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Elite-Gaming-FiveM/resources/tls_ddm4v7/meta/weaponcomponents.meta
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KingMcDonalds 5c2328f975 new weapon menu
2025-01-25 16:27:07 -08:00

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<?xml version="1.0" encoding="UTF - 8"?>
<CWeaponComponentInfoBlob>
<Infos>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_PMAG30_B</Name>
<Model>pmag30_b</Model>
<LocName>WCT_CLIP1</LocName>
<LocDesc>WCD_CR_CLIP1</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="30" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_PMAG30_C</Name>
<Model>pmag30_c</Model>
<LocName>WCT_CLIP1</LocName>
<LocDesc>WCD_CR_CLIP1</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="30" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_PMAG40_B</Name>
<Model>pmag40_b</Model>
<LocName>WCT_CLIP2</LocName>
<LocDesc>WCD_CR_CLIP2</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="40" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_PMAGRANGER_B</Name>
<Model>pmagranger_b</Model>
<LocName>WCT_CLIP3</LocName>
<LocDesc>WCD_CR_CLIP3</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="30" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_PMAGLINK_B</Name>
<Model>pmaglink_b</Model>
<LocName>WCT_CLIP4</LocName>
<LocDesc>WCD_CR_CLIP4</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="60" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
<Item type="CWeaponComponentClipInfo">
<Name>COMPONENT_PMAGLINK_C</Name>
<Model>pmaglink_c</Model>
<LocName>WCT_CLIP5</LocName>
<LocDesc>WCD_CR_CLIP5</LocDesc>
<AttachBone>AAPClip</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="false" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<ClipSize value="60" />
<ReloadData ref="RELOAD_DEFAULT" />
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_PRO_B</Name>
<Model>pro_b</Model>
<LocName>WCT_SCOPE_MED</LocName>
<LocDesc>WCD_SCOPE_MED</LocDesc>
<AttachBone>AAPScop</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="5" />
<HudRange value="0" />
<CameraHash />
<RecoilShakeAmplitude value="0.280000" />
<ExtraZoomFactorForAccurateMode value="1.200000" />
<Reticule value="0" />
<ReticuleHash />
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_PRO_OD</Name>
<Model>pro_od</Model>
<LocName>WCT_SCOPE_MED</LocName>
<LocDesc>WCD_SCOPE_MED</LocDesc>
<AttachBone>AAPScop</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="5" />
<HudRange value="0" />
<CameraHash />
<RecoilShakeAmplitude value="0.280000" />
<ExtraZoomFactorForAccurateMode value="1.200000" />
<Reticule value="0" />
<ReticuleHash />
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_PRO_C</Name>
<Model>pro_c</Model>
<LocName>WCT_SCOPE_MED</LocName>
<LocDesc>WCD_SCOPE_MED</LocDesc>
<AttachBone>AAPScop</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="5" />
<HudRange value="0" />
<CameraHash />
<RecoilShakeAmplitude value="0.280000" />
<ExtraZoomFactorForAccurateMode value="1.200000" />
<Reticule value="0" />
<ReticuleHash />
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_EXPS34_B</Name>
<Model>exps34_b</Model>
<LocName>WCT_SCOPE_MED</LocName>
<LocDesc>WCD_SCOPE_MED</LocDesc>
<AttachBone>AAPScop</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="5" />
<HudRange value="0" />
<CameraHash />
<RecoilShakeAmplitude value="0.280000" />
<ExtraZoomFactorForAccurateMode value="1.200000" />
<Reticule value="0" />
<ReticuleHash />
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_EXPS34_C</Name>
<Model>exps34_c</Model>
<LocName>WCT_SCOPE_MED</LocName>
<LocDesc>WCD_SCOPE_MED</LocDesc>
<AttachBone>AAPScop</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="5" />
<HudRange value="0" />
<CameraHash />
<RecoilShakeAmplitude value="0.280000" />
<ExtraZoomFactorForAccurateMode value="1.200000" />
<Reticule value="0" />
<ReticuleHash />
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_HHSVC_B</Name>
<Model>hhsvc_b</Model>
<LocName>WCT_SCOPE_MED</LocName>
<LocDesc>WCD_SCOPE_MED</LocDesc>
<AttachBone>AAPScop</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="5" />
<HudRange value="0" />
<CameraHash />
<RecoilShakeAmplitude value="0.280000" />
<ExtraZoomFactorForAccurateMode value="1.200000" />
<Reticule value="0" />
<ReticuleHash />
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_HHSVC_C</Name>
<Model>hhsvc_c</Model>
<LocName>WCT_SCOPE_MED</LocName>
<LocDesc>WCD_SCOPE_MED</LocDesc>
<AttachBone>AAPScop</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="5" />
<HudRange value="0" />
<CameraHash />
<RecoilShakeAmplitude value="0.280000" />
<ExtraZoomFactorForAccurateMode value="1.200000" />
<Reticule value="0" />
<ReticuleHash />
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_HHSVO_B</Name>
<Model>hhsvo_b</Model>
<LocName>WCT_SCOPE_MED</LocName>
<LocDesc>WCD_SCOPE_MED</LocDesc>
<AttachBone>AAPScop</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="5" />
<HudRange value="0" />
<CameraHash />
<RecoilShakeAmplitude value="0.280000" />
<ExtraZoomFactorForAccurateMode value="1.200000" />
<Reticule value="0" />
<ReticuleHash />
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_HHSVO_C</Name>
<Model>hhsvo_c</Model>
<LocName>WCT_SCOPE_MED</LocName>
<LocDesc>WCD_SCOPE_MED</LocDesc>
<AttachBone>AAPScop</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="5" />
<HudRange value="0" />
<CameraHash />
<RecoilShakeAmplitude value="0.280000" />
<ExtraZoomFactorForAccurateMode value="1.200000" />
<Reticule value="0" />
<ReticuleHash />
</Item>
<Item type="CWeaponComponentScopeInfo">
<Name>COMPONENT_VUDU_1X</Name>
<Model>vudu_1x</Model>
<LocName>WCT_SCOPE_MED</LocName>
<LocDesc>WCD_SCOPE_MED</LocDesc>
<AttachBone>AAPScop</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="5" />
<HudRange value="0" />
<CameraHash />
<RecoilShakeAmplitude value="0.280000" />
<ExtraZoomFactorForAccurateMode value="1.200000" />
<Reticule value="0" />
<ReticuleHash />
</Item>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_SFS11_B</Name>
<Model>sfs11_b</Model>
<LocName>WCT_FLASH</LocName>
<LocDesc>WCD_FLASH</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<MainLightIntensity value="6.000000" />
<MainLightColor value="0x00FFFFFF" />
<MainLightRange value="20.000000" />
<MainLightFalloffExponent value="32.000000" />
<MainLightInnerAngle value="0.000000" />
<MainLightOuterAngle value="20.000000" />
<MainLightCoronaIntensity value="0.000000" />
<MainLightCoronaSize value="0.000000" />
<MainLightVolumeIntensity value="0.120000" />
<MainLightVolumeSize value="0.030000" />
<MainLightVolumeExponent value="0.010000" />
<MainLightVolumeOuterColor value="0x00FFFFFF" />
<MainLightShadowFadeDistance value="15.000000" />
<MainLightSpecularFadeDistance value="15.000000" />
<SecondaryLightIntensity value="4.000000" />
<SecondaryLightColor value="0x00FFFFFF" />
<SecondaryLightRange value="6.000000" />
<SecondaryLightFalloffExponent value="64.000000" />
<SecondaryLightInnerAngle value="0.000000" />
<SecondaryLightOuterAngle value="60.000000" />
<SecondaryLightVolumeIntensity value="0.300000" />
<SecondaryLightVolumeSize value="0.400000" />
<SecondaryLightVolumeExponent value="24.000000" />
<SecondaryLightVolumeOuterColor value="0x00FFFFFF" />
<SecondaryLightFadeDistance value="10.000000" />
<fTargetDistalongAimCamera value="8.000000" />
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
</Item>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_SFS14_B</Name>
<Model>sfs14_b</Model>
<LocName>WCT_FLASH</LocName>
<LocDesc>WCD_FLASH</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<MainLightIntensity value="6.000000" />
<MainLightColor value="0x00FFFFFF" />
<MainLightRange value="20.000000" />
<MainLightFalloffExponent value="32.000000" />
<MainLightInnerAngle value="0.000000" />
<MainLightOuterAngle value="20.000000" />
<MainLightCoronaIntensity value="0.000000" />
<MainLightCoronaSize value="0.000000" />
<MainLightVolumeIntensity value="0.120000" />
<MainLightVolumeSize value="0.030000" />
<MainLightVolumeExponent value="0.010000" />
<MainLightVolumeOuterColor value="0x00FFFFFF" />
<MainLightShadowFadeDistance value="15.000000" />
<MainLightSpecularFadeDistance value="15.000000" />
<SecondaryLightIntensity value="4.000000" />
<SecondaryLightColor value="0x00FFFFFF" />
<SecondaryLightRange value="6.000000" />
<SecondaryLightFalloffExponent value="64.000000" />
<SecondaryLightInnerAngle value="0.000000" />
<SecondaryLightOuterAngle value="60.000000" />
<SecondaryLightVolumeIntensity value="0.300000" />
<SecondaryLightVolumeSize value="0.400000" />
<SecondaryLightVolumeExponent value="24.000000" />
<SecondaryLightVolumeOuterColor value="0x00FFFFFF" />
<SecondaryLightFadeDistance value="10.000000" />
<fTargetDistalongAimCamera value="8.000000" />
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
</Item>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_SFS16_B</Name>
<Model>sfs16_b</Model>
<LocName>WCT_FLASH</LocName>
<LocDesc>WCD_FLASH</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<MainLightIntensity value="6.000000" />
<MainLightColor value="0x00FFFFFF" />
<MainLightRange value="20.000000" />
<MainLightFalloffExponent value="32.000000" />
<MainLightInnerAngle value="0.000000" />
<MainLightOuterAngle value="20.000000" />
<MainLightCoronaIntensity value="0.000000" />
<MainLightCoronaSize value="0.000000" />
<MainLightVolumeIntensity value="0.120000" />
<MainLightVolumeSize value="0.030000" />
<MainLightVolumeExponent value="0.010000" />
<MainLightVolumeOuterColor value="0x00FFFFFF" />
<MainLightShadowFadeDistance value="15.000000" />
<MainLightSpecularFadeDistance value="15.000000" />
<SecondaryLightIntensity value="4.000000" />
<SecondaryLightColor value="0x00FFFFFF" />
<SecondaryLightRange value="6.000000" />
<SecondaryLightFalloffExponent value="64.000000" />
<SecondaryLightInnerAngle value="0.000000" />
<SecondaryLightOuterAngle value="60.000000" />
<SecondaryLightVolumeIntensity value="0.300000" />
<SecondaryLightVolumeSize value="0.400000" />
<SecondaryLightVolumeExponent value="24.000000" />
<SecondaryLightVolumeOuterColor value="0x00FFFFFF" />
<SecondaryLightFadeDistance value="10.000000" />
<fTargetDistalongAimCamera value="8.000000" />
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
</Item>
<Item type="CWeaponComponentInfo">
<Name>COMPONENT_BCM_B</Name>
<Model>bcm_b</Model>
<LocName>WCT_GRIP</LocName>
<LocDesc>WCD_GRIP</LocDesc>
<AttachBone>AAPGrip</AttachBone>
<AccuracyModifier type="CWeaponAccuracyModifier">
<AccuracyModifier value="1.100000" />
</AccuracyModifier>
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="5" />
<HudRange value="0" />
</Item>
<Item type="CWeaponComponentInfo">
<Name>COMPONENT_BCM_OD</Name>
<Model>bcm_od</Model>
<LocName>WCT_GRIP</LocName>
<LocDesc>WCD_GRIP</LocDesc>
<AttachBone>AAPGrip</AttachBone>
<AccuracyModifier type="CWeaponAccuracyModifier">
<AccuracyModifier value="1.100000" />
</AccuracyModifier>
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="5" />
<HudRange value="0" />
</Item>
<Item type="CWeaponComponentInfo">
<Name>COMPONENT_BCM_C</Name>
<Model>bcm_c</Model>
<LocName>WCT_GRIP</LocName>
<LocDesc>WCD_GRIP</LocDesc>
<AttachBone>AAPGrip</AttachBone>
<AccuracyModifier type="CWeaponAccuracyModifier">
<AccuracyModifier value="1.100000" />
</AccuracyModifier>
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="5" />
<HudRange value="0" />
</Item>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_PEQ11_B</Name>
<Model>peq11_b</Model>
<LocName>WCT_FLASH</LocName>
<LocDesc>WCD_FLASH</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<MainLightIntensity value="6.000000" />
<MainLightColor value="0x00FFFFFF" />
<MainLightRange value="20.000000" />
<MainLightFalloffExponent value="32.000000" />
<MainLightInnerAngle value="0.000000" />
<MainLightOuterAngle value="20.000000" />
<MainLightCoronaIntensity value="3.000000" />
<MainLightCoronaSize value="0.200000" />
<MainLightVolumeIntensity value="0.120000" />
<MainLightVolumeSize value="0.030000" />
<MainLightVolumeExponent value="0.010000" />
<MainLightVolumeOuterColor value="0x00FFFFFF" />
<MainLightShadowFadeDistance value="15.000000" />
<MainLightSpecularFadeDistance value="15.000000" />
<SecondaryLightIntensity value="4.000000" />
<SecondaryLightColor value="0x00FFFFFF" />
<SecondaryLightRange value="6.000000" />
<SecondaryLightFalloffExponent value="64.000000" />
<SecondaryLightInnerAngle value="0.000000" />
<SecondaryLightOuterAngle value="60.000000" />
<SecondaryLightVolumeIntensity value="0.300000" />
<SecondaryLightVolumeSize value="0.400000" />
<SecondaryLightVolumeExponent value="24.000000" />
<SecondaryLightVolumeOuterColor value="0x00FFFFFF" />
<SecondaryLightFadeDistance value="10.000000" />
<fTargetDistalongAimCamera value="8.000000" />
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
</Item>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_PEQ11_C</Name>
<Model>peq11_c</Model>
<LocName>WCT_FLASH</LocName>
<LocDesc>WCD_FLASH</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<MainLightIntensity value="6.000000" />
<MainLightColor value="0x00FFFFFF" />
<MainLightRange value="20.000000" />
<MainLightFalloffExponent value="32.000000" />
<MainLightInnerAngle value="0.000000" />
<MainLightOuterAngle value="20.000000" />
<MainLightCoronaIntensity value="3.000000" />
<MainLightCoronaSize value="0.200000" />
<MainLightVolumeIntensity value="0.120000" />
<MainLightVolumeSize value="0.030000" />
<MainLightVolumeExponent value="0.010000" />
<MainLightVolumeOuterColor value="0x00FFFFFF" />
<MainLightShadowFadeDistance value="15.000000" />
<MainLightSpecularFadeDistance value="15.000000" />
<SecondaryLightIntensity value="4.000000" />
<SecondaryLightColor value="0x00FFFFFF" />
<SecondaryLightRange value="6.000000" />
<SecondaryLightFalloffExponent value="64.000000" />
<SecondaryLightInnerAngle value="0.000000" />
<SecondaryLightOuterAngle value="60.000000" />
<SecondaryLightVolumeIntensity value="0.300000" />
<SecondaryLightVolumeSize value="0.400000" />
<SecondaryLightVolumeExponent value="24.000000" />
<SecondaryLightVolumeOuterColor value="0x00FFFFFF" />
<SecondaryLightFadeDistance value="10.000000" />
<fTargetDistalongAimCamera value="8.000000" />
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
</Item>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_PEQ14_B</Name>
<Model>peq14_b</Model>
<LocName>WCT_FLASH</LocName>
<LocDesc>WCD_FLASH</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<MainLightIntensity value="6.000000" />
<MainLightColor value="0x00FFFFFF" />
<MainLightRange value="20.000000" />
<MainLightFalloffExponent value="32.000000" />
<MainLightInnerAngle value="0.000000" />
<MainLightOuterAngle value="20.000000" />
<MainLightCoronaIntensity value="3.000000" />
<MainLightCoronaSize value="0.200000" />
<MainLightVolumeIntensity value="0.120000" />
<MainLightVolumeSize value="0.030000" />
<MainLightVolumeExponent value="0.010000" />
<MainLightVolumeOuterColor value="0x00FFFFFF" />
<MainLightShadowFadeDistance value="15.000000" />
<MainLightSpecularFadeDistance value="15.000000" />
<SecondaryLightIntensity value="4.000000" />
<SecondaryLightColor value="0x00FFFFFF" />
<SecondaryLightRange value="6.000000" />
<SecondaryLightFalloffExponent value="64.000000" />
<SecondaryLightInnerAngle value="0.000000" />
<SecondaryLightOuterAngle value="60.000000" />
<SecondaryLightVolumeIntensity value="0.300000" />
<SecondaryLightVolumeSize value="0.400000" />
<SecondaryLightVolumeExponent value="24.000000" />
<SecondaryLightVolumeOuterColor value="0x00FFFFFF" />
<SecondaryLightFadeDistance value="10.000000" />
<fTargetDistalongAimCamera value="8.000000" />
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
</Item>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_PEQ14_C</Name>
<Model>peq14_c</Model>
<LocName>WCT_FLASH</LocName>
<LocDesc>WCD_FLASH</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<MainLightIntensity value="6.000000" />
<MainLightColor value="0x00FFFFFF" />
<MainLightRange value="20.000000" />
<MainLightFalloffExponent value="32.000000" />
<MainLightInnerAngle value="0.000000" />
<MainLightOuterAngle value="20.000000" />
<MainLightCoronaIntensity value="3.000000" />
<MainLightCoronaSize value="0.200000" />
<MainLightVolumeIntensity value="0.120000" />
<MainLightVolumeSize value="0.030000" />
<MainLightVolumeExponent value="0.010000" />
<MainLightVolumeOuterColor value="0x00FFFFFF" />
<MainLightShadowFadeDistance value="15.000000" />
<MainLightSpecularFadeDistance value="15.000000" />
<SecondaryLightIntensity value="4.000000" />
<SecondaryLightColor value="0x00FFFFFF" />
<SecondaryLightRange value="6.000000" />
<SecondaryLightFalloffExponent value="64.000000" />
<SecondaryLightInnerAngle value="0.000000" />
<SecondaryLightOuterAngle value="60.000000" />
<SecondaryLightVolumeIntensity value="0.300000" />
<SecondaryLightVolumeSize value="0.400000" />
<SecondaryLightVolumeExponent value="24.000000" />
<SecondaryLightVolumeOuterColor value="0x00FFFFFF" />
<SecondaryLightFadeDistance value="10.000000" />
<fTargetDistalongAimCamera value="8.000000" />
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
</Item>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_PEQ16_B</Name>
<Model>peq16_b</Model>
<LocName>WCT_FLASH</LocName>
<LocDesc>WCD_FLASH</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<MainLightIntensity value="6.000000" />
<MainLightColor value="0x00FFFFFF" />
<MainLightRange value="20.000000" />
<MainLightFalloffExponent value="32.000000" />
<MainLightInnerAngle value="0.000000" />
<MainLightOuterAngle value="20.000000" />
<MainLightCoronaIntensity value="3.000000" />
<MainLightCoronaSize value="0.200000" />
<MainLightVolumeIntensity value="0.120000" />
<MainLightVolumeSize value="0.030000" />
<MainLightVolumeExponent value="0.010000" />
<MainLightVolumeOuterColor value="0x00FFFFFF" />
<MainLightShadowFadeDistance value="15.000000" />
<MainLightSpecularFadeDistance value="15.000000" />
<SecondaryLightIntensity value="4.000000" />
<SecondaryLightColor value="0x00FFFFFF" />
<SecondaryLightRange value="6.000000" />
<SecondaryLightFalloffExponent value="64.000000" />
<SecondaryLightInnerAngle value="0.000000" />
<SecondaryLightOuterAngle value="60.000000" />
<SecondaryLightVolumeIntensity value="0.300000" />
<SecondaryLightVolumeSize value="0.400000" />
<SecondaryLightVolumeExponent value="24.000000" />
<SecondaryLightVolumeOuterColor value="0x00FFFFFF" />
<SecondaryLightFadeDistance value="10.000000" />
<fTargetDistalongAimCamera value="8.000000" />
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
</Item>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_PEQ16_C</Name>
<Model>peq16_c</Model>
<LocName>WCT_FLASH</LocName>
<LocDesc>WCD_FLASH</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="NULL" />
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="0" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="0" />
<MainLightIntensity value="6.000000" />
<MainLightColor value="0x00FFFFFF" />
<MainLightRange value="20.000000" />
<MainLightFalloffExponent value="32.000000" />
<MainLightInnerAngle value="0.000000" />
<MainLightOuterAngle value="20.000000" />
<MainLightCoronaIntensity value="3.000000" />
<MainLightCoronaSize value="0.200000" />
<MainLightVolumeIntensity value="0.120000" />
<MainLightVolumeSize value="0.030000" />
<MainLightVolumeExponent value="0.010000" />
<MainLightVolumeOuterColor value="0x00FFFFFF" />
<MainLightShadowFadeDistance value="15.000000" />
<MainLightSpecularFadeDistance value="15.000000" />
<SecondaryLightIntensity value="4.000000" />
<SecondaryLightColor value="0x00FFFFFF" />
<SecondaryLightRange value="6.000000" />
<SecondaryLightFalloffExponent value="64.000000" />
<SecondaryLightInnerAngle value="0.000000" />
<SecondaryLightOuterAngle value="60.000000" />
<SecondaryLightVolumeIntensity value="0.300000" />
<SecondaryLightVolumeSize value="0.400000" />
<SecondaryLightVolumeExponent value="24.000000" />
<SecondaryLightVolumeOuterColor value="0x00FFFFFF" />
<SecondaryLightFadeDistance value="10.000000" />
<fTargetDistalongAimCamera value="8.000000" />
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
</Item>
<Item type="CWeaponComponentSuppressorInfo">
<Name>COMPONENT_SOCOMSUP11_B</Name>
<Model>socomsup11_b</Model>
<LocName>WCT_SUPP</LocName>
<LocDesc>WCD_AR_SUPP</LocDesc>
<AttachBone>AAPSupp</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="CWeaponDamageModifier">
<DamageModifier value="1.000000" />
</DamageModifier>
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="-5" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="-5" />
<MuzzleBone>Gun_SuMuzzle</MuzzleBone>
<FlashFx>muz_pistol_silencer</FlashFx>
</Item>
<Item type="CWeaponComponentSuppressorInfo">
<Name>COMPONENT_SOCOMSUP14_B</Name>
<Model>socomsup14_b</Model>
<LocName>WCT_SUPP</LocName>
<LocDesc>WCD_AR_SUPP</LocDesc>
<AttachBone>AAPSupp</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="CWeaponDamageModifier">
<DamageModifier value="1.000000" />
</DamageModifier>
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="-5" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="-5" />
<MuzzleBone>Gun_SuMuzzle</MuzzleBone>
<FlashFx>muz_pistol_silencer</FlashFx>
</Item>
<Item type="CWeaponComponentSuppressorInfo">
<Name>COMPONENT_SOCOMSUP16_B</Name>
<Model>socomsup16_b</Model>
<LocName>WCT_SUPP</LocName>
<LocDesc>WCD_AR_SUPP</LocDesc>
<AttachBone>AAPSupp</AttachBone>
<AccuracyModifier type="NULL" />
<DamageModifier type="CWeaponDamageModifier">
<DamageModifier value="1.000000" />
</DamageModifier>
<bShownOnWheel value="true" />
<CreateObject value="true" />
<HudDamage value="-5" />
<HudSpeed value="0" />
<HudCapacity value="0" />
<HudAccuracy value="0" />
<HudRange value="-5" />
<MuzzleBone>Gun_SuMuzzle</MuzzleBone>
<FlashFx>muz_pistol_silencer</FlashFx>
</Item>
</Infos>
<InfoBlobName/>
</CWeaponComponentInfoBlob>