adding new weapons
This commit is contained in:
@@ -80,9 +80,6 @@ Config.WeaponRestrictions = {
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"WEAPON_MARKSMANRIFLE_MK2",
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"WEAPON_PRECISIONRIFLE",
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"WEAPON_MARKSMANRIFLE",
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"WEAPON_MOLOTOV",
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"WEAPON_GRENADE",
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"WEAPON_BZGAS",
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"WEAPON_APPISTOL",
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"WEAPON_FLAREGUN",
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"WEAPON_GADGETPISTOL",
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@@ -96,7 +93,6 @@ Config.WeaponRestrictions = {
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"WEAPON_REVOLVER_MK2",
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"WEAPON_MARKSMANPISTOL",
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"WEAPON_DBSHOTGUN",
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"WEAPON_DOUBLEACTION",
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"WEAPON_TECPISTOL",
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"WEAPON_SMG_MK2",
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"WEAPON_ASSAULTSMG",
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@@ -137,9 +133,6 @@ Config.WeaponRestrictions = {
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"WEAPON_MARKSMANRIFLE_MK2",
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"WEAPON_PRECISIONRIFLE",
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"WEAPON_MARKSMANRIFLE",
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"WEAPON_MOLOTOV",
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"WEAPON_GRENADE",
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"WEAPON_BZGAS",
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"WEAPON_APPISTOL",
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"WEAPON_FLAREGUN",
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"WEAPON_GADGETPISTOL",
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@@ -180,7 +173,7 @@ Config.WeaponRestrictions = {
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"WEAPON_KNUCKLE",
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"WEAPON_METALDETECTOR",
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"WEAPON_APPISTOL",
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"WEAPON_RAILGUNXM3",
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},
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['EG | Moderator'] = {
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@@ -194,9 +187,6 @@ Config.WeaponRestrictions = {
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"WEAPON_MARKSMANRIFLE_MK2",
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"WEAPON_PRECISIONRIFLE",
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"WEAPON_MARKSMANRIFLE",
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"WEAPON_MOLOTOV",
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"WEAPON_GRENADE",
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"WEAPON_BZGAS",
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"WEAPON_APPISTOL",
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"WEAPON_FLAREGUN",
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"WEAPON_GADGETPISTOL",
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@@ -237,7 +227,7 @@ Config.WeaponRestrictions = {
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"WEAPON_KNUCKLE",
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"WEAPON_METALDETECTOR",
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"WEAPON_APPISTOL",
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"WEAPON_RAILGUNXM3",
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},
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['EG | Sr. Moderator'] = {
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@@ -251,9 +241,6 @@ Config.WeaponRestrictions = {
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"WEAPON_MARKSMANRIFLE_MK2",
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"WEAPON_PRECISIONRIFLE",
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"WEAPON_MARKSMANRIFLE",
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"WEAPON_MOLOTOV",
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"WEAPON_GRENADE",
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"WEAPON_BZGAS",
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"WEAPON_APPISTOL",
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"WEAPON_FLAREGUN",
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"WEAPON_GADGETPISTOL",
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@@ -294,7 +281,7 @@ Config.WeaponRestrictions = {
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"WEAPON_KNUCKLE",
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"WEAPON_METALDETECTOR",
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"WEAPON_APPISTOL",
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"WEAPON_RAILGUNXM3",
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},
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['EG | Admin'] = {
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@@ -378,6 +365,7 @@ Config.WeaponRestrictions = {
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},
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['EG | Owner'] = {
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"WEAPON_FLASHBANG",
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},
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}
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,508 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<CWeaponInfoBlob>
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<SlotNavigateOrder>
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<Item>
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<WeaponSlots>
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<Item>
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<OrderNumber value="96" />
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<Entry>SLOT_PISTOL_MK2</Entry>
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</Item>
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</WeaponSlots>
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</Item>
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<Item>
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<WeaponSlots>
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<Item>
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<OrderNumber value="101" />
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<Entry>SLOT_PISTOL_MK2</Entry>
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</Item>
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</WeaponSlots>
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</Item>
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</SlotNavigateOrder>
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<SlotBestOrder>
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<WeaponSlots>
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<Item>
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<OrderNumber value="189" />
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<Entry>SLOT_PISTOL_MK2</Entry>
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</Item>
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</WeaponSlots>
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</SlotBestOrder>
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<TintSpecValues />
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<FiringPatternAliases />
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<UpperBodyFixupExpressionData />
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<AimingInfos />
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<Infos>
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<Item>
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<Infos />
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</Item>
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<Item>
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<Infos>
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<Item type="CWeaponInfo">
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<Name>WEAPON_PISTOL_MK2</Name>
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<Model>w_pi_pistolmk2</Model>
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<Audio>AUDIO_ITEM_COMBATPISTOL</Audio>
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<Slot>SLOT_PISTOL_MK2</Slot>
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<DamageType>BULLET</DamageType>
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<Explosion>
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<Default>DONTCARE</Default>
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<HitCar>DONTCARE</HitCar>
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<HitTruck>DONTCARE</HitTruck>
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<HitBike>DONTCARE</HitBike>
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<HitBoat>DONTCARE</HitBoat>
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<HitPlane>DONTCARE</HitPlane>
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</Explosion>
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<FireType>INSTANT_HIT</FireType>
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<WheelSlot>WHEEL_PISTOL</WheelSlot>
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<Group>GROUP_PISTOL</Group>
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<AmmoInfo ref="AMMO_PISTOL" />
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<AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
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<ClipSize value="15" />
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<AccuracySpread value="1.500000" />
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<AccurateModeAccuracyModifier value="0.500000" />
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<RunAndGunAccuracyModifier value="2.000000" />
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<RunAndGunAccuracyMinOverride value="-1.000000" />
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<RecoilAccuracyMax value="1.000000" />
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<RecoilErrorTime value="3.300000" />
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<RecoilRecoveryRate value="1.000000" />
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<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
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<MinHeadShotDistanceAI value="1000.000000" />
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<MaxHeadShotDistanceAI value="1000.000000" />
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<HeadShotDamageModifierAI value="1000.000000" />
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<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
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<MinHeadShotDistancePlayer value="5.000000" />
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<MaxHeadShotDistancePlayer value="40.000000" />
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<HeadShotDamageModifierPlayer value="20.000000" />
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<Damage value="32.000000" />
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<DamageTime value="0.000000" />
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<DamageTimeInVehicle value="0.000000" />
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<DamageTimeInVehicleHeadShot value="0.000000" />
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<HitLimbsDamageModifier value="0.500000" />
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<NetworkHitLimbsDamageModifier value="0.800000" />
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<LightlyArmouredDamageModifier value="0.750000" />
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<VehicleDamageModifier value="1.000000" />
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<Force value="50.000000" />
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<ForceHitPed value="125.000000" />
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<ForceHitVehicle value="750.000000" />
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<ForceHitFlyingHeli value="750.000000" />
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<OverrideForces>
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<Item>
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<BoneTag>BONETAG_HEAD</BoneTag>
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<ForceFront value="100.000000" />
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<ForceBack value="80.000000" />
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</Item>
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<Item>
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<BoneTag>BONETAG_NECK</BoneTag>
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<ForceFront value="60.000000" />
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<ForceBack value="70.000000" />
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</Item>
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<Item>
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<BoneTag>BONETAG_L_THIGH</BoneTag>
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<ForceFront value="40.000000" />
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<ForceBack value="1.000000" />
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</Item>
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<Item>
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<BoneTag>BONETAG_R_THIGH</BoneTag>
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<ForceFront value="40.000000" />
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<ForceBack value="1.000000" />
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</Item>
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<Item>
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<BoneTag>BONETAG_L_CALF</BoneTag>
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<ForceFront value="70.000000" />
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<ForceBack value="80.000000" />
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</Item>
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<Item>
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<BoneTag>BONETAG_R_CALF</BoneTag>
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<ForceFront value="60.000000" />
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<ForceBack value="100.000000" />
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</Item>
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</OverrideForces>
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<ForceMaxStrengthMult value="1.000000" />
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<ForceFalloffRangeStart value="0.000000" />
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<ForceFalloffRangeEnd value="50.000000" />
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<ForceFalloffMin value="1.000000" />
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<ProjectileForce value="0.000000" />
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<FragImpulse value="250.000000" />
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<Penetration value="0.010000" />
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<VerticalLaunchAdjustment value="0.000000" />
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<DropForwardVelocity value="0.000000" />
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<Speed value="2000.000000" />
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<BulletsInBatch value="1" />
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<BatchSpread value="0.000000" />
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<ReloadTimeMP value="-1.000000" />
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<ReloadTimeSP value="-1.000000" />
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<VehicleReloadTime value="1.000000" />
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<AnimReloadRate value="1.000000" />
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<BulletsPerAnimLoop value="1" />
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<TimeBetweenShots value="0.370000" />
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<TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000" />
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<SpinUpTime value="0.000000" />
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<SpinTime value="0.000000" />
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<SpinDownTime value="0.000000" />
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<AlternateWaitTime value="-1.000000" />
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<BulletBendingNearRadius value="0.000000" />
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<BulletBendingFarRadius value="0.750000" />
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<BulletBendingZoomedRadius value="0.375000" />
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<FirstPersonBulletBendingNearRadius value="0.000000" />
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<FirstPersonBulletBendingFarRadius value="0.750000" />
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<FirstPersonBulletBendingZoomedRadius value="0.375000" />
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<Fx>
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<EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
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<FlashFx>muz_pistol</FlashFx>
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<FlashFxAlt />
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<FlashFxFP>muz_pistol_fp</FlashFxFP>
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<FlashFxFPAlt />
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<MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
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<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
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<MuzzleSmokeFxMinLevel value="0.300000" />
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<MuzzleSmokeFxIncPerShot value="0.100000" />
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<MuzzleSmokeFxDecPerSec value="0.275000" />
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<MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
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<ShellFx>eject_pistol</ShellFx>
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<ShellFxFP>eject_pistol_fp</ShellFxFP>
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<TracerFx>bullet_tracer</TracerFx>
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<PedDamageHash>BulletSmall</PedDamageHash>
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<TracerFxChanceSP value="0.200000" />
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<TracerFxChanceMP value="0.750000" />
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<FlashFxChanceSP value="1.000000" />
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<FlashFxChanceMP value="1.000000" />
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<FlashFxAltChance value="0.000000" />
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<FlashFxScale value="0.800000" />
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<FlashFxLightEnabled value="true" />
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<FlashFxLightCastsShadows value="false" />
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<FlashFxLightOffsetDist value="0.000000" />
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<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
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<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
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<FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
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<FlashFxLightRangeMinMax x="2.000000" y="2.500000" />
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<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
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<GroundDisturbFxEnabled value="false" />
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<GroundDisturbFxDist value="5.000000" />
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<GroundDisturbFxNameDefault />
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<GroundDisturbFxNameSand />
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<GroundDisturbFxNameDirt />
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<GroundDisturbFxNameWater />
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<GroundDisturbFxNameFoliage />
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</Fx>
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<InitialRumbleDuration value="150" />
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<InitialRumbleIntensity value="0.400000" />
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<InitialRumbleIntensityTrigger value="0.850000" />
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<RumbleDuration value="80" />
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<RumbleIntensity value="0.300000" />
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||||
<RumbleIntensityTrigger value="0.800000" />
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<RumbleDamageIntensity value="1.000000" />
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<InitialRumbleDurationFps value="120" />
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<InitialRumbleIntensityFps value="0.700000" />
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||||
<RumbleDurationFps value="80" />
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<RumbleIntensityFps value="0.700000" />
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||||
<NetworkPlayerDamageModifier value="1.000000" />
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||||
<NetworkPedDamageModifier value="1.000000" />
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||||
<NetworkHeadShotPlayerDamageModifier value="2.000000" />
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||||
<LockOnRange value="55.000000" />
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||||
<WeaponRange value="120.000000" />
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<BulletDirectionOffsetInDegrees value="0.000000" />
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<BulletDirectionPitchOffset value="0.000000" />
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<BulletDirectionPitchHomingOffset value="0.000000" />
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||||
<AiSoundRange value="-1.000000" />
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||||
<AiPotentialBlastEventRange value="-1.000000" />
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||||
<DamageFallOffRangeMin value="40.000000" />
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||||
<DamageFallOffRangeMax value="120.000000" />
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||||
<DamageFallOffModifier value="0.300000" />
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<VehicleWeaponHash />
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<DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
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<AimCameraHash />
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<FireCameraHash />
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<CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
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<CoverReadyToFireCameraHash />
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<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
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<CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
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||||
<AlternativeOrScopedCameraHash />
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||||
<RunAndGunAlternativeOrScopedCameraHash />
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||||
<CinematicShootingAlternativeOrScopedCameraHash />
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||||
<PovTurretCameraHash />
|
||||
<CameraFov value="45.000000" />
|
||||
<FirstPersonAimFovMin value="42.000000" />
|
||||
<FirstPersonAimFovMax value="47.000000" />
|
||||
<FirstPersonScopeFov value="30.000000" />
|
||||
<FirstPersonScopeAttachmentFov value="25.000000" />
|
||||
<FirstPersonDrivebyIKOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonScopeOffset x="0.000000" y="0.000000" z="0.001500" />
|
||||
<FirstPersonScopeAttachmentOffset x="0.000000" y="0.100000" z="-0.001500" />
|
||||
<FirstPersonScopeRotationOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonScopeAttachmentRotationOffset x="-0.500000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonAsThirdPersonIdleOffset x="0.075000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonAsThirdPersonRNGOffset x="-0.030000" y="-0.000000" z="0.010000" />
|
||||
<FirstPersonAsThirdPersonLTOffset x="0.050000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonAsThirdPersonScopeOffset x="0.070000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
|
||||
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
|
||||
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
|
||||
<FirstPersonScopeAttachmentData />
|
||||
<ZoomFactorForAccurateMode value="1.300000" />
|
||||
<RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
|
||||
<RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
|
||||
<AccuracyOffsetShakeHash />
|
||||
<MinTimeBetweenRecoilShakes value="150" />
|
||||
<RecoilShakeAmplitude value="1.000000" />
|
||||
<ExplosionShakeAmplitude value="-1.000000" />
|
||||
<IkRecoilDisplacement value="0.010000" />
|
||||
<IkRecoilDisplacementScope value="0.005000" />
|
||||
<IkRecoilDisplacementScaleBackward value="1.000000" />
|
||||
<IkRecoilDisplacementScaleVertical value="0.400000" />
|
||||
<ReticuleHudPosition x="0.000000" y="0.000000" />
|
||||
<ReticuleHudPositionOffsetForPOVTurret x="0.000000" y="0.000000" />
|
||||
<AimOffsetMin x="0.200000" y="0.100000" z="0.600000" />
|
||||
<AimProbeLengthMin value="0.300000" />
|
||||
<AimOffsetMax x="0.175000" y="-0.200000" z="0.500000" />
|
||||
<AimProbeLengthMax value="0.275000" />
|
||||
<AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
|
||||
<AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
|
||||
<AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
|
||||
<AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
|
||||
<AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
|
||||
<AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
|
||||
<AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
|
||||
<AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
|
||||
<AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
|
||||
<AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
|
||||
<AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
|
||||
<AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
|
||||
<AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
|
||||
<AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
|
||||
<AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
|
||||
<AimProbeRadiusOverrideFPSIdle value="0.000000" />
|
||||
<AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
|
||||
<AimProbeRadiusOverrideFPSLT value="0.000000" />
|
||||
<AimProbeRadiusOverrideFPSRNG value="0.000000" />
|
||||
<AimProbeRadiusOverrideFPSScope value="0.000000" />
|
||||
<TorsoAimOffset x="-1.300000" y="0.550000" />
|
||||
<TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
|
||||
<LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
|
||||
<ReticuleMinSizeStanding value="0.650000" />
|
||||
<ReticuleMinSizeCrouched value="0.550000" />
|
||||
<ReticuleScale value="0.300000" />
|
||||
<ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
|
||||
<FirstPersonReticuleStyleHash />
|
||||
<PickupHash>PICKUP_WEAPON_PISTOL_MK2</PickupHash>
|
||||
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
|
||||
<HumanNameHash>WT_PIST2</HumanNameHash>
|
||||
<MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
|
||||
<StatName>PISTOL</StatName>
|
||||
<KnockdownCount value="3" />
|
||||
<KillshotImpulseScale value="1.000000" />
|
||||
<NmShotTuningSet>normal</NmShotTuningSet>
|
||||
<AttachPoints>
|
||||
<Item>
|
||||
<AttachBone>WAPClip</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CLIP_01</Name>
|
||||
<Default value="true" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CLIP_02</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CLIP_FMJ</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CLIP_HOLLOWPOINT</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CLIP_INCENDIARY</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CLIP_TRACER</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
<Item>
|
||||
<AttachBone>WAPScop_2</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Name>COMPONENT_AT_PI_RAIL</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
<Item>
|
||||
<AttachBone>WAPFlshLasr</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Name>COMPONENT_AT_PI_FLSH_02</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
<Item>
|
||||
<AttachBone>WAPSupp</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Name>COMPONENT_AT_PI_SUPP_02</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_AT_PI_COMP</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
<Item>
|
||||
<AttachBone>WAPScop_2</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_SLIDE</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_02_SLIDE</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_03_SLIDE</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_04_SLIDE</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_05_SLIDE</Name>
|
||||
<Default value="false" />
|
||||
</Item><Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_06_SLIDE</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_07_SLIDE</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_08_SLIDE</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_09_SLIDE</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_10_SLIDE</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_IND_01_SLIDE</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
<Item>
|
||||
<AttachBone>gun_root</AttachBone>
|
||||
<Components>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_02</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_03</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_04</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_05</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_06</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_07</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_08</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_09</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_10</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
<Item>
|
||||
<Name>COMPONENT_PISTOL_MK2_CAMO_IND_01</Name>
|
||||
<Default value="false" />
|
||||
</Item>
|
||||
</Components>
|
||||
</Item>
|
||||
</AttachPoints>
|
||||
<GunFeedBone />
|
||||
<TargetSequenceGroup>Pistol</TargetSequenceGroup>
|
||||
<WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
|
||||
<TintSpecValues ref="TINT_GUNRUNNING" />
|
||||
<FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
|
||||
<ReloadUpperBodyFixupExpressionData ref="default" />
|
||||
<AmmoDiminishingRate value="3" />
|
||||
<AimingBreathingAdditiveWeight value="1.000000" />
|
||||
<FiringBreathingAdditiveWeight value="1.000000" />
|
||||
<StealthAimingBreathingAdditiveWeight value="1.000000" />
|
||||
<StealthFiringBreathingAdditiveWeight value="1.000000" />
|
||||
<AimingLeanAdditiveWeight value="1.000000" />
|
||||
<FiringLeanAdditiveWeight value="1.000000" />
|
||||
<StealthAimingLeanAdditiveWeight value="1.000000" />
|
||||
<StealthFiringLeanAdditiveWeight value="1.000000" />
|
||||
<ExpandPedCapsuleRadius value="0.000000" />
|
||||
<AudioCollisionHash />
|
||||
<HudDamage value="38" />
|
||||
<HudSpeed value="40" />
|
||||
<HudCapacity value="10" />
|
||||
<HudAccuracy value="40" />
|
||||
<HudRange value="25" />
|
||||
<VehicleAttackAngle value="25.000000" />
|
||||
<TorsoIKAngleLimit value="-1.000000" />
|
||||
<MeleeRightFistTargetHealthDamageScaler value="-1.000000" />
|
||||
<AirborneAircraftLockOnMultiplier value="1.000000" />
|
||||
<ArmouredVehicleGlassDamageOverride value="-1.000000" />
|
||||
<CamoDiffuseTexIdxs />
|
||||
<RotateBarrelBone />
|
||||
<RotateBarrelBone2 />
|
||||
<FrontClearTestParams>
|
||||
<ShouldPerformFrontClearTest value="false" />
|
||||
<ForwardOffset value="0.000000" />
|
||||
<VerticalOffset value="0.000000" />
|
||||
<HorizontalOffset value="0.000000" />
|
||||
<CapsuleRadius value="0.000000" />
|
||||
<CapsuleLength value="0.000000" />
|
||||
</FrontClearTestParams>
|
||||
</Item>
|
||||
</Infos>
|
||||
</Item>
|
||||
<Item>
|
||||
<Infos />
|
||||
</Item>
|
||||
<Item>
|
||||
<Infos />
|
||||
</Item>
|
||||
</Infos>
|
||||
<VehicleWeaponInfos />
|
||||
<WeaponGroupDamageForArmouredVehicleGlass />
|
||||
<Name>DLC - Mk II - Pistol</Name>
|
||||
</CWeaponInfoBlob>
|
||||
@@ -0,0 +1,9 @@
|
||||
fx_version 'cerulean'
|
||||
game 'gta5'
|
||||
|
||||
files {
|
||||
'data/*.meta'
|
||||
}
|
||||
|
||||
data_file 'WEAPONINFO_FILE_PATCH' 'data/weapons_pistol_mk2.meta'
|
||||
data_file 'WEAPONCOMPONENTSINFO_FILE' 'data/weaponcomponents.meta'
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,4 @@
|
||||
fx_version 'cerulean'
|
||||
game 'gta5'
|
||||
|
||||
author 'https://thinlinesanctuary.com/'
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1218,6 +1218,9 @@
|
||||
"WEAPON_nightstick",
|
||||
"WEAPON_LESSLAUNCHER",
|
||||
"WEAPON_LESSLAUNCHER",
|
||||
"WEAPON_LESSLAUNCHER",
|
||||
"WEAPON_flashbang",
|
||||
"WEAPON_stungun",
|
||||
|
||||
|
||||
],
|
||||
|
||||
+6
-3
@@ -72,7 +72,7 @@ ensure night_ers
|
||||
ensure SmartHoseLite
|
||||
ensure SmartFiresLite
|
||||
ensure SmartFiresLite
|
||||
ensure ebu_flatbeds_ers
|
||||
//ensure ebu_flatbeds_ers
|
||||
ensure delped
|
||||
ensure night_ers_k9
|
||||
ensure night_prop_system
|
||||
@@ -110,12 +110,12 @@ ensure rpemotesreborn1.6.0
|
||||
ensure FiveM-Vote
|
||||
|
||||
ensure NativeUI
|
||||
ensure Remove-Veh
|
||||
//ensure Remove-Veh
|
||||
//ensure TheForce
|
||||
ensure Ped-Props
|
||||
ensure ocrp_postal_map
|
||||
ensure RealisticVehicleFailure
|
||||
ensure Traffic-Menu
|
||||
//ensure Traffic-Menu
|
||||
ensure TakeHostage
|
||||
ensure PlayerRagdoll
|
||||
//exec resources/sil-permissions.cfg
|
||||
@@ -564,6 +564,9 @@ ensure thinline_aspbaton
|
||||
ensure El3ttric-BeanBag
|
||||
ensure flashbang
|
||||
ensure El3ttric-40MM
|
||||
ensure thinline_lock
|
||||
|
||||
|
||||
|
||||
#[-----Map Add-On-----]
|
||||
ensure ad2
|
||||
|
||||
Reference in New Issue
Block a user