F | Exit Vehicle
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function DisableShield()
|
||||
local Ped = GetPlayerPed(-1)
|
||||
DeleteEntity(shieldEntity)
|
||||
ClearPedTasksImmediately(Ped)
|
||||
SetWeaponAnimationOverride(Ped, 'Default')
|
||||
SetCurrentPedWeapon(Ped, 'weapon_unarmed', 1)
|
||||
|
||||
if not HadPistol then
|
||||
RemoveWeaponFromPed(Ped, 'weapon_combatpistol')
|
||||
end
|
||||
SetEnableHandcuffs(Ped, false)
|
||||
HadPistol = false
|
||||
ShieldActive = false
|
||||
end
|
||||
|
||||
|
||||
|
||||
--Civ Functions
|
||||
function Ad(Text, Name, Loc, File, ID)
|
||||
SetNotificationTextEntry('STRING')
|
||||
AddTextComponentString(Text)
|
||||
EndTextCommandThefeedPostMessagetext(Loc, File, true, 1, Name, '~b~Advertisement #' .. ID)
|
||||
DrawNotification(false, true)
|
||||
end
|
||||
|
||||
|
||||
|
||||
--Vehicle Functions
|
||||
function SpawnVehicle(Veh, Name, Livery, Extras)
|
||||
local Ped = GetPlayerPed( -1 )
|
||||
if (DoesEntityExist(Ped) and not IsEntityDead(Ped)) then
|
||||
local pos = GetEntityCoords(Ped)
|
||||
if (IsPedSittingInAnyVehicle(Ped)) then
|
||||
local Vehicle = GetVehiclePedIsIn(Ped, false)
|
||||
if (GetPedInVehicleSeat(Vehicle, -1) == Ped) then
|
||||
SetEntityAsMissionEntity(Vehicle, true, true )
|
||||
DeleteVehicle(Vehicle)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local WaitTime = 0
|
||||
local Model = GetHashKey(Veh)
|
||||
RequestModel(Model)
|
||||
while not HasModelLoaded(Model) do
|
||||
CancelEvent()
|
||||
RequestModel(Model)
|
||||
Citizen.Wait(100)
|
||||
|
||||
WaitTime = WaitTime + 1
|
||||
|
||||
if WaitTime == 600 then
|
||||
CancelEvent()
|
||||
Notify('~r~Unable to load vehicle, please contact development!')
|
||||
return
|
||||
end
|
||||
end
|
||||
local x, y, z = table.unpack(GetEntityCoords(PlayerPedId(), false))
|
||||
local Vehicle = CreateVehicle(Model, x + 2, y + 2, z + 1, GetEntityHeading(PlayerPedId()), true, false)
|
||||
SetPedIntoVehicle(PlayerPedId(), Vehicle, -1)
|
||||
SetVehicleDirtLevel(Vehicle, 0)
|
||||
SetVehicleModKit(Vehicle, 0)
|
||||
SetVehicleMod(Vehicle, 23, -1, false)
|
||||
SetModelAsNoLongerNeeded(Model)
|
||||
if Livery then
|
||||
SetVehicleLivery(Vehicle, Livery)
|
||||
end
|
||||
if Extras then
|
||||
for extraId = 0, 30 do
|
||||
if DoesExtraExist(Vehicle, extraId) then
|
||||
SetVehicleExtra(Vehicle, extraId, true)
|
||||
end
|
||||
end
|
||||
for _, extra in pairs(Extras) do
|
||||
SetVehicleExtra(Vehicle, extra, false)
|
||||
end
|
||||
end
|
||||
|
||||
if Name then
|
||||
Notify('~b~Vehicle Spawned: ~g~' .. Name)
|
||||
else
|
||||
Notify('~b~Vehicle Spawned!')
|
||||
end
|
||||
end
|
||||
|
||||
function DeleteVehicle(entity)
|
||||
Citizen.InvokeNative( 0xEA386986E786A54F, Citizen.PointerValueIntInitialized(entity))
|
||||
end
|
||||
|
||||
|
||||
|
||||
--Ped Functions
|
||||
function LoadPed(Hash)
|
||||
Citizen.CreateThread(function()
|
||||
local Model = GetHashKey(Hash)
|
||||
RequestModel(Model)
|
||||
|
||||
while not HasModelLoaded(Model) do
|
||||
Wait(0)
|
||||
end
|
||||
|
||||
if HasModelLoaded(Model) then
|
||||
SetPlayerModel(PlayerId(), Model)
|
||||
else
|
||||
Notify('The model could not load - please contact development.')
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
|
||||
--Weapon Functions
|
||||
function GiveWeapon(Hash)
|
||||
GiveWeaponToPed(GetPlayerPed(-1), GetHashKey(Hash), 999, false)
|
||||
end
|
||||
|
||||
function AddWeaponComponent(WeaponHash, Component)
|
||||
if HasPedGotWeapon(GetPlayerPed(-1), GetHashKey(WeaponHash), false) then
|
||||
GiveWeaponComponentToPed(GetPlayerPed(-1), GetHashKey(WeaponHash), GetHashKey(Component))
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
--Prop Functions
|
||||
function SpawnProp(Object, Name)
|
||||
local Player = PlayerPedId()
|
||||
local Coords = GetEntityCoords(Player)
|
||||
local Heading = GetEntityHeading(Player)
|
||||
|
||||
RequestModel(Object)
|
||||
while not HasModelLoaded(Object) do
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
|
||||
local OffsetCoords = GetOffsetFromEntityInWorldCoords(Player, 0.0, 0.75, 0.0)
|
||||
local Prop = CreateObjectNoOffset(Object, OffsetCoords, false, true, false)
|
||||
SetEntityHeading(Prop, Heading)
|
||||
PlaceObjectOnGroundProperly(Prop)
|
||||
SetEntityCollision(Prop, false, true)
|
||||
SetEntityAlpha(Prop, 100)
|
||||
FreezeEntityPosition(Prop, true)
|
||||
SetModelAsNoLongerNeeded(Object)
|
||||
|
||||
Notify('Press ~g~E ~w~to place\nPress ~r~R ~w~to cancel')
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(0)
|
||||
|
||||
local OffsetCoords = GetOffsetFromEntityInWorldCoords(Player, 0.0, 0.75, 0.0)
|
||||
local Heading = GetEntityHeading(Player)
|
||||
|
||||
SetEntityCoordsNoOffset(Prop, OffsetCoords)
|
||||
SetEntityHeading(Prop, Heading)
|
||||
PlaceObjectOnGroundProperly(Prop)
|
||||
DisableControlAction(1, 38, true) --E
|
||||
DisableControlAction(1, 140, true) --R
|
||||
|
||||
|
||||
if IsDisabledControlJustPressed(1, 38) then --E
|
||||
local PropCoords = GetEntityCoords(Prop)
|
||||
local PropHeading = GetEntityHeading(Prop)
|
||||
DeleteObject(Prop)
|
||||
|
||||
RequestModel(Object)
|
||||
while not HasModelLoaded(Object) do
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
|
||||
local Prop = CreateObjectNoOffset(Object, PropCoords, true, true, true)
|
||||
SetEntityHeading(Prop, PropHeading)
|
||||
PlaceObjectOnGroundProperly(Prop)
|
||||
FreezeEntityPosition(Prop, true)
|
||||
SetEntityInvincible(Prop, true)
|
||||
SetModelAsNoLongerNeeded(Object)
|
||||
return
|
||||
end
|
||||
|
||||
if IsDisabledControlJustPressed(1, 140) then --R
|
||||
DeleteObject(Prop)
|
||||
return
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function DeleteProp(Object)
|
||||
local Hash = GetHashKey(Object)
|
||||
local x, y, z = table.unpack(GetEntityCoords(PlayerPedId(), true))
|
||||
if DoesObjectOfTypeExistAtCoords(x, y, z, 1.5, Hash, true) then
|
||||
local Prop = GetClosestObjectOfType(x, y, z, 1.5, Hash, false, false, false)
|
||||
DeleteObject(Prop)
|
||||
Notify('~r~Prop Removed!')
|
||||
end
|
||||
end
|
||||
|
||||
function DeleteEntity(Entity)
|
||||
Citizen.InvokeNative(0xAE3CBE5BF394C9C9, Citizen.PointerValueIntInitialized(Entity))
|
||||
end
|
||||
|
||||
|
||||
|
||||
--Emote Functions
|
||||
function PlayEmote(Emote, Name)
|
||||
if not DoesEntityExist(GetPlayerPed(-1)) then
|
||||
return
|
||||
end
|
||||
|
||||
if IsPedInAnyVehicle(GetPlayerPed(-1)) then
|
||||
Notify('~r~Please exit the vehicle to use this emote!')
|
||||
return
|
||||
end
|
||||
|
||||
TaskStartScenarioInPlace(GetPlayerPed(-1), Emote, 0, true)
|
||||
Notify('~b~Playing Emote: ~g~' .. Name)
|
||||
EmotePlaying = true
|
||||
end
|
||||
|
||||
function CancelEmote()
|
||||
ClearPedTasks(GetPlayerPed(-1))
|
||||
Notify('~r~Stopping Emote')
|
||||
EmotePlaying = false
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--Menu Restrictions
|
||||
function LEORestrict()
|
||||
if Config.LEOAccess == 0 then
|
||||
return false
|
||||
elseif Config.LEOAccess == 1 then
|
||||
return true
|
||||
elseif Config.LEOAccess == 2 then
|
||||
local Ped = GetEntityModel(GetPlayerPed(-1))
|
||||
|
||||
for _, LEOPeds in pairs(Config.LEOUniforms) do
|
||||
local AllowedPed = GetHashKey(LEOPeds.spawncode)
|
||||
|
||||
if Ped == AllowedPed then
|
||||
return true
|
||||
end
|
||||
end
|
||||
elseif Config.LEOAccess == 3 then
|
||||
return LEOOnduty
|
||||
elseif Config.LEOAccess == 4 then
|
||||
return LEOAce
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function FireRestrict()
|
||||
if Config.FireAccess == 0 then
|
||||
return false
|
||||
elseif Config.FireAccess == 1 then
|
||||
return true
|
||||
elseif Config.FireAccess == 2 then
|
||||
local Ped = GetEntityModel(GetPlayerPed(-1))
|
||||
|
||||
for _, FirePeds in pairs(Config.FireUniforms) do
|
||||
local AllowedPed = GetHashKey(FirePeds.spawncode)
|
||||
|
||||
if Ped == AllowedPed then
|
||||
return true
|
||||
end
|
||||
end
|
||||
elseif Config.FireAccess == 3 then
|
||||
return FireOnduty
|
||||
elseif Config.FireAccess == 4 then
|
||||
return FireAce
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function CivRestrict()
|
||||
if Config.CivAccess == 0 then
|
||||
return false
|
||||
elseif Config.CivAccess == 1 then
|
||||
return true
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function VehicleRestrict()
|
||||
if Config.VehicleAccess == 0 then
|
||||
return false
|
||||
elseif Config.VehicleAccess == 1 then
|
||||
return true
|
||||
elseif Config.VehicleAccess == 2 then
|
||||
if IsPedInAnyVehicle(GetPlayerPed(PlayerId()), false) then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function EmoteRestrict()
|
||||
if Config.EmoteAccess == 0 then
|
||||
return false
|
||||
elseif Config.EmoteAccess == 1 then
|
||||
return true
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,43 @@
|
||||
--[[
|
||||
──────────────────────────────────────────────────────────────────
|
||||
|
||||
SEM_InteractionMenu (fxmanifest.lua) - Created by Scott M
|
||||
Current Version: v1.7.1 (Sep 2021)
|
||||
|
||||
Support: https://semdevelopment.com/discord
|
||||
|
||||
!!! Change vaules in the 'config.lua' !!!
|
||||
DO NOT EDIT THIS IF YOU DON'T KNOW WHAT YOU ARE DOING
|
||||
|
||||
──────────────────────────────────────────────────────────────────
|
||||
]]
|
||||
|
||||
|
||||
|
||||
fx_version 'cerulean'
|
||||
games {'gta5'}
|
||||
|
||||
--DO NOT REMOVE THESE
|
||||
title 'SEM_InteractionMenu'
|
||||
description 'Multi Purpose Interaction Menu'
|
||||
author 'Scott M [SEM Development]'
|
||||
version 'v1.7.1' --This is required for the version checker, DO NOT change or remove
|
||||
|
||||
client_scripts {
|
||||
'dependencies/NativeUI.lua',
|
||||
'client.lua',
|
||||
'config.lua',
|
||||
'functions.lua',
|
||||
'menu.lua',
|
||||
}
|
||||
|
||||
server_scripts {
|
||||
'config.lua',
|
||||
'server.lua',
|
||||
'functions.lua',
|
||||
}
|
||||
|
||||
exports {
|
||||
'IsOndutyLEO',
|
||||
'IsOndutyFire',
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,246 @@
|
||||
--[[
|
||||
───────────────────────────────────────────────────────────────
|
||||
|
||||
SEM_InteractionMenu (server.lua) - Created by Scott M
|
||||
Current Version: v1.7.1 (Sep 2021)
|
||||
|
||||
Support: https://semdevelopment.com/discord
|
||||
|
||||
!!! Change vaules in the 'config.lua' !!!
|
||||
DO NOT EDIT THIS IF YOU DON'T KNOW WHAT YOU ARE DOING
|
||||
|
||||
───────────────────────────────────────────────────────────────
|
||||
]]
|
||||
|
||||
|
||||
|
||||
RegisterServerEvent('SEM_InteractionMenu:GlobalChat')
|
||||
AddEventHandler('SEM_InteractionMenu:GlobalChat', function(Color, Prefix, Message)
|
||||
TriggerClientEvent('chatMessage', -1, Prefix, Color, Message)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('SEM_InteractionMenu:CuffNear')
|
||||
AddEventHandler('SEM_InteractionMenu:CuffNear', function(ID)
|
||||
if ID == -1 or ID == '-1' then
|
||||
if source ~= '' then
|
||||
print('^1[#' .. source .. '] ' .. GetPlayerName(source) .. ' - attempted to cuff all players^7')
|
||||
DropPlayer(source, '\n[SEM_InteractionMenu] Attempting to cuff all players')
|
||||
else
|
||||
print('^1Someone attempted to cuff all players^7')
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
if ID ~= false then
|
||||
TriggerClientEvent('SEM_InteractionMenu:Cuff', ID)
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterServerEvent('SEM_InteractionMenu:DragNear')
|
||||
AddEventHandler('SEM_InteractionMenu:DragNear', function(ID)
|
||||
if ID == -1 or ID == '-1' then
|
||||
if source ~= '' then
|
||||
print('^1[#' .. source .. '] ' .. GetPlayerName(source) .. ' - attempted to drag all players^7')
|
||||
DropPlayer(source, '\n[SEM_InteractionMenu] Attempting to drag all players')
|
||||
else
|
||||
print('^1Someone attempted to drag all players^7')
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
if ID ~= false and ID ~= source then
|
||||
TriggerClientEvent('SEM_InteractionMenu:Drag', ID, source)
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterServerEvent('SEM_InteractionMenu:SeatNear')
|
||||
AddEventHandler('SEM_InteractionMenu:SeatNear', function(ID, Vehicle)
|
||||
TriggerClientEvent('SEM_InteractionMenu:Seat', ID, Vehicle)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('SEM_InteractionMenu:UnseatNear')
|
||||
AddEventHandler('SEM_InteractionMenu:UnseatNear', function(ID, Vehicle)
|
||||
TriggerClientEvent('SEM_InteractionMenu:Unseat', ID, Vehicle)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('SEM_InteractionMenu:Jail')
|
||||
AddEventHandler('SEM_InteractionMenu:Jail', function(ID, Time)
|
||||
if ID == -1 or ID == '-1' then
|
||||
if source ~= '' then
|
||||
print('^1[#' .. source .. '] ' .. GetPlayerName(source) .. ' - attempted to jail all players^7')
|
||||
DropPlayer(source, '\n[SEM_InteractionMenu] Attempting to jail all players')
|
||||
else
|
||||
print('^1Someone attempted to jail all players^7')
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
TriggerClientEvent('SEM_InteractionMenu:JailPlayer', ID, Time)
|
||||
TriggerClientEvent('chatMessage', -1, 'Judge', {86, 96, 252}, GetPlayerName(ID) .. ' has been Jailed for ' .. Time .. ' months(s)')
|
||||
end)
|
||||
|
||||
RegisterServerEvent('SEM_InteractionMenu:Unjail')
|
||||
AddEventHandler('SEM_InteractionMenu:Unjail', function(ID)
|
||||
TriggerClientEvent('SEM_InteractionMenu:UnjailPlayer', ID)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('SEM_InteractionMenu:Backup')
|
||||
AddEventHandler('SEM_InteractionMenu:Backup', function(Code, StreetName, Coords)
|
||||
TriggerClientEvent('SEM_InteractionMenu:CallBackup', -1, Code, StreetName, Coords)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('SEM_InteractionMenu:Ads')
|
||||
AddEventHandler('SEM_InteractionMenu:Ads', function(Text, Name, Loc, File)
|
||||
TriggerClientEvent('SEM_InteractionMenu:SyncAds', -1, Text, Name, Loc, File, source)
|
||||
end)
|
||||
|
||||
BACList = {}
|
||||
RegisterServerEvent('SEM_InteractionMenu:BACSet')
|
||||
AddEventHandler('SEM_InteractionMenu:BACSet', function(BACLevel)
|
||||
BACList[source] = BACLevel
|
||||
end)
|
||||
|
||||
RegisterServerEvent('SEM_InteractionMenu:BACTest')
|
||||
AddEventHandler('SEM_InteractionMenu:BACTest', function(ID)
|
||||
local BACLevel = BACList[ID]
|
||||
TriggerClientEvent('SEM_InteractionMenu:BACResult', source, BACLevel)
|
||||
end)
|
||||
|
||||
Inventories = {}
|
||||
RegisterServerEvent('SEM_InteractionMenu:InventorySet')
|
||||
AddEventHandler('SEM_InteractionMenu:InventorySet', function(Items)
|
||||
Inventories[source] = Items
|
||||
end)
|
||||
|
||||
RegisterServerEvent('SEM_InteractionMenu:InventorySearch')
|
||||
AddEventHandler('SEM_InteractionMenu:InventorySearch', function(ID)
|
||||
local Inventory = Inventories[ID]
|
||||
|
||||
TriggerClientEvent('SEM_InteractionMenu:InventoryResult', source, Inventory)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('SEM_InteractionMenu:Hospitalize')
|
||||
AddEventHandler('SEM_InteractionMenu:Hospitalize', function(ID, Time, Location)
|
||||
if ID == -1 or ID == '-1' then
|
||||
if source ~= '' then
|
||||
print('^1[#' .. source .. '] ' .. GetPlayerName(source) .. ' - attempted to hospitalize all players^7')
|
||||
DropPlayer(source, '\n[SEM_InteractionMenu] Attempting to hospitalize all players')
|
||||
else
|
||||
print('^1Someone attempted to hospitalize all players^7')
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
TriggerClientEvent('SEM_InteractionMenu:HospitalizePlayer', ID, Time, Location)
|
||||
TriggerClientEvent('chatMessage', -1, 'Doctor', {86, 96, 252}, GetPlayerName(ID) .. ' has been Hospitalized for ' .. Time .. ' months(s)')
|
||||
end)
|
||||
|
||||
RegisterServerEvent('SEM_InteractionMenu:Unhospitalize')
|
||||
AddEventHandler('SEM_InteractionMenu:Unhospitalize', function(ID)
|
||||
TriggerClientEvent('SEM_InteractionMenu:UnhospitalizePlayer', ID)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('SEM_InteractionMenu:LEOPerms')
|
||||
AddEventHandler('SEM_InteractionMenu:LEOPerms', function()
|
||||
if IsPlayerAceAllowed(source, 'sem_intmenu.leo') then
|
||||
TriggerClientEvent('SEM_InteractionMenu:LEOPermsResult', source, true)
|
||||
else
|
||||
TriggerClientEvent('SEM_InteractionMenu:LEOPermsResult', source, false)
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterServerEvent('SEM_InteractionMenu:FirePerms')
|
||||
AddEventHandler('SEM_InteractionMenu:FirePerms', function()
|
||||
if IsPlayerAceAllowed(source, 'sem_intmenu.fire') then
|
||||
TriggerClientEvent('SEM_InteractionMenu:FirePermsResult', source, true)
|
||||
else
|
||||
TriggerClientEvent('SEM_InteractionMenu:FirePermsResult', source, false)
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterServerEvent('SEM_InteractionMenu:UnjailPerms')
|
||||
AddEventHandler('SEM_InteractionMenu:UnjailPerms', function()
|
||||
if IsPlayerAceAllowed(source, 'sem_intmenu.unjail') then
|
||||
TriggerClientEvent('SEM_InteractionMenu:UnjailPermsResult', source, true)
|
||||
else
|
||||
TriggerClientEvent('SEM_InteractionMenu:UnjailPermsResult', source, false)
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterServerEvent('SEM_InteractionMenu:UnhospitalPerms')
|
||||
AddEventHandler('SEM_InteractionMenu:UnhospitalPerms', function()
|
||||
if IsPlayerAceAllowed(source, 'sem_intmenu.unhospital') then
|
||||
TriggerClientEvent('SEM_InteractionMenu:UnhospitalPermsResult', source, true)
|
||||
else
|
||||
TriggerClientEvent('SEM_InteractionMenu:UnhospitalPermsResult', source, false)
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
local resourceName =
|
||||
[[^3
|
||||
_____ ______ _____ _____
|
||||
/ ____| | ___| | \ / |
|
||||
| (___ | |___ | |\ \ / /| |
|
||||
\___ \ | ___| | | \ \/ / | |
|
||||
____) | | |___ | | \ / | |
|
||||
\_____/ |______| |__| \__/ |__|^7
|
||||
InteractionMenu
|
||||
Created By Scott M
|
||||
]]
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
local currentVersion = GetResourceMetadata(GetCurrentResourceName(), 'version', 0)
|
||||
|
||||
function VersionCheckHTTPRequest()
|
||||
PerformHttpRequest('https://semdevelopment.com/releases/interactionmenu/info/version.json', VersionCheck, 'GET')
|
||||
end
|
||||
|
||||
function VersionCheck(err, response, headers)
|
||||
Citizen.Wait(3000)
|
||||
if err == 200 then
|
||||
local data = json.decode(response)
|
||||
|
||||
if Config.VersionChecker == 0 then
|
||||
print(resourceName)
|
||||
end
|
||||
|
||||
if currentVersion ~= data.NewestVersion then
|
||||
if Config.VersionChecker == 0 then
|
||||
print('\n ^1SEM_InteractionMenu is outdated!^7')
|
||||
print(' Latest Version: ^2' .. data.NewestVersion .. '^7')
|
||||
print(' Your Version: ^1' .. currentVersion .. '^7')
|
||||
print(' Please download the leastest version from ^5' .. data.DownloadLocation .. '^7')
|
||||
|
||||
if data.Changes ~= '' then
|
||||
print('\n ^5Changes: ^7' .. data.Changes)
|
||||
end
|
||||
elseif Config.VersionChecker == 1 then
|
||||
print('\n^1SEM_InteractionMenu is outdated!^7')
|
||||
print('Latest Version: ^2' .. data.NewestVersion .. '^7')
|
||||
print('Please download the leastest version from ^5' .. data.DownloadLocation .. '^7\n')
|
||||
end
|
||||
else
|
||||
print('\n ^2SEM_InteractionMenu is up to date!^7')
|
||||
end
|
||||
|
||||
print('\n')
|
||||
else
|
||||
print('^1SEM_InteractionMenu Version Check Failed!^7')
|
||||
end
|
||||
|
||||
SetTimeout(60000000, VersionCheckHTTPRequest)
|
||||
end
|
||||
|
||||
if Config.VersionChecker ~= 2 then
|
||||
if currentVersion then
|
||||
VersionCheckHTTPRequest()
|
||||
else
|
||||
print('^1SEM_InteractionMenu Version Check Failed!^7')
|
||||
end
|
||||
end
|
||||
end)
|
||||
Binary file not shown.
@@ -308,7 +308,6 @@ Config.VehicleRestrictions = {
|
||||
"fs23hoe",
|
||||
"IDHP_25stang",
|
||||
"mbankssRTCharger",
|
||||
"montereyparkpd25dura_180",
|
||||
"reevesaceunit",
|
||||
"spec20legcyfpiu",
|
||||
"firehawk",
|
||||
@@ -646,7 +645,6 @@ Config.VehicleRestrictions = {
|
||||
"fs23hoe",
|
||||
"IDHP_25stang",
|
||||
"mbankssRTCharger",
|
||||
"montereyparkpd25dura_180",
|
||||
"reevesaceunit",
|
||||
"spec20legcyfpiu",
|
||||
"firehawk",
|
||||
@@ -690,7 +688,6 @@ Config.VehicleRestrictions = {
|
||||
"23ssjam",
|
||||
"23tahoeppvrb",
|
||||
"23tahoessvrb",
|
||||
"24sodur_ht",
|
||||
"24tactrd",
|
||||
"903um",
|
||||
"2019GMCSlick",
|
||||
@@ -863,7 +860,6 @@ Config.VehicleRestrictions = {
|
||||
"19mustgtrb",
|
||||
"19mustgtrw",
|
||||
"24mustgt",
|
||||
"24sodur_ht",
|
||||
"25darkhorse",
|
||||
"615",
|
||||
"704durango",
|
||||
@@ -988,7 +984,6 @@ Config.VehicleRestrictions = {
|
||||
"fs23hoe",
|
||||
"IDHP_25stang",
|
||||
"mbankssRTCharger",
|
||||
"montereyparkpd25dura_180",
|
||||
"reevesaceunit",
|
||||
"spec20legcyfpiu",
|
||||
"firehawk",
|
||||
@@ -1030,7 +1025,6 @@ Config.VehicleRestrictions = {
|
||||
"23ssjam",
|
||||
"23tahoeppvrb",
|
||||
"23tahoessvrb",
|
||||
"24sodur_ht",
|
||||
"24tactrd",
|
||||
"903um",
|
||||
"2019GMCSlick",
|
||||
@@ -1211,7 +1205,6 @@ Config.VehicleRestrictions = {
|
||||
"19mustgtrb",
|
||||
"19mustgtrw",
|
||||
"24mustgt",
|
||||
"24sodur_ht",
|
||||
"25darkhorse",
|
||||
"615",
|
||||
"704durango",
|
||||
@@ -1336,7 +1329,6 @@ Config.VehicleRestrictions = {
|
||||
"fs23hoe",
|
||||
"IDHP_25stang",
|
||||
"mbankssRTCharger",
|
||||
"montereyparkpd25dura_180",
|
||||
"reevesaceunit",
|
||||
"spec20legcyfpiu",
|
||||
"firehawk",
|
||||
@@ -1542,7 +1534,6 @@ Config.VehicleRestrictions = {
|
||||
"19mustgtrw",
|
||||
"23camsSs",
|
||||
"24mustgt",
|
||||
"24sodur_ht",
|
||||
"25darkhorse",
|
||||
"233ppv",
|
||||
"BCSO21ppv",
|
||||
@@ -1912,9 +1903,6 @@ Config.VehicleRestrictions = {
|
||||
"nxsmods21yukon",
|
||||
"nxsmods21tah",
|
||||
"nxsmods21sierra",
|
||||
|
||||
"24sodur_ht",
|
||||
|
||||
"18chargerb",
|
||||
"20Maxfdramsquad",
|
||||
"21f150",
|
||||
@@ -2051,7 +2039,6 @@ Config.VehicleRestrictions = {
|
||||
"fs23hoe",
|
||||
"IDHP_25stang",
|
||||
"mbankssRTCharger",
|
||||
"montereyparkpd25dura_180",
|
||||
"reevesaceunit",
|
||||
"spec20legcyfpiu",
|
||||
"firehawk",
|
||||
@@ -2094,7 +2081,6 @@ Config.VehicleRestrictions = {
|
||||
"23ssjam",
|
||||
"23tahoeppvrb",
|
||||
"23tahoessvrb",
|
||||
"24sodur_ht",
|
||||
"24tactrd",
|
||||
"903um",
|
||||
"2019GMCSlick",
|
||||
@@ -2276,7 +2262,6 @@ Config.VehicleRestrictions = {
|
||||
"19mustgtrb",
|
||||
"19mustgtrw",
|
||||
"24mustgt",
|
||||
"24sodur_ht",
|
||||
"25darkhorse",
|
||||
"615",
|
||||
"704durango",
|
||||
@@ -2383,7 +2368,6 @@ Config.VehicleRestrictions = {
|
||||
"19mustgtrw",
|
||||
"23camsSs",
|
||||
"24mustgt",
|
||||
"24sodur_ht",
|
||||
"25darkhorse",
|
||||
"233ppv",
|
||||
"BCSO21ppv",
|
||||
@@ -2775,7 +2759,6 @@ Config.VehicleRestrictions = {
|
||||
"fs23hoe",
|
||||
"IDHP_25stang",
|
||||
"mbankssRTCharger",
|
||||
"montereyparkpd25dura_180",
|
||||
"reevesaceunit",
|
||||
"spec20legcyfpiu",
|
||||
"firehawk",
|
||||
@@ -2818,7 +2801,6 @@ Config.VehicleRestrictions = {
|
||||
"23ssjam",
|
||||
"23tahoeppvrb",
|
||||
"23tahoessvrb",
|
||||
"24sodur_ht",
|
||||
"24tactrd",
|
||||
"903um",
|
||||
"2019GMCSlick",
|
||||
@@ -3000,7 +2982,6 @@ Config.VehicleRestrictions = {
|
||||
"19mustgtrb",
|
||||
"19mustgtrw",
|
||||
"24mustgt",
|
||||
"24sodur_ht",
|
||||
"25darkhorse",
|
||||
"615",
|
||||
"704durango",
|
||||
@@ -3023,7 +3004,6 @@ Config.VehicleRestrictions = {
|
||||
"19mustgtrw",
|
||||
"23camsSs",
|
||||
"24mustgt",
|
||||
"24sodur_ht",
|
||||
"25darkhorse",
|
||||
"233ppv",
|
||||
"BCSO21ppv",
|
||||
@@ -3499,7 +3479,6 @@ Config.VehicleRestrictions = {
|
||||
"fs23hoe",
|
||||
"IDHP_25stang",
|
||||
"mbankssRTCharger",
|
||||
"montereyparkpd25dura_180",
|
||||
"reevesaceunit",
|
||||
"spec20legcyfpiu",
|
||||
"firehawk",
|
||||
@@ -3757,7 +3736,6 @@ Config.VehicleRestrictions = {
|
||||
"23ssjam",
|
||||
"23tahoeppvrb",
|
||||
"23tahoessvrb",
|
||||
"24sodur_ht",
|
||||
"24tactrd",
|
||||
"903um",
|
||||
"2019GMCSlick",
|
||||
@@ -3924,7 +3902,6 @@ Config.VehicleRestrictions = {
|
||||
"19mustgtrb",
|
||||
"19mustgtrw",
|
||||
"24mustgt",
|
||||
"24sodur_ht",
|
||||
"25darkhorse",
|
||||
"615",
|
||||
"704durango",
|
||||
@@ -4049,7 +4026,9 @@ Config.VehicleRestrictions = {
|
||||
"fs23hoe",
|
||||
"IDHP_25stang",
|
||||
"mbankssRTCharger",
|
||||
|
||||
"montereyparkpd25dura_180",
|
||||
|
||||
"reevesaceunit",
|
||||
"spec20legcyfpiu",
|
||||
"firehawk",
|
||||
@@ -4100,8 +4079,7 @@ Config.VehicleRestrictions = {
|
||||
"19mustgtrw",
|
||||
"23camsSs",
|
||||
"24mustgt",
|
||||
"24sodur_ht",
|
||||
"25darkhorse",
|
||||
"25darkhorse",
|
||||
"233ppv",
|
||||
"BCSO21ppv",
|
||||
"IDHP_25stang",
|
||||
@@ -4651,7 +4629,6 @@ Config.VehicleRestrictions = {
|
||||
"19mustgtrb",
|
||||
"19mustgtrw",
|
||||
"24mustgt",
|
||||
"24sodur_ht",
|
||||
"25darkhorse",
|
||||
"615",
|
||||
"704durango",
|
||||
@@ -4778,7 +4755,6 @@ Config.VehicleRestrictions = {
|
||||
"fs23hoe",
|
||||
"IDHP_25stang",
|
||||
"mbankssRTCharger",
|
||||
"montereyparkpd25dura_180",
|
||||
"reevesaceunit",
|
||||
"spec20legcyfpiu",
|
||||
"firehawk",
|
||||
@@ -5042,7 +5018,6 @@ Config.VehicleRestrictions = {
|
||||
"23ssjam",
|
||||
"23tahoeppvrb",
|
||||
"23tahoessvrb",
|
||||
"24sodur_ht",
|
||||
"24tactrd",
|
||||
"903um",
|
||||
"2019GMCSlick",
|
||||
@@ -5217,7 +5192,6 @@ Config.VehicleRestrictions = {
|
||||
"19mustgtrb",
|
||||
"19mustgtrw",
|
||||
"24mustgt",
|
||||
"24sodur_ht",
|
||||
"25darkhorse",
|
||||
"615",
|
||||
"704durango",
|
||||
@@ -5717,7 +5691,6 @@ Config.VehicleRestrictions = {
|
||||
"fs23hoe",
|
||||
"IDHP_25stang",
|
||||
"mbankssRTCharger",
|
||||
"montereyparkpd25dura_180",
|
||||
"reevesaceunit",
|
||||
"spec20legcyfpiu",
|
||||
"firehawk",
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
"vehicles": [
|
||||
"rrst",
|
||||
"24sodur_ht",
|
||||
"montereyparkpd25dura_180",
|
||||
"sbcsd21durango",
|
||||
"LAPD",
|
||||
"lapd09charger1",
|
||||
|
||||
Reference in New Issue
Block a user