part2 update ers and other scripts

This commit is contained in:
KingMcDonalds
2025-11-05 23:26:27 -08:00
parent 716518b81b
commit 1153ae374d
82 changed files with 3542 additions and 221 deletions
@@ -0,0 +1,92 @@
Config.Callouts["roxwood_aggresive_boars"] = {
Enabled = true,
CalloutName = "Aggressive Boars",
CalloutDescriptions = {
"Respond to a report of aggressive boars attacking a farmer; ensure public safety and coordinate with animal control.",
"Alert: wild boars spotted attacking a farmer; deploy units to contain the animals and protect civilians.",
"Units needed: emergency call for aggressive boars; focus on securing the area and preventing any harm.",
"Notice: boars reported attacking a farmer; act promptly to control the situation and provide assistance.",
"Alert: report of aggressive boars; intervention needed to secure the scene and ensure safety.",
"Incident reported: boars sighted attacking a farmer; take action to deliver urgent response and support.",
"Respond to a situation involving aggressive boars; prioritize public safety and coordinate with wildlife experts.",
"Situation alert: boars on the loose; provide immediate assistance and ensure the area is secure.",
"Alert: report of boars attacking a farmer; respond swiftly to address the emergency and offer necessary support.",
"Response needed: aggressive boars; ensure public safety, provide aid, and secure the area.",
},
CalloutUnitsRequired = {
description = "Police",
policeRequired = true,
ambulanceRequired = false,
fireRequired = false,
towRequired = false,
},
CalloutLocations = {
[1] = vector3(-1823.0022, 6998.0410, 34.9726),
[2] = vector3(-2387.3379, 7242.6768, 29.0290),
[3] = vector3(-2461.5059, 7537.0752, 29.0388),
[4] = vector3(-2497.2771, 7169.6704, 29.0752),
[5] = vector3(-2538.9504, 7436.2910, 28.8805),
},
PedChanceToFleeFromPlayer = 0, -- Boars won't flee from the player.
PedChanceToAttackPlayer = 100, -- Low chance to attack the player.
PedChanceToSurrender = 0, -- Boars won't surrender.
PedChanceToObtainWeapons = 0, -- Boars don't use weapons.
PedActionMinimumTimeoutInMs = 10000, -- Milliseconds for the minimum timeout time to start the secondary action listed above.
PedActionMaximumTimeoutInMs = 15000, -- Milliseconds for the maximum timeout time to start the secondary action. Must be a higher number than the minimum!
PedActionOnNoActionFound = "flee",-- When no action of the above options is found. It'll perform this action after the set timeout. Options: "none", "attack", "flee", "surrender"
PedWeaponData = { -- The ped will be given one randomly selected weapon (in hand) from these weapons if PedChanceToObtainWeapons passed.
"weapon_musket",
},
client = function(plyPed, pedList, vehicleList, playersList, objectList, propList, fireList, smokeList, calloutDataClient)
local farmer
local boarPedList = {}
for index, pedNetId in pairs(pedList) do
local ped = NetToPed(pedNetId)
if DoesEntityExist(ped) then
ERS_RequestNetControlForEntity(ped)
if index == 1 then
farmer = ped
ERS_PedEquipWeapon(ped, "weapon_musket", 100)
Wait(100)
TaskCombatPed(ped, NetToPed(pedList[2]), 0, 16)
else
TaskCombatPed(ped, farmer, 0, 16)
table.insert(boarPedList, pedNetId)
end
end
end
ERS_CreateTemporaryBlipForEntities(boarPedList, 30000)
ERS_PerformTimedActionOnPed(calloutDataClient, boarPedList)
end,
server = function(request, src, calloutData, pedList, vehicleList, objectList, propList, playersList, fireList, smokeList)
local diameter = 15
-- Build farmer
local farmerModel = "a_m_m_farmer_01"
local farmerCoords = vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z+1.0)
local farmerHeading = math.random(360)
local farmerNetId = ERS_CreatePed(farmerModel, farmerCoords, farmerHeading)
local farmer = NetworkGetEntityFromNetworkId(farmerNetId)
table.insert(pedList, farmerNetId)
-- Build boars
local boarModel = "a_c_boar"
local randomAmountOfBoars = math.random(3, 5) -- Randomize number of boars
for i = 1, randomAmountOfBoars do
local coords = ERS_GetRandomCoordinateWithinRangeOfCoordinate(calloutData.Coordinates, diameter)
local boarCoords = vector3(coords.x, coords.y, coords.z+1.0)
local boarHeading = math.random(360)
local boarNetId = ERS_CreatePed(boarModel, boarCoords, boarHeading)
local boar = NetworkGetEntityFromNetworkId(boarNetId)
table.insert(pedList, boarNetId)
end
return true
end
}
@@ -0,0 +1,84 @@
Config.Callouts["roxwood_animal_on_road"] = {
Enabled = true,
CalloutName = "Animal on the Road in Roxwood",
CalloutDescriptions = {
"An unexpected type of animal has appeared on the road, causing a disruption in traffic flow.",
"Emergency services have been called to intervene in a situation where an animal is impeding traffic on the road.",
"Reports indicate a disturbance on the roadway, with an unidentified creature causing a commotion.",
"A peculiar incident has unfolded on the road, requiring immediate attention to ensure public safety.",
"Emergency services have been dispatched to address an obstruction on the road, involving an animal.",
"A surprising encounter has occurred on the road, with an unknown creature causing a hindrance to traffic.",
"Witnesses report an unusual occurrence on the road, with an unidentified animal creating a hazard for motorists.",
"An incident has occurred on the road, with an animal posing a potential threat to drivers.",
"Emergency services have been alerted to a situation where an unidentified creature is obstructing the roadway.",
"Reports suggest an unexpected type of animal on the road, involving an animal that requires immediate assistance.",
},
CalloutUnitsRequired = {
description = "Police, animal rescue.",
policeRequired = true,
ambulanceRequired = false,
fireRequired = false,
towRequired = false,
},
CalloutLocations = {
[1] = vector3(-2917.2009, 6687.8828, 24.9933),
[2] = vector3(-2385.1338, 6949.2163, 35.3990),
[3] = vector3(-1927.2576, 7528.9648, 75.0004),
[4] = vector3(-673.5764, 7669.7896, 28.7780),
[5] = vector3(-670.4109, 6713.2271, 21.3245),
[6] = vector3(-397.3026, 7055.0483, 20.4035),
[7] = vector3(-2483.4431, 7576.3521, 28.6643),
[8] = vector3(-2060.8218, 8574.8389, 36.1939),
[9] = vector3(-2706.7444, 6928.1416, 28.8962),
[10] = vector3(-2615.2388, 6572.5176, 24.5263),
},
PedChanceToFleeFromPlayer = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToAttackPlayer = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToSurrender = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToObtainWeapons = 0, -- Value between 0 and 100 -> Lower is less chance.
PedActionMinimumTimeoutInMs = 0, -- Milliseconds for the minimum timeout time to start the secondary action listed above.
PedActionMaximumTimeoutInMs = 1000, -- Milliseconds for the maximum timeout time to start the secondary action. Must be a higher number than the minimum!
PedActionOnNoActionFound = "none", -- When no action of the above options is found. It'll perform this action after the set timeout. Options: "none", "attack", "flee", "surrender"
PedWeaponData = { -- The ped will be given one randomly selected weapon (in hand) from these weapons if PedChanceToObtainWeapons passed.
"weapon_unarmed",
},
client = function(plyPed, pedList, vehicleList, playersList, objectList, propList, fireList, smokeList, calloutDataClient)
for index, pedNetId in pairs(pedList) do
local ped = NetToPed(pedNetId)
if DoesEntityExist(ped) then
ERS_RequestNetControlForEntity(ped)
ClearPedTasks(ped)
if Config.Debug then
print("Found animal entity: "..ped)
end
TaskWanderStandard(ped, 10.0, 10)
end
end
ERS_CreateTemporaryBlipForEntities(pedList, 15000)
--ERS_PerformTimedActionOnPed(calloutDataClient, pedList)
end,
server = function(request, src, calloutData, pedList, vehicleList, objectList, propList, playersList, fireList, smokeList)
local diameter = 20
local randomAmountOfAnimals = math.random(1, 8)
local randomAnimalPedModel = ERS_GetRandomModel(Config.calloutAnimals)
for i = 1, randomAmountOfAnimals do
-- Build animals of the same type.
local coords = ERS_GetRandomCoordinateWithinRangeOfCoordinate(calloutData.Coordinates, diameter)
local animalPedCoords = vector3(coords.x, coords.y, coords.z)
local animalPedHeading = math.random(360)
local animalPedNetId = ERS_CreatePed(randomAnimalPedModel, animalPedCoords, animalPedHeading)
local animalPed = NetworkGetEntityFromNetworkId(animalPedNetId)
table.insert(pedList, animalPedNetId)
end
return true
end
}
@@ -0,0 +1,102 @@
Config.Callouts["roxwood_arson"] = {
Enabled = true,
CalloutName = "Reports of Arson in Roxwood",
CalloutDescriptions = {
"Suspected arson incidents have been reported, requiring immediate response from law enforcement and fire services.",
"Urgent assistance needed to address suspected arson, ensuring community safety and property protection.",
"Multiple suspected arson cases reported, demanding swift action to prevent further damage and risk.",
"Identified arson cases prompt the need for additional resources to investigate and control the situation.",
"Emergency services alerted to suspected arson, necessitating coordinated efforts to apprehend those responsible.",
"Authorities seek assistance in addressing suspected arson, emphasizing public vigilance and cooperation.",
"Additional units required to support law enforcement and fire teams in responding to suspected arson incidents.",
"Emergency backup needed to help manage and contain suspected arson, ensuring public safety.",
"Responders call for assistance in dealing with suspected arson, highlighting the urgency of the situation.",
"Immediate intervention crucial to manage and address suspected arson, safeguarding lives and property.",
},
CalloutUnitsRequired = {
description = "Police, Fire",
policeRequired = true,
ambulanceRequired = false,
fireRequired = true,
towRequired = false,
},
CalloutLocations = {
[1] = vector3(-3082.4443, 7910.6416, 54.4692),
[2] = vector3(-3083.5991, 7936.8086, 54.1143),
[3] = vector3(-3044.8267, 7937.8999, 58.7173),
[4] = vector3(-3013.9849, 7916.1396, 58.6186),
[5] = vector3(-2541.5210, 7480.6040, 28.7263),
[6] = vector3(-2304.5576, 7760.9302, 44.3912),
[7] = vector3(-2281.4097, 8151.0815, 34.1373),
[8] = vector3(-1140.2708, 8119.0449, 23.1818),
[9] = vector3(-416.6748, 7650.4414, 6.3326),
[10] = vector3(-341.3544, 7396.8135, 6.4100),
},
PedChanceToFleeFromPlayer = 50, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToAttackPlayer = 50, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToSurrender = 10, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToObtainWeapons = 60, -- Value between 0 and 100 -> Lower is less chance.
PedActionMinimumTimeoutInMs = 5000, -- Milliseconds for the minimum timeout time to start the secondary action listed above.
PedActionMaximumTimeoutInMs = 10000, -- Milliseconds for the maximum timeout time to start the secondary action. Must be a higher number than the minimum!
PedActionOnNoActionFound = "flee", -- When no action of the above options is found. It'll perform this action after the set timeout. Options: "none", "attack", "flee", "surrender"
PedWeaponData = { -- The ped will be given one randomly selected weapon (in hand) from these weapons if PedChanceToObtainWeapons passed.
"weapon_knife",
"weapon_hammer",
"weapon_crowbar",
"weapon_bottle",
},
client = function(plyPed, pedList, vehicleList, playersList, objectList, propList, fireList, smokeList, calloutDataClient)
for index, pedNetId in pairs(pedList) do
local ped = NetToPed(pedNetId)
if DoesEntityExist(ped) then
ERS_RequestNetControlForEntity(ped)
TaskSetBlockingOfNonTemporaryEvents(ped, true)
Wait(100)
ERS_SetPedToFleeFromPlayer(ped)
end
end
ERS_CreateTemporaryBlipForEntities(pedList, 15000)
ERS_PerformTimedActionOnPed(calloutDataClient, pedList)
end,
server = function(request, src, calloutData, pedList, vehicleList, objectList, propList, playersList, fireList, smokeList)
local diameter = 2
if UsingSmartFires then
-- Full version
local fireSize = Config.RandomSmallFireOrSmokeSize[math.random(#Config.RandomSmallFireOrSmokeSize)]
local fireType = Config.NormalFireTypes[math.random(#Config.NormalFireTypes)]
local fireId = exports['SmartFires']:CreateFire(vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z-0.5), fireSize, fireType)
DebugPrint("Created fire with ID: "..fireId)
table.insert(fireList, fireId)
else
-- Lite version
local fireSize = Config.RandomSmallFireOrSmokeSize[math.random(#Config.RandomSmallFireOrSmokeSize)]
local fireType = "normal"
local fireId = exports['SmartFiresLite']:CreateFire(vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z-0.5), fireSize, fireType)
DebugPrint("Created fire with SmartFiresLite with ID: "..fireId)
table.insert(fireList, fireId)
end
-- Build suspect peds
local randomAmountOfSuspects = math.random(3)
for i = 1, randomAmountOfSuspects do
local coords = ERS_GetRandomCoordinateWithinRangeOfCoordinate(calloutData.Coordinates, diameter)
local suspectPedModel = ERS_GetRandomModel(Config.randomPeds)
local suspectPedCoords = vector3(coords.x, coords.y, coords.z)
local suspectPedHeading = math.random(360)
local suspectPedNetId = ERS_CreatePed(suspectPedModel, suspectPedCoords, suspectPedHeading)
local suspectPed = NetworkGetEntityFromNetworkId(suspectPedNetId)
table.insert(pedList, suspectPedNetId)
end
return true
end
}
@@ -0,0 +1,154 @@
Config.Callouts["roxwood_bouncer_in_trouble"] = {
Enabled = true,
CalloutName = "Bouncer in Trouble",
CalloutDescriptions = {
"A bouncer is struggling to control a rowdy crowd at a nightclub, with tensions escalating quickly.",
"Security personnel have called for backup as a confrontation with patrons turns violent.",
"Reports indicate a bouncer is overwhelmed by a group of unruly individuals at a local bar.",
"A nightclub bouncer is facing resistance from aggressive patrons, requiring immediate assistance.",
"A disturbance at a bar has led to a bouncer being outnumbered, with the situation deteriorating.",
"A bouncer is attempting to defuse a volatile situation at a club, with the potential for violence.",
"Witnesses report a bouncer being attacked by patrons, with the need for urgent intervention.",
"Security at a venue is under threat as a bouncer deals with a hostile crowd, needing backup.",
"A bouncer is in distress as a confrontation with patrons escalates, requiring swift response.",
"Emergency services are needed to assist a bouncer in trouble, with the potential for further conflict.",
},
CalloutUnitsRequired = {
description = "Police.",
policeRequired = true,
ambulanceRequired = false,
fireRequired = false,
towRequired = false,
},
CalloutLocations = {
[1] = vector3(-605.2895, 7008.7100, 24.2095),
[2] = vector3(-626.9119, 6922.6372, 24.3170),
[3] = vector3(-330.2892, 7173.5366, 6.4107),
},
PedChanceToFleeFromPlayer = 20, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToAttackPlayer = 50, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToSurrender = 20, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToObtainWeapons = 25, -- Value between 0 and 100 -> Lower is less chance.
PedActionMinimumTimeoutInMs = 10000,-- Milliseconds for the minimum timeout time to start the secondary action listed above.
PedActionMaximumTimeoutInMs = 15000,-- Milliseconds for the maximum timeout time to start the secondary action. Must be a higher number than the minimum!
PedActionOnNoActionFound = "flee", -- When no action of the above options is found. It'll perform this action after the set timeout. Options: "none", "attack", "flee", "surrender"
PedWeaponData = { -- The ped will be given one randomly selected weapon (in hand) from these weapons if PedChanceToObtainWeapons passed.
"weapon_knife",
"weapon_bat",
"weapon_hammer",
"weapon_wrench",
"weapon_pistol",
},
client = function(plyPed, pedList, vehicleList, playersList, objectList, propList, fireList, smokeList, calloutDataClient)
local teamBouncers = {}
local teamOthers = {}
for index, pedNetId in pairs(pedList) do
local ped = NetToPed(pedNetId)
if DoesEntityExist(ped) then
ERS_RequestNetControlForEntity(ped)
local model = GetEntityModel(ped)
-- Check if the ped is a bouncer
if model == GetHashKey("s_m_m_bouncer_01") or model == GetHashKey("s_m_m_highsec_01") or model == GetHashKey("s_m_m_highsec_02") then
table.insert(teamBouncers, ped)
else
table.insert(teamOthers, ped)
end
TaskSetBlockingOfNonTemporaryEvents(ped, true)
Wait(100)
ERS_SpawnConfiguredWeaponForPed(ped, calloutDataClient)
end
end
-- Function to make peds flee
local function makePedsFlee(peds)
for _, ped in pairs(peds) do
if DoesEntityExist(ped) and not IsPedDeadOrDying(ped, true) then
TaskSmartFleePed(ped, plyPed, 100.0, -1, false, false)
end
end
end
-- Monitor and update ped behavior
Citizen.CreateThread(function()
while true do
Citizen.Wait(1000) -- Check every second
-- Remove dead peds from teams
for i = #teamBouncers, 1, -1 do
if IsPedDeadOrDying(teamBouncers[i], true) then
table.remove(teamBouncers, i)
end
end
for i = #teamOthers, 1, -1 do
if IsPedDeadOrDying(teamOthers[i], true) then
table.remove(teamOthers, i)
end
end
-- If the others team or the bouncers team is too small, make them flee (and let bouncers stay)
if #teamOthers < 3 or #teamBouncers < 2 then
makePedsFlee(teamOthers)
break
end
end
end)
-- Initial combat setup
if #teamBouncers > 0 and #teamOthers > 0 then
for _, bouncer in pairs(teamBouncers) do
local randomTarget = teamOthers[math.random(#teamOthers)]
TaskCombatPed(bouncer, randomTarget, 0, 16)
if Config.Debug then
print("Bouncer "..bouncer.." is attacking ped "..randomTarget)
end
end
for _, other in pairs(teamOthers) do
local randomTarget = teamBouncers[math.random(#teamBouncers)]
TaskCombatPed(other, randomTarget, 0, 16)
if Config.Debug then
print("Other ped "..other.." is attacking bouncer "..randomTarget)
end
end
end
ERS_CreateTemporaryBlipForEntities(pedList, 15000)
ERS_PerformTimedActionOnPed(calloutDataClient, pedList)
end,
server = function(request, src, calloutData, pedList, vehicleList, objectList, propList, playersList, fireList, smokeList)
local bouncerPedModels = {
"s_m_m_bouncer_01",
"s_m_m_highsec_01",
"s_m_m_highsec_02",
}
local randomBouncers = math.random(1, 3)
for i = 1, randomBouncers do
-- Build peds
local pedModel = bouncerPedModels[math.random(#bouncerPedModels)]
local pedCoords = vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z)
local pedHeading = math.random(360)
local pedNetId = ERS_CreatePed(pedModel, pedCoords, pedHeading)
local ped = NetworkGetEntityFromNetworkId(pedNetId)
table.insert(pedList, pedNetId)
end
local randomBrawlers = math.random(2, 8)
for i = 1, randomBrawlers do
-- Build peds
local pedModel = ERS_GetRandomModel(Config.randomPeds)
local pedCoords = vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z)
local pedHeading = math.random(360)
local pedNetId = ERS_CreatePed(pedModel, pedCoords, pedHeading)
local ped = NetworkGetEntityFromNetworkId(pedNetId)
table.insert(pedList, pedNetId)
end
return true
end
}
@@ -0,0 +1,72 @@
Config.Callouts["roxwood_bridge_blockade"] = {
Enabled = true,
CalloutName = "Bridge blockade",
CalloutDescriptions = {
"Emergency: respond to reports of a bridge blockade; ensure the area is cleared to prevent accidents.",
"Urgent alert: dispatch units to address a bridge blockade; remove debris to ensure safe passage for vehicles.",
"Critical response required: attend to reports of a bridge blockade; secure the area and prevent further incidents.",
"Notice: check reports of a bridge blockade; take immediate action to clear debris and restore road safety.",
"Alert: respond promptly to reports of a bridge blockade; prioritize the safety of motorists and clear the obstruction.",
"Incident reported: investigate reports of a bridge blockade; coordinate with local authorities to manage the situation.",
"Immediate action: address reports of a bridge blockade; use appropriate methods to clear the area and ensure safety.",
"Situation alert: assist with clearing a bridge blockade; ensure the area is safe for traffic and pedestrians.",
"Emergency response: handle reports of a bridge blockade and follow protocols to remove debris and ensure road safety.",
"Response needed: investigate reports of a bridge blockade urgently; take appropriate actions to prevent accidents and ensure clear passage.",
},
CalloutUnitsRequired = {
description = "Police.",
policeRequired = true,
ambulanceRequired = false,
fireRequired = false,
towRequired = false,
},
CalloutLocations = {
[1] = vector3(-2015.0530, 7387.4570, 53.4759),
[2] = vector3(-1930.3730, 7569.9995, 81.9424),
[3] = vector3(-2857.5974, 8359.9668, 43.2680),
[4] = vector3(-652.4728, 6653.6875, 20.9940),
[5] = vector3(-1568.6243, 6724.4087, 17.7642),
},
PedChanceToFleeFromPlayer = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToAttackPlayer = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToSurrender = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToObtainWeapons = 0, -- Value between 0 and 100 -> Lower is less chance.
PedActionMinimumTimeoutInMs = 0, -- Milliseconds for the minimum timeout time to start the secondary action listed above.
PedActionMaximumTimeoutInMs = 1000, -- Milliseconds for the maximum timeout time to start the secondary action. Must be a higher number than the minimum!
PedActionOnNoActionFound = "none", -- When no action of the above options is found. It'll perform this action after the set timeout. Options: "none", "attack", "flee", "surrender"
PedWeaponData = { -- The ped will be given one randomly selected weapon (in hand) from these weapons if PedChanceToObtainWeapons passed.
"weapon_unarmed",
},
client = function(plyPed, pedList, vehicleList, playersList, objectList, propList, fireList, smokeList, calloutDataClient)
for index, objNetId in pairs(objectList) do
local obj = NetToObj(objNetId)
if DoesEntityExist(obj) then
ERS_RequestNetControlForEntity(obj)
PlaceObjectOnGroundProperly(obj)
end
end
ERS_CreateTemporaryBlipForEntities(objectList, 30000)
end,
server = function(request, src, calloutData, pedList, vehicleList, objectList, propList, playersList, fireList, smokeList)
local diameter = 10
-- Build objects
local bridgeBlockObjects = {"prop_rub_scrap_06", "prop_tree_fallen_02", "prop_rub_pile_02", "prop_rub_pile_01", "prop_pile_dirt_04", "prop_pile_dirt_02", "prop_pipe_single_01"}
local randomAmountOfObjects = math.random(5)
for i = 1, randomAmountOfObjects do
local coords = ERS_GetRandomCoordinateWithinRangeOfCoordinate(calloutData.Coordinates, diameter)
local objModel = ERS_GetRandomModel(bridgeBlockObjects)
local objCoords = vector3(coords.x, coords.y, coords.z)
local objHeading = math.random(360)
local objNetId = ERS_CreateObject(objModel, objCoords, objHeading)
if objNetId then
local obj = NetworkGetEntityFromNetworkId(objNetId)
table.insert(objectList, objNetId)
else
DebugPrint("^1ERROR ^7Could not create object: "..objModel)
end
end
return true
end
}
@@ -0,0 +1,95 @@
Config.Callouts["roxwood_crop_fire"] = {
Enabled = true,
CalloutName = "Roxwood Crop Fire",
CalloutDescriptions = {
"Reports of a combine harvester malfunction causing a rapidly spreading wheat field fire.",
"Lightning strike has ignited multiple dry crop fields, threatening nearby farm structures.",
"Agricultural equipment sparked a fire in drought-affected corn fields, requiring immediate response.",
"Burning embers from a controlled burn have spread to adjacent crop fields.",
"Chemical fertilizer storage caught fire near valuable crop fields, situation escalating.",
"Electrical fault in irrigation system has triggered a fire in the surrounding crop fields.",
"Severe drought conditions have led to spontaneous combustion in hay storage, threatening nearby crops.",
"Farm workers report uncontrolled fire spreading through mature wheat fields during harvest.",
"Mechanical failure in grain silo ventilation system caused fire to spread to surrounding crops.",
"Emergency response needed for crop fire threatening multiple agricultural structures and equipment.",
},
CalloutUnitsRequired = {
description = "Police, Fire.",
policeRequired = true,
ambulanceRequired = false,
fireRequired = true,
towRequired = false,
},
CalloutLocations = {
[1] = vector3(-2399.7097, 7358.4756, 29.0479),
[2] = vector3(-2487.0852, 7449.9502, 29.0479),
[3] = vector3(-2494.1135, 7374.3760, 29.0479),
[4] = vector3(-2517.3569, 7199.2168, 29.0479),
[5] = vector3(-2652.8608, 7139.6714, 29.0479),
[6] = vector3(-2579.2705, 7414.2432, 29.0479),
[7] = vector3(-2398.9187, 7448.2280, 29.0479),
[8] = vector3(-2344.8552, 7197.0410, 29.0479),
[9] = vector3(-2189.1917, 7144.0063, 29.0479),
[10] = vector3(-2502.3936, 7176.9692, 29.0479),
},
PedChanceToFleeFromPlayer = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToAttackPlayer = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToSurrender = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToObtainWeapons = 0, -- Value between 0 and 100 -> Lower is less chance.
PedActionMinimumTimeoutInMs = 0, -- Milliseconds for the minimum timeout time to start the secondary action listed above.
PedActionMaximumTimeoutInMs = 1000, -- Milliseconds for the maximum timeout time to start the secondary action. Must be a higher number than the minimum!
PedActionOnNoActionFound = "none", -- When no action of the above options is found. It'll perform this action after the set timeout. Options: "none", "attack", "flee", "surrender"
PedWeaponData = { -- The ped will be given one randomly selected weapon (in hand) from these weapons if PedChanceToObtainWeapons passed.
"weapon_unarmed",
},
client = function(plyPed, pedList, vehicleList, playersList, objectList, propList, fireList, smokeList, calloutDataClient)
for index, objNetId in pairs(objectList) do
local obj = NetToObj(objNetId)
if DoesEntityExist(obj) then
ERS_RequestNetControlForEntity(obj)
PlaceObjectOnGroundProperly(obj)
end
end
end,
server = function(request, src, calloutData, pedList, vehicleList, objectList, propList, playersList, fireList, smokeList)
local diameter = 30
-- Build Fires & smoke
local randomAmountOfFires = math.random(10)
for i = 1, randomAmountOfFires do
local coords = ERS_GetRandomCoordinateWithinRangeOfCoordinate(calloutData.Coordinates, diameter)
if UsingSmartFires then
-- Full version
local fireSize = Config.RandomLargeFireOrSmokeSize[math.random(#Config.RandomLargeFireOrSmokeSize)]
local fireType = Config.NormalFireTypes[math.random(#Config.NormalFireTypes)]
local fireId = exports['SmartFires']:CreateFire(vector3(coords.x, coords.y, coords.z+0.6), fireSize, fireType)
DebugPrint("Created fire with ID: "..fireId)
table.insert(fireList, fireId)
local smokeSize = Config.RandomMediumFireOrSmokeSize[math.random(#Config.RandomMediumFireOrSmokeSize)]
local smokeType = Config.AllSmokeTypes[math.random(#Config.AllSmokeTypes)]
local smokeId = exports['SmartFires']:CreateSmoke(vector3(coords.x, coords.y, coords.z-0.5), smokeSize, smokeType)
DebugPrint("Created smoke particle with ID: "..smokeId)
table.insert(smokeList, smokeId)
else
-- Lite version
local fireSize = Config.RandomLargeFireOrSmokeSize[math.random(#Config.RandomLargeFireOrSmokeSize)]
local fireType = "normal"
local fireId = exports['SmartFiresLite']:CreateFire(vector3(coords.x, coords.y, coords.z+0.6), fireSize, fireType)
DebugPrint("Created fire with SmartFiresLite with ID: "..fireId)
table.insert(fireList, fireId)
local smokeSize = Config.RandomMediumFireOrSmokeSize[math.random(#Config.RandomMediumFireOrSmokeSize)]
local smokeType = "normal"
local smokeId = exports['SmartFiresLite']:CreateSmoke(vector3(coords.x, coords.y, coords.z-0.5), smokeSize, smokeType)
DebugPrint("Created smoke particle with ID: "..smokeId)
table.insert(smokeList, smokeId)
end
end
return true
end
}
@@ -0,0 +1,113 @@
Config.Callouts["roxwood_drug_lab_incident"] = {
Enabled = true,
CalloutName = "Drug Lab Incident",
CalloutDescriptions = {
"Emergency response needed at the drug lab; individual requiring immediate medical attention.",
"Alert: medical emergency reported at drug lab facilities; units requested for immediate response.",
"Units needed: incident reported at drug lab involving an injured person.",
"Emergency situation at drug lab; medical assistance required for lab visitor.",
"Alert: drug lab incident in progress; medical response team needed on scene.",
"First responders requested at drug lab location; medical emergency reported.",
"Respond to drug lab emergency; coordinate with on-site staff for immediate assistance.",
"Situation alert: medical incident at drug lab facilities requiring urgent response.",
"Emergency services needed at drug lab; injured person requiring immediate attention.",
"Response needed: drug lab incident involving injured visitor; medical assistance required.",
},
CalloutUnitsRequired = {
description = "Police, Ambulance, Fire.",
policeRequired = true,
ambulanceRequired = true,
fireRequired = true,
towRequired = false,
},
CalloutLocations = {
[1] = vector3(-2281.0774, 8149.1436, 31.2439),
[2] = vector3(-2280.4634, 8029.7676, 34.1530),
[3] = vector3(-3075.2825, 7893.6514, 56.5999),
},
PedChanceToFleeFromPlayer = 30, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToAttackPlayer = 30, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToSurrender = 30, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToObtainWeapons = 30, -- Value between 0 and 100 -> Lower is less chance.
PedActionMinimumTimeoutInMs = 0, -- Milliseconds for the minimum timeout time to start the secondary action listed above.
PedActionMaximumTimeoutInMs = 1000, -- Milliseconds for the maximum timeout time to start the secondary action. Must be a higher number than the minimum!
PedActionOnNoActionFound = "none", -- When no action of the above options is found. It'll perform this action after the set timeout. Options: "none", "attack", "flee", "surrender"
PedWeaponData = { -- The ped will be given one randomly selected weapon (in hand) from these weapons if PedChanceToObtainWeapons passed.
"weapon_pistol",
},
client = function(plyPed, pedList, vehicleList, playersList, objectList, propList, fireList, smokeList, calloutDataClient)
for index, pedNetId in pairs(pedList) do
local ped = NetToPed(pedNetId)
if DoesEntityExist(ped) then
ERS_RequestNetControlForEntity(ped)
ERS_SetPedAsDrunkPed(ped)
ERS_ApplyBloodToPed(ped)
ERS_SetPedToFleeFromPlayer(ped)
end
end
ERS_CreateTemporaryBlipForEntities(pedList, 15000)
ERS_PerformTimedActionOnPed(calloutDataClient, pedList)
end,
server = function(request, src, calloutData, pedList, vehicleList, objectList, propList, playersList, fireList, smokeList)
-- Build peds
local diameter = 1.5
local randomAmountOfWorkers = math.random(1, 3)
local drugLabWorkerPedModels = {"mp_f_cocaine_01", "mp_f_meth_01", "mp_m_meth_01", "mp_m_cocaine_01"}
for i = 1, randomAmountOfWorkers do
local coords = ERS_GetRandomCoordinateWithinRangeOfCoordinate(calloutData.Coordinates, diameter)
local pedModel = drugLabWorkerPedModels[math.random(1, #drugLabWorkerPedModels)]
local pedCoords = vector3(coords.x, coords.y, coords.z+1.0)
local pedHeading = math.random(360)
local pedNetId = ERS_CreatePed(pedModel, pedCoords, pedHeading)
local ped = NetworkGetEntityFromNetworkId(pedNetId)
table.insert(pedList, pedNetId)
end
-- Build a small sized fire
if UsingSmartFires then
-- Full version
local fireSize = Config.RandomSmallFireOrSmokeSize[math.random(#Config.RandomSmallFireOrSmokeSize)]
local fireType = Config.NormalFireTypes[math.random(#Config.NormalFireTypes)]
local fireId = exports['SmartFires']:CreateFire(vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z-0.5), fireSize, fireType)
DebugPrint("Created fire with ID: "..fireId)
table.insert(fireList, fireId)
-- Build smoke
local chanceOnASmoke = 50
if math.random(1, 100) <= chanceOnASmoke then
local smokeSize = Config.RandomSmallFireOrSmokeSize[math.random(#Config.RandomSmallFireOrSmokeSize)]
local smokeType = Config.AllSmokeTypes[math.random(#Config.AllSmokeTypes)]
local smokeId = exports['SmartFires']:CreateSmoke(vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z-0.5), smokeSize, smokeType)
DebugPrint("Created smoke with ID: "..smokeId)
table.insert(smokeList, smokeId)
end
else
-- Lite version
local fireSize = Config.RandomSmallFireOrSmokeSize[math.random(#Config.RandomSmallFireOrSmokeSize)]
local fireType = "normal"
local fireId = exports['SmartFiresLite']:CreateFire(vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z-0.5), fireSize, fireType)
DebugPrint("Created fire with SmartFiresLite with ID: "..fireId)
table.insert(fireList, fireId)
-- Build smoke
local chanceOnASmoke = 50
if math.random(1, 100) <= chanceOnASmoke then
local smokeSize = Config.RandomSmallFireOrSmokeSize[math.random(#Config.RandomSmallFireOrSmokeSize)]
local smokeType = "normal"
local smokeId = exports['SmartFiresLite']:CreateSmoke(vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z-0.5), smokeSize, smokeType)
DebugPrint("Created smoke with ID: "..smokeId)
table.insert(smokeList, smokeId)
end
end
return true
end
}
@@ -0,0 +1,112 @@
Config.Callouts["roxwood_gas_station_robbery"] = {
Enabled = true,
CalloutName = "Roxwood Gas Station Robbery",
CalloutDescriptions = {
"Respond to a report of an armed robbery at a gas station; secure the area and apprehend the suspects.",
"Alert: armed robbery in progress at a gas station; deploy units to the location and ensure public safety.",
"Units needed: report of a robbery involving multiple armed suspects; focus on securing the scene and detaining the suspects.",
"Notice: armed robbery reported at a gas station; act promptly to control the situation and prevent harm.",
"Alert: report of an armed robbery; intervention needed to apprehend the suspects and ensure safety.",
"Incident reported: armed robbery at a gas station; take action to secure the premises and protect bystanders.",
"Respond to a situation involving an armed robbery; prioritize public safety and coordinate with law enforcement.",
"Situation alert: armed robbery in progress; secure the area and detain the suspects.",
"Alert: report of a robbery with weapons; respond swiftly to address the situation and ensure safety.",
"Response needed: armed robbery; secure the area, apprehend the suspects, and restore order.",
},
CalloutUnitsRequired = {
description = "Police, Ambulance.",
policeRequired = true,
ambulanceRequired = true,
fireRequired = false,
towRequired = false,
},
CalloutLocations = {
[1] = vector3(-1228.4095, 6927.7363, 20.4751),
[2] = vector3(-522.2498, 7560.3276, 6.5205),
},
PedChanceToFleeFromPlayer = 50, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToAttackPlayer = 50, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToSurrender = 20, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToObtainWeapons = 100, -- Value between 0 and 100 -> Lower is less chance.
PedActionMinimumTimeoutInMs = 10000, -- Milliseconds for the minimum timeout time to start the secondary action listed above.
PedActionMaximumTimeoutInMs = 15000, -- Milliseconds for the maximum timeout time to start the secondary action. Must be a higher number than the minimum!
PedActionOnNoActionFound = "attack", -- When no action of the above options is found. It'll perform this action after the set timeout. Options: "none", "attack", "flee", "surrender"
PedWeaponData = { -- The ped will be given one randomly selected weapon (in hand) from these weapons if PedChanceToObtainWeapons passed.
"weapon_pistol",
},
client = function(plyPed, pedList, vehicleList, playersList, objectList, propList, fireList, smokeList, calloutDataClient)
local plyGroupHash = GetPedRelationshipGroupHash(plyPed)
local retval, suspectGroupHash = AddRelationshipGroup("SUSPECT_GROUP_HASH")
local victim
local suspectPedList = {}
for index, pedNetId in pairs(pedList) do
local ped = NetToPed(pedNetId)
if DoesEntityExist(ped) then
ERS_RequestNetControlForEntity(ped)
if index == 1 then
victim = ped
ERS_ClearPedTasksAndBlockEvents(ped)
Wait(100)
TaskHandsUp(ped, -1, 0, -1, true)
else
SetPedRelationshipGroupHash(ped, suspectGroupHash)
SetEntityCanBeDamagedByRelationshipGroup(ped, false, suspectGroupHash)
SetRelationshipBetweenGroups(5, suspectGroupHash, plyGroupHash)
SetRelationshipBetweenGroups(5, plyGroupHash, suspectGroupHash)
ERS_ClearPedTasksAndBlockEvents(ped)
ERS_SpawnConfiguredWeaponForPed(ped, calloutDataClient)
Wait(100)
TaskAimGunAtEntity(ped, victim, -1, false)
table.insert(suspectPedList, pedNetId)
Citizen.CreateThread(function()
local randomTime = math.random(5000, 9000)
Citizen.Wait(randomTime)
local chanceToShoot = math.random(1, 100)
if chanceToShoot <= 50 then
TaskShootAtEntity(ped, victim, -1, false)
else
TaskSmartFleePed(ped, plyPed, 10000, -1, false)
end
end)
end
end
end
ERS_CreateTemporaryBlipForEntities(suspectPedList, 15000)
ERS_PerformTimedActionOnPed(calloutDataClient, suspectPedList)
end,
server = function(request, src, calloutData, pedList, vehicleList, objectList, propList, playersList, fireList, smokeList)
local diameter = 15
-- Build victim
local pedModel = ERS_GetRandomModel(Config.randomPeds)
local pedCoords = vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z+1.0)
local pedHeading = math.random(360)
local pedNetId = ERS_CreatePed(pedModel, pedCoords, pedHeading)
local ped = NetworkGetEntityFromNetworkId(pedNetId)
table.insert(pedList, pedNetId)
-- Build suspects
local randomAmountOfSuspects = math.random(2, 4) -- Randomize number of suspects
for i = 1, randomAmountOfSuspects do
local coords = ERS_GetRandomCoordinateWithinRangeOfCoordinate(calloutData.Coordinates, diameter)
local pedModel = ERS_GetRandomModel(Config.randomPeds)
local pedCoords = vector3(coords.x, coords.y, coords.z+1.0)
local pedHeading = math.random(360)
local pedNetId = ERS_CreatePed(pedModel, pedCoords, pedHeading)
local ped = NetworkGetEntityFromNetworkId(pedNetId)
table.insert(pedList, pedNetId)
end
return true
end
}
@@ -0,0 +1,117 @@
Config.Callouts["roxwood_illegal_camping"] = {
Enabled = true,
CalloutName = "Illegal Camping",
CalloutDescriptions = {
"Investigate reports of illegal camping in a restricted area; ensure compliance with local regulations.",
"Alert: dispatch units to handle reports of unauthorized camping; assess environmental impact.",
"Units required: respond to reports of illegal camping and evaluate potential safety hazards.",
"Notice: check reports of campers setting up in prohibited zones; enforce park rules.",
"Alert: respond promptly to reports of unauthorized camping; prioritize public safety and environmental protection.",
"Incident reported: look into reports of illegal camping activities to understand the situation.",
"Investigate reports of campers in restricted areas; coordinate with park authorities and secure the site.",
"Situation alert: address reports of illegal camping; work with local enforcement to resolve the issue.",
"Alert: handle reports of unauthorized camping and adhere to protocols for potential environmental hazards.",
"Response needed: investigate reports of illegal camping and take steps to ensure compliance with regulations.",
},
CalloutUnitsRequired = {
description = "Police",
policeRequired = true,
ambulanceRequired = false,
fireRequired = false,
towRequired = false,
},
CalloutLocations = {
[1] = vector3(-2968.4868, 8348.0039, 43.2270),
[2] = vector3(-2376.2881, 7808.8652, 33.1581),
[3] = vector3(-2710.9854, 7801.0586, 46.5524),
[4] = vector3(-3067.7266, 7109.3135, 42.5468),
[5] = vector3(-3676.9055, 6168.9692, 24.5723),
[6] = vector3(-3588.0854, 7165.6846, 46.3299),
[7] = vector3(-3312.8560, 8835.7363, 36.2966),
[8] = vector3(-1284.6665, 8242.3164, 12.2473),
[9] = vector3(-1490.4974, -262.6434, 50.2380),
[10] = vector3(-2220.6472, 7570.6499, 56.8878),
},
PedChanceToFleeFromPlayer = 10, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToAttackPlayer = 10, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToSurrender = 50, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToObtainWeapons = 10, -- Value between 0 and 100 -> Lower is less chance.
PedActionMinimumTimeoutInMs = 10000, -- Milliseconds for the minimum timeout time to start the secondary action listed above.
PedActionMaximumTimeoutInMs = 15000, -- Milliseconds for the maximum timeout time to start the secondary action. Must be a higher number than the minimum!
PedActionOnNoActionFound = "none", -- When no action of the above options is found. It'll perform this action after the set timeout. Options: "none", "attack", "flee", "surrender"
PedWeaponData = { -- The ped will be given one randomly selected weapon (in hand) from these weapons if PedChanceToObtainWeapons passed.
"weapon_knife",
},
client = function(plyPed, pedList, vehicleList, playersList, objectList, propList, fireList, smokeList, calloutDataClient)
local vehicle
local driver
for index, vehNetId in pairs(vehicleList) do
local veh = NetToVeh(vehNetId)
if DoesEntityExist(veh) then
vehicle = veh
ERS_RequestNetControlForEntity(vehicle)
end
end
for index, pedNetId in pairs(pedList) do
local ped = NetToPed(pedNetId)
if DoesEntityExist(ped) then
if index == 1 then
driver = ped
ERS_RequestNetControlForEntity(driver)
TaskSetBlockingOfNonTemporaryEvents(driver, true)
ERS_SetPedAsDrunkPed(driver)
else
-- Play a smoking weed animation on them
ERS_SetPedAsDrunkPed(ped)
local scenario = ERS_SelectRandomSmokeScenario()
TaskStartScenarioInPlace(ped, scenario, 0, true)
end
end
end
ERS_CreateTemporaryBlipForEntities(vehicleList, 15000)
ERS_CreateTemporaryBlipForEntities(pedList, 15000)
end,
server = function(request, src, calloutData, pedList, vehicleList, objectList, propList, playersList, fireList, smokeList)
-- Build vehicle
local campingVehicles = {"camper", "journey", "paradise"}
local vehModel = ERS_GetRandomModel(campingVehicles)
local vehType = "automobile"
local vehCoords = vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z)
local vehHeading = math.random(360)
local vehNetId = ERS_CreateVehicle(vehModel, vehType, vehCoords, vehHeading)
local vehicle = NetworkGetEntityFromNetworkId(vehNetId)
table.insert(vehicleList, vehNetId)
-- Build ped
local pedModel = ERS_GetRandomModel(Config.randomPeds)
local pedCoords = vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z+3.0)
local pedHeading = math.random(360)
local pedNetId = ERS_CreatePed(pedModel, pedCoords, pedHeading)
local ped = NetworkGetEntityFromNetworkId(pedNetId)
SetPedIntoVehicle(ped, vehicle, -1)
table.insert(pedList, pedNetId)
-- Build camping friends
local amountOfCampingFriends = math.random(1, 5)
for i = 1, amountOfCampingFriends do
local diameter = 20.0
local coords = ERS_GetRandomCoordinateWithinRangeOfCoordinate(calloutData.Coordinates, diameter)
local companionModel = ERS_GetRandomModel(Config.randomPeds)
local companionCoords = vector3(coords.x, coords.y, coords.z+3.0)
local companionHeading = math.random(360)
local companionNetId = ERS_CreatePed(companionModel, companionCoords, companionHeading)
table.insert(pedList, companionNetId)
end
return true
end
}
@@ -0,0 +1,91 @@
Config.Callouts["roxwood_miner_panic_alarm"] = {
Enabled = true,
CalloutName = "Panic alarm at the mine",
CalloutDescriptions = {
"Emergency responders are required to investigate the source of the panic alarm at the mine.",
"Authorities report panic alarm at the mine, demanding immediate investigation to ensure safety.",
"Panic alarm has been reported at the mine, necessitating urgent action to identify and address the cause.",
"Critical situation with panic alarm at the mine; additional units are needed for support.",
"Immediate response needed to address panic alarm at the mine posing potential danger.",
"Panic alarm has been detected at the mine, posing a possible threat; reinforcements are necessary to investigate and contain any hazards.",
"Emergency crews are requesting backup to assist in investigating and managing panic alarm at the mine.",
"An urgent call for help has been issued to handle panic alarm at the mine and ensure safety.",
"Responders are on the scene of panic alarm at the mine and need extra support to stabilize the situation.",
"A serious emergency involving panic alarm at the mine demands swift action to prevent a potential catastrophic outcome.",
},
CalloutUnitsRequired = {
description = "Police, Fire.",
policeRequired = true,
ambulanceRequired = false,
fireRequired = true,
towRequired = false,
},
CalloutLocations = {
[1] = vector3(-1474.1163, 7612.5264, 90.0090),
[2] = vector3(-1498.0601, 7648.6548, 89.9406),
[3] = vector3(-1561.5817, 7478.5679, 95.6648),
[4] = vector3(-1400.6205, 7501.4053, 80.8366),
},
PedChanceToFleeFromPlayer = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToAttackPlayer = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToSurrender = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToObtainWeapons = 0, -- Value between 0 and 100 -> Lower is less chance.
PedActionMinimumTimeoutInMs = 0, -- Milliseconds for the minimum timeout time to start the secondary action listed above.
PedActionMaximumTimeoutInMs = 1000, -- Milliseconds for the maximum timeout time to start the secondary action. Must be a higher number than the minimum!
PedActionOnNoActionFound = "none", -- When no action of the above options is found. It'll perform this action after the set timeout. Options: "none", "attack", "flee", "surrender"
PedWeaponData = { -- The ped will be given one randomly selected weapon (in hand) from these weapons if PedChanceToObtainWeapons passed.
"weapon_unarmed",
},
client = function(plyPed, pedList, vehicleList, playersList, objectList, propList, fireList, smokeList, calloutDataClient)
-- No other actions required clientside.
for index, pedNetId in pairs(pedList) do
local ped = NetToPed(pedNetId)
if DoesEntityExist(ped) then
ERS_RequestNetControlForEntity(ped)
TaskSetBlockingOfNonTemporaryEvents(ped, true)
ERS_ApplyBloodToPed(ped)
local scenario = ERS_SelectRandomWoundedPersonScenario()
TaskStartScenarioInPlace(ped, scenario, 0, true)
end
end
ERS_CreateTemporaryBlipForEntities(pedList, 120000)
ERS_PerformTimedActionOnPed(calloutDataClient, pedList)
end,
server = function(request, src, calloutData, pedList, vehicleList, objectList, propList, playersList, fireList, smokeList)
-- Build smoke
if UsingSmartFires then
-- Full version
local smokeSize = Config.RandomMediumFireOrSmokeSize[math.random(#Config.RandomMediumFireOrSmokeSize)]
local smokeType = Config.FoggySmoke
local smokeId = exports['SmartFires']:CreateSmoke(vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z-0.5), smokeSize, smokeType)
DebugPrint("Created smoke particle with ID: "..smokeId)
table.insert(smokeList, smokeId)
else
-- Lite version
local smokeSize = Config.RandomMediumFireOrSmokeSize[math.random(#Config.RandomMediumFireOrSmokeSize)]
local smokeType = "normal"
local smokeId = exports['SmartFiresLite']:CreateSmoke(vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z-0.5), smokeSize, smokeType)
DebugPrint("Created smoke particle with ID: "..smokeId)
table.insert(smokeList, smokeId)
end
-- Build wounded miner
local amountOfPeds = math.random(1, 4)
local minerPedModels = {"s_m_y_construct_01", "s_m_y_construct_02"}
for i = 1, amountOfPeds do
local pedModel = ERS_GetRandomModel(minerPedModels)
local pedCoords = vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z)
local pedHeading = math.random(360)
local pedNetId = ERS_CreatePed(pedModel, pedCoords, pedHeading)
local ped = NetworkGetEntityFromNetworkId(pedNetId)
table.insert(pedList, pedNetId)
end
return true
end
}
@@ -0,0 +1,516 @@
Config.Callouts["roxwood_mysterious_egg"] = {
Enabled = true,
CalloutName = "Mysterious egg(s) reported",
CalloutDescriptions = {
"Emergency: respond to reports of a mysterious egg; assess potential hazards.",
"Urgent alert: unidentified egg-like object reported requiring immediate investigation.",
"Critical response required: investigate reports of an unusual egg of unknown origin.",
"Notice: mysterious egg discovered in the area; assessment needed.",
"Alert: respond to reports of a suspicious egg-shaped object; evaluate potential risks.",
"Incident reported: mysterious egg found requiring immediate attention.",
"Immediate action: address reports of an unidentified egg; assess situation.",
"Situation alert: investigation needed for mysterious egg discovery.",
"Emergency response: handle reports of an unusual egg; ensure public safety.",
"Response needed: investigate reports of a mysterious egg; assess and secure the area.",
},
CalloutUnitsRequired = {
description = "Police, fire.",
policeRequired = true,
ambulanceRequired = false,
fireRequired = true,
towRequired = false,
},
CalloutLocations = {
[1] = vector3(-176.0005, 7555.7231, 2.0013),
[2] = vector3(-229.1338, 7345.6353, 4.2200),
[3] = vector3(-3411.0190, 6075.2427, 2.6527),
[4] = vector3(-783.9731, 6659.8804, 2.3201),
[5] = vector3(-328.8283, 6974.1064, 2.4945),
},
PedChanceToFleeFromPlayer = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToAttackPlayer = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToSurrender = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToObtainWeapons = 0, -- Value between 0 and 100 -> Lower is less chance.
PedActionMinimumTimeoutInMs = 0, -- Milliseconds for the minimum timeout time to start the secondary action listed above.
PedActionMaximumTimeoutInMs = 1000, -- Milliseconds for the maximum timeout time to start the secondary action. Must be a higher number than the minimum!
PedActionOnNoActionFound = "none", -- When no action of the above options is found. It'll perform this action after the set timeout. Options: "none", "attack", "flee", "surrender"
PedWeaponData = { -- The ped will be given one randomly selected weapon (in hand) from these weapons if PedChanceToObtainWeapons passed.
"weapon_unarmed",
},
client = function(plyPed, pedList, vehicleList, playersList, objectList, propList, fireList, smokeList, calloutDataClient)
local eggObjects = {}
for index, objNetId in pairs(objectList) do
local obj = NetToObj(objNetId)
if DoesEntityExist(obj) then
ERS_RequestNetControlForEntity(obj)
PlaceObjectOnGroundProperly(obj)
table.insert(eggObjects, obj)
-- Make weird shit happen, like drawing lights fading in and out in green colour
local coords = GetEntityCoords(obj)
local radius = 10.0
local intensity = 0.0
local fadeSpeed = 0.005 -- Lower = slower fade
local increasing = true
Citizen.CreateThread(function()
while DoesEntityExist(obj) do
-- Draw the light with current intensity
DrawLightWithRangeAndShadow(
coords.x,
coords.y,
coords.z,
0, -- Red
math.floor(intensity * 100), -- Green (0-100 range)
0, -- Blue
10.0,
0.5, -- Light intensity
1.0
)
-- Update intensity
if increasing then
intensity = intensity + fadeSpeed
if intensity >= 1.0 then
intensity = 1.0
increasing = false
end
else
intensity = intensity - fadeSpeed
if intensity <= 0.0 then
intensity = 0.0
increasing = true
end
end
Wait(0)
end
end)
end
end
-- Make UFO fly in from high altitude, then start the abduction sequence
local ufoEntityId = nil
local ufoNetId = nil
Citizen.SetTimeout(10000, function()
local ufoModel = 'imp_prop_ship_01a'
RequestModel(ufoModel)
while not HasModelLoaded(ufoModel) do
Wait(100)
end
-- Start position high in the sky
local startCoords = vector3(calloutDataClient.Coordinates.x + 50.0, calloutDataClient.Coordinates.y + 50.0, calloutDataClient.Coordinates.z + 150.0)
local finalCoords = vector3(calloutDataClient.Coordinates.x, calloutDataClient.Coordinates.y, calloutDataClient.Coordinates.z + 30.0)
local ufoHeading = math.random(360)
-- Create UFO at start position
ufoEntityId = CreateObject(ufoModel, startCoords.x, startCoords.y, startCoords.z, true, true, true)
while not DoesEntityExist(ufoEntityId) do
Wait(100)
end
ufoNetId = NetworkGetNetworkIdFromEntity(ufoEntityId)
-- Play UFO approach sound
PlaySoundFrontend(-1, "Object_Dropped_Remote", "GTAO_FM_Events_Soundset", true)
-- UFO arrival animation
Citizen.CreateThread(function()
local arrivalDuration = 5000 -- 5 seconds for arrival
local startTime = GetGameTimer()
-- Add a slight hovering effect
local hoverOffset = 0.0
local hoverRate = 0.003 -- Reduced from 0.01 for slower hovering
-- Play arrival sequence
while DoesEntityExist(ufoEntityId) do
local currentTime = GetGameTimer()
local timeElapsed = currentTime - startTime
local t = math.min(timeElapsed / arrivalDuration, 1.0)
-- Use cubic easing for natural movement
local tSquared = t * t
local tCubed = tSquared * t
local easedT = 1.0 - math.pow(1.0 - t, 3)
-- Calculate new position
local newX = lerp(startCoords.x, finalCoords.x, easedT)
local newY = lerp(startCoords.y, finalCoords.y, easedT)
local newZ = lerp(startCoords.z, finalCoords.z, easedT)
-- Add hovering effect
hoverOffset = math.sin(currentTime * hoverRate) * 0.5
-- Set UFO position
SetEntityCoords(ufoEntityId, newX, newY, newZ + hoverOffset, false, false, false, false)
-- Rotate the UFO slightly as it comes in
local currentHeading = GetEntityHeading(ufoEntityId)
SetEntityHeading(ufoEntityId, currentHeading + 0.2)
-- If UFO reached final position, break the loop
if t >= 1.0 then
-- Play hovering sound when UFO is in position
--PlaySoundFrontend(-1, "Altitude_Warning", "EXILE_1", true)
PlaySoundFrontend(-1, "Object_Dropped_Remote", "GTAO_FM_Events_Soundset", true)
break
end
Wait(0)
end
-- After arrival, continue with the spotlights and abduction
local ufoCoords = GetEntityCoords(ufoEntityId)
local isCalloutActive = true
local isUFODeparting = false -- New flag to control hover effect
-- Create a thread to monitor callout status
Citizen.CreateThread(function()
while true do
-- Check if callout is still active
if not isAttachedToCallout then
isCalloutActive = false
-- Clean up UFO if it exists
if DoesEntityExist(ufoEntityId) then
DeleteEntity(ufoEntityId)
end
-- Break the monitoring loop
break
end
Wait(1000) -- Check every second
end
end)
Citizen.CreateThread(function()
-- Light pulsing variables
local lightIntensity = 1.0
local pulseRate = 0.005
local minIntensity = 0.7
local maxIntensity = 1.3
-- Play spotlight activation sound
PlaySoundFrontend(-1, "Beep_Red", "DLC_HEIST_HACKING_SNAKE_SOUNDS", true)
Wait(800)
PlaySoundFrontend(-1, "CHECKPOINT_PERFECT", "HUD_MINI_GAME_SOUNDSET", true)
while DoesEntityExist(ufoEntityId) and isCalloutActive do
local gameTime = GetGameTimer()
-- Only apply hover if not departing
if not isUFODeparting then
-- Update hover effect with slower rate
hoverOffset = math.sin(gameTime * hoverRate) * 0.5
SetEntityCoords(ufoEntityId, ufoCoords.x, ufoCoords.y, ufoCoords.z + hoverOffset, false, false, false, false)
end
-- Calculate pulsing light intensity
lightIntensity = lerp(minIntensity, maxIntensity, (math.sin(gameTime * pulseRate) + 1) * 0.5)
-- Draw spotlights only if not departing
if not isUFODeparting then
-- Draw the main red spotlight with pulsing intensity
DrawSpotLightWithShadow(
ufoCoords.x, ufoCoords.y, ufoCoords.z-3.0,
0.0, 0.0, -1.0,
255, 0, 0,
100.0, lightIntensity, 0.0, 100.0, 1.0
)
-- White spotlight remains consistent
DrawSpotLightWithShadow(
ufoCoords.x, ufoCoords.y, ufoCoords.z-3.0,
0.0, 0.0, -1.0,
255, 255, 255,
100.0, 1.0, 0.0, 20.0, 1.0
)
end
Wait(0)
end
end)
-- Create a forceful push away from eggs when player gets too close
Citizen.CreateThread(function()
while true do
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
for _, eggObject in ipairs(eggObjects) do
if DoesEntityExist(eggObject) then
local eggCoords = GetEntityCoords(eggObject)
local distance = #(playerCoords - eggCoords)
-- Strong repulsion when very close to eggs
if distance < 8.0 then -- Reduced range for more dramatic effect
-- Calculate direction AWAY from egg
local force = (playerCoords - eggCoords)
local magnitude = #force
if magnitude > 0 then
-- Strong push at any time
local pushStrength = 10.0
-- Ragdoll the player for dramatic effect
SetPedGravity(playerPed, false)
SetPedToRagdoll(playerPed, 1000, 1000, 0, 0, 0, 0)
-- Apply strong push force away from egg
SetEntityVelocity(playerPed,
force.x/magnitude * pushStrength,
force.y/magnitude * pushStrength,
pushStrength * 0.5) -- Upward component for dramatic effect
-- Small delay to prevent sound spam
Wait(500)
SetPedGravity(playerPed, true)
end
end
end
end
Wait(0)
end
end)
-- Make the objects fly up into the UFO and make the UFO fly away
Citizen.CreateThread(function()
local objectsRemaining = #objectList
local lastObject = nil
local shouldFlyAway = false -- New flag to control UFO departure
-- Handle each object in the list
for _, eggObject in ipairs(eggObjects) do
if DoesEntityExist(eggObject) and isCalloutActive then
local startCoords = GetEntityCoords(eggObject)
local endCoords = GetEntityCoords(ufoEntityId)
local duration = 5000 -- 5 seconds for each object
local startTime = GetGameTimer()
-- Animate each object
while DoesEntityExist(ufoEntityId) and DoesEntityExist(eggObject) and isCalloutActive do
local currentTime = GetGameTimer()
local timeElapsed = currentTime - startTime
-- Calculate easing
local t = math.min(timeElapsed / duration, 1.0)
local tSquared = t * t
local tCubed = tSquared * t
local easedT = 3 * tSquared - 2 * tCubed
-- Calculate new position
local newX = lerp(startCoords.x, endCoords.x, easedT)
local newY = lerp(startCoords.y, endCoords.y, easedT)
local newZ = lerp(startCoords.z, endCoords.z + 1.0, easedT)
-- Add some wobble to the movement
local wobble = math.sin(timeElapsed * 0.01) * (1.0 - easedT) * 0.3
-- Set new position
SetEntityCoords(eggObject, newX + wobble, newY + wobble, newZ, false, false, false, false)
-- Add rotation
local currentRotation = GetEntityRotation(eggObject, 2)
SetEntityRotation(eggObject,
currentRotation.x + 2.0,
currentRotation.y + 2.0,
currentRotation.z + 2.0,
2, true)
-- Draw laser beam from UFO to object
local ufoPos = GetEntityCoords(ufoEntityId)
local objPos = GetEntityCoords(eggObject)
-- Main laser beam
DrawLine(
ufoPos.x, ufoPos.y, ufoPos.z - 2.0, -- From bottom of UFO
objPos.x, objPos.y, objPos.z, -- To object
0, 255, 0, -- Green color
255 -- Alpha
)
-- Add some additional lines for thickness effect
DrawLine(
ufoPos.x + 0.05, ufoPos.y, ufoPos.z - 2.0,
objPos.x + 0.05, objPos.y, objPos.z,
0, 255, 0, 180
)
DrawLine(
ufoPos.x - 0.05, ufoPos.y, ufoPos.z - 2.0,
objPos.x - 0.05, objPos.y, objPos.z,
0, 255, 0, 180
)
DrawLine(
ufoPos.x, ufoPos.y + 0.05, ufoPos.z - 2.0,
objPos.x, objPos.y + 0.05, objPos.z,
0, 255, 0, 180
)
DrawLine(
ufoPos.x, ufoPos.y - 0.05, ufoPos.z - 2.0,
objPos.x, objPos.y - 0.05, objPos.z,
0, 255, 0, 180
)
-- Add pulsing effect
local pulseIntensity = math.sin(timeElapsed * 0.02) * 0.5 + 0.5
DrawLine(
ufoPos.x, ufoPos.y, ufoPos.z - 2.0,
objPos.x, objPos.y, objPos.z,
0, 255 * pulseIntensity, 0,
200
)
-- If object reached UFO
if t >= 1.0 then
-- Play object capture sound
PlaySoundFrontend(-1, "CHECKPOINT_UNDER_THE_BRIDGE", "HUD_MINI_GAME_SOUNDSET", true)
--print("Object reached UFO, remaining: " .. objectsRemaining) -- Debug print
objectsRemaining = objectsRemaining - 1
if DoesEntityExist(eggObject) then
if objectsRemaining == 0 then
--print("Last object captured, preparing UFO departure") -- Debug print
lastObject = eggObject
SetEntityVisible(eggObject, false, false)
shouldFlyAway = true -- Set flag for UFO to fly away
else
ERS_DeleteEntityFromCallout(eggObject)
end
end
break
end
Wait(0)
end
-- Small delay between objects
if isCalloutActive and objectsRemaining > 0 then
Wait(500)
end
end
end
-- In the UFO departure sequence, set isUFODeparting = true before starting:
if shouldFlyAway then
--print("Starting UFO departure sequence") -- Debug print
-- Add a delay before departure
Wait(2000)
-- Set departing flag to true
isUFODeparting = true
-- Create new thread specifically for UFO departure
Citizen.CreateThread(function()
if DoesEntityExist(ufoEntityId) and isCalloutActive then
--print("UFO exists and callout is active, beginning departure") -- Debug print
-- Play UFO departure sounds
PlaySoundFrontend(-1, "Object_Dropped_Remote", "GTAO_FM_Events_Soundset", true)
local ufoStartCoords = GetEntityCoords(ufoEntityId)
local ufoEndCoords = vector3(ufoStartCoords.x, ufoStartCoords.y, ufoStartCoords.z + 30.0)
local ufoDuration = 8000
local ufoStartTime = GetGameTimer()
while DoesEntityExist(ufoEntityId) and isCalloutActive do
local currentTime = GetGameTimer()
local timeElapsed = currentTime - ufoStartTime
local t = math.min(timeElapsed / ufoDuration, 1.0)
-- Exponential easing for UFO departure
local easedT = t * t
-- Move UFO up
local newZ = lerp(ufoStartCoords.z, ufoEndCoords.z, easedT)
--print("Moving UFO - Height: " .. newZ) -- Debug print
SetEntityCoords(ufoEntityId,
ufoStartCoords.x,
ufoStartCoords.y,
newZ,
false, false, false, false)
if t >= 1.0 then
--print("UFO reached max height, cleaning up") -- Debug print
TriggerServerEvent("ns_easter_egg:DeleteUFO", ufoNetId)
-- Small delay before ending callout
Wait(1000)
if lastObject and DoesEntityExist(lastObject) then
ERS_DeleteEntityFromCallout(lastObject)
end
break
end
Wait(0)
end
end
end)
else
--print("shouldFlyAway flag not set, UFO departure sequence skipped") -- Debug print
end
end)
end)
end)
ERS_CreateTemporaryBlipForEntities(objectList, 30000)
end,
server = function(request, src, calloutData, pedList, vehicleList, objectList, propList, playersList, fireList, smokeList)
local diameter = 10
-- Build objects
local alienEggObjects = {"prop_alien_egg_01"}
local randomAmountOfObjects = math.random(1, 12)
for i = 1, randomAmountOfObjects do
local coords = ERS_GetRandomCoordinateWithinRangeOfCoordinate(calloutData.Coordinates, diameter)
local objModel = ERS_GetRandomModel(alienEggObjects)
local objCoords = vector3(coords.x, coords.y, coords.z+2.0)
local objHeading = math.random(360)
local objNetId = ERS_CreateObject(objModel, objCoords, objHeading)
if objNetId then
local obj = NetworkGetEntityFromNetworkId(objNetId)
table.insert(objectList, objNetId)
else
DebugPrint("^1ERROR ^7Could not create object: "..objModel)
end
end
-- Create smoke (Optionally)
-- -- Build a small sized fire
-- if UsingSmartFires then
-- -- Full version
-- -- Build smoke
-- local smokeSize = Config.RandomMediumFireOrSmokeSize[math.random(#Config.RandomMediumFireOrSmokeSize)]
-- local smokeType = "foggy"
-- local smokeId = exports['SmartFires']:CreateSmoke(vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z-0.5), smokeSize, smokeType)
-- DebugPrint("Created smoke with ID: "..smokeId)
-- table.insert(smokeList, smokeId)
-- else
-- -- Lite version
-- -- Build smoke
-- local smokeSize = Config.RandomMediumFireOrSmokeSize[math.random(#Config.RandomMediumFireOrSmokeSize)]
-- local smokeType = "normal"
-- local smokeId = exports['SmartFiresLite']:CreateSmoke(vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z-0.5), smokeSize, smokeType)
-- DebugPrint("Created smoke with ID: "..smokeId)
-- table.insert(smokeList, smokeId)
-- end
RegisterServerEvent("ns_easter_egg:DeleteUFO")
AddEventHandler("ns_easter_egg:DeleteUFO", function(objNetId)
local obj = NetworkGetEntityFromNetworkId(objNetId)
if DoesEntityExist(obj) then
DeleteEntity(obj)
end
end)
return true
end
}
@@ -0,0 +1,272 @@
Config.Callouts["roxwood_race_crash"] = {
Enabled = false,
CalloutName = "Roxwood GP Race Crash",
CalloutDescriptions = {
"Reported road traffic collision, further details needed",
"Collision involving vehicles, assess scene for safety",
"Incident on road reported, extent of damage unclear",
"Traffic incident with unknown injuries, approach carefully",
"Vehicle collision reported, assistance required",
"Accident scene identified, evaluate for emergency response",
"Collision on roadway, prioritize safety and assistance",
"Traffic incident reported, coordinate response accordingly",
"Roadway blocked due to collision, assess for hazards",
"Vehicle collision with unspecified injuries, response needed",
-- Add more if you like.
},
CalloutUnitsRequired = {
description = "Police, ambulance, fire, tow.",
policeRequired = true,
ambulanceRequired = true,
fireRequired = true,
towRequired = true,
},
CalloutLocations = {
[1] = vector3(-2878.8276, 8350.8096, 37.0427),
[2] = vector3(-3003.3206, 8421.5879, 37.0592),
[3] = vector3(-3262.5945, 8667.0674, 37.1207),
[4] = vector3(-3020.7278, 8711.4346, 46.1127),
[5] = vector3(-2703.4087, 8518.3428, 44.1534),
[6] = vector3(-2239.3889, 8563.3916, 47.5178),
[7] = vector3(-2343.6777, 8891.8887, 51.0247),
[8] = vector3(-2524.2251, 8750.5879, 45.5379),
[9] = vector3(-2624.4514, 8621.4854, 47.0158),
[10] = vector3(-2576.6099, 8060.3647, 46.6511),
[11] = vector3(-3196.3193, 8153.2676, 47.0967),
},
PedChanceToFleeFromPlayer = 0, -- Value between 0 and 100 -> 0 is no chance. The lower the less chance.
PedChanceToAttackPlayer = 0, -- Value between 0 and 100 -> 0 is no chance. The lower the less chance.
PedChanceToSurrender = 0, -- Value between 0 and 100 -> 0 is no chance. The lower the less chance.
PedChanceToObtainWeapons = 0, -- Value between 0 and 100 -> 0 is no chance. The lower the less chance.
PedActionMinimumTimeoutInMs = 0, -- Milliseconds for the minimum timeout time to start the secondary action listed above.
PedActionMaximumTimeoutInMs = 1000, -- Milliseconds for the maximum timeout time to start the secondary action. Must be a higher number than the minimum!
PedActionOnNoActionFound = "none", -- When no action of the above options is found. It'll perform this action after the set timeout. Options: "none", "attack", "flee", "surrender"
PedWeaponData = { -- The ped will be given one randomly selected weapon (in hand) from these weapons if PedChanceToObtainWeapons passed.
"weapon_unarmed", -- Basically none.
},
client = function(plyPed, pedList, vehicleList, playersList, objectList, propList, fireList, smokeList, calloutDataClient)
for index, vehNetId in pairs(vehicleList) do
local veh = NetToVeh(vehNetId)
if DoesEntityExist(veh) then
ERS_RequestNetControlForEntity(veh)
ERS_SetRandomDamageToVehicle(veh)
end
end
for index, pedNetId in pairs(pedList) do
local ped = NetToPed(pedNetId)
if DoesEntityExist(ped) then
ERS_RequestNetControlForEntity(ped)
local pedCoords = GetEntityCoords(ped)
local chanceToSurvive = math.random(0, 1)
ERS_SetMovementAnimClipSetToPed(ped, "move_m@injured")
if chanceToSurvive < 1 then
-- Dead
SetEntityHealth(ped, 0)
TaskSetBlockingOfNonTemporaryEvents(ped, true)
ERS_ApplyBloodToPed(ped)
SetPedKeepTask(ped, true)
else
-- Alive
TaskSetBlockingOfNonTemporaryEvents(ped, true)
ERS_SpawnConfiguredWeaponForPed(ped, calloutDataClient)
if IsPedInAnyVehicle(ped, false) then
TaskLeaveAnyVehicle(ped)
Wait(500)
end
TaskSetBlockingOfNonTemporaryEvents(ped, true)
SetPedKeepTask(ped, true)
ERS_ApplyBloodToPed(ped)
pedCoords = GetEntityCoords(ped)
local bool, safeCoords = GetSafeCoordForPed(pedCoords.x, pedCoords.y, pedCoords.z, true, 16)
if bool then
if Config.Debug then
print("Found safe coord for ped: "..safeCoords)
end
local xOffset= math.random(-2, 2)
local yOffset= math.random(-2, 2)
if Config.Debug then
print("Could not find safe coord for ped: "..safeCoords)
end
end
Citizen.SetTimeout(10000, function()
if DoesEntityExist(ped) then
if not IsPedDeadOrDying(ped, true) then
ERS_RequestNetControlForEntity(ped)
TaskSetBlockingOfNonTemporaryEvents(ped, true)
local scenario = ERS_SelectRandomWoundedPersonScenario()
TaskStartScenarioInPlace(ped, scenario, 0, true)
ERS_PerformTimedActionOnPed(calloutDataClient, pedList)
if Config.Debug then
print("Blocking off non-temp events for ped at safe coords for ped: "..ped)
end
end
end
end)
end
end
end
for index, objNetId in pairs(objectList) do
local obj = NetToObj(objNetId)
if DoesEntityExist(obj) then
ERS_RequestNetControlForEntity(obj)
PlaceObjectOnGroundProperly(obj)
end
end
ERS_CreateTemporaryBlipForEntities(vehicleList, 15000)
ERS_CreateTemporaryBlipForEntities(pedList, 15000)
end,
server = function(request, src, calloutData, pedList, vehicleList, objectList, propList, playersList, fireList, smokeList)
local randomAmountOfVehicles = math.random(2,5)
local randomAmountOfObjects = math.random(1,5)
local randomAmountOfFires = math.random(1,3)
local racePedModels = {
"ig_trafficwarden", "player_zero", "ig_agatha",
"hc_driver", "hc_gunman", "hc_hacker", "ig_abigail", "ig_agent",
"ig_amandatownley", "ig_andreas", "ig_ashley", "ig_avon", "ig_ballasog",
"ig_bankman", "ig_barry", "ig_benny", "ig_bestmen", "ig_beverly",
"ig_brad", "ig_bride", "ig_car3guy1", "ig_car3guy2", "ig_casey",
"ig_chef", "ig_chef2", "ig_chengsr", "ig_chrisformage", "ig_clay",
"ig_claypain", "ig_cletus", "ig_dale", "ig_davenorton", "ig_denise",
"ig_devin", "ig_dix", "ig_djblamadon", "ig_djblamrupert", "ig_djblamryans",
"ig_djdixmanager", "ig_djgeneric_01", "ig_djsolfotios", "ig_djsoljakob",
"ig_djsolmanager", "ig_djsolmike", "ig_djsolrobt", "ig_djtalaurelia",
"ig_djtalignazio", "ig_dom", "ig_dreyfuss", "ig_drfriedlander",
"ig_englishdave", "ig_fabien", "ig_fbisuit_01", "ig_floyd", "ig_g",
"ig_groom", "ig_hao", "ig_hunter", "ig_janet", "ig_jay_norris",
"ig_jewelass", "ig_jimmyboston", "ig_jimmyboston_02", "ig_jimmydisanto",
"ig_joeminuteman", "ig_johnnyklebitz", "ig_josef", "ig_josh",
"ig_karen_daniels", "ig_kerrymcintosh", "ig_kerrymcintosh_02",
"ig_lacey_jones_02", "ig_lamardavis", "ig_lazlow", "ig_lazlow_2",
"ig_lestercrest", "ig_lestercrest_2", "ig_lifeinvad_01", "ig_lifeinvad_02",
"ig_magenta", "ig_malc", "ig_manuel", "ig_marnie", "ig_maryann",
"ig_maude", "ig_michelle", "ig_milton", "ig_molly", "ig_money",
"ig_mp_agent14", "ig_mrk", "ig_mrs_thornhill", "ig_mrsphillips",
"ig_natalia", "ig_nervousron", "ig_nigel", "ig_old_man1a", "ig_old_man2",
"ig_omega", "ig_oneil", "ig_orleans", "ig_ortega", "ig_paige", "ig_paper",
"ig_patricia", "ig_popov", "ig_priest", "ig_prolsec_02", "ig_ramp_gang",
"ig_ramp_hic", "ig_ramp_hipster", "ig_ramp_mex", "ig_rashcosvki",
"ig_roccopelosi", "ig_russiandrunk", "ig_sacha", "ig_screen_writer",
"ig_siemonyetarian", "ig_sol", "ig_solomon", "ig_stevehains", "ig_stretch",
"ig_talcc", "ig_talina", "ig_talmm", "ig_tanisha", "ig_taocheng",
"ig_taostranslator", "ig_tenniscoach", "ig_terry", "ig_tomepsilon",
"ig_tonya", "ig_tonyprince", "ig_tracydisanto", "ig_trafficwarden",
"ig_tylerdix", "ig_tylerdix_02", "ig_vagspeak", "ig_wade", "ig_zimbor",
"player_one", "player_two", "player_zero", "ig_agatha", "ig_avery",
"ig_brucie2", "ig_thornton", "ig_tomcasino", "ig_vincent"
}
local vehRaceModels = {"formula", "formula2", "openwheel1", "openwheel2"}
local carPartObjects = {"prop_car_battery_01", "prop_car_exhaust_01", "prop_rub_carpart_04", "prop_rub_carpart_05", "prop_car_engine_01"}
local diameter = 20
-- Car race or motorbike race chance
local carRaceChance = math.random(0, 1)
local vehType = "automobile"
if carRaceChance == 0 then
-- motorbike race
vehRaceModels = {"bati2"}
vehType = "bike"
end
-- Build entities
for i = 1, randomAmountOfVehicles do
local coords = ERS_GetRandomCoordinateWithinRangeOfCoordinate(calloutData.Coordinates, diameter)
-- Build vehicle
local vehModel = ERS_GetRandomModel(vehRaceModels)
local vehCoords = vector3(coords.x, coords.y, coords.z)
local vehHeading = math.random(360)
local vehNetId = ERS_CreateVehicle(vehModel, vehType, vehCoords, vehHeading)
local vehicle = NetworkGetEntityFromNetworkId(vehNetId)
table.insert(vehicleList, vehNetId)
-- Build ped
coords = ERS_GetRandomCoordinateWithinRangeOfCoordinate(calloutData.Coordinates, diameter)
local pedModel = ERS_GetRandomModel(racePedModels)
local pedCoords = vector3(coords.x, coords.y, coords.z)
local pedHeading = math.random(360)
local pedNetId = ERS_CreatePed(pedModel, pedCoords, pedHeading)
local ped = NetworkGetEntityFromNetworkId(pedNetId)
SetPedIntoVehicle(ped, vehicle, -1)
table.insert(pedList, pedNetId)
-- Break vehicle
SetVehicleBodyHealth(vehicle, (math.random(1000) + 0.0))
for i = 0, 5 do
local broken = math.random(0, 1)
if broken == 1 then
SetVehicleDoorBroken(vehicle, i, false)
end
SetVehicleDirtLevel(vehicle, math.random(15) + 0.0)
end
end
-- Build objects
for i = 1, randomAmountOfObjects do
local coords = ERS_GetRandomCoordinateWithinRangeOfCoordinate(calloutData.Coordinates, diameter)
local objModel = ERS_GetRandomModel(carPartObjects)
local objCoords = vector3(coords.x, coords.y, coords.z)
local objHeading = math.random(360)
local objNetId = ERS_CreateObject(objModel, objCoords, objHeading)
if objNetId then
local obj = NetworkGetEntityFromNetworkId(objNetId)
table.insert(objectList, objNetId)
else
DebugPrint("^1ERROR ^7Could not create object: "..objModel)
end
end
for i = 1, randomAmountOfFires do
local coords = ERS_GetRandomCoordinateWithinRangeOfCoordinate(calloutData.Coordinates, diameter)
if UsingSmartFires then
-- Full version
local fireSize = Config.RandomLargeFireOrSmokeSize[math.random(#Config.RandomLargeFireOrSmokeSize)]
local fireType = Config.NormalFireTypes[math.random(#Config.NormalFireTypes)]
local fireId = exports['SmartFires']:CreateFire(vector3(coords.x, coords.y, coords.z+0.6), fireSize, fireType)
DebugPrint("Created fire with ID: "..fireId)
table.insert(fireList, fireId)
local smokeSize = Config.RandomMediumFireOrSmokeSize[math.random(#Config.RandomMediumFireOrSmokeSize)]
local smokeType = Config.AllSmokeTypes[math.random(#Config.AllSmokeTypes)]
local smokeId = exports['SmartFires']:CreateSmoke(vector3(coords.x, coords.y, coords.z-0.5), smokeSize, smokeType)
DebugPrint("Created smoke particle with ID: "..smokeId)
table.insert(smokeList, smokeId)
else
local chanceToCreateSmoke = math.random(0, 1) -- 50% chance to create smoke
if chanceToCreateSmoke == 1 then
-- Lite version
local fireSize = Config.RandomLargeFireOrSmokeSize[math.random(#Config.RandomLargeFireOrSmokeSize)]
local fireType = "normal"
local fireId = exports['SmartFiresLite']:CreateFire(vector3(coords.x, coords.y, coords.z+0.6), fireSize, fireType)
DebugPrint("Created fire with SmartFiresLite with ID: "..fireId)
table.insert(fireList, fireId)
local smokeSize = Config.RandomMediumFireOrSmokeSize[math.random(#Config.RandomMediumFireOrSmokeSize)]
local smokeType = "normal"
local smokeId = exports['SmartFiresLite']:CreateSmoke(vector3(coords.x, coords.y, coords.z-0.5), smokeSize, smokeType)
DebugPrint("Created smoke particle with ID: "..smokeId)
table.insert(smokeList, smokeId)
end
end
end
return true
end
}
@@ -0,0 +1,98 @@
Config.Callouts["roxwood_racecar_theft"] = {
Enabled = false,
CalloutName = "Theft of a Racecar",
CalloutDescriptions = {
"High-performance racecar reported stolen from local track, immediate response required",
"Professional racing vehicle theft in progress, suspect may be armed and dangerous",
"Modified racing vehicle stolen during event preparations, high-value target",
"Competition racecar reported missing from secured garage area",
"Emergency: High-speed capable vehicle theft from racing complex",
"Urgent: Racing team reports theft of competition vehicle, suspect fleeing area",
"Track security reports unauthorized removal of professional racing vehicle",
"High-priority: Racing prototype stolen, vehicle extremely valuable",
"Alert: Competition vehicle theft from pit area, immediate response needed",
"Racing team reports forced entry and theft of performance vehicle",
},
CalloutUnitsRequired = {
description = "Police.",
policeRequired = true,
ambulanceRequired = false,
fireRequired = false,
towRequired = false,
},
CalloutLocations = {
[1] = vector3(-2901.6108, 8056.7153, 44.8517),
[2] = vector3(-2737.1699, 8028.4966, 49.4163),
[3] = vector3(-2969.1304, 7983.6553, 44.8298),
},
PedChanceToFleeFromPlayer = 90, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToAttackPlayer = 10, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToSurrender = 10, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToObtainWeapons = 25, -- Value between 0 and 100 -> Lower is less chance.
PedActionMinimumTimeoutInMs = 0, -- Milliseconds for the minimum timeout time to start the secondary action listed above.
PedActionMaximumTimeoutInMs = 2000, -- Milliseconds for the maximum timeout time to start the secondary action. Must be a higher number than the minimum!
PedActionOnNoActionFound = "flee", -- When no action of the above options is found. It'll perform this action after the set timeout. Options: "none", "attack", "flee", "surrender"
PedWeaponData = { -- The ped will be given one randomly selected weapon (in hand) from these weapons if PedChanceToObtainWeapons passed.
"weapon_knife",
"weapon_pistol",
},
client = function(plyPed, pedList, vehicleList, playersList, objectList, propList, fireList, smokeList, calloutDataClient)
local vehicle = nil
local driver = nil
for index, vehNetId in pairs(vehicleList) do
local veh = NetToVeh(vehNetId)
if DoesEntityExist(veh) then
vehicle = veh
ERS_RequestNetControlForEntity(vehicle)
end
end
for index, pedNetId in pairs(pedList) do
local ped = NetToPed(pedNetId)
if DoesEntityExist(ped) then
driver = ped
ERS_RequestNetControlForEntity(driver)
if not IsPedOnAnyBike(driver) then
SmashVehicleWindow(vehicle, 0) -- break driver window
end
if not IsPedInAnyVehicle(driver, true) then
TaskEnterVehicle(driver, vehicle, 5000, -1, 2.0, 1, 0)
Wait(5000)
ERS_SetPedToFleeFromPlayer(driver)
else
ERS_SetPedToFleeFromPlayer(driver)
end
end
end
ERS_CreateTemporaryBlipForEntities(vehicleList, 15000)
ERS_CreateTemporaryBlipForEntities(pedList, 15000)
ERS_PerformTimedActionOnPed(calloutDataClient, pedList)
end,
server = function(request, src, calloutData, pedList, vehicleList, objectList, propList, playersList, fireList, smokeList)
-- Build vehicle
local vehRaceModels = {"formula", "formula2", "openwheel1", "openwheel2"}
local vehModel = ERS_GetRandomModel(vehRaceModels)
local vehType = "automobile"
local vehCoords = vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z)
local vehHeading = math.random(360)
local vehNetId = ERS_CreateVehicle(vehModel, vehType, vehCoords, vehHeading)
local vehicle = NetworkGetEntityFromNetworkId(vehNetId)
table.insert(vehicleList, vehNetId)
-- Build ped
local pedModel = ERS_GetRandomModel(Config.randomPeds)
local pedCoords = vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z +1.0)
local pedHeading = math.random(360)
local pedNetId = ERS_CreatePed(pedModel, pedCoords, pedHeading)
local ped = NetworkGetEntityFromNetworkId(pedNetId)
SetPedIntoVehicle(ped, vehicle, -1)
table.insert(pedList, pedNetId)
calloutBuilt = true
return true
end
}
@@ -0,0 +1,135 @@
Config.Callouts["roxwood_reports_of_a_fire"] = {
Enabled = true,
CalloutName = "Reports of a Fire",
CalloutDescriptions = {
"A fire has been reported, requiring immediate attention from fire services.",
"Emergency services are needed to extinguish a reported fire.",
"Reports indicate a fire has broken out, necessitating urgent firefighting intervention.",
"A fire has been identified, and additional fire personnel are needed for containment and extinguishment.",
"Emergency services have been requested to respond to a fire.",
"A request for assistance has been made by authorities dealing with a fire.",
"Additional units are required to support fire personnel managing a fire.",
"Emergency backup is required to assist fire authorities in handling a fire.",
"A call for assistance has been issued by responders dealing with a fire.",
"Reports suggest a situation where immediate firefighting intervention is crucial to manage and address a fire.",
},
CalloutUnitsRequired = {
description = "Fire",
policeRequired = false,
ambulanceRequired = false,
fireRequired = true,
towRequired = false,
},
CalloutLocations = {
[1] = vector3(-2542.1089, 7467.2939, 40.1682),
[2] = vector3(-2070.9167, 7103.6870, 28.5290),
[3] = vector3(-2680.5420, 6456.3721, 28.7906),
[4] = vector3(-2660.3013, 6341.2979, 20.9317),
[5] = vector3(-2920.7075, 6240.0674, 12.7980),
[6] = vector3(-2785.6145, 6105.6709, 7.2804),
[7] = vector3(-2989.0220, 6141.8804, 4.8758),
[8] = vector3(-3029.2122, 6094.7715, 16.5621),
[9] = vector3(-3289.9795, 6187.9121, 13.7178),
[10] = vector3(-3068.1689, 7862.0122, 59.1986),
[11] = vector3(-2314.8447, 7807.0688, 38.4255),
[12] = vector3(-2306.9417, 7822.5352, 44.2124),
[13] = vector3(-2163.0261, 7998.2568, 44.3750),
[14] = vector3(-2207.9578, 8031.9858, 44.2027),
[15] = vector3(-2274.9910, 8146.1890, 34.1373),
[16] = vector3(-1290.7288, 8218.0352, 12.9399),
[17] = vector3(-606.0902, 7564.0142, 11.6405),
[18] = vector3(-833.0021, 7150.1865, 104.5681),
[19] = vector3(-380.6089, 7202.0557, 18.2214),
[20] = vector3(-455.5331, 7737.0986, 6.2801),
[21] = vector3(193.0212, 7768.1797, 6.4081),
},
PedChanceToFleeFromPlayer = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToAttackPlayer = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToSurrender = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToObtainWeapons = 0, -- Value between 0 and 100 -> Lower is less chance.
PedActionMinimumTimeoutInMs = 0, -- Milliseconds for the minimum timeout time to start the secondary action listed above.
PedActionMaximumTimeoutInMs = 1000, -- Milliseconds for the maximum timeout time to start the secondary action. Must be a higher number than the minimum!
PedActionOnNoActionFound = "none", -- When no action of the above options is found. It'll perform this action after the set timeout. Options: "none", "attack", "flee", "surrender"
PedWeaponData = { -- The ped will be given one randomly selected weapon (in hand) from these weapons if PedChanceToObtainWeapons passed.
"weapon_unarmed",
},
client = function(plyPed, pedList, vehicleList, playersList, objectList, propList, fireList, smokeList, calloutDataClient)
for index, pedNetId in pairs(pedList) do
local ped = NetToPed(pedNetId)
if DoesEntityExist(ped) then
ERS_RequestNetControlForEntity(ped)
TaskSetBlockingOfNonTemporaryEvents(ped, true)
PlayPain(ped, 8, 200)
ERS_ApplyBloodToPed(ped)
Wait(2500)
SetEntityHealth(ped, 0)
end
end
ERS_CreateTemporaryBlipForEntities(pedList, 15000)
ERS_PerformTimedActionOnPed(calloutDataClient, pedList)
end,
server = function(request, src, calloutData, pedList, vehicleList, objectList, propList, playersList, fireList, smokeList)
local diameter = 2
local coords = ERS_GetRandomCoordinateWithinRangeOfCoordinate(calloutData.Coordinates, diameter)
-- Build a small sized fire
if UsingSmartFires then
-- Full version
local fireSize = Config.RandomMediumFireOrSmokeSize[math.random(#Config.RandomMediumFireOrSmokeSize)]
local fireType = Config.NormalFireTypes[math.random(#Config.NormalFireTypes)]
local fireId = exports['SmartFires']:CreateFire(vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z-0.5), fireSize, fireType)
DebugPrint("Created fire with ID: "..fireId)
table.insert(fireList, fireId)
-- Build smoke
local chanceOnASmoke = 50
if math.random(1, 100) <= chanceOnASmoke then
local smokeSize = Config.RandomMediumFireOrSmokeSize[math.random(#Config.RandomMediumFireOrSmokeSize)]
local smokeType = Config.AllSmokeTypes[math.random(#Config.AllSmokeTypes)]
local smokeId = exports['SmartFires']:CreateSmoke(vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z-0.5), smokeSize, smokeType)
DebugPrint("Created smoke with ID: "..smokeId)
table.insert(smokeList, smokeId)
end
else
-- Lite version
local fireSize = Config.RandomSmallFireOrSmokeSize[math.random(#Config.RandomSmallFireOrSmokeSize)]
local fireType = "normal"
local fireId = exports['SmartFiresLite']:CreateFire(vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z-0.5), fireSize, fireType)
DebugPrint("Created fire with SmartFiresLite with ID: "..fireId)
table.insert(fireList, fireId)
-- Build smoke
local chanceOnASmoke = 50
if math.random(1, 100) <= chanceOnASmoke then
local smokeSize = Config.RandomMediumFireOrSmokeSize[math.random(#Config.RandomMediumFireOrSmokeSize)]
local smokeType = "normal"
local smokeId = exports['SmartFiresLite']:CreateSmoke(vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z-0.5), smokeSize, smokeType)
DebugPrint("Created smoke with ID: "..smokeId)
table.insert(smokeList, smokeId)
end
end
local chanceOnAVictim = 50
if math.random(1, 100) <= chanceOnAVictim then
-- Build victim
local pedModel = ERS_GetRandomModel(Config.randomPeds)
local pedCoords = vector3(coords.x, coords.y, coords.z)
local pedHeading = math.random(360)
local pedNetId = ERS_CreatePed(pedModel, pedCoords, pedHeading)
local ped = NetworkGetEntityFromNetworkId(pedNetId)
table.insert(pedList, pedNetId)
end
return true
end
}
@@ -0,0 +1,110 @@
Config.Callouts["roxwood_reports_of_theft"] = {
Enabled = false,
CalloutName = "Reports of Theft",
CalloutDescriptions = {
"Reports of theft, details pending",
"Suspected theft reported, further information needed",
"Incident involving stolen vehicle, assess situation for safety",
"Theft reported, prioritize response for recovery",
"Reported theft of motor vehicle, investigate promptly",
"Vehicle reported missing, coordinate search and recovery efforts",
"Stolen reported, assess potential risks",
"Suspected theft of vehicle, approach investigation with caution",
"Reports of theft, prioritize response for recovery",
"Theft incident reported, coordinate with authorities",
},
CalloutUnitsRequired = {
description = "Police.",
policeRequired = true,
ambulanceRequired = false,
fireRequired = false,
towRequired = false,
},
CalloutLocations = {
[1] = vector3(-906.1519, 6810.3047, 21.3176),
[2] = vector3(-641.7461, 6866.0830, 24.2095),
[3] = vector3(-629.4213, 6988.1577, 24.3153),
[4] = vector3(-540.8360, 6718.5483, 21.2485),
[5] = vector3(-263.4102, 7058.8438, 12.0184),
[6] = vector3(-302.9133, 7167.9888, 6.3294),
[7] = vector3(-289.1859, 7225.0986, 6.3294),
[8] = vector3(-216.6804, 7675.9102, 6.3277),
[9] = vector3(-1288.2164, 8249.0859, 12.0572),
[10] = vector3(-2238.5459, 8170.4370, 33.1580),
[11] = vector3(-2554.0913, 7474.7725, 28.6994),
[12] = vector3(-3058.3174, 7338.7568, 44.0336),
[13] = vector3(-3067.8191, 6315.9731, 8.8898),
[14] = vector3(-2989.0806, 6175.4121, 8.4440),
[15] = vector3(-3684.9780, 6187.1943, 24.5932),
[16] = vector3(-3096.2888, 6538.0146, 23.5485),
},
PedChanceToFleeFromPlayer = 90, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToAttackPlayer = 10, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToSurrender = 10, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToObtainWeapons = 25, -- Value between 0 and 100 -> Lower is less chance.
PedActionMinimumTimeoutInMs = 0, -- Milliseconds for the minimum timeout time to start the secondary action listed above.
PedActionMaximumTimeoutInMs = 2000, -- Milliseconds for the maximum timeout time to start the secondary action. Must be a higher number than the minimum!
PedActionOnNoActionFound = "flee", -- When no action of the above options is found. It'll perform this action after the set timeout. Options: "none", "attack", "flee", "surrender"
PedWeaponData = { -- The ped will be given one randomly selected weapon (in hand) from these weapons if PedChanceToObtainWeapons passed.
"weapon_knife",
"weapon_pistol",
},
client = function(plyPed, pedList, vehicleList, playersList, objectList, propList, fireList, smokeList, calloutDataClient)
local vehicle = nil
local driver = nil
for index, vehNetId in pairs(vehicleList) do
local veh = NetToVeh(vehNetId)
if DoesEntityExist(veh) then
vehicle = veh
ERS_RequestNetControlForEntity(vehicle)
end
end
for index, pedNetId in pairs(pedList) do
local ped = NetToPed(pedNetId)
if DoesEntityExist(ped) then
driver = ped
ERS_RequestNetControlForEntity(driver)
if not IsPedOnAnyBike(driver) then
SmashVehicleWindow(vehicle, 0) -- break driver window
end
if not IsPedInAnyVehicle(driver, true) then
TaskEnterVehicle(driver, vehicle, 5000, -1, 2.0, 1, 0)
Wait(5000)
ERS_SetPedToFleeFromPlayer(driver)
else
ERS_SetPedToFleeFromPlayer(driver)
end
end
end
ERS_CreateTemporaryBlipForEntities(vehicleList, 15000)
ERS_CreateTemporaryBlipForEntities(pedList, 15000)
ERS_PerformTimedActionOnPed(calloutDataClient, pedList)
end,
server = function(request, src, calloutData, pedList, vehicleList, objectList, propList, playersList, fireList, smokeList)
-- Build vehicle
local vehModel = ERS_GetRandomModel(Config.randomVehicles)
local vehType = "automobile"
local vehCoords = vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z)
local vehHeading = math.random(360)
local vehNetId = ERS_CreateVehicle(vehModel, vehType, vehCoords, vehHeading)
local vehicle = NetworkGetEntityFromNetworkId(vehNetId)
table.insert(vehicleList, vehNetId)
-- Build ped
local pedModel = ERS_GetRandomModel(Config.randomPeds)
local pedCoords = vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z +1.0)
local pedHeading = math.random(360)
local pedNetId = ERS_CreatePed(pedModel, pedCoords, pedHeading)
local ped = NetworkGetEntityFromNetworkId(pedNetId)
SetPedIntoVehicle(ped, vehicle, -1)
table.insert(pedList, pedNetId)
calloutBuilt = true
return true
end
}
@@ -0,0 +1,72 @@
Config.Callouts["roxwood_rubbish_washed_up_from_sea"] = {
Enabled = true,
CalloutName = "Rubbish washed up from the sea",
CalloutDescriptions = {
"Emergency: respond to reports of debris washed up on the shoreline; assess environmental hazards.",
"Urgent alert: marine debris reported on the beach requiring immediate cleanup response.",
"Critical response required: investigate reports of sea waste washing up on the coast.",
"Notice: significant amount of marine debris has washed ashore; environmental assessment needed.",
"Alert: respond to reports of ocean waste on the beach; evaluate potential hazards.",
"Incident reported: sea debris has washed up on the shoreline requiring immediate attention.",
"Immediate action: address reports of marine waste on the beach; assess environmental impact.",
"Situation alert: coastal cleanup needed for debris washed up from the ocean.",
"Emergency response: handle reports of sea waste on the shoreline; ensure public safety.",
"Response needed: investigate reports of marine debris washed ashore; assess and coordinate cleanup.",
},
CalloutUnitsRequired = {
description = "Police, fire.",
policeRequired = true,
ambulanceRequired = false,
fireRequired = true,
towRequired = false,
},
CalloutLocations = {
[1] = vector3(-176.0005, 7555.7231, 2.0013),
[2] = vector3(-229.1338, 7345.6353, 4.2200),
[3] = vector3(-3411.0190, 6075.2427, 2.6527),
[4] = vector3(-783.9731, 6659.8804, 2.3201),
[5] = vector3(-328.8283, 6974.1064, 2.4945),
},
PedChanceToFleeFromPlayer = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToAttackPlayer = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToSurrender = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToObtainWeapons = 0, -- Value between 0 and 100 -> Lower is less chance.
PedActionMinimumTimeoutInMs = 0, -- Milliseconds for the minimum timeout time to start the secondary action listed above.
PedActionMaximumTimeoutInMs = 1000, -- Milliseconds for the maximum timeout time to start the secondary action. Must be a higher number than the minimum!
PedActionOnNoActionFound = "none", -- When no action of the above options is found. It'll perform this action after the set timeout. Options: "none", "attack", "flee", "surrender"
PedWeaponData = { -- The ped will be given one randomly selected weapon (in hand) from these weapons if PedChanceToObtainWeapons passed.
"weapon_unarmed",
},
client = function(plyPed, pedList, vehicleList, playersList, objectList, propList, fireList, smokeList, calloutDataClient)
for index, objNetId in pairs(objectList) do
local obj = NetToObj(objNetId)
if DoesEntityExist(obj) then
ERS_RequestNetControlForEntity(obj)
PlaceObjectOnGroundProperly(obj)
end
end
ERS_CreateTemporaryBlipForEntities(objectList, 30000)
end,
server = function(request, src, calloutData, pedList, vehicleList, objectList, propList, playersList, fireList, smokeList)
local diameter = 10
-- Build objects
local rubbishObjects = {"prop_rub_buswreck_01", "prop_rub_carwreck_10", "prop_rub_carwreck_13", "prop_rub_pile_01", "prop_pile_dirt_04", "prop_pile_dirt_02", "prop_rub_buswreck_03", "prop_wrecked_buzzard"}
local randomAmountOfObjects = math.random(1, 6)
for i = 1, randomAmountOfObjects do
local coords = ERS_GetRandomCoordinateWithinRangeOfCoordinate(calloutData.Coordinates, diameter)
local objModel = ERS_GetRandomModel(rubbishObjects)
local objCoords = vector3(coords.x, coords.y, coords.z+2.0)
local objHeading = math.random(360)
local objNetId = ERS_CreateObject(objModel, objCoords, objHeading)
if objNetId then
local obj = NetworkGetEntityFromNetworkId(objNetId)
table.insert(objectList, objNetId)
else
DebugPrint("^1ERROR ^7Could not create object: "..objModel)
end
end
return true
end
}
@@ -0,0 +1,146 @@
Config.Callouts["roxwood_shootout"] = {
Enabled = true,
CalloutName = "Roxwood Shootout",
CalloutDescriptions = {
"A violent shootout has erupted between two rival groups in Roxwood.",
"Reports of gunfire exchanged between two factions, immediate response required.",
"A shootout is underway in Roxwood, with multiple armed individuals involved.",
"Two rival gangs are engaged in a firefight, posing a threat to public safety.",
"Gunfire reported in Roxwood as two groups clash violently.",
"Emergency services needed to contain a shootout between two armed groups.",
"A dangerous shootout is occurring, requiring swift intervention from authorities.",
"Two factions are exchanging gunfire, escalating tensions in the area.",
"A shootout has broken out, with both sides heavily armed.",
"Immediate action required to control a shootout between rival groups.",
},
CalloutUnitsRequired = {
description = "Police.",
policeRequired = true,
ambulanceRequired = false,
fireRequired = false,
towRequired = false,
},
CalloutLocations = {
[1] = vector3(-829.9780, 7158.2388, 99.7499),
[2] = vector3(-455.7968, 7240.3081, 17.5236),
[3] = vector3(-357.8293, 7197.4155, 6.3290),
[4] = vector3(-362.7209, 7389.6875, 6.4129),
[5] = vector3(-537.7283, 7538.1699, 6.7560),
},
PedChanceToFleeFromPlayer = 0, -- Lower chance to flee during a shootout.
PedChanceToAttackPlayer = 100, -- High chance to attack during a shootout.
PedChanceToSurrender = 0, -- No surrender during a shootout.
PedChanceToObtainWeapons = 100, -- Ensure all peds are armed.
PedActionMinimumTimeoutInMs = 0, -- Milliseconds for the minimum timeout time to start the secondary action listed above.
PedActionMaximumTimeoutInMs = 1000, -- Milliseconds for the maximum timeout time to start the secondary action. Must be a higher number than the minimum!
PedActionOnNoActionFound = "attack", -- When no action of the above options is found. It'll perform this action after the set timeout. Options: "none", "attack", "flee", "surrender"
PedWeaponData = { -- Weapons for the shootout.
"weapon_pistol",
"weapon_smg",
"weapon_assaultrifle",
},
client = function(plyPed, pedList, vehicleList, playersList, objectList, propList, fireList, smokeList, calloutDataClient)
local team1 = {}
local team2 = {}
for index, pedNetId in pairs(pedList) do
local ped = NetToPed(pedNetId)
if DoesEntityExist(ped) then
ERS_RequestNetControlForEntity(ped)
local model = GetEntityModel(ped)
-- Randomly assign peds to one of the two teams
if #team1 < 8 and (math.random(2) == 1 or #team2 >= 8) then
table.insert(team1, ped)
else
table.insert(team2, ped)
end
TaskSetBlockingOfNonTemporaryEvents(ped, true)
Wait(100)
ERS_SpawnConfiguredWeaponForPed(ped, calloutDataClient)
end
end
-- Function to make peds flee for this case
local function makePedsFlee(peds)
for _, ped in pairs(peds) do
if DoesEntityExist(ped) and not IsPedDeadOrDying(ped, true) then
TaskSmartFleePed(ped, plyPed, 100.0, -1, false, false)
end
end
end
-- Monitor and update ped behavior
Citizen.CreateThread(function()
while true do
Citizen.Wait(1000) -- Check every second
-- Remove dead peds from teams
for i = #team1, 1, -1 do
if IsPedDeadOrDying(team1[i], true) then
table.remove(team1, i)
end
end
for i = #team2, 1, -1 do
if IsPedDeadOrDying(team2[i], true) then
table.remove(team2, i)
end
end
-- If a team is too small, make them flee
if #team1 < 3 then
makePedsFlee(team1)
break
end
if #team2 < 3 then
makePedsFlee(team2)
break
end
end
end)
-- Initial combat setup
if #team1 > 0 and #team2 > 0 then
for _, ped in pairs(team1) do
local randomTarget = team2[math.random(#team2)]
TaskCombatPed(ped, randomTarget, 0, 16)
if Config.Debug then
print("Team 1 Ped "..ped.." is attacking ped "..randomTarget)
end
end
for _, ped in pairs(team2) do
local randomTarget = team1[math.random(#team1)]
TaskCombatPed(ped, randomTarget, 0, 16)
if Config.Debug then
print("Team 2 Ped "..ped.." is attacking ped "..randomTarget)
end
end
end
ERS_CreateTemporaryBlipForEntities(pedList, 15000)
ERS_PerformTimedActionOnPed(calloutDataClient, pedList)
end,
server = function(request, src, calloutData, pedList, vehicleList, objectList, propList, playersList, fireList, smokeList)
local randomPeds = Config.randomGangPeds
local totalPeds = math.random(10, 16) -- Total peds for both teams
for i = 1, totalPeds do
-- Build peds
local diameter = 20
local pedModel = ERS_GetRandomModel(randomPeds)
local pedCoords = ERS_GetRandomCoordinateWithinRangeOfCoordinate(calloutData.Coordinates, diameter)
local pedHeading = math.random(360)
local pedNetId = ERS_CreatePed(pedModel, pedCoords, pedHeading)
local ped = NetworkGetEntityFromNetworkId(pedNetId)
table.insert(pedList, pedNetId)
end
return true
end
}
@@ -0,0 +1,165 @@
Config.Callouts["roxwood_silo_fire"] = {
Enabled = true,
CalloutName = "Silo Fire",
CalloutDescriptions = {
"A fire has been reported in an agricultural silo, requiring immediate emergency response.",
"Emergency services are needed to address a fire situation at a grain storage silo.",
"Reports indicate a fire has broken out in a farm silo, necessitating urgent firefighting intervention.",
"A silo fire has been identified, posing potential risks to stored agricultural products and nearby structures.",
"Emergency services have been requested to respond to a fire at a storage silo facility.",
"A request for assistance has been made by farm personnel dealing with a silo fire.",
"Additional units are required to support fire personnel managing a dangerous silo fire.",
"Emergency backup is needed to contain a fire that has broken out in an agricultural silo.",
"First responders report an active fire situation at a grain storage silo.",
"Reports indicate a critical fire situation at a farm silo requiring specialized firefighting equipment.",
},
CalloutUnitsRequired = {
description = "Fire",
policeRequired = false,
ambulanceRequired = false,
fireRequired = true,
towRequired = false,
},
CalloutLocations = {
[1] = vector3(-1650.7075, 6579.6846, 30.4142),
[2] = vector3(-1757.1521, 6566.3809, 79.2261),
[3] = vector3(-1666.2078, 6543.0640, 79.2194),
[4] = vector3(-1660.5845, 6602.8188, 32.9437),
[5] = vector3(-1680.0370, 6607.5435, 34.4462),
[6] = vector3(-1707.4130, 6616.6157, 31.7320),
[7] = vector3(-1724.4045, 6619.4497, 34.8395),
[8] = vector3(-1737.7704, 6623.3125, 33.3164),
[9] = vector3(175.7780, 7849.1553, 17.2202),
[10] = vector3(175.9884, 7765.7866, 16.3057),
[11] = vector3(21.9351, 7808.2656, 31.6843),
[12] = vector3(-708.7509, 6809.5586, 35.5453),
[13] = vector3(-713.1135, 6787.7432, 38.4738),
[14] = vector3(-2898.8865, 8279.4307, 48.0824),
},
PedChanceToFleeFromPlayer = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToAttackPlayer = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToSurrender = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToObtainWeapons = 0, -- Value between 0 and 100 -> Lower is less chance.
PedActionMinimumTimeoutInMs = 0, -- Milliseconds for the minimum timeout time to start the secondary action listed above.
PedActionMaximumTimeoutInMs = 1000, -- Milliseconds for the maximum timeout time to start the secondary action. Must be a higher number than the minimum!
PedActionOnNoActionFound = "none", -- When no action of the above options is found. It'll perform this action after the set timeout. Options: "none", "attack", "flee", "surrender"
PedWeaponData = { -- The ped will be given one randomly selected weapon (in hand) from these weapons if PedChanceToObtainWeapons passed.
"weapon_unarmed",
},
client = function(plyPed, pedList, vehicleList, playersList, objectList, propList, fireList, smokeList, calloutDataClient)
for index, pedNetId in pairs(pedList) do
local ped = NetToPed(pedNetId)
if DoesEntityExist(ped) then
ERS_RequestNetControlForEntity(ped)
TaskSetBlockingOfNonTemporaryEvents(ped, true)
PlayPain(ped, 8, 200)
ERS_ApplyBloodToPed(ped)
Wait(2500)
SetEntityHealth(ped, 0)
end
end
local chanceOfAnExplosion = 100
if math.random(1, 100) <= chanceOfAnExplosion then
Citizen.SetTimeout(math.random(5000, 10000), function()
local explosionCoords = vector3(calloutDataClient.Coordinates.x, calloutDataClient.Coordinates.y, calloutDataClient.Coordinates.z)
local explosionRadius = 10.0
local explosionForce = 10.0
local explosionValues = {
0, -- GRENADE
1, -- GRENADELAUNCHER
2, -- STICKYBOMB
3, -- MOLOTOV
4, -- ROCKET
5, -- TANKSHELL
6, -- HI_OCTANE
7, -- CAR
8, -- PLANE
9, -- PETROL_PUMP
10, -- BIKE
11, -- DIR_STEAM
12, -- DIR_FLAME
13, -- DIR_WATER_HYDRANT
14, -- DIR_GAS_CANISTER
15, -- BOAT
16, -- SHIP_DESTROY
17, -- TRUCK
18, -- BULLET
19, -- SMOKE_GRENADE_LAUNCHER
20, -- SMOKE_GRENADE
21, -- BZGAS
22, -- FLARE
23, -- GAS_CANISTER
24, -- EXTINGUISHER
25, -- PROGRAMMABLEAR
26, -- TRAIN
27, -- BARREL
28, -- PROPANE
29, -- BLIMP
30, -- DIR_FLAME_EXPLODE
31, -- TANKER
74, -- BOMB water
75, -- BOMB water secondary
-- Only including explosion types that make sense for a silo fire
}
local explosionType = explosionValues[math.random(#explosionValues)]
AddExplosion(explosionCoords.x, explosionCoords.y, explosionCoords.z-2.0, explosionType, explosionRadius, explosionForce, true, false, 1.0)
end)
end
ERS_CreateTemporaryBlipForEntities(pedList, 15000)
ERS_PerformTimedActionOnPed(calloutDataClient, pedList)
end,
server = function(request, src, calloutData, pedList, vehicleList, objectList, propList, playersList, fireList, smokeList)
local diameter = 2
local coords = ERS_GetRandomCoordinateWithinRangeOfCoordinate(calloutData.Coordinates, diameter)
-- Build a medium sized fire
if UsingSmartFires then
-- Full version
local fireSize = Config.RandomMediumFireOrSmokeSize[math.random(#Config.RandomMediumFireOrSmokeSize)]
local fireType = Config.NormalFireTypes[math.random(#Config.NormalFireTypes)]
local fireId = exports['SmartFires']:CreateFire(vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z-0.5), fireSize, fireType)
DebugPrint("Created fire with ID: "..fireId)
table.insert(fireList, fireId)
-- Build smoke
local chanceOnASmoke = 50
if math.random(1, 100) <= chanceOnASmoke then
local smokeSize = Config.RandomMediumFireOrSmokeSize[math.random(#Config.RandomMediumFireOrSmokeSize)]
local smokeType = Config.AllSmokeTypes[math.random(#Config.AllSmokeTypes)]
local smokeId = exports['SmartFires']:CreateSmoke(vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z-0.5), smokeSize, smokeType)
DebugPrint("Created smoke with ID: "..smokeId)
table.insert(smokeList, smokeId)
end
else
-- Lite version
local fireSize = Config.RandomSmallFireOrSmokeSize[math.random(#Config.RandomSmallFireOrSmokeSize)]
local fireType = "normal"
local fireId = exports['SmartFiresLite']:CreateFire(vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z-0.5), fireSize, fireType)
DebugPrint("Created fire with SmartFiresLite with ID: "..fireId)
table.insert(fireList, fireId)
-- Build smoke
local chanceOnASmoke = 50
if math.random(1, 100) <= chanceOnASmoke then
local smokeSize = Config.RandomMediumFireOrSmokeSize[math.random(#Config.RandomMediumFireOrSmokeSize)]
local smokeType = "normal"
local smokeId = exports['SmartFiresLite']:CreateSmoke(vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z-0.5), smokeSize, smokeType)
DebugPrint("Created smoke with ID: "..smokeId)
table.insert(smokeList, smokeId)
end
end
return true
end
}
@@ -0,0 +1,75 @@
Config.Callouts["roxwood_waterpark_incident"] = {
Enabled = true,
CalloutName = "Waterpark Incident",
CalloutDescriptions = {
"Emergency response needed at the waterpark; individual requiring immediate medical attention.",
"Alert: medical emergency reported at waterpark facilities; units requested for immediate response.",
"Units needed: incident reported at waterpark involving an injured person.",
"Emergency situation at waterpark; medical assistance required for park visitor.",
"Alert: waterpark incident in progress; medical response team needed on scene.",
"First responders requested at waterpark location; medical emergency reported.",
"Respond to waterpark emergency; coordinate with on-site staff for immediate assistance.",
"Situation alert: medical incident at waterpark facilities requiring urgent response.",
"Emergency services needed at waterpark; injured person requiring immediate attention.",
"Response needed: waterpark incident involving injured visitor; medical assistance required.",
},
CalloutUnitsRequired = {
description = "Ambulance.",
policeRequired = false,
ambulanceRequired = true,
fireRequired = false,
towRequired = false,
},
CalloutLocations = {
[1] = vector3(-283.4168, 7742.1196, 4.7899),
[2] = vector3(-355.4387, 7813.5391, 4.4505),
[3] = vector3(-285.5687, 7806.6489, 6.3981),
[4] = vector3(-294.5287, 7814.0903, 6.4198),
[5] = vector3(-253.2503, 7772.4219, 6.4892),
[6] = vector3(-207.7762, 7791.9185, 11.1117),
[7] = vector3(-314.7422, 7720.8774, 6.3765),
[8] = vector3(-372.0792, 7815.6128, 6.3837),
[9] = vector3(-314.7273, 7838.0542, 27.3287),
[10] = vector3(-260.1914, 7839.4521, 14.3411),
},
PedChanceToFleeFromPlayer = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToAttackPlayer = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToSurrender = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToObtainWeapons = 0, -- Value between 0 and 100 -> Lower is less chance.
PedActionMinimumTimeoutInMs = 0, -- Milliseconds for the minimum timeout time to start the secondary action listed above.
PedActionMaximumTimeoutInMs = 1000, -- Milliseconds for the maximum timeout time to start the secondary action. Must be a higher number than the minimum!
PedActionOnNoActionFound = "none", -- When no action of the above options is found. It'll perform this action after the set timeout. Options: "none", "attack", "flee", "surrender"
PedWeaponData = { -- The ped will be given one randomly selected weapon (in hand) from these weapons if PedChanceToObtainWeapons passed.
"weapon_unarmed",
},
client = function(plyPed, pedList, vehicleList, playersList, objectList, propList, fireList, smokeList, calloutDataClient)
for index, pedNetId in pairs(pedList) do
local ped = NetToPed(pedNetId)
if DoesEntityExist(ped) then
ERS_RequestNetControlForEntity(ped)
SetEntityHealth(ped, 0)
end
end
ERS_CreateTemporaryBlipForEntities(pedList, 15000)
ERS_PerformTimedActionOnPed(calloutDataClient, pedList)
end,
server = function(request, src, calloutData, pedList, vehicleList, objectList, propList, playersList, fireList, smokeList)
-- Build ped`
local bathingPedModels = {"a_f_m_beach_01", "a_f_m_bodybuild_01", "a_f_m_fatcult_01", "a_f_y_beach_01", "a_m_m_tranvest_01", "a_m_y_acult_02", "a_m_y_jetski_01", "a_m_y_musclbeac_01", "a_m_y_stwhi_01"}
local pedModel = bathingPedModels[math.random(1, #bathingPedModels)]
local pedCoords = vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z+1.0)
local pedHeading = math.random(360)
local pedNetId = ERS_CreatePed(pedModel, pedCoords, pedHeading)
local ped = NetworkGetEntityFromNetworkId(pedNetId)
table.insert(pedList, pedNetId)
return true
end
}
@@ -0,0 +1,72 @@
Config.Callouts["roxwood_wounded_adventurer"] = {
Enabled = true,
CalloutName = "Wounded adventurer",
CalloutDescriptions = {
"Emergency responders have located a wounded adventurer and are providing assistance.",
"Authorities report that a wounded adventurer has been found, requiring immediate medical attention.",
"A wounded adventurer has been located, necessitating urgent action to ensure their safety.",
"Critical situation with a wounded adventurer located; medical personnel are needed for support.",
"Immediate response needed to provide medical assistance to the wounded adventurer.",
"A wounded adventurer has been found, posing a severe threat to their health; medical reinforcements are necessary.",
"Emergency crews are requesting medical backup to assist in providing care to the wounded adventurer.",
"An urgent call for help has been issued to handle a wounded adventurer and ensure their well-being.",
"Responders are on the scene with a wounded adventurer and need extra support to provide necessary care.",
"A serious emergency involving a wounded adventurer demands swift action to provide medical attention and ensure their recovery.",
},
CalloutUnitsRequired = {
description = "Police, Ambulance, Fire.",
policeRequired = true,
ambulanceRequired = true,
fireRequired = true,
towRequired = false,
},
CalloutLocations = {
[1] = vector3(-2018.5511, 7298.9761, 33.5327),
[2] = vector3(-1760.0613, 7586.3652, 144.0277),
[3] = vector3(-1436.0414, 7666.9263, 322.1493),
[4] = vector3(-1310.2694, 7819.0005, 112.6630),
[5] = vector3(-1512.3247, 8080.1509, 42.6374),
[6] = vector3(-1986.1616, 8326.9473, 53.5735),
[7] = vector3(-2109.8350, 8310.7412, 39.0122),
[8] = vector3(-2905.3364, 7596.4253, 14.0765),
[9] = vector3(-3712.5322, 7523.3833, 30.1363),
[10] = vector3(-3044.6580, 7873.9575, 57.8766),
},
PedChanceToFleeFromPlayer = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToAttackPlayer = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToSurrender = 0, -- Value between 0 and 100 -> Lower is less chance.
PedChanceToObtainWeapons = 0, -- Value between 0 and 100 -> Lower is less chance.
PedActionMinimumTimeoutInMs = 0, -- Milliseconds for the minimum timeout time to start the secondary action listed above.
PedActionMaximumTimeoutInMs = 1000, -- Milliseconds for the maximum timeout time to start the secondary action. Must be a higher number than the minimum!
PedActionOnNoActionFound = "none", -- When no action of the above options is found. It'll perform this action after the set timeout. Options: "none", "attack", "flee", "surrender"
PedWeaponData = { -- The ped will be given one randomly selected weapon (in hand) from these weapons if PedChanceToObtainWeapons passed.
"weapon_unarmed",
},
client = function(plyPed, pedList, vehicleList, playersList, objectList, propList, fireList, smokeList, calloutDataClient)
for index, pedNetId in pairs(pedList) do
local ped = NetToPed(pedNetId)
if DoesEntityExist(ped) then
ERS_RequestNetControlForEntity(ped)
TaskSetBlockingOfNonTemporaryEvents(ped, true)
ERS_ApplyBloodToPed(ped)
local scenario = ERS_SelectRandomWoundedPersonScenario()
TaskStartScenarioInPlace(ped, scenario, 0, true)
end
end
ERS_CreateTemporaryBlipForEntities(pedList, 5000) -- short, to make it harder to find. :)
ERS_PerformTimedActionOnPed(calloutDataClient, pedList)
end,
server = function(request, src, calloutData, pedList, vehicleList, objectList, propList, playersList, fireList, smokeList)
-- Build ped
local pedModel = ERS_GetRandomModel(Config.randomPeds)
local pedCoords = vector3(calloutData.Coordinates.x, calloutData.Coordinates.y, calloutData.Coordinates.z)
local pedHeading = math.random(360)
local pedNetId = ERS_CreatePed(pedModel, pedCoords, pedHeading)
local ped = NetworkGetEntityFromNetworkId(pedNetId)
table.insert(pedList, pedNetId)
return true
end
}
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@@ -30,10 +30,10 @@ Config = {
KMHorMPH = "MPH", -- "KMH" or "MPH"
Enable_Discord_API = true, -- You need the discord API for this script, otherwise it will not work https://store.nights-software.com/package/5035729 [FREE] Included in the Tebex package.
Enable_Nearest_Postal = true, -- Nearest-postal integration, if false it will always return "Unknown" on postals. (CFX Post: https://forum.cfx.re/t/release-nearest-postal-script/293511) Edit getPostal(x,y) in c_functions.lua if you desire to integrate your own postal system.
Enable_MDT_Battery_System = false, -- Set to false to disable the battery system, if disabled it'll always stay 100%. Charging can be done in vehicles and interiors
Enable_Nearest_Postal = false, -- Nearest-postal integration, if false it will always return "Unknown" on postals. (CFX Post: https://forum.cfx.re/t/release-nearest-postal-script/293511) Edit getPostal(x,y) in c_functions.lua if you desire to integrate your own postal system.
Enable_MDT_Battery_System = true, -- Set to false to disable the battery system, if disabled it'll always stay 100%. Charging can be done in vehicles and interiors
DefaultSoundVolume = 0.15, -- Used for notifications. Higher than 0.5 will set it to 0.25, limited to protect ears
Enable_Discord_Webhooks = false, -- Set your webhook URL in s_functions.lua, edit your preferences for these messages in c_functions.lua and s_functions.lua
Enable_Discord_Webhooks = true, -- Set your webhook URL in s_functions.lua, edit your preferences for these messages in c_functions.lua and s_functions.lua
Enable_Blips = true, -- Allow this system to add blips for backup requests, panic buttons, sighting reports, ANPR hits etc.
Enable_Unit_Blips = true, -- Allow this system to add blips for active units on map.
Enable_Save_Callsigns = true, -- If true it will set the last used callsign. If false it will use the config pre-set callsigns for departments & sub-departments.
@@ -50,7 +50,7 @@ Config = {
Enable_Commands = true, -- Allow Commands?
Commands = {
MobileDataTerminal = "mdt", -- Syntax: /mdt | Open the MDT
CallEmergencies = "911", -- Syntax: /999 | Open emergency hotline call system
CallEmergencies = "999", -- Syntax: /999 | Open emergency hotline call system
ChargeMDT = "chargemdt", -- Syntax: /chargemdt | Charges the MDT, can be done in vehicles and interiors
StatusChange = "status", -- Syntax: /status 10-42 or /status 2, depends on what you define as statuses.
ForceCloseMDT = "forceclosemdt", -- Syntax: /forceclosemdt or use F8 and type it without the slash.
@@ -6,9 +6,9 @@ Config.MobileDataTerminal = Config.MobileDataTerminal or {}
-- Misplaced brackets and/or commas can break your script. https://code.visualstudio.com/download
-- [IMPORTANT] Edit these roles to match your Discord API.
Config.MobileDataTerminal.DiscordGuildNames = {"Elite Gaming RP"} -- It checks whether the user is in any of these Discord servers and checks for the roles the user has in these Discord servers. Match these names to your Discord API. The first guild defined is where it fetches the Discord member data from (avatar, nickname etc.).
Config.MobileDataTerminal.RolesWithAccessToMDT = {"First Responders", "Civilian I", "EG | Owner", "EG | Server Developer", "EG | Head of Staff", "EG | Sr. Admin", "EG | Admin", "EG | Sr. Moderator", "EG | Moderator", "EG | Sr. Staff", "EG | Staff", "EG | Helper"} -- Edit these to match your roles (role names) from Night Discord API [FREE] https://store.nights-software.com/package/5035729
Config.MobileDataTerminal.ManagementRoles = {"EG | Owner" "EG | Server Developer" "EG | Head of Staff" "EG | Sr. Admin" "EG | Admin" "EG | Sr. Moderator" "EG | Moderator" "EG | Sr. Staff" "EG | Staff" "EG | Helper"}
Config.MobileDataTerminal.DiscordGuildNames = {"Your_Discord_Community_Name"} -- It checks whether the user is in any of these Discord servers and checks for the roles the user has in these Discord servers. Match these names to your Discord API. The first guild defined is where it fetches the Discord member data from (avatar, nickname etc.).
Config.MobileDataTerminal.RolesWithAccessToMDT = {"Your_Police_Role", "Your_Ambulance_Role", "Your_Fire_Role", "Your_Tow_Role", "Your_Civilian_Role"} -- Edit these to match your roles (role names) from Night Discord API [FREE] https://store.nights-software.com/package/5035729
Config.MobileDataTerminal.ManagementRoles = {"Your_Management_Role"}
-- [IMPORTANT] Edit the department list below and make sure each department has a main role, used for the department, first rank and first sub-department.
Config.MobileDataTerminal.DepartmentList = {
@@ -16,19 +16,19 @@ Config.MobileDataTerminal.DepartmentList = {
-- [IMPORTANT] ORDER department index numbers. Example: [1] = police, [2] = ambulance, [3] = fire, [4] = tow, [5] = civilians, this must be in a counting order or it will bug out the script!
-- [IMPORTANT] Provide the main department role to at least: the DepartmentRoleName, the first rank and the first SubDepartmentRoleName.
[1] = {
DepartmentName = "First Responders",
DepartmentName = "Metropolitan Police Service",
DepartmentLogo = "home_met.png", -- NUI/images/home_met.png
DepartmentDescription = "The Metropolitan Police Service (MPS), formerly and still commonly known as the Metropolitan Police (and informally as the Met Police, the Met, Scotland Yard, or the Yard), is the territorial police force responsible for law enforcement and the prevention of crime in Greater London.",
DepartmentFooterText = "Select to enter the shift menu.",
DepartmentShortName = "MET",
DepartmentRoleName = "First Responders", -- Match to the role name in the Discord API config.lua!
DepartmentRoleName = "Your_Police_Role", -- Match to the role name in the Discord API config.lua!
DepartmentCallsignPrefix = "CW-",
DepartmentType = "police", -- This defines the emergency service type, options: police | ambulance | fire | tow
DepartmentShiftAccess = true, -- Is this department allowed to use the Shift system?
DepartmentPoliceComputerAccess = true, -- Is this department allowed to access the Police Computer?
DepartmentOperationsAccess = true, -- Is this department allowed to access operation reports?
DepartmentRanksAndRoles = { -- Match to the role name in the Discord API config.lua!
[1] = {RankName = "Officer", RoleName = "First Responders", AccessLevel = 1}, -- Access levels MUST go from lower, to equal or higher as you add ranks.
[1] = {RankName = "Student Police Constable", RoleName = "Your_Police_Role", AccessLevel = 1}, -- Access levels MUST go from lower, to equal or higher as you add ranks.
[2] = {RankName = "Police Constable", RoleName = "Police_Constable", AccessLevel = 2}, -- Add ranks, low to high (top to bottom) as in the example here.
[3] = {RankName = "Sergeant", RoleName = "Sergeant", AccessLevel = 2},
[4] = {RankName = "Inspector", RoleName = "Inspector", AccessLevel = 3},
@@ -46,7 +46,7 @@ Config.MobileDataTerminal.DepartmentList = {
[1] = {
SubDepartmentName = "Emergency Response & Patrol Team", -- Full sub-department name
SubDepartmentShortName = "ERPT", -- Just a shortname used to display, keep it short!
SubDepartmentRoleName = "First Responders", -- Match to the role name in the Discord API config.lua!
SubDepartmentRoleName = "Your_Police_Role", -- Match to the role name in the Discord API config.lua!
SubDepartmentCallsignPrefix = "CW-", -- Example: Server ID 1 will be 'CW-01'
SubDepartmentBlipData = { -- Blips: https://docs.fivem.net/docs/game-references/blips/
SubSpriteID = 1,
@@ -145,31 +145,31 @@ Config.MobileDataTerminal.DepartmentList = {
},
},
[2] = {
DepartmentName = "First Responders",
DepartmentName = "London Ambulance Service",
DepartmentLogo = "home_las.png", -- NUI/images/mylogo.png
DepartmentDescription = "Our main role is to respond to emergency 999 calls, providing medical care to patients across the capital, 24-hours a day, 365 days a year. Other services we offer include providing pre-arranged patient transport and finding hospital beds",
DepartmentFooterText = "Select to enter the shift menu.",
DepartmentShortName = "LAS",
DepartmentRoleName = "First Responders", -- Match to the role name in the Discord API config.lua!
DepartmentRoleName = "Your_Ambulance_Role", -- Match to the role name in the Discord API config.lua!
DepartmentCallsignPrefix = "BS-",
DepartmentType = "ambulance", -- This defines the emergency service type, options: police | ambulance | fire | tow
DepartmentShiftAccess = true, -- Is this department allowed to use the Shift system?
DepartmentPoliceComputerAccess = true, -- Is this department allowed to access the Police Computer?
DepartmentOperationsAccess = true, -- Is this department allowed to access operation reports?
DepartmentRanksAndRoles = { -- Match to the role name in the Discord API config.lua!
[1] = {RankName = "Paramedic", RoleName = "First Responders", AccessLevel = 1},
[2] = {RankName = "Paramedic", RoleName = "First Responders", AccessLevel = 2},
[3] = {RankName = "Advanced Paramedic", RoleName = "First Responders", AccessLevel = 3},
[4] = {RankName = "Care Clinician", RoleName = "First Responders", AccessLevel = 4},
[5] = {RankName = "Advanced Care Clinician", RoleName = "First Responders", AccessLevel = 5},
[6] = {RankName = "Deputy Director of Ambulance", RoleName = "First Responders", AccessLevel = 6},
[7] = {RankName = "Director of Ambulance", RoleName = "First Responders", AccessLevel = 7},
[1] = {RankName = "Student Paramedic", RoleName = "Your_Ambulance_Role", AccessLevel = 1},
[2] = {RankName = "Paramedic", RoleName = "Ambu_Paramedic", AccessLevel = 2},
[3] = {RankName = "Advanced Paramedic", RoleName = "Ambu_Senior_Paramedic", AccessLevel = 3},
[4] = {RankName = "Care Clinician", RoleName = "Ambu_Advanced_Paramedic", AccessLevel = 4},
[5] = {RankName = "Advanced Care Clinician", RoleName = "Ambu_Leading_Operations_Manager", AccessLevel = 5},
[6] = {RankName = "Deputy Director of Ambulance", RoleName = "Ambu_Deputy_Director", AccessLevel = 6},
[7] = {RankName = "Director of Ambulance", RoleName = "Ambu_Director", AccessLevel = 7},
},
SubDepartments = { -- At least 1 sub-department!
[1] = {
SubDepartmentName = "Rapid Response",
SubDepartmentShortName = "RRV",
SubDepartmentRoleName = "First Responders",
SubDepartmentRoleName = "Your_Ambulance_Role",
SubDepartmentCallsignPrefix = "BS-",
SubDepartmentBlipData = {
SubSpriteID = 1,
@@ -180,7 +180,7 @@ Config.MobileDataTerminal.DepartmentList = {
[2] = {
SubDepartmentName = "Helicopter Emergency Medical Services",
SubDepartmentShortName = "HEMS",
SubDepartmentRoleName = "First Responders",
SubDepartmentRoleName = "HEMS",
SubDepartmentCallsignPrefix = "HO-",
SubDepartmentBlipData = {
SubSpriteID = 1,
@@ -191,7 +191,7 @@ Config.MobileDataTerminal.DepartmentList = {
[3] = {
SubDepartmentName = "Hazardous Area Response Team",
SubDepartmentShortName = "HART",
SubDepartmentRoleName = "First Responders",
SubDepartmentRoleName = "HART",
SubDepartmentCallsignPrefix = "HA-",
SubDepartmentBlipData = {
SubSpriteID = 1,
@@ -202,19 +202,19 @@ Config.MobileDataTerminal.DepartmentList = {
},
},
[3] = {
DepartmentName = "First Responders",
DepartmentName = "London Fire Brigade",
DepartmentLogo = "home_lfb.png", -- NUI/images/mylogo.png
DepartmentDescription = "As well as firefighting, the LFB also responds to road traffic collisions, floods, shut-in-lift releases, and other incidents such as those involving hazardous materials or major transport accidents. It also conducts emergency planning and performs fire safety inspections and education.",
DepartmentFooterText = "Select to enter the shift menu.",
DepartmentShortName = "LFB",
DepartmentRoleName = "First Responders", -- Match to the role name in the Discord API config.lua!
DepartmentRoleName = "Your_Fire_Role", -- Match to the role name in the Discord API config.lua!
DepartmentCallsignPrefix = "PL-",
DepartmentType = "fire", -- This defines the emergency service type, options: police | ambulance | fire | tow
DepartmentShiftAccess = true, -- Is this department allowed to use the Shift system?
DepartmentPoliceComputerAccess = true, -- Is this department allowed to access the Police Computer?
DepartmentOperationsAccess = true, -- Is this department allowed to access operation reports?
DepartmentRanksAndRoles = { -- Match to the role name in the Discord API config.lua!
[1] = {RankName = "Firefighter", RoleName = "First Responders", AccessLevel = 2},
[1] = {RankName = "Firefighter", RoleName = "Your_Fire_Role", AccessLevel = 2},
[2] = {RankName = "Leading Firefighter", RoleName = "Lead_Firefighter", AccessLevel = 3},
[3] = {RankName = "Sub-Officer", RoleName = "Sub_Manager", AccessLevel = 3},
[4] = {RankName = "Station Officer", RoleName = "Station_Officer", AccessLevel = 4},
@@ -227,9 +227,9 @@ Config.MobileDataTerminal.DepartmentList = {
},
SubDepartments = { -- At least 1 sub-department!
[1] = {
SubDepartmentName = "First Responders,
SubDepartmentName = "London Fire & Rescue",
SubDepartmentShortName = "F&R",
SubDepartmentRoleName = "First Responders",
SubDepartmentRoleName = "Your_Fire_Role",
SubDepartmentCallsignPrefix = "PL-",
SubDepartmentBlipData = {
SubSpriteID = 1,
@@ -240,7 +240,7 @@ Config.MobileDataTerminal.DepartmentList = {
[2] = {
SubDepartmentName = "Heathrow Airport Fire & Rescue",
SubDepartmentShortName = "AFR",
SubDepartmentRoleName = "First Responders",
SubDepartmentRoleName = "heathrowfire",
SubDepartmentCallsignPrefix = "HF-",
SubDepartmentBlipData = {
SubSpriteID = 1,
@@ -251,7 +251,7 @@ Config.MobileDataTerminal.DepartmentList = {
[3] = {
SubDepartmentName = "Marine Unit",
SubDepartmentShortName = "MARU",
SubDepartmentRoleName = "First Responders",
SubDepartmentRoleName = "Marine",
SubDepartmentCallsignPrefix = "MA-",
SubDepartmentBlipData = {
SubSpriteID = 1,
@@ -262,25 +262,25 @@ Config.MobileDataTerminal.DepartmentList = {
},
},
[4] = {
DepartmentName = "tow Responders",
DepartmentName = "Tow Service",
DepartmentLogo = "home_tow.png", -- NUI/images/mylogo.png
DepartmentDescription = "AA Towing is a trusted and efficient service that offers prompt assistance to stranded vehicles. With a fleet of well-equipped tow trucks and skilled operators, they excel at rescuing vehicles from breakdowns, accidents, and challenging situations. Whether it's on-site repairs, safe towing to service centers, or long-distance transportation, AA Towing ensures reliable and professional service to keep the roads running smoothly.",
DepartmentFooterText = "Start your career as a towing service operator.",
DepartmentShortName = "TOW",
DepartmentRoleName = "Civilian I", -- Match to the role name in the Discord API config.lua!
DepartmentRoleName = "Your_Tow_Role", -- Match to the role name in the Discord API config.lua!
DepartmentCallsignPrefix = "AA-",
DepartmentType = "tow", -- This defines the emergency service type, options: police | ambulance | fire | tow (civilian is a placeholder)
DepartmentShiftAccess = true, -- Is this department allowed to access the Shift system?
DepartmentPoliceComputerAccess = false, -- Is this department allowed to access the Police Computer?
DepartmentOperationsAccess = false, -- Is this department allowed to access Operation reports?
DepartmentRanksAndRoles = { -- Match to the role name in the Discord API config.lua!
[1] = {RankName = "Recovery Operator", RoleName = "Civilian I", AccessLevel = 7},
[1] = {RankName = "Recovery Operator", RoleName = "Your_Tow_Role", AccessLevel = 7},
},
SubDepartments = {
[1] = {
SubDepartmentName = "tow Responders",
SubDepartmentName = "AA Towing Service",
SubDepartmentShortName = "AA",
SubDepartmentRoleName = "Civilian I",
SubDepartmentRoleName = "Your_Tow_Role",
SubDepartmentCallsignPrefix = "AA-",
SubDepartmentBlipData = {
SubSpriteID = 317,
@@ -298,14 +298,14 @@ Config.MobileDataTerminal.DepartmentList = {
DepartmentDescription = "Be free and play whoever you want to be as a civilian. Legal or illegal? It's all up to you.",
DepartmentFooterText = "Select to get access to the DVLA & Council.",
DepartmentShortName = "CIV",
DepartmentRoleName = "Civilian I", -- Match to the role name in the Discord API config.lua!
DepartmentRoleName = "Your_Civilian_Role", -- Match to the role name in the Discord API config.lua!
DepartmentCallsignPrefix = "NONE",
DepartmentType = "civilian", -- This defines the emergency service type, options: civilian
DepartmentShiftAccess = false, -- Is this department allowed to access the Shift system?
DepartmentPoliceComputerAccess = false, -- Is this department allowed to access the Police Computer?
DepartmentOperationsAccess = false, -- Is this department allowed to access Operation reports?
DepartmentRanksAndRoles = { -- Match to the role name in the Discord API config.lua!
[1] = {RankName = "Civilian", RoleName = "Civilian I", AccessLevel = 1},
[1] = {RankName = "Civilian", RoleName = "Your_Civilian_Role", AccessLevel = 1},
},
SubDepartments = {}, -- Leave this empty, for other departments you must add at least one sub-department, see examples in the other departments.
},
@@ -4,7 +4,7 @@ Config = Config or {}
Config.MobileDataTerminal = {
MDTName = "Elite Gaming RP MDT", -- Title at the top of the MDT UI, to hide the title set it to an empty string: "",
MDTName = "MOBILE DATA TERMINAL", -- Title at the top of the MDT UI, to hide the title set it to an empty string: "",
--====================== Intervals ===================--
@@ -39,10 +39,10 @@ Config.MobileDataTerminal = {
-- All
[1] = {MenuName = "HOME", RequiredAccessLevel = 1, Show = true}, -- Department/civ selection (Always show)
-- Emergency services
[2] = {MenuName = "Patrol Panel", RequiredAccessLevel = 1, Show = true}, -- Status panel and shift toggling (Always show)
[2] = {MenuName = "SHIFT", RequiredAccessLevel = 1, Show = true}, -- Status panel and shift toggling (Always show)
[3] = {MenuName = "EMERGENCY HOTLINE", RequiredAccessLevel = 1, Show = true}, -- Add menu: Active calls, Archived calls. EDIT CALLS LAYOUT TO WIDER CARD AND LIST UNDERNEATH EACHOTHER
-- Police
[4] = {MenuName = "NCIC Search", RequiredAccessLevel = 1, Show = true}, -- Police National Computer (Search registrations of vehicles, civilians, fines and criminal records) Only police can access this.
[4] = {MenuName = "PNC", RequiredAccessLevel = 1, Show = true}, -- Police National Computer (Search registrations of vehicles, civilians, fines and criminal records) Only police can access this.
-- Emergency services
[5] = {MenuName = "UNIT OVERVIEW", RequiredAccessLevel = 1, Show = true}, -- Overview of active units & locations, backup requests (You could name this Control / Dispatch)
[6] = {MenuName = "OPERATIONS", RequiredAccessLevel = 2, Show = true}, -- Memos, Report forms (medical report, fire incident, police incident)
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@@ -1,6 +1,6 @@
Config = {}
Config.Flagger = {
[`autoflagger`] = false
[`autoflagger`] = true
}
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@@ -4,13 +4,14 @@ local helicopter = {}
local movementInput = false
local isMarkersThreadActive = false
local lastRappelKeyPress = 0
local rappelNotifId = 0
local pauseMenu = false
local visionState = 0
local currentFov = 0.0
local fov = Config.Camera.Zoom.Max
local tabletObj = nil
local tabletObj = 0
local cameraAction = false
local instScaleform = nil
local instScaleform = 0
local submix = false
local postalsActive = Config.ShowPostalCodes
local spotlights = {}
@@ -22,7 +23,7 @@ local markerBlips = {}
local blipStateBagHandlers = {}
-- 16 = INPUT_SELECT_NEXT_WEAPON, 17 = INPUT_SELECT_PREV_WEAPON, 75 = INPUT_VEH_EXIT, 80 = INPUT_VEH_CIN_CAM,
-- 81 = INPUT_VEH_NEXT_RADIO, 82 = INPUT_VEH_PREV_RADIO, 85 = INPUT_VEH_RADIO_WHEEL, 99 = INPUT_VEH_SELECT_NEXT_WEAPON
local controlActions = {
local controlActions <const> = {
16, 17, 75, 80, 81, 82, 85, 99
}
local sounds = {
@@ -73,12 +74,14 @@ local camera = {
bearing = 0
}
local DrawSpotLightWithShadow = DrawSpotLightWithShadow
local DrawCorona = Config.DrawCorona and DrawCorona or function() end -- Lazy solution
-- Utils --
local function DisplayNotification(msg)
BeginTextCommandThefeedPost("STRING")
AddTextComponentSubstringPlayerName(msg)
EndTextCommandThefeedPostTicker(false, false)
return EndTextCommandThefeedPostTicker(false, false)
-- Comment out above and add custom notification below:
--exports.mythic_notify:SendAlert('error', msg)
@@ -98,12 +101,12 @@ local function DoesHelicopterHaveCamera(model, vehicle)
end
local function GetHeliCameraOffset(model)
return (Config.Helicopters[model] and Config.Helicopters[model].offset) or Config.Helicopters.default.offset
return Config.Helicopters[model]?.offset or Config.Helicopters.default.offset
end
local function CanPlayerUseCameraFromCurrentSeat(playerPed, heli, model)
local policy = Config.PassengerOnly
if Config.Helicopters[model] and Config.Helicopters[model].passengerOnly ~= nil then
if Config.Helicopters[model]?.passengerOnly ~= nil then
policy = Config.Helicopters[model].passengerOnly
end
@@ -155,16 +158,11 @@ local function GetHeadingBetweenCoords(from, to)
return heading
end
---Converts `rotation` to world heading
---@param rotation number
---@return number heading
local function RotationToHeading(rotation)
local heading = rotation
if heading < 0 then
heading = heading*-1
heading = heading + math.abs(heading - 180.0)*2
end
heading = (heading - 360) *-1
return heading
return ((rotation % 360) - 360.0) * -1
end
local function RotAnglesToVec(rot)
@@ -223,24 +221,26 @@ end
local function GetOffsetFromCoordsInWorldCoords(position, rotation, offset)
local rotX, rotY, rotZ = math.rad(rotation.x), math.rad(rotation.y), math.rad(rotation.z)
local cosX, cosY, cosZ = math.cos(rotX), math.cos(rotY), math.cos(rotZ)
local sinX, sinY, sinZ = math.sin(rotX), math.sin(rotY), math.sin(rotZ)
local matrix = {}
matrix[1] = {}
matrix[1][1] = math.cos(rotZ) * math.cos(rotY) - math.sin(rotZ) * math.sin(rotX) * math.sin(rotY)
matrix[1][2] = math.cos(rotY) * math.sin(rotZ) + math.cos(rotZ) * math.sin(rotX) * math.sin(rotY)
matrix[1][3] = -math.cos(rotX) * math.sin(rotY)
matrix[1][1] = cosZ * cosY - sinZ * sinX * sinY
matrix[1][2] = cosY * sinZ + cosZ * sinX * sinY
matrix[1][3] = -cosX * sinY
matrix[1][4] = 1
matrix[2] = {}
matrix[2][1] = -math.cos(rotX) * math.sin(rotZ)
matrix[2][2] = math.cos(rotZ) * math.cos(rotX)
matrix[2][3] = math.sin(rotX)
matrix[2][1] = -cosX * sinZ
matrix[2][2] = cosZ * cosX
matrix[2][3] = sinX
matrix[2][4] = 1
matrix[3] = {}
matrix[3][1] = math.cos(rotZ) * math.sin(rotY) + math.cos(rotY) * math.sin(rotZ) * math.sin(rotX)
matrix[3][2] = math.sin(rotZ) * math.sin(rotY) - math.cos(rotZ) * math.cos(rotY) * math.sin(rotX)
matrix[3][3] = math.cos(rotX) * math.cos(rotY)
matrix[3][1] = cosZ * sinY + cosY * sinZ * sinX
matrix[3][2] = sinZ * sinY - cosZ * cosY * sinX
matrix[3][3] = cosX * cosY
matrix[3][4] = 1
matrix[4] = {}
@@ -316,12 +316,12 @@ end
local function LoadPostalFile(resource, file)
local resourceState = GetResourceState(resource)
if resourceState ~= "started" then
print(string.format("^1ERROR: Postal resource %s was not started! It MUST be started before helicam for the postals to work! (Resource state: %s)^7", resource, resourceState))
Config.ShowPostalCodes = false
error(string.format("Postal resource %s was not started! It MUST be started before helicam for the postals to work! (Resource state: %s)", resource, resourceState))
else
local jsonFile = LoadResourceFile(resource, file)
if jsonFile == nil then
print(string.format("^1ERROR: The script was not able to load postals file %s from postals resource %s! Make sure that the file is loaded in the postals resource.^7", file, resource))
error(string.format("The script was not able to load postals file %s from postals resource %s! Make sure that the file is loaded in the postals resource.", file, resource))
else
postals = json.decode(jsonFile)
end
@@ -334,17 +334,22 @@ local function SetCameraLabel()
label = Config.ForceCameraLabel
else
local livery = GetVehicleLivery(helicopter.entity)
if livery == -1 then
livery = GetVehicleMod(helicopter.entity, 48) -- VMT_LIVERY_MOD
end
local heliConfig = Config.Helicopters[helicopter.model]
if heliConfig and heliConfig.labels then
if heliConfig?.labels then
if heliConfig.labels[livery] then
label = heliConfig.labels[livery]
else
label = heliConfig.labels[0]
label = heliConfig.labels[-1] or Config.Helicopters.default.labels[0]
end
else
label = Config.Helicopters.default.labels[0]
end
end
SendNUIMessage({ action = 'setCameraLabel', label = label })
end
@@ -359,7 +364,7 @@ end
local function GetHelicopterTimecycle(model)
local heliConfig = Config.Helicopters[model]
if heliConfig and heliConfig.timecycle ~= nil then
if heliConfig?.timecycle ~= nil then
return heliConfig.timecycle, heliConfig.timecycleStrength or Config.DefaultCameraTimecycleStrength
end
@@ -370,9 +375,13 @@ local function DeleteTablet()
local playerPed = PlayerPedId()
ClearPedSecondaryTask(playerPed)
Wait(100)
DetachEntity(tabletObj, true, false)
DeleteEntity(tabletObj)
tabletObj = nil
if DoesEntityExist(tabletObj) then
DetachEntity(tabletObj, true, false)
DeleteEntity(tabletObj)
end
tabletObj = 0
end
local function CreateTablet()
@@ -383,11 +392,21 @@ local function CreateTablet()
Wait(0)
end
if tablet.model then
RequestModel(tablet.model)
while not HasModelLoaded(tablet.model) do
Wait(0)
end
end
local playerPed = PlayerPedId()
local boneIndex = GetPedBoneIndex(playerPed, tablet.bone)
tabletObj = CreateObject(tablet.model, 0.0, 0.0, 0.0, true, true, false)
AttachEntityToEntity(tabletObj, playerPed, boneIndex, tablet.offset.x, tablet.offset.y, tablet.offset.z, tablet.rotation.x, tablet.rotation.y, tablet.rotation.z, false, true, false, true, 1, true)
if tablet.model then
tabletObj = CreateObject(tablet.model, 0.0, 0.0, 0.0, true, true, false)
AttachEntityToEntity(tabletObj, playerPed, boneIndex, tablet.offset.x, tablet.offset.y, tablet.offset.z, tablet.rotation.x, tablet.rotation.y, tablet.rotation.z, false, true, false, true, 1, true)
SetModelAsNoLongerNeeded(tablet.model)
end
TaskPlayAnim(playerPed, tablet.anim.dict, tablet.anim.name, 2.0, 2.0, -1, 49, 1.0, false, false, false)
@@ -396,8 +415,11 @@ local function CreateTablet()
if not IsEntityPlayingAnim(playerPed, tablet.anim.dict, tablet.anim.name, 3) then
TaskPlayAnim(playerPed, tablet.anim.dict, tablet.anim.name, 2.0, 2.0, -1, 49, 1.0, false, false, false)
end
Wait(500)
end
RemoveAnimDict(tablet.anim.dict)
end)
end
@@ -408,9 +430,8 @@ local function GetStreetAndAreaNames(streetHash, coords)
end
local function SetZoomBarLevel()
local range = Config.Camera.Zoom.Max - Config.Camera.Zoom.Min
local percentage = (fov - Config.Camera.Zoom.Min) / range * 100
percentage = (percentage - 100) *-1 -- Flip the values around
-- Inverse lerp
local percentage = (fov - Config.Camera.Zoom.Max) / (Config.Camera.Zoom.Min - Config.Camera.Zoom.Max) * 100
SendNUIMessage({action = 'setZoomBarLevel', percentage = percentage})
end
@@ -418,10 +439,23 @@ end
local function HandleZoomInput()
if spotlight.adjustingBrightness or spotlight.adjustingRadius then return end
if GetDisabledControlNormal(0, 40) ~= 0.0 then -- Zoom in
local controls = {
zoomIn = 40,
zoomOut = 41
}
-- Dirty fix allowing pilots to steer while using the camera on controllers
if not IsUsingKeyboard(0) and GetPedInVehicleSeat(helicopter.entity, -1) == PlayerPedId() then
controls = {
zoomIn = 42,
zoomOut = 43
}
end
if GetDisabledControlNormal(0, controls.zoomIn) ~= 0.0 then -- Zoom in
fov = math.max(fov - Config.Camera.Zoom.Speed, Config.Camera.Zoom.Min)
SetZoomBarLevel()
elseif GetDisabledControlNormal(0, 41) ~= 0.0 then -- Zoom out
elseif GetDisabledControlNormal(0, controls.zoomOut) ~= 0.0 then -- Zoom out
fov = math.min(fov + Config.Camera.Zoom.Speed, Config.Camera.Zoom.Max)
SetZoomBarLevel()
end
@@ -525,7 +559,7 @@ end
local function CanHelicopterUseCameraVision(model, type)
local configAllowed = (type == "nightvision" and Config.AllowNightVision) or Config.AllowThermal
if (configAllowed and (Config.Helicopters[model] and Config.Helicopters[model][type] ~= false)) or (Config.Helicopters[model] and Config.Helicopters[model][type]) then
if (configAllowed and Config.Helicopters[model]?[type] ~= false) or (Config.Helicopters[model]?[type]) then
return true
end
@@ -543,7 +577,7 @@ local function EnableThermal()
-- Reset the seethrough values
SeethroughReset()
-- Big thanks goes to BrD for making the black & white thermal posible!
-- Big thanks goes to BrD for making the black & white thermal possible!
if Config.ThermalOptions.CustomColours then
-- Some of these are relative to eachother
SetVisualSettingFloat("seeThrough.ColorVisibleHot.red", Config.ThermalOptions.Colours.VisibleHot.R)
@@ -793,22 +827,39 @@ local function AttemptRappel(wasKeyPress)
return
end
local coords = GetEntityCoords(helicopter.entity)
local foundHeight, groundZ = GetGroundZFor_3dCoord(coords.x, coords.y, coords.z, false)
if not foundHeight or coords.z - groundZ > Config.MaxRappellingHight then
DisplayNotification(Config.Localisation.Notification.ToHighToRappel)
if GetEntitySpeed(helicopter.entity) > Config.MaxHeliSpeedRappel then
DisplayNotification(Config.Localisation.Notification.TooFastToRappel)
return
end
local taskStatus = GetScriptTaskStatus(playerPed, `SCRIPT_TASK_RAPPEL_FROM_HELI`)
if taskStatus == 0 or taskStatus == 1 then
DisplayNotification(Config.Localisation.Notification.AlreadyRappelling)
return
end
if GetEntityHeightAboveGround(helicopter.entity) > Config.MaxRappellingHight then
DisplayNotification(Config.Localisation.Notification.TooHighToRappel)
return
end
-- TODO: Add option to hold down x, rather then having to press it twice
if wasKeyPress and (lastRappelKeyPress == 0 or (lastRappelKeyPress + Config.RappellingTimeout < GetGameTimer())) then
lastRappelKeyPress = GetGameTimer()
DisplayNotification(Config.Localisation.Notification.ConfirmRappel)
rappelNotifId = DisplayNotification(Config.Localisation.Notification.ConfirmRappel)
else
lastRappelKeyPress = 0
if rappelNotifId and rappelNotifId ~= 0 then
ThefeedRemoveItem(rappelNotifId)
rappelNotifId = 0
end
EmitSound(sounds.rappel, "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET")
DisplayNotification(Config.Localisation.Notification.Rappelling)
TaskRappelFromHeli(playerPed, 1)
ClearPedTasks(playerPed)
TaskRappelFromHeli(playerPed, 10)
end
end
@@ -879,7 +930,7 @@ local function DoesAnyHeliHaveSpotlightOverwrite()
end
local function CanHelicopterUseSpotlight(model)
if (Config.AllowSpotlight and (Config.Helicopters[model] and Config.Helicopters[model].spotlight ~= false)) or (Config.Helicopters[model] and Config.Helicopters[model].spotlight) then
if (Config.AllowSpotlight and Config.Helicopters[model]?.spotlight ~= false) or Config.Helicopters[model]?.spotlight then
return true
end
@@ -937,6 +988,7 @@ local function SpotlightThread()
position = camCoords + direction
DrawSpotLightWithShadow(position.x, position.y, position.z, direction.x, direction.y, direction.z, Config.Spotlight.Colour.R, Config.Spotlight.Colour.G, Config.Spotlight.Colour.B, Config.Spotlight.MaxDistance, spotlight.brightness, Config.Spotlight.Roundness, spotlight.radius, Config.Spotlight.Falloff, 0)
DrawCorona(position.x, position.y, position.z, Config.Corona.Size, Config.Corona.Colour.R, Config.Corona.Colour.G, Config.Corona.Colour.B, Config.Corona.Colour.A, Config.Corona.Intensity, Config.Corona.ZBias, direction.x, direction.y, direction.z, Config.Corona.ViewThreshold, Config.Corona.InnerAngle, Config.Corona.OuterAngle, Config.Corona.Flags)
Wait(0)
end
end)
@@ -1003,6 +1055,7 @@ local function ForeignSpotlightThread()
while not IsTableEmpty(spotlights) do
for _netId, data in pairs(spotlights) do
DrawSpotLightWithShadow(data.position.x, data.position.y, data.position.z, data.direction.x, data.direction.y, data.direction.z, Config.Spotlight.Colour.R, Config.Spotlight.Colour.G, Config.Spotlight.Colour.B, Config.Spotlight.MaxDistance, data.brightness+0.0, Config.Spotlight.Roundness, data.radius+0.0, Config.Spotlight.Falloff, 0)
DrawCorona(data.position.x, data.position.y, data.position.z, Config.Corona.Size, Config.Corona.Colour.R, Config.Corona.Colour.G, Config.Corona.Colour.B, Config.Corona.Colour.A, Config.Corona.Intensity, Config.Corona.ZBias, data.direction.x, data.direction.y, data.direction.z, Config.Corona.ViewThreshold, Config.Corona.InnerAngle, Config.Corona.OuterAngle, Config.Corona.Flags)
end
Wait(0)
end
@@ -1181,27 +1234,21 @@ local function FetchAndApplyBlipStateBags(heliEntity)
end
end
local function RegisterBlipStateBags()
local function RegisterBlipStateBags(netId)
local bagFilter = 'entity:'..netId
if Config.TargetBlip.Display then
blipStateBagHandlers.heliCamTargetBlip = AddStateBagChangeHandler('heliCamTargetBlip', nil, function(bagName, key, value, _unused, replicated)
local entity = GetEntityFromStateBagName(bagName)
local vehicle = helicopter.entity or GetVehiclePedIsIn(PlayerPedId(), false)
if entity == vehicle then
HandleTargetBlip(value)
end
blipStateBagHandlers.heliCamTargetBlip = AddStateBagChangeHandler('heliCamTargetBlip', bagFilter, function(bagName, key, value, _unused, replicated)
HandleTargetBlip(value)
end)
end
if Config.AllowMarkers then
blipStateBagHandlers.heliCamMarkers = AddStateBagChangeHandler('heliCamMarkers', nil, function(bagName, key, value, _unused, replicated)
local entity = GetEntityFromStateBagName(bagName)
local vehicle = helicopter.entity or GetVehiclePedIsIn(PlayerPedId(), false)
if entity == vehicle then
markers = value
UpdateMarkerBlips()
if not isMarkersThreadActive then
MarkersThread()
end
blipStateBagHandlers.heliCamMarkers = AddStateBagChangeHandler('heliCamMarkers', bagFilter, function(bagName, key, value, _unused, replicated)
markers = value
UpdateMarkerBlips()
if not isMarkersThreadActive then
MarkersThread()
end
end)
end
@@ -1238,7 +1285,7 @@ local function ExitHeliCamera()
-- Close NUI
SendNUIMessage({ action = 'close' })
-- Disable night-/therma-vision if enabled
-- Disable night-/thermal-vision if enabled
if visionState ~= 0 then
DisableVision()
end
@@ -1250,6 +1297,7 @@ local function ExitHeliCamera()
if Config.InstructionButtons then
SetScaleformMovieAsNoLongerNeeded(instScaleform)
instScaleform = 0
end
if not submix and Config.NoSubmixInCamera then
@@ -1344,6 +1392,7 @@ local function OnEnteredVehicle(vehicle)
while helicopter.entity ~= nil and helicopter.entity ~= 0 do
Wait(0)
end
Wait(100)
end
@@ -1351,7 +1400,7 @@ local function OnEnteredVehicle(vehicle)
helicopter.netId = VehToNet(vehicle)
helicopter.model = model
RegisterBlipStateBags()
RegisterBlipStateBags(helicopter.netId)
FetchAndApplyBlipStateBags(vehicle)
InHelicopterThread()
end)
@@ -1391,6 +1440,9 @@ local function CollectAndSendData()
local minute = GetClockMinutes()
info.time = ("%.2d"):format((hour == 0) and 12 or hour) .. ":" .. ("%.2d"):format(minute)
else
-- Force update time
info.time = false
end
local setData = {}
@@ -1555,13 +1607,11 @@ local function CollectAndSendData()
end
end
if not IsTableEmpty(info) or not IsTableEmpty(setData) then
SendNUIMessage({
action = 'updateData',
info = info,
set = setData
})
end
SendNUIMessage({
action = 'updateData',
info = info,
set = setData
})
end
local function UpdateUIHeadingPitchAndBearing()
@@ -1631,7 +1681,7 @@ end
local function PostalLoop()
CreateThread(function()
while inHeliCam and postalsActive do
local coords = cache.target.position and cache.target.position.xy or cache.helicopter.coords.xy
local coords = cache.target.position?.xy or cache.helicopter.coords.xy
local inDistance = {}
for _index, data in pairs(postals) do
@@ -1706,7 +1756,11 @@ end
local function UseHeliCamera()
if helicopter.model == nil or helicopter.entity == nil then
print("^1ERROR: helicopter model or entity was nil, this is fatal and will cause issues!^7")
error("helicopter model or entity was nil, this is fatal and will cause issues!")
end
if not DoesEntityExist(helicopter.entity) then
return warn("helicopter entity does not exist, aborting entering camera")
end
cameraAction = true
@@ -1778,8 +1832,7 @@ end
-- Events --
RegisterNetEvent('helicam:enterCamera')
AddEventHandler('helicam:enterCamera', function(state)
RegisterNetEvent('helicam:enterCamera', function(state)
if state then
UseHeliCamera()
else
@@ -1856,14 +1909,15 @@ if Config.AllowMarkers then
end
if Config.AllowRappelling then
RegisterKeyMapping('+rappel', Config.Localisation.KeyMapping.Rappel, Config.Keybinds.Rappel.Type, Config.Keybinds.Rappel.Key)
RegisterCommand('rappel', function()
AttemptRappel(false)
end, false)
RegisterCommand('+rappel', function()
RegisterKeyMapping('+helicam_rappel', Config.Localisation.KeyMapping.Rappel, Config.Keybinds.Rappel.Type, Config.Keybinds.Rappel.Key)
RegisterCommand('+helicam_rappel', function()
AttemptRappel(true)
end, false)
RegisterCommand('-rappel', function()
RegisterCommand('-helicam_rappel', function()
-- This is just a place holder to prevent "unknown command" messages in chat
end, false)
end
@@ -1950,7 +2004,9 @@ CreateThread(function()
if Config.AddChatSuggestions then
TriggerEvent('chat:addSuggestion', '/helicam', Config.Localisation.ChatSuggestions.ToggleCamera)
TriggerEvent('chat:addSuggestion', '/rappel', Config.Localisation.ChatSuggestions.Rappel)
if Config.AllowRappelling then
TriggerEvent('chat:addSuggestion', '/rappel', Config.Localisation.ChatSuggestions.Rappel)
end
end
if Config.ShowPostalCodes then
@@ -1958,7 +2014,7 @@ CreateThread(function()
end
if type(Config.DefaultCameraTimecycleStrength) ~= "number" then
print(string.format("^1ERROR: Config.DefaultCameraTimecycleStrength is invalid, it needs to be a number! Current type: %s, current value: %s.^7", type(Config.DefaultCameraTimecycleStrength), Config.CameraTimecycleStrength))
warn(string.format("Config.DefaultCameraTimecycleStrength is invalid, it must be a number! Current type: %s, current value: %s.", type(Config.DefaultCameraTimecycleStrength), Config.CameraTimecycleStrength))
Config.DefaultCameraTimecycleStrength = 0.5
end
@@ -2009,11 +2065,11 @@ AddEventHandler('onResourceStop', function(resourceName)
return
end
if DoesEntityExist(tabletObj) then
if tabletObj ~= 0 and DoesEntityExist(tabletObj) then
ClearPedSecondaryTask(PlayerPedId())
DetachEntity(tabletObj, true, false)
DeleteEntity(tabletObj)
tabletObj = nil
tabletObj = 0
end
if inHeliCam then
+119 -28
View File
@@ -50,8 +50,9 @@ Config.NoSubmixInCamera = false -- Only applys if Config.UseSubmix is set to tru
-- If true, players will be able to rappel from helicopters that support it.
Config.AllowRappelling = true
Config.RappellingTimeout = 1000 -- The time in ms that you have to press the rappel button again (so people don't accidentally rappel)
Config.MaxRappellingHight = 35.0 -- At any higher then 35.0 players might fall off the rope as the game has a hardcoded cap around 30.0 - 40.0 meters.
Config.RappellingTimeout = 1500 -- The time in ms that you have to press the rappel button again (so people don't accidentally rappel)
Config.MaxRappellingHight = 35.0 -- At any higher then ~35.0 players might fall off the rope as the game has a hardcoded cap around 30.0 - 40.0 meters (set to 40 in decomplied scripts).
Config.MaxHeliSpeedRappel = 10.0 -- The maximum speed the helicopter can travel and still allow people to start rappeling
-- If the script should add chat suggestions for some of the chat commands.
Config.AddChatSuggestions = true
@@ -74,6 +75,23 @@ Config.Spotlight = {
Falloff = 200.0, --
}
-- Corona
-- true or false, if we should draw a corona at the spotlight position
-- Please note that the corona can look a little off from certian angles. It's just how it is until I rework the entire spotlight system.
Config.DrawCorona = true
-- See https://docs.fivem.net/natives/?_0xFF44780E for documentation
Config.Corona = {
Size = 10.0,
Colour = { R = 255, G = 255, B = 255, A = 255 },
Intensity = 600.0,
ZBias = 0.9,
ViewThreshold = 600.0,
InnerAngle = 0.0,
OuterAngle = 90.0,
Flags = 2
}
Config.HideMinimap = false
Config.ZoomBarOffset = 20 -- The offset in % from the bottom of the screen the zoom bar will be when the minimap is enabled. (If you have something on the top of your minimap then setting it to 25 usally works well)
Config.TargetBlip = {
@@ -126,7 +144,7 @@ Config.Marker = {
Config.UseAnimProp = true -- If true, players will have a tablet in their hands while using the camera
Config.Tablet = {
model = -1585232418, -- prop_cs_tablet
model = `prop_cs_tablet`,
anim = {
dict = "amb@world_human_seat_wall_tablet@female@base",
name = "base"
@@ -145,7 +163,7 @@ Config.InstructionButtons = {
-- [2] = { control = "~INPUT_DB481F5~", label = "Lock Camera" }, -- This doesn't work for some reason...
[0] = { control = "~INPUT_662F7BF5~", label = "Add/Remove Marker" },
[1] = { control = "~INPUT_DB471A88~", label = "Cycle Vision" },
[2] = { control = "~INPUT_51D50495~", label = "Spotlight" },
[2] = { control = "~INPUT_EED83822~", label = "Spotlight" },
[3] = { control = "~INPUT_5D25DCCD~", label = "Exit Camera" }
}
@@ -239,7 +257,9 @@ Config.Localisation = {
SpotlightGlobalLimit = "The global spotlight limit has been reached!",
CannotRappelFromHeli = "This helicopter does not support rappelling!",
CannotRappelFromSeat = "You cannot rappel from this seat!",
ToHighToRappel = "The helicopter is to far up to rappel!",
TooFastToRappel = "The helicopter is traveling too fast for you to rappel!",
TooHighToRappel = "The helicopter is too far up to rappel!",
AlreadyRappelling = "You are already rappelling!",
ConfirmRappel = "Are you sure you want to rappel? (Press again to confirm)",
Rappelling = "Rappelling!"
},
@@ -280,66 +300,137 @@ Config.Helicopters = {
offset = vector3(0.0, 0.0, -1.0),
-- nightvision = true, -- These are only needed/used if Config.AllowNightVision or Config.AllowThermal is set to false
-- thermalvision = true, -- You can add these to each and every model, adding these and setting them to false disables the vision even if Config.AllowThermal etc. is set to true
-- spotlight = true, -- Allows yo overwrite Config.AllowSpotlight on a helicopter to helicopter basis.
-- spotlight = true, -- Allows you overwrite Config.AllowSpotlight on a helicopter-to-helicopter basis.
-- passengerOnly = false, -- Set's who can use the camera based on the seat they are in. (see Config.PassengerOnly)
-- disableRappelling = false, -- Disables rappelling for the helicopter model, will only make a diffrence when set to true. The helicopter also needs the "FLAG_ALLOWS_RAPPEL" flag too allow you to rappel out of it.
-- timecycle = "CAMERA_BW", -- The timecycle modifer name (can be set to false if you want to disable it)
-- timecycleStrength = 0.5, -- The strength of the timecycle, defaults to Config.DefaultCameraTimecycleStrength if not included.
labels = {
[0] = "FLIR SYSTEMS"
[0] = "FLARE SYSTEMS"
}
},
-- Police Maverick (polmav)
[353883353] = {
-- Police Maverick
[`polmav`] = {
offset = vector3(0.0, 2.65, -1.0),
labels = { -- Liveries
[0] = "LOS SANTOS POLICE DEPARTMENT", -- 0 is default
[1] = "AIR AMBULANCE"
}
},
-- Maverick (maverick)
[-1660661558] = {
-- Maverick
[`maverick`] = {
offset = vector3(0.0, 3.45, -0.65)
},
-- Buzzard Attack Chopper (buzzard)
[788747387] = {
-- Higgins Helitours Maverick
[`maverick2`] = {
offset = vector3(0.0, 3.45, -0.65),
labels = {
[-1] = "HIGGINS HELITOURS",
}
},
-- Buzzard Attack Chopper
[`buzzard`] = {
offset = vector3(0.0, 2.15, -0.35)
},
-- Buzzard (buzzard2)
[745926877] = {
-- Buzzard
[`buzzard2`] = {
offset = vector3(0.0, 2.15, -0.35)
},
-- Frogger (frogger)
[744705981] = {
-- Frogger
[`frogger`] = {
offset = vector3(0.0, 3.0, -0.35)
},
-- TPI/FIB Frogger (frogger2)
[1949211328] = {
-- TPI/FIB Frogger
[`frogger2`] = {
offset = vector3(0.0, 3.0, -0.35),
labels = { -- Liveries
[0] = "FEDERAL INVESTIGATION BUREAU",
[1] = "TREVOR PHILIPS ENTERPRISES"
}
},
-- Annihilator/Patriotism and Immigration Authority (annihilator)
[837858166] = {
-- Annihilator/Patriotism and Immigration Authority
[`annihilator`] = {
offset = vector3(-0.5, 4.0, -0.35),
labels = { -- Liveries
[0] = "NATIONAL OFFICE OF SECURITY ENFORCMENT"
[-1] = "NATIONAL OFFICE OF SECURITY ENFORCMENT"
}
},
-- Valkyrie (valkyrie)
[-1600252419] = {
-- Valkyrie
[`valkyrie`] = {
offset = vector3(0.0, 4.0, -1.15),
labels = { -- Liveries
[0] = "UNITED STATES ARMY"
[-1] = "UNITED STATES ARMY"
}
},
-- Avenger (avenger)
[-2118308144] = {
-- Avenger
[`avenger`] = {
offset = vector3(0.0, 9.45, -2.45),
labels = { -- Liveries
[0] = "UNITED STATES MARINES"
[-1] = "UNITED STATES MARINES"
}
},
-- Avenger
[`avenger2`] = {
offset = vector3(0.0, 9.45, -2.45),
labels = { -- Liveries
[-1] = "UNITED STATES MARINES"
}
},
-- Avenger
[`avenger3`] = {
offset = vector3(0.0, 9.45, -2.45),
labels = { -- Liveries
[-1] = "UNITED STATES MARINES"
}
},
-- Akula
[`akula`] = {
offset = vector3(0.0, 8.55, -1.05),
labels = { -- Liveries
[-1] = "BOEHHO-ВОЗДУШНЫЕ СИЛЫ CCCP"
}
},
-- Weaponized Conada
[`conada2`] = {
offset = vector3(0.0, 2.65, -0.60),
labels = {
[1] = "LOS SANTOS NATIONAL FORCES",
[2] = "AIR FORCE",
[4] = "UNITED STATES ARMY",
[8] = "FORT ZANCUDO AIR FORCE",
[13] = "UNITED STATES AIR FORCE",
[14] = "UNITED STATES AIR FORCE",
[15] = "LOS SANTOS NATIONAL FORCES",
[17] = "UNITED STATES AIR FORCE",
[19] = "UNITED STATES ARMY"
}
},
-- DH-7 Iron Mule
[`cargobob5`] = {
offset = vector3(-1.25, 5.1, -0.40),
labels = {
[0] = "MERRYWEATHER SECURITY",
[1] = "NATIONAL COAST GUARD",
[2] = "UNITED STATES NAVY",
[3] = "UNITED STATES MARINES"
}
},
-- Duster 300-H
[`duster2`] = {
offset = vector3(0.0, 0.8, -0.75),
labels = {
[1] = "FORT ZANCUDO AIR FORCE"
}
},
-- Titan 250 D
[`titan2`] = {
offset = vector3(0.0, 7.15, -1.85),
labels = {
[2] = "UNITED STATES AIR FORCE",
[3] = "UNITED STATES AIR FORCE",
[4] = "UNITED STATES AIR FORCE",
[5] = "PIßWASSER",
[7] = "COAST GUARD",
}
},
+1 -1
View File
@@ -1,6 +1,6 @@
if GetResourceState('es_extended') ~= 'started' then return end
ESX = exports.es_extended:getSharedObject()
local ESX = exports.es_extended:getSharedObject()
function JobCheck()
if Config.WhitelistedJobs == false then
+1 -1
View File
@@ -1,6 +1,6 @@
if GetResourceState('qb-core') ~= 'started' then return end
QBCore = exports['qb-core']:GetCoreObject()
local QBCore = exports['qb-core']:GetCoreObject()
function JobCheck()
if Config.WhitelistedJobs == false then
+20 -20
View File
@@ -4,41 +4,41 @@ lua54 'yes'
author 'Mads'
description 'Helicam'
version '1.0.9'
version '1.1.0'
client_scripts {
'config.lua',
'numberplates.lua',
'framework/standalone.lua',
'framework/esx.lua',
'framework/qb.lua',
'client.lua'
'config.lua',
'numberplates.lua',
'framework/standalone.lua',
'framework/esx.lua',
'framework/qb.lua',
'client.lua'
}
server_script 'server.lua'
escrow_ignore {
'config.lua',
'numberplates.lua',
'framework/standalone.lua',
'framework/esx.lua',
'framework/qb.lua',
'client.lua',
'server.lua'
'config.lua',
'numberplates.lua',
'framework/standalone.lua',
'framework/esx.lua',
'framework/qb.lua',
'client.lua',
'server.lua'
}
ui_page('html/index.html')
files {
'html/index.html',
'html/script.js',
'html/style.css',
'html/images/*.svg'
'html/index.html',
'html/script.js',
'html/style.css',
'html/images/*.svg',
}
dependencies {
'/server:5181',
'/gameBuild:2060' -- Needed due to usage of game events.
'/server:5181',
'/gameBuild:2060' -- Needed due to usage of game events.
}
dependency '/assetpacks'
+5 -3
View File
@@ -4,7 +4,8 @@ window.onload = (e) => {
let config = {
timeFormat: 0,
dateFormat: 0
dateFormat: 0,
showLicensePlate: true
};
let lastZoomBarLength = 243; // (243px, default for 1920:1080)
const months = {
@@ -81,8 +82,8 @@ function onMessageRecieved(event) {
if (data.info.numberplate == false) {
$("#numberplate-wrapper").hide();
} else if (data.info.numberplate != undefined) {
$("#ta-numberplate").text(data.info.numberplate);
if (!$("#numberplate-wrapper").is(":visible")) {
if (config.showLicensePlate) {
$("#ta-numberplate").text(data.info.numberplate);
$("#numberplate-wrapper").show();
};
};
@@ -177,6 +178,7 @@ function onMessageRecieved(event) {
};
if (data.showLicensePlate == false) {
config.showLicensePlate = false;
$("#numberplate-wrapper").hide();
};
-4
View File
@@ -358,7 +358,3 @@ Note: if you are going to change the colour, remember to also change it inside t
position: absolute;
} */
+484 -18
View File
@@ -1,9 +1,22 @@
-- Yes, I went trough every single GTA 5 vehicle, please send help.
local vehicleNumberPlates = {
['default'] = {
-- Used with GetVehiclePlateType, so just ignore --
[0] = {
front = { static = true },
rear = { static = true }
},
[1] = {
front = { static = true },
rear = false
},
[2] = {
front = false,
rear = { static = true }
},
[3] = {
front = false,
rear = false
},
-- Commercials --
-- Benson (benson)
@@ -11,6 +24,11 @@ local vehicleNumberPlates = {
front = { onBumper = true },
rear = false
},
-- Benson (Cluckin' Bell)
[`benson2`] = {
front = { onBumper = true },
rear = false
},
-- Biff (biff)
[850991848] = {
front = { onBumper = true },
@@ -81,6 +99,11 @@ local vehicleNumberPlates = {
front = { onBumper = true },
rear = { static = true }
},
-- Phantom
[`phantom4`] = {
front = { onBumper = true },
rear = { static = true }
},
-- Pounder (pounder)
[2112052861] = {
front = { onBumper = true },
@@ -240,6 +263,11 @@ local vehicleNumberPlates = {
front = false,
rear = { onTrunk = true }
},
-- FR36
[`fr36`] = {
front = false,
rear = { onBumper = true }
},
-- Jackal
[-624529134] = {
front = false,
@@ -337,6 +365,11 @@ local vehicleNumberPlates = {
front = { onBumper = true },
rear = { onBumper = true }
},
-- Gauntlet Interceptor
[`polgauntlet`] = {
front = false,
rear = { onBumper = true }
},
-- Police Cruiser (police)
[2046537925] = {
front = { onBumper = true },
@@ -357,6 +390,11 @@ local vehicleNumberPlates = {
front = { onBumper = true },
rear = { static = true }
},
-- Stanier LE Cruiser
[`police5`] = {
front = { onBumper = true },
rear = { static = true }
},
-- Police Rancher (policeold1)
[-1536924937] = {
front = { onBumper = true },
@@ -840,6 +878,11 @@ local vehicleNumberPlates = {
front = { onBumper = true },
rear = { onBumper = true }
},
-- Brigham
[`brigham`] = {
front = { onBumper = true },
rear = { onBumper = true }
},
-- Broadway (broadway)
[-1933242328] = {
front = { onBumper = true },
@@ -860,6 +903,11 @@ local vehicleNumberPlates = {
front = false,
rear = { onBumper = true }
},
-- Buffalo EVX
[`buffalo5`] = {
front = false,
rear = { onBumper = true }
},
-- Chino
[349605904] = {
front = { onBumper = true },
@@ -875,6 +923,11 @@ local vehicleNumberPlates = {
front = false,
rear = { onTrunk = true }
},
-- Clique Wagon
[`clique2`] = {
front = false,
rear = { onTrunk = true }
},
-- Deviant (deviant)
[1279262537] = {
front = false,
@@ -920,6 +973,11 @@ local vehicleNumberPlates = {
front = false,
rear = { onBumper = true }
},
-- Dominator GT
[`dominator9`] = {
front = false,
rear = { onBumper = true }
},
-- Dukes
[723973206] = {
front = false,
@@ -985,6 +1043,11 @@ local vehicleNumberPlates = {
front = false,
rear = { static = true }
},
-- Hotring Hellfire
[`gauntlet6`] = {
front = false,
rear = false
},
-- Greenwood (greenwood)
[40817712] = {
front = false,
@@ -1025,6 +1088,16 @@ local vehicleNumberPlates = {
front = false,
rear = { onBumper = true }
},
-- Impaler
[`impaler5`] = {
front = false,
rear = { static = true }
},
-- Impaler LX
[`impaler6`] = {
front = { onBumper = true },
rear = { static = true }
},
-- Apocalypse Imperator (imperator)
[444994115] = {
front = false,
@@ -1181,15 +1254,20 @@ local vehicleNumberPlates = {
rear = { onBumper = true }
},
-- Vigero
[-825837129] = {
front = { static = true },
rear = false
[`vigero`] = {
front = false,
rear = { static = true }
},
-- Vigero ZX (vigero2)
[-1758379524] = {
front = false,
rear = { onBumper = true }
},
-- Vigero ZX Convertible
[`vigero3`] = {
front = false,
rear = { onBumper = true }
},
-- Virgo
[-498054846] = {
front = { onBumper = true },
@@ -1402,6 +1480,11 @@ local vehicleNumberPlates = {
front = { onBumper = true },
rear = { onBumper = true }
},
-- Walton L35
[`l35`] = {
front = false,
rear = { onBumper = true }
},
-- Lguard
[469291905] = {
front = false,
@@ -1432,6 +1515,11 @@ local vehicleNumberPlates = {
front = false,
rear = { static = true }
},
-- MonstroCiti
[`monstrociti`] = {
front = { onBumper = true },
rear = { onTrunk = true }
},
-- Liberator (monster)
[-845961253] = {
front = false,
@@ -1472,6 +1560,11 @@ local vehicleNumberPlates = {
front = { onBumper = true },
rear = { onBumper = true }
},
-- Ratel
[`ratel`] = {
front = false,
rear = false
},
-- RC Bandito (rcbandito)
[-286046740] = {
front = false,
@@ -1522,6 +1615,11 @@ local vehicleNumberPlates = {
front = { onBumper = true },
rear = false
},
-- Terminus
[`terminus`] = {
front = false,
rear = { onBumper = true }
},
-- TrophyTruck
[101905590] = {
front = false,
@@ -1554,6 +1652,11 @@ local vehicleNumberPlates = {
},
-- SUV's --
-- Aleutian
[`aleutian`] = {
front = { onBumper = true },
rear = { onTrunk = true }
},
-- Astron (astron)
[629969764] = {
front = false,
@@ -1599,6 +1702,11 @@ local vehicleNumberPlates = {
front = false,
rear = { onTrunk = true }
},
-- Baller ST-D
[`baller8`] = {
front = false,
rear = { onTrunk = true }
},
-- Cavalcade
[2006918058] = {
front = false,
@@ -1609,11 +1717,21 @@ local vehicleNumberPlates = {
front = false,
rear = { onTrunk = true }
},
-- Cavalcade XL
[`cavalcade3`] = {
front = false,
rear = { onTrunk = true }
},
-- Contender
[683047626] = {
front = false,
rear = { onBumper = true }
},
-- Dorado
[`dorado`] = {
front = { onBumper = true },
rear = { onTrunk = true }
},
-- Dubsta
[1177543287] = {
front = false,
@@ -1734,6 +1852,11 @@ local vehicleNumberPlates = {
front = false,
rear = { onTrunk = true }
},
-- Vivanite
[`vivanite`] = {
front = false,
rear = { onTrunk = true }
},
-- Toros (toros)
[-1168952148] = {
front = false,
@@ -1766,6 +1889,11 @@ local vehicleNumberPlates = {
front = { onBumper = true },
rear = { onTrunk = true }
},
-- Asterope GZ
[`asterope2`] = {
front = false,
rear = { onTrunk = true }
},
-- Cog55
[906642318] = {
front = { onBumper = true },
@@ -2080,6 +2208,11 @@ local vehicleNumberPlates = {
front = false,
rear = { static = true }
},
-- La Coureuse
[`coureur`] = {
front = false,
rear = { onTrunk = true }
},
-- Cypher
[1755697647] = {
front = false,
@@ -2405,6 +2538,11 @@ local vehicleNumberPlates = {
front = false,
rear = { static = true }
},
-- Itali GTO Stinger TT
[`stingertt`] = {
front = false,
rear = { onBumper = true }
},
-- Streiter (streiter)
[1741861769] = {
front = { onBumper = true },
@@ -2924,6 +3062,11 @@ local vehicleNumberPlates = {
front = false,
rear = { static = true }
},
-- Turismo Omaggio
[`turismo3`] = {
front = false,
rear = { onBumper = true }
},
-- Turismor
[408192225] = {
front = false,
@@ -3026,6 +3169,16 @@ local vehicleNumberPlates = {
front = false,
rear = false
},
-- Boat Trailer
[`boattrailer2`] = {
front = false,
rear = false
},
-- Boat Trailer
[`boattrailer3`] = {
front = false,
rear = false
},
-- CableCar
[-960289747] = {
front = false,
@@ -3081,6 +3234,11 @@ local vehicleNumberPlates = {
front = false,
rear = false
},
-- Trailer
[`tvtrailer2`] = {
front = false,
rear = false
},
-- Tanker
[-730904777] = {
front = false,
@@ -3186,7 +3344,17 @@ local vehicleNumberPlates = {
-- TowTruck2
[-442313018] = {
front = { onBumper = true },
rear = { onBumper = true }
rear = { static = true }
},
-- Towtruck
[`towtruck3`] = {
front = { onBumper = true },
rear = { static = true }
},
-- Towtruck
[`towtruck4`] = {
front = { onBumper = true },
rear = { static = true }
},
-- Tractor
[1641462412] = {
@@ -3208,11 +3376,16 @@ local vehicleNumberPlates = {
front = false,
rear = { static = true }
},
-- TrailerS4
-- Trailers4
[-1100548694] = {
front = false,
rear = false
},
-- Trailer
[`trailers5`] = {
front = false,
rear = false
},
-- UtilliTruck
[516990260] = {
front = false,
@@ -3275,6 +3448,11 @@ local vehicleNumberPlates = {
front = false,
rear = { static = true }
},
-- Boxville (LSDS)
[`boxville6`] = {
front = false,
rear = { static = true }
},
-- Burrito
[-1346687836] = {
front = { onBumper = true },
@@ -3380,6 +3558,11 @@ local vehicleNumberPlates = {
front = { onBumper = true },
rear = { onDoor = 3 }
},
--Speedo Custom
[`speedo5`] = {
front = { onBumper = true },
rear = { onDoor = 3 }
},
-- Surfer (surfer)
[699456151] = {
front = { onBumper = true },
@@ -3419,6 +3602,289 @@ local vehicleNumberPlates = {
[1486521356] = {
front = false,
rear = { onTrunk = true }
},
-- Uncategorized --
-- I'm too lazy to add these into the categories. Deal with it.
[`driftjester`] = {
front = false,
rear = { static = true }
},
[`barracks3`] = {
front = false,
rear = false
},
[`polfaction2`] = {
front = { onBumper = true },
rear = { static = true }
},
[`driftremus`] = {
front = { onBumper = true },
rear = { onBumper = true }
},
[`rapidgt4`] = {
front = false,
rear = { static = true }
},
[`pipistrello`] = {
front = false,
rear = { static = true }
},
[`niobe`] = {
front = false,
rear = { static = true }
},
[`hardy`] = {
front = { onBumper = true },
rear = { onBumper = true }
},
[`polcaracara`] = {
front = false,
rear = { static = true }
},
[`woodlander`] = {
front = { onBumper = true },
rear = { onTrunk = true }
},
[`ztype`] = {
front = false,
rear = { static = true }
},
[`policet3`] = {
front = { onBumper = true },
rear = { onBumper = true }
},
[`drifthardy`] = {
front = { onBumper = true },
rear = { onBumper = true }
},
[`flatbed2`] = {
front = { onBumper = true },
rear = false
},
[`l352`] = {
front = false,
rear = { onBumper = true }
},
[`l3driftl35252`] = {
front = false,
rear = { onBumper = true }
},
[`policeb2`] = {
front = false,
rear = { static = true }
},
[`tulip2`] = {
front = { onBumper = true },
rear = { static = true }
},
[`cheetah3`] = {
front = { onBumper = true },
rear = { onBumper = true }
},
[`driftcypher`] = {
front = false,
rear = { onTrunk = true }
},
[`gt500`] = {
front = false,
rear = { onTrunk = true }
},
[`diablous2`] = {
front = false,
rear = false
},
[`driftfr36`] = {
front = false,
rear = { onBumper = true }
},
[`chavosv6`] = {
front = { onBumper = true },
rear = { onTrunk = true }
},
[`driftchavosv6`] = {
front = { onBumper = true },
rear = { onTrunk = true }
},
[`youga5`] = {
front = false,
rear = { onTrunk = true }
},
[`pizzaboy`] = {
front = false,
rear = { static = true }
},
[`wastelander`] = {
front = false,
rear = false
},
[`minimus`] = {
front = { onBumper = true },
rear = { onTrunk = true }
},
[`uranus`] = {
front = { onBumper = true },
rear = { static = true }
},
[`polterminus`] = {
front = false,
rear = { onBumper = true }
},
[`everon3`] = {
front = false,
rear = { static = true }
},
[`riot2`] = {
front = false,
rear = { static = true }
},
[`polgreenwood`] = {
front = false,
rear = { onBumper = true }
},
[`mule5`] = {
front = { false },
rear = { static = true }
},
[`banshee3`] = {
front = false,
rear = { static = true }
},
[`driftcheburek`] = {
front = false,
rear = { static = true }
},
[`driftyosemite`] = {
front = { onBumper = true },
rear = { onBumper = true }
},
[`polimpaler6`] = {
front = { onBumper = true },
rear = { static = true }
},
[`zr350`] = {
front = false,
rear = { onBumper = true }
},
[`driftjester3`] = {
front = false,
rear = { static = true }
},
[`driftfuto2`] = {
front = { onBumper = true },
rear = { static = true }
},
[`envisage`] = {
front = false,
rear = { static = true }
},
[`driftfuto`] = {
front = { onBumper = true },
rear = { static = true }
},
[`stockade4`] = {
front = false,
rear = { static = true }
},
[`drifteuros`] = {
front = false,
rear = { static = true }
},
[`drifttampa`] = {
front = false,
rear = { onBumper = true }
},
[`driftzr350`] = {
front = false,
rear = { onBumper = true }
},
[`dominator10`] = {
front = false,
rear = { static = true }
},
[`poldominator10`] = {
front = false,
rear = { static = true }
},
[`driftdominator10`] = {
front = false,
rear = { static = true }
},
[`yosemite1500`] = {
front = { onBumper = true },
rear = { onBumper = true }
},
[`poldorado`] = {
front = { onBumper = true },
rear = { onTrunk = true }
},
[`paragon3`] = {
front = false,
rear = { static = true }
},
[`eurosX32`] = {
front = { onBumper = true },
rear = { static = true }
},
[`castigator`] = {
front = false,
rear = { onTrunk = true }
},
[`polimpaler5`] = {
front = false,
rear = { static = true }
},
[`driftnebula`] = {
front = { onBumper = true },
rear = { static = true }
},
[`driftsentinel`] = {
front = { onBumper = true },
rear = { onTrunk = true }
},
[`vorschlaghammer`] = {
front = { onBumper = true },
rear = { onTrunk = true }
},
[`driftvorschlag`] = {
front = { onBumper = true },
rear = { onTrunk = true }
},
[`coquette5`] = {
front = false,
rear = { static = true }
},
[`coquette6`] = {
front = false,
rear = { static = true }
},
[`firebolt`] = {
front = false,
rear = { onBumper = true }
},
[`polcoquette4`] = {
front = false,
rear = { static = true }
},
[`jester5`] = {
front = false,
rear = { static = true }
},
[`suzume`] = {
front = false,
rear = { static = true }
},
[`tampa4`] = {
front = { onBumper = true },
rear = { onBumper = true }
},
[`driftgauntlet4`] = {
front = false,
rear = { onBumper = true }
},
[`sentinel5`] = {
front = false,
rear = { onTrunk = true }
}
}
@@ -3453,24 +3919,17 @@ local function IsPlateVisible(vehicle, plate, type, vehicleRotation, cameraRotat
end
if plate.onBumper then
local bumperBone = nil
if type == 'rear' then
bumperBone = "bumper_r"
else
bumperBone = "bumper_f"
end
local isBumperAttached = IsBoneAttachedToVehicle(vehicle, bumperBone)
local isBumperAttached = not IsVehicleBumperBrokenOff(vehicle, type == 'front')
if not isBumperAttached then
return false
end
elseif plate.onTrunk then
local isTrunkAttached = IsBoneAttachedToVehicle(vehicle, "boot")
local isTrunkAttached = IsBoneAttachedToVehicle(vehicle, 'boot')
if not isTrunkAttached then
return false
end
elseif plate.onHood then
local isHoodAttached = IsBoneAttachedToVehicle(vehicle, "bonnet")
local isHoodAttached = IsBoneAttachedToVehicle(vehicle, 'bonnet')
if not isHoodAttached then
return false
end
@@ -3508,6 +3967,12 @@ local function IsPlateVisible(vehicle, plate, type, vehicleRotation, cameraRotat
return true
end
-- Not that reliable, but better then nothing!
local function GetVehiclePlateBestGuess(vehicle)
local plateType = GetVehiclePlateType(vehicle)
return vehicleNumberPlates[plateType] or vehicleNumberPlates[0]
end
function GetVehicleNumberPlate(vehicle, vehicleRotation, cameraRotation)
local class = GetVehicleClass(vehicle)
if noPlateClasses[class] then
@@ -3516,11 +3981,12 @@ function GetVehicleNumberPlate(vehicle, vehicleRotation, cameraRotation)
local model = GetEntityModel(vehicle)
local plate = vehicleNumberPlates[model]
if not plate then
plate = vehicleNumberPlates['default']
plate = GetVehiclePlateBestGuess(vehicle)
if not noModelCache[model] then
noModelCache[model] = true
print("^3No plate data was found for vehicle model: "..model..", please add it to the numberplates.lua file.^0")
warn("No plate data was found for vehicle model: "..model..", please add it to the numberplates.lua file.")
end
end
+16 -9
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@@ -1,8 +1,13 @@
local whitelistedStateBags <const> = {
['heliCamMarkers'] = true,
['heliCamTargetBlip'] = true,
['heliCamInUse'] = true
}
local helicopters = {}
GlobalState.heliSpotlightsActive = 0
RegisterServerEvent('helicam:enterCamera')
AddEventHandler('helicam:enterCamera', function(heliNetId)
RegisterServerEvent('helicam:enterCamera', function(heliNetId)
local helicopter = Entity(NetworkGetEntityFromNetworkId(heliNetId))
if helicopter and not helicopter.state.heliCamInUse then
helicopter.state.heliCamInUse = true
@@ -18,8 +23,7 @@ AddEventHandler('helicam:enterCamera', function(heliNetId)
end
end)
RegisterServerEvent('helicam:leaveCamera')
AddEventHandler('helicam:leaveCamera', function(heliNetId)
RegisterServerEvent('helicam:leaveCamera', function(heliNetId)
local helicopter = Entity(NetworkGetEntityFromNetworkId(heliNetId))
helicopter.state.heliCamInUse = false
helicopter.state.heliCamTargetBlip = nil
@@ -28,14 +32,17 @@ AddEventHandler('helicam:leaveCamera', function(heliNetId)
end
end)
RegisterServerEvent('helicam:setStateBag')
AddEventHandler('helicam:setStateBag', function(heliNetId, bagName, value)
RegisterServerEvent('helicam:setStateBag', function(heliNetId, bagName, value)
-- This prevents cheaters from using this event to set other state bags than the onces intended to be used in this script
if not whitelistedStateBags[bagName] then
return
end
local helicopter = Entity(NetworkGetEntityFromNetworkId(heliNetId))
helicopter.state[bagName] = value
end)
RegisterServerEvent('helicam:toggleSpotlight')
AddEventHandler('helicam:toggleSpotlight', function(state)
RegisterServerEvent('helicam:toggleSpotlight', function(state)
if state then
GlobalState.heliSpotlightsActive += 1
else
@@ -44,7 +51,7 @@ AddEventHandler('helicam:toggleSpotlight', function(state)
end)
-- If a player crashes/leaves while in the camera
AddEventHandler('playerDropped', function(reason)
AddEventHandler('playerDropped', function(_reason)
if helicopters[source] then
TriggerEvent('helicam:leaveCamera', helicopters[source])
Player(source).state.heliCamSpotlightData = { position = false, helicopter = helicopters[source] }
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+1 -2
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@@ -1,2 +1 @@
Do not rename the resource to jraxion_handlingeditor, it will break the resource.
Make sure the resource name is jraxion_handlingeditor, it will break the resource if you rename it.
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@@ -1,5 +1,15 @@
Config = {}
-- Make sure the resource name is jraxion_handlingeditor, it will break the resource if you rename it.
Config.isAllowed = function(source) --server side. most frameworks already have this.
-- if you know what you are doing, edit server/server.lua to change the permission.
if IsPlayerAceAllowed(source, 'admin') or IsPlayerAceAllowed(source, 'command') then
return true
end
return false
end
Config.Precision = 10000.0
Config.Values = {
@@ -15,6 +15,7 @@ client_scripts {
}
server_scripts {
'config.lua',
'server/server.lua'
}
@@ -1,15 +1,15 @@
while GetCurrentResourceName() ~= "jraxion_handlingeditor" do
Wait(2000)
print("Please do not rename the resource to jraxion_handlingeditor, it will break the resource.")
print("Make sure the resource name is jraxion_handlingeditor, it will break the resource if you rename it.")
end
RegisterCommand('staffhandlingeditor', function(source, args, rawCommand)
RegisterCommand('handlingeditor', function(source, args, rawCommand)
-- Add your permission system here.
if IsPlayerAceAllowed(source, 'admin') or IsPlayerAceAllowed(source, 'command') then
if Config.isAllowed(source) then
TriggerClientEvent('jraxion_handlingeditor:openHandlingEditor', source)
else
print('No permission')
end
end)
end, false)
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@@ -1,10 +1,10 @@
setr scully:uniqueKvpId "Elite Gaming" # Set to something unique.
setr scully:uniqueKvpId "change-me" # Set to something unique.
set scully:webhook:duty "false" # To enable this log replace "false" with "webhook url"
set scully:webhook:action "false" # To enable this log replace "false" with "webhook url"
set scully:webhook:jail "false" # To enable this log replace "false" with "webhook url"
set scully_lawenforcement:enablePermissions "false" # Set to "false" to allow anyone to use the menu.
set scully_lawenforcement:enablePermissions "true" # Set to "false" to allow anyone to use the menu.
set scully_lawenforcement:enableDutyBlips "true" # Set to "false" to disable the duty blips.
set scully_lawenforcement:cadUrl "https://example.com/cad" # The url for your CAD website.
set scully_lawenforcement:reviveEvent "scully_lawenforcement:revivePlayer" # Change the client event if you wish to use a different revive system.
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+1 -1
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@@ -1,5 +1,5 @@
Scully = {
KVPHandle = 'Elite Gaming', -- Change this to something unique such as your server name.
KVPHandle = 'Elite Gaming RP', -- Change this to something unique such as your server name.
RadioColour = 'default', -- Options are default, blue, brown, cherry, coral, cyan, green, mint, orange, pink, purple, red, white and yellow
AllowColours = true, -- Disable if you don't want people to be able to change their radio colour in-game
ColourCommand = 'rcolor', -- Set to '' if you don't want to allow changing with a command, command is /rcolour 1-11
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