316 lines
14 KiB
Plaintext
316 lines
14 KiB
Plaintext
<?xml version="1.0" encoding="UTF-8"?>
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<CWeaponAnimationsSets>
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<WeaponAnimationsSets>
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<Item key="Ballistic">
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<Fallback>Default</Fallback>
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<WeaponAnimations>
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<Item key="WEAPON_FLAMETHROWER">
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<CoverMovementClipSetHash />
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<CoverMovementExtraClipSetHash />
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<CoverAlternateMovementClipSetHash />
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<CoverWeaponClipSetHash />
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<MotionClipSetHash>move_ballistic_minigun</MotionClipSetHash>
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<MotionFilterHash />
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<MotionCrouchClipSetHash />
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<MotionStrafingClipSetHash />
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<MotionStrafingStealthClipSetHash />
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<MotionStrafingUpperBodyClipSetHash />
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<WeaponClipSetHash />
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<WeaponClipSetStreamedHash />
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<WeaponClipSetHashInjured />
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<WeaponClipSetHashStealth />
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<WeaponClipSetHashHiCover />
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<AlternativeClipSetWhenBlocked />
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<ScopeWeaponClipSet />
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<AlternateAimingStandingClipSetHash />
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<AlternateAimingCrouchingClipSetHash />
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<FiringVariationsStandingClipSetHash />
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<FiringVariationsCrouchingClipSetHash />
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<AimTurnStandingClipSetHash />
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<AimTurnCrouchingClipSetHash />
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<MeleeClipSetHash />
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<MeleeVariationClipSetHash />
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<MeleeTauntClipSetHash />
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<MeleeSupportTauntClipSetHash />
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<MeleeStealthClipSetHash />
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<ShellShockedClipSetHash />
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<JumpUpperbodyClipSetHash />
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<FallUpperbodyClipSetHash />
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<FromStrafeTransitionUpperBodyClipSetHash />
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<SwapWeaponFilterHash />
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<SwapWeaponInLowCoverFilterHash />
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<AnimFireRateModifier value="1.000000" />
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<AnimBlindFireRateModifier value="1.000000" />
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<AnimWantingToShootFireRateModifier value="-1.000000" />
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<UseFromStrafeUpperBodyAimNetwork value="true" />
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<AimingDownTheBarrel value="true" />
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<WeaponSwapData ref="NULL" />
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<AimGrenadeThrowNormalClipsetHash />
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<AimGrenadeThrowAlternateClipsetHash />
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</Item>
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</WeaponAnimations>
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</Item>
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<Item key="Default">
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<Fallback />
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<WeaponAnimations>
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<Item key="WEAPON_FLAMETHROWER">
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<CoverMovementClipSetHash />
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<CoverMovementExtraClipSetHash />
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<CoverAlternateMovementClipSetHash />
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<CoverWeaponClipSetHash />
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<MotionClipSetHash>weapons@heavy@minigun</MotionClipSetHash>
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<MotionFilterHash>BothArms_filter</MotionFilterHash>
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<MotionCrouchClipSetHash />
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<MotionStrafingClipSetHash />
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<MotionStrafingStealthClipSetHash />
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<MotionStrafingUpperBodyClipSetHash />
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<WeaponClipSetHash>weapons@heavy@minigun</WeaponClipSetHash>
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<WeaponClipSetStreamedHash />
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<WeaponClipSetHashInjured />
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<WeaponClipSetHashStealth />
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<WeaponClipSetHashHiCover />
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<AlternativeClipSetWhenBlocked />
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<ScopeWeaponClipSet />
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<AlternateAimingStandingClipSetHash />
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<AlternateAimingCrouchingClipSetHash />
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<FiringVariationsStandingClipSetHash />
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<FiringVariationsCrouchingClipSetHash />
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<AimTurnStandingClipSetHash />
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<AimTurnCrouchingClipSetHash />
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<MeleeClipSetHash />
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<MeleeVariationClipSetHash />
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<MeleeTauntClipSetHash />
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<MeleeSupportTauntClipSetHash />
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<MeleeStealthClipSetHash />
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<ShellShockedClipSetHash />
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<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
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<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
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<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
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<SwapWeaponFilterHash />
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<SwapWeaponInLowCoverFilterHash />
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<AnimFireRateModifier value="1.000000" />
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<AnimBlindFireRateModifier value="1.000000" />
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<AnimWantingToShootFireRateModifier value="-1.000000" />
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<UseFromStrafeUpperBodyAimNetwork value="true" />
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<AimingDownTheBarrel value="false" />
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<WeaponSwapData ref="SWAP_DEFAULT" />
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<AimGrenadeThrowNormalClipsetHash />
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<AimGrenadeThrowAlternateClipsetHash />
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</Item>
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</WeaponAnimations>
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</Item>
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<Item key="FirstPerson">
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<Fallback>Default</Fallback>
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<WeaponAnimations>
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<Item key="WEAPON_FLAMETHROWER">
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<MovementOverrideClipSetHash>move_m@generic</MovementOverrideClipSetHash>
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<CoverMovementClipSetHash />
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<CoverMovementExtraClipSetHash />
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<CoverAlternateMovementClipSetHash />
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<CoverWeaponClipSetHash />
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<MotionClipSetHash>weapons@first_person@aim_rng@generic@heavy@minigun@</MotionClipSetHash>
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<MotionFilterHash>BothArms_filter</MotionFilterHash>
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<MotionCrouchClipSetHash />
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<MotionStrafingClipSetHash />
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<MotionStrafingStealthClipSetHash />
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<MotionStrafingUpperBodyClipSetHash />
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<WeaponClipSetHash>weapons@first_person@aim_idle@generic@heavy@minigun@</WeaponClipSetHash>
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<WeaponClipSetStreamedHash />
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<WeaponClipSetHashInjured />
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<WeaponClipSetHashStealth />
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<WeaponClipSetHashHiCover />
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<AlternativeClipSetWhenBlocked />
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<ScopeWeaponClipSet />
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<AlternateAimingStandingClipSetHash />
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<AlternateAimingCrouchingClipSetHash />
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<FiringVariationsStandingClipSetHash />
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<FiringVariationsCrouchingClipSetHash />
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<AimTurnStandingClipSetHash />
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<AimTurnCrouchingClipSetHash />
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<MeleeClipSetHash />
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<MeleeVariationClipSetHash />
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<MeleeTauntClipSetHash />
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<MeleeSupportTauntClipSetHash />
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<MeleeStealthClipSetHash />
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<ShellShockedClipSetHash />
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<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
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<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
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<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
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<SwapWeaponFilterHash />
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<SwapWeaponInLowCoverFilterHash />
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<AnimFireRateModifier value="1.000000" />
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<AnimBlindFireRateModifier value="1.000000" />
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<AnimWantingToShootFireRateModifier value="-1.000000" />
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<UseFromStrafeUpperBodyAimNetwork value="true" />
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<AimingDownTheBarrel value="false" />
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<WeaponSwapData ref="SWAP_DEFAULT" />
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<AimGrenadeThrowNormalClipsetHash />
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<AimGrenadeThrowAlternateClipsetHash />
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<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@heavy@minigun@aim_trans@rng_to_idle</FPSTransitionFromRNGHash>
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<FPSTransitionFromLTHash>weapons@first_person@aim_lt@p_m_zero@heavy@minigun@aim_trans@lt_to_idle</FPSTransitionFromLTHash>
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<FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
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<FPSTransitionFromUnholsterHash>weapons@first_person@aim_idle@p_m_zero@heavy@minigun@aim_trans@unholster_to_idle</FPSTransitionFromUnholsterHash>
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<FPSTransitionFromStealthHash></FPSTransitionFromStealthHash>
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<FPSTransitionToStealthHash></FPSTransitionToStealthHash>
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<FPSTransitionToStealthFromUnholsterHash></FPSTransitionToStealthFromUnholsterHash>
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<WeaponClipSetHashForClone>weapons@first_person@aim_idle@remote_clone@heavy@minigun@</WeaponClipSetHashForClone>
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</Item>
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</WeaponAnimations>
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</Item>
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<Item key="FirstPersonAiming">
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<Fallback>Default</Fallback>
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<WeaponAnimations>
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<Item key="WEAPON_FLAMETHROWER">
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<CoverMovementClipSetHash />
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<CoverMovementExtraClipSetHash />
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<CoverAlternateMovementClipSetHash />
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<CoverWeaponClipSetHash />
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<MotionClipSetHash>weapons@first_person@aim_rng@generic@heavy@minigun@</MotionClipSetHash>
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<MotionFilterHash>BothArms_filter</MotionFilterHash>
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<MotionCrouchClipSetHash />
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<MotionStrafingClipSetHash />
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<MotionStrafingStealthClipSetHash />
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<MotionStrafingUpperBodyClipSetHash />
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<WeaponClipSetHash>weapons@first_person@aim_lt@generic@heavy@minigun@w_fire</WeaponClipSetHash>
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<WeaponClipSetStreamedHash />
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<WeaponClipSetHashInjured />
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<WeaponClipSetHashStealth />
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<WeaponClipSetHashHiCover />
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<AlternativeClipSetWhenBlocked />
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<ScopeWeaponClipSet />
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<AlternateAimingStandingClipSetHash />
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<AlternateAimingCrouchingClipSetHash />
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<FiringVariationsStandingClipSetHash />
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<FiringVariationsCrouchingClipSetHash />
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<AimTurnStandingClipSetHash />
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<AimTurnCrouchingClipSetHash />
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<MeleeClipSetHash />
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<MeleeVariationClipSetHash />
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<MeleeTauntClipSetHash />
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<MeleeSupportTauntClipSetHash />
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<MeleeStealthClipSetHash />
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<ShellShockedClipSetHash />
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<JumpUpperbodyClipSetHash>MOVE_JUMP@WEAPONS@RIFLE</JumpUpperbodyClipSetHash>
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<FallUpperbodyClipSetHash>MOVE_FALL@WEAPONS@RIFLE</FallUpperbodyClipSetHash>
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<FromStrafeTransitionUpperBodyClipSetHash>weapons@rifle@</FromStrafeTransitionUpperBodyClipSetHash>
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<SwapWeaponFilterHash />
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<SwapWeaponInLowCoverFilterHash />
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<AnimFireRateModifier value="1.000000" />
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<AnimBlindFireRateModifier value="1.000000" />
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<AnimWantingToShootFireRateModifier value="-1.000000" />
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<UseFromStrafeUpperBodyAimNetwork value="true" />
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<AimingDownTheBarrel value="false" />
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<WeaponSwapData ref="SWAP_DEFAULT" />
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<AimGrenadeThrowNormalClipsetHash />
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<AimGrenadeThrowAlternateClipsetHash />
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<FPSTransitionFromIdleHash>weapons@first_person@aim_idle@p_m_zero@heavy@minigun@aim_trans@idle_to_lt</FPSTransitionFromIdleHash>
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<FPSTransitionFromRNGHash>weapons@first_person@aim_rng@p_m_zero@heavy@minigun@aim_trans@rng_to_lt</FPSTransitionFromRNGHash>
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<FPSTransitionFromLTHash></FPSTransitionFromLTHash>
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<FPSTransitionFromScopeHash></FPSTransitionFromScopeHash>
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<FPSTransitionFromUnholsterHash>weapons@first_person@aim_lt@p_m_zero@heavy@minigun@aim_trans@unholster_to_lt</FPSTransitionFromUnholsterHash>
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<FPSTransitionFromStealthHash></FPSTransitionFromStealthHash>
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<FPSTransitionToStealthHash></FPSTransitionToStealthHash>
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</Item>
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</WeaponAnimations>
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</Item>
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<Item key="Fat">
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<Fallback>Default</Fallback>
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<WeaponAnimations>
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<Item key="WEAPON_FLAMETHROWER">
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<CoverMovementClipSetHash />
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<CoverMovementExtraClipSetHash />
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<CoverAlternateMovementClipSetHash />
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<CoverWeaponClipSetHash />
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<MotionClipSetHash>move_ballistic_minigun</MotionClipSetHash>
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<MotionFilterHash />
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<MotionCrouchClipSetHash />
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<MotionStrafingClipSetHash />
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<MotionStrafingStealthClipSetHash />
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<MotionStrafingUpperBodyClipSetHash />
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<WeaponClipSetHash />
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<WeaponClipSetStreamedHash />
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<WeaponClipSetHashInjured />
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<WeaponClipSetHashStealth />
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<WeaponClipSetHashHiCover />
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<AlternativeClipSetWhenBlocked />
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<ScopeWeaponClipSet />
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<AlternateAimingStandingClipSetHash />
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<AlternateAimingCrouchingClipSetHash />
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<FiringVariationsStandingClipSetHash />
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<FiringVariationsCrouchingClipSetHash />
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<AimTurnStandingClipSetHash />
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<AimTurnCrouchingClipSetHash />
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<MeleeClipSetHash />
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<MeleeVariationClipSetHash />
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<MeleeTauntClipSetHash />
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<MeleeSupportTauntClipSetHash />
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<MeleeStealthClipSetHash />
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<ShellShockedClipSetHash />
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<JumpUpperbodyClipSetHash />
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<FallUpperbodyClipSetHash />
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<FromStrafeTransitionUpperBodyClipSetHash />
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<SwapWeaponFilterHash />
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<SwapWeaponInLowCoverFilterHash />
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<AnimFireRateModifier value="1.000000" />
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<AnimBlindFireRateModifier value="1.000000" />
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<AnimWantingToShootFireRateModifier value="-1.000000" />
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<UseFromStrafeUpperBodyAimNetwork value="true" />
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<AimingDownTheBarrel value="true" />
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<WeaponSwapData ref="NULL" />
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<AimGrenadeThrowNormalClipsetHash />
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<AimGrenadeThrowAlternateClipsetHash />
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</Item>
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</WeaponAnimations>
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</Item>
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<Item key="SuperFat">
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<Fallback>Default</Fallback>
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<WeaponAnimations>
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<Item key="WEAPON_FLAMETHROWER">
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<CoverMovementClipSetHash />
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<CoverMovementExtraClipSetHash />
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<CoverAlternateMovementClipSetHash />
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<CoverWeaponClipSetHash />
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<MotionClipSetHash>move_ballistic_minigun</MotionClipSetHash>
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<MotionFilterHash />
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<MotionCrouchClipSetHash />
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<MotionStrafingClipSetHash />
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<MotionStrafingStealthClipSetHash />
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<MotionStrafingUpperBodyClipSetHash />
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<WeaponClipSetHash />
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<WeaponClipSetStreamedHash />
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<WeaponClipSetHashInjured />
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<WeaponClipSetHashStealth />
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<WeaponClipSetHashHiCover />
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<AlternativeClipSetWhenBlocked />
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<ScopeWeaponClipSet />
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<AlternateAimingStandingClipSetHash />
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<AlternateAimingCrouchingClipSetHash />
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<FiringVariationsStandingClipSetHash />
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<FiringVariationsCrouchingClipSetHash />
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<AimTurnStandingClipSetHash />
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<AimTurnCrouchingClipSetHash />
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<MeleeClipSetHash />
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<MeleeVariationClipSetHash />
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<MeleeTauntClipSetHash />
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<MeleeSupportTauntClipSetHash />
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<MeleeStealthClipSetHash />
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<ShellShockedClipSetHash />
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<JumpUpperbodyClipSetHash />
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<FallUpperbodyClipSetHash />
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<FromStrafeTransitionUpperBodyClipSetHash />
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<SwapWeaponFilterHash />
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<SwapWeaponInLowCoverFilterHash />
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<AnimFireRateModifier value="1.000000" />
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<AnimBlindFireRateModifier value="1.000000" />
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<AnimWantingToShootFireRateModifier value="-1.000000" />
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<UseFromStrafeUpperBodyAimNetwork value="true" />
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<AimingDownTheBarrel value="true" />
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<WeaponSwapData ref="NULL" />
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<AimGrenadeThrowNormalClipsetHash />
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<AimGrenadeThrowAlternateClipsetHash />
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</Item>
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</WeaponAnimations>
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</Item>
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</WeaponAnimationsSets>
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</CWeaponAnimationsSets> |