311 lines
14 KiB
Plaintext
311 lines
14 KiB
Plaintext
<?xml version="1.0" encoding="UTF-8"?>
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<CWeaponInfoBlob>
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<SlotNavigateOrder>
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<Item>
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<WeaponSlots>
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<Item>
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<OrderNumber value="357" />
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<Entry>SLOT_FLAMETHROWER</Entry>
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</Item>
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</WeaponSlots>
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</Item>
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<Item>
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<WeaponSlots>
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<Item>
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<OrderNumber value="357" />
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<Entry>SLOT_FLAMETHROWER</Entry>
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</Item>
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</WeaponSlots>
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</Item>
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</SlotNavigateOrder>
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<SlotBestOrder>
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<WeaponSlots>
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<Item>
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<OrderNumber value="282" />
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<Entry>SLOT_FLAMETHROWER</Entry>
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</Item>
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</WeaponSlots>
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</SlotBestOrder>
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<TintSpecValues />
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<FiringPatternAliases />
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<UpperBodyFixupExpressionData />
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<AimingInfos />
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<Infos>
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<Item>
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<Infos>
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<Item type="CAmmoInfo">
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<Name>AMMO_FLAMETHROWER</Name>
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<Model />
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<Audio />
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<Slot />
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<AmmoMax value="250" />
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<AmmoMax50 value="1000" />
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<AmmoMax100 value="9999" />
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<AmmoMaxMP value="250" />
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<AmmoMax50MP value="1000" />
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<AmmoMax100MP value="9999" />
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<AmmoFlags />
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</Item>
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</Infos>
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</Item>
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<Item>
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<Infos>
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<Item type="CWeaponInfo">
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<Name>WEAPON_FLAMETHROWER</Name>
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<Model>w_mg_flamethrower</Model>
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<Audio>AUDIO_ITEM_VEHICLE_WEAPON_FLAMETHROWER</Audio>
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<Slot>SLOT_FLAMETHROWER</Slot>
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<DamageType>BULLET</DamageType>
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<Explosion>
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<Default>DONTCARE</Default>
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<HitCar>DONTCARE</HitCar>
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<HitTruck>DONTCARE</HitTruck>
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<HitBike>DONTCARE</HitBike>
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<HitBoat>DONTCARE</HitBoat>
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<HitPlane>DONTCARE</HitPlane>
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</Explosion>
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<FireType>VOLUMETRIC_PARTICLE</FireType>
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<WheelSlot>WHEEL_HEAVY</WheelSlot>
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<Group>GROUP_HEAVY</Group>
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<AmmoInfo ref="AMMO_FLAMETHROWER" />
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<AimingInfo ref="MINIGUN" />
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<ClipSize value="15000" />
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<AccuracySpread value="1.000000" />
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<AccurateModeAccuracyModifier value="0.500000" />
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<RunAndGunAccuracyModifier value="2.000000" />
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<RunAndGunAccuracyMinOverride value="-1.000000" />
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<RecoilAccuracyMax value="1.000000" />
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<RecoilErrorTime value="3.000000" />
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<RecoilRecoveryRate value="1.000000" />
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<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
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<MinHeadShotDistanceAI value="1000.000000" />
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<MaxHeadShotDistanceAI value="1000.000000" />
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<HeadShotDamageModifierAI value="1000.000000" />
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<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
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<MinHeadShotDistancePlayer value="5.000000" />
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<MaxHeadShotDistancePlayer value="40.000000" />
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<HeadShotDamageModifierPlayer value="18.000000" />
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<Damage value="175.000000" />
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<DamageTime value="0.000000" />
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<DamageTimeInVehicle value="0.000000" />
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<DamageTimeInVehicleHeadShot value="0.000000" />
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<HitLimbsDamageModifier value="0.500000" />
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<NetworkHitLimbsDamageModifier value="0.800000" />
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<LightlyArmouredDamageModifier value="0.750000" />
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<VehicleDamageModifier value="1.000000" />
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<Force value="400.000000" />
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<ForceHitPed value="200.000000" />
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<ForceHitVehicle value="5000.000000" />
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<ForceHitFlyingHeli value="5000.000000" />
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<OverrideForces />
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<ForceMaxStrengthMult value="1.000000" />
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<ForceFalloffRangeStart value="0.000000" />
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<ForceFalloffRangeEnd value="50.000000" />
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<ForceFalloffMin value="1.000000" />
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<ProjectileForce value="0.000000" />
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<FragImpulse value="2000.000000" />
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<Penetration value="0.100000" />
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<VerticalLaunchAdjustment value="0.000000" />
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<DropForwardVelocity value="0.000000" />
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<Speed value="2000.000000" />
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<BulletsInBatch value="1" />
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<BatchSpread value="0.000000" />
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<ReloadTimeMP value="-1.000000" />
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<ReloadTimeSP value="-1.000000" />
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<VehicleReloadTime value="-1.000000" />
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<AnimReloadRate value="1.000000" />
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<BulletsPerAnimLoop value="1" />
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<TimeBetweenShots value="0.000000" />
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<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
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<SpinUpTime value="0.000000" />
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<SpinTime value="0.000000" />
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<SpinDownTime value="0.000000" />
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<AlternateWaitTime value="-1.000000" />
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<BulletBendingNearRadius value="0.000000" />
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<BulletBendingFarRadius value="0.750000" />
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<BulletBendingZoomedRadius value="0.375000" />
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<FirstPersonBulletBendingNearRadius value="0.000000" />
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<FirstPersonBulletBendingFarRadius value="0.000000" />
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<FirstPersonBulletBendingZoomedRadius value="0.000000" />
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<Fx>
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<EffectGroup>WEAPON_EFFECT_GROUP_FLAMETHROWER</EffectGroup>
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<FlashFx>muz_nd_weapon_flamethrower_looping</FlashFx>
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<FlashFxAlt />
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<FlashFxFP />
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<FlashFxFPAlt />
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<MuzzleSmokeFx />
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<MuzzleSmokeFxFP />
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<MuzzleSmokeFxMinLevel value="0.000000" />
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<MuzzleSmokeFxIncPerShot value="0.000000" />
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<MuzzleSmokeFxDecPerSec value="0.000000" />
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<MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
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<ShellFx />
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<ShellFxFP />
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<TracerFx />
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<PedDamageHash>BulletLarge</PedDamageHash>
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<TracerFxChanceSP value="0.600000" />
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<TracerFxChanceMP value="0.800000" />
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<TracerFxIgnoreCameraIntersection value="false" />
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<FlashFxChanceSP value="1.000000" />
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<FlashFxChanceMP value="1.000000" />
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<FlashFxAltChance value="0.000000" />
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<FlashFxScale value="1.000000" />
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<FlashFxLightEnabled value="false" />
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<FlashFxLightCastsShadows value="false" />
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<FlashFxLightOffsetDist value="0.200000" />
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<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
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<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
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<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
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<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
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<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
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<GroundDisturbFxEnabled value="false" />
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<GroundDisturbFxDist value="5.000000" />
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<GroundDisturbFxNameDefault />
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<GroundDisturbFxNameSand />
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<GroundDisturbFxNameDirt />
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<GroundDisturbFxNameWater />
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<GroundDisturbFxNameFoliage />
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</Fx>
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<InitialRumbleDuration value="50" />
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<InitialRumbleIntensity value="0.100000" />
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<InitialRumbleIntensityTrigger value="0.100000" />
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<RumbleDuration value="50" />
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<RumbleIntensity value="0.100000" />
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<RumbleIntensityTrigger value="0.100000" />
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<RumbleDamageIntensity value="1.000000" />
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<InitialRumbleDurationFps value="0" />
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<InitialRumbleIntensityFps value="0.000000" />
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<RumbleDurationFps value="0" />
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<RumbleIntensityFps value="0.000000" />
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<NetworkPlayerDamageModifier value="1.000000" />
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<NetworkPedDamageModifier value="1.000000" />
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<NetworkHeadShotPlayerDamageModifier value="1.500000" />
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<LockOnRange value="0.000000" />
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<WeaponRange value="100.000000" />
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<BulletDirectionOffsetInDegrees value="0.000000" />
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<BulletDirectionPitchOffset value="0.000000" />
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<BulletDirectionPitchHomingOffset value="0.000000" />
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<AiSoundRange value="200.000000" />
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<AiPotentialBlastEventRange value="-1.000000" />
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<DamageFallOffRangeMin value="500.000000" />
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<DamageFallOffRangeMax value="500.000000" />
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<DamageFallOffModifier value="1.000000" />
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<VehicleWeaponHash />
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<DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
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<CoverCameraHash>HIP_AIM_IN_COVER_CAMERA</CoverCameraHash>
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<CoverReadyToFireCameraHash />
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<RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
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<CinematicShootingCameraHash />
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<AlternativeOrScopedCameraHash />
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<RunAndGunAlternativeOrScopedCameraHash />
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<CinematicShootingAlternativeOrScopedCameraHash />
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<CameraFov value="45.000000" />
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<FirstPersonScopeFov value="45.00000"/>
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<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonScopeOffset x="0.00000" y="0.0000" z="0.0000" />
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<FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000" />
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<FirstPersonScopeRotationOffset x="0.00000" y="0.0000" z="0.0000" />
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<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
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<FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="-0.2" />
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<FirstPersonAsThirdPersonRNGOffset x="-0.10" y="0.000000" z="-0.2" />
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<FirstPersonAsThirdPersonLTOffset x="-0.02500" y="0.000000" z="-0.15000" />
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<FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
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<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
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<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
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<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
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<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
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<ZoomFactorForAccurateMode value="1.300000" />
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<RecoilShakeHash>MINIGUN_RECOIL_SHAKE</RecoilShakeHash>
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<RecoilShakeHashFirstPerson>FPS_MINIGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
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<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
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<MinTimeBetweenRecoilShakes value="100" />
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<RecoilShakeAmplitude value="0.666000" />
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<ExplosionShakeAmplitude value="-1.000000" />
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<IkRecoilDisplacement value="0.0" />
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<IkRecoilDisplacementScope value="0.0" />
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<IkRecoilDisplacementScaleBackward value="1.0" />
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<IkRecoilDisplacementScaleVertical value="0.4" />
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<ReticuleHudPosition x="0.000000" y="0.000000" />
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<AimOffsetMin x="0.325000" y="0.150000" z="0.000000" />
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<AimProbeLengthMin value="0.325000" />
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<AimOffsetMax x="0.300000" y="0.150000" z="0.300000" />
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<AimProbeLengthMax value="0.300000" />
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<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
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<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
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<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
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<AimOffsetEndPosMinFPSIdle x="-0.184000" y="0.612000" z="-0.405000" />
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<AimOffsetEndPosMedFPSIdle x="-0.198000" y="0.639000" z="0.616000" />
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<AimOffsetEndPosMaxFPSIdle x="-0.19700" y="-0.396000" z="0.887000" />
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<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.169000" />
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<AimOffsetMaxFPSLT x="0.148000" y="0.125000" z="0.509000" />
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<AimOffsetMinFPSRNG x="0.180000" y="0.231000" z="0.169000" />
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<AimOffsetMaxFPSRNG x="0.148000" y="0.125000" z="0.509000" />
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<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
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<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
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<TorsoAimOffset x="-1.000000" y="0.550000" />
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<TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
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<LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
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<ReticuleMinSizeStanding value="0.600000" />
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<ReticuleMinSizeCrouched value="0.500000" />
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<ReticuleScale value="0.300000" />
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<ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
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<FirstPersonReticuleStyleHash />
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<PickupHash>PICKUP_WEAPON_FLAMETHROWER</PickupHash>
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<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
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<HumanNameHash>WT_FLAMETHROWER</HumanNameHash>
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<MovementModeConditionalIdle>MMI_MiniGun</MovementModeConditionalIdle>
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<StatName>FLAMETH</StatName>
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<KnockdownCount value="-1" />
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<KillshotImpulseScale value="1.000000" />
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<NmShotTuningSet>Mini</NmShotTuningSet>
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<AttachPoints>
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<Item>
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<AttachBone>WAPClip</AttachBone>
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<Components>
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<Item>
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<Name>COMPONENT_MINIGUN_CLIP_01</Name>
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<Default value="true" />
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</Item>
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</Components>
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</Item>
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</AttachPoints>
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<GunFeedBone />
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<TargetSequenceGroup />
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<WeaponFlags>CarriedInHand Automatic Gun CanFreeAim Heavy TwoHanded UsableOnFoot ForceEjectShellAfterFiring StaticReticulePosition AllowEarlyExitFromFireAnimAfterBulletFired ForceEjectShellAfterFiring Scary ForcesActionMode DisableCombatRoll DisableStealth DisableFPSScope UseFPSAimIK UseFPSSecondaryMotion ApplyVehicleDamageToEngine HideReticule UseWeaponRangeForTargetProbe</WeaponFlags>
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<TintSpecValues ref="TINT_DEFAULT" />
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<FiringPatternAliases ref="NULL" />
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<ReloadUpperBodyFixupExpressionData ref="default" />
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<AmmoDiminishingRate value="0" />
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<AimingBreathingAdditiveWeight value="1.000000" />
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<FiringBreathingAdditiveWeight value="1.000000" />
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<StealthAimingBreathingAdditiveWeight value="0.000000" />
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<StealthFiringBreathingAdditiveWeight value="0.000000" />
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<AimingLeanAdditiveWeight value="1.000000" />
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<FiringLeanAdditiveWeight value="1.000000" />
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<StealthAimingLeanAdditiveWeight value="0.000000" />
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<StealthFiringLeanAdditiveWeight value="0.000000" />
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<ExpandPedCapsuleRadius value="0.000000" />
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<AudioCollisionHash />
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<HudDamage value="50" />
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<HudSpeed value="40" />
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<HudCapacity value="100" />
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<HudAccuracy value="60" />
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<HudRange value="100" />
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</Item>
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</Infos>
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</Item>
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<Item>
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<Infos />
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</Item>
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<Item>
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<Infos />
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</Item>
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</Infos>
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<VehicleWeaponInfos />
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<WeaponGroupDamageForArmouredVehicleGlass />
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<Name>DLC - Flamethrower</Name>
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</CWeaponInfoBlob> |