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Elite-Gaming-FiveM/resources/MarkoMods-PoliceBundle/meta/shotgun590/weapons.meta
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2025-09-13 12:10:06 -07:00

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<?xml version="1.0" encoding="UTF-8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="300" />
<Entry>SLOT_590</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<Infos>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_590</Name>
<Model>markomods-shotgun590</Model>
<Audio>AUDIO_ITEM_PUMPSHOTGUN</Audio>
<Slot>SLOT_590</Slot>
<DamageType>BULLET</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>INSTANT_HIT</FireType>
<WheelSlot>WHEEL_SHOTGUN</WheelSlot>
<Group>GROUP_SHOTGUN</Group>
<AmmoInfo ref="AMMO_SHOTGUN" />
<AimingInfo ref="RIFLE_LO_PUMP_STRAFE" />
<ClipSize value="8" />
<AccuracySpread value="2.500000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMaxModifier value="1.000000" />
<RecoilAccuracyMax value="1.000000" />
<RecoilErrorTime value="0.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<Damage value="29.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="1.000000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<Force value="14.000000" />
<ForceHitPed value="50.000000" />
<ForceHitVehicle value="350.000000" />
<ForceHitFlyingHeli value="120.000000" />
<OverrideForces>
<Item>
<BoneTag>BONETAG_HEAD</BoneTag>
<ForceFront value="25.000000" />
<ForceBack value="20.000000" />
</Item>
<Item>
<BoneTag>BONETAG_NECK</BoneTag>
<ForceFront value="45.000000" />
<ForceBack value="20.000000" />
</Item>
<Item>
<BoneTag>BONETAG_R_CLAVICLE</BoneTag>
<ForceFront value="20.000000" />
<ForceBack value="20.000000" />
</Item>
<Item>
<BoneTag>BONETAG_L_CLAVICLE</BoneTag>
<ForceFront value="20.000000" />
<ForceBack value="20.000000" />
</Item>
</OverrideForces>
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="500.000000" />
<Penetration value="0.010000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="8" />
<BatchSpread value="0.040000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="1.000000" />
<AnimReloadRate value="1.000000" />
<BulletsPerAnimLoop value="8" />
<TimeBetweenShots value="0.800000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.000000" />
<BulletBendingZoomedRadius value="0.375000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_SHOTGUN</EffectGroup>
<FlashFx>muz_shotgun</FlashFx>
<FlashFxAlt />
<MuzzleSmokeFx>muz_smoking_barrel_shotgun</MuzzleSmokeFx>
<MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
<MuzzleSmokeFxMinLevel value="0.300000" />
<MuzzleSmokeFxIncPerShot value="0.100000" />
<MuzzleSmokeFxDecPerSec value="0.200000" />
<ShellFx>eject_shotgun</ShellFx>
<ShellFxFP>eject_shotgun_fp</ShellFxFP>
<TracerFx />
<PedDamageHash>ShotgunLarge</PedDamageHash>
<TracerFxChanceSP value="0.150000" />
<TracerFxChanceMP value="0.750000" />
<FlashFxChanceSP value="1.000000" />
<FlashFxChanceMP value="1.000000" />
<FlashFxAltChance value="0.000000" />
<FlashFxScale value="0.800000" />
<FlashFxLightEnabled value="true" />
<FlashFxLightCastsShadows value="false" />
<FlashFxLightOffsetDist value="0.000000" />
<FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
<FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
<FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
<FlashFxLightRangeMinMax x="2.00000" y="2.500000" />
<FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="200" />
<InitialRumbleIntensity value="1.000000" />
<InitialRumbleIntensityTrigger value="0.950000" />
<RumbleDuration value="200" />
<RumbleIntensity value="1.000000" />
<RumbleIntensityTrigger value="0.950000" />
<RumbleDamageIntensity value="1.000000" />
<InitialRumbleDurationFps value="250" />
<InitialRumbleIntensityFps value="1.000000" />
<RumbleDurationFps value="250" />
<RumbleIntensityFps value="0.900000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.000000" />
<LockOnRange value="35.000000" />
<WeaponRange value="40.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<AiSoundRange value="-1.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="10.000000" />
<DamageFallOffRangeMax value="40.000000" />
<DamageFallOffModifier value="0.300000" />
<VehicleWeaponHash />
<DefaultCameraHash>SHOTGUN_AIM_CAMERA</DefaultCameraHash>
<CoverCameraHash>SHOTGUN_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>SHOTGUN_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash>SHOTGUN_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<CameraFov value="45.000000" />
<FirstPersonScopeFov value="30.00000" />
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeOffset x="0.00000" y="0.1500" z="0.0180" />
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0150" />
<FirstPersonScopeRotationOffset x="-0.50000" y="0.0000" z="0.0000" />
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
<FirstPersonAsThirdPersonIdleOffset x="-0.050000" y="0.000000" z="-0.050000" />
<FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="-0.075000" />
<FirstPersonAsThirdPersonLTOffset x="0.000000" y="0.000000" z="-0.0500000" />
<FirstPersonAsThirdPersonScopeOffset x="0.050" y="0.000000" z="-0.0500000" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.1000000" y="0.000000"
z="-0.100000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<FirstPersonScopeAttachmentData>
<Item>
<Name>COMPONENT_MARKOMODS_SHARED_SCOPE_01</Name>
<FirstPersonScopeAttachmentFov value="50.000000" />
<FirstPersonScopeAttachmentOffset x="0.00000000" y="0.15000" z="-0.0170000" />
<FirstPersonScopeAttachmentRotationOffset x="-2.500000" y="0.000000" z="0.00000" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_SHARED_SCOPE_02</Name>
<FirstPersonScopeAttachmentFov value="50.000000" />
<FirstPersonScopeAttachmentOffset x="0.00000000" y="0.15000"
z="-0.0170000" />
<FirstPersonScopeAttachmentRotationOffset x="-2.500000" y="0.000000"
z="0.00000" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_SHARED_SCOPE_05</Name>
<FirstPersonScopeAttachmentFov value="50.000000" />
<FirstPersonScopeAttachmentOffset x="0.00000000" y="0.15000"
z="-0.0170000" />
<FirstPersonScopeAttachmentRotationOffset x="-2.500000" y="0.000000"
z="0.00000" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_SHARED_SCOPE_06</Name>
<FirstPersonScopeAttachmentFov value="50.000000" />
<FirstPersonScopeAttachmentOffset x="0.00000000" y="0.15000"
z="-0.0170000" />
<FirstPersonScopeAttachmentRotationOffset x="-2.500000" y="0.000000"
z="0.00000" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_SHARED_SCOPE_07</Name>
<FirstPersonScopeAttachmentFov value="50.000000" />
<FirstPersonScopeAttachmentOffset x="0.00000000" y="0.15000"
z="-0.0100000" />
<FirstPersonScopeAttachmentRotationOffset x="-2.500000" y="0.000000"
z="0.00000" />
</Item>
<Item>
<Name>COMPONENT_MARKOMODS_SHARED_SCOPE_08</Name>
<FirstPersonScopeAttachmentFov value="50.000000" />
<FirstPersonScopeAttachmentOffset x="0.00000000" y="0.15000"
z="-0.0170000" />
<FirstPersonScopeAttachmentRotationOffset x="-2.500000" y="0.000000"
z="0.00000" />
</Item>
</FirstPersonScopeAttachmentData>
<ZoomFactorForAccurateMode value="1.000000" />
<RecoilShakeHash>SHOTGUN_RECOIL_SHAKE</RecoilShakeHash>
<RecoilShakeHashFirstPerson>FPS_SHOTGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
<AccuracyOffsetShakeHash />
<MinTimeBetweenRecoilShakes value="150" />
<RecoilShakeAmplitude value="2.000000" />
<ExplosionShakeAmplitude value="-1.000000" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<AimOffsetMin x="0.225000" y="0.250500" z="0.500000" />
<AimProbeLengthMin value="0.445000" />
<AimOffsetMax x="0.185000" y="0.000000" z="0.525000" />
<AimProbeLengthMax value="0.325000" />
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
<AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
<AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
<AimOffsetEndPosMaxFPSIdle x="-0.21700" y="-0.096000" z="0.887000" />
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
<AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
<AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
<AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
<TorsoAimOffset x="-1.100000" y="0.550000" />
<TorsoCrouchedAimOffset x="0.150000" y="0.050000" />
<LeftHandIkOffset x="0.100000" y="0.000000" z="-0.050000" />
<ReticuleMinSizeStanding value="1.000000" />
<ReticuleMinSizeCrouched value="1.000000" />
<ReticuleScale value="0.000000" />
<ReticuleStyleHash>WEAPONTYPE_SHOTGUN</ReticuleStyleHash>
<FirstPersonReticuleStyleHash />
<PickupHash>PICKUP_WEAPON_590</PickupHash>
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
<HumanNameHash>WT_SG_PMP</HumanNameHash>
<MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
<StatName>590</StatName>
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>Shotgun</NmShotTuningSet>
<AttachPoints>
<Item>
<AttachBone>WAPGrip</AttachBone>
<Components>
<Item>
<Default value="true" />
<Name>COMPONENT_MARKOMODS590_GRIP_01</Name>
</Item>
<Item>
<Default value="false" />
<Name>COMPONENT_MARKOMODS590_GRIP_02</Name>
</Item>
<Item>
<Default value="false" />
<Name>COMPONENT_MARKOMODS590_GRIP_03</Name>
</Item>
<Item>
<Default value="false" />
<Name>COMPONENT_MARKOMODS590_GRIP_04</Name>
</Item>
<Item>
<Default value="false" />
<Name>COMPONENT_MARKOMODS590_GRIP_05</Name>
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPScop_2</AttachBone>
<Components>
<Item>
<Default value="true" />
<Name>COMPONENT_MARKOMODS590_MISC_01</Name>
</Item>
<Item>
<Default value="false" />
<Name>COMPONENT_MARKOMODS590_MISC_02</Name>
</Item>
<Item>
<Default value="false" />
<Name>COMPONENT_MARKOMODS590_MISC_03</Name>
</Item>
<Item>
<Default value="false" />
<Name>COMPONENT_MARKOMODS590_MISC_04</Name>
</Item>
<Item>
<Default value="false" />
<Name>COMPONENT_MARKOMODS590_MISC_05</Name>
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPStock</AttachBone>
<Components>
<Item>
<Default value="true" />
<Name>COMPONENT_MARKOMODS590_STOCK_01</Name>
</Item>
<Item>
<Default value="false" />
<Name>COMPONENT_MARKOMODS590_STOCK_02</Name>
</Item>
<Item>
<Default value="false" />
<Name>COMPONENT_MARKOMODS590_STOCK_03</Name>
</Item>
<Item>
<Default value="false" />
<Name>COMPONENT_MARKOMODS590_STOCK_04</Name>
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPScop</AttachBone>
<Components>
<Item>
<Default value="false" />
<Name>COMPONENT_MARKOMODS_SHARED_SCOPE_01</Name>
</Item>
<Item>
<Default value="false" />
<Name>COMPONENT_MARKOMODS_SHARED_SCOPE_02</Name>
</Item>
<Item>
<Default value="false" />
<Name>COMPONENT_MARKOMODS_SHARED_SCOPE_05</Name>
</Item>
<Item>
<Default value="false" />
<Name>COMPONENT_MARKOMODS_SHARED_SCOPE_06</Name>
</Item>
<Item>
<Default value="false" />
<Name>COMPONENT_MARKOMODS_SHARED_SCOPE_07</Name>
</Item>
<Item>
<Default value="false" />
<Name>COMPONENT_MARKOMODS_SHARED_SCOPE_08</Name>
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPFlsh</AttachBone>
<Components>
<Item>
<Default value="false" />
<Name>COMPONENT_MARKOMODS_SHARED_PFLASH_01</Name>
</Item>
<Item>
<Default value="false" />
<Name>COMPONENT_MARKOMODS_SHARED_PFLASH_03</Name>
</Item>
<Item>
<Default value="false" />
<Name>COMPONENT_MARKOMODS_SHARED_PFLASH_05</Name>
</Item>
<Item>
<Default value="false" />
<Name>COMPONENT_MARKOMODS_SHARED_PFLASH_06</Name>
</Item>
<Item>
<Default value="false" />
<Name>COMPONENT_MARKOMODS_SHARED_PFLASH_07</Name>
</Item>
<Item>
<Default value="false" />
<Name>COMPONENT_MARKOMODS_SHARED_PFLASH_08</Name>
</Item>
</Components>
</Item>
<Item>
<AttachBone>WAPSupp</AttachBone>
<Components>
<Item>
<Default value="false" />
<Name>COMPONENT_MARKOMODS590_SUPPRESSOR_01</Name>
</Item>
</Components>
</Item>
</AttachPoints>
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>CarriedInHand ApplyBulletForce Gun CanLockonOnFoot
CanLockonInVehicle CanFreeAim TwoHanded AnimReload AnimCrouchFire
UsableOnFoot UsableInCover NoLeftHandIKWhenBlocked AllowCloseQuarterKills
NeedsGunCockingInCover HasLowCoverReloads HasLowCoverSwaps ProcessGripAnim
TorsoIKForWeaponBlock LongWeapon UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT" />
<FiringPatternAliases ref="FIRING_PATTERN_PUMPSHOTGUN" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<AmmoDiminishingRate value="3" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="1.000000" />
<StealthFiringBreathingAdditiveWeight value="1.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="1.000000" />
<StealthFiringLeanAdditiveWeight value="0.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="67" />
<HudSpeed value="20" />
<HudCapacity value="10" />
<HudAccuracy value="30" />
<HudRange value="20" />
</Item>
</Infos>
</Item>
</Infos>
<Name>AR</Name>
</CWeaponInfoBlob>