Files
Elite-Gaming-FiveM/resources/Traffic-Menu/client/jaymenu.lua
T
2021-12-03 01:05:09 +00:00

939 lines
33 KiB
Lua

--[[
!!!WARNING!!!
HORRIBLE, STUPID, HACKY AND PREFORMANCE DEGRADING CODE AHEAD
PROCEED WITH CAUTION
]]
RequestStreamedTextureDict("CommonMenu")
JayMenu = { }
-- Options
JayMenu.debug = false
-- Local variables
local menus = { }
local keys = {
up = 172,
down = 173,
left = 174,
right = 175,
select = 176,
back = 177,
mup = 181,
mdown = 180,
}
local optionCount = 0
local currentKey = nil
local currentDesc = nil
local currentMenu = nil
local menuWidth = 0.23
local titleHeight = 0.09
local titleYOffset = 0.02
local titleScale = 1.0
local buttonHeight = 0.038
local buttonFont = 0
local buttonScale = 0.365
local buttonTextXOffset = 0.005
local buttonTextYOffset = 0.005
local continuity = {}
local function HudColourToTable(r,g,b,a) return { r, g, b, a or 255 } end
-- Local functions
local function debugPrint(text)
if JayMenu.debug then
Citizen.Trace('[JayMenu] '..tostring(text))
end
end
local function setMenuProperty(id, property, value)
if id and menus[id] then
menus[id][property] = value
debugPrint(id..' menu property changed: { '..tostring(property)..', '..tostring(value)..' }')
end
end
local function isMenuVisible(id)
if id and menus[id] then
return menus[id].visible
else
return false
end
end
--[[local function setMenuVisible(id, visible, holdCurrent)
if id and menus[id] then
setMenuProperty(id, 'visible', visible)
if not holdCurrent and menus[id] then
setMenuProperty(id, 'currentOption', 1)
end
if visible then
if id ~= currentMenu and isMenuVisible(currentMenu) then
setMenuVisible(currentMenu, false)
end
currentMenu = id
end
end
end]]
local function setMenuVisible(id, visible, holdCurrent)
if id and menus[id] then
setMenuProperty(id, 'visible', visible)
if visible then
if id ~= currentMenu and isMenuVisible(currentMenu) then
setMenuVisible(currentMenu, false, true)
else
setMenuProperty(id, 'currentOption', 1)
end
currentMenu = id
end
end
end
function drawText(text, x, y, font, color, scale, center, shadow, alignRight)
BeginTextCommandDisplayText("STRING")
if color then
SetTextColour(color[1], color[2], color[3], color[4])
else
SetTextColour(255, 255, 255, 255)
end
SetTextFont(font)
SetTextScale(scale, scale)
if shadow then
SetTextDropShadow(2, 2, 0, 0, 0)
end
if menus[currentMenu] then
if center then
SetTextCentre(center)
elseif alignRight then
SetTextWrap(menus[currentMenu].x, menus[currentMenu].x + menuWidth - buttonTextXOffset)
SetTextRightJustify(true)
end
end
AddTextComponentSubstringPlayerName(text)
EndTextCommandDisplayText(x, y)
end
function getLineHeight(text, font, color, scale, center, shadow, alignRight)
BeginTextCommandLineCount("STRING")
if color then
SetTextColour(color[1], color[2], color[3], color[4])
else
SetTextColour(255, 255, 255, 255)
end
SetTextFont(font)
SetTextScale(scale, scale)
if shadow then
SetTextDropShadow(2, 2, 0, 0, 0)
end
if menus[currentMenu] then
SetTextWrap(menus[currentMenu].x, menus[currentMenu].x + menuWidth - buttonTextXOffset)
if center then
SetTextCentre(center)
elseif alignRight then
SetTextRightJustify(true)
end
end
AddTextComponentSubstringPlayerName(text)
return GetTextScreenLineCount(menus[currentMenu].x, menus[currentMenu].x + menuWidth - buttonTextXOffset)
end
function drawRect(x, y, width, height, color)
DrawRect(x, y, width, height, color[1], color[2], color[3], color[4])
end
function drawSprite(textDict, sprite, x, y, scale, color)
if HasStreamedTextureDictLoaded(textDict) then
DrawSprite(textDict, sprite, x, y, 0.0265, 0.05, 0, color[1], color[2], color[3], color[4])
else
RequestStreamedTextureDict(textDict, false)
end
end
local function drawTitle()
if menus[currentMenu] then
local x = menus[currentMenu].x + menuWidth / 2
local y = menus[currentMenu].y + titleHeight / 2
if menus[currentMenu].titleFont == "!sprite!" then
local color = menus[currentMenu].titleBackgroundColor
local textDict, sprite = table.unpack(menus[currentMenu].titleColor)
--print("txd:"..textDict.." spr:"..sprite.." col:"..color.r..","..color.g..","..color.b..","..color.a)
RequestStreamedTextureDict(textDict, false)
HasStreamedTextureDictLoaded(textDict)
DrawSprite(textDict, sprite, x, y, menuWidth, titleHeight, 0, color[1], color[2], color[3], color[4])
elseif menus[currentMenu].titleFont == "~sprite~" then
local color = menus[currentMenu].titleBackgroundColor
local textDict, sprite = table.unpack(menus[currentMenu].titleColor)
--print("txd:"..textDict.." spr:"..sprite.." col:"..color.r..","..color.g..","..color.b..","..color.a)
RequestStreamedTextureDict(textDict, false)
HasStreamedTextureDictLoaded(textDict)
DrawSprite(textDict, sprite, x, y, menuWidth, titleHeight, 0, color[1], color[2], color[3], color[4])
drawText(menus[currentMenu].title, x, y - titleHeight / 2 + titleYOffset, 1, {255, 255, 255, 255}, titleScale, true)
else
if HasStreamedTextureDictLoaded("CommonMenu") then
SetUiLayer(0)
DrawSprite("CommonMenu", "interaction_bgd", x, y, menuWidth, titleHeight, 0.0, 255, 255, 255, 255, 0)
end
--drawRect(x, y, menuWidth, titleHeight, menus[currentMenu].titleBackgroundColor)
drawText(menus[currentMenu].title, x, y - titleHeight / 2 + titleYOffset, menus[currentMenu].titleFont, menus[currentMenu].titleColor, titleScale, true)
end
local x,y,color,textDict,sprite = nil
end
end
-- local function drawSubTitle()
-- if menus[currentMenu] then
-- local x = menus[currentMenu].x + (menuWidth / 2)
-- local y = menus[currentMenu].y + (titleHeight + buttonHeight / 2)
-- local subTitleColor = { r = menus[currentMenu].titleBackgroundColor.r, g = menus[currentMenu].titleBackgroundColor.g, b = menus[currentMenu].titleBackgroundColor.b, a = 255 }
-- local subTitleColor = {255, 255, 255, 255}
-- drawRect(x, y, menuWidth, buttonHeight, menus[currentMenu].subTitleBackgroundColor)
-- drawText(menus[currentMenu].subTitle, menus[currentMenu].x + buttonTextXOffset, y - buttonHeight / 2 + buttonTextYOffset, buttonFont, false, buttonScale, false)
-- drawText(tostring(menus[currentMenu].currentOption)..' / '..tostring(optionCount), menus[currentMenu].x + menuWidth, y - buttonHeight / 2 + buttonTextYOffset, buttonFont, false, buttonScale, false, false, true)
-- local x,y,subTitleColor = nil
-- end
-- end
local function drawSubTitle()
if menus[currentMenu] then
local x = menus[currentMenu].x + (menuWidth / 2)
local y = menus[currentMenu].y + (titleHeight + buttonHeight / 2)
local subtitle = menus[currentMenu].subTitle
--local subTitleColor = { r = menus[currentMenu].titleBackgroundColor.r, g = menus[currentMenu].titleBackgroundColor.g, b = menus[currentMenu].titleBackgroundColor.b, a = 255 }
--local subTitleColor = {255, 255, 255, 255}
drawRect(x, y, menuWidth, buttonHeight, menus[currentMenu].subTitleBackgroundColor)
if subtitle:find("|") then
drawText(subtitle:sub(1,subtitle:find("|")-1), menus[currentMenu].x + buttonTextXOffset, y - buttonHeight / 2 + buttonTextYOffset, buttonFont, false, buttonScale, false)
drawText(subtitle:sub(subtitle:find("|")+1), menus[currentMenu].x + menuWidth, y - buttonHeight / 2 + buttonTextYOffset, buttonFont, false, buttonScale, false, false, true)
else
drawText(menus[currentMenu].subTitle, menus[currentMenu].x + buttonTextXOffset, y - buttonHeight / 2 + buttonTextYOffset, buttonFont, false, buttonScale, false)
drawText(tostring(menus[currentMenu].currentOption)..' / '..tostring(optionCount), menus[currentMenu].x + menuWidth, y - buttonHeight / 2 + buttonTextYOffset, buttonFont, false, buttonScale, false, false, true)
end
local x,y,subTitleColor = nil
end
end
local function drawDescription()
if menus[currentMenu] then
local x = menus[currentMenu].x + menuWidth / 2
local menuHeight = buttonHeight*(((optionCount <= menus[currentMenu].maxOptionCount) and optionCount or menus[currentMenu].maxOptionCount + 1) + 1)
local lines = getLineHeight(currentDesc, buttonFont, menus[currentMenu].menuTextColor, buttonScale, false, true)
local descriptionHeight = lines*(buttonTextYOffset*5) + buttonTextYOffset*2
local descriptionY = descriptionHeight/2
local y = menus[currentMenu].y + titleHeight + menuHeight + descriptionHeight/2 + buttonTextYOffset
local dividerY = y - descriptionHeight/2 + buttonTextYOffset/2
if HasStreamedTextureDictLoaded("CommonMenu") then
SetUiLayer(0)
DrawRect(x, dividerY, menuWidth, buttonTextYOffset, 0, 0, 0, 255)
DrawSprite("CommonMenu", "Gradient_Bgd", x, y, menuWidth, descriptionHeight, 0.0, 255, 255, 255, 220, 0)
drawText(currentDesc, menus[currentMenu].x + buttonTextXOffset, y - descriptionY + buttonTextYOffset, buttonFont, menus[currentMenu].menuTextColor, buttonScale, false, true)
else
RequestStreamedTextureDict("CommonMenu")
end
x,y,menuHeight = nil
end
end
local function drawMenuBackground()
if menus[currentMenu] then
local x = menus[currentMenu].x + menuWidth / 2
local menuHeight = buttonHeight*( (optionCount <= menus[currentMenu].maxOptionCount) and optionCount or menus[currentMenu].maxOptionCount )
local y = menus[currentMenu].y + titleHeight + buttonHeight + menuHeight / 2
if HasStreamedTextureDictLoaded("CommonMenu") then
SetUiLayer(0)
DrawSprite("CommonMenu", "Gradient_Bgd", x, y, menuWidth, menuHeight, 0.0, 255, 255, 255, 255, 0)
else
RequestStreamedTextureDict("CommonMenu")
end
local x,y,menuHeight = nil
end
end
local function drawArrows()
local x = menus[currentMenu].x + menuWidth / 2
local menuHeight = buttonHeight*(menus[currentMenu].maxOptionCount+1)
local y = menus[currentMenu].y + titleHeight + menuHeight + buttonHeight/2
if HasStreamedTextureDictLoaded("CommonMenu") then
local colour = menus[currentMenu].subTitleBackgroundColor
drawRect(x, y, menuWidth, buttonHeight, {colour[1], colour[2], colour[3], 182})
DrawSprite("CommonMenu", "shop_arrows_upanddown", x, y, 0.0265, 0.05, 0.0, 255, 255, 255, 255, 0)
else
RequestStreamedTextureDict("CommonMenu")
end
local x,menuHeight,y,color = nil
end
local function drawButton(text, subText)
local x = menus[currentMenu].x + menuWidth / 2
local multiplier = nil
if menus[currentMenu].currentOption <= menus[currentMenu].maxOptionCount and optionCount <= menus[currentMenu].maxOptionCount then
multiplier = optionCount
elseif optionCount > menus[currentMenu].currentOption - menus[currentMenu].maxOptionCount and optionCount <= menus[currentMenu].currentOption then
multiplier = optionCount - (menus[currentMenu].currentOption - menus[currentMenu].maxOptionCount)
end
if multiplier then
local y = menus[currentMenu].y + titleHeight + buttonHeight + (buttonHeight * multiplier) - buttonHeight / 2
local backgroundColor = nil
local textColor = nil
local subTextColor = nil
local shadow = false
if menus[currentMenu].currentOption == optionCount and text ~= "" then
backgroundColor = menus[currentMenu].menuFocusBackgroundColor
textColor = menus[currentMenu].menuFocusTextColor
subTextColor = menus[currentMenu].menuFocusTextColor
else
backgroundColor = menus[currentMenu].menuBackgroundColor
textColor = menus[currentMenu].menuTextColor
subTextColor = menus[currentMenu].menuSubTextColor
shadow = true
end
if text ~= "!!separator!!" then
if menus[currentMenu].currentOption == optionCount and HasStreamedTextureDictLoaded("CommonMenu") then
SetUiLayer(1)
DrawSprite("CommonMenu", "Gradient_Nav", x, y, menuWidth, buttonHeight, 0.0, 255, 255, 255, 255, 0)
end
--drawRect(x, y, menuWidth, buttonHeight, backgroundColor)
drawText(text, menus[currentMenu].x + buttonTextXOffset, y - (buttonHeight / 2) + buttonTextYOffset, buttonFont, textColor, buttonScale, false, shadow)
if subText then
drawText(subText, menus[currentMenu].x + buttonTextXOffset, y - buttonHeight / 2 + buttonTextYOffset, buttonFont, subTextColor, buttonScale, false, shadow, true)
end
end
end
local x,y,backgroundColor,textColor,subTextColor,shadow,multiplier = nil
end
local function drawDisabledButton(text, subText)
local x = menus[currentMenu].x + menuWidth / 2
local multiplier = nil
if menus[currentMenu].currentOption <= menus[currentMenu].maxOptionCount and optionCount <= menus[currentMenu].maxOptionCount then
multiplier = optionCount
elseif optionCount > menus[currentMenu].currentOption - menus[currentMenu].maxOptionCount and optionCount <= menus[currentMenu].currentOption then
multiplier = optionCount - (menus[currentMenu].currentOption - menus[currentMenu].maxOptionCount)
end
if multiplier then
local y = menus[currentMenu].y + titleHeight + buttonHeight + (buttonHeight * multiplier) - buttonHeight / 2
local backgroundColor = menus[currentMenu].menuBackgroundColor
local textColor = HudColourToTable(GetHudColour(5))
local subTextColor = HudColourToTable(GetHudColour(5))
local shadow = false
--[[if menus[currentMenu].currentOption == optionCount and HasStreamedTextureDictLoaded("CommonMenu") then
SetUiLayer(1)
DrawSprite("CommonMenu", "Gradient_Nav", x, y, menuWidth, buttonHeight, 0.0, 255, 255, 255, 255, 0)
end]]
--drawRect(x, y, menuWidth, buttonHeight, backgroundColor)
drawText(text, menus[currentMenu].x + buttonTextXOffset, y - (buttonHeight / 2) + buttonTextYOffset, buttonFont, textColor, buttonScale, false, shadow)
if subText then
drawText(subText, menus[currentMenu].x + buttonTextXOffset, y - buttonHeight / 2 + buttonTextYOffset, buttonFont, subTextColor, buttonScale, false, shadow, true)
end
end
local x,y,backgroundColor,textColor,subTextColor,shadow,multiplier = nil
end
local function drawSpriteButton(text, textDict, sprite, focusSprite)
local x = menus[currentMenu].x + menuWidth / 2
local multiplier = nil
if menus[currentMenu].currentOption <= menus[currentMenu].maxOptionCount and optionCount <= menus[currentMenu].maxOptionCount then
multiplier = optionCount
elseif optionCount > menus[currentMenu].currentOption - menus[currentMenu].maxOptionCount and optionCount <= menus[currentMenu].currentOption then
multiplier = optionCount - (menus[currentMenu].currentOption - menus[currentMenu].maxOptionCount)
end
if multiplier then
local y = menus[currentMenu].y + titleHeight + buttonHeight + (buttonHeight * multiplier) - buttonHeight / 2
local backgroundColor = nil
local textColor = nil
local subTextColor = nil
local shadow = false
if menus[currentMenu].currentOption == optionCount then
backgroundColor = menus[currentMenu].menuFocusBackgroundColor
textColor = menus[currentMenu].menuFocusTextColor
subTextColor = menus[currentMenu].menuFocusTextColor
else
backgroundColor = menus[currentMenu].menuBackgroundColor
textColor = menus[currentMenu].menuTextColor
subTextColor = menus[currentMenu].menuSubTextColor
shadow = true
end
if menus[currentMenu].currentOption == optionCount and HasStreamedTextureDictLoaded("CommonMenu") then
SetUiLayer(1)
DrawSprite("CommonMenu", "Gradient_Nav", x, y, menuWidth, buttonHeight, 0.0, 255, 255, 255, 255, 0)
end
drawText(text, menus[currentMenu].x + buttonTextXOffset, y - (buttonHeight / 2) + buttonTextYOffset, buttonFont, textColor, buttonScale, false, shadow)
if textDict and sprite then
if focusSprite then
if menus[currentMenu].currentOption == optionCount then
SetUiLayer(2)
drawSprite(textDict, focusSprite, menus[currentMenu].x + menuWidth - buttonTextXOffset*2 , y - buttonHeight / 2 + (buttonTextYOffset*3.75), buttonScale, menus[currentMenu].menuSubTextColor)
else
SetUiLayer(2)
drawSprite(textDict, sprite, menus[currentMenu].x + menuWidth - buttonTextXOffset*2 , y - buttonHeight / 2 + (buttonTextYOffset*3.75), buttonScale, subTextColor)
end
else
SetUiLayer(2)
drawSprite(textDict, sprite, menus[currentMenu].x + menuWidth - buttonTextXOffset*2 , y - buttonHeight / 2 + (buttonTextYOffset*3.75), buttonScale, subTextColor)
end
end
end
local x,y,backgroundColor,textColor,subTextColor,shadow,multiplier = nil
end
local function stopConflictingInputs()
-- isolates menu navigation buttons and stops jumping, weapon selection and opening of the pause menu
for _,key in pairs(keys) do
SetInputExclusive(0, key)
end
DisableControlAction(0, 22, true)
DisableControlAction(0, 37, true)
DisableControlAction(0, 38, true)
DisableControlAction(0, 200, true)
end
-- API
function JayMenu.CreateMenu(id, title, closeCallback)
-- Default settings
menus[id] = { }
menus[id].title = title
menus[id].subTitle = 'INTERACTION MENU'
menus[id].visible = false
menus[id].previousMenu = nil
menus[id].aboutToBeClosed = false
-- Top left corner
menus[id].x = 0.0145
menus[id].y = 0.075
menus[id].currentOption = 1
menus[id].maxOptionCount = 12
menus[id].titleFont = 1
menus[id].titleColor = {255, 255, 255, 255}
menus[id].titleBackgroundColor = {255, 255, 255, 255}
menus[id].menuTextColor = {255, 255, 255, 255}
menus[id].menuSubTextColor = {255, 255, 255, 255}
menus[id].menuFocusTextColor = {0, 0, 0, 255}
menus[id].menuFocusBackgroundColor = {245, 245, 245, 255}
menus[id].menuBackgroundColor = {0, 0, 0, 160}
menus[id].subTitleBackgroundColor = {menus[id].menuBackgroundColor[1], menus[id].menuBackgroundColor[2], menus[id].menuBackgroundColor[3], 255 }
menus[id].buttonPressedSound = { name = "SELECT", set = "HUD_FRONTEND_DEFAULT_SOUNDSET" } --https://pastebin.com/0neZdsZ5
menus[id].closeCallback = closeCallback or function() return true end
debugPrint(tostring(id)..' menu created')
end
function JayMenu.CreateSubMenu(id, parent, subTitle, closeCallback)
if menus[parent] then
JayMenu.CreateMenu(id, menus[parent].title)
-- Well it's copy constructor like :)
if subTitle then
setMenuProperty(id, 'subTitle', string.upper(subTitle))
else
setMenuProperty(id, 'subTitle', string.upper(menus[parent].subTitle))
end
setMenuProperty(id, 'previousMenu', parent)
setMenuProperty(id, 'x', menus[parent].x)
setMenuProperty(id, 'y', menus[parent].y)
setMenuProperty(id, 'maxOptionCount', menus[parent].maxOptionCount)
setMenuProperty(id, 'titleFont', menus[parent].titleFont)
setMenuProperty(id, 'titleColor', menus[parent].titleColor)
setMenuProperty(id, 'titleBackgroundColor', menus[parent].titleBackgroundColor)
setMenuProperty(id, 'menuTextColor', menus[parent].menuTextColor)
setMenuProperty(id, 'menuSubTextColor', menus[parent].menuSubTextColor)
setMenuProperty(id, 'menuFocusTextColor', menus[parent].menuFocusTextColor)
setMenuProperty(id, 'menuFocusBackgroundColor', menus[parent].menuFocusBackgroundColor)
setMenuProperty(id, 'menuBackgroundColor', menus[parent].menuBackgroundColor)
setMenuProperty(id, 'subTitleBackgroundColor', menus[parent].subTitleBackgroundColor)
setMenuProperty(id, 'closeCallback', closeCallback or function() return true end)
-- :(
else
debugPrint('Failed to create '..tostring(id)..' submenu: '..tostring(parent)..' parent menu doesn\'t exist')
end
end
function JayMenu.CurrentMenu()
return currentMenu
end
function JayMenu.MenuTable()
return menus
end
function JayMenu.OpenMenu(id)
if id and menus[id] then
PlaySoundFrontend(-1, "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
setMenuVisible(id, true)
-- continuity.lastPedWeapon = GetCurrentPedWeapon(PlayerPedId())
-- SetPedCurrentWeaponVisible(PlayerPedId(), false, true)
debugPrint(tostring(id)..' menu opened')
else
debugPrint('Failed to open '..tostring(id)..' menu: it doesn\'t exist')
end
end
function JayMenu.IsMenuOpened(id)
return isMenuVisible(id)
end
function JayMenu.IsAnyMenuOpened()
for id, _ in pairs(menus) do
if isMenuVisible(id) then return true end
end
return false
end
function JayMenu.IsAnyMenuWithTitleOpened(subtitle)
for id, v in pairs(menus) do
if isMenuVisible(id) then
if v.title == subtitle then
return true
end
end
end
return false
end
function JayMenu.IsMenuAboutToBeClosed()
if menus[currentMenu] then
return menus[currentMenu].aboutToBeClosed
else
return false
end
end
function JayMenu.IsThisMenuAboutToBeClosed(id)
if menus[id] then
return menus[id].aboutToBeClosed
else
return false
end
end
function JayMenu.CloseMenu()
if menus[currentMenu] then
if menus[currentMenu].aboutToBeClosed then
menus[currentMenu].aboutToBeClosed = false
setMenuVisible(currentMenu, false)
debugPrint(tostring(currentMenu)..' menu closed')
PlaySoundFrontend(-1, "QUIT", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
optionCount = 0
currentMenu = nil
currentKey = nil
currentDesc = nil
-- keep continuity
if continuity.lastPedWeapon then
SetCurrentPedWeapon(PlayerPedId(), continuity.lastPedWeapon, true)
end
continuity = {}
Citizen.CreateThread(function()
while IsDisabledControlPressed(0, 200) or IsDisabledControlJustReleased(0, 200) do
Citizen.Wait(0)
DisableControlAction(0, 200, true)
end
end)
else
if menus[currentMenu].closeCallback() then
menus[currentMenu].aboutToBeClosed = true
debugPrint(tostring(currentMenu)..' menu about to be closed')
end
end
end
end
function JayMenu.Button(text, subText)
local buttonText = text
if subText then
buttonText = '{ '..tostring(buttonText)..', '..tostring(subText)..' }'
end
if menus[currentMenu] then
optionCount = optionCount + 1
local isCurrent = menus[currentMenu].currentOption == optionCount
drawButton(text, subText)
if isCurrent then
if text == "!!separator!!" then
if IsDisabledControlPressed(0, keys.up) then
menus[currentMenu].currentOption = menus[currentMenu].currentOption - 1
elseif IsDisabledControlPressed(0, keys.down) then
menus[currentMenu].currentOption = menus[currentMenu].currentOption + 1
end
elseif currentKey == keys.select then
if text ~= "" then PlaySoundFrontend(-1, menus[currentMenu].buttonPressedSound.name, menus[currentMenu].buttonPressedSound.set, true) end
debugPrint(buttonText..' button pressed')
return true, isCurrent
elseif currentKey == keys.left or currentKey == keys.right then
if text ~= "" then PlaySoundFrontend(-1, "NAV_LEFT_RIGHT", "HUD_FRONTEND_DEFAULT_SOUNDSET", true) end
end
end
return false, isCurrent
else
debugPrint('Failed to create '..buttonText..' button: '..tostring(currentMenu)..' menu doesn\'t exist')
return false
end
local buttonText,isCurrent = nil
end
function JayMenu.DisabledButton(text, subText)
local buttonText = text
if subText then
buttonText = '{ '..tostring(buttonText)..', '..tostring(subText)..' }'
end
if menus[currentMenu] then
optionCount = optionCount + 1
local isCurrent = menus[currentMenu].currentOption == optionCount
drawDisabledButton(text ~= "!!separator!!" and text or "", subText)
if isCurrent then
if IsDisabledControlPressed(0, 172) then
menus[currentMenu].currentOption = menus[currentMenu].currentOption - 1
elseif IsDisabledControlPressed(0, 173) then
menus[currentMenu].currentOption = menus[currentMenu].currentOption + 1
end
end
return false, isCurrent
else
debugPrint('Failed to create '..buttonText..' button: '..tostring(currentMenu)..' menu doesn\'t exist')
return false
end
local buttonText,isCurrent = nil
end
function JayMenu.SpriteButton(text, textDict, sprite, focusSprite)
local buttonText = text
if menus[currentMenu] then
optionCount = optionCount + 1
local isCurrent = menus[currentMenu].currentOption == optionCount
drawSpriteButton(text, textDict, sprite, focusSprite)
if isCurrent then
if currentKey == keys.select then
PlaySoundFrontend(-1, menus[currentMenu].buttonPressedSound.name, menus[currentMenu].buttonPressedSound.set, true)
debugPrint(buttonText..' button pressed')
return true, isCurrent
elseif currentKey == keys.left or currentKey == keys.right then
PlaySoundFrontend(-1, "NAV_LEFT_RIGHT", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
end
end
return false, isCurrent
else
debugPrint('Failed to create '..buttonText..' button: '..tostring(currentMenu)..' menu doesn\'t exist')
return false, isCurrent
end
local buttonText,isCurrent = nil
end
function JayMenu.SpriteMenuButton(text, textDict, sprite, focusSprite, id)
if menus[id] then
local clicked, hovered = JayMenu.SpriteButton(text, textDict, sprite, focusSprite)
if clicked then
setMenuVisible(currentMenu, false)
setMenuVisible(id, true, true)
end
return clicked, hovered
else
debugPrint('Failed to create '..tostring(text)..' menu button: '..tostring(id)..' submenu doesn\'t exist')
end
local clicked,hovered = nil
end
function JayMenu.ComboBox(text, items, currentIndex, selectedIndex, callback, displaycb)
local itemsCount = #items
local isCurrent = menus[currentMenu].currentOption == (optionCount + 1)
local getDisplayText = displaycb or (function(t) return tostring(t or "") end)
local selectedItem = getDisplayText(items[currentIndex])
if itemsCount > 1 and isCurrent then
selectedItem = '← '..selectedItem..' →'
end
if JayMenu.Button(text, selectedItem) then
selectedIndex = currentIndex
callback(currentIndex, selectedIndex)
return true,isCurrent
elseif isCurrent then
if currentKey == keys.left then
if currentIndex > 1 then currentIndex = currentIndex - 1 else currentIndex = itemsCount end
elseif currentKey == keys.right then
if currentIndex < itemsCount then currentIndex = currentIndex + 1 else currentIndex = 1 end
end
else
currentIndex = selectedIndex
end
callback(currentIndex, selectedIndex)
-- local itemsCount,isCurrent,getDisplayText,selectedItem = nil
return false, isCurrent
end
function JayMenu.MenuButton(text, id, secondtext)
if menus[id] then
local clicked, hovered = JayMenu.Button(text, (secondtext and secondtext or "→"))
if clicked then
setMenuVisible(currentMenu, false)
setMenuVisible(id, true, true)
return true, true
end
return false, hovered
else
debugPrint('Failed to create '..tostring(text)..' menu button: '..tostring(id)..' submenu doesn\'t exist')
end
return false, false
end
function JayMenu.SwitchMenu(id)
setMenuVisible(currentMenu, false)
setMenuVisible(id, true, true)
end
function JayMenu.SetDescription(text)
currentDesc = tostring(text)
end
function JayMenu.CheckBox(text, bool, callback)
--[[local checked = '~r~Off'
if bool then
checked = '~g~On'
end]]
local sprite = bool and "shop_box_tick" or "shop_box_blank"
local focusSprite = bool and "shop_box_tickb" or "shop_box_blankb"
if JayMenu.SpriteButton(text, "commonmenu", sprite, focusSprite) then
bool = not bool
debugPrint(tostring(text)..' checkbox changed to '..tostring(bool))
callback(bool)
return true
end
local sprite,focusSprite = nil
return false
end
function JayMenu.Display()
if isMenuVisible(currentMenu) and not IsPauseMenuActive() then
stopConflictingInputs()
if menus[currentMenu].aboutToBeClosed then
JayMenu.CloseMenu()
else
ClearAllHelpMessages()
drawTitle()
drawSubTitle()
if currentDesc then
drawDescription()
end
drawMenuBackground()
if optionCount > menus[currentMenu].maxOptionCount then
drawArrows()
end
currentKey = nil
currentDesc = nil
if IsDisabledControlJustPressed(0, keys.down) or IsDisabledControlJustPressed(0, keys.mdown) then
PlaySoundFrontend(-1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
if menus[currentMenu].currentOption < optionCount then
menus[currentMenu].currentOption = menus[currentMenu].currentOption + 1
else
menus[currentMenu].currentOption = 1
end
elseif IsDisabledControlJustPressed(0, keys.up) or IsDisabledControlJustPressed(0, keys.mup) then
PlaySoundFrontend(-1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
if menus[currentMenu].currentOption > 1 then
menus[currentMenu].currentOption = menus[currentMenu].currentOption - 1
else
menus[currentMenu].currentOption = optionCount
end
elseif IsDisabledControlJustPressed(0, keys.left) then
currentKey = keys.left
elseif IsDisabledControlJustPressed(0, keys.right) then
currentKey = keys.right
elseif IsDisabledControlJustPressed(0, keys.select) then
currentKey = keys.select
elseif IsDisabledControlJustPressed(0, keys.back) then
if menus[menus[currentMenu].previousMenu] then
PlaySoundFrontend(-1, "BACK", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
menus[currentMenu].closeCallback()
setMenuVisible(menus[currentMenu].previousMenu, true)
else
JayMenu.CloseMenu()
end
end
optionCount = 0
end
end
end
function JayMenu.SetMenuWidth(id, width)
setMenuProperty(id, 'width', width)
end
function JayMenu.SetMenuX(id, x)
setMenuProperty(id, 'x', x)
end
function JayMenu.SetMenuY(id, y)
setMenuProperty(id, 'y', y)
end
function JayMenu.SetMenuMaxOptionCountOnScreen(id, count)
setMenuProperty(id, 'maxOptionCount', count)
end
function JayMenu.SetTitleColor(id, r, g, b, a)
setMenuProperty(id, 'titleColor', { r, g, b, a or menus[id].titleColor[4] })
end
function JayMenu.SetTitleBackgroundColor(id, r, g, b, a)
setMenuProperty(id, 'titleBackgroundColor', { r, g, b, a or menus[id].titleBackgroundColor[4] })
end
function JayMenu.UseSpriteAsBackground(id, textDict, sprite, r, g, b, a, stillDrawText)
if stillDrawText then setMenuProperty(id, 'titleFont', "~sprite~") else setMenuProperty(id, 'titleFont', "!sprite!") end
setMenuProperty(id, 'titleColor', {textDict, sprite})
setMenuProperty(id, 'titleBackgroundColor', { r, g, b, a or menus[id].titleBackgroundColor[4] })
end
function JayMenu.SetSubTitle(id, text)
setMenuProperty(id, 'subTitle', string.upper(text))
end
function JayMenu.SetMenuBackgroundColor(id, r, g, b, a)
setMenuProperty(id, 'menuBackgroundColor', { r, g, b, a or menus[id].menuBackgroundColor[4] })
end
function JayMenu.SetMenuTextColor(id, r, g, b, a)
setMenuProperty(id, 'menuTextColor', { r, g, b, a or menus[id].menuTextColor[4] })
end
function JayMenu.SetMenuSubTextColor(id, r, g, b, a)
setMenuProperty(id, 'menuSubTextColor', { r, g, b, a or menus[id].menuSubTextColor[4] })
end
function JayMenu.SetMenuFocusColor(id, r, g, b, a)
setMenuProperty(id, 'menuFocusColor', { r, g, b, a or menus[id].menuFocusColor[4] })
end
function JayMenu.SetMenuButtonPressedSound(id, name, set)
setMenuProperty(id, 'buttonPressedSound', { ['name'] = name, ['set'] = set })
end