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Elite-Gaming-FiveM/resources/Flame-Thrower/data/weapons.meta
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2021-12-03 01:05:09 +00:00

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<?xml version="1.0" encoding="UTF-8"?>
<CWeaponInfoBlob>
<SlotNavigateOrder>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="357" />
<Entry>SLOT_FLAMETHROWER</Entry>
</Item>
</WeaponSlots>
</Item>
<Item>
<WeaponSlots>
<Item>
<OrderNumber value="357" />
<Entry>SLOT_FLAMETHROWER</Entry>
</Item>
</WeaponSlots>
</Item>
</SlotNavigateOrder>
<SlotBestOrder>
<WeaponSlots>
<Item>
<OrderNumber value="282" />
<Entry>SLOT_FLAMETHROWER</Entry>
</Item>
</WeaponSlots>
</SlotBestOrder>
<TintSpecValues />
<FiringPatternAliases />
<UpperBodyFixupExpressionData />
<AimingInfos />
<Infos>
<Item>
<Infos>
<Item type="CAmmoInfo">
<Name>AMMO_FLAMETHROWER</Name>
<Model />
<Audio />
<Slot />
<AmmoMax value="250" />
<AmmoMax50 value="1000" />
<AmmoMax100 value="9999" />
<AmmoMaxMP value="250" />
<AmmoMax50MP value="1000" />
<AmmoMax100MP value="9999" />
<AmmoFlags />
</Item>
</Infos>
</Item>
<Item>
<Infos>
<Item type="CWeaponInfo">
<Name>WEAPON_FLAMETHROWER</Name>
<Model>w_mg_flamethrower</Model>
<Audio>AUDIO_ITEM_VEHICLE_WEAPON_FLAMETHROWER</Audio>
<Slot>SLOT_FLAMETHROWER</Slot>
<DamageType>BULLET</DamageType>
<Explosion>
<Default>DONTCARE</Default>
<HitCar>DONTCARE</HitCar>
<HitTruck>DONTCARE</HitTruck>
<HitBike>DONTCARE</HitBike>
<HitBoat>DONTCARE</HitBoat>
<HitPlane>DONTCARE</HitPlane>
</Explosion>
<FireType>VOLUMETRIC_PARTICLE</FireType>
<WheelSlot>WHEEL_HEAVY</WheelSlot>
<Group>GROUP_HEAVY</Group>
<AmmoInfo ref="AMMO_FLAMETHROWER" />
<AimingInfo ref="MINIGUN" />
<ClipSize value="15000" />
<AccuracySpread value="1.000000" />
<AccurateModeAccuracyModifier value="0.500000" />
<RunAndGunAccuracyModifier value="2.000000" />
<RunAndGunAccuracyMinOverride value="-1.000000" />
<RecoilAccuracyMax value="1.000000" />
<RecoilErrorTime value="3.000000" />
<RecoilRecoveryRate value="1.000000" />
<RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
<MinHeadShotDistanceAI value="1000.000000" />
<MaxHeadShotDistanceAI value="1000.000000" />
<HeadShotDamageModifierAI value="1000.000000" />
<RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
<MinHeadShotDistancePlayer value="5.000000" />
<MaxHeadShotDistancePlayer value="40.000000" />
<HeadShotDamageModifierPlayer value="18.000000" />
<Damage value="175.000000" />
<DamageTime value="0.000000" />
<DamageTimeInVehicle value="0.000000" />
<DamageTimeInVehicleHeadShot value="0.000000" />
<HitLimbsDamageModifier value="0.500000" />
<NetworkHitLimbsDamageModifier value="0.800000" />
<LightlyArmouredDamageModifier value="0.750000" />
<VehicleDamageModifier value="1.000000" />
<Force value="400.000000" />
<ForceHitPed value="200.000000" />
<ForceHitVehicle value="5000.000000" />
<ForceHitFlyingHeli value="5000.000000" />
<OverrideForces />
<ForceMaxStrengthMult value="1.000000" />
<ForceFalloffRangeStart value="0.000000" />
<ForceFalloffRangeEnd value="50.000000" />
<ForceFalloffMin value="1.000000" />
<ProjectileForce value="0.000000" />
<FragImpulse value="2000.000000" />
<Penetration value="0.100000" />
<VerticalLaunchAdjustment value="0.000000" />
<DropForwardVelocity value="0.000000" />
<Speed value="2000.000000" />
<BulletsInBatch value="1" />
<BatchSpread value="0.000000" />
<ReloadTimeMP value="-1.000000" />
<ReloadTimeSP value="-1.000000" />
<VehicleReloadTime value="-1.000000" />
<AnimReloadRate value="1.000000" />
<BulletsPerAnimLoop value="1" />
<TimeBetweenShots value="0.000000" />
<TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
<SpinUpTime value="0.000000" />
<SpinTime value="0.000000" />
<SpinDownTime value="0.000000" />
<AlternateWaitTime value="-1.000000" />
<BulletBendingNearRadius value="0.000000" />
<BulletBendingFarRadius value="0.750000" />
<BulletBendingZoomedRadius value="0.375000" />
<FirstPersonBulletBendingNearRadius value="0.000000" />
<FirstPersonBulletBendingFarRadius value="0.000000" />
<FirstPersonBulletBendingZoomedRadius value="0.000000" />
<Fx>
<EffectGroup>WEAPON_EFFECT_GROUP_FLAMETHROWER</EffectGroup>
<FlashFx>muz_nd_weapon_flamethrower_looping</FlashFx>
<FlashFxAlt />
<FlashFxFP />
<FlashFxFPAlt />
<MuzzleSmokeFx />
<MuzzleSmokeFxFP />
<MuzzleSmokeFxMinLevel value="0.000000" />
<MuzzleSmokeFxIncPerShot value="0.000000" />
<MuzzleSmokeFxDecPerSec value="0.000000" />
<MuzzleOverrideOffset x="0.000000" y="0.000000" z="0.000000" />
<ShellFx />
<ShellFxFP />
<TracerFx />
<PedDamageHash>BulletLarge</PedDamageHash>
<TracerFxChanceSP value="0.600000" />
<TracerFxChanceMP value="0.800000" />
<TracerFxIgnoreCameraIntersection value="false" />
<FlashFxChanceSP value="1.000000" />
<FlashFxChanceMP value="1.000000" />
<FlashFxAltChance value="0.000000" />
<FlashFxScale value="1.000000" />
<FlashFxLightEnabled value="false" />
<FlashFxLightCastsShadows value="false" />
<FlashFxLightOffsetDist value="0.200000" />
<FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
<FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
<FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
<FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
<GroundDisturbFxEnabled value="false" />
<GroundDisturbFxDist value="5.000000" />
<GroundDisturbFxNameDefault />
<GroundDisturbFxNameSand />
<GroundDisturbFxNameDirt />
<GroundDisturbFxNameWater />
<GroundDisturbFxNameFoliage />
</Fx>
<InitialRumbleDuration value="50" />
<InitialRumbleIntensity value="0.100000" />
<InitialRumbleIntensityTrigger value="0.100000" />
<RumbleDuration value="50" />
<RumbleIntensity value="0.100000" />
<RumbleIntensityTrigger value="0.100000" />
<RumbleDamageIntensity value="1.000000" />
<InitialRumbleDurationFps value="0" />
<InitialRumbleIntensityFps value="0.000000" />
<RumbleDurationFps value="0" />
<RumbleIntensityFps value="0.000000" />
<NetworkPlayerDamageModifier value="1.000000" />
<NetworkPedDamageModifier value="1.000000" />
<NetworkHeadShotPlayerDamageModifier value="1.500000" />
<LockOnRange value="0.000000" />
<WeaponRange value="100.000000" />
<BulletDirectionOffsetInDegrees value="0.000000" />
<BulletDirectionPitchOffset value="0.000000" />
<BulletDirectionPitchHomingOffset value="0.000000" />
<AiSoundRange value="200.000000" />
<AiPotentialBlastEventRange value="-1.000000" />
<DamageFallOffRangeMin value="500.000000" />
<DamageFallOffRangeMax value="500.000000" />
<DamageFallOffModifier value="1.000000" />
<VehicleWeaponHash />
<DefaultCameraHash>HIP_AIM_CAMERA</DefaultCameraHash>
<CoverCameraHash>HIP_AIM_IN_COVER_CAMERA</CoverCameraHash>
<CoverReadyToFireCameraHash />
<RunAndGunCameraHash>HIP_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
<CinematicShootingCameraHash />
<AlternativeOrScopedCameraHash />
<RunAndGunAlternativeOrScopedCameraHash />
<CinematicShootingAlternativeOrScopedCameraHash />
<CameraFov value="45.000000" />
<FirstPersonScopeFov value="45.00000"/>
<FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonScopeOffset x="0.00000" y="0.0000" z="0.0000" />
<FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000" />
<FirstPersonScopeRotationOffset x="0.00000" y="0.0000" z="0.0000" />
<FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
<FirstPersonAsThirdPersonIdleOffset x="0.000000" y="0.000000" z="-0.2" />
<FirstPersonAsThirdPersonRNGOffset x="-0.10" y="0.000000" z="-0.2" />
<FirstPersonAsThirdPersonLTOffset x="-0.02500" y="0.000000" z="-0.15000" />
<FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.0500000" y="0.100000" z="-0.050000" />
<FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
<FirstPersonDofMaxNearInFocusDistance value="0.000000" />
<FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
<ZoomFactorForAccurateMode value="1.300000" />
<RecoilShakeHash>MINIGUN_RECOIL_SHAKE</RecoilShakeHash>
<RecoilShakeHashFirstPerson>FPS_MINIGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
<AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
<MinTimeBetweenRecoilShakes value="100" />
<RecoilShakeAmplitude value="0.666000" />
<ExplosionShakeAmplitude value="-1.000000" />
<IkRecoilDisplacement value="0.0" />
<IkRecoilDisplacementScope value="0.0" />
<IkRecoilDisplacementScaleBackward value="1.0" />
<IkRecoilDisplacementScaleVertical value="0.4" />
<ReticuleHudPosition x="0.000000" y="0.000000" />
<AimOffsetMin x="0.325000" y="0.150000" z="0.000000" />
<AimProbeLengthMin value="0.325000" />
<AimOffsetMax x="0.300000" y="0.150000" z="0.300000" />
<AimProbeLengthMax value="0.300000" />
<AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
<AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
<AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
<AimOffsetEndPosMinFPSIdle x="-0.184000" y="0.612000" z="-0.405000" />
<AimOffsetEndPosMedFPSIdle x="-0.198000" y="0.639000" z="0.616000" />
<AimOffsetEndPosMaxFPSIdle x="-0.19700" y="-0.396000" z="0.887000" />
<AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.169000" />
<AimOffsetMaxFPSLT x="0.148000" y="0.125000" z="0.509000" />
<AimOffsetMinFPSRNG x="0.180000" y="0.231000" z="0.169000" />
<AimOffsetMaxFPSRNG x="0.148000" y="0.125000" z="0.509000" />
<AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
<AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
<TorsoAimOffset x="-1.000000" y="0.550000" />
<TorsoCrouchedAimOffset x="0.100000" y="0.120000" />
<LeftHandIkOffset x="0.015000" y="0.095000" z="-0.008000" />
<ReticuleMinSizeStanding value="0.600000" />
<ReticuleMinSizeCrouched value="0.500000" />
<ReticuleScale value="0.300000" />
<ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
<FirstPersonReticuleStyleHash />
<PickupHash>PICKUP_WEAPON_FLAMETHROWER</PickupHash>
<MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
<HumanNameHash>WT_FLAMETHROWER</HumanNameHash>
<MovementModeConditionalIdle>MMI_MiniGun</MovementModeConditionalIdle>
<StatName>FLAMETH</StatName>
<KnockdownCount value="-1" />
<KillshotImpulseScale value="1.000000" />
<NmShotTuningSet>Mini</NmShotTuningSet>
<AttachPoints>
<Item>
<AttachBone>WAPClip</AttachBone>
<Components>
<Item>
<Name>COMPONENT_MINIGUN_CLIP_01</Name>
<Default value="true" />
</Item>
</Components>
</Item>
</AttachPoints>
<GunFeedBone />
<TargetSequenceGroup />
<WeaponFlags>CarriedInHand Automatic Gun CanFreeAim Heavy TwoHanded UsableOnFoot ForceEjectShellAfterFiring StaticReticulePosition AllowEarlyExitFromFireAnimAfterBulletFired ForceEjectShellAfterFiring Scary ForcesActionMode DisableCombatRoll DisableStealth DisableFPSScope UseFPSAimIK UseFPSSecondaryMotion ApplyVehicleDamageToEngine HideReticule UseWeaponRangeForTargetProbe</WeaponFlags>
<TintSpecValues ref="TINT_DEFAULT" />
<FiringPatternAliases ref="NULL" />
<ReloadUpperBodyFixupExpressionData ref="default" />
<AmmoDiminishingRate value="0" />
<AimingBreathingAdditiveWeight value="1.000000" />
<FiringBreathingAdditiveWeight value="1.000000" />
<StealthAimingBreathingAdditiveWeight value="0.000000" />
<StealthFiringBreathingAdditiveWeight value="0.000000" />
<AimingLeanAdditiveWeight value="1.000000" />
<FiringLeanAdditiveWeight value="1.000000" />
<StealthAimingLeanAdditiveWeight value="0.000000" />
<StealthFiringLeanAdditiveWeight value="0.000000" />
<ExpandPedCapsuleRadius value="0.000000" />
<AudioCollisionHash />
<HudDamage value="50" />
<HudSpeed value="40" />
<HudCapacity value="100" />
<HudAccuracy value="60" />
<HudRange value="100" />
</Item>
</Infos>
</Item>
<Item>
<Infos />
</Item>
<Item>
<Infos />
</Item>
</Infos>
<VehicleWeaponInfos />
<WeaponGroupDamageForArmouredVehicleGlass />
<Name>DLC - Flamethrower</Name>
</CWeaponInfoBlob>