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Elite-Gaming-FiveM/resources/MarkoMods-PoliceBundle/meta/tacticalsniper/black/weapons.meta
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2025-09-13 12:10:06 -07:00

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<?xml version="1.0" encoding="UTF-8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="300" />
<Entry>SLOT_TACTICALSNIPER</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<Infos>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_TACTICALSNIPER</Name>
<Model>markomods_tacticalsniper</Model>
<Audio>AUDIO_ITEM_SNIPERRIFLE</Audio>
<Slot>SLOT_TACTICALSNIPER</Slot>
<DamageType>BULLET</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>DELAYED_HIT</FireType>
<WheelSlot>WHEEL_SNIPER</WheelSlot>
<Group>GROUP_SNIPER</Group>
<AmmoInfo ref="AMMO_SNIPER" />
<AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
<ClipSize value="10" />
<AccuracySpread value="5.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMaxModifier value="0.500000" />
<RecoilAccuracyMax value="1.000000" />
<RecoilErrorTime value="0.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="300.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<Damage value="101.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<Force value="100.000000" />
<ForceHitPed value="170.000000" />
<ForceHitVehicle value="1500.000000" />
<ForceHitFlyingHeli value="2500.000000" />
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="100.000000" />
<ForceBack value="50.000000" />
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="75.000000" />
<ForceBack value="100.000000" />
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="750.000000" />
<Penetration value="1.000000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="5000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="2.500000" />
<AnimReloadRate value="1.000000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="1.567000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.000000" />
<BulletBendingZoomedRadius value="0.000000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_SNIPER</EffectGroup>
<FlashFx>muz_alternate_star</FlashFx>
<FlashFxAlt>muz_alternate_star</FlashFxAlt>
<MuzzleSmokeFx />
<MuzzleSmokeFxMinLevel value="0.000000" />
<MuzzleSmokeFxIncPerShot value="0.000000" />
<MuzzleSmokeFxDecPerSec value="0.000000" />
<ShellFx>eject_sniper</ShellFx>
<TracerFx>bullet_tracer</TracerFx>
<PedDamageHash>BulletLarge</PedDamageHash>
<TracerFxChanceSP value="0.150000" />
<TracerFxChanceMP value="0.750000" />
<FlashFxChanceSP value="1.000000" />
<FlashFxChanceMP value="1.000000" />
<FlashFxAltChance value="0.200000" />
<FlashFxScale value="0.500000" />
<FlashFxLightEnabled value="false" />
<FlashFxLightCastsShadows value="true" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="150" />
<InitialRumbleIntensity value="0.800000" />
<InitialRumbleIntensityTrigger value="0.850000" />
<RumbleDuration value="150" />
<RumbleIntensity value="0.800000" />
<RumbleIntensityTrigger value="0.850000" />
<RumbleDamageIntensity value="1.000000" />
<InitialRumbleDurationFps value="150" />
<InitialRumbleIntensityFps value="1.000000" />
<RumbleDurationFps value="95" />
<RumbleIntensityFps value="1.000000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.000000" />
<LockOnRange value="50.000000" />
<WeaponRange value="1500.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="1500.000000" />
<DamageFallOffRangeMax value="1500.000000" />
<DamageFallOffModifier value="0.300000" />
<VehicleWeaponHash />
<DefaultCameraHash>SNIPER_LOW_ZOOM_AIM_CAMERA</DefaultCameraHash>
<CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash>SNIPER_LOW_ZOOM_AIM_CAMERA</CoverReadyToFireCameraHash>
<RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash />
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<CameraFov value="45.000000" />
<FirstPersonScopeOffset x="0.00000" y="0.00000" z="0.00000" />
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.17500" z="-0.01500" />
<FirstPersonScopeRotationOffset x="0.00000" y="0.000000" z="0.000000" />
<FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonIdleOffset x="-0.05" y="0.000000" z="-0.025" />
<FirstPersonAsThirdPersonRNGOffset x="-0.05" y="0.000000" z="-0.025" />
<FirstPersonAsThirdPersonLTOffset x="-0.05" y="0.000000" z="-0.025" />
<FirstPersonAsThirdPersonScopeOffset x="0.11" y="0.000000" z="-0.025" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.1000000" y="0.000000" z="-0.100000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<ZoomFactorForAccurateMode value="1.000000" />
<RecoilShakeHash>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHash>
<RecoilShakeHashFirstPerson>DEFAULT_FIRST_PERSON_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
<AccuracyOffsetShakeHash />
<MinTimeBetweenRecoilShakes value="150" />
<RecoilShakeAmplitude value="0.280000" />
<ExplosionShakeAmplitude value="-1.000000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<AimOffsetMin x="0.125000" y="0.225000" z="0.600000" />
<AimProbeLengthMin value="0.590000" />
<AimOffsetMax x="0.135000" y="-0.225000" z="0.500000" />
<AimProbeLengthMax value="0.550000" />
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
<TorsoAimOffset x="-0.340000" y="0.550000" />
<TorsoCrouchedAimOffset x="0.160000" y="0.120000" />
<LeftHandIkOffset x="0.100000" y="0.050000" z="0.000000" />
<ReticuleMinSizeStanding value="0.600000" />
<ReticuleMinSizeCrouched value="0.500000" />
<ReticuleScale value="0.050000" />
<ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
<FirstPersonReticuleStyleHash>SNIPER_LARGE</FirstPersonReticuleStyleHash>
<PickupHash>PICKUP_WEAPON_TACTICALSNIPER</PickupHash>
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
<HumanNameHash>WEAPON_TACTICALSNIPER</HumanNameHash>
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
<StatName>SNIPERRFL</StatName>
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>Sniper</NmShotTuningSet>
<AttachPoints>
<Item>
<AttachBone>WAPClip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_MARKOMODS_TACTICALSNIPER_MAG_01</Name>
<Default value="true" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_TACTICALSNIPER_MAG_02</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_TACTICALSNIPER_MAG_03</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_TACTICALSNIPER_MAG_04</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPSupp</AttachBone>
<Components>
<Item>
<Name>COMPONENT_MARKOMODS_TACTICALSNIPER_MUZZLE_01</Name>
<Default value="true" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_TACTICALSNIPER_SUPPRESSOR_01</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_SHARED_SUPP_09</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_SHARED_SUPP_18</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_SHARED_SUPP_12</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_SHARED_SUPP_08</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPScop</AttachBone>
<Components>
<Item>
<Name>COMPONENT_MARKOMODS_SHARED_ZOOMSCOPE_01</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_SHARED_ZOOMSCOPE_04</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_SHARED_ZOOMSCOPE_05</Name>
<Default value="true" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_SHARED_ZOOMSCOPE_06</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_SHARED_ZOOMSCOPE_07</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_SHARED_ZOOMSCOPE_08</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_SHARED_ZOOMSCOPE_09</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_SHARED_ZOOMSCOPE_10</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_SHARED_ZOOMSCOPE_11</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPFlshLasr</AttachBone>
<Components>
<Item>
<Name>COMPONENT_MARKOMODS_SHARED_LASER_01</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_SHARED_LASER_02</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_SHARED_LASER_03</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_SHARED_LASER_07</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_SHARED_LASER_08</Name>
<Default value="false" />
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPGrip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_MARKOMODS_TACTICALSNIPER_BIPOD</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_SHARED_GRIP_01</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_SHARED_GRIP_03</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_SHARED_GRIP_08</Name>
<Default value="false" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_SHARED_GRIP_16</Name>
<Default value="false" />
</Item>
</Components>
</Item>
</AttachPoints>
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>CarriedInHand FirstPersonScope Gun CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover HasLowCoverReloads HasLowCoverSwaps UseFPSAimIK UseFPSSecondaryMotion UseFPSAnimatedRecoil DisableFPSAimForScope</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT" />
<FiringPatternAliases ref="NULL" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<AmmoDiminishingRate value="3" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="1.000000" />
<StealthFiringBreathingAdditiveWeight value="1.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="1.000000" />
<StealthFiringLeanAdditiveWeight value="1.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="96" />
<HudSpeed value="25" />
<HudCapacity value="10" />
<HudAccuracy value="70" />
<HudRange value="95" />
</Item>
</Infos>
</Item>
</Infos>
<Name>AR</Name>
</CWeaponInfoBlob>