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Elite-Gaming-FiveM/resources/MAX-cat21/handling.meta
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2024-12-19 18:56:39 -08:00

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<?xml version="1.0"?> <!--CAROLINA STATE HIGHWAY PATROL 2022-->
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>MAX-cat21</handlingName> <!--PP V2 6X6 BEARCAT-->
<fMass value="15000.000000" />
<fInitialDragCoeff value="7.000000" />
<fPercentSubmerged value="85.000000" />
<vecCentreOfMassOffset x="0.000000" y="-0.200000" z="-0.250000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="2.000000" />
<fDriveBiasFront value="0.500000" />
<nInitialDriveGears value="5" />
<fInitialDriveForce value="0.390000" />
<fDriveInertia value="1.0000000" />
<fClutchChangeRateScaleUpShift value="7.500000" />
<fClutchChangeRateScaleDownShift value="4.500000" />
<fInitialDriveMaxFlatVel value="135.000000" />
<fBrakeForce value="0.700000" />
<fBrakeBiasFront value="0.500000" />
<fHandBrakeForce value="0.500000" />
<fSteeringLock value="28.000000" />
<fTractionCurveMax value="2.800000" />
<fTractionCurveMin value="1.800000" />
<fTractionCurveLateral value="25.500000" />
<fTractionSpringDeltaMax value="0.150000" />
<fLowSpeedTractionLossMult value="0.100000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.470000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="2.00000" />
<fSuspensionCompDamp value="1.500000" />
<fSuspensionReboundDamp value="1.400000" />
<fSuspensionUpperLimit value="0.120000" />
<fSuspensionLowerLimit value="-0.140000" />
<fSuspensionRaise value="0.010000" />
<fSuspensionBiasFront value="0.470000" />
<fAntiRollBarForce value="0.500000" />
<fAntiRollBarBiasFront value="0.470000" />
<fRollCentreHeightFront value="0.550000" />
<fRollCentreHeightRear value="0.600000" />
<fCollisionDamageMult value="0.700000" />
<fWeaponDamageMult value="0.000000" />
<fDeformationDamageMult value="0.250000" />
<fEngineDamageMult value="0.400000" />
<fPetrolTankVolume value="60.000000" />
<fOilVolume value="4.500000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="-0.100000" />
<fSeatOffsetDistZ value="0.100000" />
<nMonetaryValue value="150000" />
<strModelFlags>440010</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_WATER_CANNON</Item>
<Item>VEHICLE_WEAPON_AKULA_TURRET_DUAL</Item>
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
8
8
8
</WeaponSeats>
<WeaponVehicleModType>
<Item>VMT_ROOF</Item>
<Item>VMT_ROOF</Item>
<Item />
</WeaponVehicleModType>
<fTurretSpeed content="float_array">
10.000000
10.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
-0.900000
-0.900000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.707000
0.707000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
-1.707000
-1.707000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
0.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
-0.080000
-0.080000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>