197 lines
8.4 KiB
Lua
197 lines
8.4 KiB
Lua
return {
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weaponPliers = 'Cutting Pliers',
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breakCuffsCommand = 'breakcuffs',
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breakCuffsInfo = 'Use cutting pliers to break off cuffs',
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dutyCommand = 'duty',
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dutyInfo = 'Toggle your duty status',
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dutyAlert = 'Press ~INPUT_PICKUP~ to go %s',
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onduty = '~g~on duty~w~',
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offduty = '~r~off duty~w~',
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bacCommand = 'setBAC',
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bacInfo = 'Set your blood alcohol content',
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bacCommandParam = 'percentage',
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bacParamInfo = 'Number between 0.00 - 0.40',
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bacInvalid = 'Invalid BAC value. Please enter a number between 0.00 and 0.40.',
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bacValueSet = 'BAC value set to %.2f!',
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menuCommand = 'leomenu',
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keybindLabel = 'LEO Menu',
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departmentCommand = 'department',
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departmentInfo = 'Change your current department',
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departmentCommandParam = 'department',
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departmentParamInfo = 'Department name: %s',
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departmentInvalid = 'Invalid or missing department name',
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departmentInvalidPermissions = 'You do not have permission to join this department',
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departmentOffDutyFirst = 'You must go off-duty before changing your department!',
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departmentChanged = 'You changed your department',
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mainMenuTitle = 'LEO Menu',
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mainMenuDescription = 'Department:~w~ ~italic~%s',
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checkInfoTitle = 'Check Information',
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nameCheck = 'Name Check',
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nameCheckDescription = 'Run a name check in the CAD',
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nameCheckInputTitle = 'What name would you like to check?',
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nameCheckResult = 'Name check result:',
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nameLabel = 'Name: %s',
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dobLabel = 'Date of Birth: %s',
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genderLabel = 'Gender: %s',
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addressLabel = 'Address: %s',
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hairColorLabel = 'Hair Color: %s',
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raceLabel = 'Race: %s',
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buildLabel = 'Build: %s',
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occupationLabel = 'Occupation: %s',
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statusLabel = 'Status: %s',
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warrantLabel = 'Warrant: %s',
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permitInformationTitle = 'Permit Information',
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driversLicenseLabel = 'Drivers License: %s',
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weaponsLicenseLabel = 'Weapons License: %s',
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huntingLicenseLabel = 'Hunting License: %s',
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fishingLicenseLabel = 'Fishing License: %s',
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commercialLicenseLabel = 'Commercial License: %s',
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boatingLicenseLabel = 'Boating License: %s',
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aviationLicenseLabel = 'Aviation License: %s',
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medicalInformationTitle = 'Medical Information',
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bloodTypeLabel = 'Blood Type: %s',
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emergencyContactLabel = 'Emergency Contact: %s',
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allergiesLabel = 'Allergies: %s',
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medicationLabel = 'Medication: %s',
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plateCheck = 'Plate Check',
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plateCheckDescription = 'Run a plate check in the CAD',
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plateCheckInputTitle = 'What plate would you like to check?',
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plateCheckResult = 'Plate check result:',
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plateLabel = 'Plate: %s',
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ownerLabel = 'Owner: %s',
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makemodelLabel = 'Make/Model: %s',
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vehcolorLabel = 'Color: %s',
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insuranceLabel = 'Insurance: %s',
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regstateLabel = 'Registration State: %s',
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flagsLabel = 'Flags: %s',
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noResultsFound = 'No results found!',
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playerOptionsTitle = 'Player Options',
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playerOptionsDescription = 'Interact with the closest player',
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searchForWeapons = 'Search For Weapons',
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searchForWeaponsDescription = 'Check if the player has any weapons',
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weaponsFound = 'Weapons found:',
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gsrTest = 'GSR Test',
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gsrTestDescription = 'Check for gunshot residue',
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gsrResults = 'Test results were %s for gunshot residue!',
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gsrPositive = '~g~positive~w~',
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gsrNegative = '~r~negative~w~',
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bacTest = 'BAC Test',
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bacTestDescription = 'Blood alcohol content test',
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bacResults = 'Blood alcohol content test results were %s',
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bacLow = '~g~%.2f%%~w~',
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bacMedium = '~o~%.2f%%~w~',
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bacHigh = '~r~%.2f%%~w~',
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cuffOptions = 'Cuff Options',
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cuffOptionsDescription = 'Soft cuff - Can Move\nHard cuff - Can\'t Move',
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removeCuffs = 'Remove Cuffs',
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softCuff = 'Soft Cuff',
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hardCuff = 'Hard Cuff',
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revive = 'Revive',
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reviveDescription = 'Bring them back to the world of the living',
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drag = 'Drag',
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dragDescription = 'Escort them pesky players who don\'t listen',
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forceSit = 'Force Sit',
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forceSitDescription = 'Make them sit down',
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placeInOutVehicle = 'Place In/Out of Vehicle',
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placeInOutVehicleDescription = 'Place them in / remove them from a vehicle',
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jailOptionsTitle = 'Jail Options',
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jail = 'Jail',
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jailDescription = 'Jail the closest player',
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jailInputTitleMins = 'How long would you like to jail in minutes',
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jailInputTitleSecs = 'How long would you like to jail in seconds',
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unjail = 'Unjail',
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unjailDescription = 'Unjail a player by ID',
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unjailInputTitle = 'What is the ID of the player to unjail?',
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propSpawnerTitle = 'Prop Spawner',
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propControls = '~INPUT_FRONTEND_ACCEPT~ Place\n~INPUT_FRONTEND_LEFT~ Rotate Left\n~INPUT_FRONTEND_RIGHT~ Rotate Right\n~INPUT_FRONTEND_RRIGHT~ Cancel',
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deleteProp = 'Delete Prop',
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deletePropDescription = 'Delete a nearby spawned prop',
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vehicleSpawnerTitle = 'Vehicle Spawner',
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deleteVehicle = 'Delete Vehicle',
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deleteVehicleDescription = 'Delete the vehicle you are sitting in',
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loadoutOptionsTitle = 'Loadout Options',
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removeAllWeapons = 'Remove All Weapons',
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ballisticShield = 'Ballistic Shield',
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ballisticShieldDescription = 'An extra layer of protection',
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ballisticShieldOff = 'Off',
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ballisticShieldOnBack = 'On Back',
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ballisticShieldEquipped = 'Equipped',
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outfitOptionsTitle = 'Outfit Options',
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miscTitle = 'Misc',
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miscDescription = 'Miscellaneous options such as menu settings',
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rightAlignment = 'Right Alignment',
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rightAlignmentDescription = 'Toggle to switch your menu between left and right alignment',
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clickToSpawn = 'Click to spawn: %s',
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clickToSwitchOutfit = 'Click to switch outfit: %s',
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shotsFired = 'Shots Fired',
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washGSR = 'Press ~INPUT_PICKUP~ to wash off gunshot residue',
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washedGSR = 'You washed off the gunshot residue',
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noPlayersNearby = 'No players nearby!',
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noVehiclesNearby = 'No vehicles nearby!',
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noPropsNearby = 'No props nearby!',
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unknown = 'Unknown',
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needToCuffFirst = 'You need to cuff them first!',
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cantReviveRightNow = 'You can\'t revive right now!',
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cuffEscape = '~w~Press ~b~[%s]~w~ to escape',
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jailedForMins = 'You have been jailed for %s minute(s)!',
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jailedForSecs = 'You have been jailed for %s second(s)!',
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jailTimeRemaining = '~b~Time Remaining: ~w~%s %s',
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jailMins = 'minute(s)',
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jailSecs = 'second(s)',
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jailReleased = 'You have been released, don\'t be getting into anymore trouble out there!',
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jailNoEscape = 'You have been sent back to jail, do not try to escape again!',
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jailNoVehicles = 'You are not allowed vehicles inside prison!',
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jailJob = 'Press ~INPUT_PICKUP~ to work',
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jailJobCooldown = 'Please wait before doing this again',
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jailWork = 'Jail Work',
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quickBindSoftCuffCommand = 'quickbind-softcuff',
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quickBindHardCuffCommand = 'quickbind-hardcuff',
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quickBindDragCommand = 'quickbind-drag',
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tackleCommand = 'tackle',
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tackleInfo = 'Tackle (LEO)',
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panicCommand = 'panic',
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panicInfo = 'Send a distress signal',
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panicButton = 'Panic Button',
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send911Command = '911',
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send911Info = 'Send an alert to available law enforcement',
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send911Param = 'message',
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send911ParamInfo = 'Why do you require law enforcement?',
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send911Call = '911 Call',
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waitBeforeSending = 'Please wait before trying to send another 911 call!',
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logTitle = 'Law Enforcement Logs',
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logOnDuty = '**Player:** %s | %s\n**Status: 10-41**',
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logOffDuty = '**Player:** %s | %s\n**Status: 10-42**\n**Duration:** %s',
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logActionTackle = '**Player:** %s | %s\n**Target:** %s | %s\n**Action:** Tackled Player',
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logActionCuffed = '**Player:** %s | %s\n**Target:** %s | %s\n**Action:** Cuffed / Uncuffed Player',
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logActionVehicle = '**Player:** %s | %s\n**Target:** %s | %s\n**Action:** Placed Player In / Out Vehicle',
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logActionDrag = '**Player:** %s | %s\n**Target:** %s | %s\n**Action:** Dragged / Undragged Player',
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logActionJailed = '**Player:** %s | %s\n**Target:** %s | %s\n**Action:** Jailed Player',
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logActionUnjailed = '**Player:** %s | %s\n**Target:** %s | %s\n**Action:** Unjailed Player',
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logActionRevive = '**Player:** %s | %s\n**Target:** %s | %s\n**Action:** Revived',
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forcedOffDutyForAFKWarning = 'If you do not move soon you will be forced off-duty due to being AFK!',
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forcedOffDutyForAFK = 'You are not off-duty due to being AFK!',
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cheaterChangedStatebag = 'Attempted to change a restricted statebag.',
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cheaterTriggeredEvent = 'Attempted to trigger a restricted event.'
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} |