adding weapons
This commit is contained in:
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-- This resource was generated by jipyClothTool :)
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fx_version 'cerulean'
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game 'gta5'
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author 'jipyClothTool'
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files {
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'mp_m_freemode_01_chpbwc.meta'
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}
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data_file 'SHOP_PED_APPAREL_META_FILE' 'mp_m_freemode_01_chpbwc.meta'
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@@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ShopPedApparel>
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<pedName>mp_m_freemode_01</pedName>
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<dlcName>chpbwc</dlcName>
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<fullDlcName>mp_m_freemode_01_chpbwc</fullDlcName>
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<eCharacter>SCR_CHAR_MULTIPLAYER</eCharacter>
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<creatureMetaData>mp_creaturemetadata_m_chpbwc</creatureMetaData>
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<pedOutfits>
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</pedOutfits>
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<pedComponents>
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</pedComponents>
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<pedProps>
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</pedProps>
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</ShopPedApparel>
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@@ -0,0 +1 @@
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AddTextEntry("WEAPON_STACCATOA1", "Staccato XC W Acro 1")
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@@ -0,0 +1,19 @@
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fx_version 'cerulean'
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games {'gta5'}
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description 'Add-on weapon generated using vWeaponsToolkit'
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files{
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'**/weaponcomponents.meta',
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'**/weaponarchetypes.meta',
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'**/weaponanimations.meta',
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'**/pedpersonality.meta',
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'**/weapons.meta',
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}
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data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta'
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data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta'
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data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta'
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data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta'
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data_file 'WEAPONINFO_FILE' '**/weapons.meta'
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client_script 'cl_weaponNames.lua'
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+28
@@ -0,0 +1,28 @@
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<?xml version="1.0" encoding="UTF - 8"?>
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<CWeaponComponentInfoBlob>
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<Infos>
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<Item type="CWeaponComponentClipInfo">
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<Name>COMPONENT_STACCATOA1_CLIP_01</Name>
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<Model>w_pi_staccatoa1_mag1</Model>
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<LocName>WCT_CLIP1</LocName>
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<LocDesc>WCD_P_CLIP1</LocDesc>
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<AttachBone>AAPClip</AttachBone>
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<WeaponAttachBone>WAPClip</WeaponAttachBone>
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<AccuracyModifier type="NULL"/>
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<DamageModifier type="NULL"/>
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<bShownOnWheel value="false"/>
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<CreateObject value="true"/>
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<HudDamage value="0"/>
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<HudSpeed value="0"/>
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<HudCapacity value="0"/>
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<HudAccuracy value="0"/>
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<HudRange value="0"/>
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<ClipSize value="20"/>
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<AmmoInfo/>
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<ReloadData ref="RELOAD_DEFAULT_WITH_EMPTIES"/>
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</Item>
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</Infos>
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<InfoBlobName/>
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</CWeaponComponentInfoBlob>
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@@ -0,0 +1,383 @@
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<?xml version="1.0" encoding="UTF - 8"?>
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<CPedModelInfo__PersonalityDataList>
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<MovementModeUnholsterData>
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<Item>
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<Name>UNHOLSTER_UNARMED</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_STACCATOA1</Item>
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</Weapons>
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<Clip>unarmed_holster_1h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_2H_MELEE</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_STACCATOA1</Item>
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</Weapons>
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<Clip>2h_melee_holster_1h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_1H</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_STACCATOA1</Item>
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</Weapons>
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<Clip>1h_holster_1h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_2H</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_STACCATOA1</Item>
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</Weapons>
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<Clip>2h_holster_1h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_MINIGUN</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_STACCATOA1</Item>
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</Weapons>
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<Clip>mini_holster_1h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_UNARMED_STEALTH</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_STACCATOA1</Item>
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</Weapons>
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<Clip>unarmed_holster_1h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_STACCATOA1</Item>
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</Weapons>
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<Clip>unarmed_holster_1h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_1H_STEALTH</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_STACCATOA1</Item>
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</Weapons>
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<Clip>1h_holster_1h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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<Item>
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<Name>UNHOLSTER_2H_STEALTH</Name>
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<UnholsterClips>
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<Item>
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<Weapons>
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<Item>WEAPON_STACCATOA1</Item>
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</Weapons>
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<Clip>2h_holster_1h</Clip>
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</Item>
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</UnholsterClips>
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</Item>
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</MovementModeUnholsterData>
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<MovementModes>
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<Item>
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<Name>DEFAULT_ACTION</Name>
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<MovementModes>
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_STACCATOA1</Item>
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</Weapons>
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<ClipSets>
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<Item>
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<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
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<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
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<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
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<UpperBodyShadowExpressionEnabled value="true"/>
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<UpperBodyFeatheredLeanEnabled value="true"/>
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<UseWeaponAnimsForGrip value="false"/>
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<UseLeftHandIk value="true"/>
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<IdleTransitionBlendOutTime value="0.50000000"/>
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<IdleTransitions>
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<Item>MOVE_ACTION@GENERIC@TRANS@1H</Item>
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</IdleTransitions>
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<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
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<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
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</Item>
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</ClipSets>
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</Item>
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</Item>
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_STACCATOA1</Item>
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</Weapons>
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<ClipSets>
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<Item>
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<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
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<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
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<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
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<UpperBodyShadowExpressionEnabled value="true"/>
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<UpperBodyFeatheredLeanEnabled value="true"/>
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<UseWeaponAnimsForGrip value="false"/>
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<UseLeftHandIk value="true"/>
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<IdleTransitionBlendOutTime value="0.50000000"/>
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<IdleTransitions>
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<Item>MOVE_STEALTH@GENERIC@TRANS@1H</Item>
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</IdleTransitions>
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<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
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<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
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</Item>
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</ClipSets>
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</Item>
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</Item>
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</MovementModes>
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<LastBattleEventHighEnergyStartTime value="0.00000000"/>
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<LastBattleEventHighEnergyEndTime value="5.00000000"/>
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</Item>
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<Item>
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<Name>MP_FEMALE_ACTION</Name>
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<MovementModes>
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_STACCATOA1</Item>
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</Weapons>
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<ClipSets>
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<Item>
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<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
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<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
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<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
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<UpperBodyShadowExpressionEnabled value="true"/>
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<UpperBodyFeatheredLeanEnabled value="true"/>
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<UseWeaponAnimsForGrip value="false"/>
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<UseLeftHandIk value="true"/>
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<IdleTransitionBlendOutTime value="0.50000000"/>
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<IdleTransitions>
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<Item>MOVE_ACTION@MP_FEMALE@ARMED@1H@TRANS</Item>
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</IdleTransitions>
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<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
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<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
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</Item>
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</ClipSets>
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</Item>
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</Item>
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_STACCATOA1</Item>
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</Weapons>
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<ClipSets>
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<Item>
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<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
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<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
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<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
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<UpperBodyShadowExpressionEnabled value="true"/>
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<UpperBodyFeatheredLeanEnabled value="true"/>
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<UseWeaponAnimsForGrip value="false"/>
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<UseLeftHandIk value="true"/>
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<IdleTransitionBlendOutTime value="0.50000000"/>
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<IdleTransitions>
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<Item>MOVE_STEALTH@MP_FEMALE@1H@TRANS</Item>
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</IdleTransitions>
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<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
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<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
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</Item>
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</ClipSets>
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</Item>
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</Item>
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</MovementModes>
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<LastBattleEventHighEnergyStartTime value="0.00000000"/>
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<LastBattleEventHighEnergyEndTime value="5.00000000"/>
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</Item>
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<Item>
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<Name>MICHAEL_ACTION</Name>
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<MovementModes>
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_STACCATOA1</Item>
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</Weapons>
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<ClipSets>
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<Item>
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<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
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<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
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<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
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<UpperBodyShadowExpressionEnabled value="true"/>
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<UpperBodyFeatheredLeanEnabled value="true"/>
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<UseWeaponAnimsForGrip value="false"/>
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<UseLeftHandIk value="true"/>
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<IdleTransitionBlendOutTime value="0.50000000"/>
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<IdleTransitions>
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<Item>MOVE_ACTION@P_M_ZERO@ARMED@1H@TRANS@A</Item>
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</IdleTransitions>
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<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
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<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
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</Item>
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</ClipSets>
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</Item>
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</Item>
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_STACCATOA1</Item>
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</Weapons>
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<ClipSets>
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<Item>
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<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
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<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
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<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
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<UpperBodyShadowExpressionEnabled value="true"/>
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<UpperBodyFeatheredLeanEnabled value="true"/>
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<UseWeaponAnimsForGrip value="false"/>
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<UseLeftHandIk value="true"/>
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<IdleTransitionBlendOutTime value="0.50000000"/>
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<IdleTransitions>
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<Item>MOVE_STEALTH@P_M_ZERO@1H@TRANS@A</Item>
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</IdleTransitions>
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<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
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<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
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</Item>
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</ClipSets>
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</Item>
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</Item>
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</MovementModes>
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<LastBattleEventHighEnergyStartTime value="0.00000000"/>
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<LastBattleEventHighEnergyEndTime value="5.00000000"/>
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</Item>
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<Item>
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<Name>FRANKLIN_ACTION</Name>
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<MovementModes>
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_STACCATOA1</Item>
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</Weapons>
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<ClipSets>
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<Item>
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<MovementClipSetId>MOVE_ACTION@P_M_ONE@ARMED@CORE</MovementClipSetId>
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<WeaponClipSetId>MOVE_ACTION@P_M_ONE@ARMED@1H@UPPER</WeaponClipSetId>
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<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
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<UpperBodyShadowExpressionEnabled value="true"/>
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<UpperBodyFeatheredLeanEnabled value="true"/>
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<UseWeaponAnimsForGrip value="false"/>
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<UseLeftHandIk value="false"/>
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<IdleTransitionBlendOutTime value="0.50000000"/>
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<IdleTransitions>
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<Item>MOVE_ACTION@P_M_ONE@ARMED@1H@TRANS@A</Item>
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</IdleTransitions>
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<UnholsterClipSetId>MOVE_ACTION@P_M_ONE@HOLSTER</UnholsterClipSetId>
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<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
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</Item>
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</ClipSets>
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</Item>
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</Item>
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<Item>
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<Item>
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<Weapons>
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<Item>WEAPON_STACCATOA1</Item>
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</Weapons>
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<ClipSets>
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<Item>
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<MovementClipSetId>MOVE_STEALTH@P_M_ONE@UNARMED@CORE</MovementClipSetId>
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<WeaponClipSetId>MOVE_STEALTH@P_M_ONE@1H@UPPER</WeaponClipSetId>
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<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
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<UpperBodyShadowExpressionEnabled value="true"/>
|
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<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
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<UseLeftHandIk value="false"/>
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<IdleTransitionBlendOutTime value="0.50000000"/>
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<IdleTransitions>
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<Item>MOVE_STEALTH@P_M_ONE@1H@TRANS@A</Item>
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</IdleTransitions>
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<UnholsterClipSetId>MOVE_STEALTH@P_M_ONE@HOLSTER</UnholsterClipSetId>
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<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
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</Item>
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</ClipSets>
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</Item>
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</Item>
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||||
</MovementModes>
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<LastBattleEventHighEnergyStartTime value="0.00000000"/>
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||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
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</Item>
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<Item>
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<Name>TREVOR_ACTION</Name>
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<MovementModes>
|
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<Item>
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||||
<Item>
|
||||
<Weapons>
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||||
<Item>WEAPON_STACCATOA1</Item>
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||||
</Weapons>
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||||
<ClipSets>
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||||
<Item>
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||||
<MovementClipSetId>MOVE_ACTION@P_M_TWO@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_TWO@ARMED@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="false"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@P_M_TWO@ARMED@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_TWO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_STACCATOA1</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_TWO@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_TWO@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="false"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@P_M_TWO@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_TWO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</CPedModelInfo__PersonalityDataList>
|
||||
|
||||
@@ -0,0 +1,457 @@
|
||||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponAnimationsSets>
|
||||
<WeaponAnimationsSets>
|
||||
<Item key="Default">
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_STACCATOA1">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@pistol@pistol</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@pistol@pistol</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@pistol@pistol_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
|
||||
<WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.300000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="3.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="Gang">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_STACCATOA1">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash/>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_pistol</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.300000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="Hillbilly">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_STACCATOA1">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@pistol_1h@hillbilly</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@pistol_1h@hillbilly</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@pistol_1h@hillbilly_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
|
||||
<WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_hillbilly_pistol_1H</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol_1h@hillbilly</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.300000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="3.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<GestureBeckonOverrideClipSetHash>combat_gestures_beckon_pistol_1h_hillbilly</GestureBeckonOverrideClipSetHash>
|
||||
<GestureOverThereOverrideClipSetHash>combat_gestures_overthere_pistol_1h_hillbilly</GestureOverThereOverrideClipSetHash>
|
||||
<GestureHaltOverrideClipSetHash>combat_gestures_halt_pistol_1h_hillbilly</GestureHaltOverrideClipSetHash>
|
||||
<GestureGlancesOverrideClipSetHash>combat_gestures_glances_pistol_1h_hillbilly</GestureGlancesOverrideClipSetHash>
|
||||
<CombatReactionOverrideClipSetHash>combat_reactions_pistol_1h_hillbilly</CombatReactionOverrideClipSetHash>
|
||||
<UseLeftHandIKAllowTags value="true"/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="Gang1H">
|
||||
<Fallback>Gang</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_STACCATOA1">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@pistol_1h@gang</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@pistol_1h@gang</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@pistol_1h@gang_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
|
||||
<WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_pistol_1H</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol_1h@gang</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.300000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="3.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<GestureBeckonOverrideClipSetHash>combat_gestures_beckon_pistol_1h_gang</GestureBeckonOverrideClipSetHash>
|
||||
<GestureOverThereOverrideClipSetHash>combat_gestures_overthere_pistol_1h_gang</GestureOverThereOverrideClipSetHash>
|
||||
<GestureHaltOverrideClipSetHash>combat_gestures_halt_pistol_1h_gang</GestureHaltOverrideClipSetHash>
|
||||
<GestureGlancesOverrideClipSetHash>combat_gestures_glances_pistol_1h_gang</GestureGlancesOverrideClipSetHash>
|
||||
<CombatReactionOverrideClipSetHash>combat_reactions_pistol_1h_gang</CombatReactionOverrideClipSetHash>
|
||||
<UseLeftHandIKAllowTags value="true"/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPerson">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_STACCATOA1">
|
||||
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@pistol@shared@core</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.300000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="3.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash/>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonAiming">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_STACCATOA1">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.300000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="3.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash/>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@c</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@d</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonRNG">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_STACCATOA1">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.300000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="3.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash/>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonScope">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_STACCATOA1">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.300000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="3.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash/>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
</WeaponAnimationsSets>
|
||||
</CWeaponAnimationsSets>
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponModelInfo__InitDataList>
|
||||
<InitDatas>
|
||||
<Item>
|
||||
<modelName>w_pi_staccatoa1_mag1</modelName>
|
||||
<txdName>w_pi_staccatoa1_mag1</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="300"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<modelName>w_pi_staccatoa1</modelName>
|
||||
<txdName>w_pi_staccatoa1</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="500"/>
|
||||
</Item>
|
||||
</InitDatas>
|
||||
</CWeaponModelInfo__InitDataList>
|
||||
|
||||
@@ -0,0 +1,293 @@
|
||||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponInfoBlob>
|
||||
<SlotNavigateOrder>
|
||||
<Item>
|
||||
<WeaponSlots>
|
||||
<Item>
|
||||
<OrderNumber value="451"/>
|
||||
<Entry>SLOT_WEAPON_STACCATOA1</Entry>
|
||||
</Item>
|
||||
</WeaponSlots>
|
||||
</Item>
|
||||
</SlotNavigateOrder>
|
||||
<Infos>
|
||||
<Item>
|
||||
<Infos>
|
||||
<Item type="CWeaponInfo">
|
||||
<Name>WEAPON_STACCATOA1</Name>
|
||||
<Model>w_pi_staccatoa1</Model>
|
||||
<Audio>AUDIO_ITEM_PISTOL</Audio>
|
||||
<Slot>SLOT_WEAPON_STACCATOA1</Slot>
|
||||
<DamageType>BULLET</DamageType>
|
||||
<Explosion>
|
||||
<Default>DONTCARE</Default>
|
||||
<HitCar>DONTCARE</HitCar>
|
||||
<HitTruck>DONTCARE</HitTruck>
|
||||
<HitBike>DONTCARE</HitBike>
|
||||
<HitBoat>DONTCARE</HitBoat>
|
||||
<HitPlane>DONTCARE</HitPlane>
|
||||
</Explosion>
|
||||
<FireType>INSTANT_HIT</FireType>
|
||||
<WheelSlot>WHEEL_PISTOL</WheelSlot>
|
||||
<Group>GROUP_PISTOL</Group>
|
||||
<AmmoInfo ref="AMMO_PISTOL"/>
|
||||
<AimingInfo ref="PISTOL_2H_BASE_STRAFE"/>
|
||||
<ClipSize value="12"/>
|
||||
<AccuracySpread value="1.500000"/>
|
||||
<AccurateModeAccuracyModifier value="0.500000"/>
|
||||
<RunAndGunAccuracyModifier value="2.000000"/>
|
||||
<RunAndGunAccuracyMaxModifier value="1.000000"/>
|
||||
<RecoilAccuracyMax value="1.000000"/>
|
||||
<RecoilErrorTime value="3.300000"/>
|
||||
<RecoilRecoveryRate value="1.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
|
||||
<MinHeadShotDistanceAI value="1000.000000"/>
|
||||
<MaxHeadShotDistanceAI value="1000.000000"/>
|
||||
<HeadShotDamageModifierAI value="1000.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
|
||||
<MinHeadShotDistancePlayer value="5.000000"/>
|
||||
<MaxHeadShotDistancePlayer value="40.000000"/>
|
||||
<HeadShotDamageModifierPlayer value="30.000000"/>
|
||||
<Damage value="36.000000"/>
|
||||
<DamageTime value="0.000000"/>
|
||||
<DamageTimeInVehicle value="0.000000"/>
|
||||
<DamageTimeInVehicleHeadShot value="0.000000"/>
|
||||
<HitLimbsDamageModifier value="0.500000"/>
|
||||
<NetworkHitLimbsDamageModifier value="0.800000"/>
|
||||
<LightlyArmouredDamageModifier value="0.750000"/>
|
||||
<Force value="50.000000"/>
|
||||
<ForceHitPed value="125.000000"/>
|
||||
<ForceHitVehicle value="750.000000"/>
|
||||
<ForceHitFlyingHeli value="750.000000"/>
|
||||
<OverrideForces>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_HEAD</BoneTag>
|
||||
<ForceFront value="100.000000"/>
|
||||
<ForceBack value="80.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_NECK</BoneTag>
|
||||
<ForceFront value="60.000000"/>
|
||||
<ForceBack value="70.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="1.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="1.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_CALF</BoneTag>
|
||||
<ForceFront value="70.000000"/>
|
||||
<ForceBack value="80.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_CALF</BoneTag>
|
||||
<ForceFront value="60.000000"/>
|
||||
<ForceBack value="100.000000"/>
|
||||
</Item>
|
||||
</OverrideForces>
|
||||
<ForceMaxStrengthMult value="1.000000"/>
|
||||
<ForceFalloffRangeStart value="0.000000"/>
|
||||
<ForceFalloffRangeEnd value="50.000000"/>
|
||||
<ForceFalloffMin value="1.000000"/>
|
||||
<ProjectileForce value="0.000000"/>
|
||||
<FragImpulse value="250.000000"/>
|
||||
<Penetration value="0.010000"/>
|
||||
<VerticalLaunchAdjustment value="0.000000"/>
|
||||
<DropForwardVelocity value="0.000000"/>
|
||||
<Speed value="2000.000000"/>
|
||||
<BulletsInBatch value="1"/>
|
||||
<BatchSpread value="0.000000"/>
|
||||
<ReloadTimeMP value="-1.000000"/>
|
||||
<ReloadTimeSP value="-1.000000"/>
|
||||
<VehicleReloadTime value="1.000000"/>
|
||||
<AnimReloadRate value="1.100000"/>
|
||||
<BulletsPerAnimLoop value="1"/>
|
||||
<TimeBetweenShots value="0.370000"/>
|
||||
<TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000"/>
|
||||
<SpinUpTime value="0.000000"/>
|
||||
<SpinTime value="0.000000"/>
|
||||
<SpinDownTime value="0.000000"/>
|
||||
<AlternateWaitTime value="-1.000000"/>
|
||||
<BulletBendingNearRadius value="0.000000"/>
|
||||
<BulletBendingFarRadius value="0.750000"/>
|
||||
<BulletBendingZoomedRadius value="0.375000"/>
|
||||
<FirstPersonBulletBendingNearRadius value="0.000000"/>
|
||||
<FirstPersonBulletBendingFarRadius value="0.750000"/>
|
||||
<FirstPersonBulletBendingZoomedRadius value="0.375000"/>
|
||||
<Fx>
|
||||
<EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
|
||||
<FlashFx>muz_pistol</FlashFx>
|
||||
<FlashFxAlt/>
|
||||
<FlashFxFP>muz_pistol_fp</FlashFxFP>
|
||||
<FlashFxAltFP/>
|
||||
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
|
||||
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
|
||||
<MuzzleSmokeFxMinLevel value="0.300000"/>
|
||||
<MuzzleSmokeFxIncPerShot value="0.100000"/>
|
||||
<MuzzleSmokeFxDecPerSec value="0.275000"/>
|
||||
<ShellFx>eject_pistol</ShellFx>
|
||||
<ShellFxFP>eject_pistol_fp</ShellFxFP>
|
||||
<TracerFx>bullet_tracer</TracerFx>
|
||||
<PedDamageHash>BulletSmall</PedDamageHash>
|
||||
<TracerFxChanceSP value="0.200000"/>
|
||||
<TracerFxChanceMP value="0.750000"/>
|
||||
<FlashFxChanceSP value="1.000000"/>
|
||||
<FlashFxChanceMP value="1.000000"/>
|
||||
<FlashFxAltChance value="0.000000"/>
|
||||
<FlashFxScale value="0.800000"/>
|
||||
<FlashFxLightEnabled value="true"/>
|
||||
<FlashFxLightCastsShadows value="false"/>
|
||||
<FlashFxLightOffsetDist value="0.000000"/>
|
||||
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000"/>
|
||||
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000"/>
|
||||
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000"/>
|
||||
<FlashFxLightRangeMinMax x="2.000000" y="2.500000"/>
|
||||
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000"/>
|
||||
<GroundDisturbFxEnabled value="false"/>
|
||||
<GroundDisturbFxDist value="5.000000"/>
|
||||
<GroundDisturbFxNameDefault/>
|
||||
<GroundDisturbFxNameSand/>
|
||||
<GroundDisturbFxNameDirt/>
|
||||
<GroundDisturbFxNameWater/>
|
||||
<GroundDisturbFxNameFoliage/>
|
||||
</Fx>
|
||||
<InitialRumbleDuration value="150"/>
|
||||
<InitialRumbleIntensity value="0.200000"/>
|
||||
<InitialRumbleIntensityTrigger value="0.850000"/>
|
||||
<RumbleDuration value="95"/>
|
||||
<RumbleIntensity value="0.200000"/>
|
||||
<RumbleIntensityTrigger value="0.800000"/>
|
||||
<RumbleDamageIntensity value="1.000000"/>
|
||||
<InitialRumbleDurationFps value="150"/>
|
||||
<InitialRumbleIntensityFps value="1.000000"/>
|
||||
<RumbleDurationFps value="95"/>
|
||||
<RumbleIntensityFps value="1.000000"/>
|
||||
<NetworkPlayerDamageModifier value="1.000000"/>
|
||||
<NetworkPedDamageModifier value="1.000000"/>
|
||||
<NetworkHeadShotPlayerDamageModifier value="2.000000"/>
|
||||
<LockOnRange value="55.000000"/>
|
||||
<WeaponRange value="140.000000"/>
|
||||
<BulletDirectionOffsetInDegrees value="0.000000"/>
|
||||
<AiSoundRange value="-1.000000"/>
|
||||
<AiPotentialBlastEventRange value="-1.000000"/>
|
||||
<DamageFallOffRangeMin value="40.000000"/>
|
||||
<DamageFallOffRangeMax value="120.000000"/>
|
||||
<DamageFallOffModifier value="0.300000"/>
|
||||
<VehicleWeaponHash/>
|
||||
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
|
||||
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
|
||||
<CoverReadyToFireCameraHash/>
|
||||
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
|
||||
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
|
||||
<AlternativeOrScopedCameraHash/>
|
||||
<RunAndGunAlternativeOrScopedCameraHash/>
|
||||
<CinematicShootingAlternativeOrScopedCameraHash/>
|
||||
<CameraFov value="45.000000"/>
|
||||
<FirstPersonScopeFov value="30.00000"/>
|
||||
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonScopeOffset x="0.00000" y="0.0000" z="0.0010"/>
|
||||
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonScopeRotationOffset x="-0.30000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonAsThirdPersonRNGOffset x="-0.025" y="-0.025" z="-0.040"/>
|
||||
<FirstPersonAsThirdPersonLTOffset x="0.050" y="0.060" z="-0.0250"/>
|
||||
<FirstPersonAsThirdPersonScopeOffset x="0.070" y="0.000000" z="-0.020"/>
|
||||
<FirstPersonAsThirdPersonWeaponBlockedOffset x="000000" y="0.000000" z="000000"/>
|
||||
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
|
||||
<ZoomFactorForAccurateMode value="1.300000"/>
|
||||
<RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
|
||||
<RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
|
||||
<AccuracyOffsetShakeHash/>
|
||||
<MinTimeBetweenRecoilShakes value="150"/>
|
||||
<RecoilShakeAmplitude value="1.000000"/>
|
||||
<ExplosionShakeAmplitude value="-1.000000"/>
|
||||
<IkRecoilDisplacement value="0.01"/>
|
||||
<IkRecoilDisplacementScope value="0.005"/>
|
||||
<IkRecoilDisplacementScaleBackward value="1.0"/>
|
||||
<IkRecoilDisplacementScaleVertical value="0.4"/>
|
||||
<ReticuleHudPosition x="0.000000" y="0.000000"/>
|
||||
<AimOffsetMin x="0.200000" y="0.100000" z="0.600000"/>
|
||||
<AimProbeLengthMin value="0.300000"/>
|
||||
<AimOffsetMax x="0.175000" y="-0.200000" z="0.500000"/>
|
||||
<AimProbeLengthMax value="0.275000"/>
|
||||
<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000"/>
|
||||
<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000"/>
|
||||
<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000"/>
|
||||
<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000"/>
|
||||
<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000"/>
|
||||
<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000"/>
|
||||
<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000"/>
|
||||
<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000"/>
|
||||
<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000"/>
|
||||
<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000"/>
|
||||
<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000"/>
|
||||
<AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000"/>
|
||||
<TorsoAimOffset x="-1.300000" y="0.550000"/>
|
||||
<TorsoCrouchedAimOffset x="0.200000" y="0.050000"/>
|
||||
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<ReticuleMinSizeStanding value="0.650000"/>
|
||||
<ReticuleMinSizeCrouched value="0.550000"/>
|
||||
<ReticuleScale value="0.300000"/>
|
||||
<ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
|
||||
<FirstPersonReticuleStyleHash/>
|
||||
<PickupHash>PICKUP_WEAPON_PISTOL</PickupHash>
|
||||
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
|
||||
<HumanNameHash>WEAPON_STACCATOA1</HumanNameHash>
|
||||
<MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
|
||||
<StatName>PISTOL</StatName>
|
||||
<KnockdownCount value="3"/>
|
||||
<KillshotImpulseScale value="1.000000"/>
|
||||
<NmShotTuningSet>Normal</NmShotTuningSet>
|
||||
<AttachPoints>
|
||||
<Item>
|
||||
<AttachBone>WAPClip</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Default value="true"/>
|
||||
<Name>COMPONENT_STACCATOA1_CLIP_01</Name>
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
</AttachPoints>
|
||||
<GunFeedBone/>
|
||||
<TargetSequenceGroup>PISTOL</TargetSequenceGroup>
|
||||
<WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
|
||||
<TintSpecValues ref="TINT_DEFAULT"/>
|
||||
<FiringPatternAliases ref="FIRING_PATTERN_PISTOL"/>
|
||||
<ReloadUpperBodyFixupExpressionData ref="default"/>
|
||||
<AmmoDiminishingRate value="3"/>
|
||||
<AimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<FiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<AimingLeanAdditiveWeight value="1.000000"/>
|
||||
<FiringLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringLeanAdditiveWeight value="1.000000"/>
|
||||
<ExpandPedCapsuleRadius value="0.000000"/>
|
||||
<AudioCollisionHash/>
|
||||
<HudDamage value="26"/>
|
||||
<HudSpeed value="40"/>
|
||||
<HudCapacity value="10"/>
|
||||
<HudAccuracy value="40"/>
|
||||
<HudRange value="25"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
</Item>
|
||||
</Infos>
|
||||
<Name>AR</Name>
|
||||
</CWeaponInfoBlob>
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1 @@
|
||||
AddTextEntry("WEAPON_STACCATOA2", "Staccato XC W Acro 2")
|
||||
@@ -0,0 +1,19 @@
|
||||
fx_version 'cerulean'
|
||||
games {'gta5'}
|
||||
description 'Add-on weapon generated using vWeaponsToolkit'
|
||||
|
||||
files{
|
||||
'**/weaponcomponents.meta',
|
||||
'**/weaponarchetypes.meta',
|
||||
'**/weaponanimations.meta',
|
||||
'**/pedpersonality.meta',
|
||||
'**/weapons.meta',
|
||||
}
|
||||
|
||||
data_file 'WEAPONCOMPONENTSINFO_FILE' '**/weaponcomponents.meta'
|
||||
data_file 'WEAPON_METADATA_FILE' '**/weaponarchetypes.meta'
|
||||
data_file 'WEAPON_ANIMATIONS_FILE' '**/weaponanimations.meta'
|
||||
data_file 'PED_PERSONALITY_FILE' '**/pedpersonality.meta'
|
||||
data_file 'WEAPONINFO_FILE' '**/weapons.meta'
|
||||
|
||||
client_script 'cl_weaponNames.lua'
|
||||
+28
@@ -0,0 +1,28 @@
|
||||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponComponentInfoBlob>
|
||||
<Infos>
|
||||
<Item type="CWeaponComponentClipInfo">
|
||||
<Name>COMPONENT_STACCATOA2_CLIP_01</Name>
|
||||
<Model>w_pi_staccatoa2_mag1</Model>
|
||||
<LocName>WCT_CLIP1</LocName>
|
||||
<LocDesc>WCD_P_CLIP1</LocDesc>
|
||||
<AttachBone>AAPClip</AttachBone>
|
||||
<WeaponAttachBone>WAPClip</WeaponAttachBone>
|
||||
<AccuracyModifier type="NULL"/>
|
||||
<DamageModifier type="NULL"/>
|
||||
<bShownOnWheel value="false"/>
|
||||
<CreateObject value="true"/>
|
||||
<HudDamage value="0"/>
|
||||
<HudSpeed value="0"/>
|
||||
<HudCapacity value="0"/>
|
||||
<HudAccuracy value="0"/>
|
||||
<HudRange value="0"/>
|
||||
<ClipSize value="20"/>
|
||||
<AmmoInfo/>
|
||||
<ReloadData ref="RELOAD_DEFAULT_WITH_EMPTIES"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
<InfoBlobName/>
|
||||
</CWeaponComponentInfoBlob>
|
||||
|
||||
@@ -0,0 +1,383 @@
|
||||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CPedModelInfo__PersonalityDataList>
|
||||
<MovementModeUnholsterData>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_STACCATOA2</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_STACCATOA2</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_melee_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_STACCATOA2</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_STACCATOA2</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_MINIGUN</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_STACCATOA2</Item>
|
||||
</Weapons>
|
||||
<Clip>mini_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_UNARMED_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_STACCATOA2</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_MELEE_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_STACCATOA2</Item>
|
||||
</Weapons>
|
||||
<Clip>unarmed_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_1H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_STACCATOA2</Item>
|
||||
</Weapons>
|
||||
<Clip>1h_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>UNHOLSTER_2H_STEALTH</Name>
|
||||
<UnholsterClips>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_STACCATOA2</Item>
|
||||
</Weapons>
|
||||
<Clip>2h_holster_1h</Clip>
|
||||
</Item>
|
||||
</UnholsterClips>
|
||||
</Item>
|
||||
</MovementModeUnholsterData>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Name>DEFAULT_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_STACCATOA2</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@GENERIC@TRANS@1H</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_STACCATOA2</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@GENERIC@TRANS@1H</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>MP_FEMALE_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_STACCATOA2</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@MP_FEMALE@ARMED@1H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_STACCATOA2</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@MP_FEMALE@1H@TRANS</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>MICHAEL_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_STACCATOA2</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_ZERO@ARMED@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@P_M_ZERO@ARMED@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_STACCATOA2</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_ZERO@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_ZERO@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="true"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@P_M_ZERO@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_ZERO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>FRANKLIN_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_STACCATOA2</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_ONE@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_ONE@ARMED@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="false"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@P_M_ONE@ARMED@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_ONE@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_STACCATOA2</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_ONE@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_ONE@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="false"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@P_M_ONE@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_ONE@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>TREVOR_ACTION</Name>
|
||||
<MovementModes>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_STACCATOA2</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_ACTION@P_M_TWO@ARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_ACTION@P_M_TWO@ARMED@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="false"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_ACTION@P_M_TWO@ARMED@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_ACTION@P_M_TWO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
<Item>
|
||||
<Item>
|
||||
<Weapons>
|
||||
<Item>WEAPON_STACCATOA2</Item>
|
||||
</Weapons>
|
||||
<ClipSets>
|
||||
<Item>
|
||||
<MovementClipSetId>MOVE_STEALTH@P_M_TWO@UNARMED@CORE</MovementClipSetId>
|
||||
<WeaponClipSetId>MOVE_STEALTH@P_M_TWO@1H@UPPER</WeaponClipSetId>
|
||||
<WeaponClipFilterId>UpperbodyAndIk_filter</WeaponClipFilterId>
|
||||
<UpperBodyShadowExpressionEnabled value="true"/>
|
||||
<UpperBodyFeatheredLeanEnabled value="true"/>
|
||||
<UseWeaponAnimsForGrip value="false"/>
|
||||
<UseLeftHandIk value="false"/>
|
||||
<IdleTransitionBlendOutTime value="0.50000000"/>
|
||||
<IdleTransitions>
|
||||
<Item>MOVE_STEALTH@P_M_TWO@1H@TRANS@A</Item>
|
||||
</IdleTransitions>
|
||||
<UnholsterClipSetId>MOVE_STEALTH@P_M_TWO@HOLSTER</UnholsterClipSetId>
|
||||
<UnholsterClipData>UNHOLSTER_1H_STEALTH</UnholsterClipData>
|
||||
</Item>
|
||||
</ClipSets>
|
||||
</Item>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
<LastBattleEventHighEnergyStartTime value="0.00000000"/>
|
||||
<LastBattleEventHighEnergyEndTime value="5.00000000"/>
|
||||
</Item>
|
||||
</MovementModes>
|
||||
</CPedModelInfo__PersonalityDataList>
|
||||
|
||||
@@ -0,0 +1,457 @@
|
||||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponAnimationsSets>
|
||||
<WeaponAnimationsSets>
|
||||
<Item key="Default">
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_STACCATOA2">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@pistol@pistol</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@pistol@pistol</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@pistol@pistol_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
|
||||
<WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.300000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="3.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="Gang">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_STACCATOA2">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash/>
|
||||
<CoverWeaponClipSetHash/>
|
||||
<MotionClipSetHash/>
|
||||
<MotionFilterHash/>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash/>
|
||||
<WeaponClipSetStreamedHash/>
|
||||
<WeaponClipSetHashInjured/>
|
||||
<WeaponClipSetHashStealth/>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_pistol</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash/>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash/>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash/>
|
||||
<JumpUpperbodyClipSetHash/>
|
||||
<FallUpperbodyClipSetHash/>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash/>
|
||||
<SwapWeaponInLowCoverFilterHash/>
|
||||
<AnimFireRateModifier value="1.300000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="-1.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="NULL"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="Hillbilly">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_STACCATOA2">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@pistol_1h@hillbilly</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@pistol_1h@hillbilly</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@pistol_1h@hillbilly_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
|
||||
<WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_hillbilly_pistol_1H</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol_1h@hillbilly</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.300000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="3.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<GestureBeckonOverrideClipSetHash>combat_gestures_beckon_pistol_1h_hillbilly</GestureBeckonOverrideClipSetHash>
|
||||
<GestureOverThereOverrideClipSetHash>combat_gestures_overthere_pistol_1h_hillbilly</GestureOverThereOverrideClipSetHash>
|
||||
<GestureHaltOverrideClipSetHash>combat_gestures_halt_pistol_1h_hillbilly</GestureHaltOverrideClipSetHash>
|
||||
<GestureGlancesOverrideClipSetHash>combat_gestures_glances_pistol_1h_hillbilly</GestureGlancesOverrideClipSetHash>
|
||||
<CombatReactionOverrideClipSetHash>combat_reactions_pistol_1h_hillbilly</CombatReactionOverrideClipSetHash>
|
||||
<UseLeftHandIKAllowTags value="true"/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="Gang1H">
|
||||
<Fallback>Gang</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_STACCATOA2">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_Wpn_Pistol</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@pistol_1h@gang</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash/>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@pistol_1h@gang</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@pistol_1h@gang_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
|
||||
<WeaponClipSetHashStealth>weapons@pistol@pistol@stealth</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_gang_pistol_1H</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_core</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol_1h@gang</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.300000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="3.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash/>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<GestureBeckonOverrideClipSetHash>combat_gestures_beckon_pistol_1h_gang</GestureBeckonOverrideClipSetHash>
|
||||
<GestureOverThereOverrideClipSetHash>combat_gestures_overthere_pistol_1h_gang</GestureOverThereOverrideClipSetHash>
|
||||
<GestureHaltOverrideClipSetHash>combat_gestures_halt_pistol_1h_gang</GestureHaltOverrideClipSetHash>
|
||||
<GestureGlancesOverrideClipSetHash>combat_gestures_glances_pistol_1h_gang</GestureGlancesOverrideClipSetHash>
|
||||
<CombatReactionOverrideClipSetHash>combat_reactions_pistol_1h_gang</CombatReactionOverrideClipSetHash>
|
||||
<UseLeftHandIKAllowTags value="true"/>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPerson">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_STACCATOA2">
|
||||
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@pistol@shared@core</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@pistol@shared@core</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.300000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="3.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash/>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_idle@p_m_zero@pistol@shared@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@pistol@shared@core</WeaponClipSetHashForClone>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonAiming">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_STACCATOA2">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@pistol@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.300000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="3.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash/>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@c</Item>
|
||||
<Item>weapons@first_person@aim_lt@p_m_zero@pistol@shared@fidgets@d</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonRNG">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_STACCATOA2">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_rng@pistol@pistol</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.300000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="3.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash/>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
|
||||
<FPSFidgetClipsetHashes>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@a</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@b</Item>
|
||||
<Item>weapons@first_person@aim_rng@p_m_zero@pistol@shared@fidgets@c</Item>
|
||||
</FPSFidgetClipsetHashes>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
<Item key="FirstPersonScope">
|
||||
<Fallback>Default</Fallback>
|
||||
<WeaponAnimations>
|
||||
<Item key="WEAPON_STACCATOA2">
|
||||
<CoverMovementClipSetHash/>
|
||||
<CoverMovementExtraClipSetHash/>
|
||||
<CoverAlternateMovementClipSetHash>cover@move@ai@base@1h</CoverAlternateMovementClipSetHash>
|
||||
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_Pistol</CoverWeaponClipSetHash>
|
||||
<MotionClipSetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</MotionClipSetHash>
|
||||
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
||||
<MotionCrouchClipSetHash/>
|
||||
<MotionStrafingClipSetHash/>
|
||||
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
||||
<MotionStrafingUpperBodyClipSetHash/>
|
||||
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHash>
|
||||
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
|
||||
<WeaponClipSetHashInjured>weapons@pistol@pistol_injured</WeaponClipSetHashInjured>
|
||||
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@pistol@w_fire</WeaponClipSetHashStealth>
|
||||
<WeaponClipSetHashHiCover/>
|
||||
<AlternativeClipSetWhenBlocked/>
|
||||
<ScopeWeaponClipSet/>
|
||||
<AlternateAimingStandingClipSetHash/>
|
||||
<AlternateAimingCrouchingClipSetHash/>
|
||||
<FiringVariationsStandingClipSetHash>combat_fire_variations_pistol</FiringVariationsStandingClipSetHash>
|
||||
<FiringVariationsCrouchingClipSetHash/>
|
||||
<AimTurnStandingClipSetHash>combat_aim_turns_pistol</AimTurnStandingClipSetHash>
|
||||
<AimTurnCrouchingClipSetHash/>
|
||||
<MeleeClipSetHash>melee@pistol@streamed_fps</MeleeClipSetHash>
|
||||
<MeleeVariationClipSetHash/>
|
||||
<MeleeTauntClipSetHash/>
|
||||
<MeleeSupportTauntClipSetHash/>
|
||||
<MeleeStealthClipSetHash/>
|
||||
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
|
||||
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@PISTOL</JumpUpperbodyClipSetHash>
|
||||
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@PISTOL</FallUpperbodyClipSetHash>
|
||||
<FromStrafeTransitionUpperBodyClipSetHash>weapons@pistol@</FromStrafeTransitionUpperBodyClipSetHash>
|
||||
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
|
||||
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
|
||||
<AnimFireRateModifier value="1.300000"/>
|
||||
<AnimBlindFireRateModifier value="1.000000"/>
|
||||
<AnimWantingToShootFireRateModifier value="3.000000"/>
|
||||
<UseFromStrafeUpperBodyAimNetwork value="true"/>
|
||||
<AimingDownTheBarrel value="true"/>
|
||||
<WeaponSwapData ref="SWAP_DEFAULT"/>
|
||||
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@pistol@shared@core</AimGrenadeThrowNormalClipsetHash>
|
||||
<AimGrenadeThrowAlternateClipsetHash/>
|
||||
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@pistol@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
|
||||
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@pistol@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
|
||||
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@pistol@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
|
||||
<FPSTransitionFromScopeHash/>
|
||||
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
|
||||
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@pistol@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
|
||||
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@pistol@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
|
||||
</Item>
|
||||
</WeaponAnimations>
|
||||
</Item>
|
||||
</WeaponAnimationsSets>
|
||||
</CWeaponAnimationsSets>
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponModelInfo__InitDataList>
|
||||
<InitDatas>
|
||||
<Item>
|
||||
<modelName>w_pi_staccatoa2_mag1</modelName>
|
||||
<txdName>w_pi_staccatoa2_mag1</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="300"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<modelName>w_pi_staccatoa2</modelName>
|
||||
<txdName>w_pi_staccatoa2</txdName>
|
||||
<ptfxAssetName>NULL</ptfxAssetName>
|
||||
<lodDist value="500"/>
|
||||
</Item>
|
||||
</InitDatas>
|
||||
</CWeaponModelInfo__InitDataList>
|
||||
|
||||
@@ -0,0 +1,293 @@
|
||||
<?xml version="1.0" encoding="UTF - 8"?>
|
||||
|
||||
<CWeaponInfoBlob>
|
||||
<SlotNavigateOrder>
|
||||
<Item>
|
||||
<WeaponSlots>
|
||||
<Item>
|
||||
<OrderNumber value="452"/>
|
||||
<Entry>SLOT_WEAPON_STACCATOA2</Entry>
|
||||
</Item>
|
||||
</WeaponSlots>
|
||||
</Item>
|
||||
</SlotNavigateOrder>
|
||||
<Infos>
|
||||
<Item>
|
||||
<Infos>
|
||||
<Item type="CWeaponInfo">
|
||||
<Name>WEAPON_STACCATOA2</Name>
|
||||
<Model>w_pi_staccatoa2</Model>
|
||||
<Audio>AUDIO_ITEM_PISTOL</Audio>
|
||||
<Slot>SLOT_WEAPON_STACCATOA2</Slot>
|
||||
<DamageType>BULLET</DamageType>
|
||||
<Explosion>
|
||||
<Default>DONTCARE</Default>
|
||||
<HitCar>DONTCARE</HitCar>
|
||||
<HitTruck>DONTCARE</HitTruck>
|
||||
<HitBike>DONTCARE</HitBike>
|
||||
<HitBoat>DONTCARE</HitBoat>
|
||||
<HitPlane>DONTCARE</HitPlane>
|
||||
</Explosion>
|
||||
<FireType>INSTANT_HIT</FireType>
|
||||
<WheelSlot>WHEEL_PISTOL</WheelSlot>
|
||||
<Group>GROUP_PISTOL</Group>
|
||||
<AmmoInfo ref="AMMO_PISTOL"/>
|
||||
<AimingInfo ref="PISTOL_2H_BASE_STRAFE"/>
|
||||
<ClipSize value="12"/>
|
||||
<AccuracySpread value="1.500000"/>
|
||||
<AccurateModeAccuracyModifier value="0.500000"/>
|
||||
<RunAndGunAccuracyModifier value="2.000000"/>
|
||||
<RunAndGunAccuracyMaxModifier value="1.000000"/>
|
||||
<RecoilAccuracyMax value="1.000000"/>
|
||||
<RecoilErrorTime value="3.300000"/>
|
||||
<RecoilRecoveryRate value="1.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotAI value="1000.000000"/>
|
||||
<MinHeadShotDistanceAI value="1000.000000"/>
|
||||
<MaxHeadShotDistanceAI value="1000.000000"/>
|
||||
<HeadShotDamageModifierAI value="1000.000000"/>
|
||||
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000"/>
|
||||
<MinHeadShotDistancePlayer value="5.000000"/>
|
||||
<MaxHeadShotDistancePlayer value="40.000000"/>
|
||||
<HeadShotDamageModifierPlayer value="30.000000"/>
|
||||
<Damage value="36.000000"/>
|
||||
<DamageTime value="0.000000"/>
|
||||
<DamageTimeInVehicle value="0.000000"/>
|
||||
<DamageTimeInVehicleHeadShot value="0.000000"/>
|
||||
<HitLimbsDamageModifier value="0.500000"/>
|
||||
<NetworkHitLimbsDamageModifier value="0.800000"/>
|
||||
<LightlyArmouredDamageModifier value="0.750000"/>
|
||||
<Force value="50.000000"/>
|
||||
<ForceHitPed value="125.000000"/>
|
||||
<ForceHitVehicle value="750.000000"/>
|
||||
<ForceHitFlyingHeli value="750.000000"/>
|
||||
<OverrideForces>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_HEAD</BoneTag>
|
||||
<ForceFront value="100.000000"/>
|
||||
<ForceBack value="80.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_NECK</BoneTag>
|
||||
<ForceFront value="60.000000"/>
|
||||
<ForceBack value="70.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="1.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_THIGH</BoneTag>
|
||||
<ForceFront value="40.000000"/>
|
||||
<ForceBack value="1.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_L_CALF</BoneTag>
|
||||
<ForceFront value="70.000000"/>
|
||||
<ForceBack value="80.000000"/>
|
||||
</Item>
|
||||
<Item>
|
||||
<BoneTag>BONETAG_R_CALF</BoneTag>
|
||||
<ForceFront value="60.000000"/>
|
||||
<ForceBack value="100.000000"/>
|
||||
</Item>
|
||||
</OverrideForces>
|
||||
<ForceMaxStrengthMult value="1.000000"/>
|
||||
<ForceFalloffRangeStart value="0.000000"/>
|
||||
<ForceFalloffRangeEnd value="50.000000"/>
|
||||
<ForceFalloffMin value="1.000000"/>
|
||||
<ProjectileForce value="0.000000"/>
|
||||
<FragImpulse value="250.000000"/>
|
||||
<Penetration value="0.010000"/>
|
||||
<VerticalLaunchAdjustment value="0.000000"/>
|
||||
<DropForwardVelocity value="0.000000"/>
|
||||
<Speed value="2000.000000"/>
|
||||
<BulletsInBatch value="1"/>
|
||||
<BatchSpread value="0.000000"/>
|
||||
<ReloadTimeMP value="-1.000000"/>
|
||||
<ReloadTimeSP value="-1.000000"/>
|
||||
<VehicleReloadTime value="1.000000"/>
|
||||
<AnimReloadRate value="1.100000"/>
|
||||
<BulletsPerAnimLoop value="1"/>
|
||||
<TimeBetweenShots value="0.370000"/>
|
||||
<TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000"/>
|
||||
<SpinUpTime value="0.000000"/>
|
||||
<SpinTime value="0.000000"/>
|
||||
<SpinDownTime value="0.000000"/>
|
||||
<AlternateWaitTime value="-1.000000"/>
|
||||
<BulletBendingNearRadius value="0.000000"/>
|
||||
<BulletBendingFarRadius value="0.750000"/>
|
||||
<BulletBendingZoomedRadius value="0.375000"/>
|
||||
<FirstPersonBulletBendingNearRadius value="0.000000"/>
|
||||
<FirstPersonBulletBendingFarRadius value="0.750000"/>
|
||||
<FirstPersonBulletBendingZoomedRadius value="0.375000"/>
|
||||
<Fx>
|
||||
<EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
|
||||
<FlashFx>muz_pistol</FlashFx>
|
||||
<FlashFxAlt/>
|
||||
<FlashFxFP>muz_pistol_fp</FlashFxFP>
|
||||
<FlashFxAltFP/>
|
||||
<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
|
||||
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
|
||||
<MuzzleSmokeFxMinLevel value="0.300000"/>
|
||||
<MuzzleSmokeFxIncPerShot value="0.100000"/>
|
||||
<MuzzleSmokeFxDecPerSec value="0.275000"/>
|
||||
<ShellFx>eject_pistol</ShellFx>
|
||||
<ShellFxFP>eject_pistol_fp</ShellFxFP>
|
||||
<TracerFx>bullet_tracer</TracerFx>
|
||||
<PedDamageHash>BulletSmall</PedDamageHash>
|
||||
<TracerFxChanceSP value="0.200000"/>
|
||||
<TracerFxChanceMP value="0.750000"/>
|
||||
<FlashFxChanceSP value="1.000000"/>
|
||||
<FlashFxChanceMP value="1.000000"/>
|
||||
<FlashFxAltChance value="0.000000"/>
|
||||
<FlashFxScale value="0.800000"/>
|
||||
<FlashFxLightEnabled value="true"/>
|
||||
<FlashFxLightCastsShadows value="false"/>
|
||||
<FlashFxLightOffsetDist value="0.000000"/>
|
||||
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000"/>
|
||||
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000"/>
|
||||
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000"/>
|
||||
<FlashFxLightRangeMinMax x="2.000000" y="2.500000"/>
|
||||
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000"/>
|
||||
<GroundDisturbFxEnabled value="false"/>
|
||||
<GroundDisturbFxDist value="5.000000"/>
|
||||
<GroundDisturbFxNameDefault/>
|
||||
<GroundDisturbFxNameSand/>
|
||||
<GroundDisturbFxNameDirt/>
|
||||
<GroundDisturbFxNameWater/>
|
||||
<GroundDisturbFxNameFoliage/>
|
||||
</Fx>
|
||||
<InitialRumbleDuration value="150"/>
|
||||
<InitialRumbleIntensity value="0.200000"/>
|
||||
<InitialRumbleIntensityTrigger value="0.850000"/>
|
||||
<RumbleDuration value="95"/>
|
||||
<RumbleIntensity value="0.200000"/>
|
||||
<RumbleIntensityTrigger value="0.800000"/>
|
||||
<RumbleDamageIntensity value="1.000000"/>
|
||||
<InitialRumbleDurationFps value="150"/>
|
||||
<InitialRumbleIntensityFps value="1.000000"/>
|
||||
<RumbleDurationFps value="95"/>
|
||||
<RumbleIntensityFps value="1.000000"/>
|
||||
<NetworkPlayerDamageModifier value="1.000000"/>
|
||||
<NetworkPedDamageModifier value="1.000000"/>
|
||||
<NetworkHeadShotPlayerDamageModifier value="2.000000"/>
|
||||
<LockOnRange value="55.000000"/>
|
||||
<WeaponRange value="140.000000"/>
|
||||
<BulletDirectionOffsetInDegrees value="0.000000"/>
|
||||
<AiSoundRange value="-1.000000"/>
|
||||
<AiPotentialBlastEventRange value="-1.000000"/>
|
||||
<DamageFallOffRangeMin value="40.000000"/>
|
||||
<DamageFallOffRangeMax value="120.000000"/>
|
||||
<DamageFallOffModifier value="0.300000"/>
|
||||
<VehicleWeaponHash/>
|
||||
<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
|
||||
<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
|
||||
<CoverReadyToFireCameraHash/>
|
||||
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
|
||||
<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
|
||||
<AlternativeOrScopedCameraHash/>
|
||||
<RunAndGunAlternativeOrScopedCameraHash/>
|
||||
<CinematicShootingAlternativeOrScopedCameraHash/>
|
||||
<CameraFov value="45.000000"/>
|
||||
<FirstPersonScopeFov value="30.00000"/>
|
||||
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonScopeOffset x="0.00000" y="0.0000" z="0.0010"/>
|
||||
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonScopeRotationOffset x="-0.30000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000"/>
|
||||
<FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000"/>
|
||||
<FirstPersonAsThirdPersonRNGOffset x="-0.025" y="-0.025" z="-0.040"/>
|
||||
<FirstPersonAsThirdPersonLTOffset x="0.050" y="0.060" z="-0.0250"/>
|
||||
<FirstPersonAsThirdPersonScopeOffset x="0.070" y="0.000000" z="-0.020"/>
|
||||
<FirstPersonAsThirdPersonWeaponBlockedOffset x="000000" y="0.000000" z="000000"/>
|
||||
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistance value="0.000000"/>
|
||||
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000"/>
|
||||
<ZoomFactorForAccurateMode value="1.300000"/>
|
||||
<RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
|
||||
<RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
|
||||
<AccuracyOffsetShakeHash/>
|
||||
<MinTimeBetweenRecoilShakes value="150"/>
|
||||
<RecoilShakeAmplitude value="1.000000"/>
|
||||
<ExplosionShakeAmplitude value="-1.000000"/>
|
||||
<IkRecoilDisplacement value="0.01"/>
|
||||
<IkRecoilDisplacementScope value="0.005"/>
|
||||
<IkRecoilDisplacementScaleBackward value="1.0"/>
|
||||
<IkRecoilDisplacementScaleVertical value="0.4"/>
|
||||
<ReticuleHudPosition x="0.000000" y="0.000000"/>
|
||||
<AimOffsetMin x="0.200000" y="0.100000" z="0.600000"/>
|
||||
<AimProbeLengthMin value="0.300000"/>
|
||||
<AimOffsetMax x="0.175000" y="-0.200000" z="0.500000"/>
|
||||
<AimProbeLengthMax value="0.275000"/>
|
||||
<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000"/>
|
||||
<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000"/>
|
||||
<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000"/>
|
||||
<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000"/>
|
||||
<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000"/>
|
||||
<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000"/>
|
||||
<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000"/>
|
||||
<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000"/>
|
||||
<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000"/>
|
||||
<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000"/>
|
||||
<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000"/>
|
||||
<AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000"/>
|
||||
<TorsoAimOffset x="-1.300000" y="0.550000"/>
|
||||
<TorsoCrouchedAimOffset x="0.200000" y="0.050000"/>
|
||||
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000"/>
|
||||
<ReticuleMinSizeStanding value="0.650000"/>
|
||||
<ReticuleMinSizeCrouched value="0.550000"/>
|
||||
<ReticuleScale value="0.300000"/>
|
||||
<ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
|
||||
<FirstPersonReticuleStyleHash/>
|
||||
<PickupHash>PICKUP_WEAPON_PISTOL</PickupHash>
|
||||
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
|
||||
<HumanNameHash>WEAPON_STACCATOA2</HumanNameHash>
|
||||
<MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
|
||||
<StatName>PISTOL</StatName>
|
||||
<KnockdownCount value="3"/>
|
||||
<KillshotImpulseScale value="1.000000"/>
|
||||
<NmShotTuningSet>Normal</NmShotTuningSet>
|
||||
<AttachPoints>
|
||||
<Item>
|
||||
<AttachBone>WAPClip</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Default value="true"/>
|
||||
<Name>COMPONENT_STACCATOA2_CLIP_01</Name>
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
</AttachPoints>
|
||||
<GunFeedBone/>
|
||||
<TargetSequenceGroup>PISTOL</TargetSequenceGroup>
|
||||
<WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
|
||||
<TintSpecValues ref="TINT_DEFAULT"/>
|
||||
<FiringPatternAliases ref="FIRING_PATTERN_PISTOL"/>
|
||||
<ReloadUpperBodyFixupExpressionData ref="default"/>
|
||||
<AmmoDiminishingRate value="3"/>
|
||||
<AimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<FiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingBreathingAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringBreathingAdditiveWeight value="1.000000"/>
|
||||
<AimingLeanAdditiveWeight value="1.000000"/>
|
||||
<FiringLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthAimingLeanAdditiveWeight value="1.000000"/>
|
||||
<StealthFiringLeanAdditiveWeight value="1.000000"/>
|
||||
<ExpandPedCapsuleRadius value="0.000000"/>
|
||||
<AudioCollisionHash/>
|
||||
<HudDamage value="26"/>
|
||||
<HudSpeed value="40"/>
|
||||
<HudCapacity value="10"/>
|
||||
<HudAccuracy value="40"/>
|
||||
<HudRange value="25"/>
|
||||
</Item>
|
||||
</Infos>
|
||||
</Item>
|
||||
</Infos>
|
||||
<Name>AR</Name>
|
||||
</CWeaponInfoBlob>
|
||||
|
||||
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@@ -974,6 +974,8 @@
|
||||
"JokerSick"
|
||||
],
|
||||
"weapons": [
|
||||
"WEAPON_STACCATOA1",
|
||||
"WEAPON_STACCATOA2",
|
||||
"WEAPON_pepperspray",
|
||||
"WEAPON_flashlight",
|
||||
"WEAPON_beanbag",
|
||||
|
||||
+5
-1
@@ -285,7 +285,7 @@ ensure LASD_VestPack
|
||||
ensure beards
|
||||
ensure GlassesAddon
|
||||
ensure EP-Modular-Helmet
|
||||
|
||||
ensure Gravity-CHPBWC
|
||||
|
||||
ensure 23f150st
|
||||
ensure thpram
|
||||
@@ -568,6 +568,10 @@ ensure El3ttric-40MM
|
||||
ensure thinline_lock
|
||||
ensure thinline_glock_attachments
|
||||
ensure taser10addon
|
||||
ensure StaccatoXCWAcro2
|
||||
ensure StaccatoXCWAcro1
|
||||
ensure
|
||||
|
||||
|
||||
#[-----MarkoMods-----]
|
||||
ensure menuv
|
||||
|
||||
Reference in New Issue
Block a user