Files
Elite-Gaming-FiveM/resources/cd_doorlock/integrations/server/server_exports.lua
T
2026-03-13 16:26:33 -07:00

159 lines
4.1 KiB
Lua

local function CheckValidParameter(param_name, data)
local expectedType, errorCode
if param_name == 'door_name' then
expectedType = 'string'
errorCode = '3987'
elseif param_name == 'location_group' then
expectedType = 'string'
errorCode = '2397'
elseif param_name == 'state' then
expectedType = 'boolean'
errorCode = '6423'
elseif param_name == 'unique_id' then
expectedType = 'string'
errorCode = '7884'
elseif param_name == 'source' then
expectedType = 'number'
errorCode = '1748'
end
if TypeCheck(data, expectedType, errorCode, 'invalid parameter recieved') then
return true
end
return false
end
function GetAllDoors()
if DoorData and next(DoorData) ~= nil then
return DoorData
else
return nil
end
end
function GetDoorUniqueID(door_name, location_group)
local doors = GetAllDoors()
if not doors then
return ERROR('3001', 'no doors created')
end
for _, door in pairs(doors) do
if door.door_name == door_name and door.location_group == location_group then
return door.unique_id
end
end
end
function GetDoorState_closest(source)
if not CheckValidParameter('source', source) then
return
end
local door = GetDoorDataFull_closest(source)
if door then
return door.state
else
if Config.Debug then
ERROR('7854', 'no door nearby')
end
end
end
function GetDoorState_name(door_name, location_group)
if not CheckValidParameter('door_name', door_name) or
not CheckValidParameter('location_group', location_group) then
return
end
local doors = GetAllDoors()
if not doors then
return ERROR('3001', 'no doors created')
end
for _, door in pairs(doors) do
if door.door_name == door_name and door.location_group == location_group then
return door.state
end
end
end
function GetDoorState_uniqueid(unique_id)
if not TypeCheck(unique_id, 'string', '7884', 'unique_id not string') then
return
end
if not CheckValidParameter('unique_id', unique_id) then
return
end
local doors = GetAllDoors()
if not doors then ERROR('3001', 'no doors created') return end
for _, door in pairs(doors) do
if door.unique_id == unique_id then
return door.state
end
end
end
function GetDoorDataFull_closest(source)
if not CheckValidParameter('source', source) then
return
end
local doors = GetAllDoors()
if not doors then
return ERROR('3001', 'no doors created')
end
local playerCoords = GetEntityCoords(GetPlayerPed(source))
local closestDoor, closestDistance = nil, math.huge
for _, door in pairs(doors) do
for _, subDoor in pairs(door.door_data) do
local doorCoords = vec3(subDoor.door_coords.x, subDoor.door_coords.y, subDoor.door_coords.z)
local distance = #(playerCoords - doorCoords)
if distance < door.distance and distance < closestDistance then
closestDistance = distance
closestDoor = door
end
end
end
return closestDoor
end
function GetDoorDataFull_name(door_name, location_group)
if not CheckValidParameter('door_name', door_name) or
not CheckValidParameter('location_group', location_group) then
return
end
local doors = GetAllDoors()
if not doors then
return ERROR('3001', 'no doors created')
end
for _, door in pairs(doors) do
if door.door_name == door_name and door.location_group == location_group then
return door
end
end
end
function GetDoorDataFull_uniqueid(unique_id)
if not CheckValidParameter('unique_id', unique_id) then
return
end
local doors = GetAllDoors()
if not doors then
return ERROR('3001', 'no doors created')
end
for _, door in pairs(doors) do
if door.unique_id == unique_id then
return door
end
end
end