add new vehicles emsfire and pd

This commit is contained in:
KingMcDonalds
2024-11-02 11:37:58 -07:00
parent 8d57d009b4
commit 2bf8fdebcf
390 changed files with 172789 additions and 201 deletions
@@ -0,0 +1,2 @@
[LocalizedFileNames]
heavycommandemis.png=@heavycommandemis,0
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<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfoVariation>
<variationData>
<Item>
<modelName>2022heavycommand</modelName>
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</colors>
<kits>
<Item>0_default_modkit</Item>
</kits>
<windowsWithExposedEdges/>
<plateProbabilities>
<Probabilities>
<Item>
<Name>Police guv plate</Name>
<Value value="100"/>
</Item>
</Probabilities>
</plateProbabilities>
<lightSettings value="689"/>
<sirenSettings value="465987491"/>
</Item>
<Item>
<modelName>2022heavycommandblue</modelName>
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</colors>
<kits>
<Item>0_default_modkit</Item>
</kits>
<windowsWithExposedEdges/>
<plateProbabilities>
<Probabilities>
<Item>
<Name>Police guv plate</Name>
<Value value="100"/>
</Item>
</Probabilities>
</plateProbabilities>
<lightSettings value="689"/>
<sirenSettings value="468345632"/>
</Item>
<Item>
<modelName>2022heavycommandfd</modelName>
<colors>
<Item>
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</colors>
<kits>
<Item>0_default_modkit</Item>
</kits>
<windowsWithExposedEdges/>
<plateProbabilities>
<Probabilities>
<Item>
<Name>Police guv plate</Name>
<Value value="100"/>
</Item>
</Probabilities>
</plateProbabilities>
<lightSettings value="689"/>
<sirenSettings value="437689953"/>
</Item>
<Item>
<modelName>2022heavycommandfdrandb</modelName>
<colors>
<Item>
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<kits>
<Item>0_default_modkit</Item>
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<windowsWithExposedEdges/>
<plateProbabilities>
<Probabilities>
<Item>
<Name>Police guv plate</Name>
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<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
<residentTxd>vehshare</residentTxd>
<residentAnims />
<InitDatas>
<Item>
<modelName>2022heavycommand</modelName>
<txdName>2022heavycommand</txdName>
<handlingId>TOURBUS</handlingId>
<gameName>2022heavycommand</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>firetruk</audioNameHash>
<layout>LAYOUT_TOURBUS</layout>
<coverBoundOffsets>SHERIFF_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.-050000" z="-0.020000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.030000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.155000" y="0.270000" z="0.508000" />
<FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.405000" />
<FirstPersonMobilePhoneSeatIKOffset>
<Item>
<Offset x="0.136000" y="0.156000" z="0.425000" />
<SeatIndex value="2" />
</Item>
<Item>
<Offset x="0.136000" y="0.156000" z="0.425000" />
<SeatIndex value="3" />
</Item>
</FirstPersonMobilePhoneSeatIKOffset>
<PovCameraOffset x="0.000000" y="-0.145000" z="0.645000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="false" />
<AllowSundayDriving value="false" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.237100" />
<wheelScaleRear value="0.237100" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.850000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.600000" />
<damageOffsetScale value="1.000000" />
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<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
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</lodDistances>
<minSeatHeight value="0.839" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_1</swankness>
<maxNum value="2" />
<flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_HAS_INTERIOR_EXTRAS </flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
<dashboardType>VDT_RACE</dashboardType>
<vehicleClass>VC_EMERGENCY</vehicleClass>
<wheelType>VWT_MUSCLE</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>S_M_Y_Sheriff_01</driverName>
<npcName />
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="true" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards>
<Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
<Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
<Item>REWARD_STAT_WEAPON</Item>
</rewards>
<cinematicPartCamera>
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>STD_POLICE_FRONT_LEFT</Item>
<Item>STD_POLICE_FRONT_RIGHT</Item>
<Item>STD_POLICE_REAR_LEFT</Item>
<Item>STD_POLICE_REAR_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
<Item>
<modelName>2022heavycommandblue</modelName>
<txdName>2022heavycommandblue</txdName>
<handlingId>TOURBUS</handlingId>
<gameName>2022heavycommandblue</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>firetruk</audioNameHash>
<layout>LAYOUT_TOURBUS</layout>
<coverBoundOffsets>SHERIFF_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.-050000" z="-0.020000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.030000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.155000" y="0.270000" z="0.508000" />
<FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.405000" />
<FirstPersonMobilePhoneSeatIKOffset>
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<SeatIndex value="2" />
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<Item>
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<SeatIndex value="3" />
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</FirstPersonMobilePhoneSeatIKOffset>
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<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="false" />
<AllowSundayDriving value="false" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.237100" />
<wheelScaleRear value="0.237100" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.850000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.600000" />
<damageOffsetScale value="1.000000" />
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<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
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<minSeatHeight value="0.839" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_1</swankness>
<maxNum value="2" />
<flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_HAS_INTERIOR_EXTRAS </flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
<dashboardType>VDT_RACE</dashboardType>
<vehicleClass>VC_EMERGENCY</vehicleClass>
<wheelType>VWT_MUSCLE</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>S_M_Y_Sheriff_01</driverName>
<npcName />
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="true" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards>
<Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
<Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
<Item>REWARD_STAT_WEAPON</Item>
</rewards>
<cinematicPartCamera>
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>STD_POLICE_FRONT_LEFT</Item>
<Item>STD_POLICE_FRONT_RIGHT</Item>
<Item>STD_POLICE_REAR_LEFT</Item>
<Item>STD_POLICE_REAR_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
<Item>
<modelName>2022heavycommandfd</modelName>
<txdName>2022heavycommandfd</txdName>
<handlingId>TOURBUS</handlingId>
<gameName>2022heavycommandfd</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>firetruk</audioNameHash>
<layout>LAYOUT_TOURBUS</layout>
<coverBoundOffsets>SHERIFF_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA</povCameraName>
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<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.-050000" z="-0.020000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
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<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" />
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<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
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<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="false" />
<AllowSundayDriving value="false" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.237100" />
<wheelScaleRear value="0.237100" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.850000" />
<envEffScaleMin value="0.000000" />
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<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_1</swankness>
<maxNum value="2" />
<flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_HAS_INTERIOR_EXTRAS </flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
<dashboardType>VDT_RACE</dashboardType>
<vehicleClass>VC_EMERGENCY</vehicleClass>
<wheelType>VWT_MUSCLE</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>S_M_Y_Sheriff_01</driverName>
<npcName />
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="true" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards>
<Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
<Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
<Item>REWARD_STAT_WEAPON</Item>
</rewards>
<cinematicPartCamera>
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
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<?xml version="1.0" encoding="UTF-8"?>
<!-- 2023 Small Boat - RedSaint Modifications LLC -->
<CVehicleModelInfoVariation>
<variationData>
<Item>
<modelName>23smallboat</modelName>
<colors>
<Item>
<indices content="char_array">
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</Item>
</colors>
<kits>
<Item>664_23smallboat_modkit</Item>
</kits>
<windowsWithExposedEdges/>
<plateProbabilities>
<Probabilities>
<Item>
<Name>Police guv plate</Name>
<Value value="100"/>
</Item>
</Probabilities>
</plateProbabilities>
<lightSettings value="1"/>
<sirenSettings value="85753"/>
</Item>
<Item>
<modelName>23smallboatblue</modelName>
<colors>
<Item>
<indices content="char_array">
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</Item>
</colors>
<kits>
<Item>662_23smallboatblue_modkit</Item>
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<windowsWithExposedEdges/>
<plateProbabilities>
<Probabilities>
<Item>
<Name>Police guv plate</Name>
<Value value="100"/>
</Item>
</Probabilities>
</plateProbabilities>
<lightSettings value="1"/>
<sirenSettings value="85754"/>
</Item>
<Item>
<modelName>23smallboatfd</modelName>
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<Item>
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</colors>
<kits>
<Item>665_23smallboatfd_modkit</Item>
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<windowsWithExposedEdges/>
<plateProbabilities>
<Probabilities>
<Item>
<Name>Police guv plate</Name>
<Value value="100"/>
</Item>
</Probabilities>
</plateProbabilities>
<lightSettings value="1"/>
<sirenSettings value="85756"/>
</Item>
<Item>
<modelName>23smallboattrailer</modelName>
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<Item>
<indices content="char_array">
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</Item>
</colors>
<kits>
<Item>0_default_modkit</Item>
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<windowsWithExposedEdges/>
<plateProbabilities>
<Probabilities>
<Item>
<Name>Police guv plate</Name>
<Value value="100"/>
</Item>
</Probabilities>
</plateProbabilities>
<lightSettings value="1"/>
<sirenSettings value="0"/>
</Item>
</variationData>
</CVehicleModelInfoVariation>
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<?xml version="1.0" encoding="UTF-8"?>
<!-- 2023 Small Boat - RedSaint Modifications LLC -->
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>23smallboat</handlingName>
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<fClutchChangeRateScaleDownShift value="1.300000" />
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<AIHandling>AVERAGE</AIHandling>
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<Item type="CBoatHandlingData">
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<fBoxRearMult value="0.800000" />
<fBoxSideMult value="0.700000" />
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<fProwRaiseMult value="0.500000" />
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<Item type="CVehicleWeaponHandlingData">
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<Item>VEHICLE_WEAPON_SEARCHLIGHT</Item>
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</Item>
</HandlingData>
</CHandlingDataMgr>
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<?xml version="1.0" encoding="UTF-8"?>
<!-- 2023 Small Boat - RedSaint Modifications LLC -->
<CVehicleModelInfo__InitDataList>
<residentTxd>vehshare</residentTxd>
<residentAnims />
<InitDatas>
<Item>
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<txdName>23smallboat</txdName>
<handlingId>23smallboat</handlingId>
<gameName>23smallboat</gameName>
<vehicleMakeName>REDSAINTMODIFICATIONSLLC</vehicleMakeName>
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<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash />
<layout>LAYOUT_BOAT_DINGHY3</layout>
<coverBoundOffsets>STANDARD_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_BOAT_MEDIUM</explosionInfo>
<scenarioLayout />
<cameraName>FOLLOW_DINGHY_CAMERA</cameraName>
<aimCameraName>DINGHY_AIM_CAMERA</aimCameraName>
<bonnetCameraName>BOAT_BONNET_CAMERA</bonnetCameraName>
<povCameraName>DINGHY_POV_CAMERA</povCameraName>
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<flags>FLAG_HAS_LIVERY FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_PEDS_CAN_STAND_ON_TOP FLAG_GIVE_SCUBA_GEAR_ON_EXIT</flags>
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<dashboardType>VDT_TRUCK</dashboardType>
<vehicleClass>VC_EMERGENCY</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>A_M_Y_JETSKI_01</driverName>
<npcName />
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</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
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<Item>BOAT_FRONT_RIGHT</Item>
<Item>BOAT_DINGHY3_REAR_LEFT</Item>
<Item>BOAT_REAR_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
<Item>
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<handlingId>23smallboat</handlingId>
<gameName>23smallboatblue</gameName>
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<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
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<audioNameHash />
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<scenarioLayout />
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<flags>FLAG_HAS_LIVERY FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_PEDS_CAN_STAND_ON_TOP FLAG_GIVE_SCUBA_GEAR_ON_EXIT</flags>
<type>VEHICLE_TYPE_BOAT</type>
<plateType>VPT_NONE</plateType>
<dashboardType>VDT_TRUCK</dashboardType>
<vehicleClass>VC_EMERGENCY</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
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<additionalTrailers />
<drivers>
<Item>
<driverName>A_M_Y_JETSKI_01</driverName>
<npcName />
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</drivers>
<extraIncludes />
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<driveableDoors />
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<cinematicPartCamera>
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<Item>BOAT_FRONT_RIGHT</Item>
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</firstPersonDrivebyData>
</Item>
<Item>
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<audioNameHash />
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<explosionInfo>EXPLOSION_INFO_BOAT_MEDIUM</explosionInfo>
<scenarioLayout />
<cameraName>FOLLOW_DINGHY_CAMERA</cameraName>
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</lodDistances>
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<swankness>SWANKNESS_2</swankness>
<maxNum value="999" />
<flags>FLAG_HAS_LIVERY FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_PEDS_CAN_STAND_ON_TOP FLAG_GIVE_SCUBA_GEAR_ON_EXIT</flags>
<type>VEHICLE_TYPE_BOAT</type>
<plateType>VPT_NONE</plateType>
<dashboardType>VDT_TRUCK</dashboardType>
<vehicleClass>VC_EMERGENCY</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>A_M_Y_JETSKI_01</driverName>
<npcName />
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>DINGHY_WINDSCREEN_RIGHT_CAMERA</Item>
<Item>DINGHY_WINDSCREEN_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
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<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>BOAT_FRONT_LEFT</Item>
<Item>BOAT_FRONT_RIGHT</Item>
<Item>BOAT_DINGHY3_REAR_LEFT</Item>
<Item>BOAT_REAR_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
<Item>
<modelName>23smallboattrailer</modelName>
<txdName>23smallboattrailer</txdName>
<handlingId>TRAILERSMALL</handlingId>
<gameName>23smallboattrailer</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>boattrailer</audioNameHash>
<layout>LAYOUT_STANDARD</layout>
<coverBoundOffsets>TRAILERSMALL_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>FOLLOW_ARTIC_CAMERA</cameraName>
<aimCameraName>ARTIC_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA</povCameraName>
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<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
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<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_TRAILER_SMALL</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="false" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
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<wheelScaleRear value="0.199721" />
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<visibleSpawnDistScale value="1.000000" />
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<weaponForceMult value="1.000000" />
<frequency value="10" />
<swankness>SWANKNESS_1</swankness>
<maxNum value="5" />
<flags>FLAG_HAS_LIVERY FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_PEDS_CAN_STAND_ON_TOP FLAG_GIVE_SCUBA_GEAR_ON_EXIT</flags>
<type>VEHICLE_TYPE_TRAILER</type>
<plateType>VPT_NONE</plateType>
<vehicleClass>VC_EMERGENCY</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers />
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="true" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera />
<NmBraceOverrideSet />
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<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<numSeatsOverride value="0" />
</Item>
</InitDatas>
<txdRelationships>
<Item>
<parent>vehicles_boat_interior</parent>
<child>23smallboat</child>
</Item>
<Item>
<parent>vehicles_boat_interior</parent>
<child>23smallboatblue</child>
</Item>
<Item>
<parent>vehicles_boat_interior</parent>
<child>23smallboatfd</child>
</Item>
</txdRelationships>
</CVehicleModelInfo__InitDataList>
@@ -0,0 +1,776 @@
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfoVarGlobal>
<Sirens>
<Item>
<id value="63257819"/>
<name>EnforcerEng</name>
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<lightFalloffExponent value="950.00000000"/>
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<lightOffset value="0.00000000"/>
<textureName>VehicleLight_sirenlight</textureName>
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<leftHeadLight>
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</leftHeadLight>
<rightHeadLight>
<sequencer value="276957216"/>
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<leftTailLight>
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</leftTailLight>
<rightTailLight>
<sequencer value="0"/>
</rightTailLight>
<leftHeadLightmultiples value="1"/>
<rightHeadLightmultiples value="1"/>
<leftTailLightMultiples value="0"/>
<rightTailLightMultiples value="0"/>
<useRealLights value="true"/>
<sirens>
<!---siren1-->
<Item>
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<speed value="1.00000000"/>
<sequencer value="4294967295"/>
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<scaleFactor value="100"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--siren2-->
<Item>
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<scale value="true"/>
<scaleFactor value="100"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!---police-siren3-->
<Item>
<rotation>
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<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!---police-siren4-->
<Item>
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<speed value="1.00000000"/>
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<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!---police-siren5-->
<Item>
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<scaleFactor value="100"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!---police-siren6-->
<Item>
<rotation>
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<speed value="1.00000000"/>
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<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!---police-siren7-->
<Item>
<rotation>
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<scale value="true"/>
<scaleFactor value="100"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!---police-siren8-->
<Item>
<rotation>
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<flash value="true"/>
<light value="true"/>
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<castShadows value="false"/>
</Item>
<!---police-siren9-->
<Item>
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<light value="true"/>
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<castShadows value="false"/>
</Item>
<!---police-siren10-->
<Item>
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</Item>
<!---police-siren11-->
<Item>
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<castShadows value="false"/>
</Item>
<!---police-siren12-->
<Item>
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</Item>
<!---police-siren13-->
<Item>
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</Item>
<!---police-siren14-->
<Item>
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</Item>
<!---police-siren15-->
<Item>
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</Item>
<!---police-siren16-->
<Item>
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<!---police-siren17-->
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</Item>
</sirens>
</Item>
</Sirens>
</CVehicleModelInfoVarGlobal>
@@ -0,0 +1,116 @@
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<Item>0_default_modkit</Item>
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<Item>
<Name>police guv plate</Name>
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<fWeaponDamageMult value="1.000000" />
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<fEngineDamageMult value="1.500000" />
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<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CVehicleWeaponHandlingData">
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<Item>VEHICLE_WEAPON_WATER_CANNON</Item>
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@@ -0,0 +1,142 @@
<?xml version="1.0"?>
<CVehicleModelInfo__InitDataList>
<residentTxd>vehshare</residentTxd>
<residentAnims />
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<Item>
<modelName>EnforcerEng</modelName>
<txdName>EnforcerEng</txdName>
<handlingId>FIRETRUK</handlingId>
<gameName>EnforcerEng</gameName>
<vehicleMakeName>SAHP</vehicleMakeName>
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<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>FIRETRUK</audioNameHash>
<layout>LAYOUT_STD_EXITFIXUP</layout>
<coverBoundOffsets>POLICE3_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_NEAR</bonnetCameraName>
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<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_BACK_PLATES</plateType>
<dashboardType>VDT_GENTAXI</dashboardType>
<vehicleClass>VC_EMERGENCY</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
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<Item>
<driverName>S_M_Y_hwaycop_01</driverName>
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<driverName>S_M_Y_hwaycop_01</driverName>
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<extraIncludes />
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<requiredExtras />
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