198 lines
14 KiB
Lua
198 lines
14 KiB
Lua
Config = {}
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function L(cd) if Locales[Config.Language][cd] then return Locales[Config.Language][cd] else print('Locale is nil ('..cd..')') end end
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--███████╗██████╗ █████╗ ███╗ ███╗███████╗██╗ ██╗ ██████╗ ██████╗ ██╗ ██╗
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--██╔════╝██╔══██╗██╔══██╗████╗ ████║██╔════╝██║ ██║██╔═══██╗██╔══██╗██║ ██╔╝
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--█████╗ ██████╔╝███████║██╔████╔██║█████╗ ██║ █╗ ██║██║ ██║██████╔╝█████╔╝
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--██╔══╝ ██╔══██╗██╔══██║██║╚██╔╝██║██╔══╝ ██║███╗██║██║ ██║██╔══██╗██╔═██╗
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--██║ ██║ ██║██║ ██║██║ ╚═╝ ██║███████╗╚███╔███╔╝╚██████╔╝██║ ██║██║ ██╗
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--╚═╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝ ╚══╝╚══╝ ╚═════╝ ╚═╝ ╚═╝╚═╝ ╚═╝
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--WHAT DOES 'auto_detect' DO?
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--The 'auto_detect' feature automatically identifies your framework and notification resource and applies the appropriate default settings.
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Config.Framework = 'auto_detect' --[ 'auto_detect' / 'other' ] If you select 'auto_detect', only ESX, QBCore, vRP and Standalone frameworks will be detected. Use 'other' for custom frameworks.
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Config.Notification = 'auto_detect' --[ 'auto_detect' / 'other' ] If you select 'auto_detect', only ESX, QBCore, cd_notifications, okokNotify, ps-ui and ox_lib notifications will be detected. Use 'other' for custom notification resources.
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Config.Language = 'EN' --[ 'EN' / 'DE' / 'NL' ] You can add your own locales to Locales.lua, but be sure to update the Config.Language to match it.
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Config.FrameworkTriggers = {
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esx = { --If you have modified the default event names in the es_extended resource, change them here.
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resource_name = 'es_extended',
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main = 'esx:getSharedObject',
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load = 'esx:playerLoaded',
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job = 'esx:setJob'
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},
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qbcore = { --If you have modified the default event names in the qb-core resource, change them here.
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resource_name = 'qb-core',
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main = 'QBCore:GetObject',
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load = 'QBCore:Client:OnPlayerLoaded',
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job = 'QBCore:Client:OnJobUpdate',
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gang = 'QBCore:Client:OnGangUpdate',
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duty = 'QBCore:Client:SetDuty'
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}
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}
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--██╗███╗ ███╗██████╗ ██████╗ ██████╗ ████████╗ █████╗ ███╗ ██╗████████╗
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--██║████╗ ████║██╔══██╗██╔═══██╗██╔══██╗╚══██╔══╝██╔══██╗████╗ ██║╚══██╔══╝
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--██║██╔████╔██║██████╔╝██║ ██║██████╔╝ ██║ ███████║██╔██╗ ██║ ██║
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--██║██║╚██╔╝██║██╔═══╝ ██║ ██║██╔══██╗ ██║ ██╔══██║██║╚██╗██║ ██║
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--██║██║ ╚═╝ ██║██║ ╚██████╔╝██║ ██║ ██║ ██║ ██║██║ ╚████║ ██║
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--╚═╝╚═╝ ╚═╝╚═╝ ╚═════╝ ╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═╝╚═╝ ╚═══╝ ╚═╝
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Config.Debug = false --To enable debug prints.
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Config.UseFrameworkDutySystem = false --Do you want to use your frameworks (esx/qbcore) built-in duty system?
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--███╗ ███╗ █████╗ ██╗███╗ ██╗
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--████╗ ████║██╔══██╗██║████╗ ██║
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--██╔████╔██║███████║██║██╔██╗ ██║
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--██║╚██╔╝██║██╔══██║██║██║╚██╗██║
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--██║ ╚═╝ ██║██║ ██║██║██║ ╚████║
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--╚═╝ ╚═╝╚═╝ ╚═╝╚═╝╚═╝ ╚═══╝
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Config.AdminAccess = { --A list of different methods where you can define which players have admin permissions to create/edit/delete/import doors on the in-game UI.
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Framework = { --(ESX, QBcore & vRP only!) Ignore this framework section if you don't use a framework.
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['esx'] = {'superadmin', 'admin', },
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['qbcore'] = {'god', 'admin', },
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['vrp'] = {5, 6, 7, 8, 9, 10, }
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},
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Identifiers = {
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ENABLE = false, --Do you want to allow players with specific fivem identifiers to use the admin features?
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identifier_list = {'steam:xxxxx', 'license:xxxxx', 'fivem:xxxxx', }, --You can use a players steam, license or fivem id etc.
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},
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AcePerms = {
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ENABLE = false, --Do you want to allow players with specific ace perms to use the admin features?
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aceperms_list = {'doorlock.police', }, --Make sure you have your ace perms configured correctly in your server.cfg.
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},
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Discord = { --(REQUIRES Badger Discord API).
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ENABLE = false, --Do you want to allow players with specific discord roles in your discord to use the admin features?
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discord_list = {'xxxxx', 'xxxxx', }, --You must put the role id from your discord here (https://www.itgeared.com/how-to-get-role-id-on-discord).
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}
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}
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Config.DoorAccessPerms = { --When creating/editing/deleting/importing doors, you always need to define which permission groups can lock/unlock these doors. Here you can choose which perms options are available to choose from on the in-game UI.
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Identifiers = false, --Do you want to allow players to use doors based on their fivem identifiers? (license,steam,fivem etc)
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AcePerms = false, --Do you want to allow players to use doors based on their ace perms?
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Discord = false, --(REQUIRES Badger Discord API). Do you want to allow players to use doors based on their discord roles?
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Items = true, --(REQUIRES ESX/QBCore). Do you want to allow players to use doors based on the items they have in their inventory?
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}
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Config.DoorStateDisplay = {
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DrawTextUI = false, --Do you want doors to display the lock/unlock state via the built in draw text UI?
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Emojis = true, --Do you want doors to display the lock/unlock state via emojis?
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Draw3DText = false, --Do you want doors to display the lock/unlock state via draw 3d text UI?
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Notification = true --Do you want a notification to show after a door is locked/unlocked?
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}
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Config.LockpickItems = {
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ENABLE = true, --(ESX & QBcore only!) Do you want to require a playern to have an item in their inventory to lockpick a door?
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usable_lockpick_item = true, --In addition to pressing E to lockpick a door, do you want to allow players to use a usable lockpick item from their inventory?
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police_alert_chance = 50, --(0 = 0% chance, 100 = 100% chance) When a player is lockpicking a door, there is a chance that the police will be alerted. This is the percentage chance of this happening.
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lockpick_items = { --Having at least 1 of these items in your inventory will allow a player to lockpick a door.
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'lockpick',
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'advanced_lockpick',
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--'add_more_here',
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}
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}
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--██╗ ██╗███████╗██╗ ██╗███████╗ █████╗ ███╗ ██╗██████╗ ██████╗ ██████╗ ███╗ ███╗███╗ ███╗ █████╗ ███╗ ██╗██████╗ ███████╗
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--██║ ██╔╝██╔════╝╚██╗ ██╔╝██╔════╝ ██╔══██╗████╗ ██║██╔══██╗ ██╔════╝██╔═══██╗████╗ ████║████╗ ████║██╔══██╗████╗ ██║██╔══██╗██╔════╝
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--█████╔╝ █████╗ ╚████╔╝ ███████╗ ███████║██╔██╗ ██║██║ ██║ ██║ ██║ ██║██╔████╔██║██╔████╔██║███████║██╔██╗ ██║██║ ██║███████╗
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--██╔═██╗ ██╔══╝ ╚██╔╝ ╚════██║ ██╔══██║██║╚██╗██║██║ ██║ ██║ ██║ ██║██║╚██╔╝██║██║╚██╔╝██║██╔══██║██║╚██╗██║██║ ██║╚════██║
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--██║ ██╗███████╗ ██║ ███████║ ██║ ██║██║ ╚████║██████╔╝ ╚██████╗╚██████╔╝██║ ╚═╝ ██║██║ ╚═╝ ██║██║ ██║██║ ╚████║██████╔╝███████║
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--╚═╝ ╚═╝╚══════╝ ╚═╝ ╚══════╝ ╚═╝ ╚═╝╚═╝ ╚═══╝╚═════╝ ╚═════╝ ╚═════╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚═╝ ╚═╝╚═╝ ╚═══╝╚═════╝ ╚══════╝
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Config.OpenDoorMenu = {
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ENABLE = true, --Do you want to allow player's open the door lock UI?
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command = 'doorlockui' --The chat command.
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}
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Config.ToggleDoorLock = {
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ENABLE = true, --Do you want to allow player's to toggle door locks?
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command = 'doorlock', --The chat command.
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key = 'e' --The keypress.
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}
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-- ██████╗ ████████╗██╗ ██╗███████╗██████╗
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--██╔═══██╗╚══██╔══╝██║ ██║██╔════╝██╔══██╗
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--██║ ██║ ██║ ███████║█████╗ ██████╔╝
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--██║ ██║ ██║ ██╔══██║██╔══╝ ██╔══██╗
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--╚██████╔╝ ██║ ██║ ██║███████╗██║ ██║
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-- ╚═════╝ ╚═╝ ╚═╝ ╚═╝╚══════╝╚═╝ ╚═╝
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function Round(cd) return math.floor(cd+0.5) end
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function Trim(cd) return cd:gsub('%s+', '') end
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-- █████╗ ██╗ ██╗████████╗ ██████╗ ██████╗ ███████╗████████╗███████╗ ██████╗████████╗
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--██╔══██╗██║ ██║╚══██╔══╝██╔═══██╗ ██╔══██╗██╔════╝╚══██╔══╝██╔════╝██╔════╝╚══██╔══╝
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--███████║██║ ██║ ██║ ██║ ██║ ██║ ██║█████╗ ██║ █████╗ ██║ ██║
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--██╔══██║██║ ██║ ██║ ██║ ██║ ██║ ██║██╔══╝ ██║ ██╔══╝ ██║ ██║
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--██║ ██║╚██████╔╝ ██║ ╚██████╔╝ ██████╔╝███████╗ ██║ ███████╗╚██████╗ ██║
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--╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═════╝ ╚═════╝ ╚══════╝ ╚═╝ ╚══════╝ ╚═════╝ ╚═╝
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-----DO NOT TOUCH ANYTHING BELOW THIS LINE UNLESS YOU KNOW WHAT YOU ARE DOING.-----
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if Config.Framework == 'auto_detect' then
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if GetResourceState(Config.FrameworkTriggers.esx.resource_name) == 'started' then
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Config.Framework = 'esx'
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elseif GetResourceState(Config.FrameworkTriggers.qbcore.resource_name) == 'started' then
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Config.Framework = 'qbcore'
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elseif GetResourceState('vrp') == 'started' then
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Config.Framework = 'vrp'
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else
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Config.Framework = 'standalone'
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end
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if Config.Framework == 'esx' or Config.Framework == 'qbcore' then
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for c, d in pairs(Config.FrameworkTriggers[Config.Framework]) do
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Config.FrameworkTriggers[c] = d
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end
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Config.FrameworkTriggers.esx, Config.FrameworkTriggers.qbcore = nil, nil
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end
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end
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if Config.Notification == 'auto_detect' then
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if GetResourceState('cd_notifications') == 'started' then
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Config.Notification = 'cd_notifications'
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elseif GetResourceState('okokNotify') == 'started' then
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Config.Notification = 'okokNotify'
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elseif GetResourceState('ps-ui') == 'started' then
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Config.Notification = 'ps-ui'
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elseif GetResourceState('ox_lib') == 'started' then
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Config.Notification = 'ox_lib'
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else
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if Config.Framework == 'esx' or Config.Framework == 'qbcore' then
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Config.Notification = Config.Framework
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else
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Config.Notification = 'chat'
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end
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end
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end
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if GetResourceState('Badger_Discord_API') ~= 'started' then
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Config.AdminAccess.Discord.ENABLE = false
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Config.DoorAccessPerms.Discord = false
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end
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if Config.Framework == 'esx' or Config.Framework == 'qbcore' or Config.Framework == 'other' then
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Config.AdminAccess.Framework.ENABLE = true
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Config.DoorAccessPerms.Framework = true
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else
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Config.AdminAccess.Framework.ENABLE = false
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Config.DoorAccessPerms.Framework = false
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Config.LockpickItems.ENABLE = false
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Config.DoorAccessPerms.Items = false
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end
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-----DO NOT TOUCH ANYTHING ABOVE THIS LINE UNLESS YOU KNOW WHAT YOU ARE DOING.----- |