206 lines
6.9 KiB
Lua
206 lines
6.9 KiB
Lua
return {
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['lspd'] = {
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ballisticShield = {
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enabled = true,
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model = `prop_ballistic_shield`,
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backPosition = {
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bone = 23553,
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position = vector3(0.10, -0.20, 0.0),
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rotation = vector3(0.0, 90.0, 0.0),
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rotationOrder = 0
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},
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holdPosition = {
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bone = 36029,
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position = vector3(0.0, -0.05, -0.10),
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rotation = vector3(-30.0, 180.0, 40.0),
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rotationOrder = 0
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}
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},
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options = {
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['Patrol'] = {
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health = 200, -- Default health is 200 for MP peds.
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armor = 100,
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weapons = {
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{
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weapon = `WEAPON_COMBATPISTOL`,
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components = {
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`COMPONENT_AT_PI_FLSH`
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}
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},
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{
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weapon = `WEAPON_STUNGUN`,
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components = {}
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},
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{
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weapon = `WEAPON_FLASHLIGHT`,
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components = {}
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},
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{
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weapon = `WEAPON_NIGHTSTICK`,
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components = {}
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},
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{
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weapon = `WEAPON_FLAREGUN`,
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components = {}
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},
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{
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weapon = `WEAPON_PUMPSHOTGUN`,
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components = {
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`COMPONENT_AT_AR_FLSH`
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}
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}
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}
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},
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['SWAT'] = {
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health = 200, -- Default health is 200 for MP peds.
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armor = 100,
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weapons = {
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{
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weapon = `WEAPON_COMBATPISTOL`,
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components = {
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`COMPONENT_AT_PI_FLSH`
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}
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},
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{
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weapon = `WEAPON_SMG`,
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components = {
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`COMPONENT_AT_AR_FLSH`,
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`COMPONENT_SMG_CLIP_02`,
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`COMPONENT_AT_SCOPE_MACRO_02`,
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}
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},
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{
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weapon = `WEAPON_CARBINERIFLE`,
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components = {
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`COMPONENT_AT_AR_FLSH`,
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`COMPONENT_CARBINERIFLE_CLIP_02`,
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`COMPONENT_AT_SCOPE_MEDIUM`
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}
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},
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{
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weapon = `WEAPON_SNIPERRIFLE`,
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components = {}
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}
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}
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},
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['Detective'] = {
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health = 200, -- Default health is 200 for MP peds.
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armor = 100,
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weapons = {
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{
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weapon = `WEAPON_COMBATPISTOL`,
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components = {
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`COMPONENT_AT_PI_FLSH`
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}
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},
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{
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weapon = `WEAPON_FLASHLIGHT`,
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components = {}
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}
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}
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}
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}
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},
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['bcso'] = {
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ballisticShield = {
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enabled = true,
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model = `prop_ballistic_shield`,
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backPosition = {
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bone = 23553,
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position = vector3(0.10, -0.20, 0.0),
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rotation = vector3(0.0, 90.0, 0.0),
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rotationOrder = 0
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},
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holdPosition = {
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bone = 36029,
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position = vector3(0.0, -0.05, -0.10),
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rotation = vector3(-30.0, 180.0, 40.0),
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rotationOrder = 0
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}
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},
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options = {
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['Patrol'] = {
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health = 200, -- Default health is 200 for MP peds.
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armor = 100,
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weapons = {
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{
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weapon = `WEAPON_COMBATPISTOL`,
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components = {
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`COMPONENT_AT_PI_FLSH`
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}
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},
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{
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weapon = `WEAPON_STUNGUN`,
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components = {}
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},
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{
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weapon = `WEAPON_FLASHLIGHT`,
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components = {}
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},
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{
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weapon = `WEAPON_NIGHTSTICK`,
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components = {}
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},
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{
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weapon = `WEAPON_FLAREGUN`,
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components = {}
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},
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{
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weapon = `WEAPON_PUMPSHOTGUN`,
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components = {
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`COMPONENT_AT_AR_FLSH`
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}
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}
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}
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},
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['SRT'] = {
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health = 200, -- Default health is 200 for MP peds.
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armor = 100,
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weapons = {
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{
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weapon = `WEAPON_COMBATPISTOL`,
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components = {
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`COMPONENT_AT_PI_FLSH`
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}
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},
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{
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weapon = `WEAPON_SMG`,
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components = {
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`COMPONENT_AT_AR_FLSH`,
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`COMPONENT_SMG_CLIP_02`,
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`COMPONENT_AT_SCOPE_MACRO_02`,
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}
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},
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{
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weapon = `WEAPON_CARBINERIFLE`,
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components = {
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`COMPONENT_AT_AR_FLSH`,
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`COMPONENT_CARBINERIFLE_CLIP_02`,
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`COMPONENT_AT_SCOPE_MEDIUM`
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}
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},
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{
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weapon = `WEAPON_SNIPERRIFLE`,
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components = {}
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}
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}
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},
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['Detective'] = {
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health = 200, -- Default health is 200 for MP peds.
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armor = 100,
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weapons = {
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{
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weapon = `WEAPON_COMBATPISTOL`,
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components = {
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`COMPONENT_AT_PI_FLSH`
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}
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},
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{
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weapon = `WEAPON_FLASHLIGHT`,
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components = {}
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}
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}
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}
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}
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},
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} |