fixing cars

This commit is contained in:
KingMcDonalds
2024-12-08 16:14:53 -08:00
parent 05c5eaf4b0
commit 48961297a5
27 changed files with 27 additions and 24 deletions
@@ -3,11 +3,8 @@
<Sirens>
<Item>
<!-- CARCOLS ID -->
<id value="15230"/>
<!-- MODEL NAME -->
<name>nm_redeye</name>
<id value="15230"/>
<name>nm_redeye</name>
<timeMultiplier value="1.00000000"/>
<lightFalloffMax value="80.00000000"/>
<lightFalloffExponent value="55.00000000"/>
@@ -15,10 +12,7 @@
<lightOuterConeAngle value="70.00000000"/>
<lightOffset value="0.00000000"/>
<textureName>VehicleLight_sirenlight</textureName>
<!-- BPM -->
<sequencerBpm value="750"/>
<leftHeadLight>
<sequencer value="0"/>
</leftHeadLight>
@@ -36,10 +30,7 @@
<leftTailLightMultiples value="1"/>
<rightTailLightMultiples value="1"/>
<useRealLights value="true"/>
<sirens>
<!--Siren 1 : Blue : Front-->
<Item>
<rotation>
<delta value="0.00000000"/>
@@ -76,8 +67,6 @@
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--Siren 2 : Blue : Front-->
<Item>
<rotation>
<delta value="0.00000000"/>
@@ -114,8 +103,6 @@
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--Siren 3 : Blue : Front-->
<Item>
<rotation>
<delta value="0.00000000"/>
@@ -153,8 +140,7 @@
<castShadows value="false"/>
</Item>
<!--Siren 4 : Blue : Front-->
<Item>
<Item>
<rotation>
<delta value="0.00000000"/>
<start value="0.00000000"/>
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+17
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@@ -0,0 +1,17 @@
fx_version 'cerulean'
game 'gta5'
author 'Northern Modifications'
description 'A 2020 police Toyota Supra A90 by Northern Modifications!'
version '1.0'
files {
'data/*.meta',
}
data_file 'HANDLING_FILE' 'data/handling.meta'
data_file 'VEHICLE_LAYOUTS_FILE' 'data/vehiclelayouts.meta'
data_file 'VEHICLE_METADATA_FILE' 'data/vehicles.meta'
data_file 'CARCOLS_FILE' 'data/carcols.meta'
data_file 'CARCOLS_FILE' 'data/modkits.meta'
data_file 'VEHICLE_VARIATION_FILE' 'data/carvariations.meta'
@@ -15,7 +15,7 @@
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>rb28dett</audioNameHash>
<audioNameHash>SULTANRS</audioNameHash>
<layout>LAYOUT_LOW_RHD</layout>
<coverBoundOffsets>BLISTA_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
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