687 lines
29 KiB
Lua
687 lines
29 KiB
Lua
ConfigHose = {
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-- @ https://docs.fivem.net/docs/game-references/controls/#controls
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Keys = {
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Interact = 38, -- E
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SwitchDecalTypeKey = 47,-- G
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ShootHose = 24, -- INPUT_ATTACK
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DropHose = 38, -- E
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PickupHose = 47, -- G
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IncreasePressure = 172, -- Arrow Up
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DecreasePressure = 173, -- Arrow Down
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},
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HoseModel = `WEAPON_HOSE`,
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EnablePositioningCommand = false,
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-- This enables the /findhosepositioning command to help you find the right vehicle offsets for either
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-- the hose connection or the supply line connection point. See our documentation for more info.
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JobCheck = {
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EnablePermissions = false, -- If set to false, all below job checks will be disabled, even if they are enabled in the config.lua
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AcePermissions = {
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Enabled = false,
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Permission = "usehose"
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},
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ESX = {
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Enabled = false,
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CheckJob = {
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Enabled = false, -- Enable this to use ESX job check
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Jobs = {"fireman"} -- A user can have any of the following jobs, allowing you to add multiple
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}
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},
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-- We've added vRP integration. All you need to do is enable it below. Then, configure if you wish to check for groups or permissions, or even both
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vRP = {
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Enabled = false,
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CheckGroup = {
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Enabled = false, -- Enable this to use vRP group check
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Groups = {"fireman"}, -- A user can have any of the following groups, meaning you can add different jobs
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},
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CheckPermission = {
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Enabled = false, -- Enable this to use vRP permission check
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Permissions = {"fireman.usehose"} -- A user can have any of the following permissions, allowing you to add multiple
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},
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},
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-- We've added QBCore integration. All you need to do is enable it below. Then, configure if you wish to check for jobs or permissions, or even both
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QBCore = {
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Enabled = false,
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CheckJob = {
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Enabled = false, -- Enable this to use QBCore job check
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Jobs = {"fireman"}, -- A user can have any of the following jobs, meaning you can add different jobs
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},
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CheckPermission = {
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Enabled = false, -- Enable this to use QBCore permission check
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Permissions = {"fireman.usehose"}, -- A user can have any of the following permissions, allowing you to add multiple
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},
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},
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-- We've added QBX integration. All you need to do is enable it below. Then, configure if you wish to check for jobs or permissions, or even both
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QBX = {
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Enabled = false,
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CheckJob = {
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Enabled = false, -- Enable this to use QBX job check
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Jobs = {"fireman"}, -- A user can have any of the following jobs, meaning you can add different jobs
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}
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},
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},
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Translations = {
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storeHoseMessage = "Press E to store hose",
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cannotStoreHoseMessage = "You can only store the hose in the vehicle you grabbed it from.",
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vehicleUnavailableMessage = "The vehicle you grabbed the hose from is no longer available.",
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grabHoseMessage = "Press E to grab hose",
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thirdEyeMessage = "Grab/Store Hose",
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grabHoseWorldInteraction = "Grab Hose",
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tankIsEmpty = "Tank is empty! Cannot shoot water!",
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maxRopes = "This vehicle has reached the maximum number of ropes.",
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waterTypeDisplay = "Hose Type ~INPUT_DETONATE~ (Water)\nPressure ~INPUT_CELLPHONE_UP~ | ~INPUT_CELLPHONE_DOWN~ ",
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foamTypeDisplay = "Hose Type ~INPUT_DETONATE~ (Foam)\nPressure ~INPUT_CELLPHONE_UP~ | ~INPUT_CELLPHONE_DOWN~ ",
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cantCarryFoam = "This vehicle cannot carry foam!",
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maximumPressure = "Maximum pressure reached!",
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minimumPressure = "Minimum pressure reached!",
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noPermission = "You do not have access to use the hose.",
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pickupHoseMessage = "Press G to pick up the hose"
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},
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Notifications = {
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Enabled = true,
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HelpTextSound = false,
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Framework = {
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QBCore = false,
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QBX = false,
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ESX = false,
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vRP = false,
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okok = false,
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}
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},
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InteractType = {
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TruckInteraction = {
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Drawtext = true,
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ScreenPrompt = false,
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WorldInteraction = false,
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ThirdEye = {
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enabled = false,
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qbTarget = false,
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oxTarget = false,
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}
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},
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},
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Rope = {
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Hose = {
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HoseropeInitialLength = 32.5, -- Initial rope length (recommended)
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HoseropeLength = 1000.0, -- Rope Max length (recommended)
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DrawMarker = true, -- Draw marker on the floor when the hose is dropped.
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GrabAnimationDict = 'anim@scripted@freemode@tunprep_ig_grab_midd@male@',
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GrabAnimationName = 'tunprep_ig_grab_midd',
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PickupAnimationDict = 'veh@common@bicycle@ds',
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PickupAnimationName = 'pickup',
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},
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-- if useBone = true, "offsets" field will be ignored; otherwise custom offsets are enabled.
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VehicleSettings = {
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[`brush`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -0.90, y = -0.02, z = -0.050 },
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{ x = 0.87, y = -0.1050, z = 0.0140 },
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{x = -0.57, y = -3.68, z = 0.0},
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},
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maxRopes = 2,
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},
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[`brushram`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -0.90, y = -0.02, z = -0.050 },
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{ x = 0.87, y = -0.1050, z = 0.0140 },
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{x = -0.57, y = -3.68, z = 0.0},
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},
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maxRopes = 2,
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},
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[`bulldog`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`enforcer`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`EnforcerEng`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`enforcerf`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`enforcerta`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`engine`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`firef350`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`firetruk13`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`hazf350tec`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`ladder6a`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`rescue6`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`rescue6a`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`rescue9e`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[` `] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`tender6`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`tender9b`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`tower6`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`mmladder`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`prescue`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`rescue1`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`walkinarrow`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`16ramcsquad`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`20Maxfdramsquad`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`20ramcsquad`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`23sierrafire`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`24rampumper`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`heavypump`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`heavyrescue`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`heavytank`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`heavywild`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`f550csquad`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`f550super6`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`lacod6`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
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offsets = {
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{ x = -1.14, y = 0.92, z = -0.1 },
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{ x = 1.11, y = 0.93, z = -0.09 },
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},
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maxRopes = 1,
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},
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[`lacofdbug`] = {
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useBone = false,
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bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
|
|
offsets = {
|
|
{ x = -1.14, y = 0.92, z = -0.1 },
|
|
{ x = 1.11, y = 0.93, z = -0.09 },
|
|
},
|
|
maxRopes = 1,
|
|
},
|
|
[`lacofddztrk`] = {
|
|
useBone = false,
|
|
bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
|
|
offsets = {
|
|
{ x = -1.14, y = 0.92, z = -0.1 },
|
|
{ x = 1.11, y = 0.93, z = -0.09 },
|
|
},
|
|
maxRopes = 1,
|
|
},
|
|
[`lacofdeng`] = {
|
|
useBone = false,
|
|
bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
|
|
offsets = {
|
|
{ x = -1.14, y = 0.92, z = -0.1 },
|
|
{ x = 1.11, y = 0.93, z = -0.09 },
|
|
},
|
|
maxRopes = 1,
|
|
},
|
|
[`lacofdfoam`] = {
|
|
useBone = false,
|
|
bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
|
|
offsets = {
|
|
{ x = -1.14, y = 0.92, z = -0.1 },
|
|
{ x = 1.11, y = 0.93, z = -0.09 },
|
|
},
|
|
maxRopes = 1,
|
|
},
|
|
[`lacofdpat`] = {
|
|
useBone = false,
|
|
bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
|
|
offsets = {
|
|
{ x = -1.14, y = 0.92, z = -0.1 },
|
|
{ x = 1.11, y = 0.93, z = -0.09 },
|
|
},
|
|
maxRopes = 1,
|
|
},
|
|
[`lacofdrs`] = {
|
|
useBone = false,
|
|
bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
|
|
offsets = {
|
|
{ x = -1.14, y = 0.92, z = -0.1 },
|
|
{ x = 1.11, y = 0.93, z = -0.09 },
|
|
},
|
|
maxRopes = 1,
|
|
},
|
|
[`lacofdsup`] = {
|
|
useBone = false,
|
|
bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
|
|
offsets = {
|
|
{ x = -1.14, y = 0.92, z = -0.1 },
|
|
{ x = 1.11, y = 0.93, z = -0.09 },
|
|
},
|
|
maxRopes = 1,
|
|
},
|
|
[`lacofdt3`] = {
|
|
useBone = false,
|
|
bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
|
|
offsets = {
|
|
{ x = -1.14, y = 0.92, z = -0.1 },
|
|
{ x = 1.11, y = 0.93, z = -0.09 },
|
|
},
|
|
maxRopes = 1,
|
|
},
|
|
[`lacofdtrlr`] = {
|
|
useBone = false,
|
|
bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
|
|
offsets = {
|
|
{ x = -1.14, y = 0.92, z = -0.1 },
|
|
{ x = 1.11, y = 0.93, z = -0.09 },
|
|
},
|
|
maxRopes = 1,
|
|
},
|
|
[`lacofdusartrk`] = {
|
|
useBone = false,
|
|
bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
|
|
offsets = {
|
|
{ x = -1.14, y = 0.92, z = -0.1 },
|
|
{ x = 1.11, y = 0.93, z = -0.09 },
|
|
},
|
|
maxRopes = 1,
|
|
},
|
|
[`lacofdusartrlr`] = {
|
|
useBone = false,
|
|
bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
|
|
offsets = {
|
|
{ x = -1.14, y = 0.92, z = -0.1 },
|
|
{ x = 1.11, y = 0.93, z = -0.09 },
|
|
},
|
|
maxRopes = 1,
|
|
},
|
|
[`lacofdutil`] = {
|
|
useBone = false,
|
|
bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
|
|
offsets = {
|
|
{ x = -1.14, y = 0.92, z = -0.1 },
|
|
{ x = 1.11, y = 0.93, z = -0.09 },
|
|
},
|
|
maxRopes = 1,
|
|
},
|
|
[`lafdengine`] = {
|
|
useBone = false,
|
|
bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
|
|
offsets = {
|
|
{ x = -1.14, y = 0.92, z = -0.1 },
|
|
{ x = 1.11, y = 0.93, z = -0.09 },
|
|
},
|
|
maxRopes = 1,
|
|
},
|
|
[`lafdcab`] = {
|
|
useBone = false,
|
|
bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
|
|
offsets = {
|
|
{ x = -1.14, y = 0.92, z = -0.1 },
|
|
{ x = 1.11, y = 0.93, z = -0.09 },
|
|
},
|
|
maxRopes = 1,
|
|
},
|
|
[`lafdtiller`] = {
|
|
useBone = false,
|
|
bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
|
|
offsets = {
|
|
{ x = -1.14, y = 0.92, z = -0.1 },
|
|
{ x = 1.11, y = 0.93, z = -0.09 },
|
|
},
|
|
maxRopes = 1,
|
|
},
|
|
[`redf350brush21`] = {
|
|
useBone = false,
|
|
bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
|
|
offsets = {
|
|
{ x = -1.14, y = 0.92, z = -0.1 },
|
|
{ x = 1.11, y = 0.93, z = -0.09 },
|
|
},
|
|
maxRopes = 1,
|
|
},
|
|
[`tanker_water`] = {
|
|
useBone = false,
|
|
bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
|
|
offsets = {
|
|
{ x = -1.14, y = 0.92, z = -0.1 },
|
|
{ x = 1.11, y = 0.93, z = -0.09 },
|
|
},
|
|
maxRopes = 1,
|
|
},
|
|
[`velocity`] = {
|
|
useBone = false,
|
|
bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
|
|
offsets = {
|
|
{ x = -1.14, y = 0.92, z = -0.1 },
|
|
{ x = 1.11, y = 0.93, z = -0.09 },
|
|
},
|
|
maxRopes = 1,
|
|
},
|
|
[`x3bearcat`] = {
|
|
useBone = false,
|
|
bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
|
|
offsets = {
|
|
{ x = -1.14, y = 0.92, z = -0.1 },
|
|
{ x = 1.11, y = 0.93, z = -0.09 },
|
|
},
|
|
maxRopes = 1,
|
|
},
|
|
[`x3bearcat2`] = {
|
|
useBone = false,
|
|
bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
|
|
offsets = {
|
|
{ x = -1.14, y = 0.92, z = -0.1 },
|
|
{ x = 1.11, y = 0.93, z = -0.09 },
|
|
},
|
|
maxRopes = 1,
|
|
},
|
|
[`enladder`] = {
|
|
useBone = false,
|
|
bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
|
|
offsets = {
|
|
{ x = -0.98, y = 2.4, z = -0.09 },
|
|
{ x = 0.98, y = 2.41, z = -0.07 },
|
|
},
|
|
maxRopes = 2,
|
|
},
|
|
[`fdgator`] = {
|
|
useBone = false,
|
|
bones = {}, -- to add bones do "bone_name" you can have multiple by doing "bonename", "bonename_2"
|
|
offsets = {
|
|
{ x = -0.98, y = 2.4, z = -0.09 },
|
|
{ x = 0.98, y = 2.41, z = -0.07 },
|
|
},
|
|
maxRopes = 2,
|
|
},
|
|
},
|
|
},
|
|
|
|
Decals = {
|
|
InitialPressure = 0.5, -- Starting Pressure
|
|
MaxPressure = 1.5, -- Maximum Pressure Possible
|
|
LowestPressure = 0.3, -- Minimum Pressure Possible
|
|
PressureIncrement = 0.1, -- How much the Pressure goes up / down
|
|
DecalLife = 20.0 -- How long the decals stay on the floor.
|
|
},
|
|
|
|
WaterTank = {
|
|
minWaterLevel = 1, -- Minimum water level to shoot water
|
|
waterDepletionRate = 1, -- Water depletion rate per second when shooting
|
|
MaxwaterDepletionRate = 10, -- Maximum water depletion rate -> Highest Pressure Possible will always remove this amount of water
|
|
fillRate = 150,
|
|
|
|
-- Vehicles that you can interact with should go here along with the capacity and if they can carry foam.
|
|
-- Example: [`firetruk`] = { capacity = 7000, carryFoam = true|false, fullTank = true|false },
|
|
VehicleWaterCapacities = {
|
|
[`britishladder`] = { capacity = 7000, carryFoam = true, fullTank = false },
|
|
[`britishladderels`] = { capacity = 7000, carryFoam = true, fullTank = false },
|
|
[`rearmount`] = { capacity = 5000, carryFoam = false, fullTank = false },
|
|
[`rearmountels`] = { capacity = 5000, carryFoam = false, fullTank = false },
|
|
[`lacofdrs`] = { capacity = 5000, carryFoam = false, fullTank = false },
|
|
[`lacofdsup`] = { capacity = 5000, carryFoam = false, fullTank = false },
|
|
[`x3bearcat`] = { capacity = 7000, carryFoam = true, fullTank = false },
|
|
[`hazf350tec`] = { capacity = 7000, carryFoam = true, fullTank = false },
|
|
[`enforcerf`] = { capacity = 5000, carryFoam = false, fullTank = false },
|
|
[`enladder`] = { capacity = 5000, carryFoam = false, fullTank = false },
|
|
[`ldfoam`] = { capacity = 5000, carryFoam = false, fullTank = false },
|
|
[`tower6`] = { capacity = 5000, carryFoam = false, fullTank = false },
|
|
[`tender9b`] = { capacity = 7000, carryFoam = true, fullTank = false },
|
|
[`mmladder`] = { capacity = 7000, carryFoam = true, fullTank = false },
|
|
[`24rampumper`] = { capacity = 5000, carryFoam = false, fullTank = false },
|
|
[`f550super6`] = { capacity = 5000, carryFoam = false, fullTank = false },
|
|
[`heavyrescue`] = { capacity = 5000, carryFoam = false, fullTank = false },
|
|
[`velocity`] = { capacity = 5000, carryFoam = false, fullTank = false },
|
|
|
|
|
|
|
|
}
|
|
},
|
|
|
|
experimentalFeature = {
|
|
waterPhysics = false,
|
|
}
|
|
}
|