Files
Elite-Gaming-FiveM/resources/scully_lawenforcement/data/loadouts.lua
T
2025-08-22 10:27:48 -07:00

206 lines
6.9 KiB
Lua

return {
['lspd'] = {
ballisticShield = {
enabled = true,
model = `prop_ballistic_shield`,
backPosition = {
bone = 23553,
position = vector3(0.10, -0.20, 0.0),
rotation = vector3(0.0, 90.0, 0.0),
rotationOrder = 0
},
holdPosition = {
bone = 36029,
position = vector3(0.0, -0.05, -0.10),
rotation = vector3(-30.0, 180.0, 40.0),
rotationOrder = 0
}
},
options = {
['Patrol'] = {
health = 200, -- Default health is 200 for MP peds.
armor = 100,
weapons = {
{
weapon = `WEAPON_COMBATPISTOL`,
components = {
`COMPONENT_AT_PI_FLSH`
}
},
{
weapon = `WEAPON_STUNGUN`,
components = {}
},
{
weapon = `WEAPON_FLASHLIGHT`,
components = {}
},
{
weapon = `WEAPON_NIGHTSTICK`,
components = {}
},
{
weapon = `WEAPON_FLAREGUN`,
components = {}
},
{
weapon = `WEAPON_PUMPSHOTGUN`,
components = {
`COMPONENT_AT_AR_FLSH`
}
}
}
},
['SWAT'] = {
health = 200, -- Default health is 200 for MP peds.
armor = 100,
weapons = {
{
weapon = `WEAPON_COMBATPISTOL`,
components = {
`COMPONENT_AT_PI_FLSH`
}
},
{
weapon = `WEAPON_SMG`,
components = {
`COMPONENT_AT_AR_FLSH`,
`COMPONENT_SMG_CLIP_02`,
`COMPONENT_AT_SCOPE_MACRO_02`,
}
},
{
weapon = `WEAPON_CARBINERIFLE`,
components = {
`COMPONENT_AT_AR_FLSH`,
`COMPONENT_CARBINERIFLE_CLIP_02`,
`COMPONENT_AT_SCOPE_MEDIUM`
}
},
{
weapon = `WEAPON_SNIPERRIFLE`,
components = {}
}
}
},
['Detective'] = {
health = 200, -- Default health is 200 for MP peds.
armor = 100,
weapons = {
{
weapon = `WEAPON_COMBATPISTOL`,
components = {
`COMPONENT_AT_PI_FLSH`
}
},
{
weapon = `WEAPON_FLASHLIGHT`,
components = {}
}
}
}
}
},
['bcso'] = {
ballisticShield = {
enabled = true,
model = `prop_ballistic_shield`,
backPosition = {
bone = 23553,
position = vector3(0.10, -0.20, 0.0),
rotation = vector3(0.0, 90.0, 0.0),
rotationOrder = 0
},
holdPosition = {
bone = 36029,
position = vector3(0.0, -0.05, -0.10),
rotation = vector3(-30.0, 180.0, 40.0),
rotationOrder = 0
}
},
options = {
['Patrol'] = {
health = 200, -- Default health is 200 for MP peds.
armor = 100,
weapons = {
{
weapon = `WEAPON_COMBATPISTOL`,
components = {
`COMPONENT_AT_PI_FLSH`
}
},
{
weapon = `WEAPON_STUNGUN`,
components = {}
},
{
weapon = `WEAPON_FLASHLIGHT`,
components = {}
},
{
weapon = `WEAPON_NIGHTSTICK`,
components = {}
},
{
weapon = `WEAPON_FLAREGUN`,
components = {}
},
{
weapon = `WEAPON_PUMPSHOTGUN`,
components = {
`COMPONENT_AT_AR_FLSH`
}
}
}
},
['SRT'] = {
health = 200, -- Default health is 200 for MP peds.
armor = 100,
weapons = {
{
weapon = `WEAPON_COMBATPISTOL`,
components = {
`COMPONENT_AT_PI_FLSH`
}
},
{
weapon = `WEAPON_SMG`,
components = {
`COMPONENT_AT_AR_FLSH`,
`COMPONENT_SMG_CLIP_02`,
`COMPONENT_AT_SCOPE_MACRO_02`,
}
},
{
weapon = `WEAPON_CARBINERIFLE`,
components = {
`COMPONENT_AT_AR_FLSH`,
`COMPONENT_CARBINERIFLE_CLIP_02`,
`COMPONENT_AT_SCOPE_MEDIUM`
}
},
{
weapon = `WEAPON_SNIPERRIFLE`,
components = {}
}
}
},
['Detective'] = {
health = 200, -- Default health is 200 for MP peds.
armor = 100,
weapons = {
{
weapon = `WEAPON_COMBATPISTOL`,
components = {
`COMPONENT_AT_PI_FLSH`
}
},
{
weapon = `WEAPON_FLASHLIGHT`,
components = {}
}
}
}
}
},
}