393 lines
24 KiB
Plaintext
393 lines
24 KiB
Plaintext
<?xml version="1.0" encoding="UTF-8"?>
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<CWeaponAnimationsSets>
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<WeaponAnimationsSets>
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<Item key="Ballistic">
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<Fallback>Default</Fallback>
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<WeaponAnimations>
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<Item key="WEAPON_PM4">
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<CoverMovementClipSetHash />
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<CoverMovementExtraClipSetHash />
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<CoverAlternateMovementClipSetHash />
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<CoverWeaponClipSetHash />
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<MotionClipSetHash>move_ballistic_2h</MotionClipSetHash>
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<MotionFilterHash />
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<MotionCrouchClipSetHash />
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<MotionStrafingClipSetHash />
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<MotionStrafingStealthClipSetHash />
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<MotionStrafingUpperBodyClipSetHash />
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<WeaponClipSetHash />
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<WeaponClipSetStreamedHash />
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<WeaponClipSetHashInjured />
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<WeaponClipSetHashStealth />
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<WeaponClipSetHashHiCover />
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<AlternativeClipSetWhenBlocked />
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<ScopeWeaponClipSet />
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<AlternateAimingStandingClipSetHash />
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<AlternateAimingCrouchingClipSetHash />
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<FiringVariationsStandingClipSetHash />
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<FiringVariationsCrouchingClipSetHash />
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<AimTurnStandingClipSetHash />
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<AimTurnCrouchingClipSetHash />
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<MeleeClipSetHash />
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<MeleeVariationClipSetHash />
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<MeleeTauntClipSetHash />
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<MeleeSupportTauntClipSetHash />
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<MeleeStealthClipSetHash />
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<ShellShockedClipSetHash />
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<JumpUpperbodyClipSetHash />
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<FallUpperbodyClipSetHash />
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<FromStrafeTransitionUpperBodyClipSetHash />
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<SwapWeaponFilterHash />
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<SwapWeaponInLowCoverFilterHash />
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<AnimFireRateModifier value="1.000000" />
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<AnimBlindFireRateModifier value="1.000000" />
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<AnimWantingToShootFireRateModifier value="-1.000000" />
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<UseFromStrafeUpperBodyAimNetwork value="true" />
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<AimingDownTheBarrel value="true" />
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<WeaponSwapData ref="NULL" />
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<AimGrenadeThrowNormalClipsetHash />
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<AimGrenadeThrowAlternateClipsetHash />
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</Item>
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</WeaponAnimations>
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</Item>
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<Item key="Default">
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<WeaponAnimations>
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<Item key="WEAPON_PM4">
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<CoverMovementClipSetHash>cover@move@base@2h</CoverMovementClipSetHash>
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<CoverMovementExtraClipSetHash>cover@move@extra@2h</CoverMovementExtraClipSetHash>
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<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
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<CoverWeaponClipSetHash>Cover_Wpn_RifleLo</CoverWeaponClipSetHash>
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<MotionClipSetHash>weapons@rifle@lo@carbine</MotionClipSetHash>
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<MotionFilterHash>BothArms_filter</MotionFilterHash>
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<MotionCrouchClipSetHash />
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<MotionStrafingClipSetHash />
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<MotionStrafingStealthClipSetHash />
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<MotionStrafingUpperBodyClipSetHash />
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<WeaponClipSetHash>weapons@rifle@lo@carbine</WeaponClipSetHash>
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<WeaponClipSetStreamedHash>weapons@rifle@lo@carbine_str</WeaponClipSetStreamedHash>
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<WeaponClipSetHashInjured />
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<WeaponClipSetHashStealth>weapons@rifle@lo@carbine@stealth</WeaponClipSetHashStealth>
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<WeaponClipSetHashHiCover />
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<AlternativeClipSetWhenBlocked />
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<ScopeWeaponClipSet />
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<AlternateAimingStandingClipSetHash />
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<AlternateAimingCrouchingClipSetHash />
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<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
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<FiringVariationsCrouchingClipSetHash />
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<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
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<AimTurnCrouchingClipSetHash />
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<MeleeClipSetHash>melee@rifle@streamed_core</MeleeClipSetHash>
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<MeleeVariationClipSetHash />
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<MeleeTauntClipSetHash />
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<MeleeSupportTauntClipSetHash />
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<MeleeStealthClipSetHash />
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<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
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<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
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<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
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<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
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<SwapWeaponFilterHash />
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<SwapWeaponInLowCoverFilterHash />
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<AnimFireRateModifier value="1.000000" />
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<AnimBlindFireRateModifier value="1.000000" />
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<AnimWantingToShootFireRateModifier value="-1.000000" />
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<UseFromStrafeUpperBodyAimNetwork value="true" />
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<AimingDownTheBarrel value="true" />
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<WeaponSwapData ref="SWAP_DEFAULT" />
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<AimGrenadeThrowNormalClipsetHash>Wpn_Thrown_Grenade_Aiming_Rifle</AimGrenadeThrowNormalClipsetHash>
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<AimGrenadeThrowAlternateClipsetHash />
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</Item>
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</WeaponAnimations>
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</Item>
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<Item key="MP_F_Freemode">
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<Fallback>Gang</Fallback>
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<WeaponAnimations>
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<Item key="WEAPON_PM4">
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<CoverMovementClipSetHash />
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<CoverMovementExtraClipSetHash />
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<CoverAlternateMovementClipSetHash />
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<CoverWeaponClipSetHash />
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<MotionClipSetHash>weapons@rifle@f</MotionClipSetHash>
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<MotionFilterHash />
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<MotionCrouchClipSetHash />
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<MotionStrafingClipSetHash />
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<MotionStrafingStealthClipSetHash />
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<MotionStrafingUpperBodyClipSetHash />
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<WeaponClipSetHash />
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<WeaponClipSetStreamedHash />
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<WeaponClipSetHashInjured />
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<WeaponClipSetHashStealth />
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<WeaponClipSetHashHiCover />
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<AlternativeClipSetWhenBlocked />
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<ScopeWeaponClipSet />
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<AlternateAimingStandingClipSetHash />
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<AlternateAimingCrouchingClipSetHash />
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<FiringVariationsStandingClipSetHash />
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<FiringVariationsCrouchingClipSetHash />
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<AimTurnStandingClipSetHash />
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<AimTurnCrouchingClipSetHash />
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<MeleeClipSetHash />
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<MeleeVariationClipSetHash />
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<MeleeTauntClipSetHash />
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<MeleeSupportTauntClipSetHash />
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<MeleeStealthClipSetHash />
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<ShellShockedClipSetHash />
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<JumpUpperbodyClipSetHash />
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<FallUpperbodyClipSetHash />
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<FromStrafeTransitionUpperBodyClipSetHash />
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<SwapWeaponFilterHash />
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<SwapWeaponInLowCoverFilterHash />
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<AnimFireRateModifier value="1.000000" />
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<AnimBlindFireRateModifier value="1.000000" />
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<AnimWantingToShootFireRateModifier value="-1.000000" />
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<UseFromStrafeUpperBodyAimNetwork value="true" />
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<AimingDownTheBarrel value="true" />
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<WeaponSwapData ref="NULL" />
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<AimGrenadeThrowNormalClipsetHash />
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<AimGrenadeThrowAlternateClipsetHash />
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</Item>
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</WeaponAnimations>
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</Item>
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<Item key="FirstPerson">
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<Fallback>Default</Fallback>
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<WeaponAnimations>
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<Item key="WEAPON_PM4">
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<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
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<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
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<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
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<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
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<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
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<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
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<MotionFilterHash>BothArms_filter</MotionFilterHash>
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<MotionCrouchClipSetHash />
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<MotionStrafingClipSetHash />
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<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
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<MotionStrafingUpperBodyClipSetHash />
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<WeaponClipSetHash>weapons@first_person@aim_idle@generic@assault_rifle@shared@core</WeaponClipSetHash>
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<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
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<WeaponClipSetHashInjured />
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<WeaponClipSetHashStealth>weapons@first_person@aim_stealth@generic@assault_rifle@carbine_rifle</WeaponClipSetHashStealth>
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<WeaponClipSetHashHiCover />
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<AlternativeClipSetWhenBlocked />
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<ScopeWeaponClipSet />
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<AlternateAimingStandingClipSetHash />
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<AlternateAimingCrouchingClipSetHash />
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<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
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<FiringVariationsCrouchingClipSetHash />
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<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
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<AimTurnCrouchingClipSetHash />
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<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
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<MeleeVariationClipSetHash />
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<MeleeTauntClipSetHash />
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<MeleeSupportTauntClipSetHash />
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<MeleeStealthClipSetHash />
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<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
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<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
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<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
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<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
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<SwapWeaponFilterHash />
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<SwapWeaponInLowCoverFilterHash />
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<AnimFireRateModifier value="1.000000" />
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<AnimBlindFireRateModifier value="1.000000" />
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<AnimWantingToShootFireRateModifier value="-1.000000" />
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<UseFromStrafeUpperBodyAimNetwork value="true" />
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<AimingDownTheBarrel value="true" />
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<WeaponSwapData ref="SWAP_DEFAULT" />
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<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
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<AimGrenadeThrowAlternateClipsetHash />
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<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
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<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
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<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_idle</FPSTransitionFromScopeHash>
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<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
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<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_idle</FPSTransitionFromStealthHash>
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<FPSTransitionToStealthHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_stealth</FPSTransitionToStealthHash>
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<FPSTransitionToStealthFromUnholsterHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_stealth</FPSTransitionToStealthFromUnholsterHash>
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<FPSFidgetClipsetHashes>
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<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@a</Item>
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<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@b</Item>
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<Item>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@fidgets@c</Item>
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</FPSFidgetClipsetHashes>
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<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@assault_rifle@shared@core</WeaponClipSetHashForClone>
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</Item>
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</WeaponAnimations>
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</Item>
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<Item key="FirstPersonAiming">
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<Fallback>Default</Fallback>
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<WeaponAnimations>
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<Item key="WEAPON_PM4">
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<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
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<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
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<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
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<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
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<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
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<MotionFilterHash>BothArms_filter</MotionFilterHash>
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<MotionCrouchClipSetHash />
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<MotionStrafingClipSetHash />
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<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
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<MotionStrafingUpperBodyClipSetHash />
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<WeaponClipSetHash>weapons@first_person@aim_lt@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHash>
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<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
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<WeaponClipSetHashInjured />
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<WeaponClipSetHashStealth>weapons@first_person@aim_lt@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHashStealth>
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<WeaponClipSetHashHiCover />
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<AlternativeClipSetWhenBlocked />
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<ScopeWeaponClipSet />
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<AlternateAimingStandingClipSetHash />
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<AlternateAimingCrouchingClipSetHash />
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<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
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<FiringVariationsCrouchingClipSetHash />
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<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
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<AimTurnCrouchingClipSetHash />
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<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
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<MeleeVariationClipSetHash />
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<MeleeTauntClipSetHash />
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<MeleeSupportTauntClipSetHash />
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<MeleeStealthClipSetHash />
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<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
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<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
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<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
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<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
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<SwapWeaponFilterHash />
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<SwapWeaponInLowCoverFilterHash />
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<AnimFireRateModifier value="1.000000" />
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<AnimBlindFireRateModifier value="1.000000" />
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<AnimWantingToShootFireRateModifier value="-1.000000" />
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<UseFromStrafeUpperBodyAimNetwork value="true" />
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<AimingDownTheBarrel value="true" />
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<WeaponSwapData ref="SWAP_DEFAULT" />
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<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
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<AimGrenadeThrowAlternateClipsetHash />
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<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
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<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
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<FPSTransitionFromLTHash></FPSTransitionFromLTHash>
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<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_lt</FPSTransitionFromScopeHash>
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<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
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<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_lt</FPSTransitionFromStealthHash>
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<FPSTransitionToStealthHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_stealth</FPSTransitionToStealthHash>
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<FPSFidgetClipsetHashes>
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<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@carbine_rifle@fidgets@a</Item>
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<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@carbine_rifle@fidgets@b</Item>
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<Item>weapons@first_person@aim_lt@p_m_zero@assault_rifle@carbine_rifle@fidgets@c</Item>
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</FPSFidgetClipsetHashes>
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</Item>
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</WeaponAnimations>
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</Item>
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<Item key="FirstPersonRNG">
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<Fallback>Default</Fallback>
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<WeaponAnimations>
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<Item key="WEAPON_PM4">
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<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
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<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
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<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
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<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
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<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
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<MotionFilterHash>BothArms_filter</MotionFilterHash>
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<MotionCrouchClipSetHash />
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<MotionStrafingClipSetHash />
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<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
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<MotionStrafingUpperBodyClipSetHash />
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<WeaponClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHash>
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<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
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<WeaponClipSetHashInjured />
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<WeaponClipSetHashStealth>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHashStealth>
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<WeaponClipSetHashHiCover />
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<AlternativeClipSetWhenBlocked />
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<ScopeWeaponClipSet />
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<AlternateAimingStandingClipSetHash />
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<AlternateAimingCrouchingClipSetHash />
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<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
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<FiringVariationsCrouchingClipSetHash />
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<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
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<AimTurnCrouchingClipSetHash />
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<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
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<MeleeVariationClipSetHash />
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<MeleeTauntClipSetHash />
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<MeleeSupportTauntClipSetHash />
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<MeleeStealthClipSetHash />
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<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
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<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
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<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
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<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
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<SwapWeaponFilterHash />
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<SwapWeaponInLowCoverFilterHash />
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<AnimFireRateModifier value="1.000000" />
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<AnimBlindFireRateModifier value="1.000000" />
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<AnimWantingToShootFireRateModifier value="-1.000000" />
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<UseFromStrafeUpperBodyAimNetwork value="true" />
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<AimingDownTheBarrel value="true" />
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<WeaponSwapData ref="SWAP_DEFAULT" />
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<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
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<AimGrenadeThrowAlternateClipsetHash />
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<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_rng</FPSTransitionFromIdleHash>
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<FPSTransitionFromRNGHash></FPSTransitionFromRNGHash>
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<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_rng</FPSTransitionFromLTHash>
|
|
<FPSTransitionFromScopeHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_rng</FPSTransitionFromScopeHash>
|
|
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_rng</FPSTransitionFromUnholsterHash>
|
|
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_rng</FPSTransitionFromStealthHash>
|
|
<FPSTransitionToStealthHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_stealth</FPSTransitionToStealthHash>
|
|
<FPSFidgetClipsetHashes>
|
|
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@carbine_rifle@fidgets@a</Item>
|
|
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@carbine_rifle@fidgets@b</Item>
|
|
<Item>weapons@first_person@aim_rng@p_m_zero@assault_rifle@carbine_rifle@fidgets@c</Item>
|
|
</FPSFidgetClipsetHashes>
|
|
</Item>
|
|
</WeaponAnimations>
|
|
</Item>
|
|
<Item key="FirstPersonScope">
|
|
<Fallback>Default</Fallback>
|
|
<WeaponAnimations>
|
|
<Item key="WEAPON_PM4">
|
|
<CoverMovementClipSetHash>cover@first_person@move@base@2h</CoverMovementClipSetHash>
|
|
<CoverMovementExtraClipSetHash>cover@first_person@move@extra@2h</CoverMovementExtraClipSetHash>
|
|
<CoverAlternateMovementClipSetHash>cover@move@ai@base@2h</CoverAlternateMovementClipSetHash>
|
|
<CoverWeaponClipSetHash>Cover_FirstPerson_Wpn_RifleLo</CoverWeaponClipSetHash>
|
|
<MotionClipSetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</MotionClipSetHash>
|
|
<MotionFilterHash>BothArms_filter</MotionFilterHash>
|
|
<MotionCrouchClipSetHash />
|
|
<MotionStrafingClipSetHash />
|
|
<MotionStrafingStealthClipSetHash>move_ped_strafing_stealth</MotionStrafingStealthClipSetHash>
|
|
<MotionStrafingUpperBodyClipSetHash />
|
|
<WeaponClipSetHash>weapons@first_person@aim_scope@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHash>
|
|
<WeaponClipSetStreamedHash>weapons@first_person@aim_rng@generic@assault_rifle@carbine_rifle@str</WeaponClipSetStreamedHash>
|
|
<WeaponClipSetHashInjured />
|
|
<WeaponClipSetHashStealth>weapons@first_person@aim_scope@generic@assault_rifle@carbine_rifle@w_fire</WeaponClipSetHashStealth>
|
|
<WeaponClipSetHashHiCover />
|
|
<AlternativeClipSetWhenBlocked />
|
|
<ScopeWeaponClipSet />
|
|
<AlternateAimingStandingClipSetHash />
|
|
<AlternateAimingCrouchingClipSetHash />
|
|
<FiringVariationsStandingClipSetHash>combat_fire_variations_rifle</FiringVariationsStandingClipSetHash>
|
|
<FiringVariationsCrouchingClipSetHash />
|
|
<AimTurnStandingClipSetHash>combat_aim_turns_rifle</AimTurnStandingClipSetHash>
|
|
<AimTurnCrouchingClipSetHash />
|
|
<MeleeClipSetHash>melee@rifle@streamed_fps</MeleeClipSetHash>
|
|
<MeleeVariationClipSetHash />
|
|
<MeleeTauntClipSetHash />
|
|
<MeleeSupportTauntClipSetHash />
|
|
<MeleeStealthClipSetHash />
|
|
<ShellShockedClipSetHash>reaction@shellshock@2h</ShellShockedClipSetHash>
|
|
<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
|
|
<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
|
|
<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
|
|
<SwapWeaponFilterHash />
|
|
<SwapWeaponInLowCoverFilterHash />
|
|
<AnimFireRateModifier value="1.000000" />
|
|
<AnimBlindFireRateModifier value="1.000000" />
|
|
<AnimWantingToShootFireRateModifier value="-1.000000" />
|
|
<UseFromStrafeUpperBodyAimNetwork value="true" />
|
|
<AimingDownTheBarrel value="true" />
|
|
<WeaponSwapData ref="SWAP_DEFAULT" />
|
|
<AimGrenadeThrowNormalClipsetHash>weapons@first_person@aim_rng@generic@assault_rifle@shared@core</AimGrenadeThrowNormalClipsetHash>
|
|
<AimGrenadeThrowAlternateClipsetHash />
|
|
<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@assault_rifle@shared@aim_trans@idle_to_scope</FPSTransitionFromIdleHash>
|
|
<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@assault_rifle@shared@aim_trans@rng_to_scope</FPSTransitionFromRNGHash>
|
|
<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@assault_rifle@shared@aim_trans@lt_to_scope</FPSTransitionFromLTHash>
|
|
<FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
|
|
<FPSTransitionFromUnholsterHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@unholster_to_scope</FPSTransitionFromUnholsterHash>
|
|
<FPSTransitionFromStealthHash>weapons@first_person@aim_stealth@p_m_zero@assault_rifle@shared@aim_trans@stealth_to_scope</FPSTransitionFromStealthHash>
|
|
<FPSTransitionToStealthHash>weapons@first_person@aim_scope@p_m_zero@assault_rifle@shared@aim_trans@scope_to_stealth</FPSTransitionToStealthHash>
|
|
</Item>
|
|
</WeaponAnimations>
|
|
</Item>
|
|
</WeaponAnimationsSets>
|
|
</CWeaponAnimationsSets>
|