fixing mlopd
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@@ -1,674 +0,0 @@
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Version 3, 29 June 2007
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|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
@@ -1,48 +0,0 @@
|
||||

|
||||
|
||||
[](https://github.com/gimicze/firescript/blob/master/LICENSE "License")
|
||||
[](https://github.com/gimicze/firescript/releases/latest "Latest release")
|
||||
[](https://github.com/gimicze/firescript/releases/latest "Total downloads")
|
||||
|
||||
A FiveM resource enabling whitelisted users to create a (*somewhat*) realistic fires. As far as I am aware, the only fire script compatible with OneSync Infinity / Beyond.
|
||||
|
||||
<details>
|
||||
<summary>In-game screenshots</summary>
|
||||
|
||||

|
||||

|
||||
</details>
|
||||
|
||||
# Instalation
|
||||
|
||||
1. Extract the contents into folder called `firescript` into your resources folder.
|
||||
2. Start the script: **a)** in the `server.cfg` file; **b)** through the console
|
||||
|
||||
## Starting a resource through console
|
||||
|
||||
1. In a server console, or client console (F8), type in `refresh` and confirm using ENTER
|
||||
2. Type in `start firescript` and confirm using ENTER
|
||||
|
||||
## Starting a resource in `server.cfg`
|
||||
1. Add this line to your server.cfg
|
||||
```
|
||||
start firescript
|
||||
```
|
||||
2. Save the file and restart the server.
|
||||
|
||||
# Usage & Commands
|
||||
|
||||
*Tutorial moved to [the wiki](https://github.com/gimicze/firescript/wiki).*
|
||||
|
||||
# Known bugs
|
||||
*None! Feel free to open issue when you find any!*
|
||||
|
||||
# Credits
|
||||
- Albo1125 and foregz - I borrowed some particles from their fire scripts. Thanks!
|
||||
- MadMick#0773, Mickey#2590 and MadLadClip for testing and help with the script.
|
||||
|
||||
# Contributing
|
||||
Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.
|
||||
|
||||
# License
|
||||
[GNU GPL 3.0](https://github.com/gimicze/firescript/blob/main/LICENSE)
|
||||
@@ -1,131 +0,0 @@
|
||||
--================================--
|
||||
-- FIRE SCRIPT v1.6.3 --
|
||||
-- by GIMI (+ foregz, Albo1125) --
|
||||
-- License: GNU GPL 3.0 --
|
||||
--================================--
|
||||
|
||||
Dispatch = {
|
||||
lastCall = nil,
|
||||
blips = {},
|
||||
__index = self,
|
||||
init = function(o)
|
||||
o = o or {active = {}, removed = {}}
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
return o
|
||||
end
|
||||
}
|
||||
|
||||
function Dispatch:renderRoute(coords)
|
||||
ClearGpsMultiRoute()
|
||||
|
||||
StartGpsMultiRoute(6, true, true)
|
||||
AddPointToGpsMultiRoute(table.unpack(coords))
|
||||
SetGpsMultiRouteRender(true)
|
||||
end
|
||||
|
||||
function Dispatch:create(dispatchNumber, coords)
|
||||
if not (dispatchNumber and coords) then
|
||||
return
|
||||
end
|
||||
|
||||
-- Create a fire blip
|
||||
local blip = AddBlipForCoord(table.unpack(coords))
|
||||
SetBlipSprite(blip, 436)
|
||||
SetBlipDisplay(blip, 4)
|
||||
SetBlipScale(blip, 1.5)
|
||||
SetBlipColour(blip, 1)
|
||||
SetBlipAsShortRange(blip, false)
|
||||
BeginTextCommandSetBlipName("STRING")
|
||||
AddTextComponentString("Fire #" .. dispatchNumber)
|
||||
EndTextCommandSetBlipName(blip)
|
||||
|
||||
self.blips[dispatchNumber] = {
|
||||
coords = coords,
|
||||
blip = blip
|
||||
}
|
||||
|
||||
self:renderRoute(coords)
|
||||
|
||||
if Config.Dispatch.playSound then
|
||||
Citizen.CreateThread(
|
||||
function()
|
||||
for i = 1, 3 do
|
||||
PlaySoundFromEntity(-1, "IDLE_BEEP", GetPlayerPed(-1), "EPSILONISM_04_SOUNDSET", 0)
|
||||
Citizen.Wait(300)
|
||||
end
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
FlashMinimapDisplay()
|
||||
|
||||
Citizen.SetTimeout(
|
||||
Config.Dispatch.removeBlipTimeout,
|
||||
function()
|
||||
if self.blips[dispatchNumber] and self.blips[dispatchNumber].blip then
|
||||
RemoveBlip(blip)
|
||||
self.blips[dispatchNumber].blip = false
|
||||
end
|
||||
if self.lastCall == dispatchNumber then
|
||||
ClearGpsMultiRoute()
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- Only store the last 'Config.Dispatch.storeLast' dispatches' data.
|
||||
if countElements(self.blips) > Config.Dispatch.storeLast then
|
||||
local order = {}
|
||||
|
||||
for k, v in pairs(self.blips) do
|
||||
table.insert(order, k)
|
||||
end
|
||||
|
||||
table.sort(order)
|
||||
self.blips[order[1]] = nil
|
||||
end
|
||||
|
||||
self.lastCall = dispatchNumber
|
||||
end
|
||||
|
||||
function Dispatch:clear(dispatchNumber)
|
||||
ClearGpsMultiRoute()
|
||||
|
||||
if dispatchNumber and self.blips[dispatchNumber] and self.blips[dispatchNumber].blip then
|
||||
RemoveBlip(self.blips[dispatchNumber].blip)
|
||||
self.blips[dispatchNumber].blip = false
|
||||
elseif dispatchNumber == 0 then
|
||||
for k, v in pairs(self.blips) do
|
||||
if self.blips[k].blip then
|
||||
RemoveBlip(self.blips[k].blip)
|
||||
self.blips[k].blip = false
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Dispatch:remind(dispatchNumber)
|
||||
if self.blips[dispatchNumber] then
|
||||
SetNewWaypoint(table.unpack(self.blips[dispatchNumber].coords.xy))
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
--================================--
|
||||
-- DISPATCH ROUTE REMOVAL --
|
||||
--================================--
|
||||
|
||||
if Config.Dispatch.clearGpsRadius and tonumber(Config.Dispatch.clearGpsRadius) then
|
||||
Citizen.CreateThread(
|
||||
function()
|
||||
while true do
|
||||
Citizen.Wait(5000)
|
||||
if Dispatch.lastCall and Dispatch.blips[Dispatch.lastCall] and Dispatch.blips[Dispatch.lastCall].blip and #(Dispatch.blips[Dispatch.lastCall].coords - GetEntityCoords(GetPlayerPed(-1))) < Config.Dispatch.clearGpsRadius then
|
||||
ClearGpsMultiRoute()
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
end
|
||||
@@ -1,227 +0,0 @@
|
||||
--================================--
|
||||
-- FIRE SCRIPT v1.7.6 --
|
||||
-- by GIMI (+ foregz, Albo1125) --
|
||||
-- License: GNU GPL 3.0 --
|
||||
--================================--
|
||||
|
||||
Fire = {
|
||||
active = {},
|
||||
removed = {},
|
||||
__index = self,
|
||||
init = function(o)
|
||||
o = o or {active = {}, removed = {}}
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
return o
|
||||
end
|
||||
}
|
||||
|
||||
function Fire:createFlame(fireIndex, flameIndex, coords)
|
||||
if not self.removed[fireIndex] then
|
||||
if self.active[fireIndex] == nil then
|
||||
self.active[fireIndex] = {
|
||||
flameCoords = {},
|
||||
flames = {},
|
||||
particles = {},
|
||||
flameParticles = {}
|
||||
}
|
||||
end
|
||||
self.active[fireIndex].flameCoords[flameIndex] = coords
|
||||
end
|
||||
end
|
||||
|
||||
function Fire:removeFlame(fireIndex, flameIndex)
|
||||
if not (fireIndex and flameIndex and self.active[fireIndex]) then
|
||||
return
|
||||
end
|
||||
|
||||
if self.active[fireIndex].flames[flameIndex] and self.active[fireIndex].flames[flameIndex] > -1 then
|
||||
RemoveScriptFire(self.active[fireIndex].flames[flameIndex])
|
||||
self.active[fireIndex].flames[flameIndex] = nil
|
||||
end
|
||||
|
||||
if self.active[fireIndex].particles[flameIndex] and self.active[fireIndex].particles[flameIndex] ~= 0 then
|
||||
local particles = self.active[fireIndex].particles[flameIndex]
|
||||
Citizen.SetTimeout(
|
||||
5000,
|
||||
function()
|
||||
StopParticleFxLooped(particles, false)
|
||||
RemoveParticleFx(particles, true)
|
||||
end
|
||||
)
|
||||
self.active[fireIndex].particles[flameIndex] = nil
|
||||
end
|
||||
|
||||
if self.active[fireIndex].flameParticles[flameIndex] and self.active[fireIndex].flameParticles[flameIndex] ~= 0 then
|
||||
local flameParticles = self.active[fireIndex].flameParticles[flameIndex]
|
||||
Citizen.SetTimeout(
|
||||
5000,
|
||||
function()
|
||||
StopParticleFxLooped(flameParticles, false)
|
||||
RemoveParticleFx(flameParticles, true)
|
||||
end
|
||||
)
|
||||
self.active[fireIndex].flameParticles[flameIndex] = nil
|
||||
end
|
||||
|
||||
self.active[fireIndex].flameCoords[flameIndex] = nil
|
||||
|
||||
if self.active[fireIndex] ~= nil and countElements(self.active[fireIndex].flames) < 1 then
|
||||
self.active[fireIndex] = nil
|
||||
self.removed[fireIndex] = true
|
||||
end
|
||||
end
|
||||
|
||||
function Fire:remove(fireIndex, callback)
|
||||
if not (self.active[fireIndex] and self.active[fireIndex].particles) then
|
||||
return
|
||||
end
|
||||
|
||||
for k, v in pairs(self.active[fireIndex].flameCoords) do
|
||||
self:removeFlame(fireIndex, k)
|
||||
Citizen.Wait(20)
|
||||
end
|
||||
|
||||
Citizen.SetTimeout(
|
||||
200,
|
||||
function()
|
||||
if self.active[fireIndex] and next(self.active[fireIndex].flames) ~= nil then
|
||||
print("WARNING: A fire persisted!")
|
||||
self:remove(fireIndex)
|
||||
elseif callback then
|
||||
callback(fireIndex)
|
||||
end
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
function Fire:removeAll(callback)
|
||||
for k, v in pairs(self.active) do
|
||||
self:remove(k)
|
||||
Citizen.Wait(20)
|
||||
end
|
||||
|
||||
self.active = {}
|
||||
self.removed = {}
|
||||
|
||||
if callback then
|
||||
callback()
|
||||
end
|
||||
end
|
||||
|
||||
--================================--
|
||||
-- PARTICLES & FIRE EXTINGUISHING --
|
||||
--================================--
|
||||
|
||||
Citizen.CreateThread(
|
||||
function()
|
||||
if not HasNamedPtfxAssetLoaded("scr_agencyheistb") then
|
||||
RequestNamedPtfxAsset("scr_agencyheistb")
|
||||
while not HasNamedPtfxAssetLoaded("scr_agencyheistb") do
|
||||
Wait(1)
|
||||
end
|
||||
end
|
||||
|
||||
if not HasNamedPtfxAssetLoaded("scr_trevor3") then
|
||||
RequestNamedPtfxAsset("scr_trevor3")
|
||||
while not HasNamedPtfxAssetLoaded("scr_trevor3") do
|
||||
Wait(1)
|
||||
end
|
||||
end
|
||||
|
||||
while true do
|
||||
Citizen.Wait(1500)
|
||||
for fireIndex, v in pairs(Fire.active) do
|
||||
if countElements(v.particles) ~= 0 then
|
||||
for flameIndex, _v in pairs(v.particles) do
|
||||
if v.flameCoords[flameIndex] ~= nil then
|
||||
local isFirePresent = GetNumberOfFiresInRange(
|
||||
v.flameCoords[flameIndex].x,
|
||||
v.flameCoords[flameIndex].y,
|
||||
v.flameCoords[flameIndex].z,
|
||||
0.05
|
||||
)
|
||||
if isFirePresent == 0 then
|
||||
TriggerServerEvent('fireManager:removeFlame', fireIndex, flameIndex)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
Citizen.CreateThread(
|
||||
function()
|
||||
while true do
|
||||
local pedCoords = GetEntityCoords(GetPlayerPed(-1))
|
||||
for fireIndex, v in pairs(Fire.active) do
|
||||
for flameIndex, coords in pairs(Fire.active[fireIndex].flameCoords) do
|
||||
Citizen.Wait(10)
|
||||
while syncInProgress do
|
||||
Citizen.Wait(10)
|
||||
end
|
||||
syncInProgress = true
|
||||
if Fire.active[fireIndex] and Fire.active[fireIndex].flameCoords[flameIndex] and not Fire.active[fireIndex].particles[flameIndex] and #(coords - pedCoords) < 300.0 then
|
||||
local z = coords.z
|
||||
|
||||
repeat
|
||||
Wait(0)
|
||||
ground, newZ = GetGroundZFor_3dCoord(coords.x, coords.y, z)
|
||||
if not ground then
|
||||
z = z + 0.1
|
||||
end
|
||||
until ground
|
||||
z = newZ
|
||||
|
||||
Fire.active[fireIndex].flames[flameIndex] = StartScriptFire(coords.x, coords.y, z, 0, false)
|
||||
|
||||
if Fire.active[fireIndex].flames[flameIndex] then -- Make sure the fire has been spawned properly
|
||||
Fire.active[fireIndex].flameCoords[flameIndex] = vector3(coords.x, coords.y, z)
|
||||
|
||||
SetPtfxAssetNextCall("scr_agencyheistb")
|
||||
|
||||
Fire.active[fireIndex].particles[flameIndex] = StartParticleFxLoopedAtCoord(
|
||||
"scr_env_agency3b_smoke",
|
||||
Fire.active[fireIndex].flameCoords[flameIndex].x,
|
||||
Fire.active[fireIndex].flameCoords[flameIndex].y,
|
||||
Fire.active[fireIndex].flameCoords[flameIndex].z + 1.0,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
1.0,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
false
|
||||
)
|
||||
|
||||
SetPtfxAssetNextCall("scr_trevor3")
|
||||
|
||||
Fire.active[fireIndex].flameParticles[flameIndex] = StartParticleFxLoopedAtCoord(
|
||||
"scr_trev3_trailer_plume",
|
||||
Fire.active[fireIndex].flameCoords[flameIndex].x,
|
||||
Fire.active[fireIndex].flameCoords[flameIndex].y,
|
||||
Fire.active[fireIndex].flameCoords[flameIndex].z + 1.2,
|
||||
0.0,
|
||||
0.0,
|
||||
0.0,
|
||||
1.0,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
false
|
||||
)
|
||||
|
||||
else
|
||||
Fire.active[fireIndex].flames[flameIndex] = nil
|
||||
end
|
||||
end
|
||||
syncInProgress = false
|
||||
end
|
||||
end
|
||||
Citizen.Wait(1500)
|
||||
end
|
||||
end
|
||||
)
|
||||
@@ -1,394 +0,0 @@
|
||||
--================================--
|
||||
-- FIRE SCRIPT v1.7.6 --
|
||||
-- by GIMI (+ foregz, Albo1125) --
|
||||
-- License: GNU GPL 3.0 --
|
||||
--================================--
|
||||
|
||||
--================================--
|
||||
-- CHAT --
|
||||
--================================--
|
||||
|
||||
TriggerEvent("chat:addTemplate", "firescript", '<div style="text-indent: 0 !important; padding: 0.5vw; margin: 0.05vw; color: rgba(255,255,255,0.9);background-color: rgba(250,26,56, 0.8); border-radius: 4px;"><b>{0}</b> {1} </div>')
|
||||
|
||||
TriggerEvent('chat:addSuggestion', '/startfire', 'Creates a fire', {
|
||||
{
|
||||
name = "spread",
|
||||
help = "How many times can the fire spread?"
|
||||
},
|
||||
{
|
||||
name = "chance",
|
||||
help = "0 - 100; How quickly the fire spreads?"
|
||||
},
|
||||
{
|
||||
name = "dispatch",
|
||||
help = "true or false (default false)"
|
||||
},
|
||||
{
|
||||
name = "dispatchMessage",
|
||||
help = "Sets a custom dispatch message (leave empty to generate automatically)"
|
||||
}
|
||||
})
|
||||
|
||||
TriggerEvent('chat:addSuggestion', '/stopfire', 'Stops the fire', {
|
||||
{
|
||||
name = "index",
|
||||
help = "The fire's index"
|
||||
}
|
||||
})
|
||||
|
||||
TriggerEvent('chat:addSuggestion', '/stopallfires', 'Stops all fires')
|
||||
|
||||
TriggerEvent('chat:addSuggestion', '/registerscenario', 'Registers a new fire configuration')
|
||||
|
||||
TriggerEvent('chat:addSuggestion', '/addflame', 'Adds a flame to a scenario', {
|
||||
{
|
||||
name = "scenarioID",
|
||||
help = "The scenario"
|
||||
},
|
||||
{
|
||||
name = "spread",
|
||||
help = "How many times can the flame spread?"
|
||||
},
|
||||
{
|
||||
name = "chance",
|
||||
help = "How many out of 100 chances should the fire spread? (0-100)"
|
||||
}
|
||||
})
|
||||
|
||||
TriggerEvent('chat:addSuggestion', '/removeflame', 'Removes a flame from a scenario', {
|
||||
{
|
||||
name = "scenarioID",
|
||||
help = "The fire ID"
|
||||
},
|
||||
{
|
||||
name = "flameID",
|
||||
help = "The flame ID"
|
||||
}
|
||||
})
|
||||
|
||||
TriggerEvent('chat:addSuggestion', '/removescenario', 'Removes a scenario', {
|
||||
{
|
||||
name = "scenarioID",
|
||||
help = "The fire ID"
|
||||
}
|
||||
})
|
||||
|
||||
TriggerEvent('chat:addSuggestion', '/startscenario', 'Starts a scenario', {
|
||||
{
|
||||
name = "scenarioID",
|
||||
help = "The fire ID"
|
||||
},
|
||||
{
|
||||
name = "triggerDispatch",
|
||||
help = "true / false - should the script trigger dispatch after spawning the fire? (default false)"
|
||||
}
|
||||
})
|
||||
|
||||
TriggerEvent('chat:addSuggestion', '/stopscenario', 'Stops a scenario', {
|
||||
{
|
||||
name = "scenarioID",
|
||||
help = "The fire ID"
|
||||
}
|
||||
})
|
||||
|
||||
TriggerEvent('chat:addSuggestion', '/firewl', 'Manages the fire script whitelist', {
|
||||
{
|
||||
name = "action",
|
||||
help = "add / remove"
|
||||
},
|
||||
{
|
||||
name = "playerID",
|
||||
help = "The player's server ID"
|
||||
}
|
||||
})
|
||||
|
||||
TriggerEvent('chat:addSuggestion', '/firewlreload', 'Reloads the whitelist from the config')
|
||||
|
||||
TriggerEvent('chat:addSuggestion', '/firedispatch', 'Manages the fire script dispatch subscribers', {
|
||||
{
|
||||
name = "action",
|
||||
help = "add / remove / scenario (scenario = sets the scenario's dispatch message)"
|
||||
},
|
||||
{
|
||||
name = "playerID / scenarioID",
|
||||
help = "The player's server ID / the scenario's ID"
|
||||
},
|
||||
{
|
||||
name = "dispatchMessage",
|
||||
help = "(optional) Sets a custom dispatch message for the scenario (use only with par. #1 scenario; leave empty to remove previous custom message)"
|
||||
}
|
||||
})
|
||||
|
||||
TriggerEvent('chat:addSuggestion', '/remindme', 'Sets the GPS waypoint to the specified dispatch call.', {
|
||||
{
|
||||
name = "dispatchID",
|
||||
help = "The dispatch identifier (number)"
|
||||
}
|
||||
})
|
||||
|
||||
TriggerEvent('chat:addSuggestion', '/cleardispatch', 'Clears navigation to the last dispatch call.', {
|
||||
{
|
||||
name = "dispatchID",
|
||||
help = "(optional) The dispatch identifier, if filled in, the call's blip will be removed. Set to 0 to remove all dispatch blips."
|
||||
}
|
||||
})
|
||||
|
||||
TriggerEvent('chat:addSuggestion', '/randomfires', 'Manages the random fire spawner', {
|
||||
{
|
||||
name = "action",
|
||||
help = "add / remove / enable / disable"
|
||||
},
|
||||
{
|
||||
name = "p2",
|
||||
help = "(optional) For add / remove action, fill in the scenario ID."
|
||||
}
|
||||
})
|
||||
|
||||
--================================--
|
||||
-- SYNC ON CONNECT --
|
||||
--================================--
|
||||
|
||||
RegisterNetEvent('playerSpawned')
|
||||
AddEventHandler(
|
||||
'playerSpawned',
|
||||
function()
|
||||
print("Requested synchronization..")
|
||||
TriggerServerEvent('fireManager:requestSync')
|
||||
end
|
||||
)
|
||||
|
||||
RegisterNetEvent('onClientResourceStart')
|
||||
AddEventHandler(
|
||||
'onClientResourceStart',
|
||||
function(resourceName)
|
||||
if resourceName == GetCurrentResourceName() then
|
||||
-- Check the command whitelist
|
||||
TriggerServerEvent('fireManager:checkWhitelist')
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
--================================--
|
||||
-- COMMANDS --
|
||||
--================================--
|
||||
|
||||
RegisterCommand(
|
||||
'remindme',
|
||||
function(source, args, rawCommand)
|
||||
local dispatchNumber = tonumber(args[1])
|
||||
if not dispatchNumber then
|
||||
sendMessage("Invalid argument.")
|
||||
return
|
||||
end
|
||||
|
||||
local success = Dispatch:remind(dispatchNumber)
|
||||
|
||||
if not success then
|
||||
sendMessage("Couldn't find the specified dispatch.")
|
||||
return
|
||||
end
|
||||
end,
|
||||
false
|
||||
)
|
||||
|
||||
RegisterCommand(
|
||||
'cleardispatch',
|
||||
function(source, args, rawCommand)
|
||||
Dispatch:clear(tonumber(args[1]))
|
||||
end,
|
||||
false
|
||||
)
|
||||
|
||||
RegisterCommand(
|
||||
'startfire',
|
||||
function(source, args, rawCommand)
|
||||
local maxSpread = tonumber(args[1])
|
||||
local probability = tonumber(args[2])
|
||||
local triggerDispatch = args[3] == "true"
|
||||
|
||||
table.remove(args, 1)
|
||||
table.remove(args, 1)
|
||||
table.remove(args, 1)
|
||||
|
||||
local dispatchMessage = next(args) and table.concat(args, " ") or nil
|
||||
|
||||
TriggerServerEvent('fireManager:command:startfire', GetEntityCoords(GetPlayerPed(-1)), maxSpread, probability, triggerDispatch, dispatchMessage)
|
||||
end,
|
||||
false
|
||||
)
|
||||
|
||||
RegisterCommand(
|
||||
'registerscenario',
|
||||
function(source, args, rawCommand)
|
||||
local coords = nil
|
||||
|
||||
local x = tonumber(args[1])
|
||||
local y = tonumber(args[2])
|
||||
local z = tonumber(args[3])
|
||||
|
||||
if x and y and z then
|
||||
coords = vector3(x, y, z)
|
||||
end
|
||||
|
||||
TriggerServerEvent('fireManager:command:registerscenario', coords or GetEntityCoords(GetPlayerPed(-1)))
|
||||
end,
|
||||
false
|
||||
)
|
||||
|
||||
RegisterCommand(
|
||||
'addflame',
|
||||
function(source, args, rawCommand)
|
||||
local registeredFireID = tonumber(args[1])
|
||||
local spread = tonumber(args[2])
|
||||
local chance = tonumber(args[3])
|
||||
|
||||
local coords = nil
|
||||
|
||||
local x = tonumber(args[4])
|
||||
local y = tonumber(args[5])
|
||||
local z = tonumber(args[6])
|
||||
|
||||
if x and y and z then
|
||||
coords = vector3(x, y, z)
|
||||
end
|
||||
|
||||
if registeredFireID and spread and chance then
|
||||
TriggerServerEvent('fireManager:command:addflame', registeredFireID, coords or GetEntityCoords(GetPlayerPed(-1)), spread, chance)
|
||||
end
|
||||
end,
|
||||
false
|
||||
)
|
||||
|
||||
-- Aliases
|
||||
|
||||
RegisterCommand(
|
||||
'registerfire',
|
||||
function(source, args, rawCommand)
|
||||
ExecuteCommand("registerscenario" .. rawCommand:sub(13))
|
||||
end,
|
||||
false
|
||||
)
|
||||
|
||||
RegisterCommand(
|
||||
'removeregisteredfire',
|
||||
function(source, args, rawCommand)
|
||||
ExecuteCommand("removescenario" .. rawCommand:sub(21))
|
||||
end,
|
||||
false
|
||||
)
|
||||
|
||||
RegisterCommand(
|
||||
'startregisteredfire',
|
||||
function(source, args, rawCommand)
|
||||
ExecuteCommand("startscenario" .. rawCommand:sub(20))
|
||||
end,
|
||||
false
|
||||
)
|
||||
|
||||
RegisterCommand(
|
||||
'stopregisteredfire',
|
||||
function(source, args, rawCommand)
|
||||
ExecuteCommand("stopscenario" .. rawCommand:sub(19))
|
||||
end,
|
||||
false
|
||||
)
|
||||
|
||||
--================================--
|
||||
-- EVENTS --
|
||||
--================================--
|
||||
|
||||
RegisterNetEvent('fireClient:synchronizeFlames')
|
||||
AddEventHandler(
|
||||
'fireClient:synchronizeFlames',
|
||||
function(fires)
|
||||
syncInProgress = true
|
||||
Fire:removeAll(
|
||||
function()
|
||||
for k, v in pairs(fires) do
|
||||
for _k, _v in ipairs(v) do
|
||||
Fire:createFlame(k, _k, _v)
|
||||
end
|
||||
end
|
||||
syncInProgress = false
|
||||
end
|
||||
)
|
||||
end
|
||||
)
|
||||
|
||||
RegisterNetEvent('fireClient:removeFire')
|
||||
AddEventHandler(
|
||||
'fireClient:removeFire',
|
||||
function(fireIndex)
|
||||
while syncInProgress do
|
||||
Citizen.Wait(10)
|
||||
end
|
||||
syncInProgress = true
|
||||
Fire:remove(fireIndex)
|
||||
syncInProgress = false
|
||||
end
|
||||
)
|
||||
|
||||
RegisterNetEvent('fireClient:removeAllFires')
|
||||
AddEventHandler(
|
||||
'fireClient:removeAllFires',
|
||||
function()
|
||||
while syncInProgress do
|
||||
Citizen.Wait(10)
|
||||
end
|
||||
syncInProgress = true
|
||||
Fire:removeAll(
|
||||
function()
|
||||
syncInProgress = false
|
||||
end
|
||||
)
|
||||
end
|
||||
)
|
||||
|
||||
RegisterNetEvent("fireClient:removeFlame")
|
||||
AddEventHandler(
|
||||
"fireClient:removeFlame",
|
||||
function(fireIndex, flameIndex)
|
||||
while syncInProgress do
|
||||
Citizen.Wait(10)
|
||||
end
|
||||
syncInProgress = true
|
||||
Fire:removeFlame(fireIndex, flameIndex)
|
||||
syncInProgress = false
|
||||
end
|
||||
)
|
||||
|
||||
RegisterNetEvent("fireClient:createFlame")
|
||||
AddEventHandler(
|
||||
"fireClient:createFlame",
|
||||
function(fireIndex, flameIndex, coords)
|
||||
while syncInProgress do
|
||||
Citizen.Wait(10)
|
||||
end
|
||||
syncInProgress = true
|
||||
Fire:createFlame(fireIndex, flameIndex, coords)
|
||||
syncInProgress = false
|
||||
end
|
||||
)
|
||||
|
||||
-- Dispatch
|
||||
|
||||
if Config.Dispatch.enabled == true then
|
||||
RegisterNetEvent('fd:dispatch')
|
||||
AddEventHandler(
|
||||
'fd:dispatch',
|
||||
function(coords)
|
||||
local streetName, crossingRoad = GetStreetNameAtCoord(coords.x, coords.y, coords.z)
|
||||
local streetName = GetStreetNameFromHashKey(streetName)
|
||||
local text = ("A fire broke out at %s."):format((crossingRoad > 0) and streetName .. " / " .. GetStreetNameFromHashKey(crossingRoad) or streetName)
|
||||
TriggerServerEvent('fireDispatch:create', text, coords)
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
RegisterNetEvent('fireClient:createDispatch')
|
||||
AddEventHandler(
|
||||
'fireClient:createDispatch',
|
||||
function(dispatchNumber, coords)
|
||||
Dispatch:create(dispatchNumber, coords)
|
||||
end
|
||||
)
|
||||
@@ -1,34 +0,0 @@
|
||||
--================================--
|
||||
-- FIRE SCRIPT v1.7.6 --
|
||||
-- by GIMI (+ foregz, Albo1125) --
|
||||
-- License: GNU GPL 3.0 --
|
||||
--================================--
|
||||
|
||||
-- Chat
|
||||
|
||||
function sendMessage(text)
|
||||
TriggerEvent(
|
||||
"chat:addMessage",
|
||||
{
|
||||
templateId = "firescript",
|
||||
args = {
|
||||
"FireScript v1.7.4",
|
||||
text
|
||||
}
|
||||
}
|
||||
)
|
||||
end
|
||||
|
||||
-- Table functions
|
||||
|
||||
function countElements(table)
|
||||
local count = 0
|
||||
if type(table) == "table" then
|
||||
for k, v in pairs(table) do
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
||||
syncInProgress = false
|
||||
@@ -1,31 +0,0 @@
|
||||
--================================--
|
||||
-- FIRE SCRIPT v1.7.6 --
|
||||
-- by GIMI (+ foregz, Albo1125) --
|
||||
-- License: GNU GPL 3.0 --
|
||||
--================================--
|
||||
|
||||
Config = {}
|
||||
|
||||
Config.Fire = {
|
||||
fireSpreadChance = 5, -- Out of 100 chances, how many lead to fire spreading? (not exactly percents)
|
||||
maximumSpreads = 5,
|
||||
spawner = { -- Requires the use of the built-in dispatch system
|
||||
enableOnStartup = true,
|
||||
interval = 1800000, -- Random fire spawn interval (set to nil or false if you don't want to spawn random fires) in ms
|
||||
chance = 50, -- Fire spawn chance (out of 100 chances, how many lead to spawning a fire?); Set to values between 1-100
|
||||
players = 3, -- Sets the minimum number of players subscribed to dispatch for the spawner to spawn fires.
|
||||
firefighterJobs = { -- If using ESX (Config.Dispatch.enableESX), you can specify which players will count as firefighters in Config.Fire.spawner.players above; If not using ESX you can set this to nil
|
||||
["fd"] = false -- Always set the job name in the key, value has to be true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Config.Dispatch = {
|
||||
enabled = true, -- Set this to false if you don't want to use the default dispatch system
|
||||
timeout = 15000, -- The amount of time in ms to delay the dispatch after the fire has been created
|
||||
storeLast = 5, -- The client will store the last five dispatch coordinates for use with /remindme <dispatchNumber>
|
||||
clearGpsRadius = 20.0, -- If you don't want to automatically clear the route upon arrival, leave this to false
|
||||
removeBlipTimeout = 400000, -- The amount of time in ms after which the dispatch call blip will be automatically removed
|
||||
playSound = true,
|
||||
enableESX = "fd" -- Set to a ESX job / jobs you want to be automatically subscribed to dispatch; Set to nil or false if you don't want to use this
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
[]
|
||||
@@ -1,26 +0,0 @@
|
||||
fx_version 'adamant'
|
||||
|
||||
games {
|
||||
'gta5'
|
||||
}
|
||||
|
||||
author 'GIMI, foregz, Albo1125'
|
||||
version '1.7.6'
|
||||
description 'Fire Script'
|
||||
|
||||
client_scripts {
|
||||
"config.lua",
|
||||
"client/utils.lua",
|
||||
"client/fire.lua",
|
||||
"client/dispatch.lua",
|
||||
"client/main.lua",
|
||||
}
|
||||
|
||||
server_scripts {
|
||||
"config.lua",
|
||||
"server/utils.lua",
|
||||
"server/whitelist.lua",
|
||||
"server/fire.lua",
|
||||
"server/dispatch.lua",
|
||||
"server/main.lua",
|
||||
}
|
||||
@@ -1,72 +0,0 @@
|
||||
--================================--
|
||||
-- FIRE SCRIPT v1.7.2 --
|
||||
-- by GIMI (+ foregz, Albo1125) --
|
||||
-- License: GNU GPL 3.0 --
|
||||
--================================--
|
||||
|
||||
Dispatch = {
|
||||
_players = {},
|
||||
_firefighters = {},
|
||||
lastNumber = 0,
|
||||
expectingInfo = {},
|
||||
__index = self,
|
||||
init = function(object)
|
||||
object = object or {_players = {}, _firefighters = {}, lastNumber = 0, expectingInfo = {}}
|
||||
setmetatable(object, self)
|
||||
return object
|
||||
end
|
||||
}
|
||||
|
||||
function Dispatch:create(text, coords)
|
||||
text = tostring(text)
|
||||
|
||||
if not (text and coords) then
|
||||
return
|
||||
end
|
||||
|
||||
self.lastNumber = self.lastNumber + 1
|
||||
|
||||
for k, v in pairs(self._players) do
|
||||
sendMessage(k, text, ("Dispatch (#%s)"):format(self.lastNumber))
|
||||
TriggerClientEvent('fireClient:createDispatch', k, self.lastNumber, coords)
|
||||
end
|
||||
end
|
||||
|
||||
function Dispatch:subscribe(serverId, isFirefighter)
|
||||
serverId = tonumber(serverId)
|
||||
self._players[serverId] = true
|
||||
if isFirefighter then
|
||||
self:addFirefighter(serverId)
|
||||
end
|
||||
end
|
||||
|
||||
function Dispatch:unsubscribe(serverId)
|
||||
serverId = tonumber(serverId)
|
||||
self._players[serverId] = nil
|
||||
self:removeFirefighter(serverId)
|
||||
end
|
||||
|
||||
function Dispatch:addFirefighter(serverId)
|
||||
serverId = tonumber(serverId)
|
||||
self._firefighters[serverId] = true
|
||||
end
|
||||
|
||||
function Dispatch:removeFirefighter(serverId)
|
||||
serverId = tonumber(serverId)
|
||||
self._firefighters[serverId] = nil
|
||||
end
|
||||
|
||||
function Dispatch:firefighters()
|
||||
return table.length(self._firefighters)
|
||||
end
|
||||
|
||||
function Dispatch:players()
|
||||
return table.length(self._players)
|
||||
end
|
||||
|
||||
function Dispatch:getRandomPlayer()
|
||||
if not next(self._players) then
|
||||
return next(GetPlayers()) or false
|
||||
end
|
||||
return table.random(self._players)
|
||||
end
|
||||
@@ -1,330 +0,0 @@
|
||||
--================================--
|
||||
-- FIRE SCRIPT v1.7.6 --
|
||||
-- by GIMI (+ foregz, Albo1125) --
|
||||
-- License: GNU GPL 3.0 --
|
||||
--================================--
|
||||
|
||||
Fire = {
|
||||
registered = {},
|
||||
random = {},
|
||||
active = {},
|
||||
binds = {},
|
||||
activeBinds = {},
|
||||
__index = self,
|
||||
init = function(o)
|
||||
o = o or {registered = {}, random = {}, active = {}, binds = {}, activeBinds = {}}
|
||||
setmetatable(o, self)
|
||||
self.__index = self
|
||||
return o
|
||||
end
|
||||
}
|
||||
|
||||
function Fire:create(coords, maximumSpread, spreadChance)
|
||||
maximumSpread = maximumSpread and maximumSpread or Config.Fire.maximumSpreads
|
||||
spreadChance = spreadChance and spreadChance or Config.Fire.fireSpreadChance
|
||||
|
||||
local fireIndex = highestIndex(self.active)
|
||||
fireIndex = fireIndex + 1
|
||||
|
||||
self.active[fireIndex] = {
|
||||
maxSpread = maxSpread,
|
||||
spreadChance = spreadChance
|
||||
}
|
||||
|
||||
self:createFlame(fireIndex, coords)
|
||||
|
||||
local spread = true
|
||||
|
||||
-- Spreading
|
||||
Citizen.CreateThread(
|
||||
function()
|
||||
while spread do
|
||||
Citizen.Wait(2000)
|
||||
local index, flames = highestIndex(self.active, fireIndex)
|
||||
if flames ~= 0 and flames <= maximumSpread and self.active[fireIndex] ~= nil then
|
||||
for k, v in ipairs(self.active[fireIndex]) do
|
||||
index, flames = highestIndex(self.active, fireIndex)
|
||||
local rndSpread = math.random(100)
|
||||
if flames <= maximumSpread and rndSpread <= spreadChance then
|
||||
local x = self.active[fireIndex][k].x
|
||||
local y = self.active[fireIndex][k].y
|
||||
local z = self.active[fireIndex][k].z
|
||||
|
||||
local xSpread = math.random(-3, 3)
|
||||
local ySpread = math.random(-3, 3)
|
||||
|
||||
coords = vector3(x + xSpread, y + ySpread, z)
|
||||
|
||||
self:createFlame(fireIndex, coords)
|
||||
elseif flames > maximumSpread then
|
||||
spread = false
|
||||
break
|
||||
end
|
||||
end
|
||||
elseif flames == 0 or self.active[fireIndex] == nil then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
self.active[fireIndex].stopSpread = function()
|
||||
spread = false
|
||||
end
|
||||
|
||||
return fireIndex
|
||||
end
|
||||
|
||||
function Fire:createFlame(fireIndex, coords)
|
||||
local flameIndex = highestIndex(self.active, fireIndex) + 1
|
||||
self.active[fireIndex][flameIndex] = coords
|
||||
TriggerClientEvent('fireClient:createFlame', -1, fireIndex, flameIndex, coords)
|
||||
end
|
||||
|
||||
function Fire:remove(fireIndex)
|
||||
if not (self.active[fireIndex] and next(self.active[fireIndex])) then
|
||||
return false
|
||||
end
|
||||
|
||||
self.active[fireIndex].stopSpread()
|
||||
TriggerClientEvent('fireClient:removeFire', -1, fireIndex)
|
||||
|
||||
if self.activeBinds[fireIndex] then
|
||||
self.binds[self.activeBinds[fireIndex]][fireIndex] = nil
|
||||
|
||||
if self.activeBinds[fireIndex] == self.currentRandom and next(self.binds[self.activeBinds[fireIndex]]) == nil then
|
||||
self.currentRandom = nil
|
||||
end
|
||||
end
|
||||
|
||||
self.active[fireIndex] = {}
|
||||
return true
|
||||
end
|
||||
|
||||
function Fire:removeFlame(fireIndex, flameIndex)
|
||||
if self.active[fireIndex] and self.active[fireIndex][flameIndex] then
|
||||
self.active[fireIndex][flameIndex] = nil
|
||||
if type(next(self.active[fireIndex])) == "string" then
|
||||
self:remove(fireIndex)
|
||||
end
|
||||
end
|
||||
TriggerClientEvent('fireClient:removeFlame', -1, fireIndex, flameIndex)
|
||||
end
|
||||
|
||||
function Fire:removeAll()
|
||||
TriggerClientEvent('fireClient:removeAllFires', -1)
|
||||
for k, v in pairs(self.active) do
|
||||
if v.stopSpread then
|
||||
v.stopSpread()
|
||||
end
|
||||
end
|
||||
self.active = {}
|
||||
self.activeBinds = {}
|
||||
self.binds = {}
|
||||
self.currentRandom = nil
|
||||
end
|
||||
|
||||
function Fire:register(coords)
|
||||
local registeredFireID = highestIndex(self.registered) + 1
|
||||
|
||||
self.registered[registeredFireID] = {
|
||||
flames = {}
|
||||
}
|
||||
|
||||
if coords then
|
||||
self.registered[registeredFireID].dispatchCoords = coords
|
||||
end
|
||||
|
||||
self:saveRegistered()
|
||||
|
||||
return registeredFireID
|
||||
end
|
||||
|
||||
function Fire:startRegistered(registeredFireID, triggerDispatch, dispatchPlayer)
|
||||
if not self.registered[registeredFireID] then
|
||||
return false
|
||||
end
|
||||
|
||||
if not self.binds[registeredFireID] then
|
||||
self.binds[registeredFireID] = {}
|
||||
end
|
||||
|
||||
for k, v in pairs(self.registered[registeredFireID].flames) do
|
||||
local fireID = Fire:create(v.coords, v.spread, v.chance)
|
||||
self.binds[registeredFireID][fireID] = true
|
||||
self.activeBinds[fireID] = registeredFireID
|
||||
Citizen.Wait(10)
|
||||
end
|
||||
|
||||
if self.registered[registeredFireID].dispatchCoords and triggerDispatch and dispatchPlayer then
|
||||
local dispatchCoords = self.registered[registeredFireID].dispatchCoords
|
||||
Citizen.SetTimeout(
|
||||
Config.Dispatch.timeout,
|
||||
function()
|
||||
if Config.Dispatch.enabled then
|
||||
if self.registered[registeredFireID].message ~= nil then
|
||||
Dispatch:create(self.registered[registeredFireID].message, dispatchCoords)
|
||||
else
|
||||
Dispatch.expectingInfo[dispatchPlayer] = true
|
||||
TriggerClientEvent('fd:dispatch', dispatchPlayer, dispatchCoords)
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function Fire:stopRegistered(registeredFireID)
|
||||
if not self.binds[registeredFireID] then
|
||||
return false
|
||||
end
|
||||
|
||||
for k, v in pairs(self.binds[registeredFireID]) do
|
||||
self.activeBinds[k] = nil
|
||||
Fire:remove(k)
|
||||
Citizen.Wait(10)
|
||||
end
|
||||
|
||||
self.binds[registeredFireID] = nil
|
||||
|
||||
if self.currentRandom and self.currentRandom == registeredFireID then
|
||||
self.currentRandom = nil
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function Fire:deleteRegistered(registeredFireID)
|
||||
if not self.registered[registeredFireID] then
|
||||
return false
|
||||
end
|
||||
|
||||
if self.registered[registeredFireID].random then
|
||||
self:setRandom(registeredFireID, false)
|
||||
end
|
||||
|
||||
self.registered[registeredFireID] = nil
|
||||
|
||||
self:saveRegistered()
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function Fire:addFlame(registeredFireID, coords, spread, chance)
|
||||
if not (registeredFireID and coords and spread and chance and self.registered[registeredFireID]) then
|
||||
return false
|
||||
end
|
||||
|
||||
local flameID = highestIndex(self.registered[registeredFireID].flames) + 1
|
||||
|
||||
self.registered[registeredFireID].flames[flameID] = {}
|
||||
self.registered[registeredFireID].flames[flameID].coords = coords
|
||||
self.registered[registeredFireID].flames[flameID].spread = spread
|
||||
self.registered[registeredFireID].flames[flameID].chance = chance
|
||||
|
||||
self:saveRegistered()
|
||||
|
||||
return flameID
|
||||
end
|
||||
|
||||
function Fire:deleteFlame(registeredFireID, flameID)
|
||||
if not (self.registered[registeredFireID] and self.registered[registeredFireID].flames[flameID]) then
|
||||
return false
|
||||
end
|
||||
|
||||
table.remove(self.registered[registeredFireID].flames, flameID)
|
||||
|
||||
self:saveRegistered()
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function Fire:setRandom(registeredFireID, random)
|
||||
random = random or nil
|
||||
registeredFireID = tonumber(registeredFireID)
|
||||
|
||||
if not registeredFireID or not self.registered[registeredFireID] then
|
||||
return false
|
||||
end
|
||||
|
||||
self.registered[registeredFireID].random = random
|
||||
self.random[registeredFireID] = random
|
||||
|
||||
self:saveRegistered()
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function Fire:startSpawner(frequency, chance)
|
||||
frequency = tonumber(frequency) or Config.Fire.spawner.interval
|
||||
chance = tonumber(chance) or Config.Fire.spawner.chance
|
||||
|
||||
if self._stopSpawner or not self.random or not frequency then
|
||||
return false
|
||||
end
|
||||
|
||||
local spawnerActive = true
|
||||
|
||||
self._stopSpawner = function()
|
||||
spawnerActive = nil
|
||||
end
|
||||
|
||||
Citizen.CreateThread(
|
||||
function()
|
||||
while spawnerActive do
|
||||
if next(self.random) and not self.currentRandom and Dispatch:firefighters() >= Config.Fire.spawner.players then
|
||||
if math.random(100) < chance then
|
||||
local randomRegisteredFireID = table.random(self.random)
|
||||
local randomPlayer = Dispatch:getRandomPlayer()
|
||||
|
||||
if randomRegisteredFireID and randomPlayer then
|
||||
if self:startRegistered(randomRegisteredFireID, true, randomPlayer) then
|
||||
self.currentRandom = randomRegisteredFireID
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Citizen.Wait(frequency)
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function Fire:stopSpawner()
|
||||
if self._stopSpawner then
|
||||
self._stopSpawner()
|
||||
self._stopSpawner = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Saving registered fires
|
||||
|
||||
function Fire:saveRegistered()
|
||||
saveData(self.registered, "fires")
|
||||
end
|
||||
|
||||
function Fire:loadRegistered()
|
||||
local firesFile = loadData("fires")
|
||||
self.random = {}
|
||||
if firesFile ~= nil then
|
||||
for index, fire in pairs(firesFile) do
|
||||
for _, flame in pairs(fire.flames) do
|
||||
flame.coords = vector3(flame.coords.x, flame.coords.y, flame.coords.z)
|
||||
end
|
||||
if fire.dispatchCoords then
|
||||
fire.dispatchCoords = vector3(fire.dispatchCoords.x, fire.dispatchCoords.y, fire.dispatchCoords.z)
|
||||
end
|
||||
if fire.random == true then
|
||||
self.random[index] = true
|
||||
end
|
||||
end
|
||||
self.registered = firesFile
|
||||
else
|
||||
saveData({}, "fires")
|
||||
end
|
||||
end
|
||||
@@ -1,598 +0,0 @@
|
||||
--================================--
|
||||
-- FIRE SCRIPT v1.7.6 --
|
||||
-- by GIMI (+ foregz, Albo1125) --
|
||||
-- License: GNU GPL 3.0 --
|
||||
--================================--
|
||||
|
||||
--================================--
|
||||
-- VERSION CHECK --
|
||||
--================================--
|
||||
|
||||
Version = "1.7.6"
|
||||
LatestVersionFeed = "https://api.github.com/repos/gimicze/firescript/releases/latest"
|
||||
|
||||
Citizen.CreateThread(
|
||||
checkVersion
|
||||
)
|
||||
|
||||
--================================--
|
||||
-- INITIALIZE --
|
||||
--================================--
|
||||
|
||||
function onResourceStart(resourceName)
|
||||
if (GetCurrentResourceName() == resourceName) then
|
||||
Whitelist:load()
|
||||
Fire:loadRegistered()
|
||||
if Config.Fire.spawner.enableOnStartup and Config.Fire.spawner.interval then
|
||||
if not Fire:startSpawner() then
|
||||
sendMessage(0, "Couldn't start fire spawner.")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
RegisterNetEvent('onResourceStart')
|
||||
AddEventHandler(
|
||||
'onResourceStart',
|
||||
onResourceStart
|
||||
)
|
||||
|
||||
--================================--
|
||||
-- CLEAN-UP --
|
||||
--================================--
|
||||
|
||||
function onPlayerDropped()
|
||||
Whitelist:removePlayer(source)
|
||||
Dispatch:unsubscribe(source)
|
||||
end
|
||||
|
||||
RegisterNetEvent('playerDropped')
|
||||
AddEventHandler(
|
||||
'playerDropped',
|
||||
onPlayerDropped
|
||||
)
|
||||
|
||||
--================================--
|
||||
-- COMMANDS --
|
||||
--================================--
|
||||
|
||||
RegisterNetEvent('fireManager:command:startfire')
|
||||
AddEventHandler(
|
||||
'fireManager:command:startfire',
|
||||
function(coords, maxSpread, chance, triggerDispatch, dispatchMessage)
|
||||
if not Whitelist:isWhitelisted(source, "firescript.start") then
|
||||
sendMessage(source, "Insufficient permissions.")
|
||||
return
|
||||
end
|
||||
|
||||
local _source = source
|
||||
|
||||
local maxSpread = (maxSpread ~= nil and tonumber(maxSpread) ~= nil) and tonumber(maxSpread) or Config.Fire.maximumSpreads
|
||||
local chance = (chance ~= nil and tonumber(chance) ~= nil) and tonumber(chance) or Config.Fire.fireSpreadChance
|
||||
|
||||
local fireIndex = Fire:create(coords, maxSpread, chance)
|
||||
|
||||
sendMessage(source, "Spawned fire #" .. fireIndex)
|
||||
|
||||
if triggerDispatch then
|
||||
Citizen.SetTimeout(
|
||||
Config.Dispatch.timeout,
|
||||
function()
|
||||
if Config.Dispatch.enabled and not Config.Dispatch.disableCalls then
|
||||
if dispatchMessage then
|
||||
Dispatch:create(dispatchMessage, coords)
|
||||
else
|
||||
Dispatch.expectingInfo[_source] = true
|
||||
TriggerClientEvent('fd:dispatch', _source, coords)
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
RegisterNetEvent('fireManager:command:registerscenario')
|
||||
AddEventHandler(
|
||||
'fireManager:command:registerscenario',
|
||||
function(coords)
|
||||
if not Whitelist:isWhitelisted(source, "firescript.manage") then
|
||||
sendMessage(source, "Insufficient permissions.")
|
||||
return
|
||||
end
|
||||
|
||||
local registeredFireID = Fire:register(coords)
|
||||
|
||||
sendMessage(source, "Created scenario #" .. registeredFireID)
|
||||
end
|
||||
)
|
||||
|
||||
RegisterNetEvent('fireManager:command:addflame')
|
||||
AddEventHandler(
|
||||
'fireManager:command:addflame',
|
||||
function(registeredFireID, coords, spread, chance)
|
||||
if not Whitelist:isWhitelisted(source, "firescript.manage") then
|
||||
sendMessage(source, "Insufficient permissions.")
|
||||
return
|
||||
end
|
||||
|
||||
local registeredFireID = tonumber(registeredFireID)
|
||||
local spread = tonumber(spread)
|
||||
local chance = tonumber(chance)
|
||||
|
||||
if not (coords and registeredFireID and spread and chance) then
|
||||
return
|
||||
end
|
||||
|
||||
local flameID = Fire:addFlame(registeredFireID, coords, spread, chance)
|
||||
|
||||
if not flameID then
|
||||
sendMessage(source, "No such scenario.")
|
||||
return
|
||||
end
|
||||
|
||||
sendMessage(source, "Added flame #" .. flameID)
|
||||
end
|
||||
)
|
||||
|
||||
RegisterCommand(
|
||||
'stopfire',
|
||||
function(source, args, rawCommand)
|
||||
if not Whitelist:isWhitelisted(source, "firescript.stop") then
|
||||
sendMessage(source, "Insufficient permissions.")
|
||||
return
|
||||
end
|
||||
|
||||
local fireIndex = tonumber(args[1])
|
||||
|
||||
if not fireIndex then
|
||||
return
|
||||
end
|
||||
|
||||
if Fire:remove(fireIndex) then
|
||||
sendMessage(source, "Stopping fire #" .. fireIndex)
|
||||
TriggerClientEvent("pNotify:SendNotification", source, {
|
||||
text = "Fire " .. fireIndex .. " going out...",
|
||||
type = "info",
|
||||
timeout = 5000,
|
||||
layout = "centerRight",
|
||||
queue = "fire"
|
||||
})
|
||||
end
|
||||
end,
|
||||
false
|
||||
)
|
||||
|
||||
RegisterCommand(
|
||||
'stopallfires',
|
||||
function(source, args, rawCommand)
|
||||
if not Whitelist:isWhitelisted(source, "firescript.stop") then
|
||||
sendMessage(source, "Insufficient permissions.")
|
||||
return
|
||||
end
|
||||
|
||||
Fire:removeAll()
|
||||
|
||||
sendMessage(source, "Stopping fires")
|
||||
TriggerClientEvent("pNotify:SendNotification", source, {
|
||||
text = "Fires going out...",
|
||||
type = "info",
|
||||
timeout = 5000,
|
||||
layout = "centerRight",
|
||||
queue = "fire"
|
||||
})
|
||||
end,
|
||||
false
|
||||
)
|
||||
|
||||
RegisterCommand(
|
||||
'removeflame',
|
||||
function(source, args, rawCommand)
|
||||
if not Whitelist:isWhitelisted(source, "firescript.manage") then
|
||||
sendMessage(source, "Insufficient permissions.")
|
||||
return
|
||||
end
|
||||
|
||||
local registeredFireID = tonumber(args[1])
|
||||
local flameID = tonumber(args[2])
|
||||
|
||||
if not (registeredFireID and flameID) then
|
||||
return
|
||||
end
|
||||
|
||||
local success = Fire:deleteFlame(registeredFireID, flameID)
|
||||
|
||||
if not success then
|
||||
sendMessage(source, "No such fire or flame registered.")
|
||||
return
|
||||
end
|
||||
|
||||
sendMessage(source, "Removed flame #" .. flameID)
|
||||
end,
|
||||
false
|
||||
)
|
||||
|
||||
RegisterCommand(
|
||||
'removescenario',
|
||||
function(source, args, rawCommand)
|
||||
if not Whitelist:isWhitelisted(source, "firescript.manage") then
|
||||
sendMessage(source, "Insufficient permissions.")
|
||||
return
|
||||
end
|
||||
local registeredFireID = tonumber(args[1])
|
||||
if not registeredFireID then
|
||||
return
|
||||
end
|
||||
|
||||
local success = Fire:deleteRegistered(registeredFireID)
|
||||
|
||||
if not success then
|
||||
sendMessage(source, "No such scenario.")
|
||||
return
|
||||
end
|
||||
|
||||
sendMessage(source, "Removed scenario #" .. registeredFireID)
|
||||
end,
|
||||
false
|
||||
)
|
||||
|
||||
RegisterCommand(
|
||||
'startscenario',
|
||||
function(source, args, rawCommand)
|
||||
if not Whitelist:isWhitelisted(source, "firescript.start") then
|
||||
sendMessage(source, "Insufficient permissions.")
|
||||
return
|
||||
end
|
||||
local _source = source
|
||||
local registeredFireID = tonumber(args[1])
|
||||
local triggerDispatch = args[2] == "true"
|
||||
|
||||
if not registeredFireID then
|
||||
return
|
||||
end
|
||||
|
||||
local success = Fire:startRegistered(registeredFireID, triggerDispatch, source)
|
||||
|
||||
if not success then
|
||||
sendMessage(source, "No such scenario.")
|
||||
return
|
||||
end
|
||||
|
||||
sendMessage(source, "Started scenario #" .. registeredFireID)
|
||||
end,
|
||||
false
|
||||
)
|
||||
|
||||
RegisterCommand(
|
||||
'stopscenario',
|
||||
function(source, args, rawCommand)
|
||||
if not Whitelist:isWhitelisted(source, "firescript.stop") then
|
||||
sendMessage(source, "Insufficient permissions.")
|
||||
return
|
||||
end
|
||||
local _source = source
|
||||
local registeredFireID = tonumber(args[1])
|
||||
|
||||
if not registeredFireID then
|
||||
return
|
||||
end
|
||||
|
||||
local success = Fire:stopRegistered(registeredFireID)
|
||||
|
||||
if not success then
|
||||
sendMessage(source, "No such scenario active.")
|
||||
return
|
||||
end
|
||||
|
||||
sendMessage(source, "Stopping scenario #" .. registeredFireID)
|
||||
|
||||
TriggerClientEvent("pNotify:SendNotification", source, {
|
||||
text = "Fire going out...",
|
||||
type = "info",
|
||||
timeout = 5000,
|
||||
layout = "centerRight",
|
||||
queue = "fire"
|
||||
})
|
||||
end,
|
||||
false
|
||||
)
|
||||
|
||||
RegisterCommand(
|
||||
'firewl',
|
||||
function(source, args, rawCommand)
|
||||
local _source = source
|
||||
local action = args[1]
|
||||
local serverId = tonumber(args[2])
|
||||
|
||||
if not (action and serverId) or serverId < 1 then
|
||||
return
|
||||
end
|
||||
|
||||
local identifier = GetPlayerIdentifier(serverId, 0)
|
||||
|
||||
if not identifier then
|
||||
sendMessage(source, "Player not online.")
|
||||
return
|
||||
end
|
||||
|
||||
if action == "add" then
|
||||
Whitelist:addPlayer(serverId, identifier)
|
||||
sendMessage(source, ("Added %s to the whitelist."):format(GetPlayerName(serverId)))
|
||||
elseif action == "remove" then
|
||||
Whitelist:removePlayer(serverId, identifier)
|
||||
sendMessage(source, ("Removed %s from the whitelist."):format(GetPlayerName(serverId)))
|
||||
else
|
||||
sendMessage(source, "Invalid action.")
|
||||
end
|
||||
end,
|
||||
true
|
||||
)
|
||||
|
||||
RegisterCommand(
|
||||
'firewlreload',
|
||||
function(source, args, rawCommand)
|
||||
Whitelist:load()
|
||||
sendMessage(source, "Reloaded whitelist from config.")
|
||||
end,
|
||||
true
|
||||
)
|
||||
|
||||
RegisterCommand(
|
||||
'firewlsave',
|
||||
function(source, args, rawCommand)
|
||||
Whitelist:save()
|
||||
sendMessage(source, "Saved whitelist.")
|
||||
end,
|
||||
true
|
||||
)
|
||||
|
||||
RegisterCommand(
|
||||
'firedispatch',
|
||||
function(source, args, rawCommand)
|
||||
local _source = source
|
||||
local action = args[1]
|
||||
local serverId = tonumber(args[2])
|
||||
|
||||
if not (action and serverId) or serverId < 1 then
|
||||
return
|
||||
end
|
||||
|
||||
if action == "scenario" then
|
||||
if not Fire.registered[serverId] then
|
||||
sendMessage(source, "The specified scenario hasn't been found.")
|
||||
return
|
||||
end
|
||||
|
||||
table.remove(args, 1)
|
||||
table.remove(args, 1)
|
||||
|
||||
Fire.registered[serverId].message = next(args) and table.concat(args, " ") or nil
|
||||
Fire:saveRegistered()
|
||||
sendMessage(source, ("Changed scenario's (#%s) dispatch message."):format(serverId))
|
||||
else
|
||||
local identifier = GetPlayerIdentifier(serverId, 0)
|
||||
|
||||
if not identifier then
|
||||
sendMessage(source, "Player not online.")
|
||||
return
|
||||
end
|
||||
|
||||
if action == "add" then
|
||||
Dispatch:subscribe(serverId, (not args[3] or args[3] ~= "false"))
|
||||
sendMessage(source, ("Subscribed %s to dispatch."):format(GetPlayerName(serverId)))
|
||||
elseif action == "remove" then
|
||||
Dispatch:unsubscribe(serverId, identifier)
|
||||
sendMessage(source, ("Unsubscribed %s from the dispatch."):format(GetPlayerName(serverId)))
|
||||
else
|
||||
sendMessage(source, "Invalid action.")
|
||||
end
|
||||
end
|
||||
end,
|
||||
true
|
||||
)
|
||||
|
||||
RegisterCommand(
|
||||
'randomfires',
|
||||
function(source, args, rawCommand)
|
||||
if not Whitelist:isWhitelisted(source, "firescript.manage") then
|
||||
sendMessage(source, "Insufficient permissions.")
|
||||
return
|
||||
end
|
||||
|
||||
local _source = source
|
||||
local action = args[1]
|
||||
local registeredFireID = tonumber(args[2])
|
||||
|
||||
if not action then
|
||||
return
|
||||
end
|
||||
|
||||
if action == "add" then
|
||||
if not registeredFireID then
|
||||
sendMessage(source, "Invalid argument (2).")
|
||||
return
|
||||
end
|
||||
Fire:setRandom(registeredFireID, true)
|
||||
sendMessage(source, ("Set scenario #%s to start randomly."):format(registeredFireID))
|
||||
elseif action == "remove" then
|
||||
if not registeredFireID then
|
||||
sendMessage(source, "Invalid argument (2).")
|
||||
return
|
||||
end
|
||||
Fire:setRandom(registeredFireID, false)
|
||||
sendMessage(source, ("Set scenario #%s not to start randomly."):format(registeredFireID))
|
||||
elseif action == "disable" then
|
||||
Fire:stopSpawner()
|
||||
sendMessage(source, "Disabled random fire spawn.")
|
||||
elseif action == "enable" then
|
||||
Fire:startSpawner()
|
||||
sendMessage(source, "Enabled random fire spawn.")
|
||||
else
|
||||
sendMessage(source, "Invalid action.")
|
||||
end
|
||||
end,
|
||||
false
|
||||
)
|
||||
|
||||
--================================--
|
||||
-- FIRE SYNC --
|
||||
--================================--
|
||||
|
||||
RegisterNetEvent('fireManager:requestSync')
|
||||
AddEventHandler(
|
||||
'fireManager:requestSync',
|
||||
function()
|
||||
if source > 0 then
|
||||
TriggerClientEvent('fireClient:synchronizeFlames', source, Fire.active)
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
RegisterNetEvent('fireManager:createFlame')
|
||||
AddEventHandler(
|
||||
'fireManager:createFlame',
|
||||
function(fireIndex, coords)
|
||||
Fire:createFlame(fireIndex, coords)
|
||||
end
|
||||
)
|
||||
|
||||
RegisterNetEvent('fireManager:createFire')
|
||||
AddEventHandler(
|
||||
'fireManager:createFire',
|
||||
function()
|
||||
Fire:create(coords, maximumSpread, spreadChance)
|
||||
end
|
||||
)
|
||||
|
||||
RegisterNetEvent('fireManager:removeFire')
|
||||
AddEventHandler(
|
||||
'fireManager:removeFire',
|
||||
function(fireIndex)
|
||||
Fire:remove(fireIndex)
|
||||
end
|
||||
)
|
||||
|
||||
RegisterNetEvent('fireManager:removeAllFires')
|
||||
AddEventHandler(
|
||||
'fireManager:removeAllFires',
|
||||
function()
|
||||
Fire:removeAll()
|
||||
end
|
||||
)
|
||||
|
||||
RegisterNetEvent('fireManager:removeFlame')
|
||||
AddEventHandler(
|
||||
'fireManager:removeFlame',
|
||||
function(fireIndex, flameIndex)
|
||||
Fire:removeFlame(fireIndex, flameIndex)
|
||||
end
|
||||
)
|
||||
|
||||
--================================--
|
||||
-- DISPATCH --
|
||||
--================================--
|
||||
|
||||
RegisterNetEvent('fireDispatch:registerPlayer')
|
||||
AddEventHandler(
|
||||
'fireDispatch:registerPlayer',
|
||||
function(playerSource, isFirefighter)
|
||||
source = tonumber(source)
|
||||
playerSource = tonumber(playerSource)
|
||||
if (source and source > 0) or not playerSource or playerSource < 0 then
|
||||
return
|
||||
end
|
||||
|
||||
Dispatch:subscribe(playerSource, not (isFirefighter))
|
||||
end
|
||||
)
|
||||
|
||||
RegisterNetEvent('fireDispatch:removePlayer')
|
||||
AddEventHandler(
|
||||
'fireDispatch:removePlayer',
|
||||
function(playerSource)
|
||||
source = tonumber(source)
|
||||
playerSource = tonumber(playerSource)
|
||||
if (source and source > 0) or not playerSource or playerSource < 0 then
|
||||
return
|
||||
end
|
||||
|
||||
Dispatch:subscribe(playerSource)
|
||||
end
|
||||
)
|
||||
|
||||
RegisterNetEvent('fireDispatch:create')
|
||||
AddEventHandler(
|
||||
'fireDispatch:create',
|
||||
function(text, coords)
|
||||
if not Config.Dispatch.disableCalls and (source < 1 or Dispatch.expectingInfo[source]) then
|
||||
Dispatch:create(text, coords)
|
||||
if source > 0 then
|
||||
Dispatch.expectingInfo[source] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
--================================--
|
||||
-- WHITELIST --
|
||||
--================================--
|
||||
|
||||
RegisterNetEvent('fireManager:checkWhitelist')
|
||||
AddEventHandler(
|
||||
'fireManager:checkWhitelist',
|
||||
function(serverId)
|
||||
if serverId then
|
||||
source = tonumber(serverId) or source
|
||||
end
|
||||
|
||||
Whitelist:check(source)
|
||||
end
|
||||
)
|
||||
|
||||
--================================--
|
||||
-- AUTO-SUBSCRIBE --
|
||||
--================================--
|
||||
|
||||
if Config.Dispatch.enabled and Config.Dispatch.enableESX then
|
||||
ESX = nil
|
||||
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
local allowedJobs = {}
|
||||
local firefighterJobs = Config.Fire.spawner.firefighterJobs or {}
|
||||
|
||||
if type(Config.Dispatch.enableESX) == "table" then
|
||||
for k, v in pairs(Config.Dispatch.enableESX) do
|
||||
allowedJobs[v] = true
|
||||
end
|
||||
else
|
||||
allowedJobs[Config.Dispatch.enableESX] = true
|
||||
firefighterJobs[Config.Dispatch.enableESX] = true
|
||||
end
|
||||
|
||||
RegisterNetEvent("esx:setJob")
|
||||
AddEventHandler(
|
||||
"esx:setJob",
|
||||
function(source)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
|
||||
if allowedJobs[xPlayer.job.name] then
|
||||
Dispatch:subscribe(source, firefighterJobs[xPlayer.job.name])
|
||||
else
|
||||
Dispatch:unsubscribe(source)
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
RegisterNetEvent("esx:playerLoaded")
|
||||
AddEventHandler(
|
||||
"esx:playerLoaded",
|
||||
function(source, xPlayer)
|
||||
if allowedJobs[xPlayer.job.name] then
|
||||
Dispatch:subscribe(source, firefighterJobs[xPlayer.job.name])
|
||||
else
|
||||
Dispatch:unsubscribe(source)
|
||||
end
|
||||
end
|
||||
)
|
||||
end
|
||||
@@ -1,120 +0,0 @@
|
||||
--================================--
|
||||
-- FIRE SCRIPT v1.6.3 --
|
||||
-- by GIMI (+ foregz, Albo1125) --
|
||||
-- License: GNU GPL 3.0 --
|
||||
--================================--
|
||||
|
||||
function checkVersion()
|
||||
PerformHttpRequest(
|
||||
LatestVersionFeed,
|
||||
function(errorCode, data, headers)
|
||||
if tonumber(errorCode) == 200 then
|
||||
data = json.decode(data)
|
||||
if not data then
|
||||
print("^3[FireScript]^7 Couldn't check version - no data returned!")
|
||||
return
|
||||
end
|
||||
if data.tag_name == "v" .. Version then
|
||||
print("^2[FireScript]^7 Up to date.")
|
||||
else
|
||||
print(("^3[FireScript]^7 The script isn't up to date! Please update to version %s."):format(data.tag_name))
|
||||
end
|
||||
else
|
||||
print(("^3[FireScript]^7 Couldn't check version! Error code %s."):format(errorCode))
|
||||
print(LatestVersionFeed)
|
||||
end
|
||||
end,
|
||||
'GET',
|
||||
'',
|
||||
{
|
||||
['User-Agent'] = ("FireScript v%s"):format(Version)
|
||||
}
|
||||
)
|
||||
end
|
||||
|
||||
-- Chat
|
||||
|
||||
function sendMessage(source, text, customName)
|
||||
if source > 0 then
|
||||
TriggerClientEvent(
|
||||
"chat:addMessage",
|
||||
source,
|
||||
{
|
||||
templateId = "firescript",
|
||||
args = {
|
||||
((customName ~= nil) and customName or ("FireScript v%s"):format(Version)),
|
||||
text
|
||||
}
|
||||
}
|
||||
)
|
||||
else
|
||||
print(("[FireScript v%s] %s"):format(Version, text))
|
||||
end
|
||||
end
|
||||
|
||||
-- Table functions
|
||||
|
||||
function highestIndex(table, fireIndex)
|
||||
if not table then
|
||||
return
|
||||
end
|
||||
local table = fireIndex ~= nil and table[fireIndex] or table
|
||||
local index = 0
|
||||
local count = 0
|
||||
|
||||
for k, v in ipairs(table) do
|
||||
count = count + 1
|
||||
if k >= index then
|
||||
index = k
|
||||
end
|
||||
end
|
||||
|
||||
return index, count
|
||||
end
|
||||
|
||||
function table.length(t)
|
||||
if not t or type(t) ~= "table" then
|
||||
return
|
||||
end
|
||||
|
||||
local count = 0
|
||||
|
||||
for k, v in pairs(t) do count = count + 1 end
|
||||
|
||||
return count
|
||||
end
|
||||
|
||||
function table.random(t)
|
||||
if not t or type(t) ~= "table" or next(t) == nil then
|
||||
return false
|
||||
end
|
||||
|
||||
local randomPosition = math.random(1, table.length(t))
|
||||
local currentPosition = 0
|
||||
local randomKey = nil
|
||||
|
||||
for k, v in pairs(t) do -- Select a random registered fire
|
||||
currentPosition = currentPosition + 1
|
||||
|
||||
if currentPosition == randomPosition then
|
||||
randomKey = k
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
return randomKey, t[randomKey]
|
||||
end
|
||||
|
||||
-- JSON config
|
||||
|
||||
function saveData(data, keyword)
|
||||
if type(keyword) ~= "string" then
|
||||
return
|
||||
end
|
||||
SaveResourceFile(GetCurrentResourceName(), keyword .. ".json", json.encode(data), -1)
|
||||
end
|
||||
|
||||
function loadData(keyword)
|
||||
local fileContents = LoadResourceFile(GetCurrentResourceName(), keyword .. ".json")
|
||||
return fileContents and json.decode(fileContents) or nil
|
||||
end
|
||||
@@ -1,68 +0,0 @@
|
||||
--================================--
|
||||
-- FIRE SCRIPT v1.6.10 --
|
||||
-- by GIMI (+ foregz, Albo1125) --
|
||||
-- License: GNU GPL 3.0 --
|
||||
--================================--
|
||||
|
||||
Whitelist = {
|
||||
players = {},
|
||||
config = {},
|
||||
__index = self,
|
||||
init = function(object)
|
||||
object = object or {players = {}, config = {}}
|
||||
setmetatable(object, self)
|
||||
return object
|
||||
end
|
||||
}
|
||||
|
||||
function Whitelist:check(serverId)
|
||||
if serverId > 0 then
|
||||
local steamID = GetPlayerIdentifier(serverId, 0)
|
||||
if self.config[steamID] == true or IsPlayerAceAllowed(serverId, "firescript.all") then
|
||||
self.players[serverId] = true
|
||||
elseif self.players[serverId] ~= nil then
|
||||
self.players[serverId] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Whitelist:isWhitelisted(serverId, ace)
|
||||
ace = tostring(ace)
|
||||
return (serverId > 0 and (self.players[serverId] == true or (ace and IsPlayerAceAllowed(serverId, ace))))
|
||||
end
|
||||
|
||||
function Whitelist:addPlayer(serverId, steamId)
|
||||
if steamId then
|
||||
self.config[steamId] = true
|
||||
Whitelist:save()
|
||||
end
|
||||
if serverId then
|
||||
self.players[serverId] = true
|
||||
end
|
||||
end
|
||||
|
||||
function Whitelist:removePlayer(serverId, steamId)
|
||||
if steamId then
|
||||
self.config[steamId] = nil
|
||||
Whitelist:save()
|
||||
end
|
||||
if serverId then
|
||||
self.players[serverId] = nil
|
||||
end
|
||||
end
|
||||
|
||||
function Whitelist:load()
|
||||
local whitelistFile = loadData("whitelist")
|
||||
if whitelistFile ~= nil then
|
||||
self.config = whitelistFile
|
||||
for _, playerId in ipairs(GetPlayers()) do
|
||||
self:check(tonumber(playerId))
|
||||
end
|
||||
else
|
||||
saveData({}, "whitelist")
|
||||
end
|
||||
end
|
||||
|
||||
function Whitelist:save()
|
||||
saveData(self.config, "whitelist")
|
||||
end
|
||||
@@ -1 +0,0 @@
|
||||
{"steam:11000013c64f700":true,"steam:11000014684169a":true,"steam:110000112db6102":true,"steam:1100001698dbf6b":true,"steam:110000131ff8eae":true,"steam:110000147619e76":true,"steam:11000010e6980a7":true}
|
||||
Binary file not shown.
@@ -0,0 +1,5 @@
|
||||
[{000214A0-0000-0000-C000-000000000046}]
|
||||
Prop3=19,11
|
||||
[InternetShortcut]
|
||||
IDList=
|
||||
URL=https://docs.londonstudios.net/
|
||||
@@ -0,0 +1,59 @@
|
||||
function IsFireNearby(range)
|
||||
if range == nil then range = 15.0 end
|
||||
for k, v in pairs(fires) do
|
||||
local coords = GetEntityCoords(PlayerPedId())
|
||||
if v.active then
|
||||
local distance = #(coords - v.coords)
|
||||
if distance < range then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
exports("IsFireNearby", IsFireNearby)
|
||||
|
||||
function IsSmokeNearby(range)
|
||||
if range == nil then range = 15.0 end
|
||||
for k, v in pairs(smoke) do
|
||||
local coords = GetEntityCoords(PlayerPedId())
|
||||
if v.active then
|
||||
local distance = #(coords - v.coords)
|
||||
if distance < range then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
exports("IsSmokeNearby", IsSmokeNearby)
|
||||
|
||||
-- This will only work if you are using HoseLS (or an alternative hose)
|
||||
-- This will not work if you are using SmartHose, our paid hose
|
||||
function SetFoamEnabled(enabled)
|
||||
foam = enabled
|
||||
end
|
||||
|
||||
exports("SetFoam", SetFoamEnabled)
|
||||
|
||||
function IsFireStillActive(id)
|
||||
if fires[id] ~= nil then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
exports("IsFireStillActive", IsFireStillActive)
|
||||
|
||||
function GetAllFires()
|
||||
return fires
|
||||
end
|
||||
|
||||
exports("GetAllFires", GetAllFires)
|
||||
|
||||
function GetAllSmokes()
|
||||
return smoke
|
||||
end
|
||||
|
||||
exports("GetAllSmokes", GetAllSmokes)
|
||||
Binary file not shown.
@@ -0,0 +1,48 @@
|
||||
RegisterNetEvent("Client:fireNotify")
|
||||
AddEventHandler("Client:fireNotify", function(message)
|
||||
showNotification(message)
|
||||
end)
|
||||
|
||||
function showNotification(text)
|
||||
|
||||
if not main.notifications.Enabled then
|
||||
return
|
||||
end
|
||||
|
||||
if main.notifications.Framework.ESX then
|
||||
if ESX ~= nil then
|
||||
ESX.ShowNotification(text)
|
||||
end
|
||||
elseif main.notifications.Framework.QBCore then
|
||||
TriggerEvent('QBCore:Notify', text, 'primary')
|
||||
elseif main.notifications.Framework.QBX then
|
||||
exports.qbx_core:Notify(text, 'inform')
|
||||
elseif main.notifications.Framework.vRP then
|
||||
vRP.notify(source, {text})
|
||||
elseif main.notifications.Framework.okok then
|
||||
exports['okokNotify']:Alert("Smart Fires", text, 2000, 'info', true)
|
||||
else
|
||||
showBaseNotification(text)
|
||||
end
|
||||
end
|
||||
|
||||
function showBaseNotification(message)
|
||||
-- Base game notifications
|
||||
SetNotificationTextEntry("STRING")
|
||||
AddTextComponentString(message)
|
||||
DrawNotification(0,1)
|
||||
end
|
||||
|
||||
RegisterNetEvent("Client:fireNotificationCodeM")
|
||||
AddEventHandler("Client:fireNotificationCodeM", function(coords, message)
|
||||
local data = {
|
||||
coords = coords,
|
||||
type = main.fireAlerts.codeMDispatch.dispatchType,
|
||||
header = message,
|
||||
text = messge,
|
||||
code = main.fireAlerts.codeMDispatch.dispatchCode,
|
||||
job = main.fireAlerts.codeMDispatch.dispatchJobs,
|
||||
}
|
||||
|
||||
exports['codem-dispatch']:CustomDispatch(data)
|
||||
end)
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,38 @@
|
||||
fx_version 'bodacious'
|
||||
|
||||
games { 'gta5' }
|
||||
|
||||
author 'London Studios'
|
||||
description 'Create and fight realistic fires with a host of features'
|
||||
version '1.0.0'
|
||||
lua54 'yes'
|
||||
|
||||
client_scripts {
|
||||
'shared.lua',
|
||||
'config.lua',
|
||||
'cl_utils.lua',
|
||||
'cl_smartfires.lua',
|
||||
'cl_exports.lua',
|
||||
}
|
||||
|
||||
server_scripts {
|
||||
-- "@vrp/lib/utils.lua",
|
||||
'shared.lua',
|
||||
'config.lua',
|
||||
'sv_smartfires.lua',
|
||||
'sv_utils.lua',
|
||||
'sv_exports.lua',
|
||||
}
|
||||
|
||||
escrow_ignore {
|
||||
'shared.lua',
|
||||
'config.lua',
|
||||
'sv_utils.lua',
|
||||
'sv_exports.lua',
|
||||
'cl_utils.lua',
|
||||
'cl_exports.lua',
|
||||
}
|
||||
|
||||
-- Smart Fires created by London Studios.
|
||||
-- Join our Discord server here: https://discord.gg/htyaZNaG
|
||||
dependency '/assetpacks'
|
||||
@@ -0,0 +1,30 @@
|
||||
function tableHas(data, value)
|
||||
for k in pairs(data) do
|
||||
if data[k] == value then return true end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function tableLength(T)
|
||||
local count = 0
|
||||
if T ~= nil then
|
||||
for _ in pairs(T) do count = count + 1 end
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
||||
-- This generates a random UUID (function taken from Stack Overflow)
|
||||
-- New math.random seed generated each time ensures it is random
|
||||
function createFireId()
|
||||
local random = math.random
|
||||
local template ='xxxxxxx'
|
||||
return string.gsub(template, '[xy]', function (c)
|
||||
local v = (c == 'x') and random(0, 0xf) or random(8, 0xb)
|
||||
return string.format('%x', v)
|
||||
end)
|
||||
end
|
||||
|
||||
function roundNumber(num, numDecimalPlaces)
|
||||
local mult = 10^(numDecimalPlaces or 0)
|
||||
return math.floor(num * mult + 0.5) / mult
|
||||
end
|
||||
@@ -0,0 +1,182 @@
|
||||
function CreateFire(coords, size, type, notify)
|
||||
local id = createFireId()
|
||||
fires[id] = {coords = coords, size = size + 0.0, type = type, active = false, spreadable = false, original = true, originalId = id, initialSize = size, automatic = {created = false, type=""}}
|
||||
TriggerClientEvent("Client:updateFireTable", -1, id, fires[id], false, false)
|
||||
local count, playerTable = checkJobsForAutomaticFires()
|
||||
if usingJobCheck and notify then
|
||||
local count, playerTable = checkJobsForAutomaticFires()
|
||||
for k, v in pairs(playerTable) do
|
||||
TriggerClientEvent("Client:automaticFireAlert", k, id)
|
||||
end
|
||||
end
|
||||
return id
|
||||
end
|
||||
|
||||
exports("CreateFire", CreateFire)
|
||||
|
||||
function StopFireById(id)
|
||||
if fires[id] ~= nil then
|
||||
local entry = fires[id]
|
||||
handleSmokeAfterFire(id, entry)
|
||||
fires[id] = nil
|
||||
TriggerClientEvent("Client:updateFireTable", -1, id, entry, true, false)
|
||||
end
|
||||
end
|
||||
|
||||
function IsFireStillActive(id)
|
||||
return fires[id] ~= nil
|
||||
end
|
||||
|
||||
exports("IsFireStillActive", IsFireStillActive)
|
||||
|
||||
function IsSmokeStillActive(id)
|
||||
return smoke[id] ~= nil
|
||||
end
|
||||
|
||||
exports("IsSmokeStillActive", IsSmokeStillActive)
|
||||
|
||||
exports("StopFireById", StopFireById)
|
||||
|
||||
function UpdateSmokeSize(id, size)
|
||||
if smoke[id] ~= nil then
|
||||
smoke[id].size = size
|
||||
TriggerClientEvent("Client:updateSmokeTable", -1, id, smoke[id], false, true)
|
||||
end
|
||||
end
|
||||
|
||||
exports("UpdateSmokeSize", UpdateSmokeSize)
|
||||
|
||||
function UpdateFireSize(id, size)
|
||||
if fires[id] ~= nil then
|
||||
fires[id].size = size
|
||||
TriggerClientEvent("Client:updateFireTable", -1, id, fires[id], false, true)
|
||||
end
|
||||
end
|
||||
|
||||
exports("UpdateFireSize", UpdateFireSize)
|
||||
|
||||
if main.automaticFires.enabled then
|
||||
function TriggerAutomaticFire()
|
||||
local id = triggerAutoFire()
|
||||
return id
|
||||
end
|
||||
|
||||
function ToggleAutomaticFires()
|
||||
if automaticFiresEnabled then
|
||||
automaticFiresEnabled = false
|
||||
TriggerClientEvent("Client:automaticFiresToggle", -1, false)
|
||||
else
|
||||
automaticFiresEnabled = true
|
||||
TriggerClientEvent("Client:automaticFiresToggle", -1, false)
|
||||
end
|
||||
end
|
||||
|
||||
exports("ToggleAutomaticFires", ToggleAutomaticFires)
|
||||
|
||||
exports("TriggerAutomaticFire", TriggerAutomaticFire)
|
||||
end
|
||||
|
||||
function StopAllFires()
|
||||
fires = {}
|
||||
TriggerClientEvent("Client:clearAllFires", -1)
|
||||
end
|
||||
|
||||
exports("StopAllFires", StopAllFires)
|
||||
|
||||
function CreateSmoke(coords, size, type)
|
||||
local id = createFireId()
|
||||
local smokeHandle = {coords = coords, size = size, type = type, active = false, initialSize = size}
|
||||
smoke[id] = smokeHandle
|
||||
TriggerClientEvent("Client:updateSmokeTable", -1, id, smokeHandle, false)
|
||||
return id
|
||||
end
|
||||
|
||||
exports("CreateSmoke", CreateSmoke)
|
||||
|
||||
function StopSmokeById(id)
|
||||
if smoke[id] ~= nil then
|
||||
local entry = smoke[id]
|
||||
smoke[id] = nil
|
||||
TriggerClientEvent("Client:updateSmokeTable", -1, id, entry, true)
|
||||
end
|
||||
end
|
||||
|
||||
exports("StopSmokeById", StopSmokeById)
|
||||
|
||||
function StopAllSmoke()
|
||||
smoke = {}
|
||||
TriggerClientEvent("Client:clearAllSmoke", -1)
|
||||
end
|
||||
|
||||
exports("StopAllSmoke", StopAllSmoke)
|
||||
|
||||
-- This event allows you to receive data on new automatic fires
|
||||
RegisterServerEvent("Server:newAutomaticFire")
|
||||
AddEventHandler("Server:newAutomaticFire", function(id, coords, description, size)
|
||||
end)
|
||||
|
||||
-- This event allows you to receive data on any new fires
|
||||
RegisterServerEvent("Server:newFireEvent")
|
||||
AddEventHandler("Server:newFireEvent", function(id, coords, size)
|
||||
|
||||
end)
|
||||
|
||||
-- This event allows you to receive data on any new smoke
|
||||
RegisterServerEvent("Server:newSmokeEvent")
|
||||
AddEventHandler("Server:newSmokeEvent", function(id, coords, size)
|
||||
|
||||
end)
|
||||
|
||||
function GetAllFires()
|
||||
return fires
|
||||
end
|
||||
|
||||
exports("GetAllFires", GetAllFires)
|
||||
|
||||
function GetAllSmokes()
|
||||
return smoke
|
||||
end
|
||||
|
||||
exports("GetAllSmokes", GetAllSmokes)
|
||||
|
||||
if main.automaticFires.main.clockOnSystem.enabled then
|
||||
function ClockOnUser(serverId)
|
||||
if serverId == nil then return nil end
|
||||
if main.logging.enabled then
|
||||
normalLog(serverId, translations.clockedOnLog, "")
|
||||
end
|
||||
clockedOn[serverId] = true
|
||||
end
|
||||
|
||||
exports("ClockOnUser", ClockOnUser)
|
||||
|
||||
function ClockOffUser(serverId)
|
||||
if serverId == nil then return nil end
|
||||
if main.logging.enabled then
|
||||
normalLog(serverId, translations.clockedOffLog, "")
|
||||
end
|
||||
clockedOn[serverId] = false
|
||||
end
|
||||
|
||||
exports("ClockOffUser", ClockOffUser)
|
||||
|
||||
-- This event allows you to receive data on users clocking on
|
||||
RegisterServerEvent("Server:userClockedOn")
|
||||
AddEventHandler("Server:userClockedOn", function(id)
|
||||
local serverId = id
|
||||
end)
|
||||
|
||||
-- This event allows you to receive data on users clocking off
|
||||
RegisterServerEvent("Server:userClockedOff")
|
||||
AddEventHandler("Server:userClockedOff", function(id)
|
||||
local serverId = id
|
||||
end)
|
||||
end
|
||||
|
||||
function changeAOP(areaSelected)
|
||||
if main.automaticFires.locations[areaSelected] ~= nil then
|
||||
areaOfPatrol = areaSelected
|
||||
end
|
||||
end
|
||||
|
||||
exports('changeAOP', changeAOP)
|
||||
Binary file not shown.
File diff suppressed because it is too large
Load Diff
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -245,127 +245,7 @@
|
||||
<Item>RANGER_PRANGER_REAR_RIGHT</Item>
|
||||
</firstPersonDrivebyData>
|
||||
</Item>
|
||||
<Item>
|
||||
<modelName>lapdfpis2</modelName>
|
||||
<txdName>lapdfpis2</txdName>
|
||||
<handlingId>TAURUS</handlingId>
|
||||
<gameName>lapdfpis2</gameName>
|
||||
<vehicleMakeName>18FORD</vehicleMakeName>
|
||||
<expressionDictName>null</expressionDictName>
|
||||
<expressionName>null</expressionName>
|
||||
<animConvRoofDictName>null</animConvRoofDictName>
|
||||
<animConvRoofName>null</animConvRoofName>
|
||||
<animConvRoofWindowsAffected />
|
||||
<ptfxAssetName>null</ptfxAssetName>
|
||||
<audioNameHash>ecoboostv6</audioNameHash>
|
||||
<layout>LAYOUT_STD_EXITFIXUP</layout>
|
||||
<coverBoundOffsets>POLICE3_COVER_OFFSET_INFO</coverBoundOffsets>
|
||||
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
|
||||
<scenarioLayout />
|
||||
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
|
||||
<aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
|
||||
<bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_NEAR</bonnetCameraName>
|
||||
<povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND</povCameraName>
|
||||
<FirstPersonDriveByIKOffset x="0.000000" y="-0.050000" z="-0.030000" />
|
||||
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.088000" z="0.093000" />
|
||||
<FirstPersonProjectileDriveByPassengerIKOffset x="0.020000" y="0.060000" z="-0.090000" />
|
||||
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.055000" />
|
||||
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.055000" />
|
||||
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
|
||||
<FirstPersonDriveByRightPassengerIKOffset x="-0.045000" y="-0.048000" z="-0.040000" />
|
||||
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
|
||||
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonMobilePhoneOffset x="0.150000" y="0.268000" z="0.503000" />
|
||||
<FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
|
||||
<FirstPersonMobilePhoneSeatIKOffset>
|
||||
<Item>
|
||||
<Offset x="0.156000" y="0.223000" z="0.493000" />
|
||||
<SeatIndex value="2" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Offset x="0.156000" y="0.223000" z="0.493000" />
|
||||
<SeatIndex value="3" />
|
||||
</Item>
|
||||
</FirstPersonMobilePhoneSeatIKOffset>
|
||||
<PovCameraOffset x="0.000000" y="-0.235000" z="0.635000" />
|
||||
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
|
||||
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.030000" />
|
||||
<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
|
||||
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
|
||||
<shouldUseCinematicViewMode value="true" />
|
||||
<shouldCameraTransitionOnClimbUpDown value="false" />
|
||||
<shouldCameraIgnoreExiting value="false" />
|
||||
<AllowPretendOccupants value="true" />
|
||||
<AllowJoyriding value="false" />
|
||||
<AllowSundayDriving value="false" />
|
||||
<AllowBodyColorMapping value="true" />
|
||||
<wheelScale value="0.292300" />
|
||||
<wheelScaleRear value="0.292300" />
|
||||
<dirtLevelMin value="0.000000" />
|
||||
<dirtLevelMax value="50.000000" />
|
||||
<envEffScaleMin value="0.000000" />
|
||||
<envEffScaleMax value="1.000000" />
|
||||
<envEffScaleMin2 value="0.000000" />
|
||||
<envEffScaleMax2 value="1.000000" />
|
||||
<damageMapScale value="0.900000" />
|
||||
<damageOffsetScale value="1.000000" />
|
||||
<diffuseTint value="0x00FFFFFF" />
|
||||
<steerWheelMult value="1.000000" />
|
||||
<HDTextureDist value="5.000000" />
|
||||
<lodDistances content="float_array">
|
||||
35.000000
|
||||
45.000000
|
||||
95.000000
|
||||
150.000000
|
||||
300.000000
|
||||
500.000000
|
||||
</lodDistances>
|
||||
<minSeatHeight value="0.966" />
|
||||
<identicalModelSpawnDistance value="20" />
|
||||
<maxNumOfSameColor value="10" />
|
||||
<defaultBodyHealth value="1000.000000" />
|
||||
<pretendOccupantsScale value="1.000000" />
|
||||
<visibleSpawnDistScale value="1.000000" />
|
||||
<trackerPathWidth value="2.000000" />
|
||||
<weaponForceMult value="1.000000" />
|
||||
<frequency value="100" />
|
||||
<swankness>SWANKNESS_1</swankness>
|
||||
<maxNum value="999" />
|
||||
<flags>FLAG_HAS_LIVERY FLAG_HAS_INTERIOR_EXTRAS FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_ALLOW_HATS_NO_ROOF</flags>
|
||||
<type>VEHICLE_TYPE_CAR</type>
|
||||
<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
|
||||
<dashboardType>VDT_FEROCI</dashboardType>
|
||||
<vehicleClass>VC_EMERGENCY</vehicleClass>
|
||||
<wheelType>VWT_SUV</wheelType>
|
||||
<trailers />
|
||||
<additionalTrailers />
|
||||
<drivers />
|
||||
<extraIncludes />
|
||||
<doorsWithCollisionWhenClosed />
|
||||
<driveableDoors />
|
||||
<bumpersNeedToCollideWithMap value="false" />
|
||||
<needsRopeTexture value="false" />
|
||||
<requiredExtras />
|
||||
<rewards />
|
||||
<cinematicPartCamera>
|
||||
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
|
||||
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
|
||||
<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
|
||||
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
|
||||
</cinematicPartCamera>
|
||||
<NmBraceOverrideSet />
|
||||
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||
<buoyancySphereSizeScale value="1.000000" />
|
||||
<pOverrideRagdollThreshold type="NULL" />
|
||||
<firstPersonDrivebyData>
|
||||
<Item>RANGER_CAVALCADE_FRONT_LEFT</Item>
|
||||
<Item>RANGER_FRONT_RIGHT</Item>
|
||||
<Item>RANGER_PRANGER_REAR_LEFT</Item>
|
||||
<Item>RANGER_PRANGER_REAR_RIGHT</Item>
|
||||
</firstPersonDrivebyData>
|
||||
</Item>
|
||||
|
||||
</InitDatas>
|
||||
<txdRelationships>
|
||||
<Item>
|
||||
@@ -376,9 +256,7 @@
|
||||
<parent>vehicles_feroci_interior</parent>
|
||||
<child>lapdfpis</child>
|
||||
</Item>
|
||||
<Item>
|
||||
<parent>vehicles_feroci_interior</parent>
|
||||
<child>lapdfpis2</child>
|
||||
</Item>
|
||||
<Item>
|
||||
|
||||
</txdRelationships>
|
||||
</CVehicleModelInfo__InitDataList>
|
||||
@@ -282,7 +282,7 @@
|
||||
</Item>
|
||||
</Probabilities>
|
||||
</plateProbabilities>
|
||||
<lightSettings value="713" />
|
||||
<lightSettings value="712" />
|
||||
<sirenSettings value="7500" />
|
||||
</Item>
|
||||
</variationData>
|
||||
|
||||
@@ -2,12 +2,12 @@
|
||||
<CVehicleModelInfo__InitDataList>
|
||||
<residentTxd>vehshare</residentTxd>
|
||||
<residentAnims />
|
||||
<InitDatas> <!-- Template made by McGinlay -->
|
||||
<InitDatas>
|
||||
<Item>
|
||||
<modelName>lasd25fpiu</modelName>
|
||||
<txdName>lasd25fpiu</txdName>
|
||||
<handlingId>20fpiu</handlingId>
|
||||
<gameName>nrgy</gameName>
|
||||
<handlingId>20Fpiu</handlingId>
|
||||
<gameName>lasd25fpiu</gameName>
|
||||
<vehicleMakeName />
|
||||
<expressionDictName>null</expressionDictName>
|
||||
<expressionName>null</expressionName>
|
||||
@@ -16,38 +16,38 @@
|
||||
<animConvRoofWindowsAffected />
|
||||
<ptfxAssetName>null</ptfxAssetName>
|
||||
<audioNameHash>ecoboostv6</audioNameHash>
|
||||
<layout>LAYOUT_STANDARD</layout>
|
||||
<coverBoundOffsets>SHERIFF_COVER_OFFSET_INFO</coverBoundOffsets>
|
||||
<layout>LAYOUT_STD_EXITFIXUP</layout>
|
||||
<coverBoundOffsets>POLICE3_COVER_OFFSET_INFO</coverBoundOffsets>
|
||||
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
|
||||
<scenarioLayout />
|
||||
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
|
||||
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
|
||||
<bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
|
||||
<aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
|
||||
<bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_NEAR</bonnetCameraName>
|
||||
<povCameraName>DEFAULT_POV_CAMERA</povCameraName>
|
||||
<FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
|
||||
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.-050000" z="-0.020000" />
|
||||
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
|
||||
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
|
||||
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.030000" />
|
||||
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" />
|
||||
<FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
|
||||
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
|
||||
<FirstPersonProjectileDriveByIKOffset x="0.055000" y="-0.075000" z="-0.045000" />
|
||||
<FirstPersonProjectileDriveByPassengerIKOffset x="-0.055000" y="-0.075000" z="-0.045000" />
|
||||
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
|
||||
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.030000" />
|
||||
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonMobilePhoneOffset x="0.155000" y="0.270000" z="0.508000" />
|
||||
<FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.405000" />
|
||||
<FirstPersonMobilePhoneOffset x="0.130000" y="0.275000" z="0.530000" />
|
||||
<FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
|
||||
<FirstPersonMobilePhoneSeatIKOffset>
|
||||
<Item>
|
||||
<Offset x="0.136000" y="0.156000" z="0.425000" />
|
||||
<Offset x="0.136000" y="0.156000" z="0.445000" />
|
||||
<SeatIndex value="2" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Offset x="0.136000" y="0.156000" z="0.425000" />
|
||||
<Offset x="0.136000" y="0.156000" z="0.445000" />
|
||||
<SeatIndex value="3" />
|
||||
</Item>
|
||||
</FirstPersonMobilePhoneSeatIKOffset>
|
||||
<PovCameraOffset x="0.000000" y="-0.145000" z="0.645000" />
|
||||
<PovCameraOffset x="0.000000" y="-0.175000" z="0.675000" />
|
||||
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
|
||||
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||
<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||
@@ -58,11 +58,11 @@
|
||||
<AllowPretendOccupants value="true" />
|
||||
<AllowJoyriding value="false" />
|
||||
<AllowSundayDriving value="false" />
|
||||
<AllowBodyColorMapping value="true" />
|
||||
<wheelScale value="0.237100" />
|
||||
<wheelScaleRear value="0.237100" />
|
||||
<AllowBodyColorMapping value="false" />
|
||||
<wheelScale value="0.244000" />
|
||||
<wheelScaleRear value="0.244000" />
|
||||
<dirtLevelMin value="0.000000" />
|
||||
<dirtLevelMax value="0.850000" />
|
||||
<dirtLevelMax value="0.300000" />
|
||||
<envEffScaleMin value="0.000000" />
|
||||
<envEffScaleMax value="1.000000" />
|
||||
<envEffScaleMin2 value="0.000000" />
|
||||
@@ -73,10 +73,10 @@
|
||||
<steerWheelMult value="1.000000" />
|
||||
<HDTextureDist value="5.000000" />
|
||||
<lodDistances content="float_array">
|
||||
500.000000
|
||||
500.000000
|
||||
500.000000
|
||||
500.000000
|
||||
35.000000
|
||||
55.000000
|
||||
70.000000
|
||||
140.000000
|
||||
500.000000
|
||||
500.000000
|
||||
</lodDistances>
|
||||
@@ -91,17 +91,17 @@
|
||||
<frequency value="100" />
|
||||
<swankness>SWANKNESS_1</swankness>
|
||||
<maxNum value="2" />
|
||||
<flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_HAS_INTERIOR_EXTRAS </flags>
|
||||
<flags>FLAG_EXTRAS_STRONG FLAG_HAS_LIVERY FLAG_EXTRAS_ALL FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
|
||||
<type>VEHICLE_TYPE_CAR</type>
|
||||
<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
|
||||
<dashboardType>VDT_GENTAXI</dashboardType>
|
||||
<plateType>VPT_BACK_PLATES</plateType>
|
||||
<dashboardType>VDT_FEROCI</dashboardType>
|
||||
<vehicleClass>VC_EMERGENCY</vehicleClass>
|
||||
<wheelType>VWT_MUSCLE</wheelType>
|
||||
<wheelType>VWT_SPORT</wheelType>
|
||||
<trailers />
|
||||
<additionalTrailers />
|
||||
<drivers>
|
||||
<Item>
|
||||
<driverName>S_M_Y_Sheriff_01</driverName>
|
||||
<driverName>S_M_Y_Cop_01</driverName>
|
||||
<npcName />
|
||||
</Item>
|
||||
</drivers>
|
||||
@@ -127,14 +127,17 @@
|
||||
<buoyancySphereSizeScale value="1.000000" />
|
||||
<pOverrideRagdollThreshold type="NULL" />
|
||||
<firstPersonDrivebyData>
|
||||
<Item>STD_POLICE_FRONT_LEFT</Item>
|
||||
<Item>STD_POLICE_FRONT_RIGHT</Item>
|
||||
<Item>STD_POLICE_REAR_LEFT</Item>
|
||||
<Item>STD_POLICE_REAR_RIGHT</Item>
|
||||
<Item>STD_POLICE3_FRONT_LEFT</Item>
|
||||
<Item>STD_POLICE3_FRONT_RIGHT</Item>
|
||||
<Item>STD_POLICE2_REAR_LEFT</Item>
|
||||
<Item>STD_POLICE2_REAR_RIGHT</Item>
|
||||
</firstPersonDrivebyData>
|
||||
</Item>
|
||||
</InitDatas>
|
||||
<txdRelationships>
|
||||
|
||||
<Item>
|
||||
<parent>vehicles_feroci_interior</parent>
|
||||
<child>lasd25fpiu</child>
|
||||
</Item>
|
||||
</txdRelationships>
|
||||
</CVehicleModelInfo__InitDataList>
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
+1093
-345
File diff suppressed because it is too large
Load Diff
+3
-1
@@ -216,6 +216,8 @@ ensure ebu_trailer
|
||||
ensure ebu_flatbeds
|
||||
ensure Maxlasd18charger
|
||||
ensure ox_target-main
|
||||
ensure SmartFires
|
||||
|
||||
|
||||
ensure cd_holsteranimation
|
||||
ensure cd_holsteranimationsounds
|
||||
@@ -765,7 +767,7 @@ ensure adis_rfpd_ext
|
||||
ensure adis_rfpd_int
|
||||
ensure bgn-dvs-28-parkinglot
|
||||
ensure matus_sheriff_davis_v2
|
||||
ensure int-little-seoul-polstation
|
||||
///ensure int-little-seoul-polstation
|
||||
ensure LA-NATURE
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user