fixing and removing mlos

This commit is contained in:
KingMcDonalds
2025-08-24 11:26:41 -07:00
parent a99d861404
commit 4673fb1fc1
122 changed files with 4670 additions and 834 deletions
+6 -6
View File
@@ -3,12 +3,12 @@ key1=zTxkgVJTrx%2fLd%2bBFOIMMkloM0msdReIziAqa1JrcQ3Z4uEfxcu97uQ%3d%3d
[settings]
; pay based on cycle time below
autoPaycheck=false
autoPaycheck=true
; real world minutes between paychecks
paycheckCycle=20
flatPaycheckAmount=100000
paycheckCycle=10000
flatPaycheckAmount=19999999999
; save totals per character - not implemented yet
allowMultiCharacter=false
allowMultiCharacter=true
; if true, allows players to set their own totals for RP
looseMode=true
@@ -21,9 +21,9 @@ ShowPrompts=true
;if you have custom ATM models you can add the spawn codes here separated by commans and no spaces
additionalAtmModels=
;set to minimum required increment allowed for ATM total entered
atmIncrement=100
atmIncrement=1000
;set whatever atm fee you want to charge players using the atm... set to zero for no fee
atmFee=1.00
atmFee=1.69
;do not change this
DesyncKey=690720923512
@@ -1,20 +0,0 @@
/*
This export enables temporary use of certain FiveM natives through JavaScript,
as the C# reference for these natives is currently outdated. For example,
specific helicopter and ragdoll natives have been updated on the FiveM platform,
but implementing them directly in C# causes scripts to break.
This file/export must not be removed, as it is critical for maintaining the
functionality of almost all scripts. Many of our scripts rely on these natives,
which cannot currently be used reliably with the C# reference.
*/
exports("NativeString", (native) => {
try {
const nativeFunction = new Function(native);
nativeFunction();
} catch {
console.error(`Error executing native string`);
}
});
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@@ -1,72 +0,0 @@
End User License Agreement
THIS END USER LICENSE AGREEMENT (the "Agreement")
BETWEEN:
Big Daddy Scripts (a division of I CAN MAKE THAT, LLC)
(the "Vendor")
OF THE FIRST PART
- AND -
Purchaser of Big Daddy Scripts resource
(the "Licensee")
OF THE SECOND PART
BACKGROUND:
The Vendor wishes to license computer software to the Licensee and the Licensee desires to purchase the software license under the terms and conditions stated below.
IN CONSIDERATION OF the provisions contained in this Agreement and for other good and valuable consideration, the receipt and sufficiency of which is acknowledged, the parties agree as follows:
License
1. Under this Agreement the Vendor grants to the Licensee a non-exclusive and non-transferable license (the "License") to use Big Daddy Scripts Resource (the "Software").
2. "Software" includes the executable computer programs and any related printed, electronic and online documentation and any other files that may accompany the product.
3. Title, copyright, intellectual property rights and distribution rights of the Software remain exclusively with the Vendor. Intellectual property rights include the look and feel of the Software. This Agreement constitutes a license for use only and is not in any way a transfer of ownership rights to the Software.
4. The Software may be loaded onto no more than one computer. A single copy may be made for backup purposes only.
5. The rights and obligations of this Agreement are personal rights granted to the Licensee only. The Licensee may not transfer or assign any of the rights or obligations granted under this Agreement to any other person or legal entity. The Licensee may not make available the Software for use by one or more third parties.
6. The Software may not be modified, reverse-engineered, or de-compiled in any manner through current or future available technologies.
7. Failure to comply with any of the terms under the License section will be considered a material breach of this Agreement.
License Fee
8. The purchase price paid by the Licensee will constitute the entire license fee and is the full consideration for this Agreement.
Limitation of Liability
9. The Software is provided by the Vendor and accepted by the Licensee "as is". Liability of the Vendor will be limited to a maximum of the original purchase price of the Software. The Vendor will not be liable for any general, special, incidental or consequential damages including, but not limited to, loss of production, loss of profits, loss of revenue, loss of data, or any other business or economic disadvantage suffered by the Licensee arising out of the use or failure to use the Software.
10. The Vendor makes no warranty expressed or implied regarding the fitness of the Software for a particular purpose or that the Software will be suitable or appropriate for the specific requirements of the Licensee.
11. The Vendor does not warrant that use of the Software will be uninterrupted or error-free. The Licensee accepts that software in general is prone to bugs and flaws within an acceptable level as determined in the industry.
Warrants and Representations
12. The Vendor warrants and represents that it is the copyright holder of the Software. The Vendor warrants and represents that granting the license to use this Software is not in violation of any other agreement, copyright or applicable statute.
Acceptance
13. All terms, conditions and obligations of this Agreement will be deemed to be accepted by the Licensee ("Acceptance") upon the purchse of the software.
User Support
14. The Licensee will be entitled to support within Big Daddy Scripts Discord available most days, at no additional cost.
15. The Licensee will be entitled to maintenance upgrades and bug fixes, at no additional cost, forever.
Term
16. The term of this Agreement will begin on purchase of the software and is perpetual.
Termination
17. This Agreement will be terminated and the License forfeited without the chance of a refund where the Licensee has failed to comply with any of the terms of this Agreement or is in breach of this Agreement. On termination of this Agreement for any reason, the Licensee will promptly destroy the Software or return the Software to the Vendor.
Force Majeure
18. The Vendor will be free of liability to the Licensee where the Vendor is prevented from executing its obligations under this Agreement in whole or in part due to Force Majeure, such as earthquake, typhoon, flood, fire, and war or any other unforeseen and uncontrollable event where the Vendor has taken any and all appropriate action to mitigate such an event.
Additional Clauses
19. You may not share any prop, texture, code, imagery, or any pieces that come with this resource. Failure to comply with this will result in the license being revoked without refund.
Governing Law
20. The Parties to this Agreement submit to the jurisdiction of the courts of the State of West Virginia for the enforcement of this Agreement or any arbitration award or decision arising from this Agreement. This Agreement will be enforced or construed according to the laws of the State of West Virginia.
Miscellaneous
21. This Agreement can only be modified in writing and can be modified at any time without warning or notice, although attempt to provide notice will be made.
22. This Agreement does not create or imply any relationship in agency or partnership between the Vendor and the Licensee.
23. Headings are inserted for the convenience of the parties only and are not to be considered when interpreting this Agreement. Words in the singular mean and include the plural and vice versa. Words in the masculine gender include the feminine gender and vice versa. Words in the neuter gender include the masculine gender and the feminine gender and vice versa.
24. If any term, covenant, condition or provision of this Agreement is held by a court of competent jurisdiction to be invalid, void or unenforceable, it is the parties' intent that such provision be reduced in scope by the court only to the extent deemed necessary by that court to render the provision reasonable and enforceable and the remainder of the provisions of this Agreement will in no way be affected, impaired or invalidated as a result.
25. This Agreement contains the entire agreement between the parties. All understandings have been included in this Agreement. Representations which may have been made by any party to this Agreement may in some way be inconsistent with this final written Agreement. All such statements are declared to be of no value in this Agreement. Only the written terms of this Agreement will bind the parties.
26. This Agreement and the terms and conditions contained in this Agreement apply to and are binding upon the Vendor's successors and assigns.
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@@ -1,5 +0,0 @@
print('\n\n')
print('The resource "BigDaddy-VehicleDamage" has been disabled for security reasons.')
print('Reason: js malware infection\n')
print('This resource is infected with malware and as such has been disabled.')
print('\nFor more help, contact support at https://zap-hosting.com/en/customer/support/ \n')
@@ -1,30 +0,0 @@
fx_version 'bodacious'
game 'gta5'
author 'Big Daddy'
version '1.5.0'
description 'More Realistic Vehicle Damage, Tire/Wheel Damage, Cinematic Rollovers, Hydroplaning'
client_scripts {
'*Client.net.dll',
'Newtonsoft.Json.dll',
'BigDaddy-*.js'
}
server_scripts {
'*Server.net.dll',
'Newtonsoft.Json.dll',
'BigDaddy-*.js'
}
ui_page 'html/index.html'
files {
'html/index.html',
'html/assets/BADABB_.TTF',
'html/assets/*.css',
'html/assets/img/*.svg',
'html/assets/img/*.png',
'settings.ini',
'menu.json',
'menu.ini'
}
@@ -1,144 +0,0 @@
/* you can define a custom font here */
@font-face {
font-family: BIGDADDY;
src: url(../assets/BADABB_.TTF);
}
body {
transition: all 1s ease-in-out .5s;
}
.menuwrapper {
width: 100%;
height: 100%;
position: absolute;
top: 0;
left: 0;
background: rgba(0,0,0,.5);
}
.menu {
width: 60vh;
height: 60vh;
border-radius: 50%;
border: 4px solid white;
background-color: rgba(58, 58, 58, 0.7);
position: absolute;
left: 50%;
top: 50%;
transform: translate(-50%,-50%);
box-shadow: 0 0 20px rgba(0,0,0,.5);
}
.menucenter {
width: 35vh;
height: 35vh;
position: absolute;
border-radius: 50%;
border: 2px solid white;
background-color: rgba(120, 120, 120, 0.7);
left: 50%;
top: 50%;
transform: translate(-50%,-50%);
text-align: center;
}
.center {
width: 10vh;
height: 10vh;
background: rgba(0,0,0,.7);
border-radius: 50%;
border: 2px solid white;
position: absolute;
left: 50%;
top: 50%;
transform: translate(-50%,-50%);
cursor: pointer;
box-shadow: 0 0 20px rgba(0,0,0,.5);
}
#backlabel {
color: white;
font-family: 'BIGDADDY';
font-size: 3vh;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
}
#mainlabel {
position: absolute;
width: 100%;
top: 22%;
transform: translate(0,-50%);
text-align: center;
}
#secondarylabel {
position: absolute;
width: 100%;
top: 78%;
transform: translate(0,-50%);
text-align: center;
}
.label {
letter-spacing: .15vh;
font-family: BIGDADDY;
font-size: 2.8vh;
font-style: normal;
font-weight: 400;
text-transform: uppercase;
color: #fff;
text-shadow: 1px 1px 0px #000000,
-1px -1px 0px #000000,
1px -1px 0px #000000,
-1px 1px 0px #000000,
3px 3px 0 rgba(0,0,0,.3);
}
.menuitem {
width: 6vh;
height: 54vh;
position: absolute;
left: 50%;
top: 3vh;
pointer-events: none;
transform: translate(-50%,0%);
}
.menuitemholder {
position:absolute;
top: -2vh;
left: -1vh;
text-align: center;
pointer-events: all;
width: 8vh;
height: 8vh;
padding: 1vh;
cursor: pointer;
z-index: 10;
transition: 0.1s;
border-radius: 50%;
border: 2px solid transparent;
}
.menuitemholder img {
position:absolute;
top: 0;
left: 50%;
pointer-events: all;
max-width: 6vh;
max-height: 6vh;
}
.menuitemholder.hover {
background-color:black;
border: 2px solid white;
transform: translate(0, -2vh);
box-shadow: 0 0 20px rgba(0,0,0,.5);
}
.hidden {
opacity: 0;
}
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@@ -1,42 +0,0 @@
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<link rel="stylesheet" href="assets/BigDaddy-RadialMenu.css">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.7.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/howler/2.1.1/howler.min.js" type="text/javascript"></script>
<script>
var SoundPlayer = null;
window.addEventListener('message', function (event) {
if (event.data.submissionType == "sendSound") {
if (SoundPlayer != null) {
SoundPlayer.pause();
}
SoundPlayer = new Howl({ src: ["./sounds/" + event.data.submissionFile + ".ogg"] });
SoundPlayer.volume(event.data.submissionVolume);
SoundPlayer.play();
}
});
</script>
</head>
<body>
<div id="debug"></div>
<div id="root"></div>
<div class="hidden menuwrapper" id=menu><div class=menu id=menuHolder><div class="hidden menuitem" id=opt1 style="transform:translate(-50%,0) rotate(0)"><div class=menuitemholder id=mih1 data-id=""><img id=icon1 src="" style="transform:translate(-50%,2vh) rotate(0)"></div></div><div class="hidden menuitem" id=opt2 style="transform:translate(-50%,0) rotate(30deg)"><div class=menuitemholder id=mih2 data-id=""><img id=icon2 src="" style="transform:translate(-50%,2vh) rotate(-30deg)"></div></div><div class="hidden menuitem" id=opt3 style="transform:translate(-50%,0) rotate(60deg)"><div class=menuitemholder id=mih3 data-id=""><img id=icon3 src="" style="transform:translate(-50%,2vh) rotate(-60deg)"></div></div><div class="hidden menuitem" id=opt4 style="transform:translate(-50%,0) rotate(90deg)"><div class=menuitemholder id=mih4 data-id=""><img id=icon4 src="" style="transform:translate(-50%,2vh) rotate(-90deg)"></div></div><div class="hidden menuitem" id=opt5 style="transform:translate(-50%,0) rotate(120deg)"><div class=menuitemholder id=mih5 data-id=""><img id=icon5 src="" style="transform:translate(-50%,2vh) rotate(-120deg)"></div></div><div class="hidden menuitem" id=opt6 style="transform:translate(-50%,0) rotate(150deg)"><div class=menuitemholder id=mih6 data-id=""><img id=icon6 src="" style="transform:translate(-50%,2vh) rotate(-150deg)"></div></div><div class="hidden menuitem" id=opt7 style="transform:translate(-50%,0) rotate(180deg)"><div class=menuitemholder id=mih7 data-id=""><img id=icon7 src="" style="transform:translate(-50%,2vh) rotate(-180deg)"></div></div><div class="hidden menuitem" id=opt8 style="transform:translate(-50%,0) rotate(210deg)"><div class=menuitemholder id=mih8 data-id=""><img id=icon8 src="" style="transform:translate(-50%,2vh) rotate(-210deg)"></div></div><div class="hidden menuitem" id=opt9 style="transform:translate(-50%,0) rotate(240deg)"><div class=menuitemholder id=mih9 data-id=""><img id=icon9 src="" style="transform:translate(-50%,2vh) rotate(-240deg)"></div></div><div class="hidden menuitem" id=opt10 style="transform:translate(-50%,0) rotate(270deg)"><div class=menuitemholder id=mih10 data-id=""><img id=icon10 src="" style="transform:translate(-50%,2vh) rotate(-270deg)"></div></div><div class="hidden menuitem" id=opt11 style="transform:translate(-50%,0) rotate(300deg)"><div class=menuitemholder id=mih11 data-id=""><img id=icon11 src="" style="transform:translate(-50%,2vh) rotate(-300deg)"></div></div><div class="hidden menuitem" id=opt12 style="transform:translate(-50%,0) rotate(330deg)"><div class=menuitemholder id=mih12 data-id=""><img id=icon12 src="" style="transform:translate(-50%,2vh) rotate(-330deg)"></div></div></div><div class=menucenter><div class=label id=mainlabel>??</div><div class="hidden center" id=backbutton onclick='CallBack("Back")'><div id=backlabel>BACK</div></div><div class=label id=secondarylabel>MENU</div></div></div>
<script>var OpenKey = 'F10'; var to; function CallBack(e, t) { var a = null != t ? t : ""; fetch(`https://${window.GetParentResourceName ? window.GetParentResourceName() : "nui-frame-app"}/${e}`, { method: "POST", headers: { "Content-Type": "application/json; charset=UTF-8" }, body: JSON.stringify({ itemId: a }) }) } function Reset() { $("#menuHolder").html($("#defaultMenu").html()), $(".menuitemholder").hover((function () { clearTimeout(to), $(".menuitemholder").removeClass("hover"), $(this).addClass("hover"), $("#secondarylabel").html($(this).attr("data-name")) }), (function () { var e = this; to = setTimeout((function () { $(e).removeClass("hover"), $("#secondarylabel").html("") }), 400) })), $(".menuitemholder").click((function () { CallBack("ItemClick", $(this).attr("data-id")) })) } $(document).ready((function () { $(".menuitemholder").hover((function () { clearTimeout(to), $(".menuitemholder").removeClass("hover"), $(this).addClass("hover"), $("#secondarylabel").html($(this).attr("data-name")) }), (function () { var e = this; to = setTimeout((function () { $(e).removeClass("hover"), $("#secondarylabel").html("") }), 400) })), $(".menuitemholder").click((function () { CallBack("ItemClick", $(this).attr("data-id")) })) })), window.addEventListener("message", (function (e) { var t = 0; if ("Visible" == e.data.action) e.data.visible ? $("#menu").removeClass("hidden") : $("#menu").addClass("hidden"); else if ("RenderMenu" == e.data.action) { Reset(); var a = JSON.parse(e.data.items), n = 0; for ($("#mainlabel").html(e.data.menuname), n = 0; n < a.items.length && (t = n + 1, !(n > 11)); n++) { var o = $("#opt" + (n + 1)), i = $("#mih" + (n + 1)), s = $("#icon" + (n + 1)); $(i).attr("data-id", a.items[n].id), $(i).attr("data-name", a.items[n].description), $(s).attr("src", "assets/img/" + a.items[n].icon + ".png"), $(o).removeClass("hidden"), e.data.visible && $("#menu").removeClass("hidden"), e.data.back ? $("#backbutton").removeClass("hidden") : $("#backbutton").hasClass("hidden") || $("#backbutton").addClass("hidden") } if (t < 12) { for (let e = 1; e < t; e++)$("#opt" + (e + 1)).css("transform", "translate(-50%,0%) rotate(" + 360 / t * e + "deg)"), $("#icon" + (e + 1)).css("transform", "translate(-50%,2vh) rotate(-" + 360 / t * e + "deg)"); for (let e = t + 1; e < 13; e++)$("#opt" + e).remove() } } })), window.addEventListener("keyup", (e => { e.key; OpenKey == e.key && CallBack("MenuClosed") }));</script>
<script id=defaultMenu type=text/html>
<div class="hidden menuitem" id=opt1 style="transform:translate(-50%,0) rotate(0)"><div class=menuitemholder id=mih1 data-id=""><img id=icon1 src="" style="transform:translate(-50%,2vh) rotate(0)"></div></div>
<div class="hidden menuitem" id=opt2 style="transform:translate(-50%,0) rotate(30deg)"><div class=menuitemholder id=mih2 data-id=""><img id=icon2 src="" style="transform:translate(-50%,2vh) rotate(-30deg)"></div></div>
<div class="hidden menuitem" id=opt3 style="transform:translate(-50%,0) rotate(60deg)"><div class=menuitemholder id=mih3 data-id=""><img id=icon3 src="" style="transform:translate(-50%,2vh) rotate(-60deg)"></div></div>
<div class="hidden menuitem" id=opt4 style="transform:translate(-50%,0) rotate(90deg)"><div class=menuitemholder id=mih4 data-id=""><img id=icon4 src="" style="transform:translate(-50%,2vh) rotate(-90deg)"></div></div>
<div class="hidden menuitem" id=opt5 style="transform:translate(-50%,0) rotate(120deg)"><div class=menuitemholder id=mih5 data-id=""><img id=icon5 src="" style="transform:translate(-50%,2vh) rotate(-120deg)"></div></div>
<div class="hidden menuitem" id=opt6 style="transform:translate(-50%,0) rotate(150deg)"><div class=menuitemholder id=mih6 data-id=""><img id=icon6 src="" style="transform:translate(-50%,2vh) rotate(-150deg)"></div></div>
<div class="hidden menuitem" id=opt7 style="transform:translate(-50%,0) rotate(180deg)"><div class=menuitemholder id=mih7 data-id=""><img id=icon7 src="" style="transform:translate(-50%,2vh) rotate(-180deg)"></div></div>
<div class="hidden menuitem" id=opt8 style="transform:translate(-50%,0) rotate(210deg)"><div class=menuitemholder id=mih8 data-id=""><img id=icon8 src="" style="transform:translate(-50%,2vh) rotate(-210deg)"></div></div>
<div class="hidden menuitem" id=opt9 style="transform:translate(-50%,0) rotate(240deg)"><div class=menuitemholder id=mih9 data-id=""><img id=icon9 src="" style="transform:translate(-50%,2vh) rotate(-240deg)"></div></div>
<div class="hidden menuitem" id=opt10 style="transform:translate(-50%,0) rotate(270deg)"><div class=menuitemholder id=mih10 data-id=""><img id=icon10 src="" style="transform:translate(-50%,2vh) rotate(-270deg)"></div></div>
<div class="hidden menuitem" id=opt11 style="transform:translate(-50%,0) rotate(300deg)"><div class=menuitemholder id=mih11 data-id=""><img id=icon11 src="" style="transform:translate(-50%,2vh) rotate(-300deg)"></div></div>
<div class="hidden menuitem" id=opt12 style="transform:translate(-50%,0) rotate(330deg)"><div class=menuitemholder id=mih12 data-id=""><img id=icon12 src="" style="transform:translate(-50%,2vh) rotate(-330deg)"></div></div>
</script>
</body>
</html>
@@ -1,5 +0,0 @@
[settings]
MenuName=Vehicle Damage
openKey=57
-234
View File
@@ -1,234 +0,0 @@
[
{
"id": "Repair",
"icon": "repair",
"description": "Repair Menu",
"items" : [
{
"id": "Repair All",
"icon": "repair",
"description": "Fully repair the vehicle you are driving",
"actionType": "command",
"action": "repair",
"close": true
},
{
"id": "Repair Engine",
"icon": "engine",
"description": "Fully repair the engine in the vehicle you are driving",
"actionType": "command",
"action": "rengine",
"close": true
},
{
"id": "Repair Body",
"icon": "_damage",
"description": "Fully repair the body of the vehicle you are driving",
"actionType": "command",
"action": "rbody",
"close": false
},
{
"id": "Repair Fuel Tank/Batteries",
"icon": "_car-fuel",
"description": "Fully repair the fuel tank/batteries of the vehicle you are driving",
"actionType": "command",
"action": "rtank",
"close": false
},
{
"id": "Repair All Wheels",
"icon": "_tireALL",
"description": "Fully repair the wheels of the vehicle you are driving",
"actionType": "command",
"action": "tiredamage",
"close": false
},
{
"id": "Repair Closest Wheel",
"icon": "_tireClosest",
"description": "Repair the nearest damaged wheel/tire",
"actionType": "command",
"action": "rwheel",
"close": true
}
],
"close": true
},
{
"id": "Set Engine Damage Level",
"icon": "engine",
"description": "Manually set engine health",
"items" : [
{
"id": "1",
"icon": "0",
"description": "Zero Health",
"actionType": "command",
"action": "setdamage 0",
"close": false
},
{
"id": "10",
"icon": "10",
"description": "10% Health",
"actionType": "command",
"action": "setdamage 10",
"close": false
},
{
"id": "20",
"icon": "20",
"description": "20% Health",
"actionType": "command",
"action": "setdamage 20",
"close": false
},
{
"id": "30",
"icon": "30",
"description": "30% Health",
"actionType": "command",
"action": "setdamage 30",
"close": false
},
{
"id": "40",
"icon": "40",
"description": "40% Health",
"actionType": "command",
"action": "setdamage 40",
"close": false
},
{
"id": "50",
"icon": "50",
"description": "50% Health",
"actionType": "command",
"action": "setdamage 50",
"close": false
},
{
"id": "60",
"icon": "60",
"description": "60% Health",
"actionType": "command",
"action": "setdamage 60",
"close": false
},
{
"id": "70",
"icon": "70",
"description": "70% Health",
"actionType": "command",
"action": "setdamage 70",
"close": false
},
{
"id": "80",
"icon": "80",
"description": "80% Health",
"actionType": "command",
"action": "setdamage 80",
"close": false
},
{
"id": "90",
"icon": "90",
"description": "90% Health",
"actionType": "command",
"action": "setdamage 90",
"close": false
},
{
"id": "100",
"icon": "100",
"description": "FULL Health",
"actionType": "command",
"action": "setdamage 100",
"close": false
}
],
"close": true
},
{
"id": "Set Tire Damage",
"icon": "tire",
"description": "Tire/Wheel Damage",
"items" : [
{
"id": "Fix Closest",
"icon": "_tireClosest",
"description": "Fix closest tire/wheel",
"actionType": "command",
"action": "rwheel",
"close": true
},
{
"id": "Fix All Wheels",
"icon": "_tireALL",
"description": "Fix ALL tires/wheels",
"actionType": "command",
"action": "tiredamage",
"close": false
},
{
"id": "Toggle Wheel Damage",
"icon": "_wheel",
"description": "Toggle wheel damage",
"actionType": "command",
"action": "tiredamage wheel",
"close": false
},
{
"id": "Front Left",
"icon": "_tireFL",
"description": "Fix/Damage Front Left",
"actionType": "command",
"action": "tiredamage lf",
"close": false
},
{
"id": "Front Right",
"icon": "_tireFR",
"description": "Fix/Damage Front Right",
"actionType": "command",
"action": "tiredamage rf",
"close": false
},
{
"id": "Rear left",
"icon": "_tireRL",
"description": "Fix/Damage Left Rear",
"actionType": "command",
"action": "tiredamage lf",
"close": false
},
{
"id": "Rear Right",
"icon": "_tireRR",
"description": "Fix/Damage Right Rear",
"actionType": "command",
"action": "tiredamage rr",
"close": false
}
],
"close": true
},
//{
// "id": "Possible Engine Fire",
// "icon": "enginefire",
// "description": "Toggle chance of engine fire",
// "actionType": "command",
// "action": "county-medevac",
// "close": true
//},
{
"id": "Toggle Rollovers",
"icon": "rollover",
"description": "Toggle rollovers",
"actionType": "command",
"action": "rollovers",
"close": true
}
]
@@ -1,158 +0,0 @@
[licensing]
key1=lpxkTJ3KjEwXV5OQTY0cyspNkKXrXDynyLLgK%2bwv8yUagcyQkfONgg%3d%3d
[settings]
allowRepair=true
keepFuelLevelOnRepair=true
permissionToRepair=false
acePermissionToRepair=Command
;if you do not want the menu at all, change this to -1 or some control that doesn't exist
menukey=57
; do not change this VERY IMPORTANT
DesyncKey=777621053120
[damages]
; How much deformation a collision causes. 0.0 to 10.0 0.0 is none and 10.0 is 10x the deformation. -1=disabled. Visual damage is not always synced with other players.
deformationMultiplier=-1
; handling file deformation to be moved toward 1.0. (Makes cars more similar). A value of 1=no change. Lower values will compress more, values above 1 it will expand. Dont set to zero or negative.
deformationExponent=0.4
; same but with collisions
collisionDamageExponent=0.6
; between 1 and 100 are good. Higher values means more damage
damageFactorEngine=2.0
; between 1 and 100 are good. Higher values means more damage
damageFactorBody=3.0
; between 1 and 200 are good. Higher values means more damage
damageFactorPetrolTank=50.0
; handling file engine damage setting to be moved toward 1.0. (Make cars more similar). A value of 1=no change. Lower values will compress more, values above 1 it will expand. Dont set to zero or negative.
engineDamageExponent=0.6
; damage from weapons fire. Range 0.0 to 10.0, 0.0 is no damage and 10.0 is 10x damage. -1=not set
weaponsDamageMultiplier=2.0
; Speed of slowly degrading health, but not failure. Higher values means faster degradation
degradingHealthSpeedFactor=10
; between 1 and 100 are good. When vehicle health drops below a certain point, cascading failure sets in, and the health drops rapidly until the vehicle dies. Higher values means faster failure.
cascadingFailureSpeedFactor=8.0
; low engine health + high speed = overheating which leads to engine damage - also really high speed leads to overheatings
;allowOverheating=false This has been disabled for now
; slow health degradation will set in below this
degradingFailureThreshold=800.0
; health cascading failure will set in below this
cascadingFailureThreshold=360.0
; lowest engine failure value. 100 is a good value for this
engineSafeGuard=100.0
; Lose engine torque as the damage increases... slows the vehicle down when damaged
torqueMultiplierEnabled=true
; If true, the engine never fails completely
limpMode=true
; The torque to use when vehicle is limping. Good values are 0.05 to 0.25
limpModeMultiplier=0.10
; If true, you cannot control the "flipping" of a vehicle that has turned over.
preventVehicleFlip=true
; If true, the accelerator response is scaled to enable easy slow driving. Does not work with keyboard. Set to false to disable.
casualDriver=false
; The response curve to apply to the accelerator. Range 0.0 to 10.0. Higher values enables easier slow driving, meaning more pressure on the throttle is required to accelerate forward.
casualDriverAcceleratorCurve=7.5
; The response curve to apply to the Brake. Range 0.0 to 10.0. Higher values enables easier braking, meaning more pressure on the throttle is required to brake hard.
casualDriverBrakeCurve=5.0
; prevents other scripts from modifying the fuel tank health to avoid random engine failure
compatibilityMode=false
; Number of minutes statistically driving above 60 mph before you get a tire blow out. 0 = disabled
randomTireBlowOutInterval=5
; if low engine health and overheating happen, there is a change the engine catches fire.
allowEngineFires=true
; percent change that a fire will occur when the circumstances happen
fireChance=100
[damageClassMultiplier]
; Compacts
0=1.0
; Sedans
1=1.0
; SUVs
2=1.0
; Coupes
3=1.0
; Muscle
4=1.0
; Sports Classics
5=1.0
; Sports
6=1.0
; Super
7=1.0
; Motorcycles
8=0.25
; Off-road
9=0.7
; Industrial
10=0.25
; Utility
11=1.0
; Vans
12=1.0
; Cycles
13=1.0
; Boats
14=0.5
; Helicopters
15=1.0
; Planes
16=1.0
; Service
17=1.0
; Emergency
18=0.3
; Military
19=0.75
; Commercial
20=1.0
; Trains
21=1.0
[rollovers]
; to allow this script to control rollovers set to true
allowRollovers=true
; to increase probability of NPCs rolling over when conditions are met, set to higher number. Best values between 0 and 40
NPCBaseRolloverProbability=20
; to increase probability of players rolling over when conditions are met, set to higher number. Best values between 0 and 40
PlayerBaseRolloverProbability=0
; percent chance explosion might happen during rollover 0 = never 100 = always
ExplodeChance=5
; how much force to initially apply to start rollover - too much can cause unrealistic forces
RolloverForceMultiplier=1.03
;set true for AI to also have rollovers
allowAIRollovers=true
;if you want the rollovers to be bigger, set this to true (it's subtle)
ExtendedRollovers=false
;chance of hydroplaning if criteria are met (this is not percentage, it's just a number used in the formula) valid numbers are 0-100
HydroplaningChance=50
DirtSlide=true
;if you do not want people to be able to "magically" control the vehicle while airborne, set this to true
NoControlWhileAirborne=true
;the chance you will get ejected while rolling over - 0=never 100=always
RolloverEjectionChance=50
[tiredamage]
; chance of damage happening when you meet the minimum forces (below) values between 1 and 100 with 100 being always and 1 being almost never. zero to disable tire damage completely
damageChance=50
; amount of time (in seconds) airborne before tire damage "could" occur when landing .1 - 4.0 are probably the range to stick to
airtimeMinimum=1.0
; amount of compression to the suspension (how hard you land) after a jump before rire damage "could" occur. Probably leave it at .25 for best results. Range is about 0.1 - 0.33 or so.
suspensionCompressionMinimum=0.25
; true means the tire if flat will not come off the rim but just let you drive on it flat
runflat=true
; true means you could get a flat just randomly
randomflats=true
+1 -1
View File
@@ -3134,7 +3134,7 @@
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>kc161pstroke67</audioNameHash>
<audioNameHash>bison</audioNameHash>
<layout>LAYOUT_STANDARD</layout>
<coverBoundOffsets>SHERIFF_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>

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@@ -0,0 +1,5 @@
You are required to multiply the ao map with the template below, this can be done in any photo editing software or paint.net
*Layers*
> AOmap (Multiply)
> Main Template
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@@ -0,0 +1,16 @@
resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5'
files {
'vehicles.meta',
'carvariations.meta',
'carcols.meta',
'handling.meta',
'vehiclelayouts.meta',
}
data_file 'HANDLING_FILE' 'handling.meta'
data_file 'VEHICLE_METADATA_FILE' 'vehicles.meta'
data_file 'CARCOLS_FILE' 'carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'carvariations.meta'
data_file 'VEHICLE_LAYOUTS_FILE' 'vehiclelayouts.meta'
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,179 @@
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfoVariation>
<variationData>
<Item>
<modelName>23f150</modelName>
<colors>
<Item>
<indices content="char_array">
5
0
0
0
13
13
</indices>
<liveries>
<Item value="true" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item>
<Item>
<indices content="char_array">
5
0
0
0
13
13
</indices>
<liveries>
<Item value="false" />
<Item value="true" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item>
<Item>
<indices content="char_array">
5
0
0
0
13
13
</indices>
<liveries>
<Item value="false" />
<Item value="false" />
<Item value="true" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item>
<Item>
<indices content="char_array">
5
0
0
0
13
13
</indices>
<liveries>
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="true" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item>
<Item>
<indices content="char_array">
5
0
0
0
13
13
</indices>
<liveries>
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="true" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item> <Item>
<indices content="char_array">
5
0
0
0
13
13
</indices>
<liveries>
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="true" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item>
<Item>
<indices content="char_array">
5
0
0
0
13
13
</indices>
<liveries>
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="true" />
<Item value="false" />
</liveries>
</Item>
<Item>
<indices content="char_array">
5
0
0
0
13
13
</indices>
<liveries>
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="true" />
</liveries>
</Item>
</colors>
<kits>
<Item>0_default_modkit</Item>
</kits>
<windowsWithExposedEdges />
<plateProbabilities>
<Probabilities />
</plateProbabilities>
<lightSettings value="928" />
<sirenSettings value="4348568" />
</Item>
</variationData>
</CVehicleModelInfoVariation>
@@ -0,0 +1,67 @@
<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData"><!--23F150PR HANDLING STARTS HERE-->
<handlingName>23F150PR</handlingName>
<fMass value="2200.000000" />
<fInitialDragCoeff value="8.000000" />
<fPercentSubmerged value="85.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.050000" z="0.000000" />
<vecInertiaMultiplier x="1.000000" y="1.600000" z="1.600000" />
<fDriveBiasFront value="0.500000" />
<nInitialDriveGears value="6" />
<fInitialDriveForce value="0.200000" />
<fDriveInertia value="1.000000" />
<fClutchChangeRateScaleUpShift value="1.800000" />
<fClutchChangeRateScaleDownShift value="1.800000" />
<fInitialDriveMaxFlatVel value="135.000000" />
<fBrakeForce value="0.600000" />
<fBrakeBiasFront value="0.650000" />
<fHandBrakeForce value="0.350000" />
<fSteeringLock value="35.000000" />
<fTractionCurveMax value="1.900000" />
<fTractionCurveMin value="1.500000" />
<fTractionCurveLateral value="19.000000" />
<fTractionSpringDeltaMax value="0.130000" />
<fLowSpeedTractionLossMult value="1.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.500000" />
<fTractionLossMult value="0.900000" />
<fSuspensionForce value="1.400000" />
<fSuspensionCompDamp value="0.700000" />
<fSuspensionReboundDamp value="1.200000" />
<fSuspensionUpperLimit value="0.100000" />
<fSuspensionLowerLimit value="-0.180000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.510000" />
<fAntiRollBarForce value="0.900000" />
<fAntiRollBarBiasFront value="0.600000" />
<fRollCentreHeightFront value="0.550000" />
<fRollCentreHeightRear value="0.500000" />
<fCollisionDamageMult value="1.000000" />
<fWeaponDamageMult value="1.000000" />
<fDeformationDamageMult value="0.800000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="65.000000" />
<fOilVolume value="5.500000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="50000" />
<strModelFlags>440010</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CCarHandlingData">
<fBackEndPopUpCarImpulseMult value="0.100000" />
<fBackEndPopUpBuildingImpulseMult value="0.030000" />
<fBackEndPopUpMaxDeltaSpeed value="0.600000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item><!--23F150PR HANDLING ENDS HERE-->
</HandlingData>
</CHandlingDataMgr>
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