add new lasd chp tazer

This commit is contained in:
KingMcDonalds
2025-07-25 16:56:03 -07:00
parent 75b15df61b
commit 562ed476b6
10 changed files with 918 additions and 0 deletions
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AddTextEntry("WEAPON_TASER10", "TASER 10")
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fx_version 'cerulean'
games {'gta5'}
description 'Add-on weapon generated using vWeaponsToolkit'
files{
'**/weaponcomponents.meta',
'**/weaponarchetypes.meta',
'**/weaponanimations.meta',
'**/pedpersonality.meta',
'**/weapons.meta',
}
data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta'
data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta'
data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta'
data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta'
data_file 'WEAPONINFO_FILE' '**/weapons.meta'
client_script 'cl_weaponNames.lua'
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<?xml version="1.0" encoding="UTF - 8"?>
<CPedModelInfo__PersonalityDataList>
<MovementModeUnholsterData>
<Item>
<Name>UNHOLSTER_UNARMED</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_TASER10</Item>
</Weapons>
<Clip>unarmed_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_MELEE</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_TASER10</Item>
</Weapons>
<Clip>2h_melee_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_1H</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_TASER10</Item>
</Weapons>
<Clip>1h_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_TASER10</Item>
</Weapons>
<Clip>2h_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_MINIGUN</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_TASER10</Item>
</Weapons>
<Clip>mini_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_TASER10</Item>
</Weapons>
<Clip>unarmed_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_TASER10</Item>
</Weapons>
<Clip>unarmed_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_1H_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_TASER10</Item>
</Weapons>
<Clip>1h_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
<Item>
<Name>UNHOLSTER_2H_STEALTH</Name>
<UnholsterClips>
<Item>
<Weapons>
<Item>WEAPON_TASER10</Item>
</Weapons>
<Clip>2h_holster_1h</Clip>
</Item>
</UnholsterClips>
</Item>
</MovementModeUnholsterData>
<MovementModes>
<Item>
<Name>DEFAULT_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_TASER10</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_ACTION@GENERIC@TRANS@1H</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_TASER10</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_STEALTH@GENERIC@TRANS@1H</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
</Item>
<Item>
<Name>MP_FEMALE_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_TASER10</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_ACTION@MP_FEMALE@ARMED@1H@TRANS</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_TASER10</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_STEALTH@MP_FEMALE@1H@TRANS</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
</Item>
<Item>
<Name>MICHAEL_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_TASER10</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_ACTION@P_M_ZERO@ARMED@1H@TRANS@A</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_TASER10</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="true"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_STEALTH@P_M_ZERO@1H@TRANS@A</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
</Item>
<Item>
<Name>FRANKLIN_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_TASER10</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_ACTION@P_M_ONE@ARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_ACTION@P_M_ONE@ARMED@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="false"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_ACTION@P_M_ONE@ARMED@1H@TRANS@A</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_ACTION@P_M_ONE@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_TASER10</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_STEALTH@P_M_ONE@UNARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_STEALTH@P_M_ONE@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="false"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_STEALTH@P_M_ONE@1H@TRANS@A</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_STEALTH@P_M_ONE@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
</Item>
<Item>
<Name>TREVOR_ACTION</Name>
<MovementModes>
<Item>
<Item>
<Weapons>
<Item>WEAPON_TASER10</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_ACTION@P_M_TWO@ARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_ACTION@P_M_TWO@ARMED@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="false"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_ACTION@P_M_TWO@ARMED@1H@TRANS@A</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_ACTION@P_M_TWO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
<Item>
<Item>
<Weapons>
<Item>WEAPON_TASER10</Item>
</Weapons>
<ClipSets>
<Item>
<MovementClipSetId>MOVE_STEALTH@P_M_TWO@UNARMED@CORE</MovementClipSetId>
<WeaponClipSetId>MOVE_STEALTH@P_M_TWO@1H@UPPER</WeaponClipSetId>
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
<UpperBodyShadowExpressionEnabled value="true"/>
<UpperBodyFeatheredLeanEnabled value="true"/>
<UseWeaponAnimsForGrip value="false"/>
<UseLeftHandIk value="false"/>
<IdleTransitionBlendOutTime value="0.50000000"/>
<IdleTransitions>
<Item>MOVE_STEALTH@P_M_TWO@1H@TRANS@A</Item>
</IdleTransitions>
<UnholsterClipSetId>MOVE_STEALTH@P_M_TWO@HOLSTER</UnholsterClipSetId>
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
</Item>
</ClipSets>
</Item>
</Item>
</MovementModes>
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
</Item>
</MovementModes>
</CPedModelInfo__PersonalityDataList>
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<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_TASER10">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapon@w_pi_stungun</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash/>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash>weapon@w_pi_stungun</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapon@w_pi_stungun_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapon@w_pi_stungun@stealth</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash/>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000"/>
<AnimBlindFireRateModifier value="1.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="true"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash/>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPerson">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_TASER10">
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@pistol@shared@core</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash/>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000"/>
<AnimBlindFireRateModifier value="1.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="true"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash/>
<FPSTransitionFromIdleHash/>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@c</Item>
</FPSFidgetClipsetHashes>
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonAiming">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_TASER10">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash/>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000"/>
<AnimBlindFireRateModifier value="1.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="true"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash/>
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
<FPSTransitionFromLTHash/>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@c</Item>
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@d</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPersonRNG">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_TASER10">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash/>
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash/>
<WeaponClipSetHash>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHashStealth>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash/>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash/>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000"/>
<AnimBlindFireRateModifier value="1.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="true"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
<AimGrenadeThrowAlternateClipsetHash/>
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
<FPSTransitionFromRNGHash/>
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@a</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@b</Item>
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponModelInfo__InitDataList>
<InitDatas>
<Item>
<modelName>w_pi_taser10</modelName>
<txdName>w_pi_taser10</txdName>
<ptfxAssetName>NULL</ptfxAssetName>
<lodDist value="500"/>
</Item>
</InitDatas>
</CWeaponModelInfo__InitDataList>
+248
View File
@@ -0,0 +1,248 @@
<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="400"/>
<Entry>SLOT_WEAPON_TASER10</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<Infos>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_TASER10</Name>
<Model>w_pi_taser10</Model>
<Audio>AUDIO_ITEM_STUNGUN</Audio>
<Slot>SLOT_WEAPON_TASER10</Slot>
<DamageType>ELECTRIC</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>INSTANT_HIT</FireType>
<WheelSlot>WHEEL_PISTOL</WheelSlot>
<Group>GROUP_STUNGUN</Group>
<AmmoInfo ref="AMMO_STUNGUN"/>
<AimingInfo ref="PISTOL_2H_BASE_STRAFE"/>
<ClipSize value="2104529083"/>
<AccuracySpread value="1.000000"/>
<AccurateModeAccuracyModifier value="0.500000"/>
<RunAndGunAccuracyModifier value="2.000000"/>
<RunAndGunAccuracyMinOverride value="-1.000000"/>
<RecoilAccuracyMax value="1.000000"/>
<RecoilErrorTime value="0.000000"/>
<RecoilRecoveryRate value="1.000000"/>
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
<MinHeadShotDistanceAI value="1000.000000"/>
<MaxHeadShotDistanceAI value="1000.000000"/>
<HeadShotDamageModifierAI value="1000.000000"/>
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
<MinHeadShotDistancePlayer value="5.000000"/>
<MaxHeadShotDistancePlayer value="40.000000"/>
<HeadShotDamageModifierPlayer value="18.000000"/>
<Damage value="1.000000"/>
<DamageTime value="4.000000"/>
<DamageTimeInVehicle value="5.000000"/>
<DamageTimeInVehicleHeadShot value="5.000000"/>
<HitLimbsDamageModifier value="0.500000"/>
<NetworkHitLimbsDamageModifier value="0.800000"/>
<LightlyArmouredDamageModifier value="0.750000"/>
<Force value="0.000000"/>
<ForceHitPed value="100.000000"/>
<ForceHitVehicle value="0.000000"/>
<ForceHitFlyingHeli value="0.000000"/>
<OverrideForces/>
<ForceMaxStrengthMult value="1.000000"/>
<ForceFalloffRangeStart value="0.000000"/>
<ForceFalloffRangeEnd value="50.000000"/>
<ForceFalloffMin value="1.000000"/>
<ProjectileForce value="0.000000"/>
<FragImpulse value="0.000000"/>
<Penetration value="0.000000"/>
<VerticalLaunchAdjustment value="0.000000"/>
<DropForwardVelocity value="0.000000"/>
<Speed value="2000.000000"/>
<BulletsInBatch value="1"/>
<BatchSpread value="0.000000"/>
<ReloadTimeMP value="-1.000000"/>
<ReloadTimeSP value="-1.000000"/>
<VehicleReloadTime value="2.000000"/>
<AnimReloadRate value="1.000000"/>
<BulletsPerAnimLoop value="1"/>
<TimeBetweenShots value="2.800000"/>
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000"/>
<SpinUpTime value="0.000000"/>
<SpinTime value="0.000000"/>
<SpinDownTime value="0.000000"/>
<AlternateWaitTime value="-1.000000"/>
<BulletBendingNearRadius value="0.000000"/>
<BulletBendingFarRadius value="0.250000"/>
<BulletBendingZoomedRadius value="0.150000"/>
<FirstPersonBulletBendingNearRadius value="0.000000"/>
<FirstPersonBulletBendingFarRadius value="0.250000"/>
<FirstPersonBulletBendingZoomedRadius value="0.150000"/>
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_STUNGUN</EffectGroup>
<FlashFx>muz_stungun</FlashFx>
<FlashFxAlt/>
<MuzzleSmokeFx/>
<MuzzleSmokeFxMinLevel value="0.000000"/>
<MuzzleSmokeFxIncPerShot value="0.000000"/>
<MuzzleSmokeFxDecPerSec value="0.000000"/>
<ShellFx>eject_stungun</ShellFx>
<TracerFx>bullet_tracer</TracerFx>
<PedDamageHash>ShotgunLarge</PedDamageHash>
<TracerFxChanceSP value="0.150000"/>
<TracerFxChanceMP value="0.750000"/>
<FlashFxChanceSP value="1.000000"/>
<FlashFxChanceMP value="1.000000"/>
<FlashFxAltChance value="0.000000"/>
<FlashFxScale value="0.500000"/>
<FlashFxLightEnabled value="false"/>
<FlashFxLightCastsShadows value="false"/>
<FlashFxLightOffsetDist value="0.000000"/>
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000"/>
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000"/>
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000"/>
<FlashFxLightRangeMinMax x="0.000000" y="0.000000"/>
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000"/>
<GroundDisturbFxEnabled value="false"/>
<GroundDisturbFxDist value="5.000000"/>
<GroundDisturbFxNameDefault/>
<GroundDisturbFxNameSand/>
<GroundDisturbFxNameDirt/>
<GroundDisturbFxNameWater/>
<GroundDisturbFxNameFoliage/>
</Fx>
<InitialRumbleDuration value="100"/>
<InitialRumbleIntensity value="0.800000"/>
<InitialRumbleIntensityTrigger value="0.300000"/>
<RumbleDuration value="100"/>
<RumbleIntensity value="0.800000"/>
<RumbleIntensityTrigger value="0.300000"/>
<RumbleDamageIntensity value="1.000000"/>
<InitialRumbleDurationFps value="150"/>
<InitialRumbleIntensityFps value="1.000000"/>
<RumbleDurationFps value="95"/>
<RumbleIntensityFps value="1.000000"/>
<NetworkPlayerDamageModifier value="1.000000"/>
<NetworkPedDamageModifier value="1.000000"/>
<NetworkHeadShotPlayerDamageModifier value="1.000000"/>
<LockOnRange value="10.000000"/>
<WeaponRange value="11.000000"/>
<BulletDirectionOffsetInDegrees value="0.000000"/>
<AiSoundRange value="5.000000"/>
<AiPotentialBlastEventRange value="-1.000000"/>
<DamageFallOffRangeMin value="11.000000"/>
<DamageFallOffRangeMax value="11.000000"/>
<DamageFallOffModifier value="0.300000"/>
<VehicleWeaponHash/>
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash/>
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
<AlternativeOrScopedCameraHash/>
<RunAndGunAlternativeOrScopedCameraHash/>
<CinematicShootingAlternativeOrScopedCameraHash/>
<CameraFov value="45.000000"/>
<FirstPersonScopeFov value="30.00000"/>
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000"/>
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000"/>
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
<FirstPersonScopeOffset x="-0.00300" y="0.0000" z="0.0090"/>
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000"/>
<FirstPersonScopeRotationOffset x="-0.30000" y="0.0000" z="0.0000"/>
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/>
<FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000"/>
<FirstPersonAsThirdPersonRNGOffset x="-0.025" y="-0.025" z="-0.040"/>
<FirstPersonAsThirdPersonLTOffset x="0.050" y="0.060" z="-0.0250"/>
<FirstPersonAsThirdPersonScopeOffset x="0.070" y="0.000000" z="-0.020"/>
<FirstPersonAsThirdPersonWeaponBlockedOffset x="0.0000000" y="0.000000" z="0.000000"/>
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
<ZoomFactorForAccurateMode value="1.300000"/>
<RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
<RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
<AccuracyOffsetShakeHash/>
<MinTimeBetweenRecoilShakes value="150"/>
<RecoilShakeAmplitude value="0.333000"/>
<ExplosionShakeAmplitude value="-1.000000"/>
<IkRecoilDisplacement value="0.0"/>
<IkRecoilDisplacementScope value="0.004"/>
<IkRecoilDisplacementScaleBackward value="1.0"/>
<IkRecoilDisplacementScaleVertical value="0.4"/>
<ReticuleHudPosition x="0.000000" y="0.000000"/>
<AimOffsetMin x="0.200000" y="0.100000" z="0.600000"/>
<AimProbeLengthMin value="0.380000"/>
<AimOffsetMax x="0.170000" y="-0.200000" z="0.500000"/>
<AimProbeLengthMax value="0.315000"/>
<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000"/>
<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000"/>
<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000"/>
<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000"/>
<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000"/>
<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000"/>
<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000"/>
<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000"/>
<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000"/>
<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000"/>
<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000"/>
<AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000"/>
<TorsoAimOffset x="-1.300000" y="0.550000"/>
<TorsoCrouchedAimOffset x="0.200000" y="0.050000"/>
<LeftHandIkOffset x="-0.025000" y="0.100000" z="-0.050000"/>
<ReticuleMinSizeStanding value="0.650000"/>
<ReticuleMinSizeCrouched value="0.550000"/>
<ReticuleScale value="0.300000"/>
<ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
<FirstPersonReticuleStyleHash/>
<PickupHash>PICKUP_WEAPON_STUNGUN</PickupHash>
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
<HumanNameHash>WEAPON_TASER10</HumanNameHash>
<MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
<StatName>STUNGUN</StatName>
<KnockdownCount value="-1"/>
<KillshotImpulseScale value="1.000000"/>
<NmShotTuningSet>Normal</NmShotTuningSet>
<AttachPoints/>
<GunFeedBone/>
<TargetSequenceGroup/>
<WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover DoesRevivableDamage DisplayRechargeTimeHUD OnlyFireOneShot NonLethal AllowCloseQuarterKills DisablePlayerBlockingInMP CanPerformArrest HasLowCoverSwaps DontBreakRopes QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion DontPlayDryFireAnim</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT"/>
<FiringPatternAliases ref="NULL"/>
<ReloadUpperBodyFixupExpressionData ref="default"/>
<AmmoDiminishingRate value="0"/>
<AimingBreathingAdditiveWeight value="1.000000"/>
<FiringBreathingAdditiveWeight value="1.000000"/>
<StealthAimingBreathingAdditiveWeight value="1.000000"/>
<StealthFiringBreathingAdditiveWeight value="1.000000"/>
<AimingLeanAdditiveWeight value="1.000000"/>
<FiringLeanAdditiveWeight value="1.000000"/>
<StealthAimingLeanAdditiveWeight value="1.000000"/>
<StealthFiringLeanAdditiveWeight value="1.000000"/>
<ExpandPedCapsuleRadius value="0.000000"/>
<AudioCollisionHash/>
<HudDamage value="1"/>
<HudSpeed value="10"/>
<HudCapacity value="100"/>
<HudAccuracy value="40"/>
<HudRange value="5"/>
</Item>
</Infos>
</Item>
</Infos>
<Name>AR</Name>
</CWeaponInfoBlob>
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