adding new scripts

This commit is contained in:
KingMcDonalds
2025-08-14 07:32:45 -07:00
parent 41a1ab3834
commit 472301ed1c
186 changed files with 5021 additions and 4 deletions
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[licensing]
key1=lpxkTJ3KjEwXV5OQTY0cyspNkKXrXDynyLLgK%2bwv8yUagcyQkfONgg%3d%3d
key1=azUEAeIrbvJfEbA3yv5vo0jg5esQV0KivC2OmRUxw76mo3e3OgaQ4g%3d%3d
[settings]
showPrompts=true
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fx_version 'bodacious'
game 'gta5'
clr_disable_task_scheduler 'yes'
name "BigDaddy-CarLockPick"
description "Pick a locked car door"
author "Big Daddy"
version "1.52"
client_scripts {
'BigDaddy-CarLockPick.Client.net.dll',
'settings.ini',
-- 'Newtonsoft.Json.dll'
}
server_scripts {
'BigDaddy-CarLockPick.Server.net.dll',
'settings.ini',
'Newtonsoft.Json.dll'
}
@@ -0,0 +1,5 @@
[licensing]
key1=A2YypVjmM3tQKqikm09tNYm7pgKOYyqrUleNEVp%2ftfLWHJMGlCXoUA%3d%3d
[settings]
ExemptEmergencyVehicles=false
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/*
This export enables temporary use of certain FiveM natives through JavaScript,
as the C# reference for these natives is currently outdated. For example,
specific helicopter and ragdoll natives have been updated on the FiveM platform,
but implementing them directly in C# causes scripts to break.
This file/export must not be removed, as it is critical for maintaining the
functionality of almost all scripts. Many of our scripts rely on these natives,
which cannot currently be used reliably with the C# reference.
*/
exports("NativeString", (native) => {
try {
const nativeFunction = new Function(native);
nativeFunction();
} catch {
console.error(`Error executing native string`);
}
});
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End User License Agreement
THIS END USER LICENSE AGREEMENT (the "Agreement")
BETWEEN:
Big Daddy Scripts (a division of I CAN MAKE THAT, LLC)
(the "Vendor")
OF THE FIRST PART
- AND -
Purchaser of Big Daddy Scripts resource
(the "Licensee")
OF THE SECOND PART
BACKGROUND:
The Vendor wishes to license computer software to the Licensee and the Licensee desires to purchase the software license under the terms and conditions stated below.
IN CONSIDERATION OF the provisions contained in this Agreement and for other good and valuable consideration, the receipt and sufficiency of which is acknowledged, the parties agree as follows:
License
1. Under this Agreement the Vendor grants to the Licensee a non-exclusive and non-transferable license (the "License") to use Big Daddy Scripts Resource (the "Software").
2. "Software" includes the executable computer programs and any related printed, electronic and online documentation and any other files that may accompany the product.
3. Title, copyright, intellectual property rights and distribution rights of the Software remain exclusively with the Vendor. Intellectual property rights include the look and feel of the Software. This Agreement constitutes a license for use only and is not in any way a transfer of ownership rights to the Software.
4. The Software may be loaded onto no more than one computer. A single copy may be made for backup purposes only.
5. The rights and obligations of this Agreement are personal rights granted to the Licensee only. The Licensee may not transfer or assign any of the rights or obligations granted under this Agreement to any other person or legal entity. The Licensee may not make available the Software for use by one or more third parties.
6. The Software may not be modified, reverse-engineered, or de-compiled in any manner through current or future available technologies.
7. Failure to comply with any of the terms under the License section will be considered a material breach of this Agreement.
License Fee
8. The purchase price paid by the Licensee will constitute the entire license fee and is the full consideration for this Agreement.
Limitation of Liability
9. The Software is provided by the Vendor and accepted by the Licensee "as is". Liability of the Vendor will be limited to a maximum of the original purchase price of the Software. The Vendor will not be liable for any general, special, incidental or consequential damages including, but not limited to, loss of production, loss of profits, loss of revenue, loss of data, or any other business or economic disadvantage suffered by the Licensee arising out of the use or failure to use the Software.
10. The Vendor makes no warranty expressed or implied regarding the fitness of the Software for a particular purpose or that the Software will be suitable or appropriate for the specific requirements of the Licensee.
11. The Vendor does not warrant that use of the Software will be uninterrupted or error-free. The Licensee accepts that software in general is prone to bugs and flaws within an acceptable level as determined in the industry.
Warrants and Representations
12. The Vendor warrants and represents that it is the copyright holder of the Software. The Vendor warrants and represents that granting the license to use this Software is not in violation of any other agreement, copyright or applicable statute.
Acceptance
13. All terms, conditions and obligations of this Agreement will be deemed to be accepted by the Licensee ("Acceptance") upon the purchse of the software.
User Support
14. The Licensee will be entitled to support within Big Daddy Scripts Discord available most days, at no additional cost.
15. The Licensee will be entitled to maintenance upgrades and bug fixes, at no additional cost, forever.
Term
16. The term of this Agreement will begin on purchase of the software and is perpetual.
Termination
17. This Agreement will be terminated and the License forfeited without the chance of a refund where the Licensee has failed to comply with any of the terms of this Agreement or is in breach of this Agreement. On termination of this Agreement for any reason, the Licensee will promptly destroy the Software or return the Software to the Vendor.
Force Majeure
18. The Vendor will be free of liability to the Licensee where the Vendor is prevented from executing its obligations under this Agreement in whole or in part due to Force Majeure, such as earthquake, typhoon, flood, fire, and war or any other unforeseen and uncontrollable event where the Vendor has taken any and all appropriate action to mitigate such an event.
Additional Clauses
19. You may not share any prop, texture, code, imagery, or any pieces that come with this resource. Failure to comply with this will result in the license being revoked without refund.
Governing Law
20. The Parties to this Agreement submit to the jurisdiction of the courts of the State of West Virginia for the enforcement of this Agreement or any arbitration award or decision arising from this Agreement. This Agreement will be enforced or construed according to the laws of the State of West Virginia.
Miscellaneous
21. This Agreement can only be modified in writing and can be modified at any time without warning or notice, although attempt to provide notice will be made.
22. This Agreement does not create or imply any relationship in agency or partnership between the Vendor and the Licensee.
23. Headings are inserted for the convenience of the parties only and are not to be considered when interpreting this Agreement. Words in the singular mean and include the plural and vice versa. Words in the masculine gender include the feminine gender and vice versa. Words in the neuter gender include the masculine gender and the feminine gender and vice versa.
24. If any term, covenant, condition or provision of this Agreement is held by a court of competent jurisdiction to be invalid, void or unenforceable, it is the parties' intent that such provision be reduced in scope by the court only to the extent deemed necessary by that court to render the provision reasonable and enforceable and the remainder of the provisions of this Agreement will in no way be affected, impaired or invalidated as a result.
25. This Agreement contains the entire agreement between the parties. All understandings have been included in this Agreement. Representations which may have been made by any party to this Agreement may in some way be inconsistent with this final written Agreement. All such statements are declared to be of no value in this Agreement. Only the written terms of this Agreement will bind the parties.
26. This Agreement and the terms and conditions contained in this Agreement apply to and are binding upon the Vendor's successors and assigns.
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fx_version 'bodacious'
game 'gta5'
clr_disable_task_scheduler 'yes'
name "BigDaddy-EAS"
description "EAS Emergency Alert System"
author "Big Daddy"
version "1.3.0"
client_scripts {
'*Client.net.dll',
'Newtonsoft.Json.dll',
}
server_scripts {
'*.Server.net.dll',
'Newtonsoft.Json.dll',
'BigDaddy*.js'
}
ui_page 'nui/nui.html'
files {
'settings.ini',
'nui/nui.html',
'nui/sounds/*.mp3',
'nui/sounds/*.ogg'
}
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<!DOCTYPE html>
<html lang="nl">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Montserrat:300,400,700,900&display=swap" id="font">
<!-- CSS only -->
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.2.3/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-rbsA2VBKQhggwzxH7pPCaAqO46MgnOM80zW1RWuH61DGLwZJEdK2Kadq2F9CUG65" crossorigin="anonymous">
</head>
<body>
<style>
body {
font-family: Montserrat, sans-serif;
background: transparent;
}
#ticker {
background: black;
color: white;
font-weight: bold;
font-size: 20px;
height: 35px;
position: absolute;
top: 0;
left: 0;
width: 100%;
opacity: 0;
transition: opacity linear .5s;
overflow: hidden;
}
#tickertext {
right: 0;
position: absolute;
margin-top: 5px;
color: white;
font-weight: bold;
font-size: 20px;
left: unset;
white-space: nowrap;
text-shadow: 3px 3px 2px rgb(0 0 0 / 68%);
}
#entryform {
width: 40%;
margin-left: 50%;
transform: translateX(-50%);
margin-top: 20%;
opacity: 0;
transition: opacity 1s;
}
input, textarea {
margin-bottom: 15px;
}
</style>
<div id="ticker"><div id="tickertext">test</div></div>
<div id="entryform">
<select class="form-control" id="Agency"></select>
<!--<input type="text" class="form-control" id="Agency" placeholder="What Agency is issuing this alert? (optional)" maxlength="25" />-->
<input type="text" class="form-control" id="Type" placeholder="What type of alert is being issued? (required)" maxlength="50" />
<textarea class="form-control" id="Text" placeholder="What is the alert text? (required)" maxlength="350" rows="3"></textarea>
<div class="btn btn-success" onclick="SendAlert()">SEND</div> <div class="btn btn-warning" onclick="CancelAlert()">CANCEL</div>
</div>
<audio id="sounds"><source type="audio/ogg"></audio>
<script src="https://code.jquery.com/jquery-3.6.1.min.js" integrity="sha256-o88AwQnZB+VDvE9tvIXrMQaPlFFSUTR+nldQm1LuPXQ=" crossorigin="anonymous"></script>
<script>
var audio = null;
var eventCallback = {
alert: function (data) {
$('#tickertext').html('');
$('#tickertext').css('left', 'unset');
alertstring = data.alertagency + ' ' + data.alerttype + ': ' + data.alerttext;
alertstring += '&nbsp;&nbsp;&nbsp;&nbsp;|&nbsp;&nbsp;&nbsp;&nbsp;' + alertstring;
$('#tickertext').html(alertstring);
$('#tickertext').css('right', $('#tickertext').width() * -1);
$('#ticker').css('opacity', 1);
$('#tickertext').animate({ left: $('#tickertext').width() * -1 }, 60000, 'linear',
function () {
$('#ticker').css('opacity', 0);
$('#tickertext').html('');
$('#tickertext').css('left', 'unset');
}
);
var file = data.alertagency.replace(' ', '').toLowerCase() + '.ogg';
if (fileExists('sounds/' + file)) {
eventCallback.sound(file);
} else {
eventCallback.sound('alert.mp3');
}
},
sound: function (file = null) {
if (audio != null) {
audio.pause();
}
audio = new Audio('sounds/' + file);
audio.volume = .5;
audio.play();
},
showform: function (data) {
var aa = data.alertagency;
var a = null;
if (aa != null) {
a = aa.split(',');
}
if (a != null && a.length > 0) {
$('#Agency option').remove();
for (var i = 0; i < a.length; i++) {
$('#Agency').append('<option value="' + a[i] + '">' + a[i] + '</option>');
}
}
$('#entryform').css('opacity', '1');
},
}
function CancelAlert() {
$('#Agency').val('');
$('#Type').val( '');
$('#Text').val('');
fetch(`https://${GetParentResourceName()}/BuildEAS`, {
method: 'POST',
headers: {
'Content-Type': 'application/json; charset=UTF-8',
},
body: JSON.stringify({
easdata: ',,'
})
});
$('#entryform').css('opacity', '0');
}
function SendAlert() {
fetch(`https://${GetParentResourceName()}/BuildEAS`, {
method: 'POST',
headers: {
'Content-Type': 'application/json; charset=UTF-8',
},
body: JSON.stringify({
easdata: $('#Agency').val().replace(/,/g, '~comma~').replace(/:/g, '~colon~') + ',' + $('#Type').val().replace(/,/g, '~comma~').replace(/:/g, '~colon~') + ',' + $('#Text').val().replace(/,/g, '~comma~').replace(/:/g, '~colon~')
})
});
$('#entryform').css('opacity','0');
$('#Agency').val('');
$('#Type').val('');
$('#Text').val('');
}
function fileExists(file_url) {
var http = new XMLHttpRequest();
http.open('HEAD', file_url, false);
http.send();
return http.status != 404;
}
window.onload = function () {
window.addEventListener('message', function (event) {
eventCallback[event.data.action](event.data);
});
}
</script>
</body>
</html>
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[licensing]
key1=FP9RE8s1f9yTGDvd3CAKk6AG3VqeH9L5wa2oo9HietfJx1Kbv6tXmw%3d%3d
[settings]
useAcePermissions=true
acePermission=command
agencies=Weather Service,Amber Alert,Silver Alert,Government Alert System
;do not change this
DesyncKey=935018581672
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<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfoVariation>
<variationData>
<Item>
<modelName>citywokbus</modelName>
<colors>
<Item>
<indices content="char_array">
134
134
0
156
</indices>
<liveries>
<Item value="true" />
<Item value="true" />
<Item value="true" />
<Item value="true" />
<Item value="true" />
<Item value="true" />
<Item value="true" />
<Item value="true" />
<Item value="true" />
<Item value="true" />
<Item value="true" />
<Item value="true" />
</liveries>
</Item>
</colors>
<kits>
<Item>lc_modkit</Item>
</kits>
<windowsWithExposedEdges />
<plateProbabilities>
<Probabilities>
<Item>
<Name>Standard White</Name>
<Value value="100" />
</Item>
</Probabilities>
</plateProbabilities>
<lightSettings value="1" />
<sirenSettings value="698869" />
</Item>
<Item>
<modelName>charterbus</modelName>
<colors>
<Item>
<indices content="char_array">
134
134
0
156
</indices>
<liveries>
<Item value="true" />
<Item value="true" />
<Item value="true" />
<Item value="true" />
<Item value="true" />
<Item value="true" />
<Item value="true" />
<Item value="true" />
<Item value="true" />
<Item value="true" />
<Item value="true" />
<Item value="true" />
</liveries>
</Item>
</colors>
<kits>
<Item>lc_modkit</Item>
</kits>
<windowsWithExposedEdges />
<plateProbabilities>
<Probabilities>
<Item>
<Name>Standard White</Name>
<Value value="100" />
</Item>
</Probabilities>
</plateProbabilities>
<lightSettings value="1" />
<sirenSettings value="698869" />
</Item>
</variationData>
</CVehicleModelInfoVariation>
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<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>citywokbus</handlingName>
<fMass value="9000.000000" />
<fInitialDragCoeff value="10.000000" />
<fPercentSubmerged value="85.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.600000" />
<vecInertiaMultiplier x="1.600000" y="2.000000" z="2.400000" />
<fDriveBiasFront value="0.500000" />
<nInitialDriveGears value="4" />
<fInitialDriveForce value="0.240000" />
<fDriveInertia value="0.500000" />
<fClutchChangeRateScaleUpShift value="1.000000" />
<fClutchChangeRateScaleDownShift value="1.000000" />
<fInitialDriveMaxFlatVel value="100.000000" />
<fBrakeForce value="10000.350000" />
<fBrakeBiasFront value="0.650000" />
<fHandBrakeForce value="10000.400000" />
<fSteeringLock value="50.000000" />
<fTractionCurveMax value="1.450000" />
<fTractionCurveMin value="1.350000" />
<fTractionCurveLateral value="15.000000" />
<fTractionSpringDeltaMax value="0.130000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.475000" />
<fTractionLossMult value="0.000000" />
<fSuspensionForce value="2.000000" />
<fSuspensionCompDamp value="0.900000" />
<fSuspensionReboundDamp value="1.800000" />
<fSuspensionUpperLimit value="0.100000" />
<fSuspensionLowerLimit value="-0.180000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.450000" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.400000" />
<fRollCentreHeightRear value="0.400000" />
<fCollisionDamageMult value="1.000000" />
<fWeaponDamageMult value="1.000000" />
<fDeformationDamageMult value="0.800000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="120.000000" />
<fOilVolume value="8.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="25000" />
<strModelFlags>2084001A</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>SPORTS_CAR</AIHandling>
<SubHandlingData>
<Item type="CCarHandlingData">
<fBackEndPopUpCarImpulseMult value="0.000000" />
<fBackEndPopUpBuildingImpulseMult value="0.000000" />
<fBackEndPopUpMaxDeltaSpeed value="0.000000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
<Item type="CHandlingData">
<handlingName>charterbus</handlingName>
<fMass value="9000.000000" />
<fInitialDragCoeff value="10.000000" />
<fPercentSubmerged value="85.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.600000" />
<vecInertiaMultiplier x="1.600000" y="2.000000" z="2.400000" />
<fDriveBiasFront value="0.500000" />
<nInitialDriveGears value="4" />
<fInitialDriveForce value="0.240000" />
<fDriveInertia value="0.500000" />
<fClutchChangeRateScaleUpShift value="1.000000" />
<fClutchChangeRateScaleDownShift value="1.000000" />
<fInitialDriveMaxFlatVel value="100.000000" />
<fBrakeForce value="10000.350000" />
<fBrakeBiasFront value="0.650000" />
<fHandBrakeForce value="10000.400000" />
<fSteeringLock value="50.000000" />
<fTractionCurveMax value="1.450000" />
<fTractionCurveMin value="1.350000" />
<fTractionCurveLateral value="15.000000" />
<fTractionSpringDeltaMax value="0.130000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.475000" />
<fTractionLossMult value="0.000000" />
<fSuspensionForce value="2.000000" />
<fSuspensionCompDamp value="0.900000" />
<fSuspensionReboundDamp value="1.800000" />
<fSuspensionUpperLimit value="0.100000" />
<fSuspensionLowerLimit value="-0.180000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.450000" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.400000" />
<fRollCentreHeightRear value="0.400000" />
<fCollisionDamageMult value="1.000000" />
<fWeaponDamageMult value="1.000000" />
<fDeformationDamageMult value="0.800000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="120.000000" />
<fOilVolume value="8.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="25000" />
<strModelFlags>2084001A</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>SPORTS_CAR</AIHandling>
<SubHandlingData>
<Item type="CCarHandlingData">
<fBackEndPopUpCarImpulseMult value="0.000000" />
<fBackEndPopUpBuildingImpulseMult value="0.000000" />
<fBackEndPopUpMaxDeltaSpeed value="0.000000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>
@@ -0,0 +1,259 @@
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
<residentTxd>vehshare</residentTxd>
<residentAnims />
<InitDatas>
<Item>
<modelName>citywokbus</modelName>
<txdName>citywokbus</txdName>
<handlingId>citywokbus</handlingId>
<gameName>citywokbus</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>bus</audioNameHash>
<layout>LAYOUT_BUS</layout>
<coverBoundOffsets>BUS_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_TRUCK</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>DEFAULT_VEHICLE_BONNET_CAMERA</bonnetCameraName>
<povCameraName>BUS_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.018000" z="-0.068000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.018000" z="-0.068000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.145000" y="0.263000" z="0.483000" />
<FirstPersonPassengerMobilePhoneOffset x="0.171000" y="0.301000" z="0.609000" />
<PovCameraOffset x="0.000000" y="-0.140000" z="0.655000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.175000" z="0.200000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.175000" z="0.200000" />
<vfxInfoName>VFXVEHICLEINFO_BUS_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="false" />
<AllowSundayDriving value="false" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.283000" />
<wheelScaleRear value="0.280000" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="15.000000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.600000" />
<damageOffsetScale value="0.470000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
5000.000000
5000.000000
5000.000000
1200.000000
5000.000000
5000.000000
</lodDistances>
<minSeatHeight value="1.669" />
<identicalModelSpawnDistance value="80" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.500000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="10" />
<swankness>SWANKNESS_1</swankness>
<maxNum value="3" />
<flags>FLAG_BIG FLAG_AVOID_TURNS FLAG_HAS_LIVERY FLAG_EXTRAS_STRONG FLAG_EXTRAS_REQUIRE FLAG_PEDS_CAN_STAND_ON_TOP FLAG_DONT_SPAWN_IN_CARGEN FLAG_USE_FAT_INTERIOR_LIGHT FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_IS_BUS FLAG_USE_FULL_ANIMS_FOR_MP_WARP_ENTRY_POINTS</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
<dashboardType>VDT_TRUCK</dashboardType>
<vehicleClass>VC_SERVICE</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>s_m_m_gentransport</driverName>
<npcName>LSM Driver</npcName>
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet>Truck</NmBraceOverrideSet>
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>BUS_DRIVER</Item>
<Item>BUS_PASSENGER_RIGHT</Item>
<Item>BUS_PASSENGER_LEFT</Item>
<Item>BUS_PASSENGER_RIGHT_OPEN</Item>
<Item>BUS_PASSENGER_LEFT_OPEN</Item>
<Item>BUS_PASSENGER_RIGHT_OPEN</Item>
<Item>BUS_PASSENGER_LEFT_MIDDLE</Item>
<Item>BUS_PASSENGER_RIGHT_MIDDLE</Item>
<Item>BUS_PASSENGER_LEFT_REAR</Item>
<Item>BUS_PASSENGER_RIGHT_OPEN</Item>
<Item>BUS_PASSENGER_LEFT_OPEN</Item>
<Item>BUS_PASSENGER_RIGHT_MIDDLE</Item>
<Item>BUS_PASSENGER_LEFT_MIDDLE</Item>
<Item>BUS_PASSENGER_RIGHT_OPEN</Item>
<Item>BUS_PASSENGER_LEFT_OPEN</Item>
<Item>BUS_PASSENGER_RIGHT_REAR</Item>
</firstPersonDrivebyData>
</Item>
<Item>
<modelName>charterbus</modelName>
<txdName>charterbus</txdName>
<handlingId>charterbus</handlingId>
<gameName>charterbus</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>bus</audioNameHash>
<layout>LAYOUT_BUS</layout>
<coverBoundOffsets>BUS_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_TRUCK</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>DEFAULT_VEHICLE_BONNET_CAMERA</bonnetCameraName>
<povCameraName>BUS_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.018000" z="-0.068000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.018000" z="-0.068000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="-0.100000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.145000" y="0.263000" z="0.483000" />
<FirstPersonPassengerMobilePhoneOffset x="0.171000" y="0.301000" z="0.609000" />
<PovCameraOffset x="0.000000" y="-0.140000" z="0.655000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.175000" z="0.200000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.175000" z="0.200000" />
<vfxInfoName>VFXVEHICLEINFO_BUS_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="false" />
<AllowSundayDriving value="false" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.283000" />
<wheelScaleRear value="0.280000" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="15.000000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.600000" />
<damageOffsetScale value="0.470000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
5000.000000
5000.000000
5000.000000
1200.000000
5000.000000
5000.000000
</lodDistances>
<minSeatHeight value="1.669" />
<identicalModelSpawnDistance value="80" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.500000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="10" />
<swankness>SWANKNESS_1</swankness>
<maxNum value="3" />
<flags>FLAG_BIG FLAG_AVOID_TURNS FLAG_HAS_LIVERY FLAG_EXTRAS_STRONG FLAG_EXTRAS_REQUIRE FLAG_PEDS_CAN_STAND_ON_TOP FLAG_DONT_SPAWN_IN_CARGEN FLAG_USE_FAT_INTERIOR_LIGHT FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_IS_BUS FLAG_USE_FULL_ANIMS_FOR_MP_WARP_ENTRY_POINTS</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
<dashboardType>VDT_TRUCK</dashboardType>
<vehicleClass>VC_SERVICE</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>s_m_m_gentransport</driverName>
<npcName>LSM Driver</npcName>
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet>Truck</NmBraceOverrideSet>
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>BUS_DRIVER</Item>
<Item>BUS_PASSENGER_RIGHT</Item>
<Item>BUS_PASSENGER_LEFT</Item>
<Item>BUS_PASSENGER_RIGHT_OPEN</Item>
<Item>BUS_PASSENGER_LEFT_OPEN</Item>
<Item>BUS_PASSENGER_RIGHT_OPEN</Item>
<Item>BUS_PASSENGER_LEFT_MIDDLE</Item>
<Item>BUS_PASSENGER_RIGHT_MIDDLE</Item>
<Item>BUS_PASSENGER_LEFT_REAR</Item>
<Item>BUS_PASSENGER_RIGHT_OPEN</Item>
<Item>BUS_PASSENGER_LEFT_OPEN</Item>
<Item>BUS_PASSENGER_RIGHT_MIDDLE</Item>
<Item>BUS_PASSENGER_LEFT_MIDDLE</Item>
<Item>BUS_PASSENGER_RIGHT_OPEN</Item>
<Item>BUS_PASSENGER_LEFT_OPEN</Item>
<Item>BUS_PASSENGER_RIGHT_REAR</Item>
</firstPersonDrivebyData>
</Item>
</InitDatas>
</CVehicleModelInfo__InitDataList>
@@ -0,0 +1,29 @@
fx_version 'bodacious'
game 'gta5'
author 'Big Daddy'
version '1.0'
description 'Be a bus driver'
client_scripts {
'*.Client.net.dll',
'Newtonsoft.Json.dll',
'MenuAPI.dll'
}
server_scripts {
'*.Server.net.dll',
'server.lua'
}
files {
'routes.json',
'settings.ini',
'data/*.meta'
}
data_file 'HANDLING_FILE' 'data/handling.meta'
data_file 'VEHICLE_METADATA_FILE' 'data/vehicles.meta'
data_file 'VEHICLE_VARIATION_FILE' 'data/carvariations.meta'
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,132 @@
framework = 'custom' --VALUES CAN BE 'nat', 'qb', 'esx', 'nd', 'bigdaddy' or 'custom'
reason = 'Bus Fare' --reason for the transaction will notify using framework methods
useSociety = false
toSocietyaccount = ''
local currencySymbol = '$'
if framework == 'nat' then
print('Framework set to nat')
elseif framework == 'qb' then
QBCore = exports['qb-core']:GetCoreObject()
elseif framework == 'esx' then
ESX = exports["es_extended"]:getSharedObject()
elseif framework == 'nd' then
NDCore = exports.ND_Core:GetCoreObject()
elseif framework == 'bigdaddy' then
print('Framework set to Big Daddy')
elseif framework == 'custom' then
print('LOAD CORE OBJECT HERE IF REQUIRED, if not then you may disregard this statement.')
else
print('FRAMEWORK IS NOT SET PROPERLY FOR RESOURCE! Check server.lua in ' .. GetCurrentResourceName() .. ' for money events. The current value is set to ' .. framework .. ', and this is not a valid selection.' )
end
RegisterNetEvent('BigDaddy-Jobs-BusDriver:Pay', function(amount, playerId)
local src = source
if framework == 'nat' then
local account = exports.money:getaccount(src)
if (tonumber(account.bank) >= tonumber(amount)) then
local newbalance = tonumber(account.cash) - tonumber(amount)
exports.money:updateaccount(src, {cash = newbalance, bank = account.bank})
exports.money:bankNotify(src, reason .. ' ' .. currencySymbol .. amount )
TriggerClientEvent('BigDaddy--Jobs-BusDriver:IsPaid', src, true)
else
TriggerClientEvent('BigDaddy--Jobs-BusDriver:IsPaid', src, false)
end
return true
elseif framework == 'qb' then
local Player = QBCore.Functions.GetPlayer(src)
if (Player.Functions.GetMoney(cash) >= tonumber(amount)) then
Player.Functions.RemoveMoney('cash', tonumber(amount), reason)
if (useSociety) then
exports['qb-management']:AddMoney(toSocietyaccount, tonumber(amount))
end
TriggerClientEvent('QBCore:Notify', src, reason, 'primary', 5000)
--Player.Functions.AddMoney('bank', amount, reason)
TriggerClientEvent('BigDaddy-Jobs-BusDriver:IsPaid', src, true)
else
TriggerClientEvent('BigDaddy-Jobs-BusDriver:IsPaid', src, false)
end
elseif framework == 'esx' then
local xPlayer = ESX.GetPlayerFromId(src)
if (xPlayer.getAccount("cash") >= tonumber(amount)) then
xPlayer.removeAccountMoney('cash', tonumber(amount))
xPlayer.showNotification(reason)
TriggerClientEvent('BigDaddy-Jobs-BusDriver:IsPaid', src, true)
else
TriggerClientEvent('BigDaddy-Jobs-BusDriver:IsPaid', src, false)
end
--xPlayer.addAccountMoney('bank', amount)
elseif framework == 'nd' then
local Player = NDCore.Functions.GetPlayer(src)
if (Player.amount >= amount) then
NDCore.Functions.DeductMoney(amount, src, 'cash', reason)
TriggerClientEvent('BigDaddy-Jobs-BusDriver:IsPaid', src, true)
else
TriggerClientEvent('BigDaddy-Jobs-BusDriver:IsPaid', src, false)
end
elseif framework == 'bigdaddy' then
local account = exports['BigDaddy-Money']:GetAccounts(src, playerId, -1)
local data = json.decode(account)
if (data ~= null and tonumber(data.cash) >= tonumber(amount)) then
local newbalance = tonumber(data.cash) - tonumber(amount)
exports['BigDaddy-Money']:UpdateTotals(src, data.bank, newbalance, data.dirty, -1)
TriggerClientEvent("BigDaddy-Money:Notify", src, 'Paid ' .. currencySymbol .. string.format("%.2f", amount) .. ' ' .. reason)
TriggerClientEvent('BigDaddy-Jobs-BusDriver:IsPaid', src, true)
else
TriggerClientEvent('BigDaddy-Jobs-BusDriver:IsPaid', src, false)
end
elseif framework == 'custom' then
--INSERT CUSTOM CODE HERE FOR CASH MANAGEMENT
else
print('FRAMEWORK IS NOT SET PROPERLY FOR RESOURCE! Check server.lua in ' .. GetCurrentResourceName() .. ' for money events. The current value is set to ' .. framework .. ', and this is not a valid selection.' )
end
end)
RegisterNetEvent('BigDaddy-Jobs-BusDriver:GetPaid', function(amount, toPlayerId)
local src = source
if framework == 'nat' then
local account = exports.money:getaccount(src)
if (tonumber(account.bank) >= tonumber(amount)) then
local newbalance = tonumber(account.bank) - tonumber(amount)
exports.money:updateaccount(src, {cash = account.amount, bank = newbalance})
exports.money:bankNotify(src, 'Bus Driver Pay' .. ' ' .. currencySymbol .. amount )
end
elseif framework == 'qb' then
local Player = QBCore.Functions.GetPlayer(src)
if (Player.Functions.GetMoney(bank) >= tonumber(amount)) then
Player.Functions.RemoveMoney('bank', tonumber(amount), 'Bus Driver Pay')
if (useSociety) then
exports['qb-management']:AddMoney(toSocietyaccount, tonumber(amount))
end
TriggerClientEvent('QBCore:Notify', src, reason, 'primary', 5000)
end
elseif framework == 'esx' then
local xPlayer = ESX.GetPlayerFromId(src)
if (xPlayer.getAccount("bank") >= tonumber(amount)) then
xPlayer.removeAccountMoney('bank', tonumber(amount))
xPlayer.showNotification('Bus Driver Pay')
end
elseif framework == 'nd' then
local Player = NDCore.Functions.GetPlayer(src)
if (Player.bank >= amount) then
NDCore.Functions.DeductMoney(amount, src, 'bank', 'Bus Driver Pay')
end
elseif framework == 'bigdaddy' then
if toPlayerId > -1 then
local toaccount = exports['BigDaddy-Money']:GetAccounts(toPlayerId, toPlayerId, -1)
local todata = json.decode(toaccount)
local newtobalance = tonumber(todata.bank) + tonumber(amount)
exports['BigDaddy-Money']:UpdateTotals(toPlayerId, newtobalance, todata.cash, todata.dirty, -1)
TriggerClientEvent("BigDaddy-Money:Notify", toPlayerId, 'Received ' .. currencySymbol .. string.format("%.2f", amount) .. ' ' .. 'Bus Driver Pay')
end
elseif framework == 'custom' then
--INSERT CUSTOM CODE HERE FOR CASH MANAGEMENT
else
print('FRAMEWORK IS NOT SET PROPERLY FOR RESOURCE! Check server.lua in ' .. GetCurrentResourceName() .. ' for money events. The current value is set to ' .. framework .. ', and this is not a valid selection.' )
end
end)
@@ -0,0 +1,5 @@
[licensing]
key1=6z2dKP9l9o7EMNxdxtNuB1fLGUbrEKcPcCom9iDuP9SFSwwgMZZNtA%3d%3d
[settings]
useMoney=true
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@@ -1,5 +1,5 @@
[licensing]
key1=lpxkTJ3KjEwXV5OQTY0cyspNkKXrXDynyLLgK%2bwv8yUagcyQkfONgg%3d%3d
key1=PIKr%2f9TI%2biRhuNjwAyRds7t2oMT9nOfY6xSKtWJGvw5N%2bXvX0vLBNw%3d%3d
[settings]
useSounds=true
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+211
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@@ -0,0 +1,211 @@
-- For text formatting, refer to: https://docs.fivem.net/docs/game-references/text-formatting/
-- For keybindings, refer to: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
-- For control codes, refer to: https://docs.fivem.net/docs/game-references/controls/
config = {
version = 8, -- Config version. Do not change.
general = {
tick_delay = 500, -- Time in milliseconds between update ticks (default: 500, does not affect the other tick_delay options)
chat_messages = false, -- Use chat for messages instead of notifications above the minimap (default: false)
chat_prefix = "[^1r^0HUD]", -- Prefix for chat messages (default: "[^1r^0HUD]")
locale = 'en-US' -- Locale for all in-game text (default: 'en-US')
},
modules = { -- HUD Modules
config_panel = { -- HUD Module for Config Panel
enabled = true, -- Enable the config panel (default: true)
-- Enforcing can be used to apply a specific style or layout to all players when they join the server.
-- Once enabled, the respective options cannot be changed in the config panel by anyone, including those with the "config" permission.
-- Only those with the "export" permission can export options in the config panel to be enforced.
enforce_layout = false, -- Enforce exported layout options (default: false)
enforce_colors = false -- Enforce exported color options (default: false)
},
minimap = { -- HUD Module for Minimap
enabled = true, -- Enable custom rectangular minimap shape (default: true)
border = true, -- Show a border around the minimap (default: true)
vehicle_only = false -- Only show the minimap while in a vehicle (default: false)
},
land = { -- HUD Module for Landcraft
enabled = true, -- Enable the landcraft HUD module (default: true)
tick_delay = 50, -- Time in milliseconds between module update ticks (default: 50)
use_kmph = false, -- Use km/h instead of mph (default: false)
passenger = { -- Passenger options (note: these options will NOT make it so passengers can use the seatbelt)
show = false, -- Show landcraft HUD module to passengers (default: false)
seatbelt_only = false -- Show only the seatbelt indicator to passengers when `show` is true (default: false)
},
seatbelt = { -- Landcraft built-in seatbelt script
enabled = true, -- Enable the built-in seatbelt script (default: true)
flythrough_speed = 30, -- Minimum speed required to fly through the windshield in configured units (default: 30)
flythrough_modifier = 5.0, -- (default: 5.0)
alarm_sfx = true, -- Enable alarm sound effect when seatbelt is not buckled (default: true)
alarm_speed = 5, -- Vehicle speed to trigger the alarm (default: 5)
alarm_delay = 5, -- Time in seconds to delay the alarm after the trigger speed (default: 5)
buckle_sfx = true, -- Enable buckle and unbuckle sound effects (default: true)
keybind = 'K' -- Default seatbelt keybind (default: 'K')
},
fuel = { -- Landcraft specific options for the built-in fuel script
electric_gauge = false, -- Show fuel gauge for electric vehicles (default: false)
refuel_enabled = true, -- Allow refueling using the controls set in the options for the built-in fuel script (default: true)
warn_at = 30 -- Percentage of fuel remaining to turn indicator on (default: 30)
}
},
air = { -- HUD Module for Aircraft
enabled = true, -- Enable the aircraft HUD module (default: true)
tick_delay = 5, -- Time in milliseconds between module update ticks (default: 5)
show_passenger = false, -- Show aircraft HUD module to passenger (default: false)
altimeter = { -- Altitude meter options
unit = "ft", -- Unit of measurement (default: "ft", options: "ft", "m", "custom")
unit_custom = 3.281, -- When `unit` is set to "custom", this is the multiplier to convert meters to the custom unit (default: 3.281)
},
fuel = { -- Aircraft specific options for the built-in fuel script
airplane_gauge = false, -- Show fuel gauge for airplanes, fuel level not affected by built-in fuel script (default: false)
refuel_enabled = true, -- Allow refueling using the controls set in the options for the built-in fuel script (default: true)
warn_at = 20 -- Percentage of fuel remaining to turn indicator on (default: 20)
}
},
water = { -- HUD Module for Watercraft
enabled = true, -- Enable watercraft HUD module (default: true)
tick_delay = 50, -- Time in milliseconds between module update ticks (default: 50)
show_passenger = false, -- Show watercraft HUD module to passengers (default: false)
anchor = { -- Watercraft built-in anchor script
enabled = true, -- Enable the built-in anchor script (default: true)
use_combo = true, -- Use key combination to toggle the anchor (default: true)
combo = {
keybind = 133, -- Key to press (default: 133, A)
keybind_alt = 36 -- Key to hold (default: 36, LEFT CTRL)
},
-- Keybind can only be used if `use_combo` is set to false
keybind = 'PAGEDOWN', -- Default anchor keybind (default: 'PAGEDOWN')
slack = 0.5, -- Anchor slack (default: 0.5)
driving_resistance = 0.97, -- How much the boat slows when driving (higher = less resistance, default: 0.97)
drift_resistance = 0.90, -- How much the boat slows when drifting (higher = less resistance, default: 0.90)
distance_factor = 0.05, -- How much distance affects resistance (higher = more effect, default: 0.05)
pull_strength = 0.01, -- Force pulling back to anchor point (default: 0.01)
correction_strength = 0.03, -- Force applied to correct significant drift (default: 0.03)
min_pull_strength = 0.01, -- Minimum force when stationary (default: 0.01)
},
fuel = { -- Watercraft specific options for the built-in fuel script
gauge = false, -- Show fuel gauge, fuel level not affected by built-in fuel script (default: false)
}
},
info = { -- HUD Module for Roleplay Info
enabled = true, -- Enable the info HUD module (default: true)
postal = { -- Postals sub-module
enabled = true, -- Enable the postal sub-module (default: true)
tick_delay = 100, -- Time in milliseconds between sub-module update ticks (default: 100)
route_remove_range = 100.0, -- The range from the route destination to remove the waypoint (default: 100.0)
messages = {
route_deleted = "Route for postal code ~y~{code}~s~ deleted", -- {code} = Relevant postal code
route_not_found = "Could not find postal code ~y~{code}~s~", -- {code} = Relevant postal code
route_created = "Route for postal code ~y~{code}~s~ created" -- {code} = Relevant postal code
}
},
location = { -- Location sub-module
enabled = true, -- Enable the location sub-module (default: true)
tick_delay = 500, -- Time in milliseconds between sub-module update ticks (default: 500)
vehicle_only = true, -- Function only when player is in a vehicle (default: true)
show_passenger = false, -- Show passenger location info when `vehicle_only` is true (default: false)
},
aop = { -- AOP sub-module
enabled = true, -- Enable the AOP sub-module (default: true)
default_text = "None", -- Default AOP text (default: "None")
notify_all = true, -- Notify all players when AOP status is set (default: true)
messages = {
no_permission = "~r~You do not have permission to set AOP",
status = "AOP set to ~b~{text}~s~" -- {text} = AOP status text
}
},
peacetime = { -- PeaceTime sub-module
enabled = true, -- Enable the PeaceTime sub-module (default: true)
disable_weapons = true, -- Disable weapons firing when in PeaceTime (default: true)
default_speed_limit = 60, -- Speed limit in mph (default: 60)
messages = {
no_permission = "~r~You do not have permission to set PeaceTime.",
violence = "~r~Violence is not allowed during PeaceTime.",
speeding = "~r~You are speeding during PeaceTime. Please slow down."
}
},
priority = { -- Priority sub-module
enabled = true, -- Enable the priority sub-module (default: true)
cooldown = 20, -- Priority cooldown time in minutes (default: 20)
hide_username = false, -- Hide username in priority status (default: false)
messages = {
in_progress = "~r~Priority call in progress. ~s~All other calls are on hold until conclusion.",
cooldown = "~r~Priority call concluded. ~s~Civilians must wait ~r~{time}~s~ minutes before conducting another call.", -- {time} = Cooldown time in minutes
onhold = "~r~Priority calls on hold. ~s~No new priority calls allowed until this restriction is lifted.",
cooldown_in_progress = "~r~Priority call in cooldown. ~s~Please wait ~r~{time}~s~ minutes before conducting another call.", -- {time} = Remaining cooldown time in minutes
priority_no_permission = "~r~You do not have permission to conduct a priority call.",
cooldown_no_permission = "~r~You do not have permission to conlude a priority call.",
onhold_no_permission = "~r~You do not have permission to put a priority call on hold.",
reset_no_permission = "~r~You do not have permission to reset a priority call."
}
}
},
player = { -- HUD Module for Player
enabled = true, -- Enable the player HUD module (default: true)
tick_delay = 100, -- Time in milliseconds between module update ticks (default: 100)
weapon_icon = true, -- Show weapon icon (default: true)
oxygen = true, -- Show oxygen level when swimming underwater (default: true)
messages = {
healed_self = "Health restored.",
healed_by = "Health restored by ~b~{player}~s~.", -- {player} = Player name
healed_other = "Restored ~b~{player}~s~'s health.", -- {player} = Player name
heal_other_denied = "~r~You do not have permission to heal another player.",
heal_self_denied = "~r~You do not have permission to heal yourself.",
heal_not_found = "~r~Heal failed. ~s~Player with ID ~r~{pid}~s~ does not exist." -- {pid} = Player ID
}
},
speed_limit = { -- HUD Module for Posted Speed Limit
enabled = true, -- Enable the speed limit HUD module (default: true)
show_passenger = false -- Show speed limit for passengers (default: false)
}
},
permissions = {
aop = {
enabled = true, -- Enable AOP permissions (default: true)
set_aop = "rhud.aop" -- Name of the permission (default: "rhud.aop")
},
peacetime = {
enabled = true, -- Enable PeaceTime permissions (default: true)
set_peacetime = "rhud.peacetime" -- Name of the permission (default: "rhud.peacetime")
},
priority = {
enabled = false, -- Enable priority permissions (default: false)
priority = "rhud.priority.active", -- Name of permission to use the "/priority" command (default: "rhud.priority.active")
cooldown = "rhud.priority.cooldown", -- Name of permission to use the "/priority cooldown" command (default: "rhud.priority.cooldown")
onhold = "rhud.priority.onhold", -- Name of permission to use the "/priority onhold" command (default: "rhud.priority.onhold")
reset = "rhud.priority.reset" -- Name of permission to use the "/priority reset" command (default: "rhud.priority.reset")
},
player = {
enabled = true, -- Enable player permissions (default: true)
heal_self = "rhud.player.heal_self", -- Name of permission to use the "/heal" command to heal yourself (default: "rhud.player.heal_self")
heal_other = "rhud.player.heal_other" -- Name of permission to use the "/heal" command to heal another player (default: "rhud.player.heal_other")
},
config_panel = {
config = "rhud.config.open", -- Name of permission to open the config panel (default: "rhud.config.open")
export = "rhud.config.export", -- Name of permission to export from the config panel (default: "rhud.config.export", note: exported options are used for "modules > config_panel > enforce_layout and enforce_colors")
layout = "rhud.config.layout", -- Name of permission to allow layout options in the config panel (default: "rhud.config.layout")
color = "rhud.config.color" -- Name of permission to allow color options in the config panel (default: "rhud.config.color")
}
},
fuel = { -- Built-in fuel script options
enabled = true, -- Enable the built-in fuel script (default: true)
create_blips = true, -- Create blips for fuel stations (default: true)
refuel_rate = 1.0, -- Refuel rate modifier (default: 1.0)
drain_rate = 1.0, -- Drain rate modifier (default: 1.0)
acceleration_offset = 0.0002, -- Acceleration offset (default: 0.0002)
traction_offset = 0.0001, -- Traction offset (default: 0.0001)
rpm_offset = 0.0005, -- RPM offset (default: 0.0005)
market_visible_range = 250.0, -- Visibility range for fuel station blips (default: 250.0)
controls = {
engine_toggle = 86, -- Default: 86, E
refuel = 22 -- Default: 22, SPACEBAR
}
},
control = { -- Built-in vehicle control script
enabled = true, -- Enable the built-in vehicle control script (default: true)
hazard = 'BACK', -- Default hazard lights keybind (default: 'BACK')
left_signal = 'MINUS', -- Default left turn signal keybind (default: 'MINUS')
right_signal = 'EQUALS', -- Default right turn signal keybind (default: 'EQUALS')
engine = 'U' -- Default engine toggle keybind (default: 'U')
}
}
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{ "code": "908", "x": -712.61, "y": -2269.31 },
{ "code": "909", "x": -575.6, "y": -2296.67 },
{ "code": "910", "x": -451.01, "y": -2446.83 },
{ "code": "911", "x": -359.47, "y": -2647.27 },
{ "code": "912", "x": -481.01, "y": -2819.32 },
{ "code": "913", "x": -316.88, "y": -2720.29 },
{ "code": "914", "x": -276.22, "y": -2468.71 },
{ "code": "915", "x": -242.02, "y": -2579.59 },
{ "code": "916", "x": -192.04, "y": -2666.25 },
{ "code": "917", "x": -117.25, "y": -2431.57 },
{ "code": "918", "x": -113.17, "y": -2576.06 },
{ "code": "919", "x": -78.04, "y": -2689.79 },
{ "code": "920", "x": 4.26, "y": -2479.97 },
{ "code": "921", "x": 44.96, "y": -2723.84 },
{ "code": "922", "x": 200.3, "y": -2488.28 },
{ "code": "923", "x": 281.17, "y": -2477.22 },
{ "code": "924", "x": 297.33, "y": -2575.35 },
{ "code": "925", "x": 321.38, "y": -2751.91 },
{ "code": "926", "x": 183.48, "y": -2825.86 },
{ "code": "927", "x": 193.76, "y": -3049.14 },
{ "code": "928", "x": 224.82, "y": -3247.05 },
{ "code": "929", "x": 535.1, "y": -3239.36 },
{ "code": "930", "x": 477.2, "y": -2986.6 },
{ "code": "931", "x": 605.82, "y": -2986.6 },
{ "code": "932", "x": 578.28, "y": -2799.92 },
{ "code": "933", "x": 503.08, "y": -2626.09 },
{ "code": "934", "x": 455.97, "y": -2459.23 },
{ "code": "935", "x": 640.79, "y": -2569.03 },
{ "code": "936", "x": 733.44, "y": -2938.56 },
{ "code": "937", "x": 919.29, "y": -3006.45 },
{ "code": "938", "x": 1106.28, "y": -3006.83 },
{ "code": "939", "x": 926.66, "y": -3111.75 },
{ "code": "940", "x": 1095.34, "y": -3121.46 },
{ "code": "941", "x": 1211.87, "y": -3157.59 },
{ "code": "942", "x": 929.36, "y": -3222.4 },
{ "code": "943", "x": 1104.13, "y": -3220.83 },
{ "code": "944", "x": 806.47, "y": -3275.22 },
{ "code": "945", "x": 1032.23, "y": -3281.04 },
{ "code": "946", "x": 1213.42, "y": -3290.92 }
]
+221
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@@ -0,0 +1,221 @@
{
"Joshua Rd": 50,
"East Joshua Road": 50,
"Marina Dr": 35,
"Alhambra Dr": 35,
"Niland Ave": 35,
"Zancudo Ave": 35,
"Armadillo Ave": 35,
"Algonquin Blvd": 35,
"Mountain View Dr": 35,
"Cholla Springs Ave": 35,
"Panorama Dr": 45,
"Lesbos Ln": 35,
"Calafia Rd": 30,
"North Calafia Way": 30,
"Cassidy Trail": 25,
"Seaview Rd": 35,
"Grapeseed Main St": 35,
"Grapeseed Ave": 35,
"Joad Ln": 35,
"Union Rd": 40,
"O'Neil Way": 25,
"Senora Fwy": 70,
"Catfish View": 35,
"Great Ocean Hwy": 65,
"Paleto Blvd": 35,
"Duluoz Ave": 35,
"Procopio Dr": 35,
"Cascabel Ave": 30,
"Procopio Promenade": 25,
"Pyrite Ave": 30,
"Fort Zancudo Approach Rd": 25,
"Barbareno Rd": 30,
"Ineseno Road": 30,
"West Eclipse Blvd": 35,
"Playa Vista": 30,
"Bay City Ave": 30,
"Del Perro Fwy": 70,
"Equality Way": 30,
"Red Desert Ave": 30,
"Magellan Ave": 25,
"Sandcastle Way": 30,
"Vespucci Blvd": 40,
"Prosperity St": 30,
"San Andreas Ave": 40,
"North Rockford Dr": 35,
"South Rockford Dr": 35,
"Marathon Ave": 30,
"Boulevard Del Perro": 35,
"Cougar Ave": 30,
"Liberty St": 30,
"Bay City Incline": 40,
"Conquistador St": 25,
"Cortes St": 25,
"Vitus St": 25,
"Aguja St": 25,
"Goma St": 25,
"Melanoma St": 25,
"Palomino Ave": 35,
"Invention Ct": 25,
"Imagination Ct": 25,
"Rub St": 25,
"Tug St": 25,
"Ginger St": 30,
"Lindsay Circus": 30,
"Calais Ave": 35,
"Adam's Apple Blvd": 40,
"Alta St": 40,
"Integrity Way": 30,
"Swiss St": 30,
"Strawberry Ave": 40,
"Capital Blvd": 30,
"Crusade Rd": 30,
"Innocence Blvd": 40,
"Davis Ave": 40,
"Little Bighorn Ave": 35,
"Roy Lowenstein Blvd": 35,
"Jamestown St": 30,
"Carson Ave": 35,
"Grove St": 30,
"Brouge Ave": 30,
"Covenant Ave": 30,
"Dutch London St": 40,
"Signal St": 30,
"Elysian Fields Fwy": 55,
"Plaice Pl": 30,
"Chum St": 40,
"Chupacabra St": 30,
"Miriam Turner Overpass": 30,
"Autopia Pkwy": 35,
"Exceptionalists Way": 35,
"La Puerta Fwy": 65,
"New Empire Way": 30,
"Runway1": -1,
"Greenwich Pkwy": 35,
"Kortz Dr": 30,
"Banham Canyon Dr": 40,
"Buen Vino Rd": 40,
"Route 68": 60,
"Zancudo Grande Valley": 40,
"Zancudo Barranca": 40,
"Galileo Rd": 40,
"Mt Vinewood Dr": 40,
"Marlowe Dr": 40,
"Milton Rd": 35,
"Kimble Hill Dr": 35,
"Normandy Dr": 35,
"Hillcrest Ave": 35,
"Hillcrest Ridge Access Rd": 30,
"North Sheldon Ave": 35,
"Lake Vinewood Dr": 35,
"Lake Vinewood Est": 35,
"Baytree Canyon Rd": 40,
"North Conker Ave": 35,
"Wild Oats Dr": 35,
"Whispymound Dr": 35,
"Didion Dr": 35,
"Cox Way": 35,
"Picture Perfect Drive": 35,
"South Mo Milton Dr": 35,
"Cockingend Dr": 35,
"Mad Wayne Thunder Dr": 35,
"Hangman Ave": 35,
"Dunstable Ln": 35,
"Dunstable Dr": 35,
"Greenwich Way": 35,
"Greenwich Pl": 35,
"Hardy Way": 35,
"Richman St": 35,
"Ace Jones Dr": 35,
"Los Santos Freeway": 70,
"Senora Rd": 45,
"Nowhere Rd": 30,
"Smoke Tree Rd": 35,
"Cholla Rd": 35,
"Cat-Claw Ave": 35,
"Senora Way": 45,
"Palomino Fwy": 65,
"Shank St": 25,
"Macdonald St": 35,
"Route 68 Approach": 60,
"Vinewood Park Dr": 35,
"Vinewood Blvd": 40,
"Mirror Park Blvd": 35,
"Glory Way": 35,
"Bridge St": 35,
"West Mirror Drive": 35,
"Nikola Ave": 35,
"Nikola Pl": 30,
"East Mirror Dr": 35,
"Mirror Pl": 35,
"El Rancho Blvd": 40,
"Olympic Fwy": 60,
"Fudge Ln": 25,
"Amarillo Vista": 30,
"Labor Pl": 35,
"El Burro Blvd": 35,
"Sustancia Rd": 45,
"South Shambles St": 30,
"Hanger Way": 30,
"Orchardville Ave": 30,
"Popular St": 40,
"Buccaneer Way": 45,
"Abattoir Ave": 35,
"Voodoo Place": 30,
"Mutiny Rd": 35,
"South Arsenal St": 35,
"Forum Dr": 35,
"Morningwood Blvd": 35,
"Dorset Dr": 40,
"Caesars Place": 25,
"Spanish Ave": 30,
"Portola Dr": 30,
"Edwood Way": 25,
"San Vitus Blvd": 40,
"Eclipse Blvd": 35,
"Gentry Lane": 30,
"Las Lagunas Blvd": 40,
"Power St": 40,
"Mt Haan Rd": 40,
"Mt Haan Dr": 35,
"Steele Way": 25,
"Elgin Ave": 40,
"Hawick Ave": 35,
"Meteor St": 35,
"Alta Pl": 30,
"Occupation Ave": 35,
"Carcer Way": 40,
"Eastbourne Way": 30,
"Rockford Dr": 35,
"Abe Milton Pkwy": 35,
"Laguna Pl": 30,
"Sinners Passage": 30,
"Atlee St": 30,
"Sinner St": 30,
"Supply St": 30,
"Amarillo Way": 35,
"Tower Way": 35,
"Decker St": 35,
"Tackle St": 30,
"Low Power St": 35,
"Clinton Ave": 35,
"Fenwell Pl": 35,
"Utopia Gardens": 30,
"Cavalry Blvd": 35,
"South Boulevard Del Perro": 35,
"Americano Way": 25,
"Sam Austin Dr": 25,
"East Galileo Ave": 35,
"Galileo Park": 35,
"West Galileo Ave": 35,
"Tongva Dr": 45,
"Zancudo Rd": 35,
"Movie Star Way": 35,
"Heritage Way": 35,
"Perth St": 30,
"Chianski Passage": 30,
"Lolita Ave": 35,
"Meringue Ln": 35,
"Strangeways Dr": 30
}
@@ -0,0 +1,4 @@
[
"mower",
"tractor"
]
+116
View File
@@ -0,0 +1,116 @@
[
"gadget_parachute",
"weapon_acidpackage",
"weapon_advancedrifle",
"weapon_appistol",
"weapon_assaultrifle_mk2",
"weapon_assaultrifle",
"weapon_assaultshotgun",
"weapon_assaultsmg",
"weapon_autoshotgun",
"weapon_ball",
"weapon_bat",
"weapon_battleaxe",
"weapon_battlerifle",
"weapon_bottle",
"weapon_bullpuprifle_mk2",
"weapon_bullpuprifle",
"weapon_bullpupshotgun",
"weapon_bzgas",
"weapon_candycane",
"weapon_carbinerifle_mk2",
"weapon_carbinerifle",
"weapon_ceramicpistol",
"weapon_combatmg_mk2",
"weapon_combatmg",
"weapon_combatpdw",
"weapon_combatpistol",
"weapon_combatshotgun",
"weapon_compactlauncher",
"weapon_compactrifle",
"weapon_crowbar",
"weapon_dagger",
"weapon_dbshotgun",
"weapon_doubleaction",
"weapon_emplauncher",
"weapon_fertilizercan",
"weapon_fireextinguisher",
"weapon_firework",
"weapon_flare",
"weapon_flaregun",
"weapon_flashlight",
"weapon_gadgetpistol",
"weapon_golfclub",
"weapon_grenade",
"weapon_grenadelauncher_smoke",
"weapon_grenadelauncher",
"weapon_gusenberg",
"weapon_hackingdevice",
"weapon_hammer",
"weapon_hatchet",
"weapon_hazardcan",
"weapon_heavypistol",
"weapon_heavyrifle",
"weapon_heavyshotgun",
"weapon_heavysniper_mk2",
"weapon_heavysniper",
"weapon_hominglauncher",
"weapon_knife",
"weapon_knuckle",
"weapon_machete",
"weapon_machinepistol",
"weapon_marksmanpistol",
"weapon_marksmanrifle_mk2",
"weapon_marksmanrifle",
"weapon_mg",
"weapon_microsmg",
"weapon_militaryrifle",
"weapon_minigun",
"weapon_minismg",
"weapon_molotov",
"weapon_musket",
"weapon_navyrevolver",
"weapon_nightstick",
"weapon_petrolcan",
"weapon_pipebomb",
"weapon_pistol_mk2",
"weapon_pistol",
"weapon_pistol50",
"weapon_pistolxm3",
"weapon_poolcue",
"weapon_precisionrifle",
"weapon_proxmine",
"weapon_pumpshotgun_mk2",
"weapon_pumpshotgun",
"weapon_railgun",
"weapon_railgunxm3",
"weapon_raycarbine",
"weapon_rayminigun",
"weapon_raypistol",
"weapon_remotesniper",
"weapon_revolver_mk2",
"weapon_revolver",
"weapon_rpg",
"weapon_sawnoffshotgun",
"weapon_smg_mk2",
"weapon_smg",
"weapon_smokegrenade",
"weapon_sniperrifle",
"weapon_snowball",
"weapon_snowlauncher",
"weapon_snspistol_mk2",
"weapon_snspistol",
"weapon_specialcarbine_mk2",
"weapon_specialcarbine",
"weapon_stickybomb",
"weapon_stone_hatchet",
"weapon_stungun_mp",
"weapon_stungun",
"weapon_stunrod",
"weapon_switchblade",
"weapon_tacticalrifle",
"weapon_tecpistol",
"weapon_unarmed",
"weapon_vintagepistol",
"weapon_wrench"
]
+24
View File
@@ -0,0 +1,24 @@
--- Gets the altitude of an aircraft. Used by the aircraft module.
--- @param veh integer The vehicle handle.
--- @param factor number The multiplier to convert altitude from meters to the configured unit.
--- @return number altitude The altitude of the vehicle.
function GetAircraftAltitude(veh, factor)
local pos = GetEntityCoords(veh, false)
return GetEntityHeight(veh, pos.x, pos.y, pos.z, true, true) * factor
end
--- Gets the fuel level of a vehicle. Used by all vehicle modules.
--- @param veh integer The vehicle handle.
--- @return number fuel The fuel level of the vehicle as a percentage.
function GetFuelLevel(veh)
local max = GetVehicleHandlingFloat(veh, 'CHandlingData', 'fPetrolTankVolume')
local fuel = GetVehicleFuelLevel(veh)
return (fuel / max) * 100
end
--- @param text string
function Notify(text)
BeginTextCommandThefeedPost("STRING")
AddTextComponentSubstringPlayerName(text)
EndTextCommandThefeedPostTicker(true, false)
end
+38
View File
@@ -0,0 +1,38 @@
fx_version 'cerulean'
game 'gta5'
author 'Raxdiam'
description 'Standalone roleplay HUD'
version '1.7.0'
lua54 'yes'
escrow_ignore {
'config.lua',
'functions.lua',
}
ui_page 'ui/index.html'
files {
'ui/sounds/*.ogg',
'ui/icon.png',
'ui/index.html',
'ui/icons/*.png',
'locale/*.json',
'data/*.json',
}
shared_scripts {
'config.lua',
'script/shared.lua',
}
client_scripts {
'functions.lua',
'script/client.lua',
}
server_script 'script/server.lua'
postal_file 'data/postals.json'
dependency '/assetpacks'
+155
View File
@@ -0,0 +1,155 @@
{
"hud.info.priority.title": "Priority",
"hud.info.priority.inactive": "Inactive",
"hud.info.priority.active": "Active",
"hud.info.priority.cooldown": "Cooldown",
"hud.info.priority.on_hold": "On Hold",
"hud.info.aop": "AOP",
"hud.info.peacetime.title": "PeaceTime",
"hud.info.peacetime.active": "Active",
"hud.info.peacetime.inactive": "Inactive",
"hud.info.nearest_postal": "Nearest Postal",
"hud.player.unarmed": "Unarmed",
"config.title": "Config",
"config.no_customization": "You do not have customization permissions on this server.",
"config.layout": "Layout",
"config.alignment.title": "Alignment",
"config.alignment.top_center": "Top Center",
"config.alignment.top_left": "Top Left",
"config.alignment.top_right": "Top Right",
"config.alignment.middle_center": "Middle Center",
"config.alignment.middle_left": "Middle Left",
"config.alignment.middle_right": "Middle Right",
"config.alignment.bottom_center": "Bottom Center",
"config.alignment.bottom_left": "Bottom Left",
"config.alignment.bottom_right": "Bottom Right",
"config.x_coord": "X Coordinate",
"config.y_coord": "Y Coordinate",
"config.scale": "Scale",
"config.land.title": "Land Vehicle Module",
"config.land.speedo.title": "Speedometer",
"config.land.speedo.dial": "Dial",
"config.land.speedo.value": "Value",
"config.land.speedo.value_glow": "Value Glow",
"config.land.speedo.unit": "Unit",
"config.land.speedo.gear": "Gear",
"config.land.fuel_gauge.title": "Fuel Gauge",
"config.land.fuel_gauge.dial": "Dial",
"config.land.other.title": "Other",
"config.land.other.power_off": "Power Off (Unlit)",
"config.land.indicators.title": "Indicators",
"config.land.indicators.engine_good": "Engine (Good)",
"config.land.indicators.engine_warn": "Engine (Warning)",
"config.land.indicators.engine_crit": "Engine (Critical)",
"config.land.indicators.fuel_low": "Fuel Low",
"config.land.indicators.seatbelt_off": "Seatbelt Off",
"config.land.indicators.headbeams_on": "Headbeams On",
"config.land.indicators.hazards_on": "Hazards On",
"config.land.indicators.door_ajar": "Door Ajar",
"config.land.indicators.turn_signals": "Turn Signals",
"config.air.title": "Air Vehicle Module",
"config.air.speed_gauge.title": "Airspeed Gauge",
"config.air.speed_gauge.dial": "Dial",
"config.air.speed_gauge.big_tick": "Big Tick",
"config.air.speed_gauge.small_tick": "Small Tick",
"config.air.speed_gauge.label": "Label",
"config.air.speed_gauge.tick_label": "Tick Label",
"config.air.speed_gauge.tally_value": "Tally Value",
"config.air.speed_gauge.tally_border": "Tally Border",
"config.air.fuel_gauge.title": "Fuel Gauge",
"config.air.fuel_gauge.dial": "Dial",
"config.air.altimeter.title": "Altimeter",
"config.air.altimeter.dial_hundreds": "Dial (Hundreds)",
"config.air.altimeter.dial_thousands": "Dial (Thousands)",
"config.air.altimeter.big_tick": "Big Tick",
"config.air.altimeter.small_tick": "Small Tick",
"config.air.altimeter.label": "Label",
"config.air.altimeter.tick_label": "Tick Label",
"config.air.altimeter.tally_value": "Tally Value",
"config.air.altimeter.tally_border": "Tally Border",
"config.air.attitude_gauge.title": "Attitude Indicator",
"config.air.attitude_gauge.level_lines": "Level Lines",
"config.air.attitude_gauge.roll_ticks": "Roll Ticks",
"config.air.attitude_gauge.pitch_ticks": "Pitch Ticks",
"config.air.attitude_gauge.sky": "Sky",
"config.air.attitude_gauge.ground": "Ground",
"config.air.indicators.title": "Indicators",
"config.air.indicators.engine_good": "Engine (Good)",
"config.air.indicators.engine_warn": "Engine (Warning)",
"config.air.indicators.engine_crit": "Engine (Critical)",
"config.air.indicators.gear_deployed": "Gear Deployed",
"config.air.indicators.gear_deploying": "Gear Mid-Deploy",
"config.air.indicators.fuel_low": "Fuel Low",
"config.air.indicators.compartment": "Compartment",
"config.air.indicators.low_beams": "Low Beams",
"config.air.indicators.high_beams": "High Beams",
"config.air.other.title": "Other",
"config.air.other.power_off": "Power Off (Unlit)",
"config.water.title": "Water Vehicle Module",
"config.water.speedo.title": "Speedometer",
"config.water.speedo.dial": "Dial",
"config.water.speedo.value": "Value",
"config.water.speedo.value_glow": "Value Glow",
"config.water.speedo.unit": "Unit",
"config.water.fuel_gauge.title": "Fuel Gauge",
"config.water.fuel_gauge.dial": "Dial",
"config.water.indicators.title": "Indicators",
"config.water.indicators.engine": "Engine",
"config.water.indicators.anchor": "Anchor",
"config.water.indicators.low_beams": "Low Beams",
"config.water.indicators.high_beams": "High Beams",
"config.water.other.title": "Other",
"config.water.other.power_off": "Power Off (Unlit)",
"config.player.title": "Player Module",
"config.player.other.title": "Other",
"config.player.other.health_bar": "Health Bar",
"config.player.other.armor_bar": "Armor Bar",
"config.player.other.bar_rail": "Bar Rail",
"config.player.inner.title": "Inner",
"config.player.inner.weapon": "Weapon",
"config.player.inner.weapon_outline": "Weapon Outline",
"config.player.inner.text": "Text",
"config.info.title": "Info Module",
"config.info.priority.title": "Priority",
"config.info.priority.inactive": "Inactive",
"config.info.priority.active": "Active",
"config.info.priority.username": "Username",
"config.info.priority.on_hold": "On Hold",
"config.info.priority.cooldown": "Cooldown",
"config.info.priority.cooldown_value": "Cooldown Value",
"config.info.other.title": "Other",
"config.info.other.aop": "AOP",
"config.info.other.text": "Text",
"config.info.other.label": "Label",
"config.info.location.title": "Location",
"config.info.location.bearing": "Bearing",
"config.info.location.street": "Street",
"config.info.location.zone": "Zone",
"config.info.postal.title": "Postal",
"config.info.postal.code": "Code",
"config.info.postal.distance": "Distance",
"config.speed_limit.title": "Speed Limit Module",
"config.speed_limit.colors.title": "Colors",
"config.speed_limit.colors.label": "Label",
"config.speed_limit.colors.value": "Value",
"config.speed_limit.colors.background": "Background",
"config.minimap.title": "Minimap Module",
"config.minimap.minimap.title": "Minimap",
"config.minimap.border.title": "Border",
"config.minimap.border.width": "Width",
"config.minimap.border.height": "Height",
"config.minimap.border.thickness": "Thickness",
"config.about": "About",
"config.button.confirm": "Confirm",
"config.button.reset.text": "Reset",
"config.button.reset.layout": "Reset Layout",
"config.button.reset.colors": "Reset Colors",
"config.button.reset.progress": "Resetting...",
"config.button.reset.complete": "Successfully reset",
"config.button.reset.confirm": "Click again to confirm reset",
"config.button.export.layout": "Export Layout",
"config.button.export.colors": "Export Colors",
"config.button.export.progress": "Exporting...",
"config.button.export.complete": "Successfully exported",
"config.button.export.confirm": "Click again to confirm export"
}
+22
View File
@@ -0,0 +1,22 @@
# Note: If you change a permission's name in the config, you must also change it here.
# Syntax: add_ace <group> <permission name> <allow/deny>
add_ace builtin.everyone rhud.config.open allow
add_ace builtin.everyone rhud.config.layout allow
add_ace builtin.everyone rhud.config.color allow
add_ace group.admin rhud.config.export allow
add_ace group.admin rhud.aop allow
add_ace group.admin rhud.peacetime allow
add_ace builtin.everyone rhud.priority.active allow
add_ace builtin.everyone rhud.priority.cooldown allow
add_ace builtin.everyone rhud.priority.onhold allow
add_ace builtin.everyone rhud.priority.reset allow
add_ace builtin.everyone rhud.player.heal_self allow
add_ace group.admin rhud.player.heal_other allow
# This line is needed for the seatbelt to work
setr game_enableFlyThroughWindscreen true
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