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Elite-Gaming-FiveM/resources/scully_lawenforcement/metas/weaponanimations.meta
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2025-06-06 16:57:29 -07:00

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<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponAnimationsSets>
<WeaponAnimationsSets>
<Item key="Default">
<WeaponAnimations>
<Item key="WEAPON_PLIERS">
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash/>
<CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@melee_1h</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash>move_strafe_melee_unarmed</MotionStrafingClipSetHash>
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash>move_strafe@knife</MotionStrafingUpperBodyClipSetHash>
<WeaponClipSetHash>melee@holster</WeaponClipSetHash>
<WeaponClipSetStreamedHash/>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth/>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash/>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash>melee@knife@streamed_core</MeleeClipSetHash>
<MeleeVariationClipSetHash>melee@knife@streamed_variations</MeleeVariationClipSetHash>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash/>
<FallUpperbodyClipSetHash/>
<FromStrafeTransitionUpperBodyClipSetHash/>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000"/>
<AnimBlindFireRateModifier value="0.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="false"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
</Item>
</WeaponAnimations>
</Item>
<Item key="FirstPerson">
<Fallback>Default</Fallback>
<WeaponAnimations>
<Item key="WEAPON_PLIERS">
<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
<CoverMovementClipSetHash/>
<CoverMovementExtraClipSetHash/>
<CoverAlternateMovementClipSetHash/>
<CoverWeaponClipSetHash>Cover_Wpn_Melee1h</CoverWeaponClipSetHash>
<MotionClipSetHash>weapons@first_person@aim_idle@generic@melee@knife@shared@core</MotionClipSetHash>
<MotionFilterHash>BothArms_filter</MotionFilterHash>
<MotionCrouchClipSetHash/>
<MotionStrafingClipSetHash>move_strafe_melee_unarmed_fps</MotionStrafingClipSetHash>
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
<MotionStrafingUpperBodyClipSetHash>move_strafe@melee_knife_fps</MotionStrafingUpperBodyClipSetHash>
<WeaponClipSetHash>weapons@first_person@aim_idle@generic@melee@knife@shared@core</WeaponClipSetHash>
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@pistol@pistol_str</WeaponClipSetStreamedHash>
<WeaponClipSetHashInjured/>
<WeaponClipSetHashStealth/>
<WeaponClipSetHashHiCover/>
<AlternativeClipSetWhenBlocked/>
<ScopeWeaponClipSet/>
<AlternateAimingStandingClipSetHash/>
<AlternateAimingCrouchingClipSetHash/>
<FiringVariationsStandingClipSetHash/>
<FiringVariationsCrouchingClipSetHash/>
<AimTurnStandingClipSetHash/>
<AimTurnCrouchingClipSetHash/>
<MeleeClipSetHash>melee@knife@streamed_core_fps</MeleeClipSetHash>
<MeleeVariationClipSetHash>melee@knife@streamed_variations</MeleeVariationClipSetHash>
<MeleeTauntClipSetHash/>
<MeleeSupportTauntClipSetHash/>
<MeleeStealthClipSetHash/>
<ShellShockedClipSetHash>reaction@shellshock@unarmed</ShellShockedClipSetHash>
<JumpUpperbodyClipSetHash/>
<FallUpperbodyClipSetHash/>
<FromStrafeTransitionUpperBodyClipSetHash/>
<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
<AnimFireRateModifier value="1.000000"/>
<AnimBlindFireRateModifier value="0.000000"/>
<AnimWantingToShootFireRateModifier value="-1.000000"/>
<UseFromStrafeUpperBodyAimNetwork value="false"/>
<AimingDownTheBarrel value="true"/>
<WeaponSwapData ref="SWAP_DEFAULT"/>
<AimGrenadeThrowNormalClipsetHash/>
<AimGrenadeThrowAlternateClipsetHash/>
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@melee@knife@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@melee@one_handed@shared@core</WeaponClipSetHashForClone>
<FPSFidgetClipsetHashes>
<Item>weapons@first_person@aim_idle@p_m_zero@melee@knife@fidgets@a</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@melee@knife@fidgets@b</Item>
<Item>weapons@first_person@aim_idle@p_m_zero@melee@knife@fidgets@c</Item>
</FPSFidgetClipsetHashes>
</Item>
</WeaponAnimations>
</Item>
</WeaponAnimationsSets>
</CWeaponAnimationsSets>